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path: root/dungeon/src/map.rs (follow)
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* dungeon_generation: variables changed from usize to u16 for pos compatabilityalf93102025-11-091-0/+2
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* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-0/+7
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* dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2025-11-071-0/+20
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* Light bsp refactoringalf93102025-11-061-1/+1
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* Added enemy code structure and test movementRyan Symons2025-11-041-1/+1
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* Wave function collapseAudrey L Fuller2025-10-301-12/+60
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* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-251-0/+5
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* dungeon: fix hash calculation for floor tilesFreya Murphy2025-10-241-1/+1
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* dungon: use EnumIter from strum to add values methods to enumsFreya Murphy2025-10-231-6/+11
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* dungeon: add hash to to check if it has been changedFreya Murphy2025-10-231-8/+47
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* Started implementing wfc crate into mapalf93102025-10-231-1/+18
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* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-86/+2
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* dungeon: make const_pos! not require name paramFreya Murphy2025-10-161-2/+2
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* further improve const fns for PosFreya Murphy2025-10-081-2/+5
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* add some functionality to PosFreya Murphy2025-10-081-1/+4
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* add more default implsFreya Murphy2025-10-081-2/+2
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* impl default to dungeon and its typesFreya Murphy2025-10-081-0/+20
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* initial baselineFreya Murphy2025-10-081-0/+189