summaryrefslogtreecommitdiff
path: root/game/src/main.rs
blob: 919e22c3d138523a01a5c49358834a131ead6832 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
use dungeon::*;
use graphics::*;

fn main() -> Result<()> {
	// Load the window
	let mut window = Window::new(720, 480, "game")?;
	// Initial game state
	let mut dungeon = Dungeon::new();

	// Main game loop
	while window.is_open() {
		// TODO update game state

		for enemy in dungeon.enemies.iter_mut() {
			enemy.handle_movement(
				dungeon.player.entity.pos,
				window.delta_time(),
				dungeon.floor.tiles_mut(),
			);
		}

		// Draw a single frame
		window.draw_frame(&dungeon);
	}

	Ok(())
}