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path: root/dungeon/src/lib.rs (follow)
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* Added player movement check for walkab;e tilesYusuf Elsharawy2025-11-101-1/+7
* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-0/+47
* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-5/+2
* dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2025-11-071-6/+2
* Basic enemy pathfinding/ai addedRyan Symons2025-11-071-2/+2
* Light bsp refactoringalf93102025-11-061-6/+8
* Added enemy code structure and test movementRyan Symons2025-11-041-1/+15
* Wave function collapseAudrey L Fuller2025-10-301-1/+2
* dungeon: add FPos for decimial positionsFreya Murphy2025-10-231-1/+7
* Started implementing wfc crate into mapalf93102025-10-231-0/+1
* dungeon: refactor constructorsFreya Murphy2025-10-191-11/+10
* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-32/+10
* dungeon: add more getters and lib fnsFreya Murphy2025-10-161-0/+24
* impl default to dungeon and its typesFreya Murphy2025-10-081-3/+6
* initial baselineFreya Murphy2025-10-081-0/+58