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* optimize assetsFreya Murphy2025-11-074-0/+0
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* graphics: convert font to bitmap textureFreya Murphy2025-11-073-31/+27
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* Moved Enemy logic to Entity Struct, fixed enemy drift while movingRyan Symons2025-11-075-237/+189
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* remove unused assetsFreya Murphy2025-11-073-188/+0
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* graphics: fix minimap offset bugFreya Murphy2025-11-071-2/+2
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* graphics: switch font to NES (copyright?!), also fix crash when screen super ↵Freya Murphy2025-11-073-6/+14
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* dungeon: fix placeholder zombie from spawning in wallsFreya Murphy2025-11-072-6/+22
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* graphics: add direction based entity renderingFreya Murphy2025-11-074-23/+54
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* Basic enemy pathfinding/ai addedRyan Symons2025-11-077-12/+493
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* graphics: add a custom fontFreya Murphy2025-11-073-18/+213
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* graphics: have tilemap cached with a render textureFreya Murphy2025-11-071-79/+56
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* update texturesFreya Murphy2025-11-074-0/+0
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* graphics: properly center camera with new ui bar addedFreya Murphy2025-11-071-1/+1
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* graphics: refactor to get rid of casting hell, use u16 when possibleFreya Murphy2025-11-072-142/+178
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* graphics: new UI!Freya Murphy2025-11-072-104/+276
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* graphics: update get_key_pressed to use try_borrow_mut instead of borrow_mutFreya Murphy2025-11-071-1/+6
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* graphics: update some doc stringsFreya Murphy2025-11-071-4/+12
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* fix clippy and tests (why am i the one doing this)Freya Murphy2025-11-062-14/+26
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* graphics: refactor rendererFreya Murphy2025-11-065-438/+353
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* Light bsp refactoringalf93102025-11-064-10/+28
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* Moved most of the movement stuff to entity.Ryan Symons2025-11-053-58/+41
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* Added enemy code structure and test movementRyan Symons2025-11-046-3/+139
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* Add SDL feature flag (fixes wayland issues)Freya Murphy2025-10-313-16/+30
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* dungeon: remove unused rand_chachaFreya Murphy2025-10-313-3/+0
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* graphics: add health/inventory ui renderingFreya Murphy2025-10-318-15/+162
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* Add LICENSE fileFreya Murphy2025-10-311-0/+22
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* dungeon: remove outdated Cargo.lockFreya Murphy2025-10-301-157/+0
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* refactor Cargo.toml filesFreya Murphy2025-10-305-53/+79
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* graphics: move wayland support to a featureFreya Murphy2025-10-302-3/+2
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* Merge branch 'wave-function-collapse' into 'main'Audrey L Fuller2025-10-308-65/+829
|\ | | | | | | | | Wave function collapse See merge request psr2251/project/DungeonCrawl!1
| * Wave function collapseAudrey L Fuller2025-10-308-65/+829
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* graphics: add docs to AtlasTextureFreya Murphy2025-10-271-3/+9
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* dungeon: add step_by function for Pos, and rename step to step_by for FPosFreya Murphy2025-10-271-8/+36
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* graphics: use atlas texture when rendering (and lots of refactoring)Freya Murphy2025-10-254-77/+254
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* graphics: have tilemap a consistent size and scaleFreya Murphy2025-10-243-46/+39
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* graphics: fix segfaultFreya Murphy2025-10-241-3/+2
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* graphics: refactor Renderer to not use unsafe, and allow nested modesFreya Murphy2025-10-244-119/+185
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* dungeon: fix hash calculation for floor tilesFreya Murphy2025-10-241-1/+1
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* graphics: implement full map/entity rendering with proper camera movementFreya Murphy2025-10-231-49/+58
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* dungeon: add x,y getters for Pos and FPosFreya Murphy2025-10-231-0/+60
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* dungon: supress wfc clippy warnings (for now)Freya Murphy2025-10-231-15/+17
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* dungon: use EnumIter from strum to add values methods to enumsFreya Murphy2025-10-234-7/+52
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* graphics: refactor Assets, and add tile drawing!Freya Murphy2025-10-234-86/+150
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* dungeon: add hash to to check if it has been changedFreya Murphy2025-10-231-8/+47
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* dungeon: add FPos for decimial positionsFreya Murphy2025-10-233-4/+156
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* Started implementing wfc crate into mapalf93102025-10-233-1/+119
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* Feedback and grade for ProposalMatthew Fluet2025-10-191-0/+51
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* dungeon: refactor constructorsFreya Murphy2025-10-191-11/+10
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* graphics: add audio/texture subsytemFreya Murphy2025-10-184-22/+117
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* graphics: remove anyhow (it was not being used)Freya Murphy2025-10-182-8/+0
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