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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width">
<meta property="og:title" content="Dungeon Crawl">
<meta property="og:description" content="Dungeon Crawl game!">
<title>Dungeon Crawl</title>
<link rel="stylesheet" href="/style.css">
</head>
<body id="body">
<div id="options">
<button onclick="toggleLogs()">Logs</button>
<button onclick="sendKey(114)">Toggle Debug</button>
<form onsubmit="play(event)" autocomplete="off">
<input placeholder="Seed" id="seed" /><button type="submit">Play</button>
</form>
<div id="logs" style="display: none;">
<label>Logs</label>
<div class="content"></div>
</div>
</div>
<canvas id="canvas"></canvas>
<script type='text/javascript'>
var canvas = document.querySelector('#canvas');
var seed_input = document.querySelector('#seed');
var logs = document.querySelector('#logs');
var logs_content = document.querySelector('#logs .content');
function toggleLogs(show) {
if (show == undefined) {
show = logs.style.display == "none";
}
logs.style.display = show ? "" : "none";
}
function outputLog(...args) {
let text = args.join(' ');
let span = document.createElement('span');
span.innerText = text;
logs_content.appendChild(span);
console.log('stdout:', text);
}
function errorLog(...args) {
let text = args.join(' ');
let span = document.createElement('span');
span.innerText = text;
span.classList.add('error')
logs_content.appendChild(span);
console.error('stderr:', text)
toggleLogs(true);
}
function sendKey(keyCode) {
canvas.dispatchEvent(new KeyboardEvent("keydown", {keyCode}));
setTimeout(() => {
canvas.dispatchEvent(new KeyboardEvent("keyup", {keyCode}));
}, 100);
}
function play(e) {
e.preventDefault();
let seed_text = seed.value.trim();
let seed_num = Number(seed_text);
let args = ['--verbose'];
if (seed_text != '' && Number.isInteger(seed_num)) {
args.push('--seed');
args.push(String(seed_num));
}
outputLog('Using args:', args);
seed.parentElement.remove();
Module.callMain(args)
}
function onRuntimeInitialized() {
outputLog('Loaded DungeonCrawl vBUILD_VERSION, built BUILD_DATE');
}
var Module = {
canvas,
print: outputLog,
printErr: errorLog,
noInitialRun: true,
onRuntimeInitialized,
};
</script>
<script src="game.js"></script>
</body>
</html>
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