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authorRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-04 22:24:23 -0500
committerRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-04 22:24:23 -0500
commit574f3c694dcce927ac87dfb79276775f0904bdc8 (patch)
treebebe583ec5194c4a5a3187c04b79d0c84215e1b8 /dungeon/src/map.rs
parentAdd SDL feature flag (fixes wayland issues) (diff)
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Added enemy code structure and test movement
Diffstat (limited to 'dungeon/src/map.rs')
-rw-r--r--dungeon/src/map.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/dungeon/src/map.rs b/dungeon/src/map.rs
index f4a8729..212dd00 100644
--- a/dungeon/src/map.rs
+++ b/dungeon/src/map.rs
@@ -52,7 +52,7 @@ impl Default for Tile {
/// The `Floor` type represents the current playing
/// grid of the dungeon. It contains the tiles of the
/// grid, and the starting position of the player.
-#[derive(Clone, Debug, PartialEq, Eq)]
+#[derive(Clone, Debug, PartialEq)]
pub struct Floor {
/// The dungeon grid
tiles: Box<[Tile; TILE_COUNT]>,