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author2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>2025-05-02 20:05:52 +1000
committer2 * r + 2 * t <61896496+soramanew@users.noreply.github.com>2025-05-02 20:05:52 +1000
commit8a32dd8614ada54c3f8024fc8774ed960bfa46d4 (patch)
treeef5fd051a6cccc42be2b33b4ad49eda20eba84a8
parentlauncher: better app items (diff)
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launcher: fuzzy sort
-rw-r--r--modules/launcher/AppItem.qml5
-rw-r--r--modules/launcher/Content.qml27
-rw-r--r--services/Apps.qml42
-rw-r--r--services/fuzzysort.js679
4 files changed, 741 insertions, 12 deletions
diff --git a/modules/launcher/AppItem.qml b/modules/launcher/AppItem.qml
index 24e0470..cb7f615 100644
--- a/modules/launcher/AppItem.qml
+++ b/modules/launcher/AppItem.qml
@@ -12,7 +12,7 @@ PaddedRect {
implicitWidth: ListView.view.width
padding: [Appearance.padding.smaller, Appearance.padding.normal]
radius: Appearance.rounding.normal
- color: Appearance.alpha(Appearance.colours.m3surfaceContainerHighest, true)
+ // color: ListView.isCurrentItem ? Appearance.alpha(Appearance.colours.m3surfaceContainerHighest, true) : "transparent"
IconImage {
id: icon
@@ -39,8 +39,7 @@ PaddedRect {
}
StyledText {
- text: root.modelData.comment
- // font.family: Appearance.font.family.mono
+ text: qsTr(root.modelData.comment || root.modelData.genericName || root.modelData.name)
font.pointSize: Appearance.font.size.small
color: Appearance.alpha(Appearance.colours.m3outline, true)
diff --git a/modules/launcher/Content.qml b/modules/launcher/Content.qml
index a41fca4..bce3d61 100644
--- a/modules/launcher/Content.qml
+++ b/modules/launcher/Content.qml
@@ -1,4 +1,5 @@
import "root:/widgets"
+import "root:/services"
import "root:/config"
import Quickshell
import QtQuick
@@ -29,14 +30,13 @@ Item {
id: list
model: ScriptModel {
- // TODO: sort
- values: DesktopEntries.applications.values.filter(x => x.name.toLowerCase().includes(search.text.toLowerCase()))
+ values: Apps.fuzzyQuery(search.text)
+ onValuesChanged: list.currentIndex = 0
}
clip: true
spacing: Appearance.spacing.small
orientation: Qt.Vertical
- verticalLayoutDirection: Qt.BottomToTop
implicitHeight: ((currentItem?.height ?? 1) + spacing) * Math.min(LauncherConfig.maxShown, count) - spacing
anchors.left: parent.left
@@ -62,17 +62,22 @@ Item {
}
}
+ move: Transition {
+ Anim {
+ property: "y"
+ }
+ }
+
addDisplaced: Transition {
Anim {
- properties: "x,y"
+ property: "y"
duration: Appearance.anim.durations.small
}
}
- removeDisplaced: Transition {
+ displaced: Transition {
Anim {
- properties: "x,y"
- duration: Appearance.anim.durations.large
+ property: "y"
}
}
@@ -97,8 +102,12 @@ Item {
radius: Appearance.rounding.large
}
- // TODO: apps service with launch
- // onAccepted: console.log(list.currentItem?.modelData.id)
+ onAccepted: {
+ if (list.currentItem) {
+ Apps.launch(list.currentItem?.modelData);
+ root.launcher.launcherVisible = false;
+ }
+ }
// TODO: key press grab focus + close on esc anywhere
Keys.onEscapePressed: root.launcher.launcherVisible = false
diff --git a/services/Apps.qml b/services/Apps.qml
new file mode 100644
index 0000000..3f9fb73
--- /dev/null
+++ b/services/Apps.qml
@@ -0,0 +1,42 @@
+pragma Singleton
+
+import "fuzzysort.js" as Fuzzy
+import "root:/widgets"
+import "root:/config"
+import Quickshell
+import Quickshell.Io
+import QtQuick
+
+Singleton {
+ id: root
+
+ readonly property list<DesktopEntry> list: DesktopEntries.applications.values.filter(a => !a.noDisplay).sort((a, b) => a.name.localeCompare(b.name))
+ readonly property list<var> preppedNames: list.map(a => ({
+ name: Fuzzy.prepare(a.name),
+ entry: a
+ }))
+
+ function fuzzyQuery(search: string): var { // Idk why list<DesktopEntry> doesn't work
+ return Fuzzy.go(search, preppedNames, {
+ all: true,
+ key: "name"
+ }).map(r => r.obj.entry);
+ }
+
+ function launch(entry: DesktopEntry): void {
+ launchProc.createObject(root, {
+ entry
+ });
+ }
+
+ Component {
+ id: launchProc
+
+ Process {
+ required property DesktopEntry entry
+
+ running: true
+ command: ["app2unit", "--", `${entry.id}.desktop`]
+ }
+ }
+}
diff --git a/services/fuzzysort.js b/services/fuzzysort.js
new file mode 100644
index 0000000..f308fc6
--- /dev/null
+++ b/services/fuzzysort.js
@@ -0,0 +1,679 @@
+.pragma library
+
+var single = (search, target) => {
+ if(!search || !target) return NULL
+
+ var preparedSearch = getPreparedSearch(search)
+ if(!isPrepared(target)) target = getPrepared(target)
+
+ var searchBitflags = preparedSearch.bitflags
+ if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
+
+ return algorithm(preparedSearch, target)
+}
+
+var go = (search, targets, options) => {
+ if(!search) return options?.all ? all(targets, options) : noResults
+
+ var preparedSearch = getPreparedSearch(search)
+ var searchBitflags = preparedSearch.bitflags
+ var containsSpace = preparedSearch.containsSpace
+
+ var threshold = denormalizeScore( options?.threshold || 0 )
+ var limit = options?.limit || INFINITY
+
+ var resultsLen = 0; var limitedCount = 0
+ var targetsLen = targets.length
+
+ function push_result(result) {
+ if(resultsLen < limit) { q.add(result); ++resultsLen }
+ else {
+ ++limitedCount
+ if(result._score > q.peek()._score) q.replaceTop(result)
+ }
+ }
+
+ // This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
+
+ // options.key
+ if(options?.key) {
+ var key = options.key
+ for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
+ var target = getValue(obj, key)
+ if(!target) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) continue
+ var result = algorithm(preparedSearch, target)
+ if(result === NULL) continue
+ if(result._score < threshold) continue
+
+ result.obj = obj
+ push_result(result)
+ }
+
+ // options.keys
+ } else if(options?.keys) {
+ var keys = options.keys
+ var keysLen = keys.length
+
+ outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
+
+ { // early out based on bitflags
+ var keysBitflags = 0
+ for (var keyI = 0; keyI < keysLen; ++keyI) {
+ var key = keys[keyI]
+ var target = getValue(obj, key)
+ if(!target) { tmpTargets[keyI] = noTarget; continue }
+ if(!isPrepared(target)) target = getPrepared(target)
+ tmpTargets[keyI] = target
+
+ keysBitflags |= target._bitflags
+ }
+
+ if((searchBitflags & keysBitflags) !== searchBitflags) continue
+ }
+
+ if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
+
+ for (var keyI = 0; keyI < keysLen; ++keyI) {
+ target = tmpTargets[keyI]
+ if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
+
+ tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
+ if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
+
+ // todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
+ // if our second match isn't good we ignore it instead of averaging with it
+ if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
+ if(allowPartialMatchScores[i] > -1000) {
+ if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
+ var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
+ if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
+ }
+ }
+ if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
+ }
+ }
+
+ if(containsSpace) {
+ for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
+ } else {
+ var hasAtLeast1Match = false
+ for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
+ if(!hasAtLeast1Match) continue
+ }
+
+ var objResults = new KeysResult(keysLen)
+ for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
+
+ if(containsSpace) {
+ var score = 0
+ for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
+ } else {
+ // todo could rewrite this scoring to be more similar to when there's spaces
+ // if we match multiple keys give us bonus points
+ var score = NEGATIVE_INFINITY
+ for(let i=0; i<keysLen; i++) {
+ var result = objResults[i]
+ if(result._score > -1000) {
+ if(score > NEGATIVE_INFINITY) {
+ var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
+ if(tmp > score) score = tmp
+ }
+ }
+ if(result._score > score) score = result._score
+ }
+ }
+
+ objResults.obj = obj
+ objResults._score = score
+ if(options?.scoreFn) {
+ score = options.scoreFn(objResults)
+ if(!score) continue
+ score = denormalizeScore(score)
+ objResults._score = score
+ }
+
+ if(score < threshold) continue
+ push_result(objResults)
+ }
+
+ // no keys
+ } else {
+ for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
+ if(!target) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+
+ if((searchBitflags & target._bitflags) !== searchBitflags) continue
+ var result = algorithm(preparedSearch, target)
+ if(result === NULL) continue
+ if(result._score < threshold) continue
+
+ push_result(result)
+ }
+ }
+
+ if(resultsLen === 0) return noResults
+ var results = new Array(resultsLen)
+ for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
+ results.total = resultsLen + limitedCount
+ return results
+}
+
+
+// this is written as 1 function instead of 2 for minification. perf seems fine ...
+// except when minified. the perf is very slow
+var highlight = (result, open='<b>', close='</b>') => {
+ var callback = typeof open === 'function' ? open : undefined
+
+ var target = result.target
+ var targetLen = target.length
+ var indexes = result.indexes
+ var highlighted = ''
+ var matchI = 0
+ var indexesI = 0
+ var opened = false
+ var parts = []
+
+ for(var i = 0; i < targetLen; ++i) { var char = target[i]
+ if(indexes[indexesI] === i) {
+ ++indexesI
+ if(!opened) { opened = true
+ if(callback) {
+ parts.push(highlighted); highlighted = ''
+ } else {
+ highlighted += open
+ }
+ }
+
+ if(indexesI === indexes.length) {
+ if(callback) {
+ highlighted += char
+ parts.push(callback(highlighted, matchI++)); highlighted = ''
+ parts.push(target.substr(i+1))
+ } else {
+ highlighted += char + close + target.substr(i+1)
+ }
+ break
+ }
+ } else {
+ if(opened) { opened = false
+ if(callback) {
+ parts.push(callback(highlighted, matchI++)); highlighted = ''
+ } else {
+ highlighted += close
+ }
+ }
+ }
+ highlighted += char
+ }
+
+ return callback ? parts : highlighted
+}
+
+
+var prepare = (target) => {
+ if(typeof target === 'number') target = ''+target
+ else if(typeof target !== 'string') target = ''
+ var info = prepareLowerInfo(target)
+ return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
+}
+
+var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
+
+
+// Below this point is only internal code
+// Below this point is only internal code
+// Below this point is only internal code
+// Below this point is only internal code
+
+
+class Result {
+ get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
+ set ['indexes'](indexes) { return this._indexes = indexes }
+ ['highlight'](open, close) { return highlight(this, open, close) }
+ get ['score']() { return normalizeScore(this._score) }
+ set ['score'](score) { this._score = denormalizeScore(score) }
+}
+
+class KeysResult extends Array {
+ get ['score']() { return normalizeScore(this._score) }
+ set ['score'](score) { this._score = denormalizeScore(score) }
+}
+
+var new_result = (target, options) => {
+ const result = new Result()
+ result['target'] = target
+ result['obj'] = options.obj ?? NULL
+ result._score = options._score ?? NEGATIVE_INFINITY
+ result._indexes = options._indexes ?? []
+ result._targetLower = options._targetLower ?? ''
+ result._targetLowerCodes = options._targetLowerCodes ?? NULL
+ result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
+ result._bitflags = options._bitflags ?? 0
+ return result
+}
+
+
+var normalizeScore = score => {
+ if(score === NEGATIVE_INFINITY) return 0
+ if(score > 1) return score
+ return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
+}
+var denormalizeScore = normalizedScore => {
+ if(normalizedScore === 0) return NEGATIVE_INFINITY
+ if(normalizedScore > 1) return normalizedScore
+ return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
+}
+
+
+var prepareSearch = (search) => {
+ if(typeof search === 'number') search = ''+search
+ else if(typeof search !== 'string') search = ''
+ search = search.trim()
+ var info = prepareLowerInfo(search)
+
+ var spaceSearches = []
+ if(info.containsSpace) {
+ var searches = search.split(/\s+/)
+ searches = [...new Set(searches)] // distinct
+ for(var i=0; i<searches.length; i++) {
+ if(searches[i] === '') continue
+ var _info = prepareLowerInfo(searches[i])
+ spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
+ }
+ }
+
+ return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
+}
+
+
+
+var getPrepared = (target) => {
+ if(target.length > 999) return prepare(target) // don't cache huge targets
+ var targetPrepared = preparedCache.get(target)
+ if(targetPrepared !== undefined) return targetPrepared
+ targetPrepared = prepare(target)
+ preparedCache.set(target, targetPrepared)
+ return targetPrepared
+}
+var getPreparedSearch = (search) => {
+ if(search.length > 999) return prepareSearch(search) // don't cache huge searches
+ var searchPrepared = preparedSearchCache.get(search)
+ if(searchPrepared !== undefined) return searchPrepared
+ searchPrepared = prepareSearch(search)
+ preparedSearchCache.set(search, searchPrepared)
+ return searchPrepared
+}
+
+
+var all = (targets, options) => {
+ var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
+
+ var limit = options?.limit || INFINITY
+
+ if(options?.key) {
+ for(var i=0;i<targets.length;i++) { var obj = targets[i]
+ var target = getValue(obj, options.key)
+ if(target == NULL) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+ var result = new_result(target.target, {_score: target._score, obj: obj})
+ results.push(result); if(results.length >= limit) return results
+ }
+ } else if(options?.keys) {
+ for(var i=0;i<targets.length;i++) { var obj = targets[i]
+ var objResults = new KeysResult(options.keys.length)
+ for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
+ var target = getValue(obj, options.keys[keyI])
+ if(!target) { objResults[keyI] = noTarget; continue }
+ if(!isPrepared(target)) target = getPrepared(target)
+ target._score = NEGATIVE_INFINITY
+ target._indexes.len = 0
+ objResults[keyI] = target
+ }
+ objResults.obj = obj
+ objResults._score = NEGATIVE_INFINITY
+ results.push(objResults); if(results.length >= limit) return results
+ }
+ } else {
+ for(var i=0;i<targets.length;i++) { var target = targets[i]
+ if(target == NULL) continue
+ if(!isPrepared(target)) target = getPrepared(target)
+ target._score = NEGATIVE_INFINITY
+ target._indexes.len = 0
+ results.push(target); if(results.length >= limit) return results
+ }
+ }
+
+ return results
+}
+
+
+var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
+ if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
+
+ var searchLower = preparedSearch._lower
+ var searchLowerCodes = preparedSearch.lowerCodes
+ var searchLowerCode = searchLowerCodes[0]
+ var targetLowerCodes = prepared._targetLowerCodes
+ var searchLen = searchLowerCodes.length
+ var targetLen = targetLowerCodes.length
+ var searchI = 0 // where we at
+ var targetI = 0 // where you at
+ var matchesSimpleLen = 0
+
+ // very basic fuzzy match; to remove non-matching targets ASAP!
+ // walk through target. find sequential matches.
+ // if all chars aren't found then exit
+ for(;;) {
+ var isMatch = searchLowerCode === targetLowerCodes[targetI]
+ if(isMatch) {
+ matchesSimple[matchesSimpleLen++] = targetI
+ ++searchI; if(searchI === searchLen) break
+ searchLowerCode = searchLowerCodes[searchI]
+ }
+ ++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
+ }
+
+ var searchI = 0
+ var successStrict = false
+ var matchesStrictLen = 0
+
+ var nextBeginningIndexes = prepared._nextBeginningIndexes
+ if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
+ targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
+
+ // Our target string successfully matched all characters in sequence!
+ // Let's try a more advanced and strict test to improve the score
+ // only count it as a match if it's consecutive or a beginning character!
+ var backtrackCount = 0
+ if(targetI !== targetLen) for(;;) {
+ if(targetI >= targetLen) {
+ // We failed to find a good spot for this search char, go back to the previous search char and force it forward
+ if(searchI <= 0) break // We failed to push chars forward for a better match
+
+ ++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
+
+ --searchI
+ var lastMatch = matchesStrict[--matchesStrictLen]
+ targetI = nextBeginningIndexes[lastMatch]
+
+ } else {
+ var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
+ if(isMatch) {
+ matchesStrict[matchesStrictLen++] = targetI
+ ++searchI; if(searchI === searchLen) { successStrict = true; break }
+ ++targetI
+ } else {
+ targetI = nextBeginningIndexes[targetI]
+ }
+ }
+ }
+
+ // check if it's a substring match
+ var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
+ var isSubstring = !!~substringIndex
+ var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
+
+ // if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
+ if(isSubstring && !isSubstringBeginning) {
+ for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
+ if(i <= substringIndex) continue
+
+ for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
+ if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
+ }
+ }
+
+ // tally up the score & keep track of matches for highlighting later
+ // if it's a simple match, we'll switch to a substring match if a substring exists
+ // if it's a strict match, we'll switch to a substring match only if that's a better score
+
+ var calculateScore = matches => {
+ var score = 0
+
+ var extraMatchGroupCount = 0
+ for(var i = 1; i < searchLen; ++i) {
+ if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
+ }
+ var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
+
+ score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
+
+ if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
+
+ if(!successStrict) {
+ score *= 1000
+ } else {
+ // successStrict on a target with too many beginning indexes loses points for being a bad target
+ var uniqueBeginningIndexes = 1
+ for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
+
+ if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
+ }
+
+ score -= (targetLen - searchLen)/2 // penality for longer targets
+
+ if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
+ if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
+
+ score -= (targetLen - searchLen)/2 // penality for longer targets
+
+ return score
+ }
+
+ if(!successStrict) {
+ if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
+ var matchesBest = matchesSimple
+ var score = calculateScore(matchesBest)
+ } else {
+ if(isSubstringBeginning) {
+ for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
+ var matchesBest = matchesSimple
+ var score = calculateScore(matchesSimple)
+ } else {
+ var matchesBest = matchesStrict
+ var score = calculateScore(matchesStrict)
+ }
+ }
+
+ prepared._score = score
+
+ for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
+ prepared._indexes.len = searchLen
+
+ const result = new Result()
+ result.target = prepared.target
+ result._score = prepared._score
+ result._indexes = prepared._indexes
+ return result
+}
+var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
+ var seen_indexes = new Set()
+ var score = 0
+ var result = NULL
+
+ var first_seen_index_last_search = 0
+ var searches = preparedSearch.spaceSearches
+ var searchesLen = searches.length
+ var changeslen = 0
+
+ // Return _nextBeginningIndexes back to its normal state
+ var resetNextBeginningIndexes = () => {
+ for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
+ }
+
+ var hasAtLeast1Match = false
+ for(var i=0; i<searchesLen; ++i) {
+ allowPartialMatchScores[i] = NEGATIVE_INFINITY
+ var search = searches[i]
+
+ result = algorithm(search, target)
+ if(allowPartialMatch) {
+ if(result === NULL) continue
+ hasAtLeast1Match = true
+ } else {
+ if(result === NULL) {resetNextBeginningIndexes(); return NULL}
+ }
+
+ // if not the last search, we need to mutate _nextBeginningIndexes for the next search
+ var isTheLastSearch = i === searchesLen - 1
+ if(!isTheLastSearch) {
+ var indexes = result._indexes
+
+ var indexesIsConsecutiveSubstring = true
+ for(let i=0; i<indexes.len-1; i++) {
+ if(indexes[i+1] - indexes[i] !== 1) {
+ indexesIsConsecutiveSubstring = false; break;
+ }
+ }
+
+ if(indexesIsConsecutiveSubstring) {
+ var newBeginningIndex = indexes[indexes.len-1] + 1
+ var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
+ for(let i=newBeginningIndex-1; i>=0; i--) {
+ if(toReplace !== target._nextBeginningIndexes[i]) break
+ target._nextBeginningIndexes[i] = newBeginningIndex
+ nextBeginningIndexesChanges[changeslen*2 + 0] = i
+ nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
+ changeslen++
+ }
+ }
+ }
+
+ score += result._score / searchesLen
+ allowPartialMatchScores[i] = result._score / searchesLen
+
+ // dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
+ if(result._indexes[0] < first_seen_index_last_search) {
+ score -= (first_seen_index_last_search - result._indexes[0]) * 2
+ }
+ first_seen_index_last_search = result._indexes[0]
+
+ for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
+ }
+
+ if(allowPartialMatch && !hasAtLeast1Match) return NULL
+
+ resetNextBeginningIndexes()
+
+ // allows a search with spaces that's an exact substring to score well
+ var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
+ if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
+ if(allowPartialMatch) {
+ for(var i=0; i<searchesLen; ++i) {
+ allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
+ }
+ }
+ return allowSpacesResult
+ }
+
+ if(allowPartialMatch) result = target
+ result._score = score
+
+ var i = 0
+ for (let index of seen_indexes) result._indexes[i++] = index
+ result._indexes.len = i
+
+ return result
+}
+
+// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
+var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
+
+var prepareLowerInfo = (str) => {
+ str = remove_accents(str)
+ var strLen = str.length
+ var lower = str.toLowerCase()
+ var lowerCodes = [] // new Array(strLen) sparse array is too slow
+ var bitflags = 0
+ var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
+
+ for(var i = 0; i < strLen; ++i) {
+ var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
+
+ if(lowerCode === 32) {
+ containsSpace = true
+ continue // it's important that we don't set any bitflags for space
+ }
+
+ var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
+ : lowerCode>=48&&lowerCode<=57 ? 26 // numbers
+ // 3 bits available
+ : lowerCode<=127 ? 30 // other ascii
+ : 31 // other utf8
+ bitflags |= 1<<bit
+ }
+
+ return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
+}
+var prepareBeginningIndexes = (target) => {
+ var targetLen = target.length
+ var beginningIndexes = []; var beginningIndexesLen = 0
+ var wasUpper = false
+ var wasAlphanum = false
+ for(var i = 0; i < targetLen; ++i) {
+ var targetCode = target.charCodeAt(i)
+ var isUpper = targetCode>=65&&targetCode<=90
+ var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
+ var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
+ wasUpper = isUpper
+ wasAlphanum = isAlphanum
+ if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
+ }
+ return beginningIndexes
+}
+var prepareNextBeginningIndexes = (target) => {
+ target = remove_accents(target)
+ var targetLen = target.length
+ var beginningIndexes = prepareBeginningIndexes(target)
+ var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
+ var lastIsBeginning = beginningIndexes[0]
+ var lastIsBeginningI = 0
+ for(var i = 0; i < targetLen; ++i) {
+ if(lastIsBeginning > i) {
+ nextBeginningIndexes[i] = lastIsBeginning
+ } else {
+ lastIsBeginning = beginningIndexes[++lastIsBeginningI]
+ nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
+ }
+ }
+ return nextBeginningIndexes
+}
+
+var preparedCache = new Map()
+var preparedSearchCache = new Map()
+
+// the theory behind these being globals is to reduce garbage collection by not making new arrays
+var matchesSimple = []; var matchesStrict = []
+var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
+var keysSpacesBestScores = []; var allowPartialMatchScores = []
+var tmpTargets = []; var tmpResults = []
+
+// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
+// prop = 'key1.key2' 10ms
+// prop = ['key1', 'key2'] 27ms
+// prop = obj => obj.tags.join() ??ms
+var getValue = (obj, prop) => {
+ var tmp = obj[prop]; if(tmp !== undefined) return tmp
+ if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
+ var segs = prop
+ if(!Array.isArray(prop)) segs = prop.split('.')
+ var len = segs.length
+ var i = -1
+ while (obj && (++i < len)) obj = obj[segs[i]]
+ return obj
+}
+
+var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
+var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
+var noResults = []; noResults.total = 0
+var NULL = null
+
+var noTarget = prepare('')
+
+// Hacked version of https://github.com/lemire/FastPriorityQueue.js
+var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
+var q = fastpriorityqueue() // reuse this
+