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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width">
<meta property="og:title" content="Dungeon Crawl">
<meta property="og:description" content="Dungeon Crawl game!">
<title>Dungeon Crawl</title>
<style>
* {
margin: 0;
padding: none;
border: none;
}
canvas {
width: 100%;
height: 100%;
display: block;
background: black;
}
</style>
</head>
<body>
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var Module = {
canvas: (function () {
var canvas = document.querySelector('#canvas');
canvas.addEventListener("webglcontextlost", function (e) {
alert('WebGL context lost. You will need to reload the page.');
e.preventDefault();
}, false);
return canvas;
})(),
print: console.log,
printErr: console.error,
setStatus: console.debug,
};
</script>
<script src="game.js"></script>
</body>
</html>
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