| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | graphics: refactor renderer to hardcode resolution (360p) | Freya Murphy | 2025-11-08 | 1 | -1/+4 |
| * | dungeon: refactor astar to not be generic | Freya Murphy | 2025-11-08 | 1 | -11/+11 |
| * | Moved Enemy logic to Entity Struct, fixed enemy drift while moving | Ryan Symons | 2025-11-07 | 1 | -35/+184 |
| * | fix clippy and tests (why am i the one doing this) | Freya Murphy | 2025-11-06 | 1 | -10/+22 |
| * | Moved most of the movement stuff to entity. | Ryan Symons | 2025-11-05 | 1 | -3/+34 |
| * | Added enemy code structure and test movement | Ryan Symons | 2025-11-04 | 1 | -0/+7 |
| * | graphics: add health/inventory ui rendering | Freya Murphy | 2025-10-31 | 1 | -2/+8 |
| * | dungeon: add FPos for decimial positions | Freya Murphy | 2025-10-23 | 1 | -3/+7 |
| * | dungeon: refactor into entity module, and add struct (better match proposal) | Freya Murphy | 2025-10-18 | 1 | -0/+112 |