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* dungeon: randomize floor brick accentsFreya Murphy2025-11-151-0/+0
* graphics: use 32bit color for atlasFreya Murphy2025-11-141-0/+0
* graphics: new textures!Freya Murphy2025-11-141-0/+0
* graphics: refactor renderer to hardcode resolution (360p)Freya Murphy2025-11-081-0/+0
* optimize assetsFreya Murphy2025-11-071-0/+0
* graphics: add direction based entity renderingFreya Murphy2025-11-071-0/+0
* update texturesFreya Murphy2025-11-071-0/+0
* graphics: new UI!Freya Murphy2025-11-071-0/+0
* graphics: add health/inventory ui renderingFreya Murphy2025-10-311-0/+0
* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-251-0/+0