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path: root/game/src/main.rs
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use clap::Parser;
use dungeon::*;
use graphics::*;

#[derive(Parser)]
struct Args {
	/// Enable vsync
	#[arg(long)]
	vsync: bool,
	// Enable verbose logging
	#[arg(short, long)]
	verbose: bool,
}

fn main() -> Result<()> {
	// Parse arguments
	let args = Args::parse();
	// Load the window
	let mut window = WindowBuilder::new()
		.vsync(args.vsync)
		.verbose(args.verbose)
		.build()?;
	// Initial game state
	let mut dungeon = Dungeon::new();

	// Main game loop
	while window.is_open() {
		// TODO update game state

		// Handle keyboard input
		if window.is_key_pressed(KeyCode::KEY_F3) {
			window.toggle_debug();
		}

		for enemy in dungeon.enemies.iter_mut() {
			enemy.handle_movement(
				dungeon.player.entity.pos,
				&mut dungeon.floor,
				window.delta_time(),
			);
		}

		// Draw a single frame
		window.draw_frame(&dungeon);
	}

	Ok(())
}