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| author | Freya Murphy <freya@freyacat.org> | 2025-11-17 16:50:20 -0500 |
|---|---|---|
| committer | Freya Murphy <freya@freyacat.org> | 2025-11-17 16:50:20 -0500 |
| commit | 55a579b9847971511aea1c1950ff9b668969f525 (patch) | |
| tree | eb02d7385b3735f41165d64a2da29f4cacf9678a /README.md | |
| parent | update README (diff) | |
| download | DungeonCrawl-55a579b9847971511aea1c1950ff9b668969f525.tar.gz DungeonCrawl-55a579b9847971511aea1c1950ff9b668969f525.tar.bz2 DungeonCrawl-55a579b9847971511aea1c1950ff9b668969f525.zip | |
wasm: remove makefile glob
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -25,7 +25,7 @@ cargo build --release --path game Web builds require the [emscripten](https://emscripten.org/docs/getting_started/downloads.html) toolchain. -Download that, and make sure its added into your path, and the `EMSDK` env variable is set. If you use the SDK and `source ./emsdk_env.sh` like the recommended installation instructions state, this should already be done for you. +Download emscripten, and make sure its added into your path. Also set the `EMSDK` env variable is set (often `/usr/lib/emscripten` when from a package manager). If you use the SDK and `source ./emsdk_env.sh` like the recommended installation instructions state, this should already be done for you. To build for web, invoke the makefile. The output website will be in `dist`. |