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@@ -103,13 +103,23 @@ Implemented Features:
- Camera locked to player
+## External Crates
+- `argh` - Argument parser
+- `rand` - Seeded random number generation
+- `raylib` - Graphics and rendering
+- `strum` - Making strings and enums easier to work with
+
## Work To Do For the Final
-- Finalize game textures
- - Many textures are placeholders, or straight up "error" textures
+### **Dungeon Crate**
- Implement attacking for both enemies and player
- - Item usage / Inventory
-
+- Picking up and using items
- Create new enemy types for a more interesting game experience, currently only a basic "Zombie" exists
-
- Make a balance system for number of enemies on each floor, scaling with floor number (e.g. higher floor, more enemies)
+- Implement a heuristic algorithm for enemy and item spawns
+
+
+### **Graphics Crate**
+- Finalize game textures
+(Currently many textures are placeholders, or straight up "error" textures)
+- Sound effects/background music?