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-rw-r--r--src/shader.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/shader.h b/src/shader.h
deleted file mode 100644
index e6f794e..0000000
--- a/src/shader.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-
-#include <GL/gl.h>
-#include <cglm/cglm.h>
-
-#include "mesh.h"
-
-typedef struct {
- GLuint program_id;
- GLuint vertex_id;
- GLuint fragment_id;
- int attributes;
-} Shader;
-
-Shader *shader_init(const char *vertexFile, const char *fragmentFile);
-void shader_bind(Shader *shader);
-void shader_unbind(void);
-void shader_free(Shader *shader);
-
-GLint shader_uniform_location(Shader *shader, const char *name);
-void shader_load_float(GLint location, float value);
-void shader_load_int(GLint location, int value);
-void shader_load_vec3(GLint location, vec3 value);
-void shader_load_mat4(GLint location, mat4 value);
-void shader_load_ubo(GLint location, GLuint index, Uniform *uniform);