#ifndef POI_DECAL #define POI_DECAL #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_DecalMask); #endif #if defined(PROP_DECALTEXTURE) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_DecalTexture); #else float2 _DecalTextureUV; #endif float4 _DecalColor; fixed _DecalTiled; float _DecalBlendType; half _DecalRotation; half2 _DecalScale; half2 _DecalPosition; half _DecalRotationSpeed; float _DecalEmissionStrength; float _DecalBlendAlpha; float _DecalHueShiftEnabled; float _DecalHueShift; float _DecalHueShiftSpeed; // Audio Link half _AudioLinkDecal0ScaleBand; float4 _AudioLinkDecal0Scale; half _AudioLinkDecal0AlphaBand; float2 _AudioLinkDecal0Alpha; half _AudioLinkDecal0EmissionBand; float2 _AudioLinkDecal0Emission; half _AudioLinkDecal1ScaleBand; float4 _AudioLinkDecal1Scale; half _AudioLinkDecal1AlphaBand; float2 _AudioLinkDecal1Alpha; half _AudioLinkDecal1EmissionBand; float2 _AudioLinkDecal1Emission; half _AudioLinkDecal2ScaleBand; float4 _AudioLinkDecal2Scale; half _AudioLinkDecal2AlphaBand; float2 _AudioLinkDecal2Alpha; half _AudioLinkDecal2EmissionBand; float2 _AudioLinkDecal2Emission; half _AudioLinkDecal3ScaleBand; float4 _AudioLinkDecal3Scale; half _AudioLinkDecal3AlphaBand; float2 _AudioLinkDecal3Alpha; half _AudioLinkDecal3EmissionBand; float2 _AudioLinkDecal3Emission; #ifdef GEOM_TYPE_BRANCH_DETAIL #if defined(PROP_DECALTEXTURE1) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_DecalTexture1); #else float2 _DecalTexture1UV; #endif float4 _DecalColor1; fixed _DecalTiled1; float _DecalBlendType1; half _DecalRotation1; half2 _DecalScale1; half2 _DecalPosition1; half _DecalRotationSpeed1; float _DecalEmissionStrength1; float _DecalBlendAlpha1; float _DecalHueShiftEnabled1; float _DecalHueShift1; float _DecalHueShiftSpeed1; #endif #ifdef GEOM_TYPE_FROND #if defined(PROP_DECALTEXTURE2) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_DecalTexture2); #else float2 _DecalTexture2UV; #endif float4 _DecalColor2; fixed _DecalTiled2; float _DecalBlendType2; half _DecalRotation2; half2 _DecalScale2; half2 _DecalPosition2; half _DecalRotationSpeed2; float _DecalEmissionStrength2; float _DecalBlendAlpha2; float _DecalHueShiftEnabled2; float _DecalHueShift2; float _DecalHueShiftSpeed2; #endif #ifdef DEPTH_OF_FIELD_COC_VIEW #if defined(PROP_DECALTEXTURE3) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_DecalTexture3); #else float2 _DecalTexture3UV; #endif float4 _DecalColor3; fixed _DecalTiled3; float _DecalBlendType3; half _DecalRotation3; half2 _DecalScale3; half2 _DecalPosition3; half _DecalRotationSpeed3; float _DecalEmissionStrength3; float _DecalBlendAlpha3; float _DecalHueShiftEnabled3; float _DecalHueShift3; float _DecalHueShiftSpeed3; #endif // Parallax float _Decal0Depth; float _Decal1Depth; float _Decal2Depth; float _Decal3Depth; float2 calcParallax(float height) { return((height * - 1) + 1) * (poiCam.decalTangentViewDir.xy / poiCam.decalTangentViewDir.z); } float2 decalUV(float uvNumber, float2 position, half rotation, half rotationSpeed, half2 scale, float depth) { float2 uv = poiMesh.uv[uvNumber] + calcParallax(depth + 1); float2 decalCenter = position; float theta = radians(rotation + _Time.z * rotationSpeed); float cs = cos(theta); float sn = sin(theta); uv = float2((uv.x - decalCenter.x) * cs - (uv.y - decalCenter.y) * sn + decalCenter.x, (uv.x - decalCenter.x) * sn + (uv.y - decalCenter.y) * cs + decalCenter.y); uv = remap(uv, float2(0, 0) - scale / 2 + position, scale / 2 + position, float2(0, 0), float2(1, 1)); return uv; } inline float3 decalHueShift(float enabled, float3 color, float shift, float shiftSpeed) { if (enabled) { color = hueShift(color, shift + _Time.x * shiftSpeed); } return color; } inline float applyTilingClipping(float enabled, float2 uv) { float ret = 1; if (!enabled) { if (uv.x > 1 || uv.y > 1 || uv.x < 0 || uv.y < 0) { ret = 0; } } return ret; } void applyDecals(inout float4 albedo, inout float3 decalEmission) { #if defined(PROP_DECALMASK) || !defined(OPTIMIZER_ENABLED) float4 decalMask = POI2D_SAMPLER_PAN(_DecalMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)); #else float4 decalMask = 1; #endif float4 decalColor = 1; float2 uv = 0; // Decal 0 float2 decalScale = float2(1, 1); decalScale = float4(1,1,0,0); #if defined(PROP_DECALTEXTURE) || !defined(OPTIMIZER_ENABLED) #ifdef POI_AUDIOLINK if (poiMods.audioLinkTextureExists) { decalScale += lerp(_AudioLinkDecal0Scale.xy, _AudioLinkDecal0Scale.zw, poiMods.audioLink[_AudioLinkDecal0ScaleBand]); } #endif uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal0Depth); decalColor = POI2D_SAMPLER_PAN(_DecalTexture, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); #else uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal0Depth); decalColor = float4(1,1,1,1); #endif decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0)); decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.r; albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal0Alpha.x, _AudioLinkDecal0Alpha.y, poiMods.audioLink[_AudioLinkDecal0AlphaBand]))); decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal0Emission.x, _AudioLinkDecal0Emission.y, poiMods.audioLink[_AudioLinkDecal0EmissionBand]), 0); #ifdef GEOM_TYPE_BRANCH_DETAIL // Decal 1 decalScale = float4(1,1,0,0); #if defined(PROP_DECALTEXTURE1) || !defined(OPTIMIZER_ENABLED) #ifdef POI_AUDIOLINK if (poiMods.audioLinkTextureExists) { decalScale += lerp(_AudioLinkDecal1Scale.xy, _AudioLinkDecal1Scale.zw, poiMods.audioLink[_AudioLinkDecal1ScaleBand]); } #endif uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal1Depth); decalColor = POI2D_SAMPLER_PAN(_DecalTexture1, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); #else uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal1Depth); decalColor = float4(1,1,1,1); #endif decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0)); decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.g; albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal1Alpha.x, _AudioLinkDecal1Alpha.y, poiMods.audioLink[_AudioLinkDecal1AlphaBand]))); decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal1Emission.x, _AudioLinkDecal1Emission.y, poiMods.audioLink[_AudioLinkDecal1EmissionBand]), 0); #endif #ifdef GEOM_TYPE_FROND // Decal 2 decalScale = float4(1,1,0,0); #if defined(PROP_DECALTEXTURE2) || !defined(OPTIMIZER_ENABLED) #ifdef POI_AUDIOLINK if (poiMods.audioLinkTextureExists) { decalScale += lerp(_AudioLinkDecal2Scale.xy, _AudioLinkDecal2Scale.zw, poiMods.audioLink[_AudioLinkDecal2ScaleBand]); } #endif uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal2Depth); decalColor = POI2D_SAMPLER_PAN(_DecalTexture2, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); #else uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal2Depth); decalColor = float4(1,1,1,1); #endif decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0)); decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.b; albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal2Alpha.x, _AudioLinkDecal2Alpha.y, poiMods.audioLink[_AudioLinkDecal2AlphaBand]))); decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal2Emission.x, _AudioLinkDecal2Emission.y, poiMods.audioLink[_AudioLinkDecal2EmissionBand]), 0); #endif #ifdef DEPTH_OF_FIELD_COC_VIEW // Decal 3 decalScale = float4(1,1,0,0); #if defined(PROP_DECALTEXTURE3) || !defined(OPTIMIZER_ENABLED) #ifdef POI_AUDIOLINK if (poiMods.audioLinkTextureExists) { decalScale += lerp(_AudioLinkDecal3Scale.xy, _AudioLinkDecal3Scale.zw, poiMods.audioLink[_AudioLinkDecal3ScaleBand]); } #endif uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal3Depth); decalColor = POI2D_SAMPLER_PAN(_DecalTexture3, _MainTex, uv, float4(0,0,0,0)) * float4(1,1,1,1); #else uv = decalUV(float(0), float4(0.5,0.5,0,0), float(0), float(0), decalScale, _Decal3Depth); decalColor = float4(1,1,1,1); #endif decalColor.rgb = decalHueShift(float(0), decalColor.rgb, float(0), float(0)); decalColor.a *= applyTilingClipping(float(0), uv) * decalMask.a; albedo.rgb = lerp(albedo.rgb, customBlend(albedo.rgb, decalColor.rgb, float(0)), decalColor.a * saturate(float(1) + lerp(_AudioLinkDecal3Alpha.x, _AudioLinkDecal3Alpha.y, poiMods.audioLink[_AudioLinkDecal3AlphaBand]))); decalEmission += decalColor.rgb * decalColor.a * max(float(0) + lerp(_AudioLinkDecal3Emission.x, _AudioLinkDecal3Emission.y, poiMods.audioLink[_AudioLinkDecal3EmissionBand]), 0); #endif albedo = saturate(albedo); } #endif