#ifndef POI_ENVIRONMENTAL_RIM #define POI_ENVIRONMENTAL_RIM //enviro rim float _EnableEnvironmentalRim; float _RimEnviroBlur; float _RimEnviroMinBrightness; float _RimEnviroWidth; float _RimEnviroSharpness; float _RimEnviroIntensity; #if defined(PROP_RIMENVIROMASK) || !defined(OPTIMIZER_ENABLED) POI_TEXTURE_NOSAMPLER(_RimEnviroMask); #endif float3 calculateEnvironmentalRimLighting(in float4 albedo) { float enviroRimAlpha = saturate(1 - smoothstep(min(float(0), float(0.45)), float(0.45), poiCam.viewDotNormal)); float(0.7) *= 1.7 - 0.7 * float(0.7); float3 enviroRimColor = 0; float interpolator = unity_SpecCube0_BoxMin.w; if (interpolator < 0.99999) { //Probe 1 float4 reflectionData0 = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); float3 reflectionColor0 = DecodeHDR(reflectionData0, unity_SpecCube0_HDR); //Probe 2 float4 reflectionData1 = UNITY_SAMPLE_TEXCUBE_SAMPLER_LOD(unity_SpecCube1, unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); float3 reflectionColor1 = DecodeHDR(reflectionData1, unity_SpecCube1_HDR); enviroRimColor = lerp(reflectionColor1, reflectionColor0, interpolator); } else { float4 reflectionData = UNITY_SAMPLE_TEXCUBE_LOD(unity_SpecCube0, poiMesh.normals[1], float(0.7) * UNITY_SPECCUBE_LOD_STEPS); enviroRimColor = DecodeHDR(reflectionData, unity_SpecCube0_HDR); } #if defined(PROP_RIMENVIROMASK) || !defined(OPTIMIZER_ENABLED) half enviroMask = poiMax(POI2D_SAMPLER_PAN(_RimEnviroMask, _MainTex, poiMesh.uv[float(0)], float4(0,0,0,0)).rgb); #else half enviroMask = 1; #endif return lerp(0, max(0, (enviroRimColor - float(0)) * albedo.rgb), enviroRimAlpha).rgb * enviroMask * float(1); } #endif