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authorRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-10 21:33:34 -0500
committerRyan Symons <47405201+rsymons22@users.noreply.github.com>2025-11-10 21:33:34 -0500
commit439395cca406c2d7ee17868c889222832a4cd686 (patch)
treea9fb4ed7efe5df8d31574c5d874aca911ad13f4b /docs
parentupdate checkpoint doc (diff)
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Enemy now follows a moving player, updated checkpoint doc a bit
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-rw-r--r--docs/Checkpoint.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/docs/Checkpoint.md b/docs/Checkpoint.md
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+++ b/docs/Checkpoint.md
@@ -20,12 +20,11 @@ Give a summary of the progress made and lessons learned thus far.
So far, our group has been able to achieve most of our MVP functionalities, including:
- Dunegon floor procedural dungeon generation
-- Player movement and enemy spawning
+- Player movement and complex enemy movement (roaming and pathing to player).
- Collision Logic
We've even managed to achieve some stretch goals and additional features:
- Usage of pixel art sprite sheets
- Item/Inventory system
-However, we still have yet to implement a full enemy/player combat loop (attacking and defending).
## Lessons Learned
With the work completed so far, we've gained a greater understanding of creating Rust
@@ -108,6 +107,9 @@ Implemented Features:
- Finalize game textures
- Many textures are placeholders, or straight up "error" textures
+- Implement attacking for both enemies and player
+
+- Create new enemy types for a more interesting game experience, currently only a basic "Zombie" exists
TODO
## Additional Details