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| author | alf9310 <alf9310@rit.edu> | 2025-10-17 10:46:14 -0400 |
|---|---|---|
| committer | alf9310 <alf9310@rit.edu> | 2025-10-17 10:46:14 -0400 |
| commit | 65b4b5453dd0d72f7d780a70b372b01180b9424f (patch) | |
| tree | a4d41377260307d2ab9879f70a7e2f1587cd7a4c /docs | |
| parent | Merge branch 'main' of https://git.gccis.rit.edu/psr2251/project/DungeonCrawl (diff) | |
| download | DungeonCrawl-65b4b5453dd0d72f7d780a70b372b01180b9424f.tar.gz DungeonCrawl-65b4b5453dd0d72f7d780a70b372b01180b9424f.tar.bz2 DungeonCrawl-65b4b5453dd0d72f7d780a70b372b01180b9424f.zip | |
Real time battles in docs
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/Proposal.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/Proposal.md b/docs/Proposal.md index 4fa81c0..1e8cd44 100644 --- a/docs/Proposal.md +++ b/docs/Proposal.md @@ -11,7 +11,7 @@ Team members: Embark on a classic roguelike dungeon-crawling adventure. Players will explore procedurally generated, tile-based dungeon floors crafted using a Wave Function -Collapse algorithm. Battle through waves of enemies with turn-based combat, +Collapse algorithm. Battle through waves of enemies with real-time combat, collect powerful items, and push your limits to see how deep you can delve into the ever-changing depths. @@ -29,7 +29,7 @@ into the ever-changing depths. - The map is procedurally generated using the Wave Function Collapse algorithm. - Enemies and items are randomly spawned on valid tiles based on probabilities. - The player explores and collects items until encountering an enemy. -- A turn-based battle begins where both player and enemy take alternating actions. +- A real-time battle begins, where the player takes damage when colliding with an enemy, and the enemy takes damage when the player's weapon makes contact with them (in the same style as early zelda games) - After winning, the player collects loot and continues exploring until finding the staircase to the next floor. - Difficulty increases as the player descends deeper. |