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use clap::Parser;
use dungeon::*;
use graphics::*;
#[derive(Parser)]
struct Args {
/// Enable vsync
#[arg(long)]
vsync: bool,
// Enable verbose logging
#[arg(short, long)]
verbose: bool,
}
fn main() -> Result<()> {
// Parse arguments
let args = Args::parse();
// Load the window
let mut window = WindowBuilder::new()
.vsync(args.vsync)
.verbose(args.verbose)
.build()?;
// Initial game state
let mut dungeon = Dungeon::new();
// Main game loop
while window.is_open() {
// TODO update game state
// Handle keyboard input
if window.is_key_pressed(KeyCode::KEY_F3) {
window.toggle_debug();
}
for enemy in dungeon.enemies.iter_mut() {
enemy.handle_movement(
dungeon.player.entity.pos,
&mut dungeon.floor,
window.delta_time(),
);
}
// Draw a single frame
window.draw_frame(&dungeon);
}
Ok(())
}
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