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use dungeon::*;
use graphics::*;
fn main() -> Result<()> {
// Load the window
let mut window = Window::new(720, 480, "game")?;
// Initial game state
let mut dungeon = Dungeon::new();
// Main game loop
while window.is_open() {
// TODO update game state
for enemy in dungeon.enemies.iter_mut() {
enemy.handle_movement(
dungeon.player.entity.pos,
window.delta_time(),
dungeon.floor.tiles_mut(),
);
}
// Draw a single frame
window.draw_frame(&dungeon);
}
Ok(())
}
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