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* Added enemy code structure and test movementRyan Symons2025-11-041-0/+3
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* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-311-1/+2
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* graphics: add health/inventory ui renderingFreya Murphy2025-10-312-13/+154
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* refactor Cargo.toml filesFreya Murphy2025-10-301-4/+8
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* graphics: move wayland support to a featureFreya Murphy2025-10-301-3/+1
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* graphics: add docs to AtlasTextureFreya Murphy2025-10-271-3/+9
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* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-252-77/+249
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* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-242-45/+38
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* graphics: fix segfaultFreya Murphy2025-10-241-3/+2
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* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-243-118/+184
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* graphics: implement full map/entity rendering with proper camera movementFreya Murphy2025-10-231-49/+58
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* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-233-82/+148
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* graphics: add audio/texture subsytemFreya Murphy2025-10-183-20/+110
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* graphics: remove anyhow (it was not being used)Freya Murphy2025-10-181-1/+0
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* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-4/+10
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* graphicsL add input functionality toFreya Murphy2025-10-182-11/+39
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* Added render documentationalf93102025-10-172-1/+38
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* graphics: draw_fps should pull fps from info structFreya Murphy2025-10-161-3/+3
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* graphics: refactor DebugInfo => FrameInfo, with other minor changesFreya Murphy2025-10-163-35/+35
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* graphics: stub draw_entityFreya Murphy2025-10-161-2/+7
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* graphics: create Renderer structFreya Murphy2025-10-082-30/+112
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* add some functionality to PosFreya Murphy2025-10-081-3/+8
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* Proposal Template Createdalf93102025-10-081-0/+1
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* Stubbed out some draw functionsalf93102025-10-081-1/+21
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* add more default implsFreya Murphy2025-10-081-1/+3
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* initial baselineFreya Murphy2025-10-082-0/+46