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use crate::{Direction, Entity, EntityMoveSpeed, FPos, Pos};
pub const ZOMBIE_HEALTH: u32 = 50;
#[derive(Clone, Debug, PartialEq)]
pub enum EnemyAttackType {
Melee,
Ranged,
}
#[derive(Clone, Debug, PartialEq)]
pub enum EnemyType {
Zombie,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Enemy {
pub entity: Entity,
pub enemy_type: EnemyType,
pub attack_type: EnemyAttackType,
time_acc: f32,
}
impl Enemy {
pub fn new(enemy_type: EnemyType, pos: Pos) -> Self {
match enemy_type {
EnemyType::Zombie => Self::zombie(pos),
}
}
fn _new(
pos: Pos,
health: u32,
move_speed: EntityMoveSpeed,
enemy_type: EnemyType,
attack_type: EnemyAttackType,
) -> Self {
let entity = Entity::enemy(pos, move_speed, health);
Self {
entity,
enemy_type,
attack_type,
time_acc: 0.,
}
}
fn zombie(pos: Pos) -> Self {
Self::_new(
pos,
ZOMBIE_HEALTH,
EntityMoveSpeed::Slow,
EnemyType::Zombie,
EnemyAttackType::Melee,
)
}
}
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