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-rw-r--r--graphics/src/audio.rs28
-rw-r--r--graphics/src/lib.rs9
-rw-r--r--graphics/src/render.rs68
3 files changed, 93 insertions, 12 deletions
diff --git a/graphics/src/audio.rs b/graphics/src/audio.rs
index 8cf155f..3a20f62 100644
--- a/graphics/src/audio.rs
+++ b/graphics/src/audio.rs
@@ -2,14 +2,27 @@
use raylib::audio::RaylibAudio;
-#[expect(dead_code)]
+macro_rules! load_audio {
+ ($handle:expr, $filepath:expr) => {
+ if cfg!(feature = "static") {
+ let bytes = include_bytes!(concat!("../../", $filepath));
+ let wave = $handle.new_wave_from_memory(".ogg", bytes)?;
+ $handle.new_sound_from_wave(&wave)?
+ } else {
+ $handle.new_sound($filepath)?
+ }
+ };
+}
+
type Sound = raylib::audio::Sound<'static>;
/// The `Audio` container initalizes the audio subsystem
/// for raylib, leaks it (to gurentee audio is statically loaded),
/// then loads all needed audio samples
#[derive(Debug)]
-pub struct Audio {}
+pub struct Audio {
+ pub speak: Sound,
+}
impl Audio {
pub(crate) fn load() -> crate::Result<Self> {
// Phantom handle to the raylib audio subsystem
@@ -21,12 +34,13 @@ impl Audio {
//
// NOTE: would this cause issues if `Audio::load` was
// called multiple times?
- let _handle = Box::leak(Box::new(RaylibAudio::init_audio_device()?));
-
- // TODO: load audio samples
+ let handle = Box::leak(Box::new(RaylibAudio::init_audio_device()?));
- //let example = handle.new_sound("example.ogg")?;
+ // yes i know this is sans undertale, it was funny
+ // and i cannot think of anything better yet, haha
+ // - freya
+ let speak = load_audio!(handle, "assets/speak.ogg");
- Ok(Self {})
+ Ok(Self { speak })
}
}
diff --git a/graphics/src/lib.rs b/graphics/src/lib.rs
index d12eac0..0fdcedb 100644
--- a/graphics/src/lib.rs
+++ b/graphics/src/lib.rs
@@ -32,8 +32,11 @@ pub enum Key {
Down,
Left,
Right,
+ // Interact
+ Return,
// Debug keys
F3,
+ F4,
// Unknown/Unused key
Unknown(KeyboardKey),
}
@@ -51,8 +54,11 @@ impl From<KeyboardKey> for Key {
K::KEY_DOWN => Self::Down,
K::KEY_LEFT => Self::Left,
K::KEY_RIGHT => Self::Right,
+ // Interact
+ K::KEY_ENTER => Self::Return,
// Debug keys
K::KEY_F3 => Self::F3,
+ K::KEY_F4 => Self::F4,
// Unknown/Unused key
_ => Self::Unknown(key),
}
@@ -71,8 +77,11 @@ impl From<Key> for KeyboardKey {
Key::Down => Self::KEY_DOWN,
Key::Left => Self::KEY_LEFT,
Key::Right => Self::KEY_RIGHT,
+ // Interact
+ Key::Return => Self::KEY_ENTER,
// Debug keys
Key::F3 => Self::KEY_F3,
+ Key::F4 => Self::KEY_F4,
// Unknown/Unused key
Key::Unknown(k) => k,
}
diff --git a/graphics/src/render.rs b/graphics/src/render.rs
index 340189b..996aa37 100644
--- a/graphics/src/render.rs
+++ b/graphics/src/render.rs
@@ -496,13 +496,16 @@ impl Renderer {
if self.debug {
self.draw_debug_ui(r, dungeon);
- return;
+ } else {
+ // Draw core ui components
+ self.draw_minimap(r, dungeon);
+ self.draw_inventory(r, &dungeon.player);
+ self.draw_stats(r, &dungeon.player);
}
- // Draw core ui components
- self.draw_minimap(r, dungeon);
- self.draw_inventory(r, &dungeon.player);
- self.draw_stats(r, &dungeon.player);
+ if let Some(buf) = dungeon.msg.current() {
+ self.draw_msg(r, buf);
+ }
}
/// Draw in game minimap
@@ -686,6 +689,61 @@ impl Renderer {
draw_text!(self, r, UI_COL2, UI_ROW3, "FRAME {frame}");
}
+ /// Draw msg box
+ fn draw_msg<R>(&self, r: &mut R, msg: &[u8])
+ where
+ R: RaylibDraw,
+ {
+ const MAX_LINES: u16 = 5;
+ const MSG_LEN: u16 = 20;
+
+ const HEIGHT: u16 = MAX_LINES * FONT_SIZE + UI_PADDING * 2;
+ const WIDTH: u16 = MSG_LEN * FONT_SIZE + UI_PADDING * 2;
+ const X: u16 = RENDER_WIDTH / 2 - WIDTH / 2;
+ const Y: u16 = RENDER_HEIGHT - HEIGHT - UI_PADDING;
+
+ // draw background
+ r.draw_rectangle(
+ X.into(),
+ Y.into(),
+ WIDTH.into(),
+ HEIGHT.into(),
+ Color::BLACK,
+ );
+ r.draw_rectangle_lines(
+ X.into(),
+ Y.into(),
+ WIDTH.into(),
+ HEIGHT.into(),
+ Color::WHITE,
+ );
+
+ let mut x = 0;
+ let mut y = 0;
+
+ let words = msg.split(u8::is_ascii_whitespace);
+ for word in words {
+ let left = MSG_LEN.saturating_sub(x);
+ if word.len() > left as usize {
+ y += 1;
+ x = 0;
+ }
+
+ for char in word {
+ self.draw_char(
+ r,
+ *char,
+ X + UI_PADDING + x * FONT_SIZE,
+ Y + UI_PADDING + y * FONT_SIZE,
+ );
+
+ x += 1;
+ }
+
+ x += 1;
+ }
+ }
+
/// Draws vertical text
fn draw_text_vertical<R>(&self, r: &mut R, text: &[u8], x: u16, y_start: u16)
where