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* graphics: new textures!Freya Murphy2025-11-142-19/+41
* graphics: make more constants dependant on texture sizeFreya Murphy2025-11-141-1/+1
* graphics: refactor timerFreya Murphy2025-11-143-49/+53
* Remove wildcard exports/importsFreya Murphy2025-11-141-2/+4
* Enable more clippy lintsFreya Murphy2025-11-143-27/+27
* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-1/+1
* graphics: load_texture! can be simplifiedFreya Murphy2025-11-111-11/+7
* didnt workFreya Murphy2025-11-111-9/+0
* graphics: refactor scratch text bufFreya Murphy2025-11-111-5/+3
* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-113-29/+87
* graphics: refactor input key typeFreya Murphy2025-11-111-39/+83
* fix render camera positioning, other minor changesFreya Murphy2025-11-111-9/+11
* graphics: zoom out mapFreya Murphy2025-11-111-2/+2
* add x11 featureFreya Murphy2025-11-111-0/+1
* i forgor to fmtFreya Murphy2025-11-101-12/+9
* graphics: add feature to include assets statically in the binaryFreya Murphy2025-11-102-6/+28
* graphics: have raylib enable default features on windowsFreya Murphy2025-11-101-0/+6
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-1/+6
* graphics: decouple sdl & waylandFreya Murphy2025-11-102-1/+10
* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-102-51/+92
* update raylib to 5.6-devFreya Murphy2025-11-102-19/+9
* graphics: fix atlas rendering offset bug, and make minimap scalable past 48pxFreya Murphy2025-11-101-81/+89
* main: hallway color changealf93102025-11-101-1/+1
* dungeon_generation: added Hallway vs Room tilesalf93102025-11-091-3/+6
* graphics: refactor string formatting to use single common scratch bufferFreya Murphy2025-11-091-42/+29
* minor changesFreya Murphy2025-11-092-3/+3
* graphics: remove unused varsFreya Murphy2025-11-091-22/+3
* graphics: have window default to minimum sizeFreya Murphy2025-11-082-4/+16
* graphics: set minimum window sizeFreya Murphy2025-11-081-0/+3
* graphics: update ui paddingFreya Murphy2025-11-081-2/+2
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-201/+245
* graphics: refactor debug uiFreya Murphy2025-11-083-25/+103
* graphics: refactor text rendering codeFreya Murphy2025-11-071-40/+45
* graphics: convert font to bitmap textureFreya Murphy2025-11-071-31/+27
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-2/+2
* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
* graphics: switch font to NES (copyright?!), also fix crash when screen super ...Freya Murphy2025-11-071-6/+14
* graphics: add direction based entity renderingFreya Murphy2025-11-071-23/+54
* graphics: add a custom fontFreya Murphy2025-11-071-18/+25
* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-071-141/+177
* graphics: new UI!Freya Murphy2025-11-071-104/+276
* graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy2025-11-071-1/+6
* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
* graphics: refactor rendererFreya Murphy2025-11-064-437/+352
* Added enemy code structure and test movementRyan Symons2025-11-041-0/+3
* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-311-1/+2
* graphics: add health/inventory ui renderingFreya Murphy2025-10-312-13/+154
* refactor Cargo.toml filesFreya Murphy2025-10-301-4/+8