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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width">
<meta property="og:title" content="Dungeon Crawl">
<meta property="og:description" content="Dungeon Crawl game!">
<title>Dungeon Crawl</title>
<link rel="stylesheet" href="/style.css">
</head>
<body id="body">
<div id="options">
<details id="logs_details">
<summary>Logs</summary>
<div class="menu">
<label>Logs</label>
<div id="logs"></div>
</div>
</details>
<button onclick="sendKey(114)">Toggle Debug</button>
<form onsubmit="play(event)" autocomplete="off">
<input placeholder="Seed" id="seed" /><button type="submit">Play</button>
</form>
</div>
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
<script type='text/javascript'>
var canvas = document.querySelector('#canvas');
var logs = document.querySelector('#logs');
var seed = document.querySelector('#seed');
var loaded = false;
function outputLog(...args) {
let text = args.join(' ');
let span = document.createElement('span');
span.innerText = text;
logs.appendChild(span);
console.log(text)
}
function errorLog(...args) {
let text = args.join(' ');
let span = document.createElement('span');
span.innerText = text;
span.classList.add('error')
logs.appendChild(span);
console.error(text)
document.querySelector('#logs_details').open = true;
}
function sendKey(keyCode) {
canvas.dispatchEvent(new KeyboardEvent("keydown", {keyCode}));
setTimeout(() => {
canvas.dispatchEvent(new KeyboardEvent("keyup", {keyCode}));
}, 100);
}
function onRuntimeInitialized() {
loaded = true;
}
function play(e) {
e.preventDefault();
let seed_text = seed.value.trim();
let seed_num = Number(seed_text);
let args = [];
if (seed_text != '' && Number.isInteger(seed_num)) {
args.push('--seed');
args.push(String(seed_num));
}
outputLog('Using args:', args)
if (!loaded) {
errorLog("Game has not yet loaded")
}
seed.parentElement.remove();
Module.callMain(args)
}
var Module = {
canvas,
print: outputLog,
printErr: errorLog,
noInitialRun: true,
onRuntimeInitialized,
};
</script>
<script src="game.js"></script>
<script>
</script>
</body>
</html>
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