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|
//! The `pos` module contains structures for representation an
//! entity or objects position and facing direction inside the
//! dungeon grid.
use strum::IntoEnumIterator;
use strum_macros::EnumIter;
use rand::{
Rng,
distr::{Distribution, StandardUniform},
};
use std::{
fmt::Display,
ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Sub, SubAssign},
};
use crate::map::{MAP_SIZE, MAP_SIZE_USIZE};
/// This allows us have a u16::try_from(usize)
/// like expr in a const context
macro_rules! try_from {
($usize:expr, $type:ty) => {
if $usize > <$type>::MAX as usize {
None
} else {
#[expect(clippy::cast_possible_truncation)]
Some($usize as $type)
}
};
}
#[macro_export]
macro_rules! const_pos {
($x:expr, $y:expr) => {
const {
const X: u16 = $x;
const Y: u16 = $y;
assert!(X < $crate::map::MAP_SIZE, "X must be smaller then MAP_SIZE");
assert!(Y < $crate::map::MAP_SIZE, "Y must be smaller then MAP_SIZE");
unsafe { $crate::pos::Pos::new_unchecked(X, Y) }
}
};
}
/// The `Direction` type represents a direction an entity
/// or any position object is facing inside the dungeon map.
/// Since the dungeon lives on a grid, there are only four
/// possible directions.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, EnumIter)]
pub enum Direction {
North,
South,
East,
West,
}
impl Direction {
/// Returns an iterator over all possible directions
pub fn values() -> impl Iterator<Item = Self> {
Self::iter()
}
/// Returns a random direction provided with a rng
#[must_use]
pub fn random<R: Rng + ?Sized>(rng: &mut R) -> Self {
match rng.random_range(0..4) {
0 => Self::North,
1 => Self::South,
2 => Self::East,
_ => Self::West,
}
}
}
impl Display for Direction {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::North => f.write_str("NORTH"),
Self::South => f.write_str("SOUTH"),
Self::East => f.write_str("EAST"),
Self::West => f.write_str("WEST"),
}
}
}
impl Distribution<Direction> for StandardUniform {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Direction {
Direction::random(rng)
}
}
/// The `Pos` type represents a 2D position inside the dungeon grid.
///
/// The max size for the dungeon map is set by the `MAP_SIZE` constant
/// and therefore the x and y positions can be between 0 and `MAP_SIZE - 1`.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Pos(u16, u16);
impl Pos {
/// Creates a new position from a given x and y position.
///
/// Returns `None` if the position goes out of the map.
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos = Pos::new(0,0);
/// assert!(pos.is_some())
/// ```
///
/// ```
/// use dungeon::{pos::Pos, map::MAP_SIZE};
///
/// let pos = Pos::new(MAP_SIZE, MAP_SIZE);
/// assert!(pos.is_none())
/// ```
#[must_use]
pub const fn new(x: u16, y: u16) -> Option<Self> {
if x >= MAP_SIZE || y >= MAP_SIZE {
None
} else {
Some(Self(x, y))
}
}
/// Creates a new position from a given x and y position.
///
/// Bounds checks are asserted at runtime and will panic if out of bounds.
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos = unsafe { Pos::new_unchecked(1, 1) };
/// assert_eq!(pos.xy(), (1,1));
/// ```
///
/// # Safety
///
/// Library code and crates that use it expect the `Pos` x and y positions
/// to be within a gurenteed bound. When they are not this can cause
/// undefined behaviour, or crashes.
#[must_use]
pub const unsafe fn new_unchecked(x: u16, y: u16) -> Self {
Self(x, y)
}
/// Returns the x and y positions of `Pos`.
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos = Pos::new(5,7).unwrap();
/// let (x,y) = pos.xy();
/// assert_eq!(x, 5);
/// assert_eq!(y, 7);
/// ```
#[must_use]
pub const fn xy(self) -> (u16, u16) {
(self.0, self.1)
}
/// Returns the x component of `Pos`
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos = Pos::new(5,7).unwrap();
/// assert_eq!(pos.x(), 5);
/// ```
#[must_use]
pub const fn x(&self) -> u16 {
self.0
}
/// Returns the y component of `Pos`
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos = Pos::new(5,7).unwrap();
/// assert_eq!(pos.y(), 7);
/// ```
#[must_use]
pub const fn y(&self) -> u16 {
self.1
}
/// Converts the x and y positions into an index of a continous list.
///
/// # Examples
///
/// ```
/// use dungeon::{pos::Pos, map::MAP_SIZE_USIZE};
///
/// let pos = Pos::new(1,2).unwrap();
/// let idx = pos.idx();
/// assert_eq!(idx, 1 + 2 * MAP_SIZE_USIZE);
/// ```
#[must_use]
pub const fn idx(self) -> usize {
let (x, y) = (self.x() as usize, self.y() as usize);
x + y * MAP_SIZE_USIZE
}
/// Converse an index into a possible x and y position
///
/// # Examples
///
/// ```
/// use dungeon::{pos::Pos, map::MAP_SIZE_USIZE};
///
/// let idx_pos = Pos::from_idx(MAP_SIZE_USIZE);
/// let pos = Pos::new(0, 1);
///
/// assert_eq!(idx_pos, pos);
/// ```
///
/// ```
/// use dungeon::{pos::Pos, map::MAP_SIZE_USIZE};
///
/// let idx_pos = Pos::from_idx(MAP_SIZE_USIZE * 70 + 1);
/// let pos = Pos::new(70, 1);
///
/// assert_eq!(idx_pos, pos);
/// ```
#[must_use]
pub const fn from_idx(idx: usize) -> Option<Self> {
let x = try_from!(idx % MAP_SIZE_USIZE, u16);
let y = try_from!(idx / MAP_SIZE_USIZE, u16);
match (x, y) {
(Some(a), Some(b)) => Self::new(a, b),
_ => None,
}
}
/// Steps `Pos` one space in the `Direction` `dir`.
///
/// Returns `None` if the position goes out of the map.
///
/// # Examples
///
/// ```
/// use dungeon::pos::{Direction, Pos};
///
/// let pos = Pos::new(0, 1).unwrap();
/// let new_pos = pos.step(Direction::North);
/// assert_eq!(new_pos, Pos::new(0, 0));
/// ```
///
/// ```
/// use dungeon::pos::{Direction, Pos};
///
/// let pos = Pos::new(0, 1).unwrap();
/// let new_pos = pos.step(Direction::West);
/// assert!(new_pos.is_none());
/// ```
#[must_use]
pub const fn step(self, dir: Direction) -> Option<Self> {
self.step_by(dir, 1)
}
/// Steps `Pos` a given ammount in the `Direction` `dir`.
///
/// Returns `None` if the position goes out of the map.
///
/// # Examples
///
/// ```
/// use dungeon::pos::{Direction, Pos};
///
/// let pos = Pos::new(0, 1).unwrap();
/// let new_pos = pos.step_by(Direction::South, 3);
/// assert_eq!(new_pos, Pos::new(0, 4));
/// ```
///
/// ```
/// use dungeon::pos::{Direction, Pos};
///
/// let pos = Pos::new(1, 1).unwrap();
/// let new_pos = pos.step_by(Direction::West, 2);
/// assert!(new_pos.is_none());
/// ```
#[must_use]
pub const fn step_by(self, dir: Direction, amt: u16) -> Option<Self> {
let (x, y) = self.xy();
if amt > MAP_SIZE {
return None;
}
match dir {
Direction::North if y >= amt => Self::new(x, y - amt),
Direction::South => Self::new(x, y + amt),
Direction::East => Self::new(x + amt, y),
Direction::West if x >= amt => Self::new(x - amt, y),
_ => None,
}
}
/// Computes the absolute difference between to positions
///
/// Both values are gurenteed to be less than MAP_SIZE
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos1 = Pos::new(2,7).unwrap();
/// let pos2 = Pos::new(1,17).unwrap();
/// let diff = pos1.abs_diff(pos2);
/// assert_eq!(diff.xy(), (1, 10));
/// ```
///
#[must_use]
pub const fn abs_diff(self, other: Self) -> Self {
let x = self.0.abs_diff(other.0);
let y = self.1.abs_diff(other.1);
Self(x, y)
}
/// Returns the manhattan distance between `self` and `other`
///
/// # Examples
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos1 = Pos::new(3, 6).unwrap();
/// let pos2 = Pos::new(5, 1).unwrap();
/// assert_eq!(pos1.manhattan(pos2), 7);
/// ```
#[must_use]
pub const fn manhattan(self, other: Self) -> u16 {
let abs_diff = Self::abs_diff(self, other);
abs_diff.0 + abs_diff.1
}
/// Returns of the given position is on the border of the map
///
/// ```
/// use dungeon::{pos::Pos, map::MAP_SIZE};
///
/// // Assuming MAP_SIZE is at least 2
///
/// let pos1 = Pos::new(0, MAP_SIZE - 1).unwrap();
/// let pos2 = Pos::new(1, MAP_SIZE - 2).unwrap();
/// let pos3 = Pos::new(MAP_SIZE - 1, MAP_SIZE - 1).unwrap();
/// let pos4 = Pos::new(MAP_SIZE - 1, MAP_SIZE - 1).unwrap();
/// let pos5 = Pos::new(MAP_SIZE - 1, 0).unwrap();
///
/// assert!(pos1.is_border());
/// assert!(!pos2.is_border());
/// assert!(pos3.is_border());
/// assert!(pos4.is_border());
/// assert!(pos5.is_border());
/// ```
#[must_use]
pub const fn is_border(&self) -> bool {
self.0 == 0 || self.0 == MAP_SIZE - 1 || self.1 == 0 || self.1 == MAP_SIZE - 1
}
/// Returns the cardinal neighbors of this positions
pub fn neighbors(&self) -> impl Iterator<Item = Self> {
Direction::values().filter_map(|dir| self.step(dir))
}
/// Returns an iterator over all possible `Pos`
pub fn values() -> impl Iterator<Item = Self> {
(0..MAP_SIZE).flat_map(|y| (0..MAP_SIZE).filter_map(move |x| Self::new(x, y)))
}
/// Returns a random position provided with a rng
#[must_use]
pub fn random<R: Rng + ?Sized>(rng: &mut R) -> Self {
let x = rng.random_range(0..MAP_SIZE);
let y = rng.random_range(0..MAP_SIZE);
Self(x, y)
}
}
impl Default for Pos {
/// Returns a default postion at the origin (0,0)
///
/// ```
/// use dungeon::pos::Pos;
///
/// let pos = Pos::default();
///
/// assert_eq!(pos.xy(), (0, 0));
/// ```
///
fn default() -> Self {
const_pos!(0, 0)
}
}
impl TryFrom<usize> for Pos {
type Error = ();
fn try_from(value: usize) -> Result<Self, Self::Error> {
Self::from_idx(value).ok_or(())
}
}
impl Distribution<Pos> for StandardUniform {
fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> Pos {
Pos::random(rng)
}
}
/// The `FPos` type represents a floating 2D (temp) position.
///
/// This position is not gurenteed to be inside the dungeon grid. FPos exists to
/// tween between two different `Pos`. All bounds checks should be done in `Pos` before updating
/// the underlying Floating Position.
#[derive(Clone, Copy, Debug, PartialEq, PartialOrd)]
pub struct FPos(f32, f32);
impl FPos {
/// Creates a new position from a given floating x and y position.
///
/// Returns `None` if the position goes out of the map.
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos = FPos::new(5.4,6.7);
/// ```
#[must_use]
pub const fn new(x: f32, y: f32) -> Self {
Self(x, y)
}
/// Creates a new `FPos` using the checked/fixed `Pos`.
///
/// # Examples
///
/// ```
/// use dungeon::pos::{Pos, FPos};
///
/// let pos = Pos::new(1, 1).unwrap();
/// let fpos = FPos::from_pos(pos);
/// ```
#[must_use]
pub const fn from_pos(pos: Pos) -> Self {
let (x, y) = pos.xy();
Self(x as f32, y as f32)
}
/// Returns the x and y positions of `FPos`.
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos = FPos::new(5.0,7.2);
/// let (x,y) = fpos.xy();
/// assert_eq!(x, 5.0);
/// assert_eq!(y, 7.2);
/// ```
#[must_use]
pub const fn xy(self) -> (f32, f32) {
(self.0, self.1)
}
/// Returns the x component of `FPos`
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos = FPos::new(5.0,7.2);
/// assert_eq!(fpos.x(), 5.0);
/// ```
#[must_use]
pub const fn x(&self) -> f32 {
self.0
}
/// Returns the y component of `FPos`
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos = FPos::new(5.0,7.2);
/// assert_eq!(fpos.y(), 7.2);
/// ```
#[must_use]
pub const fn y(&self) -> f32 {
self.1
}
/// Returns the component-wise absolute value of `FPos`.
#[must_use]
pub const fn abs(&self) -> Self {
Self(self.0.abs(), self.1.abs())
}
/// Returns the euclidean magnitude of `FPos`.
#[must_use]
pub fn magnitude(&self) -> f32 {
(self.0 * self.0 + self.1 * self.1).sqrt()
}
/// Steps `FPos` a given floating amount in the `Direction` `dir`.
///
/// Returns `None` if the floating position wraps.
///
/// # Examples
///
/// ```
/// use dungeon::pos::{Direction, FPos};
///
/// let fpos = FPos::new(0.0, 1.0);
/// let new_fpos = fpos.step_by(Direction::North, 0.3);
/// assert!(new_fpos.is_some());
/// ```
///
/// ```
/// use dungeon::pos::{Direction, FPos};
///
/// let fpos = FPos::new(0.0, 0.0);
/// let new_fpos = fpos.step_by(Direction::North, 5.0);
/// assert!(new_fpos.is_none());
/// ```
#[must_use]
pub fn step_by(self, dir: Direction, amt: f32) -> Option<Self> {
use Direction as D;
let (mut x, mut y) = self.xy();
match dir {
D::North if y >= amt => y.sub_assign(amt),
D::South => y.add_assign(amt),
D::East => x.add_assign(amt),
D::West if x >= amt => x.sub_assign(amt),
_ => return None,
}
Some(Self(x, y))
}
/// Moves from one position towards another by at most some euclidean distance.
/// Returns the distance moved.
///
/// # Examples
/// Note: some assertions may be commented out, as they would fail due to floating-point error.
///
/// ```
/// use dungeon::pos::FPos;
///
/// let mut fpos1 = FPos::new(0.0,0.0);
/// let fpos2 = FPos::new(0.0,1.0);
/// let moved = fpos1.move_towards(fpos2, 0.6);
/// assert_eq!(moved, 0.6);
/// assert_eq!(fpos1, FPos::new(0.0, 0.6));
/// let moved = fpos1.move_towards(fpos2, 0.6);
/// // assert_eq!(moved, 0.4);
/// assert_eq!(fpos1, FPos::new(0.0, 1.0));
/// ```
///
pub fn move_towards(&mut self, goal: Self, by: f32) -> f32 {
let diff = goal - *self;
let dist = diff.magnitude();
if by >= dist {
*self = goal;
dist
} else {
*self += diff * by / dist;
by
}
}
/// Equivalent to `move_towards` but returns a copy, discarding the distance moved.
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos1 = FPos::new(0.0,0.0);
/// let fpos2 = FPos::new(0.0,1.0);
/// let fpos1 = fpos1.moved_towards(fpos2, 0.6);
/// assert_eq!(fpos1, FPos::new(0.0, 0.6));
/// let fpos1 = fpos1.moved_towards(fpos2, 0.6);
/// assert_eq!(fpos1, FPos::new(0.0, 1.0));
/// ```
#[must_use]
pub fn moved_towards(mut self, goal: Self, by: f32) -> Self {
self.move_towards(goal, by);
self
}
/// Moves from one position towards another by at most some manhattan distance.
/// Prefers vertical movement over horizontal movement.
/// Returns the distance moved.
///
/// # Examples
/// Note: some assertions may be commented out, as they would fail due to floating-point error.
///
/// ```
/// use dungeon::pos::FPos;
///
/// let mut fpos1 = FPos::new(0.0,0.0);
/// let fpos2 = FPos::new(1.0,1.0);
/// let moved = fpos1.move_towards_manhattan(fpos2, 0.6);
/// assert_eq!(moved, 0.6);
/// assert_eq!(fpos1, FPos::new(0.0, 0.6));
/// let moved = fpos1.move_towards_manhattan(fpos2, 0.6);
/// assert_eq!(moved, 0.6);
/// // assert_eq!(fpos1, FPos::new(0.2, 1.0));
/// let moved = fpos1.move_towards_manhattan(fpos2, 0.6);
/// assert_eq!(moved, 0.6);
/// // assert_eq!(fpos1, FPos::new(0.8, 1.0));
/// let moved = fpos1.move_towards_manhattan(fpos2, 0.6);
/// // assert_eq!(moved, 0.2);
/// assert_eq!(fpos1, FPos::new(1.0, 1.0));
/// ```
///
pub fn move_towards_manhattan(&mut self, goal: Self, by: f32) -> f32 {
let vert_checkpoint = Self(self.0, goal.1);
let mut rem = by;
rem -= self.move_towards(vert_checkpoint, rem);
rem -= self.move_towards(goal, rem);
by - rem
}
/// Computes the absolute difference between to positions
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos1 = FPos::new(1.0,0.0);
/// let fpos2 = FPos::new(0.0,1.0);
/// let diff = fpos1.abs_diff(fpos2);
/// assert_eq!(diff.xy(), (1.0, 1.0));
/// ```
///
#[must_use]
pub fn abs_diff(self, other: Self) -> Self {
(self - other).abs()
}
/// Returns the manhattan distance between `self` and `other`
///
/// # Examples
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos1 = FPos::new(1.0, 0.0);
/// let fpos2 = FPos::new(1.2, 1.3);
/// assert_eq!(fpos1.manhattan(fpos2), 1.5);
/// ```
#[must_use]
pub fn manhattan(self, other: Self) -> f32 {
let abs_diff = Self::abs_diff(self, other);
abs_diff.0 + abs_diff.1
}
}
impl AddAssign<Self> for FPos {
fn add_assign(&mut self, rhs: Self) {
self.0 += rhs.0;
self.1 += rhs.1;
}
}
impl Add<Self> for FPos {
type Output = Self;
fn add(mut self, rhs: Self) -> Self {
self += rhs;
self
}
}
impl SubAssign<Self> for FPos {
fn sub_assign(&mut self, rhs: Self) {
self.0 -= rhs.0;
self.1 -= rhs.1;
}
}
impl Sub<Self> for FPos {
type Output = Self;
fn sub(mut self, rhs: Self) -> Self {
self -= rhs;
self
}
}
impl MulAssign<f32> for FPos {
fn mul_assign(&mut self, rhs: f32) {
self.0 *= rhs;
self.1 *= rhs;
}
}
impl Mul<f32> for FPos {
type Output = Self;
fn mul(mut self, rhs: f32) -> Self {
self *= rhs;
self
}
}
impl DivAssign<f32> for FPos {
fn div_assign(&mut self, rhs: f32) {
self.0 /= rhs;
self.1 /= rhs;
}
}
impl Div<f32> for FPos {
type Output = Self;
fn div(mut self, rhs: f32) -> Self {
self /= rhs;
self
}
}
impl Default for FPos {
/// Returns a default postion at the origin (0,0)
///
/// ```
/// use dungeon::pos::FPos;
///
/// let fpos = FPos::default();
///
/// assert_eq!(fpos.xy(), (0.0, 0.0));
/// ```
///
fn default() -> Self {
Self::new(0.0, 0.0)
}
}
impl From<Pos> for FPos {
fn from(value: Pos) -> Self {
Self::from_pos(value)
}
}
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