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* game: add more debug keysFreya Murphy2025-11-301-0/+14
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* audio: refactor into seperate crateFreya Murphy2025-11-2210-946/+7
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* audio: move 'asm' files out of data segmentFreya Murphy2025-11-224-72/+36
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* audio: fix mergeFreya Murphy2025-11-221-20/+29
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* audio: change tempo -> pause_lenFreya Murphy2025-11-224-21/+19
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* audio: fix tempo (off by one, rahhhgit status!)Freya Murphy2025-11-222-4/+2
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* audio: add temp changingFreya Murphy2025-11-225-8/+23
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* audio: create orchestration systemFreya Murphy2025-11-2110-48/+960
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* dungeon: add chest usage/texturesFreya Murphy2025-11-201-2/+5
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* dungeon: refactor player out of entity.rsFreya Murphy2025-11-202-18/+8
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* dungeon: add chest tileFreya Murphy2025-11-201-2/+3
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* dungeon: inventory usageFreya Murphy2025-11-192-14/+67
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* dungeon: implement itemsFreya Murphy2025-11-191-1/+1
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* dungeon: implement itemsFreya Murphy2025-11-191-1/+1
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* fix whitespace alignmentFreya Murphy2025-11-181-1/+1
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* update min rust version to 1.88.0Freya Murphy2025-11-171-1/+1
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* wasm support!Freya Murphy2025-11-172-2/+2
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* zombie textureFreya Murphy2025-11-151-0/+4
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* graphics: add astar paths to debug renderingFreya Murphy2025-11-151-0/+25
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* dungeon: randomize floor brick accentsFreya Murphy2025-11-151-1/+34
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* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-143-12/+93
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* graphics: new textures!Freya Murphy2025-11-142-19/+41
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* graphics: make more constants dependant on texture sizeFreya Murphy2025-11-141-1/+1
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* graphics: refactor timerFreya Murphy2025-11-143-49/+53
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* Remove wildcard exports/importsFreya Murphy2025-11-141-2/+4
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* Enable more clippy lintsFreya Murphy2025-11-143-27/+27
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* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-1/+1
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* graphics: load_texture! can be simplifiedFreya Murphy2025-11-111-11/+7
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* didnt workFreya Murphy2025-11-111-9/+0
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* graphics: refactor scratch text bufFreya Murphy2025-11-111-5/+3
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* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-113-29/+87
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* graphics: refactor input key typeFreya Murphy2025-11-111-39/+83
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* fix render camera positioning, other minor changesFreya Murphy2025-11-111-9/+11
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* graphics: zoom out mapFreya Murphy2025-11-111-2/+2
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* add x11 featureFreya Murphy2025-11-111-0/+1
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* i forgor to fmtFreya Murphy2025-11-101-12/+9
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* graphics: add feature to include assets statically in the binaryFreya Murphy2025-11-102-6/+28
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* graphics: have raylib enable default features on windowsFreya Murphy2025-11-101-0/+6
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* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-1/+6
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* graphics: decouple sdl & waylandFreya Murphy2025-11-102-1/+10
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* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-102-51/+92
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* update raylib to 5.6-devFreya Murphy2025-11-102-19/+9
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* graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy2025-11-101-81/+89
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* main: hallway color changealf93102025-11-101-1/+1
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* dungeon_generation: added Hallway vs Room tilesalf93102025-11-091-3/+6
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* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
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* minor changesFreya Murphy2025-11-092-3/+3
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* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
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* graphics: have window default to minimum sizeFreya Murphy2025-11-082-4/+16
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* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
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