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path: root/dungeon/src/lib.rs
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//! The `dungon` crate contains the core functionality for
//! interacting with a `Dungeon` and its components.

mod map;
mod pos;

pub use map::*;
pub use pos::*;

/// The `Dungeon` type represents the game state of the
/// dungeon crawler.
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub struct Dungeon {
	player: Entity,
	floor: Floor,
}
impl Dungeon {
	/// Creates a new `Dungeon`.
	///
	/// # Examples
	///
	/// ```no_run
	/// use dungeon::Dungeon;
	///
	/// let dungeon = Dungeon::new();
	/// ```
	#[must_use]
	pub fn new() -> Self {
		let floor = Floor::generate();
		let player = Entity::player(floor.player_start());

		Self { player, floor }
	}

	/// Creates a new `Dungeon` with a provided seed.
	///
	/// # Examples
	///
	/// ```no_run
	/// use dungeon::Dungeon;
	///
	/// let seed = 234690523482u64;
	/// let dungeon = Dungeon::new_seeded(seed);
	/// ```
	#[must_use]
	pub fn new_seeded(seed: u64) -> Self {
		let floor = Floor::generate_seeded(seed);
		let player = Entity::player(floor.player_start());

		Self { player, floor }
	}

	/// Returns a reference to the player
	#[must_use]
	pub fn player(&self) -> &Entity {
		&self.player
	}

	/// Returns a mutable reference to the player
	#[must_use]
	pub fn player_mut(&mut self) -> &mut Entity {
		&mut self.player
	}

	/// Returns a reference to the current floor
	#[must_use]
	pub fn floor(&self) -> &Floor {
		&self.floor
	}

	/// Returns a mutable reference to the current floor
	#[must_use]
	pub fn floor_mut(&mut self) -> &mut Floor {
		&mut self.floor
	}
}

impl Default for Dungeon {
	fn default() -> Self {
		let floor = Floor::default();
		let player = Entity::player(floor.player_start());

		Self { player, floor }
	}
}