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-rw-r--r--dungeon/src/map.rs4
-rw-r--r--dungeon/src/pos.rs10
2 files changed, 7 insertions, 7 deletions
diff --git a/dungeon/src/map.rs b/dungeon/src/map.rs
index f5c1184..97bb36c 100644
--- a/dungeon/src/map.rs
+++ b/dungeon/src/map.rs
@@ -196,7 +196,7 @@ impl Floor {
impl Default for Floor {
/// Returns a floor with a single set of walls on the map border
fn default() -> Self {
- const_pos!(PLAYER_START, 1, 1);
+ let player_start = const_pos!(1, 1);
let mut tiles = Box::new([Tile::Air; TILE_COUNT]);
let seed = 0u64;
@@ -208,7 +208,7 @@ impl Default for Floor {
Self {
tiles,
- player_start: PLAYER_START,
+ player_start,
seed,
}
}
diff --git a/dungeon/src/pos.rs b/dungeon/src/pos.rs
index a1de65e..4947ce2 100644
--- a/dungeon/src/pos.rs
+++ b/dungeon/src/pos.rs
@@ -17,9 +17,10 @@ macro_rules! downcast {
#[macro_export]
macro_rules! const_pos {
- ($name:ident, $x:expr, $y:expr) => {
- const $name: Pos = Pos::new_unchecked($x, $y);
- };
+ ($x:expr, $y:expr) => {{
+ const CONST_POS: Pos = Pos::new_unchecked($x, $y);
+ CONST_POS
+ }};
}
/// The `Direction` type represents a direction an entity
@@ -249,7 +250,6 @@ impl Default for Pos {
/// ```
///
fn default() -> Self {
- const_pos!(DEFAULT, 0, 0);
- DEFAULT
+ const_pos!(0, 0)
}
}