diff options
Diffstat (limited to 'dungeon/tests/bsp.rs')
| -rw-r--r-- | dungeon/tests/bsp.rs | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/dungeon/tests/bsp.rs b/dungeon/tests/bsp.rs index f7919c5..8ec7b3a 100644 --- a/dungeon/tests/bsp.rs +++ b/dungeon/tests/bsp.rs @@ -5,12 +5,13 @@ mod tests { bsp, map::{self, TILE_COUNT}, pos::Pos, + rng::DungeonRng, }; - use rand::{Rng, SeedableRng, rngs::SmallRng}; + use rand::{Rng, SeedableRng}; /// Generate a set of test seeds for reproducibility with a seeded RNG fn generate_test_seeds(seed: u64) -> Vec<u64> { - let mut rng = SmallRng::seed_from_u64(seed); + let mut rng = DungeonRng::seed_from_u64(seed); // Generate 100 random u64 seeds (0..100).map(|_| rng.random_range(0..u64::MAX)).collect() } @@ -20,7 +21,7 @@ mod tests { fn test_bsp_integration() { let test_seeds = generate_test_seeds(123456); for seed in test_seeds { - let mut rng = SmallRng::seed_from_u64(seed); + let mut rng = DungeonRng::seed_from_u64(seed); let floor = bsp::generate(&mut rng); // Basic integration test: ensure we get valid data assert!(!floor.tiles().is_empty()); @@ -32,7 +33,7 @@ mod tests { fn test_bsp_player_start() { let test_seeds = generate_test_seeds(654321); for seed in test_seeds { - let mut rng = SmallRng::seed_from_u64(seed); + let mut rng = DungeonRng::seed_from_u64(seed); let floor = bsp::generate(&mut rng); // Ensure player start is a room tile let start = floor.player_start(); @@ -45,7 +46,7 @@ mod tests { fn test_bsp_2_or_more_rooms() { let test_seeds = generate_test_seeds(111222); for seed in test_seeds { - let mut rng = SmallRng::seed_from_u64(seed); + let mut rng = DungeonRng::seed_from_u64(seed); let floor = bsp::generate(&mut rng); // Ensure we have at least one room tile let room_count = floor @@ -65,7 +66,7 @@ mod tests { fn test_bsp_walls_on_borders() { let test_seeds = generate_test_seeds(777888); for seed in test_seeds { - let mut rng = SmallRng::seed_from_u64(seed); + let mut rng = DungeonRng::seed_from_u64(seed); let floor = bsp::generate(&mut rng); // Go through all tiles, and ensure border tiles are walls for pos in Pos::values() { @@ -85,8 +86,8 @@ mod tests { fn test_bsp_reproducibility() { let test_seeds = generate_test_seeds(111111); for seed in test_seeds { - let mut rng1 = SmallRng::seed_from_u64(seed); - let mut rng2 = SmallRng::seed_from_u64(seed); + let mut rng1 = DungeonRng::seed_from_u64(seed); + let mut rng2 = DungeonRng::seed_from_u64(seed); let floor1 = bsp::generate(&mut rng1); let floor2 = bsp::generate(&mut rng2); assert_eq!( @@ -113,7 +114,7 @@ mod tests { // Helper function to check that all air tiles are reachable from player start fn check_air_tiles_reachable(seed: u64) { - let mut rng = SmallRng::seed_from_u64(seed); + let mut rng = DungeonRng::seed_from_u64(seed); let floor = bsp::generate(&mut rng); // BFS to find all reachable air tiles |