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//! The `audio` crate stores all audio assets that need to be loaded during runtime
use raylib::audio::RaylibAudio;
#[expect(dead_code)]
type Sound = raylib::audio::Sound<'static>;
/// The `Audio` container initalizes the audio subsystem
/// for raylib, leaks it (to gurentee audio is statically loaded),
/// then loads all needed audio samples
#[derive(Debug)]
pub struct Audio {}
impl Audio {
pub(crate) fn load() -> crate::Result<Self> {
// Phantom handle to the raylib audio subsystem
// Raylib doesnt use a handle, but the rust bindings
// have one to ensure memory safety.
//
// We must leak this handle after allocating it,
// if we dont then all audio will be unloaded :(
//
// NOTE: would this cause issues if `Audio::load` was
// called multiple times?
let _handle = Box::leak(Box::new(RaylibAudio::init_audio_device()?));
// TODO: load audio samples
//let example = handle.new_sound("example.ogg")?;
Ok(Self {})
}
}
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