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* dungeon: entity deathFreya Murphy2025-11-201-4/+8
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* dungeon: inventory usageFreya Murphy2025-11-191-11/+25
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* wasm: add options for logs, debug, and seedFreya Murphy2025-11-171-44/+24
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* wasm support!Freya Murphy2025-11-172-120/+142
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* dungeon: refactor entity movementFreya Murphy2025-11-151-0/+3
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* graphics: add text message rendering (and sans ig)Freya Murphy2025-11-141-3/+24
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* Remove wildcard exports/importsFreya Murphy2025-11-141-3/+3
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* game: add option to pass in the game seedFreya Murphy2025-11-131-4/+9
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* dungeon: have Dungeon store the rng, not the FloorFreya Murphy2025-11-131-1/+1
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* dungeon: switch to only using small rng from randFreya Murphy2025-11-121-1/+1
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* graphics: use custom timer for delta_time/fpsFreya Murphy2025-11-111-1/+2
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* graphics: refactor input key typeFreya Murphy2025-11-111-7/+7
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* minimize dependencies & featuresFreya Murphy2025-11-101-7/+8
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* Fixed `Game` methods' returnsYusuf Elsharawy2025-11-101-4/+2
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* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-25/+78
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* graphics: have some window arguments passed in through cmd args, fix camera posFreya Murphy2025-11-101-1/+17
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* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-1/+1
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* graphics: have window default to minimum sizeFreya Murphy2025-11-081-1/+1
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* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-1/+1
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* graphics: refactor debug uiFreya Murphy2025-11-081-0/+5
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* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-1/+1
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* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-4/+5
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* graphics: refactor rendererFreya Murphy2025-11-061-1/+1
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* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-1/+3
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* Added enemy code structure and test movementRyan Symons2025-11-041-1/+7
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* Wave function collapseAudrey L Fuller2025-10-301-1/+1
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* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-241-1/+1
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* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-241-1/+1
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* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-231-4/+2
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* graphics: add audio/texture subsytemFreya Murphy2025-10-181-2/+7
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* graphics: create Renderer structFreya Murphy2025-10-081-1/+1
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* Proposal Template Createdalf93102025-10-081-1/+1
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* Stubbed out some draw functionsalf93102025-10-081-0/+5
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* impl default to dungeon and its typesFreya Murphy2025-10-081-1/+1
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* initial baselineFreya Murphy2025-10-081-0/+10