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path: root/game/www/index.html
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<!doctype html>
<html lang="en-us">
	<head>
	    <meta charset="utf-8">
	    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
	    <meta name="viewport" content="width=device-width">
		<meta property="og:title" content="Dungeon Crawl">
		<meta property="og:description" content="Dungeon Crawl game!">
	    <title>Dungeon Crawl</title>
		<link rel="stylesheet" href="/style.css">
	</head>
	<body id="body">
		<div id="options">
			<details id="logs_details">
				<summary>Logs</summary>
				<div class="menu">
					<label>Logs</label>
					<div id="logs"></div>
				</div>
			</details>

			<button onclick="sendKey(114)">Toggle Debug</button>

			<form onsubmit="play(event)" autocomplete="off">
				<input placeholder="Seed" id="seed" /><button type="submit">Play</button>
			</form>
		</div>

		<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>

		<script type='text/javascript'>
	        var canvas = document.querySelector('#canvas');
			var logs = document.querySelector('#logs');
	        var seed = document.querySelector('#seed');
			var loaded = false;

			function outputLog(...args) {
				let text = args.join(' ');
				let span = document.createElement('span');
				span.innerText = text;
				logs.appendChild(span);
				console.log(text)
			}

			function errorLog(...args) {
				let text = args.join(' ');
				let span = document.createElement('span');
				span.innerText = text;
				span.classList.add('error')
				logs.appendChild(span);
				console.error(text)
				document.querySelector('#logs_details').open = true;
			}

			function sendKey(keyCode) {
				canvas.dispatchEvent(new KeyboardEvent("keydown", {keyCode}));
				setTimeout(() => {
					canvas.dispatchEvent(new KeyboardEvent("keyup", {keyCode}));
				}, 100);
			}

			function onRuntimeInitialized() {
				loaded = true;
			}

			function play(e) {
				e.preventDefault();

				let seed_text = seed.value.trim();
				let seed_num = Number(seed_text);
				let args = [];

				if (seed_text != '' && Number.isInteger(seed_num)) {
					args.push('--seed');
					args.push(String(seed_num));
				}

				outputLog('Using args:', args)

				if (!loaded) {
					errorLog("Game has not yet loaded")
				}

				seed.parentElement.remove();

				Module.callMain(args)
			}

	        var Module = {
	            canvas,
				print: outputLog,
				printErr: errorLog,
				noInitialRun: true,
				onRuntimeInitialized,
	        };
	    </script>
	    <script src="game.js"></script>
		<script>
		</script>
	</body>
</html>