1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
//! The `graphics` crate contains the core functionality for
//! rendering using the `raylib` library.
use std::cell::RefCell;
use dungeon::Dungeon;
use raylib::prelude::*;
use crate::audio::Audio;
use crate::render::Renderer;
mod audio;
mod render;
/// The `KeyCode` type represents different keys being pressed on the users keyboard
pub use raylib::consts::KeyboardKey as KeyCode;
/// The `Error` type used within this crate
pub type Error = Box<dyn std::error::Error>;
/// The `Result` type used witin this crate
pub type Result<T> = std::result::Result<T, crate::Error>;
/// The `Window` type represents the game window
#[derive(Debug)]
pub struct Window {
// persistant renderer
renderer: Renderer,
// core raylib handles
handle: RefCell<RaylibHandle>,
thread: RaylibThread,
// audio data/subsystem
audio: Audio,
}
impl Window {
/// Instantiates a new window provided with the default
/// window `width`, `height`, and `title`.
///
/// # Examples
/// ```no_run
/// use graphics::Window;
///
/// let window = Window::new(800, 600, "Dungeon Crawl").unwrap();
/// ```
pub fn new(width: u16, height: u16, title: &str) -> crate::Result<Self> {
let (mut handle, thread) = raylib::init()
.size(width.into(), height.into())
.title(title)
.resizable()
.log_level(TraceLogLevel::LOG_WARNING)
.vsync()
.build();
// update window min size
handle.set_window_min_size(width.into(), height.into());
// load audio
let audio = Audio::load()?;
// load renderer
let renderer = Renderer::new(&mut handle, &thread)?;
Ok(Self {
handle: RefCell::new(handle),
thread,
renderer,
audio,
})
}
/// Instantiates a new window with a default tile and size
///
/// # Examples
/// ```no_run
/// use graphics::Window;
///
/// let window = Window::new_default().unwrap();
/// ```
pub fn new_default() -> crate::Result<Self> {
Self::new(render::RENDER_WIDTH, render::RENDER_HEIGHT, "Dungeon Crawl")
}
/// Returns if the window should be closed.
/// This usually means the 'x' button has been pressed.
pub fn is_open(&self) -> bool {
!self.handle.borrow().window_should_close()
}
/// Draws the next ingame frame
///
/// # Examples
/// ```no_run
/// use graphics::Window;
/// use dungeon::Dungeon;
///
/// let dungeon = Dungeon::new();
/// let mut window = Window::new(800, 600, "Dungeon Crawl").unwrap();
/// window.draw_frame(&dungeon);
/// ```
pub fn draw_frame(&mut self, dungeon: &Dungeon) {
self.renderer
.draw_frame(self.handle.get_mut(), &self.thread, dungeon);
}
/// Toggles the debug UI
pub fn toggle_debug(&mut self) {
self.renderer.toggle_debug();
}
/// Returns the per frame delta time
pub fn delta_time(&self) -> f32 {
self.handle.borrow().get_frame_time()
}
/// Returns if the provided `KeyCode` has been pressed once
pub fn is_key_pressed(&self, key: KeyCode) -> bool {
self.handle.borrow().is_key_pressed(key)
}
/// Returns if the provided `KeyCode` is NOT currently pressed
pub fn is_key_up(&self, key: KeyCode) -> bool {
self.handle.borrow().is_key_up(key)
}
/// Returns if the provided `KeyCode` is currently pressed
pub fn is_key_down(&self, key: KeyCode) -> bool {
self.handle.borrow().is_key_down(key)
}
/// Get the last key pressed
pub fn get_key_pressed(&self) -> Option<KeyCode> {
// We dont want to require a mutable reference
// to read the last key pressed
self.handle
.try_borrow_mut()
.ok()
.and_then(|mut h| h.get_key_pressed())
}
/// Get audio data for the window
pub fn audio(&self) -> &Audio {
&self.audio
}
}
|