A rust Dungeon Crawler!
Use the following input for playing the game!
wasd or ↑←↓→ for movement
enter for interaction
e to use an item
q to drop an item
f to attack
1-5 to change selected inventory slot
F11 to toggle fullscreen
The following are for debug purposes
F3 - toggles the debug ui
F4 - places a chest with a bomb
F5 - shows a placeholder message
F6 - you die 💀
DungeonCrawl builds raylib into the binary, and thus needs the build tools needed for raylib.
- Rust version 1.88.0
- CMake
- Clang (must set LIBCLANG_PATH)
- GLFW or SDL2 (see features)
- X11 or Wayland (linux only, see features)
- Pulseaudio and alsa (linux only)
To build for desktop run the following. The binary will be located in target/release/game.
Web builds require the emscripten toolchain.
Download emscripten, and make sure emcc is in your path.
To build for web, invoke the makefile. The output website will be in dist.
Web builds can also be download at jenkins.
dungeon - all game logic
game - core game loop, and binds together the game logic and graphics
graphics - handles window and rendering though raylib
audio - audio orchestration system that emulates the NES
x11 (default) - Enables X11 protocol support (linux only).
wayland - Enables wayland support (linux only).
sdl - Uses SDL2 instead of GLFW. GLFW is used if this feature is not set.
static - Includes the audio and images files statically in the binary. This is ignored for wasm builds.