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//! The `dungon` crate contains the core functionality for
//! interacting with a `Dungeon` and its components.
mod map;
mod pos;
pub use map::*;
pub use pos::*;
/// The `Dungeon` type represents the game state of the
/// dungeon crawler.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct Dungeon {
player: Entity,
floor: Floor,
}
impl Dungeon {
/// Creates a new `Dungeon`.
///
/// # Examples
///
/// ```no_run
/// use dungeon::Dungeon;
///
/// let dungeon = Dungeon::new();
/// ```
#[must_use]
pub fn new() -> Self {
let floor = Floor::generate();
let player = Entity::player(floor.player_start());
Self { player, floor }
}
/// Creates a new `Dungeon` with a provided seed.
///
/// # Examples
///
/// ```no_run
/// use dungeon::Dungeon;
///
/// let seed = 234690523482u64;
/// let dungeon = Dungeon::new_seeded(seed);
/// ```
#[must_use]
pub fn new_seeded(seed: u64) -> Self {
let floor = Floor::generate_seeded(seed);
let player = Entity::player(floor.player_start());
Self { player, floor }
}
}
impl Default for Dungeon {
fn default() -> Self {
let floor = Floor::default();
let player = Entity::player(floor.player_start());
Self { player, floor }
}
}
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