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:
DungeonCrawl
audio
main
A rust Dungeon Crawler!
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path:
root
/
game
/
src
/
main.rs
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Commit message (
Expand
)
Author
Age
Files
Lines
*
audio: refactor everything
Freya Murphy
2025-11-23
1
-1
/
+7
*
wasm: add options for logs, debug, and seed
Freya Murphy
2025-11-17
1
-44
/
+24
*
wasm support!
Freya Murphy
2025-11-17
1
-120
/
+39
*
dungeon: refactor entity movement
Freya Murphy
2025-11-15
1
-0
/
+3
*
graphics: add text message rendering (and sans ig)
Freya Murphy
2025-11-14
1
-3
/
+24
*
Remove wildcard exports/imports
Freya Murphy
2025-11-14
1
-3
/
+3
*
game: add option to pass in the game seed
Freya Murphy
2025-11-13
1
-4
/
+9
*
dungeon: have Dungeon store the rng, not the Floor
Freya Murphy
2025-11-13
1
-1
/
+1
*
dungeon: switch to only using small rng from rand
Freya Murphy
2025-11-12
1
-1
/
+1
*
graphics: use custom timer for delta_time/fps
Freya Murphy
2025-11-11
1
-1
/
+2
*
graphics: refactor input key type
Freya Murphy
2025-11-11
1
-7
/
+7
*
minimize dependencies & features
Freya Murphy
2025-11-10
1
-7
/
+8
*
Fixed `Game` methods' returns
Yusuf Elsharawy
2025-11-10
1
-4
/
+2
*
Refactored some code, implemented player movement
Yusuf Elsharawy
2025-11-10
1
-25
/
+78
*
graphics: have some window arguments passed in through cmd args, fix camera pos
Freya Murphy
2025-11-10
1
-1
/
+17
*
dungeon: always use seeded rand, other minor refactoring
Freya Murphy
2025-11-09
1
-1
/
+1
*
graphics: have window default to minimum size
Freya Murphy
2025-11-08
1
-1
/
+1
*
dungeon: refactor astar to not be generic
Freya Murphy
2025-11-08
1
-1
/
+1
*
graphics: refactor debug ui
Freya Murphy
2025-11-08
1
-0
/
+5
*
Moved Enemy logic to Entity Struct, fixed enemy drift while moving
Ryan Symons
2025-11-07
1
-1
/
+1
*
Basic enemy pathfinding/ai added
Ryan Symons
2025-11-07
1
-4
/
+5
*
graphics: refactor renderer
Freya Murphy
2025-11-06
1
-1
/
+1
*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
1
-1
/
+3
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
1
-1
/
+7
*
Wave function collapse
Audrey L Fuller
2025-10-30
1
-1
/
+1
*
graphics: have tilemap a consistent size and scale
Freya Murphy
2025-10-24
1
-1
/
+1
*
graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
2025-10-24
1
-1
/
+1
*
graphics: refactor Assets, and add tile drawing!
Freya Murphy
2025-10-23
1
-4
/
+2
*
graphics: add audio/texture subsytem
Freya Murphy
2025-10-18
1
-2
/
+7
*
graphics: create Renderer struct
Freya Murphy
2025-10-08
1
-1
/
+1
*
Proposal Template Created
alf9310
2025-10-08
1
-1
/
+1
*
Stubbed out some draw functions
alf9310
2025-10-08
1
-0
/
+5
*
impl default to dungeon and its types
Freya Murphy
2025-10-08
1
-1
/
+1
*
initial baseline
Freya Murphy
2025-10-08
1
-0
/
+10