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DungeonCrawl
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A rust Dungeon Crawler!
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Author
Age
Files
Lines
*
graphics: add a custom font
Freya Murphy
2025-11-07
3
-18
/
+213
*
graphics: have tilemap cached with a render texture
Freya Murphy
2025-11-07
1
-79
/
+56
*
update textures
Freya Murphy
2025-11-07
4
-0
/
+0
*
graphics: properly center camera with new ui bar added
Freya Murphy
2025-11-07
1
-1
/
+1
*
graphics: refactor to get rid of casting hell, use u16 when possible
Freya Murphy
2025-11-07
2
-142
/
+178
*
graphics: new UI!
Freya Murphy
2025-11-07
2
-104
/
+276
*
graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mut
Freya Murphy
2025-11-07
1
-1
/
+6
*
graphics: update some doc strings
Freya Murphy
2025-11-07
1
-4
/
+12
*
fix clippy and tests (why am i the one doing this)
Freya Murphy
2025-11-06
2
-14
/
+26
*
graphics: refactor renderer
Freya Murphy
2025-11-06
5
-438
/
+353
*
Light bsp refactoring
alf9310
2025-11-06
4
-10
/
+28
*
Moved most of the movement stuff to entity.
Ryan Symons
2025-11-05
3
-58
/
+41
*
Added enemy code structure and test movement
Ryan Symons
2025-11-04
6
-3
/
+139
*
Add SDL feature flag (fixes wayland issues)
Freya Murphy
2025-10-31
3
-16
/
+30
*
dungeon: remove unused rand_chacha
Freya Murphy
2025-10-31
3
-3
/
+0
*
graphics: add health/inventory ui rendering
Freya Murphy
2025-10-31
8
-15
/
+162
*
Add LICENSE file
Freya Murphy
2025-10-31
1
-0
/
+22
*
dungeon: remove outdated Cargo.lock
Freya Murphy
2025-10-30
1
-157
/
+0
*
refactor Cargo.toml files
Freya Murphy
2025-10-30
5
-53
/
+79
*
graphics: move wayland support to a feature
Freya Murphy
2025-10-30
2
-3
/
+2
*
Merge branch 'wave-function-collapse' into 'main'
Audrey L Fuller
2025-10-30
8
-65
/
+829
|
\
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*
Wave function collapse
Audrey L Fuller
2025-10-30
8
-65
/
+829
|
/
*
graphics: add docs to AtlasTexture
Freya Murphy
2025-10-27
1
-3
/
+9
*
dungeon: add step_by function for Pos, and rename step to step_by for FPos
Freya Murphy
2025-10-27
1
-8
/
+36
*
graphics: use atlas texture when rendering (and lots of refactoring)
Freya Murphy
2025-10-25
4
-77
/
+254
*
graphics: have tilemap a consistent size and scale
Freya Murphy
2025-10-24
3
-46
/
+39
*
graphics: fix segfault
Freya Murphy
2025-10-24
1
-3
/
+2
*
graphics: refactor Renderer to not use unsafe, and allow nested modes
Freya Murphy
2025-10-24
4
-119
/
+185
*
dungeon: fix hash calculation for floor tiles
Freya Murphy
2025-10-24
1
-1
/
+1
*
graphics: implement full map/entity rendering with proper camera movement
Freya Murphy
2025-10-23
1
-49
/
+58
*
dungeon: add x,y getters for Pos and FPos
Freya Murphy
2025-10-23
1
-0
/
+60
*
dungon: supress wfc clippy warnings (for now)
Freya Murphy
2025-10-23
1
-15
/
+17
*
dungon: use EnumIter from strum to add values methods to enums
Freya Murphy
2025-10-23
4
-7
/
+52
*
graphics: refactor Assets, and add tile drawing!
Freya Murphy
2025-10-23
4
-86
/
+150
*
dungeon: add hash to to check if it has been changed
Freya Murphy
2025-10-23
1
-8
/
+47
*
dungeon: add FPos for decimial positions
Freya Murphy
2025-10-23
3
-4
/
+156
*
Started implementing wfc crate into map
alf9310
2025-10-23
3
-1
/
+119
*
Feedback and grade for Proposal
Matthew Fluet
2025-10-19
1
-0
/
+51
*
dungeon: refactor constructors
Freya Murphy
2025-10-19
1
-11
/
+10
*
graphics: add audio/texture subsytem
Freya Murphy
2025-10-18
4
-22
/
+117
*
graphics: remove anyhow (it was not being used)
Freya Murphy
2025-10-18
2
-8
/
+0
*
nix: add audio packages to flake
Freya Murphy
2025-10-18
1
-1
/
+5
*
dungeon: refactor into entity module, and add struct (better match proposal)
Freya Murphy
2025-10-18
4
-122
/
+134
*
graphicsL add input functionality to
Freya Murphy
2025-10-18
2
-11
/
+39
*
Added enemy concepts and updated some info
Ryan Symons
2025-10-17
1
-6
/
+15
*
Yusuf
alf9310
2025-10-17
1
-1
/
+1
*
Initial proposal doc finished
alf9310
2025-10-17
1
-39
/
+22
*
Finished Components Documentation
alf9310
2025-10-17
1
-11
/
+75
*
Added render documentation
alf9310
2025-10-17
3
-11
/
+67
*
Game name
alf9310
2025-10-17
1
-1
/
+1
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