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path: root/dungeon/src/entity.rs (follow)
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* Enemy now follows a moving player, updated checkpoint doc a bitRyan Symons2025-11-101-26/+54
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* Refactored some code, implemented player movementYusuf Elsharawy2025-11-101-36/+28
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* oopsFreya Murphy2025-11-091-1/+1
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* dungeon: always use seeded rand, other minor refactoringFreya Murphy2025-11-091-9/+9
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* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-1/+4
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* dungeon: refactor astar to not be genericFreya Murphy2025-11-081-11/+11
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* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-071-35/+184
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* fix clippy and tests (why am i the one doing this)Freya Murphy2025-11-061-10/+22
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* Moved most of the movement stuff to entity.Ryan Symons2025-11-051-3/+34
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* Added enemy code structure and test movementRyan Symons2025-11-041-0/+7
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* graphics: add health/inventory ui renderingFreya Murphy2025-10-311-2/+8
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* dungeon: add FPos for decimial positionsFreya Murphy2025-10-231-3/+7
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* dungeon: refactor into entity module, and add struct (better match proposal)Freya Murphy2025-10-181-0/+112