| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Moved Enemy logic to Entity Struct, fixed enemy drift while moving | Ryan Symons | 2025-11-07 | 1 | -5/+2 |
| * | dungeon: fix placeholder zombie from spawning in walls | Freya Murphy | 2025-11-07 | 1 | -6/+2 |
| * | Basic enemy pathfinding/ai added | Ryan Symons | 2025-11-07 | 1 | -2/+2 |
| * | Light bsp refactoring | alf9310 | 2025-11-06 | 1 | -6/+8 |
| * | Added enemy code structure and test movement | Ryan Symons | 2025-11-04 | 1 | -1/+15 |
| * | Wave function collapse | Audrey L Fuller | 2025-10-30 | 1 | -1/+2 |
| * | dungeon: add FPos for decimial positions | Freya Murphy | 2025-10-23 | 1 | -1/+7 |
| * | Started implementing wfc crate into map | alf9310 | 2025-10-23 | 1 | -0/+1 |
| * | dungeon: refactor constructors | Freya Murphy | 2025-10-19 | 1 | -11/+10 |
| * | dungeon: refactor into entity module, and add struct (better match proposal) | Freya Murphy | 2025-10-18 | 1 | -32/+10 |
| * | dungeon: add more getters and lib fns | Freya Murphy | 2025-10-16 | 1 | -0/+24 |
| * | impl default to dungeon and its types | Freya Murphy | 2025-10-08 | 1 | -3/+6 |
| * | initial baseline | Freya Murphy | 2025-10-08 | 1 | -0/+58 |