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VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html.meta (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes') diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events.meta new file mode 100644 index 00000000..27ce31e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f3fd521662b01841a7495fb6a6eb9eb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events/index.html new file mode 100644 index 00000000..cb0defa1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events/index.html @@ -0,0 +1,1018 @@ + + + + + + + + + + + + Events — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Events

+

The Events module.

+
+
+
+

FixedUpdate

+
+
+Event_FixedUpdate()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Interact

+
+
+Event_Interact()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when a VRChat player interacts with this object.

+
+
+

LateUpdate

+
+
+Event_LateUpdate()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnAnimatorIK

+
+
+Event_OnAnimatorIK()
+
+ +

outputs: layerIndex (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnAnimatorMove

+
+
+Event_OnAnimatorMove()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnCollisionEnter

+
+
+Event_OnCollisionEnter()
+
+ +

outputs: other (Collision)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnCollisionEnter2D

+
+
+Event_OnCollisionEnter2D()
+
+ +

outputs: other (Collision2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnCollisionExit

+
+
+Event_OnCollisionExit()
+
+ +

outputs: other (Collision)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnCollisionExit2D

+
+
+Event_OnCollisionExit2D()
+
+ +

outputs: other (Collision2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnCollisionStay

+
+
+Event_OnCollisionStay()
+
+ +

outputs: other (Collision)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnCollisionStay2D

+
+
+Event_OnCollisionStay2D()
+
+ +

outputs: other (Collision2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnControllerColliderHit

+
+
+Event_OnControllerColliderHit()
+
+ +

outputs: hit (ControllerColliderHit)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnDeserialization

+
+
+Event_OnDeserialization()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnDestroy

+
+
+Event_OnDestroy()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnDisable

+
+
+Event_OnDisable()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnDrop

+
+
+Event_OnDrop()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when a VRChat player drops this object after being held.

+
+
+

OnEnable

+
+
+Event_OnEnable()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnJointBreak

+
+
+Event_OnJointBreak()
+
+ +

outputs: breakForce (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnJointBreak2D

+
+
+Event_OnJointBreak2D()
+
+ +

outputs: brokenJoint (Joint2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseDown

+
+
+Event_OnMouseDown()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseDrag

+
+
+Event_OnMouseDrag()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseEnter

+
+
+Event_OnMouseEnter()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseExit

+
+
+Event_OnMouseExit()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseOver

+
+
+Event_OnMouseOver()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseUp

+
+
+Event_OnMouseUp()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnMouseUpAsButton

+
+
+Event_OnMouseUpAsButton()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnOwnershipTransferred

+
+
+Event_OnOwnershipTransferred()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when the ownership of this object is transferred via some mechanic.

+
+
+

OnParticleCollision

+
+
+Event_OnParticleCollision()
+
+ +

outputs: other (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnParticleTrigger

+
+
+Event_OnParticleTrigger()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnPickup

+
+
+Event_OnPickup()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when this object is picked up by a VRChat player.

+
+
+

OnPickupUseDown

+
+
+Event_OnPickupUseDown()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when this object is held and the Use button is pressed. Fires on button down.

+
+
+

OnPickupUseUp

+
+
+Event_OnPickupUseUp()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when this object is held and the Use button is pressed. Fires on button up.

+
+
+

OnPlayerJoined

+
+
+Event_OnPlayerJoined()
+
+ +

outputs: player (VRCPlayerApi)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when a VRChat player joins the instance. Outputs the player that joined.

+
+
+

OnPlayerLeft

+
+
+Event_OnPlayerLeft()
+
+ +

outputs: player (VRCPlayerApi)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when a VRChat player leaves the instance. Outputs the player that left.

+
+
+

OnPostRender

+
+
+Event_OnPostRender()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnPreCull

+
+
+Event_OnPreCull()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnPreRender

+
+
+Event_OnPreRender()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnPreSerialization

+
+
+Event_OnPreSerialization()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnRenderImage

+
+
+Event_OnRenderImage()
+
+ +

outputs: src (RenderTexture), dest (RenderTexture)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnRenderObject

+
+
+Event_OnRenderObject()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnSpawn

+
+
+Event_OnSpawn()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when this object spawns for the local player. Unbuffered, so late joiners do not get this event. Only fires when the object is spawned via network instantiation. Will not fire if the object is present in the base scene.

+
+
+

OnStationEntered

+
+
+Event_OnStationEntered()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when a VRChat player enters the station on this object.

+
+
+

OnStationExited

+
+
+Event_OnStationExited()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when a VRChat player exits the station on this object.

+
+
+

OnTransformChildrenChanged

+
+
+Event_OnTransformChildrenChanged()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTransformParentChanged

+
+
+Event_OnTransformParentChanged()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTriggerEnter

+
+
+Event_OnTriggerEnter()
+
+ +

outputs: other (Collider)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTriggerEnter2D

+
+
+Event_OnTriggerEnter2D()
+
+ +

outputs: other (Collider2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTriggerExit

+
+
+Event_OnTriggerExit()
+
+ +

outputs: other (Collider)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTriggerExit2D

+
+
+Event_OnTriggerExit2D()
+
+ +

outputs: other (Collider2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTriggerStay

+
+
+Event_OnTriggerStay()
+
+ +

outputs: other (Collider)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnTriggerStay2D

+
+
+Event_OnTriggerStay2D()
+
+ +

outputs: other (Collider2D)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnVideoEnd

+
+
+Event_OnVideoEnd()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when the video player on this object is finished playing, either via the end of the video or via player interaction.

+
+
+

OnVideoPause

+
+
+Event_OnVideoPause()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when the video player on this object is paused.

+
+
+

OnVideoPlay

+
+
+Event_OnVideoPlay()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when the video player on this object starts playback, either via the start of a new video in a queue, unpausing, or via player interaction.

+
+
+

OnVideoStart

+
+
+Event_OnVideoStart()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Fired when the video player on this object starts playback from a stopped state.

+
+
+

OnWillRenderObject

+
+
+Event_OnWillRenderObject()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Start

+
+
+Event_Start()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Update

+
+
+Event_Update()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events/index.html.meta new file mode 100644 index 00000000..cc41e2b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Events/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 67310d7e71d0ab14c80590c8a51d5864 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special.meta new file mode 100644 index 00000000..2e516203 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7ed3b14521c61f34db49ad35eae12a54 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special/index.html new file mode 100644 index 00000000..1c9bff4d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special/index.html @@ -0,0 +1,401 @@ + + + + + + + + + + + + Special — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Special

+

The Special module.

+
+
+
+

Block

+
+
+Block()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Splits flow into multiple sections. One flow input, multiple flow output. Executes all right-side flow slots from top to bottom.

+
+
+

Branch

+
+
+Branch(System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: True, False

+

Branches execution based on a conditional evaluation. If Bool is True, True flow path is executed. If Bool is False, False flow path is executed.

+
+
+

Comment

+
+
+Comment(System.String comment)
+
+ +

outputs: none

+

flow: none

+
+
+

Null

+
+
+Const_Null()
+
+ +

outputs: unnamed (null)

+

flow: none

+

Provides a “null” value for null checking purposes.

+
+
+

This

+
+
+Const_This(UnityEngine.GameObject)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Custom Event

+
+
+Event_Custom(System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Receives a custom event. Custom event name must be typed, cannot be provided via node input.

+
+
+

For

+
+
+For(System.Int32 startSystem.Int32 endSystem.Int32 step)
+
+ +

outputs: index (Int32)

+

flow inputs: unnamed

+

flow outputs: Body, Exit

+

Executes flow by using a counter. A counter is initialized with the value of start. The Body flow is executed, and then the counter is incremented by the step value. This continues until the counter’s value is greater than end. Once that has occured, flow continues along on the Exit flow.

+
+
+

Get Variable

+
+
+Get_Variable(System.String name)
+
+ +

outputs: unnamed (Object)

+

flow: none

+

Gets the Udon variable named name and provides it as output.

+
+
+

Set Variable

+
+
+Set_Variable(System.String nameSystem.Object value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Sets the Udon variable named name to value when flow is executed.

+
+
+

SubGraph

+
+
+SubGraph(UnityEngine.ScriptableObject asset)
+
+ +

outputs: none

+

flow: none

+

Not available at this time. Allows creation of “subgraphs”, which are essentially nested nodes within a Udon Node Graph.

+
+
+

While

+
+
+While(System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: Body, Exit

+

Executes the flow of Body while Bool is true. If Bool is false, executes Exit flow.

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special/index.html.meta new file mode 100644 index 00000000..27113363 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Special/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6bd7163305eaaa64ab013be0e9cd4fc4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System.meta new file mode 100644 index 00000000..8686d7f7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3836497ce8f016545bbcf2ecbfe80a79 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean.meta new file mode 100644 index 00000000..9dce6141 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e6cb7ec032e97ef4da2ea4b18186a5bd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean/index.html new file mode 100644 index 00000000..6c03f8ee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean/index.html @@ -0,0 +1,518 @@ + + + + + + + + + + + + Boolean — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Boolean

+

The Boolean module.

+
+
+
+

bool CompareTo

+
+
+SystemBoolean.__CompareTo__SystemObject__SystemInt32(System.Boolean instanceSystem.Object obj)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_ConditionalAnd

+
+
+SystemBoolean.__op_ConditionalAnd__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_ConditionalOr

+
+
+SystemBoolean.__op_ConditionalOr__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_ConditionalXor

+
+
+SystemBoolean.__op_ConditionalXor__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Equality

+
+
+SystemBoolean.__op_Equality__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

bool Equals

+
+
+SystemBoolean.__Equals__SystemObject__SystemBoolean(System.Boolean instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

bool get_FalseString

+
+
+SystemBoolean.__get_FalseString__SystemString()
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

bool get_TrueString

+
+
+SystemBoolean.__get_TrueString__SystemString()
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

bool GetHashCode

+
+
+SystemBoolean.__GetHashCode__SystemInt32(System.Boolean instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

bool GetType

+
+
+SystemBoolean.__GetType__SystemType(System.Boolean instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_Inequality

+
+
+SystemBoolean.__op_Inequality__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemBoolean.__op_LogicalAnd__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemBoolean.__op_LogicalOr__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemBoolean.__op_LogicalXor__SystemBoolean_SystemBoolean__SystemBoolean(System.Boolean System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

bool Parse

+
+
+SystemBoolean.__Parse__SystemString__SystemBoolean(System.String value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

bool ToString

+
+
+SystemBoolean.__ToString__SystemString(System.Boolean instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

bool TryParse

+
+
+SystemBoolean.__TryParse__SystemString_SystemBooleanRef__SystemBoolean(System.String value)
+
+ +

outputs: result (Boolean), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryNegation

+
+
+SystemBoolean.__op_UnaryNegation__SystemBoolean__SystemBoolean(System.Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

bool

+
+
+Const_SystemBoolean(System.Boolean Boolean)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

bool

+
+
+Variable_SystemBoolean(System.Boolean BooleanSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean/index.html.meta new file mode 100644 index 00000000..eec83548 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Boolean/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0db02bf3a3ddce447b49a98d41a57756 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte.meta new file mode 100644 index 00000000..443e5001 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c5dc50db766a48f4b9207cf2b7732273 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte/index.html new file mode 100644 index 00000000..5b8889ce --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte/index.html @@ -0,0 +1,595 @@ + + + + + + + + + + + + Byte — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Byte

+

The Byte module.

+
+
+
+

op_Addition

+
+
+SystemByte.__op_Addition__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

byte CompareTo

+
+
+SystemByte.__CompareTo__SystemObject__SystemInt32(System.Byte instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemByte.__op_Division__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemByte.__op_Equality__SystemByte_SystemByte__SystemBoolean(System.Byte System.Byte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

byte Equals

+
+
+SystemByte.__Equals__SystemObject__SystemBoolean(System.Byte instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

byte get_MaxValue

+
+
+SystemByte.__get_MaxValue__SystemByte()
+
+ +

outputs: unnamed (Byte)

+

flow: none

+

C# Documentation

+
+
+

byte get_MinValue

+
+
+SystemByte.__get_MinValue__SystemByte()
+
+ +

outputs: unnamed (Byte)

+

flow: none

+

C# Documentation

+
+
+

byte GetHashCode

+
+
+SystemByte.__GetHashCode__SystemInt32(System.Byte instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

byte GetType

+
+
+SystemByte.__GetType__SystemType(System.Byte instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemByte.__op_GreaterThan__SystemByte_SystemByte__SystemBoolean(System.Byte System.Byte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemByte.__op_GreaterThanOrEqual__SystemByte_SystemByte__SystemBoolean(System.Byte System.Byte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemByte.__op_Inequality__SystemByte_SystemByte__SystemBoolean(System.Byte System.Byte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemByte.__op_LeftShift__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemByte.__op_LessThan__SystemByte_SystemByte__SystemBoolean(System.Byte System.Byte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemByte.__op_LessThanOrEqual__SystemByte_SystemByte__SystemBoolean(System.Byte System.Byte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemByte.__op_LogicalAnd__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemByte.__op_LogicalOr__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemByte.__op_LogicalXor__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemByte.__op_Multiplication__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

byte Parse

+
+
+SystemByte.__Parse__SystemString__SystemByte(System.String s)
+
+ +

outputs: unnamed (Byte)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemByte.__op_RightShift__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemByte.__op_Subtraction__SystemByte_SystemByte__SystemInt32(System.Byte System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

byte ToString

+
+
+SystemByte.__ToString__SystemString(System.Byte instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

byte TryParse

+
+
+SystemByte.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemByteRef__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (Byte), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemByte.__op_UnaryMinus__SystemByte__SystemInt32(System.Byte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

byte

+
+
+Const_SystemByte(System.Byte Byte)
+
+ +

outputs: unnamed (Byte)

+

flow: none

+

C# Documentation

+
+
+

byte

+
+
+Variable_SystemByte(System.Byte ByteSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte/index.html.meta new file mode 100644 index 00000000..4610eb9f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Byte/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 66328d9586add9647a61b7481d5181ac +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char.meta new file mode 100644 index 00000000..5b226f2a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb9bb403edb10da4a86cdffe4a9b1c11 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char/index.html new file mode 100644 index 00000000..5138fade --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char/index.html @@ -0,0 +1,871 @@ + + + + + + + + + + + + Char — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Char

+

The Char module.

+
+
+
+

op_Addition

+
+
+SystemChar.__op_Addition__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

char CompareTo

+
+
+SystemChar.__CompareTo__SystemObject__SystemInt32(System.Char instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

char ConvertFromUtf32

+
+
+SystemChar.__ConvertFromUtf32__SystemInt32__SystemString(System.Int32 utf32)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

char ConvertToUtf32

+
+
+SystemChar.__ConvertToUtf32__SystemChar_SystemChar__SystemInt32(System.Char highSurrogateSystem.Char lowSurrogate)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemChar.__op_Division__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemChar.__op_Equality__SystemChar_SystemChar__SystemBoolean(System.Char System.Char)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

char Equals

+
+
+SystemChar.__Equals__SystemObject__SystemBoolean(System.Char instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char get_MaxValue

+
+
+SystemChar.__get_MaxValue__SystemChar()
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char get_MinValue

+
+
+SystemChar.__get_MinValue__SystemChar()
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char GetHashCode

+
+
+SystemChar.__GetHashCode__SystemInt32(System.Char instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

char GetNumericValue

+
+
+SystemChar.__GetNumericValue__SystemChar__SystemDouble(System.Char c)
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

char GetType

+
+
+SystemChar.__GetType__SystemType(System.Char instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

char GetUnicodeCategory

+
+
+SystemChar.__GetUnicodeCategory__SystemChar__SystemGlobalizationUnicodeCategory(System.Char c)
+
+ +

outputs: unnamed (UnicodeCategory)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemChar.__op_GreaterThan__SystemChar_SystemChar__SystemBoolean(System.Char System.Char)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemChar.__op_GreaterThanOrEqual__SystemChar_SystemChar__SystemBoolean(System.Char System.Char)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemChar.__op_Inequality__SystemChar_SystemChar__SystemBoolean(System.Char System.Char)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

char IsControl

+
+
+SystemChar.__IsControl__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsDigit

+
+
+SystemChar.__IsDigit__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsHighSurrogate

+
+
+SystemChar.__IsHighSurrogate__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsLetter

+
+
+SystemChar.__IsLetter__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsLetterOrDigit

+
+
+SystemChar.__IsLetterOrDigit__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsLower

+
+
+SystemChar.__IsLower__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsLowSurrogate

+
+
+SystemChar.__IsLowSurrogate__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsNumber

+
+
+SystemChar.__IsNumber__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsPunctuation

+
+
+SystemChar.__IsPunctuation__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsSeparator

+
+
+SystemChar.__IsSeparator__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsSurrogate

+
+
+SystemChar.__IsSurrogate__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsSurrogatePair

+
+
+SystemChar.__IsSurrogatePair__SystemChar_SystemChar__SystemBoolean(System.Char highSurrogateSystem.Char lowSurrogate)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsSymbol

+
+
+SystemChar.__IsSymbol__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsUpper

+
+
+SystemChar.__IsUpper__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

char IsWhiteSpace

+
+
+SystemChar.__IsWhiteSpace__SystemChar__SystemBoolean(System.Char c)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

op_LeftShift

+
+
+SystemChar.__op_LeftShift__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemChar.__op_LessThan__SystemChar_SystemChar__SystemBoolean(System.Char System.Char)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemChar.__op_LessThanOrEqual__SystemChar_SystemChar__SystemBoolean(System.Char System.Char)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemChar.__op_LogicalAnd__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemChar.__op_LogicalOr__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemChar.__op_LogicalXor__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemChar.__op_Multiplication__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

char Parse

+
+
+SystemChar.__Parse__SystemString__SystemChar(System.String s)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemChar.__op_RightShift__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemChar.__op_Subtraction__SystemChar_SystemChar__SystemInt32(System.Char System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

char ToLower

+
+
+SystemChar.__ToLower__SystemChar__SystemChar(System.Char c)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char ToLowerInvariant

+
+
+SystemChar.__ToLowerInvariant__SystemChar__SystemChar(System.Char c)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char ToString

+
+
+SystemChar.__ToString__SystemChar__SystemString(System.Char c)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

char ToUpper

+
+
+SystemChar.__ToUpper__SystemChar__SystemChar(System.Char c)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char ToUpperInvariant

+
+
+SystemChar.__ToUpperInvariant__SystemChar__SystemChar(System.Char c)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char TryParse

+
+
+SystemChar.__TryParse__SystemString_SystemCharRef__SystemBoolean(System.String s)
+
+ +

outputs: result (Char), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemChar.__op_UnaryMinus__SystemChar__SystemInt32(System.Char)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

char

+
+
+Const_SystemChar(System.Char Char)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

char

+
+
+Variable_SystemChar(System.Char CharSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char/index.html.meta new file mode 100644 index 00000000..209c12ed --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Char/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0e403478f1101c4ba4ed942f9b4cf10 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert.meta new file mode 100644 index 00000000..710360c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c43b43fc5cf38c6458725378e3c61dc1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert/index.html new file mode 100644 index 00000000..21eba378 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert/index.html @@ -0,0 +1,551 @@ + + + + + + + + + + + + Convert — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Convert

+

The Convert module.

+
+
+
+

Convert Equals

+
+
+SystemConvert.__Equals__SystemObject__SystemBoolean(System.Convert instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Convert FromBase64CharArray

+
+
+SystemConvert.__FromBase64CharArray__SystemCharArray_SystemInt32_SystemInt32__SystemByteArray(System.Char[] inArraySystem.Int32 offsetSystem.Int32 length)
+
+ +

outputs: unnamed (Byte[])

+

flow: none

+

C# Documentation

+
+
+

Convert FromBase64String

+
+
+SystemConvert.__FromBase64String__SystemString__SystemByteArray(System.String s)
+
+ +

outputs: unnamed (Byte[])

+

flow: none

+

C# Documentation

+
+
+

Convert GetHashCode

+
+
+SystemConvert.__GetHashCode__SystemInt32(System.Convert instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

Convert GetType

+
+
+SystemConvert.__GetType__SystemType(System.Convert instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Convert ToBase64CharArray

+
+
+SystemConvert.__ToBase64CharArray__SystemByteArray_SystemInt32_SystemInt32_SystemCharArray_SystemInt32__SystemInt32(System.Byte[] inArraySystem.Int32 offsetInSystem.Int32 lengthSystem.Char[] outArraySystem.Int32 offsetOut)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

Convert ToBase64String

+
+
+SystemConvert.__ToBase64String__SystemByteArray__SystemString(System.Byte[] inArray)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Convert ToBoolean

+
+
+SystemConvert.__ToBoolean__SystemObject__SystemBoolean(System.Object value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Convert ToByte

+
+
+SystemConvert.__ToByte__SystemObject__SystemByte(System.Object value)
+
+ +

outputs: unnamed (Byte)

+

flow: none

+

C# Documentation

+
+
+

Convert ToChar

+
+
+SystemConvert.__ToChar__SystemObject__SystemChar(System.Object value)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

Convert ToDateTime

+
+
+SystemConvert.__ToDateTime__SystemDateTime__SystemDateTime(System.DateTime value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

Convert ToDecimal

+
+
+SystemConvert.__ToDecimal__SystemObject__SystemDecimal(System.Object value)
+
+ +

outputs: unnamed (Decimal)

+

flow: none

+

C# Documentation

+
+
+

Convert ToDouble

+
+
+SystemConvert.__ToDouble__SystemObject__SystemDouble(System.Object value)
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

Convert ToSingle

+
+
+SystemConvert.__ToSingle__SystemObject__SystemSingle(System.Object value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

Convert ToInt32

+
+
+SystemConvert.__ToInt32__SystemObject__SystemInt32(System.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

Convert ToInt16

+
+
+SystemConvert.__ToInt16__SystemObject__SystemInt16(System.Object value)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

C# Documentation

+
+
+

Convert ToInt64

+
+
+SystemConvert.__ToInt64__SystemObject__SystemInt64(System.Object value)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

Convert ToSByte

+
+
+SystemConvert.__ToSByte__SystemObject__SystemSByte(System.Object value)
+
+ +

outputs: unnamed (SByte)

+

flow: none

+

C# Documentation

+
+
+

Convert ToString

+
+
+SystemConvert.__ToString__SystemString(System.Convert instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Convert ToUInt32

+
+
+SystemConvert.__ToUInt32__SystemObject__SystemUInt32(System.Object value)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

C# Documentation

+
+
+

Convert ToUInt16

+
+
+SystemConvert.__ToUInt16__SystemObject__SystemUInt16(System.Object value)
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

C# Documentation

+
+
+

Convert ToUInt64

+
+
+SystemConvert.__ToUInt64__SystemObject__SystemUInt64(System.Object value)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+

C# Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert/index.html.meta new file mode 100644 index 00000000..21e927ca --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Convert/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9d9e035ccd0a543419b60366cb8c64a7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime.meta new file mode 100644 index 00000000..96505544 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5b207b91e8da8b14fb59f03ed6caa3a7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime/index.html new file mode 100644 index 00000000..eebce3ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime/index.html @@ -0,0 +1,1096 @@ + + + + + + + + + + + + DateTime — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

DateTime

+

The DateTime module.

+
+
+
+

DateTime

+
+
+Const_SystemDateTime(System.DateTime DateTime)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime Add

+
+
+SystemDateTime.__Add__SystemTimeSpan__SystemDateTime(System.DateTime instanceSystem.TimeSpan value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddDays

+
+
+SystemDateTime.__AddDays__SystemDouble__SystemDateTime(System.DateTime instanceSystem.Double value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddHours

+
+
+SystemDateTime.__AddHours__SystemDouble__SystemDateTime(System.DateTime instanceSystem.Double value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemDateTime.__op_Addition__SystemDateTime_SystemTimeSpan__SystemDateTime(System.DateTime System.TimeSpan)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+
+
+

DateTime AddMilliseconds

+
+
+SystemDateTime.__AddMilliseconds__SystemDouble__SystemDateTime(System.DateTime instanceSystem.Double value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddMinutes

+
+
+SystemDateTime.__AddMinutes__SystemDouble__SystemDateTime(System.DateTime instanceSystem.Double value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddMonths

+
+
+SystemDateTime.__AddMonths__SystemInt32__SystemDateTime(System.DateTime instanceSystem.Int32 months)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddSeconds

+
+
+SystemDateTime.__AddSeconds__SystemDouble__SystemDateTime(System.DateTime instanceSystem.Double value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddTicks

+
+
+SystemDateTime.__AddTicks__SystemInt64__SystemDateTime(System.DateTime instanceSystem.Int64 value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime AddYears

+
+
+SystemDateTime.__AddYears__SystemInt32__SystemDateTime(System.DateTime instanceSystem.Int32 value)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime Compare

+
+
+SystemDateTime.__Compare__SystemDateTime_SystemDateTime__SystemInt32(System.DateTime t1System.DateTime t2)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime CompareTo

+
+
+SystemDateTime.__CompareTo__SystemObject__SystemInt32(System.DateTime instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

ctor

+
+
+SystemDateTime.__ctor__SystemInt64__SystemDateTime(System.Int64)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime DaysInMonth

+
+
+SystemDateTime.__DaysInMonth__SystemInt32_SystemInt32__SystemInt32(System.Int32 yearSystem.Int32 month)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Equality

+
+
+SystemDateTime.__op_Equality__SystemDateTime_SystemDateTime__SystemBoolean(System.DateTime System.DateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DateTime Equals

+
+
+SystemDateTime.__Equals__SystemObject__SystemBoolean(System.DateTime instanceSystem.Object value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

DateTime FromBinary

+
+
+SystemDateTime.__FromBinary__SystemInt64__SystemDateTime(System.Int64 dateData)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime FromFileTime

+
+
+SystemDateTime.__FromFileTime__SystemInt64__SystemDateTime(System.Int64 fileTime)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime FromFileTimeUtc

+
+
+SystemDateTime.__FromFileTimeUtc__SystemInt64__SystemDateTime(System.Int64 fileTime)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime FromOADate

+
+
+SystemDateTime.__FromOADate__SystemDouble__SystemDateTime(System.Double d)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Date

+
+
+SystemDateTime.__get_Date__SystemDateTime(System.DateTime instance)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Day

+
+
+SystemDateTime.__get_Day__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_DayOfWeek

+
+
+SystemDateTime.__get_DayOfWeek__SystemDayOfWeek(System.DateTime instance)
+
+ +

outputs: unnamed (DayOfWeek)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_DayOfYear

+
+
+SystemDateTime.__get_DayOfYear__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Hour

+
+
+SystemDateTime.__get_Hour__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Kind

+
+
+SystemDateTime.__get_Kind__SystemDateTimeKind(System.DateTime instance)
+
+ +

outputs: unnamed (DateTimeKind)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_MaxValue

+
+
+SystemDateTime.__get_MaxValue__SystemDateTime()
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Millisecond

+
+
+SystemDateTime.__get_Millisecond__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Minute

+
+
+SystemDateTime.__get_Minute__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_MinValue

+
+
+SystemDateTime.__get_MinValue__SystemDateTime()
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Month

+
+
+SystemDateTime.__get_Month__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Now

+
+
+SystemDateTime.__get_Now__SystemDateTime()
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Second

+
+
+SystemDateTime.__get_Second__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Ticks

+
+
+SystemDateTime.__get_Ticks__SystemInt64(System.DateTime instance)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_TimeOfDay

+
+
+SystemDateTime.__get_TimeOfDay__SystemTimeSpan(System.DateTime instance)
+
+ +

outputs: unnamed (TimeSpan)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Today

+
+
+SystemDateTime.__get_Today__SystemDateTime()
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_UtcNow

+
+
+SystemDateTime.__get_UtcNow__SystemDateTime()
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime get_Year

+
+
+SystemDateTime.__get_Year__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime GetDateTimeFormats

+
+
+SystemDateTime.__GetDateTimeFormats__SystemStringArray(System.DateTime instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

C# Documentation

+
+
+

DateTime GetHashCode

+
+
+SystemDateTime.__GetHashCode__SystemInt32(System.DateTime instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

DateTime GetType

+
+
+SystemDateTime.__GetType__SystemType(System.DateTime instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemDateTime.__op_GreaterThan__SystemDateTime_SystemDateTime__SystemBoolean(System.DateTime System.DateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemDateTime.__op_GreaterThanOrEqual__SystemDateTime_SystemDateTime__SystemBoolean(System.DateTime System.DateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemDateTime.__op_Inequality__SystemDateTime_SystemDateTime__SystemBoolean(System.DateTime System.DateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DateTime IsDaylightSavingTime

+
+
+SystemDateTime.__IsDaylightSavingTime__SystemBoolean(System.DateTime instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

DateTime IsLeapYear

+
+
+SystemDateTime.__IsLeapYear__SystemInt32__SystemBoolean(System.Int32 year)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

op_LessThan

+
+
+SystemDateTime.__op_LessThan__SystemDateTime_SystemDateTime__SystemBoolean(System.DateTime System.DateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemDateTime.__op_LessThanOrEqual__SystemDateTime_SystemDateTime__SystemBoolean(System.DateTime System.DateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DateTime Parse

+
+
+SystemDateTime.__Parse__SystemString__SystemDateTime(System.String s)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime ParseExact

+
+
+SystemDateTime.__ParseExact__SystemString_SystemString_SystemIFormatProvider__SystemDateTime(System.String sSystem.String formatSystem.IFormatProvider provider)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime SpecifyKind

+
+
+SystemDateTime.__SpecifyKind__SystemDateTime_SystemDateTimeKind__SystemDateTime(System.DateTime valueSystem.DateTimeKind kind)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime Subtract

+
+
+SystemDateTime.__Subtract__SystemDateTime__SystemTimeSpan(System.DateTime instanceSystem.DateTime value)
+
+ +

outputs: unnamed (TimeSpan)

+

flow: none

+

C# Documentation

+
+
+

op_Subtraction

+
+
+SystemDateTime.__op_Subtraction__SystemDateTime_SystemTimeSpan__SystemDateTime(System.DateTime System.TimeSpan)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+
+
+

DateTime ToBinary

+
+
+SystemDateTime.__ToBinary__SystemInt64(System.DateTime instance)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToFileTime

+
+
+SystemDateTime.__ToFileTime__SystemInt64(System.DateTime instance)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToFileTimeUtc

+
+
+SystemDateTime.__ToFileTimeUtc__SystemInt64(System.DateTime instance)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToLocalTime

+
+
+SystemDateTime.__ToLocalTime__SystemDateTime(System.DateTime instance)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToLongDateString

+
+
+SystemDateTime.__ToLongDateString__SystemString(System.DateTime instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToLongTimeString

+
+
+SystemDateTime.__ToLongTimeString__SystemString(System.DateTime instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToOADate

+
+
+SystemDateTime.__ToOADate__SystemDouble(System.DateTime instance)
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToShortDateString

+
+
+SystemDateTime.__ToShortDateString__SystemString(System.DateTime instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToShortTimeString

+
+
+SystemDateTime.__ToShortTimeString__SystemString(System.DateTime instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToString

+
+
+SystemDateTime.__ToString__SystemString(System.DateTime instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

DateTime ToUniversalTime

+
+
+SystemDateTime.__ToUniversalTime__SystemDateTime(System.DateTime instance)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

DateTime TryParse

+
+
+SystemDateTime.__TryParse__SystemString_SystemIFormatProvider_SystemGlobalizationDateTimeStyles_SystemDateTimeRef__SystemBoolean(System.String sSystem.IFormatProvider providerSystem.Globalization.DateTimeStyles styles)
+
+ +

outputs: result (DateTime), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

DateTime TryParseExact

+
+
+SystemDateTime.__TryParseExact__SystemString_SystemString_SystemIFormatProvider_SystemGlobalizationDateTimeStyles_SystemDateTimeRef__SystemBoolean(System.String sSystem.String formatSystem.IFormatProvider providerSystem.Globalization.DateTimeStyles style)
+
+ +

outputs: result (DateTime), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

DateTime

+
+
+Variable_SystemDateTime(System.DateTime DateTimeSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime/index.html.meta new file mode 100644 index 00000000..66e82468 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/DateTime/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 66d25dbaef9c59f4db95100345f47047 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double.meta new file mode 100644 index 00000000..5109b226 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 122f28d6ec3663142893d417a17f4c1e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double/index.html new file mode 100644 index 00000000..1a3e5eac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double/index.html @@ -0,0 +1,647 @@ + + + + + + + + + + + + Double — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Double

+

The Double module.

+
+
+
+

double

+
+
+Const_SystemDouble(System.Double Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemDouble.__op_Addition__SystemDouble_SystemDouble__SystemDouble(System.Double System.Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

double CompareTo

+
+
+SystemDouble.__CompareTo__SystemObject__SystemInt32(System.Double instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemDouble.__op_Division__SystemDouble_SystemDouble__SystemDouble(System.Double System.Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

op_Equality

+
+
+SystemDouble.__op_Equality__SystemDouble_SystemDouble__SystemBoolean(System.Double System.Double)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

double Equals

+
+
+SystemDouble.__Equals__SystemObject__SystemBoolean(System.Double instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

double get_Epsilon

+
+
+SystemDouble.__get_Epsilon__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

double get_MaxValue

+
+
+SystemDouble.__get_MaxValue__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

double get_MinValue

+
+
+SystemDouble.__get_MinValue__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

double get_NaN

+
+
+SystemDouble.__get_NaN__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

double get_NegativeInfinity

+
+
+SystemDouble.__get_NegativeInfinity__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

double get_PositiveInfinity

+
+
+SystemDouble.__get_PositiveInfinity__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

double GetHashCode

+
+
+SystemDouble.__GetHashCode__SystemInt32(System.Double instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

double GetType

+
+
+SystemDouble.__GetType__SystemType(System.Double instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemDouble.__op_GreaterThan__SystemDouble_SystemDouble__SystemBoolean(System.Double System.Double)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemDouble.__op_GreaterThanOrEqual__SystemDouble_SystemDouble__SystemBoolean(System.Double System.Double)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemDouble.__op_Inequality__SystemDouble_SystemDouble__SystemBoolean(System.Double System.Double)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

double IsInfinity

+
+
+SystemDouble.__IsInfinity__SystemDouble__SystemBoolean(System.Double d)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

double IsNaN

+
+
+SystemDouble.__IsNaN__SystemDouble__SystemBoolean(System.Double d)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

double IsNegativeInfinity

+
+
+SystemDouble.__IsNegativeInfinity__SystemDouble__SystemBoolean(System.Double d)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

double IsPositiveInfinity

+
+
+SystemDouble.__IsPositiveInfinity__SystemDouble__SystemBoolean(System.Double d)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

op_LessThan

+
+
+SystemDouble.__op_LessThan__SystemDouble_SystemDouble__SystemBoolean(System.Double System.Double)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemDouble.__op_LessThanOrEqual__SystemDouble_SystemDouble__SystemBoolean(System.Double System.Double)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemDouble.__op_Multiplication__SystemDouble_SystemDouble__SystemDouble(System.Double System.Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

double Parse

+
+
+SystemDouble.__Parse__SystemString__SystemDouble(System.String s)
+
+ +

outputs: unnamed (Double)

+

flow: none

+

C# Documentation

+
+
+

op_Remainder

+
+
+SystemDouble.__op_Remainder__SystemDouble_SystemDouble__SystemDouble(System.Double System.Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemDouble.__op_Subtraction__SystemDouble_SystemDouble__SystemDouble(System.Double System.Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

double ToString

+
+
+SystemDouble.__ToString__SystemString(System.Double instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

double TryParse

+
+
+SystemDouble.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemDoubleRef__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (Double), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemDouble.__op_UnaryMinus__SystemDouble__SystemDouble(System.Double)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

double

+
+
+Variable_SystemDouble(System.Double DoubleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double/index.html.meta new file mode 100644 index 00000000..e344e791 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Double/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3f6fa871dc1bff14981277dee2588104 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float.meta new file mode 100644 index 00000000..ee236bc6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96bc34b00f57444429440f1cb8d76638 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float/index.html new file mode 100644 index 00000000..dd7ee0f4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float/index.html @@ -0,0 +1,647 @@ + + + + + + + + + + + + Float — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Float

+

The Float module.

+
+
+
+

float

+
+
+Const_SystemSingle(System.Single Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemSingle.__op_Addition__SystemSingle_SystemSingle__SystemSingle(System.Single System.Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

float CompareTo

+
+
+SystemSingle.__CompareTo__SystemObject__SystemInt32(System.Single instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemSingle.__op_Division__SystemSingle_SystemSingle__SystemSingle(System.Single System.Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

op_Equality

+
+
+SystemSingle.__op_Equality__SystemSingle_SystemSingle__SystemBoolean(System.Single System.Single)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

float Equals

+
+
+SystemSingle.__Equals__SystemObject__SystemBoolean(System.Single instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

float get_Epsilon

+
+
+SystemSingle.__get_Epsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

float get_MaxValue

+
+
+SystemSingle.__get_MaxValue__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

float get_MinValue

+
+
+SystemSingle.__get_MinValue__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

float get_NaN

+
+
+SystemSingle.__get_NaN__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

float get_NegativeInfinity

+
+
+SystemSingle.__get_NegativeInfinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

float get_PositiveInfinity

+
+
+SystemSingle.__get_PositiveInfinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

float GetHashCode

+
+
+SystemSingle.__GetHashCode__SystemInt32(System.Single instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

float GetType

+
+
+SystemSingle.__GetType__SystemType(System.Single instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemSingle.__op_GreaterThan__SystemSingle_SystemSingle__SystemBoolean(System.Single System.Single)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemSingle.__op_GreaterThanOrEqual__SystemSingle_SystemSingle__SystemBoolean(System.Single System.Single)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemSingle.__op_Inequality__SystemSingle_SystemSingle__SystemBoolean(System.Single System.Single)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

float IsInfinity

+
+
+SystemSingle.__IsInfinity__SystemSingle__SystemBoolean(System.Single f)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

float IsNaN

+
+
+SystemSingle.__IsNaN__SystemSingle__SystemBoolean(System.Single f)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

float IsNegativeInfinity

+
+
+SystemSingle.__IsNegativeInfinity__SystemSingle__SystemBoolean(System.Single f)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

float IsPositiveInfinity

+
+
+SystemSingle.__IsPositiveInfinity__SystemSingle__SystemBoolean(System.Single f)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

op_LessThan

+
+
+SystemSingle.__op_LessThan__SystemSingle_SystemSingle__SystemBoolean(System.Single System.Single)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemSingle.__op_LessThanOrEqual__SystemSingle_SystemSingle__SystemBoolean(System.Single System.Single)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemSingle.__op_Multiplication__SystemSingle_SystemSingle__SystemSingle(System.Single System.Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

float Parse

+
+
+SystemSingle.__Parse__SystemString__SystemSingle(System.String s)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

C# Documentation

+
+
+

op_Remainder

+
+
+SystemSingle.__op_Remainder__SystemSingle_SystemSingle__SystemSingle(System.Single System.Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemSingle.__op_Subtraction__SystemSingle_SystemSingle__SystemSingle(System.Single System.Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

float ToString

+
+
+SystemSingle.__ToString__SystemString(System.Single instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

float TryParse

+
+
+SystemSingle.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemSingleRef__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (Single), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemSingle.__op_UnaryMinus__SystemSingle__SystemSingle(System.Single)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

float

+
+
+Variable_SystemSingle(System.Single SingleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float/index.html.meta new file mode 100644 index 00000000..48d7af42 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Float/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 220dc0f32b1e3534f850c214296e7d02 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int.meta new file mode 100644 index 00000000..fdec00ee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3588fc543c86874886eb55fdca7dd20 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int/index.html new file mode 100644 index 00000000..9e3dba7a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int/index.html @@ -0,0 +1,606 @@ + + + + + + + + + + + + Int — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Int

+

The Int module.

+
+
+
+

int

+
+
+Const_SystemInt32(System.Int32 Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemInt32.__op_Addition__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

int CompareTo

+
+
+SystemInt32.__CompareTo__SystemObject__SystemInt32(System.Int32 instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemInt32.__op_Division__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemInt32.__op_Equality__SystemInt32_SystemInt32__SystemBoolean(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

int Equals

+
+
+SystemInt32.__Equals__SystemObject__SystemBoolean(System.Int32 instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

int get_MaxValue

+
+
+SystemInt32.__get_MaxValue__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

int get_MinValue

+
+
+SystemInt32.__get_MinValue__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

int GetHashCode

+
+
+SystemInt32.__GetHashCode__SystemInt32(System.Int32 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

int GetType

+
+
+SystemInt32.__GetType__SystemType(System.Int32 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemInt32.__op_GreaterThan__SystemInt32_SystemInt32__SystemBoolean(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemInt32.__op_GreaterThanOrEqual__SystemInt32_SystemInt32__SystemBoolean(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemInt32.__op_Inequality__SystemInt32_SystemInt32__SystemBoolean(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemInt32.__op_LeftShift__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemInt32.__op_LessThan__SystemInt32_SystemInt32__SystemBoolean(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemInt32.__op_LessThanOrEqual__SystemInt32_SystemInt32__SystemBoolean(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemInt32.__op_LogicalAnd__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemInt32.__op_LogicalOr__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemInt32.__op_LogicalXor__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemInt32.__op_Multiplication__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

int Parse

+
+
+SystemInt32.__Parse__SystemString__SystemInt32(System.String s)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Remainder

+
+
+SystemInt32.__op_Remainder__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_RightShift

+
+
+SystemInt32.__op_RightShift__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemInt32.__op_Subtraction__SystemInt32_SystemInt32__SystemInt32(System.Int32 System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

int ToString

+
+
+SystemInt32.__ToString__SystemString(System.Int32 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

int TryParse

+
+
+SystemInt32.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemInt32Ref__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (Int32), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemInt32.__op_UnaryMinus__SystemInt32__SystemInt32(System.Int32)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

int

+
+
+Variable_SystemInt32(System.Int32 Int32System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int/index.html.meta new file mode 100644 index 00000000..c7e4a9cd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b82eafba4ebd2554faf97037c0dacad7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16.meta new file mode 100644 index 00000000..fb69d63b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 72d4c8aac3527b842810a7aa8506bf98 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16/index.html new file mode 100644 index 00000000..cafbc9e8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16/index.html @@ -0,0 +1,595 @@ + + + + + + + + + + + + Int16 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Int16

+

The Int16 module.

+
+
+
+

short

+
+
+Const_SystemInt16(System.Int16 Int16)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemInt16.__op_Addition__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

short CompareTo

+
+
+SystemInt16.__CompareTo__SystemObject__SystemInt32(System.Int16 instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemInt16.__op_Division__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemInt16.__op_Equality__SystemInt16_SystemInt16__SystemBoolean(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

short Equals

+
+
+SystemInt16.__Equals__SystemObject__SystemBoolean(System.Int16 instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

short get_MaxValue

+
+
+SystemInt16.__get_MaxValue__SystemInt16()
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

C# Documentation

+
+
+

short get_MinValue

+
+
+SystemInt16.__get_MinValue__SystemInt16()
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

C# Documentation

+
+
+

short GetHashCode

+
+
+SystemInt16.__GetHashCode__SystemInt32(System.Int16 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

short GetType

+
+
+SystemInt16.__GetType__SystemType(System.Int16 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemInt16.__op_GreaterThan__SystemInt16_SystemInt16__SystemBoolean(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemInt16.__op_GreaterThanOrEqual__SystemInt16_SystemInt16__SystemBoolean(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemInt16.__op_Inequality__SystemInt16_SystemInt16__SystemBoolean(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemInt16.__op_LeftShift__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemInt16.__op_LessThan__SystemInt16_SystemInt16__SystemBoolean(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemInt16.__op_LessThanOrEqual__SystemInt16_SystemInt16__SystemBoolean(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemInt16.__op_LogicalAnd__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemInt16.__op_LogicalOr__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemInt16.__op_LogicalXor__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemInt16.__op_Multiplication__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

short Parse

+
+
+SystemInt16.__Parse__SystemString__SystemInt16(System.String s)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemInt16.__op_RightShift__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemInt16.__op_Subtraction__SystemInt16_SystemInt16__SystemInt32(System.Int16 System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

short ToString

+
+
+SystemInt16.__ToString__SystemString(System.Int16 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

short TryParse

+
+
+SystemInt16.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemInt16Ref__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (Int16), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemInt16.__op_UnaryMinus__SystemInt16__SystemInt32(System.Int16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

short

+
+
+Variable_SystemInt16(System.Int16 Int16System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16/index.html.meta new file mode 100644 index 00000000..6ffd1f0f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int16/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a984fe503aedb1d43a00ee7a45f9d2e4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64.meta new file mode 100644 index 00000000..de6db86e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d0c612da6b4a00a4cba95314c22b94df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64/index.html new file mode 100644 index 00000000..12e0be0e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64/index.html @@ -0,0 +1,595 @@ + + + + + + + + + + + + Int64 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Int64

+

The Int64 module.

+
+
+
+

long

+
+
+Const_SystemInt64(System.Int64 Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemInt64.__op_Addition__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

long CompareTo

+
+
+SystemInt64.__CompareTo__SystemObject__SystemInt32(System.Int64 instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemInt64.__op_Division__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

op_Equality

+
+
+SystemInt64.__op_Equality__SystemInt64_SystemInt64__SystemBoolean(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

long Equals

+
+
+SystemInt64.__Equals__SystemObject__SystemBoolean(System.Int64 instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

long get_MaxValue

+
+
+SystemInt64.__get_MaxValue__SystemInt64()
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

long get_MinValue

+
+
+SystemInt64.__get_MinValue__SystemInt64()
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

long GetHashCode

+
+
+SystemInt64.__GetHashCode__SystemInt32(System.Int64 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

long GetType

+
+
+SystemInt64.__GetType__SystemType(System.Int64 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemInt64.__op_GreaterThan__SystemInt64_SystemInt64__SystemBoolean(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemInt64.__op_GreaterThanOrEqual__SystemInt64_SystemInt64__SystemBoolean(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemInt64.__op_Inequality__SystemInt64_SystemInt64__SystemBoolean(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemInt64.__op_LeftShift__SystemInt64_SystemInt32__SystemInt64(System.Int64 System.Int32)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemInt64.__op_LessThan__SystemInt64_SystemInt64__SystemBoolean(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemInt64.__op_LessThanOrEqual__SystemInt64_SystemInt64__SystemBoolean(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemInt64.__op_LogicalAnd__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemInt64.__op_LogicalOr__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemInt64.__op_LogicalXor__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemInt64.__op_Multiplication__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

long Parse

+
+
+SystemInt64.__Parse__SystemString__SystemInt64(System.String s)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemInt64.__op_RightShift__SystemInt64_SystemInt32__SystemInt64(System.Int64 System.Int32)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemInt64.__op_Subtraction__SystemInt64_SystemInt64__SystemInt64(System.Int64 System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

long ToString

+
+
+SystemInt64.__ToString__SystemString(System.Int64 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

long TryParse

+
+
+SystemInt64.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemInt64Ref__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (Int64), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemInt64.__op_UnaryMinus__SystemInt64__SystemInt64(System.Int64)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

long

+
+
+Variable_SystemInt64(System.Int64 Int64System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64/index.html.meta new file mode 100644 index 00000000..9c40a0ea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Int64/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9612c88c065e8c94091977586e3fd33a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object.meta new file mode 100644 index 00000000..c4df46c6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cc01377670e137047968a152234b15fd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object/index.html new file mode 100644 index 00000000..869b1c63 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object/index.html @@ -0,0 +1,392 @@ + + + + + + + + + + + + Object — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Object

+

The Object module.

+
+
+
+

ctor

+
+
+SystemObject.__ctor____SystemObject()
+
+ +

outputs: unnamed (Object)

+

flow: none

+

C# Documentation

+
+
+

op_Equality

+
+
+SystemObject.__op_Equality__SystemObject_SystemObject__SystemBoolean(System.Object System.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Object Equals

+
+
+SystemObject.__Equals__SystemObject__SystemBoolean(System.Object instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Object GetHashCode

+
+
+SystemObject.__GetHashCode__SystemInt32(System.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

Object GetType

+
+
+SystemObject.__GetType__SystemType(System.Object instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_Inequality

+
+
+SystemObject.__op_Inequality__SystemObject_SystemObject__SystemBoolean(System.Object System.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Object ReferenceEquals

+
+
+SystemObject.__ReferenceEquals__SystemObject_SystemObject__SystemBoolean(System.Object objASystem.Object objB)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Object ToString

+
+
+SystemObject.__ToString__SystemString(System.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Object

+
+
+Variable_SystemObject(System.Object ObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object/index.html.meta new file mode 100644 index 00000000..cbf8a722 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Object/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c7d32ca1c9b0a8e4f86f1ea273195a37 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte.meta new file mode 100644 index 00000000..9ef23f71 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9beede221024c6e4b97ab4ba205ecb22 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte/index.html new file mode 100644 index 00000000..4eb1d11d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte/index.html @@ -0,0 +1,595 @@ + + + + + + + + + + + + SByte — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SByte

+

The SByte module.

+
+
+
+

sbyte

+
+
+Const_SystemSByte(System.SByte SByte)
+
+ +

outputs: unnamed (SByte)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemSByte.__op_Addition__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

sbyte CompareTo

+
+
+SystemSByte.__CompareTo__SystemObject__SystemInt32(System.SByte instanceSystem.Object obj)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemSByte.__op_Division__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemSByte.__op_Equality__SystemSByte_SystemSByte__SystemBoolean(System.SByte System.SByte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

sbyte Equals

+
+
+SystemSByte.__Equals__SystemObject__SystemBoolean(System.SByte instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

sbyte get_MaxValue

+
+
+SystemSByte.__get_MaxValue__SystemSByte()
+
+ +

outputs: unnamed (SByte)

+

flow: none

+

C# Documentation

+
+
+

sbyte get_MinValue

+
+
+SystemSByte.__get_MinValue__SystemSByte()
+
+ +

outputs: unnamed (SByte)

+

flow: none

+

C# Documentation

+
+
+

sbyte GetHashCode

+
+
+SystemSByte.__GetHashCode__SystemInt32(System.SByte instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

sbyte GetType

+
+
+SystemSByte.__GetType__SystemType(System.SByte instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemSByte.__op_GreaterThan__SystemSByte_SystemSByte__SystemBoolean(System.SByte System.SByte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemSByte.__op_GreaterThanOrEqual__SystemSByte_SystemSByte__SystemBoolean(System.SByte System.SByte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemSByte.__op_Inequality__SystemSByte_SystemSByte__SystemBoolean(System.SByte System.SByte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemSByte.__op_LeftShift__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemSByte.__op_LessThan__SystemSByte_SystemSByte__SystemBoolean(System.SByte System.SByte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemSByte.__op_LessThanOrEqual__SystemSByte_SystemSByte__SystemBoolean(System.SByte System.SByte)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemSByte.__op_LogicalAnd__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemSByte.__op_LogicalOr__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemSByte.__op_LogicalXor__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemSByte.__op_Multiplication__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

sbyte Parse

+
+
+SystemSByte.__Parse__SystemString__SystemSByte(System.String s)
+
+ +

outputs: unnamed (SByte)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemSByte.__op_RightShift__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemSByte.__op_Subtraction__SystemSByte_SystemSByte__SystemInt32(System.SByte System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

sbyte ToString

+
+
+SystemSByte.__ToString__SystemString(System.SByte instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

sbyte TryParse

+
+
+SystemSByte.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemSByteRef__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (SByte), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemSByte.__op_UnaryMinus__SystemSByte__SystemInt32(System.SByte)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

sbyte

+
+
+Variable_SystemSByte(System.SByte SByteSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte/index.html.meta new file mode 100644 index 00000000..1c486cfd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/SByte/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 32280285518874642bff291b42865fd2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String.meta new file mode 100644 index 00000000..90ed8a96 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5b8e01adde44aa845993bd70a71991be +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String/index.html new file mode 100644 index 00000000..863f4d65 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String/index.html @@ -0,0 +1,896 @@ + + + + + + + + + + + + String — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

String

+

The String module.

+
+
+
+

String

+
+
+Const_SystemString(System.String String)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemString.__op_Addition__SystemString_SystemString__SystemString(System.String System.String)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

String Clone

+
+
+SystemString.__Clone__SystemObject(System.String instance)
+
+ +

outputs: unnamed (Object)

+

flow: none

+

C# Documentation

+
+
+

String Compare

+
+
+SystemString.__Compare__SystemString_SystemInt32_SystemString_SystemInt32_SystemInt32__SystemInt32(System.String strASystem.Int32 indexASystem.String strBSystem.Int32 indexBSystem.Int32 length)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String CompareOrdinal

+
+
+SystemString.__CompareOrdinal__SystemString_SystemInt32_SystemString_SystemInt32_SystemInt32__SystemInt32(System.String strASystem.Int32 indexASystem.String strBSystem.Int32 indexBSystem.Int32 length)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String CompareTo

+
+
+SystemString.__CompareTo__SystemString__SystemInt32(System.String instanceSystem.String strB)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String Concat

+
+
+SystemString.__Concat__SystemObject__SystemString(System.Object arg0)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

ctor

+
+
+SystemString.__ctor__SystemChar*__SystemString(System.Char* )
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String Contains

+
+
+SystemString.__Contains__SystemString__SystemBoolean(System.String instanceSystem.String value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

String Copy

+
+
+SystemString.__Copy__SystemString__SystemString(System.String str)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String CopyTo

+
+
+SystemString.__CopyTo__SystemInt32_SystemCharArray_SystemInt32_SystemInt32__SystemVoid(System.String instanceSystem.Int32 sourceIndexSystem.Char[] destinationSystem.Int32 destinationIndexSystem.Int32 count)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

String EndsWith

+
+
+SystemString.__EndsWith__SystemString__SystemBoolean(System.String instanceSystem.String value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

op_Equality

+
+
+SystemString.__op_Equality__SystemString_SystemString__SystemBoolean(System.String System.String)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

String Equals

+
+
+SystemString.__Equals__SystemString_SystemString__SystemBoolean(System.String aSystem.String b)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

String Format

+
+
+SystemString.__Format__SystemString_SystemObject__SystemString(System.String formatSystem.Object arg0)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String get_Chars

+
+
+SystemString.__get_Chars__SystemInt32__SystemChar(System.String instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

C# Documentation

+
+
+

String get_Empty

+
+
+SystemString.__get_Empty__SystemString()
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String get_Length

+
+
+SystemString.__get_Length__SystemInt32(System.String instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String GetEnumerator

+
+
+SystemString.__GetEnumerator__SystemCharEnumerator(System.String instance)
+
+ +

outputs: unnamed (CharEnumerator)

+

flow: none

+

C# Documentation

+
+
+

String GetHashCode

+
+
+SystemString.__GetHashCode__SystemInt32(System.String instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String GetType

+
+
+SystemString.__GetType__SystemType(System.String instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

String IndexOf

+
+
+SystemString.__IndexOf__SystemChar__SystemInt32(System.String instanceSystem.Char value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String IndexOfAny

+
+
+SystemString.__IndexOfAny__SystemCharArray__SystemInt32(System.String instanceSystem.Char[] anyOf)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Inequality

+
+
+SystemString.__op_Inequality__SystemString_SystemString__SystemBoolean(System.String System.String)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

String Insert

+
+
+SystemString.__Insert__SystemInt32_SystemString__SystemString(System.String instanceSystem.Int32 startIndexSystem.String value)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String Intern

+
+
+SystemString.__Intern__SystemString__SystemString(System.String str)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String IsInterned

+
+
+SystemString.__IsInterned__SystemString__SystemString(System.String str)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String IsNormalized

+
+
+SystemString.__IsNormalized__SystemBoolean(System.String instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

String IsNullOrEmpty

+
+
+SystemString.__IsNullOrEmpty__SystemString__SystemBoolean(System.String value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

String IsNullOrWhiteSpace

+
+
+SystemString.__IsNullOrWhiteSpace__SystemString__SystemBoolean(System.String value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

String Join

+
+
+SystemString.__Join__SystemString_SystemStringArray__SystemString(System.String separatorSystem.String[] value)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String LastIndexOf

+
+
+SystemString.__LastIndexOf__SystemChar__SystemInt32(System.String instanceSystem.Char value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String LastIndexOfAny

+
+
+SystemString.__LastIndexOfAny__SystemCharArray__SystemInt32(System.String instanceSystem.Char[] anyOf)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

String Normalize

+
+
+SystemString.__Normalize__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String PadLeft

+
+
+SystemString.__PadLeft__SystemInt32__SystemString(System.String instanceSystem.Int32 totalWidth)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String PadRight

+
+
+SystemString.__PadRight__SystemInt32__SystemString(System.String instanceSystem.Int32 totalWidth)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String Remove

+
+
+SystemString.__Remove__SystemInt32__SystemString(System.String instanceSystem.Int32 startIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String Replace

+
+
+SystemString.__Replace__SystemChar_SystemChar__SystemString(System.String instanceSystem.Char oldCharSystem.Char newChar)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String Split

+
+
+SystemString.__Split__SystemCharArray__SystemStringArray(System.String instanceSystem.Char[] separator)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

C# Documentation

+
+
+

String StartsWith

+
+
+SystemString.__StartsWith__SystemString__SystemBoolean(System.String instanceSystem.String value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

String Substring

+
+
+SystemString.__Substring__SystemInt32__SystemString(System.String instanceSystem.Int32 startIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String ToCharArray

+
+
+SystemString.__ToCharArray__SystemCharArray(System.String instance)
+
+ +

outputs: unnamed (Char[])

+

flow: none

+

C# Documentation

+
+
+

String ToLower

+
+
+SystemString.__ToLower__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String ToLowerInvariant

+
+
+SystemString.__ToLowerInvariant__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String ToString

+
+
+SystemString.__ToString__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String ToUpper

+
+
+SystemString.__ToUpper__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String ToUpperInvariant

+
+
+SystemString.__ToUpperInvariant__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String Trim

+
+
+SystemString.__Trim__SystemString(System.String instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String TrimEnd

+
+
+SystemString.__TrimEnd__SystemCharArray__SystemString(System.String instanceSystem.Char[] trimChars)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String TrimStart

+
+
+SystemString.__TrimStart__SystemCharArray__SystemString(System.String instanceSystem.Char[] trimChars)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

String

+
+
+Variable_SystemString(System.String StringSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String/index.html.meta new file mode 100644 index 00000000..1c523307 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/String/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 264be828e2446c347ac683d4a01f694d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo.meta new file mode 100644 index 00000000..893cc918 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 204c528651e90eb4eb4a2ea14af1450c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo/index.html new file mode 100644 index 00000000..11ddf10e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo/index.html @@ -0,0 +1,647 @@ + + + + + + + + + + + + TimeZoneInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TimeZoneInfo

+

The TimeZoneInfo module.

+
+
+
+

TimeZoneInfo ClearCachedData

+
+
+SystemTimeZoneInfo.__ClearCachedData__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TimeZoneInfo ConvertTime

+
+
+SystemTimeZoneInfo.__ConvertTime__SystemDateTime_SystemTimeZoneInfo__SystemDateTime(System.DateTime dateTimeSystem.TimeZoneInfo destinationTimeZone)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo ConvertTimeBySystemTimeZoneId

+
+
+SystemTimeZoneInfo.__ConvertTimeBySystemTimeZoneId__SystemDateTime_SystemString__SystemDateTime(System.DateTime dateTimeSystem.String destinationTimeZoneId)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo ConvertTimeFromUtc

+
+
+SystemTimeZoneInfo.__ConvertTimeFromUtc__SystemDateTime_SystemTimeZoneInfo__SystemDateTime(System.DateTime dateTimeSystem.TimeZoneInfo destinationTimeZone)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo ConvertTimeToUtc

+
+
+SystemTimeZoneInfo.__ConvertTimeToUtc__SystemDateTime__SystemDateTime(System.DateTime dateTime)
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo CreateCustomTimeZone

+
+
+SystemTimeZoneInfo.__CreateCustomTimeZone__SystemString_SystemTimeSpan_SystemString_SystemString__SystemTimeZoneInfo(System.String idSystem.TimeSpan baseUtcOffsetSystem.String displayNameSystem.String standardDisplayName)
+
+ +

outputs: unnamed (TimeZoneInfo)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo Equals

+
+
+SystemTimeZoneInfo.__Equals__SystemObject__SystemBoolean(System.TimeZoneInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo FindSystemTimeZoneById

+
+
+SystemTimeZoneInfo.__FindSystemTimeZoneById__SystemString__SystemTimeZoneInfo(System.String id)
+
+ +

outputs: unnamed (TimeZoneInfo)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo FromSerializedString

+
+
+SystemTimeZoneInfo.__FromSerializedString__SystemString__SystemTimeZoneInfo(System.String source)
+
+ +

outputs: unnamed (TimeZoneInfo)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_BaseUtcOffset

+
+
+SystemTimeZoneInfo.__get_BaseUtcOffset__SystemTimeSpan(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (TimeSpan)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_DaylightName

+
+
+SystemTimeZoneInfo.__get_DaylightName__SystemString(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_DisplayName

+
+
+SystemTimeZoneInfo.__get_DisplayName__SystemString(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_Id

+
+
+SystemTimeZoneInfo.__get_Id__SystemString(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_Local

+
+
+SystemTimeZoneInfo.__get_Local__SystemTimeZoneInfo()
+
+ +

outputs: unnamed (TimeZoneInfo)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_StandardName

+
+
+SystemTimeZoneInfo.__get_StandardName__SystemString(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_SupportsDaylightSavingTime

+
+
+SystemTimeZoneInfo.__get_SupportsDaylightSavingTime__SystemBoolean(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo get_Utc

+
+
+SystemTimeZoneInfo.__get_Utc__SystemTimeZoneInfo()
+
+ +

outputs: unnamed (TimeZoneInfo)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo GetAdjustmentRules

+
+
+SystemTimeZoneInfo.__GetAdjustmentRules__SystemTimeZoneInfoAdjustmentRuleArray(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (AdjustmentRule[])

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo GetAmbiguousTimeOffsets

+
+
+SystemTimeZoneInfo.__GetAmbiguousTimeOffsets__SystemDateTime__SystemTimeSpanArray(System.TimeZoneInfo instanceSystem.DateTime dateTime)
+
+ +

outputs: unnamed (TimeSpan[])

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo GetHashCode

+
+
+SystemTimeZoneInfo.__GetHashCode__SystemInt32(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo GetSystemTimeZones

+
+
+SystemTimeZoneInfo.__GetSystemTimeZones__SystemCollectionsObjectModelReadOnlyCollectionSystemTimeZoneInfo()
+
+ +

outputs: unnamed (ReadOnlyCollection`1)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo GetType

+
+
+SystemTimeZoneInfo.__GetType__SystemType(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo GetUtcOffset

+
+
+SystemTimeZoneInfo.__GetUtcOffset__SystemDateTime__SystemTimeSpan(System.TimeZoneInfo instanceSystem.DateTime dateTime)
+
+ +

outputs: unnamed (TimeSpan)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo HasSameRules

+
+
+SystemTimeZoneInfo.__HasSameRules__SystemTimeZoneInfo__SystemBoolean(System.TimeZoneInfo instanceSystem.TimeZoneInfo other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo IsAmbiguousTime

+
+
+SystemTimeZoneInfo.__IsAmbiguousTime__SystemDateTime__SystemBoolean(System.TimeZoneInfo instanceSystem.DateTime dateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo IsDaylightSavingTime

+
+
+SystemTimeZoneInfo.__IsDaylightSavingTime__SystemDateTime__SystemBoolean(System.TimeZoneInfo instanceSystem.DateTime dateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo IsInvalidTime

+
+
+SystemTimeZoneInfo.__IsInvalidTime__SystemDateTime__SystemBoolean(System.TimeZoneInfo instanceSystem.DateTime dateTime)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo ToSerializedString

+
+
+SystemTimeZoneInfo.__ToSerializedString__SystemString(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo ToString

+
+
+SystemTimeZoneInfo.__ToString__SystemString(System.TimeZoneInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo

+
+
+Variable_SystemTimeZoneInfo(System.TimeZoneInfo TimeZoneInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo/index.html.meta new file mode 100644 index 00000000..eee2870b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/TimeZoneInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 375f9b4e557f7724aa5e7afa7b906b68 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type.meta new file mode 100644 index 00000000..21aa1e2c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 728dd2921596e944a93ab1e305d246b2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type/index.html new file mode 100644 index 00000000..8e25eff8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type/index.html @@ -0,0 +1,419 @@ + + + + + + + + + + + + Type — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Type

+

The Type module.

+
+
+
+

op_Equality

+
+
+SystemType.__op_Equality__SystemType_SystemType__SystemBoolean(System.Type System.Type)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Type Equals

+
+
+SystemType.__Equals__SystemObject__SystemBoolean(System.Type instanceSystem.Object o)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Type get_AssemblyQualifiedName

+
+
+SystemType.__get_AssemblyQualifiedName__SystemString(System.Type instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Type get_FullName

+
+
+SystemType.__get_FullName__SystemString(System.Type instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Type get_GUID

+
+
+SystemType.__get_GUID__SystemGuid(System.Type instance)
+
+ +

outputs: unnamed (Guid)

+

flow: none

+

C# Documentation

+
+
+

Type get_Name

+
+
+SystemType.__get_Name__SystemString(System.Type instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Type get_Namespace

+
+
+SystemType.__get_Namespace__SystemString(System.Type instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

Type GetHashCode

+
+
+SystemType.__GetHashCode__SystemInt32(System.Type instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

Type GetType

+
+
+SystemType.__GetType__SystemType(System.Type instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_Inequality

+
+
+SystemType.__op_Inequality__SystemType_SystemType__SystemBoolean(System.Type System.Type)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Type ToString

+
+
+SystemType.__ToString__SystemString(System.Type instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type/index.html.meta new file mode 100644 index 00000000..340c3d57 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Type/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ccb1b895201060642a6d43a1704a7c5f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16.meta new file mode 100644 index 00000000..7c090119 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b4ac935e2c70a924b98951e15436a62a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16/index.html new file mode 100644 index 00000000..28281028 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16/index.html @@ -0,0 +1,595 @@ + + + + + + + + + + + + UInt16 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UInt16

+

The UInt16 module.

+
+
+
+

ushort

+
+
+Const_SystemUInt16(System.UInt16 UInt16)
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemUInt16.__op_Addition__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

ushort CompareTo

+
+
+SystemUInt16.__CompareTo__SystemObject__SystemInt32(System.UInt16 instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemUInt16.__op_Division__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemUInt16.__op_Equality__SystemUInt16_SystemUInt16__SystemBoolean(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ushort Equals

+
+
+SystemUInt16.__Equals__SystemObject__SystemBoolean(System.UInt16 instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ushort get_MaxValue

+
+
+SystemUInt16.__get_MaxValue__SystemUInt16()
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

C# Documentation

+
+
+

ushort get_MinValue

+
+
+SystemUInt16.__get_MinValue__SystemUInt16()
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

C# Documentation

+
+
+

ushort GetHashCode

+
+
+SystemUInt16.__GetHashCode__SystemInt32(System.UInt16 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

ushort GetType

+
+
+SystemUInt16.__GetType__SystemType(System.UInt16 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemUInt16.__op_GreaterThan__SystemUInt16_SystemUInt16__SystemBoolean(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemUInt16.__op_GreaterThanOrEqual__SystemUInt16_SystemUInt16__SystemBoolean(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemUInt16.__op_Inequality__SystemUInt16_SystemUInt16__SystemBoolean(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemUInt16.__op_LeftShift__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemUInt16.__op_LessThan__SystemUInt16_SystemUInt16__SystemBoolean(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemUInt16.__op_LessThanOrEqual__SystemUInt16_SystemUInt16__SystemBoolean(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemUInt16.__op_LogicalAnd__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemUInt16.__op_LogicalOr__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemUInt16.__op_LogicalXor__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemUInt16.__op_Multiplication__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

ushort Parse

+
+
+SystemUInt16.__Parse__SystemString__SystemUInt16(System.String s)
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemUInt16.__op_RightShift__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemUInt16.__op_Subtraction__SystemUInt16_SystemUInt16__SystemInt32(System.UInt16 System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

ushort ToString

+
+
+SystemUInt16.__ToString__SystemString(System.UInt16 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

ushort TryParse

+
+
+SystemUInt16.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemUInt16Ref__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (UInt16), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemUInt16.__op_UnaryMinus__SystemUInt16__SystemInt32(System.UInt16)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

ushort

+
+
+Variable_SystemUInt16(System.UInt16 UInt16System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16/index.html.meta new file mode 100644 index 00000000..3b854258 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt16/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5f6479bc59b886a458deef28b091e517 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64.meta new file mode 100644 index 00000000..36dcbbbd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 195287351b0c485418a75581b35e39e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64/index.html new file mode 100644 index 00000000..9cb6b14c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64/index.html @@ -0,0 +1,584 @@ + + + + + + + + + + + + UInt64 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UInt64

+

The UInt64 module.

+
+
+
+

ulong

+
+
+Const_SystemUInt64(System.UInt64 UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemUInt64.__op_Addition__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

ulong CompareTo

+
+
+SystemUInt64.__CompareTo__SystemObject__SystemInt32(System.UInt64 instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemUInt64.__op_Division__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

op_Equality

+
+
+SystemUInt64.__op_Equality__SystemUInt64_SystemUInt64__SystemBoolean(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ulong Equals

+
+
+SystemUInt64.__Equals__SystemObject__SystemBoolean(System.UInt64 instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ulong get_MaxValue

+
+
+SystemUInt64.__get_MaxValue__SystemUInt64()
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+

C# Documentation

+
+
+

ulong get_MinValue

+
+
+SystemUInt64.__get_MinValue__SystemUInt64()
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+

C# Documentation

+
+
+

ulong GetHashCode

+
+
+SystemUInt64.__GetHashCode__SystemInt32(System.UInt64 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

ulong GetType

+
+
+SystemUInt64.__GetType__SystemType(System.UInt64 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemUInt64.__op_GreaterThan__SystemUInt64_SystemUInt64__SystemBoolean(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemUInt64.__op_GreaterThanOrEqual__SystemUInt64_SystemUInt64__SystemBoolean(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemUInt64.__op_Inequality__SystemUInt64_SystemUInt64__SystemBoolean(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemUInt64.__op_LeftShift__SystemUInt64_SystemInt32__SystemUInt64(System.UInt64 System.Int32)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemUInt64.__op_LessThan__SystemUInt64_SystemUInt64__SystemBoolean(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemUInt64.__op_LessThanOrEqual__SystemUInt64_SystemUInt64__SystemBoolean(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemUInt64.__op_LogicalAnd__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemUInt64.__op_LogicalOr__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemUInt64.__op_LogicalXor__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemUInt64.__op_Multiplication__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

ulong Parse

+
+
+SystemUInt64.__Parse__SystemString__SystemUInt64(System.String s)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemUInt64.__op_RightShift__SystemUInt64_SystemInt32__SystemUInt64(System.UInt64 System.Int32)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemUInt64.__op_Subtraction__SystemUInt64_SystemUInt64__SystemUInt64(System.UInt64 System.UInt64)
+
+ +

outputs: unnamed (UInt64)

+

flow: none

+
+
+

ulong ToString

+
+
+SystemUInt64.__ToString__SystemString(System.UInt64 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

ulong TryParse

+
+
+SystemUInt64.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemUInt64Ref__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (UInt64), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ulong

+
+
+Variable_SystemUInt64(System.UInt64 UInt64System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64/index.html.meta new file mode 100644 index 00000000..2f683332 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/UInt64/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 804c632171819974e98fe5e891e8ea57 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint.meta new file mode 100644 index 00000000..a7a83c34 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5fc999224915d5439af5d7b922f44df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint/index.html new file mode 100644 index 00000000..069a3d30 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint/index.html @@ -0,0 +1,595 @@ + + + + + + + + + + + + Uint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Uint

+

The Uint module.

+
+
+
+

uint

+
+
+Const_SystemUInt32(System.UInt32 UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

C# Documentation

+
+
+

op_Addition

+
+
+SystemUInt32.__op_Addition__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

uint CompareTo

+
+
+SystemUInt32.__CompareTo__SystemObject__SystemInt32(System.UInt32 instanceSystem.Object value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

op_Division

+
+
+SystemUInt32.__op_Division__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

op_Equality

+
+
+SystemUInt32.__op_Equality__SystemUInt32_SystemUInt32__SystemBoolean(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

uint Equals

+
+
+SystemUInt32.__Equals__SystemObject__SystemBoolean(System.UInt32 instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

uint get_MaxValue

+
+
+SystemUInt32.__get_MaxValue__SystemUInt32()
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

C# Documentation

+
+
+

uint get_MinValue

+
+
+SystemUInt32.__get_MinValue__SystemUInt32()
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

C# Documentation

+
+
+

uint GetHashCode

+
+
+SystemUInt32.__GetHashCode__SystemInt32(System.UInt32 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

C# Documentation

+
+
+

uint GetType

+
+
+SystemUInt32.__GetType__SystemType(System.UInt32 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

op_GreaterThan

+
+
+SystemUInt32.__op_GreaterThan__SystemUInt32_SystemUInt32__SystemBoolean(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_GreaterThanOrEqual

+
+
+SystemUInt32.__op_GreaterThanOrEqual__SystemUInt32_SystemUInt32__SystemBoolean(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+SystemUInt32.__op_Inequality__SystemUInt32_SystemUInt32__SystemBoolean(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LeftShift

+
+
+SystemUInt32.__op_LeftShift__SystemUInt32_SystemInt32__SystemUInt32(System.UInt32 System.Int32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

op_LessThan

+
+
+SystemUInt32.__op_LessThan__SystemUInt32_SystemUInt32__SystemBoolean(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LessThanOrEqual

+
+
+SystemUInt32.__op_LessThanOrEqual__SystemUInt32_SystemUInt32__SystemBoolean(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_LogicalAnd

+
+
+SystemUInt32.__op_LogicalAnd__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

op_LogicalOr

+
+
+SystemUInt32.__op_LogicalOr__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

op_LogicalXor

+
+
+SystemUInt32.__op_LogicalXor__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

op_Multiplication

+
+
+SystemUInt32.__op_Multiplication__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

uint Parse

+
+
+SystemUInt32.__Parse__SystemString__SystemUInt32(System.String s)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

C# Documentation

+
+
+

op_RightShift

+
+
+SystemUInt32.__op_RightShift__SystemUInt32_SystemInt32__SystemUInt32(System.UInt32 System.Int32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

op_Subtraction

+
+
+SystemUInt32.__op_Subtraction__SystemUInt32_SystemUInt32__SystemUInt32(System.UInt32 System.UInt32)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+
+
+

uint ToString

+
+
+SystemUInt32.__ToString__SystemString(System.UInt32 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

C# Documentation

+
+
+

uint TryParse

+
+
+SystemUInt32.__TryParse__SystemString_SystemGlobalizationNumberStyles_SystemIFormatProvider_SystemUInt32Ref__SystemBoolean(System.String sSystem.Globalization.NumberStyles styleSystem.IFormatProvider provider)
+
+ +

outputs: result (UInt32), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

op_UnaryMinus

+
+
+SystemUInt32.__op_UnaryMinus__SystemUInt32__SystemInt64(System.UInt32)
+
+ +

outputs: unnamed (Int64)

+

flow: none

+
+
+

uint

+
+
+Variable_SystemUInt32(System.UInt32 UInt32System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint/index.html.meta new file mode 100644 index 00000000..341d98ed --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/Uint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d1efd01083b27fb4aa6bd27f581195c0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/index.html new file mode 100644 index 00000000..395624a9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/index.html @@ -0,0 +1,303 @@ + + + + + + + + + + + + System — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

System

+

The System module.

+ +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/index.html.meta new file mode 100644 index 00000000..0b60d41f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/System/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e2aa71a4dd85d1147bf904b02053d092 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types.meta new file mode 100644 index 00000000..bd0c098e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5c19c12c0345cb04cb85b0656f4cd713 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types/index.html new file mode 100644 index 00000000..2df16631 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types/index.html @@ -0,0 +1,12781 @@ + + + + + + + + + + + + Types — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Types

+

The Types module.

+
+
+
+

Array Type

+
+
+Type_SystemArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AccelerationEvent Type

+
+
+Type_UnityEngineAccelerationEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AccelerationEvent[] Type

+
+
+Type_UnityEngineAccelerationEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AdditionalCanvasShaderChannels Type

+
+
+Type_UnityEngineAdditionalCanvasShaderChannels()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ +
+

NavMeshAgent[] Type

+
+
+Type_UnityEngineAINavMeshAgentArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

NavMeshAgent& Type

+
+
+Type_UnityEngineAINavMeshAgentRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ + +
+

NavMeshData[] Type

+
+
+Type_UnityEngineAINavMeshDataArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+ +
+

NavMeshData& Type

+
+
+Type_UnityEngineAINavMeshDataRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ + + + +
+

NavMeshObstacle[] Type

+
+
+Type_UnityEngineAINavMeshObstacleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

NavMeshObstacle& Type

+
+
+Type_UnityEngineAINavMeshObstacleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ + +
+

NavMeshPath[] Type

+
+
+Type_UnityEngineAINavMeshPathArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

NavMeshPath& Type

+
+
+Type_UnityEngineAINavMeshPathRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ + + +
+

ObstacleAvoidanceType Type

+
+
+Type_UnityEngineAIObstacleAvoidanceType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ +
+

OffMeshLink[] Type

+
+
+Type_UnityEngineAIOffMeshLinkArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

OffMeshLinkData Type

+
+
+Type_UnityEngineAIOffMeshLinkData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OffMeshLink& Type

+
+
+Type_UnityEngineAIOffMeshLinkRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animation Type

+
+
+Type_UnityEngineAnimation()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animation[] Type

+
+
+Type_UnityEngineAnimationArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimationBlendMode Type

+
+
+Type_UnityEngineAnimationBlendMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip Type

+
+
+Type_UnityEngineAnimationClip()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip[] Type

+
+
+Type_UnityEngineAnimationClipArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimationClip& Type

+
+
+Type_UnityEngineAnimationClipRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationCullingType Type

+
+
+Type_UnityEngineAnimationCullingType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationCurve Type

+
+
+Type_UnityEngineAnimationCurve()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationEvent Type

+
+
+Type_UnityEngineAnimationEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationEvent[] Type

+
+
+Type_UnityEngineAnimationEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimationPlayMode Type

+
+
+Type_UnityEngineAnimationPlayMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animation& Type

+
+
+Type_UnityEngineAnimationRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint Type

+
+
+Type_UnityEngineAnimationsAimConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint[] Type

+
+
+Type_UnityEngineAnimationsAimConstraintArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AimConstraint& Type

+
+
+Type_UnityEngineAnimationsAimConstraintRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WorldUpType Type

+
+
+Type_UnityEngineAnimationsAimConstraintWorldUpType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Axis Type

+
+
+Type_UnityEngineAnimationsAxis()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource Type

+
+
+Type_UnityEngineAnimationsConstraintSource()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource[] Type

+
+
+Type_UnityEngineAnimationsConstraintSourceArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ConstraintSource& Type

+
+
+Type_UnityEngineAnimationsConstraintSourceRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint Type

+
+
+Type_UnityEngineAnimationsLookAtConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint[] Type

+
+
+Type_UnityEngineAnimationsLookAtConstraintArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LookAtConstraint& Type

+
+
+Type_UnityEngineAnimationsLookAtConstraintRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint Type

+
+
+Type_UnityEngineAnimationsParentConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint[] Type

+
+
+Type_UnityEngineAnimationsParentConstraintArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ParentConstraint& Type

+
+
+Type_UnityEngineAnimationsParentConstraintRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint Type

+
+
+Type_UnityEngineAnimationsPositionConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint[] Type

+
+
+Type_UnityEngineAnimationsPositionConstraintArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PositionConstraint& Type

+
+
+Type_UnityEngineAnimationsPositionConstraintRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint Type

+
+
+Type_UnityEngineAnimationsRotationConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint[] Type

+
+
+Type_UnityEngineAnimationsRotationConstraintArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RotationConstraint& Type

+
+
+Type_UnityEngineAnimationsRotationConstraintRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint Type

+
+
+Type_UnityEngineAnimationsScaleConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint[] Type

+
+
+Type_UnityEngineAnimationsScaleConstraintArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ScaleConstraint& Type

+
+
+Type_UnityEngineAnimationsScaleConstraintRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState Type

+
+
+Type_UnityEngineAnimationState()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState[] Type

+
+
+Type_UnityEngineAnimationStateArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimationState& Type

+
+
+Type_UnityEngineAnimationStateRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animator Type

+
+
+Type_UnityEngineAnimator()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animator[] Type

+
+
+Type_UnityEngineAnimatorArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorClipInfo Type

+
+
+Type_UnityEngineAnimatorClipInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo[] Type

+
+
+Type_UnityEngineAnimatorClipInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorClipInfo& Type

+
+
+Type_UnityEngineAnimatorClipInfoRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter Type

+
+
+Type_UnityEngineAnimatorControllerParameter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter[] Type

+
+
+Type_UnityEngineAnimatorControllerParameterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorControllerParameter& Type

+
+
+Type_UnityEngineAnimatorControllerParameterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameterType Type

+
+
+Type_UnityEngineAnimatorControllerParameterType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorCullingMode Type

+
+
+Type_UnityEngineAnimatorCullingMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController Type

+
+
+Type_UnityEngineAnimatorOverrideController()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController[] Type

+
+
+Type_UnityEngineAnimatorOverrideControllerArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorOverrideController& Type

+
+
+Type_UnityEngineAnimatorOverrideControllerRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorRecorderMode Type

+
+
+Type_UnityEngineAnimatorRecorderMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animator& Type

+
+
+Type_UnityEngineAnimatorRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo Type

+
+
+Type_UnityEngineAnimatorStateInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo[] Type

+
+
+Type_UnityEngineAnimatorStateInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorStateInfo& Type

+
+
+Type_UnityEngineAnimatorStateInfoRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo Type

+
+
+Type_UnityEngineAnimatorTransitionInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo[] Type

+
+
+Type_UnityEngineAnimatorTransitionInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorTransitionInfo& Type

+
+
+Type_UnityEngineAnimatorTransitionInfoRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUpdateMode Type

+
+
+Type_UnityEngineAnimatorUpdateMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility Type

+
+
+Type_UnityEngineAnimatorUtility()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility[] Type

+
+
+Type_UnityEngineAnimatorUtilityArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimatorUtility& Type

+
+
+Type_UnityEngineAnimatorUtilityRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnisotropicFiltering Type

+
+
+Type_UnityEngineAnisotropicFiltering()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D Type

+
+
+Type_UnityEngineAreaEffector2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D[] Type

+
+
+Type_UnityEngineAreaEffector2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AreaEffector2D& Type

+
+
+Type_UnityEngineAreaEffector2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioMixerGroup Type

+
+
+Type_UnityEngineAudioAudioMixerGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter Type

+
+
+Type_UnityEngineAudioChorusFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter[] Type

+
+
+Type_UnityEngineAudioChorusFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioChorusFilter& Type

+
+
+Type_UnityEngineAudioChorusFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip Type

+
+
+Type_UnityEngineAudioClip()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip[] Type

+
+
+Type_UnityEngineAudioClipArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioClipLoadType Type

+
+
+Type_UnityEngineAudioClipLoadType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PCMReaderCallback Type

+
+
+Type_UnityEngineAudioClipPCMReaderCallback()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PCMSetPositionCallback Type

+
+
+Type_UnityEngineAudioClipPCMSetPositionCallback()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip& Type

+
+
+Type_UnityEngineAudioClipRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioDataLoadState Type

+
+
+Type_UnityEngineAudioDataLoadState()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter Type

+
+
+Type_UnityEngineAudioDistortionFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter[] Type

+
+
+Type_UnityEngineAudioDistortionFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioDistortionFilter& Type

+
+
+Type_UnityEngineAudioDistortionFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter Type

+
+
+Type_UnityEngineAudioEchoFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter[] Type

+
+
+Type_UnityEngineAudioEchoFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioEchoFilter& Type

+
+
+Type_UnityEngineAudioEchoFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter Type

+
+
+Type_UnityEngineAudioHighPassFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter[] Type

+
+
+Type_UnityEngineAudioHighPassFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioHighPassFilter& Type

+
+
+Type_UnityEngineAudioHighPassFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter Type

+
+
+Type_UnityEngineAudioLowPassFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter[] Type

+
+
+Type_UnityEngineAudioLowPassFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioLowPassFilter& Type

+
+
+Type_UnityEngineAudioLowPassFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter Type

+
+
+Type_UnityEngineAudioReverbFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter[] Type

+
+
+Type_UnityEngineAudioReverbFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioReverbFilter& Type

+
+
+Type_UnityEngineAudioReverbFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbPreset Type

+
+
+Type_UnityEngineAudioReverbPreset()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone Type

+
+
+Type_UnityEngineAudioReverbZone()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone[] Type

+
+
+Type_UnityEngineAudioReverbZoneArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioReverbZone& Type

+
+
+Type_UnityEngineAudioReverbZoneRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioRolloffMode Type

+
+
+Type_UnityEngineAudioRolloffMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource Type

+
+
+Type_UnityEngineAudioSource()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource[] Type

+
+
+Type_UnityEngineAudioSourceArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AudioSourceCurveType Type

+
+
+Type_UnityEngineAudioSourceCurveType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource& Type

+
+
+Type_UnityEngineAudioSourceRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AudioVelocityUpdateMode Type

+
+
+Type_UnityEngineAudioVelocityUpdateMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Avatar Type

+
+
+Type_UnityEngineAvatar()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Avatar[] Type

+
+
+Type_UnityEngineAvatarArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AvatarBuilder Type

+
+
+Type_UnityEngineAvatarBuilder()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder[] Type

+
+
+Type_UnityEngineAvatarBuilderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AvatarBuilder& Type

+
+
+Type_UnityEngineAvatarBuilderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarIKGoal Type

+
+
+Type_UnityEngineAvatarIKGoal()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarIKHint Type

+
+
+Type_UnityEngineAvatarIKHint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask Type

+
+
+Type_UnityEngineAvatarMask()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask[] Type

+
+
+Type_UnityEngineAvatarMaskArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AvatarMaskBodyPart Type

+
+
+Type_UnityEngineAvatarMaskBodyPart()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask& Type

+
+
+Type_UnityEngineAvatarMaskRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Avatar& Type

+
+
+Type_UnityEngineAvatarRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarTarget Type

+
+
+Type_UnityEngineAvatarTarget()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Base64FormattingOptions Type

+
+
+Type_SystemBase64FormattingOptions()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BillboardAsset Type

+
+
+Type_UnityEngineBillboardAsset()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer Type

+
+
+Type_UnityEngineBillboardRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer[] Type

+
+
+Type_UnityEngineBillboardRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BillboardRenderer& Type

+
+
+Type_UnityEngineBillboardRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BlendWeights Type

+
+
+Type_UnityEngineBlendWeights()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BoneWeight[] Type

+
+
+Type_UnityEngineBoneWeightArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

bool Type

+
+
+Type_SystemBoolean()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Boolean[] Type

+
+
+Type_SystemBooleanArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Boolean& Type

+
+
+Type_SystemBooleanRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Bounds Type

+
+
+Type_UnityEngineBounds()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Bounds[] Type

+
+
+Type_UnityEngineBoundsArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Bounds& Type

+
+
+Type_UnityEngineBoundsRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider Type

+
+
+Type_UnityEngineBoxCollider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider[] Type

+
+
+Type_UnityEngineBoxColliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider2D Type

+
+
+Type_UnityEngineBoxCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D[] Type

+
+
+Type_UnityEngineBoxCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider2D& Type

+
+
+Type_UnityEngineBoxCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider& Type

+
+
+Type_UnityEngineBoxColliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

byte Type

+
+
+Type_SystemByte()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Byte[] Type

+
+
+Type_SystemByteArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Byte& Type

+
+
+Type_SystemByteRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Camera Type

+
+
+Type_UnityEngineCamera()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Camera[] Type

+
+
+Type_UnityEngineCameraArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CameraClearFlags Type

+
+
+Type_UnityEngineCameraClearFlags()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GateFitMode Type

+
+
+Type_UnityEngineCameraGateFitMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GateFitParameters Type

+
+
+Type_UnityEngineCameraGateFitParameters()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MonoOrStereoscopicEye Type

+
+
+Type_UnityEngineCameraMonoOrStereoscopicEye()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Camera& Type

+
+
+Type_UnityEngineCameraRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

StereoscopicEye Type

+
+
+Type_UnityEngineCameraStereoscopicEye()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CameraType Type

+
+
+Type_UnityEngineCameraType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Canvas Type

+
+
+Type_UnityEngineCanvas()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Canvas[] Type

+
+
+Type_UnityEngineCanvasArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Canvas& Type

+
+
+Type_UnityEngineCanvasRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer Type

+
+
+Type_UnityEngineCanvasRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer[] Type

+
+
+Type_UnityEngineCanvasRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CanvasRenderer& Type

+
+
+Type_UnityEngineCanvasRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WillRenderCanvases Type

+
+
+Type_UnityEngineCanvasWillRenderCanvases()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider Type

+
+
+Type_UnityEngineCapsuleCollider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider[] Type

+
+
+Type_UnityEngineCapsuleColliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider2D Type

+
+
+Type_UnityEngineCapsuleCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D[] Type

+
+
+Type_UnityEngineCapsuleCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider2D& Type

+
+
+Type_UnityEngineCapsuleCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider& Type

+
+
+Type_UnityEngineCapsuleColliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleDirection2D Type

+
+
+Type_UnityEngineCapsuleDirection2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

char Type

+
+
+Type_SystemChar()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Char[] Type

+
+
+Type_SystemCharArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CharEnumerator Type

+
+
+Type_SystemCharEnumerator()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Char& Type

+
+
+Type_SystemCharRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CircleCollider2D Type

+
+
+Type_UnityEngineCircleCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D[] Type

+
+
+Type_UnityEngineCircleCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CircleCollider2D& Type

+
+
+Type_UnityEngineCircleCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

IEnumerable`1 Type

+
+
+Type_SystemCollectionsGenericIEnumerableSystemReflectionCustomAttributeData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IEnumerable`1 Type

+
+
+Type_SystemCollectionsGenericIEnumerableSystemString()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IEnumerable`1 Type

+
+
+Type_SystemCollectionsGenericIEnumerableUnityEngineUIToggle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IEnumerable`1 Type

+
+
+Type_SystemCollectionsGenericIEnumerableVRCSDKBaseVRC_EventHandlerVrcEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IList`1 Type

+
+
+Type_SystemCollectionsGenericIListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IList`1 Type

+
+
+Type_SystemCollectionsGenericIListSystemReflectionCustomAttributeData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineAnimationsConstraintSource()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineAnimatorClipInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineBoneWeight()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineColor()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineColor32()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineComponent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListSystemSingle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListSystemInt32()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineMaterial()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineParticleSystemParticle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineSprite()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListSystemString()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineUIDropdownOptionData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineUIRectMask2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineUISelectable()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineUIVertex()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineVector2()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineVector3()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListUnityEngineVector4()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

List`1 Type

+
+
+Type_SystemCollectionsGenericListVRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IEnumerator Type

+
+
+Type_SystemCollectionsIEnumerator()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ReadOnlyCollection`1 Type

+
+
+Type_SystemCollectionsObjectModelReadOnlyCollectionSystemTimeZoneInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Collider Type

+
+
+Type_UnityEngineCollider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collider[] Type

+
+
+Type_UnityEngineColliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Collider2D Type

+
+
+Type_UnityEngineCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D[] Type

+
+
+Type_UnityEngineCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Collider2D& Type

+
+
+Type_UnityEngineCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColliderDistance2D Type

+
+
+Type_UnityEngineColliderDistance2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collider& Type

+
+
+Type_UnityEngineColliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision Type

+
+
+Type_UnityEngineCollision()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision[] Type

+
+
+Type_UnityEngineCollisionArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Collision2D Type

+
+
+Type_UnityEngineCollision2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D[] Type

+
+
+Type_UnityEngineCollision2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Collision2D& Type

+
+
+Type_UnityEngineCollision2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionDetectionMode Type

+
+
+Type_UnityEngineCollisionDetectionMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionDetectionMode2D Type

+
+
+Type_UnityEngineCollisionDetectionMode2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision& Type

+
+
+Type_UnityEngineCollisionRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Color Type

+
+
+Type_UnityEngineColor()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Color[] Type

+
+
+Type_UnityEngineColorArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Color32 Type

+
+
+Type_UnityEngineColor32()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Color32[] Type

+
+
+Type_UnityEngineColor32Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Color& Type

+
+
+Type_UnityEngineColorRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorSpace Type

+
+
+Type_UnityEngineColorSpace()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CombineInstance[] Type

+
+
+Type_UnityEngineCombineInstanceArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Compass Type

+
+
+Type_UnityEngineCompass()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Component Type

+
+
+Type_UnityEngineComponent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Component[] Type

+
+
+Type_UnityEngineComponentArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Component& Type

+
+
+Type_UnityEngineComponentRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D Type

+
+
+Type_UnityEngineCompositeCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D[] Type

+
+
+Type_UnityEngineCompositeCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

GenerationType Type

+
+
+Type_UnityEngineCompositeCollider2DGenerationType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GeometryType Type

+
+
+Type_UnityEngineCompositeCollider2DGeometryType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D& Type

+
+
+Type_UnityEngineCompositeCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ComputeBuffer Type

+
+
+Type_UnityEngineComputeBuffer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint Type

+
+
+Type_UnityEngineConfigurableJoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint[] Type

+
+
+Type_UnityEngineConfigurableJointArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ConfigurableJointMotion Type

+
+
+Type_UnityEngineConfigurableJointMotion()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint& Type

+
+
+Type_UnityEngineConfigurableJointRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce Type

+
+
+Type_UnityEngineConstantForce()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce[] Type

+
+
+Type_UnityEngineConstantForceArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ConstantForce2D Type

+
+
+Type_UnityEngineConstantForce2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D[] Type

+
+
+Type_UnityEngineConstantForce2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ConstantForce2D& Type

+
+
+Type_UnityEngineConstantForce2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce& Type

+
+
+Type_UnityEngineConstantForceRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactFilter2D Type

+
+
+Type_UnityEngineContactFilter2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint Type

+
+
+Type_UnityEngineContactPoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint[] Type

+
+
+Type_UnityEngineContactPointArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ContactPoint2D Type

+
+
+Type_UnityEngineContactPoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D[] Type

+
+
+Type_UnityEngineContactPoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ContactPoint2D& Type

+
+
+Type_UnityEngineContactPoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint& Type

+
+
+Type_UnityEngineContactPointRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Coroutine Type

+
+
+Type_UnityEngineCoroutine()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Cubemap Type

+
+
+Type_UnityEngineCubemap()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DateTime Type

+
+
+Type_SystemDateTime()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DateTime[] Type

+
+
+Type_SystemDateTimeArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DateTimeKind Type

+
+
+Type_SystemDateTimeKind()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DateTimeOffset Type

+
+
+Type_SystemDateTimeOffset()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DateTime& Type

+
+
+Type_SystemDateTimeRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DayOfWeek Type

+
+
+Type_SystemDayOfWeek()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Debug Type

+
+
+Type_UnityEngineDebug()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Debug[] Type

+
+
+Type_UnityEngineDebugArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Debug& Type

+
+
+Type_UnityEngineDebugRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Decimal Type

+
+
+Type_SystemDecimal()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DepthTextureMode Type

+
+
+Type_UnityEngineDepthTextureMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DeviceOrientation Type

+
+
+Type_UnityEngineDeviceOrientation()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D Type

+
+
+Type_UnityEngineDistanceJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D[] Type

+
+
+Type_UnityEngineDistanceJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DistanceJoint2D& Type

+
+
+Type_UnityEngineDistanceJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

double Type

+
+
+Type_SystemDouble()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Double[] Type

+
+
+Type_SystemDoubleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Double& Type

+
+
+Type_SystemDoubleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DurationUnit Type

+
+
+Type_UnityEngineDurationUnit()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D Type

+
+
+Type_UnityEngineEdgeCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D[] Type

+
+
+Type_UnityEngineEdgeCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

EdgeCollider2D& Type

+
+
+Type_UnityEngineEdgeCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D Type

+
+
+Type_UnityEngineEffector2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D[] Type

+
+
+Type_UnityEngineEffector2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Effector2D& Type

+
+
+Type_UnityEngineEffector2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EffectorForceMode2D Type

+
+
+Type_UnityEngineEffectorForceMode2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EffectorSelection2D Type

+
+
+Type_UnityEngineEffectorSelection2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Event Type

+
+
+Type_UnityEngineEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AxisEventData Type

+
+
+Type_UnityEngineEventSystemsAxisEventData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BaseEventData Type

+
+
+Type_UnityEngineEventSystemsBaseEventData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PointerEventData Type

+
+
+Type_UnityEngineEventSystemsPointerEventData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityAction Type

+
+
+Type_UnityEngineEventsUnityAction()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityAction`1 Type

+
+
+Type_UnityEngineEventsUnityActionSystemBoolean()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityAction`1 Type

+
+
+Type_UnityEngineEventsUnityActionSystemSingle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityAction`1 Type

+
+
+Type_UnityEngineEventsUnityActionSystemInt32()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityAction`1 Type

+
+
+Type_UnityEngineEventsUnityActionSystemString()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityAction`1 Type

+
+
+Type_UnityEngineEventsUnityActionUnityEngineVector2()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UnityEventCallState Type

+
+
+Type_UnityEngineEventsUnityEventCallState()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Exception Type

+
+
+Type_SystemException()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MuscleHandle Type

+
+
+Type_UnityEngineExperimentalAnimationsMuscleHandle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle[] Type

+
+
+Type_UnityEngineExperimentalAnimationsMuscleHandleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MuscleHandle& Type

+
+
+Type_UnityEngineExperimentalAnimationsMuscleHandleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FFTWindow Type

+
+
+Type_UnityEngineFFTWindow()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint Type

+
+
+Type_UnityEngineFixedJoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint[] Type

+
+
+Type_UnityEngineFixedJointArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint2D Type

+
+
+Type_UnityEngineFixedJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D[] Type

+
+
+Type_UnityEngineFixedJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint2D& Type

+
+
+Type_UnityEngineFixedJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint& Type

+
+
+Type_UnityEngineFixedJointRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Flare Type

+
+
+Type_UnityEngineFlare()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

float Type

+
+
+Type_SystemSingle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Single[] Type

+
+
+Type_SystemSingleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Single& Type

+
+
+Type_SystemSingleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FogMode Type

+
+
+Type_UnityEngineFogMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Font Type

+
+
+Type_UnityEngineFont()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FontStyle Type

+
+
+Type_UnityEngineFontStyle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ForceMode Type

+
+
+Type_UnityEngineForceMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ForceMode2D Type

+
+
+Type_UnityEngineForceMode2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D Type

+
+
+Type_UnityEngineFrictionJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D[] Type

+
+
+Type_UnityEngineFrictionJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FrictionJoint2D& Type

+
+
+Type_UnityEngineFrictionJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FrustumPlanes Type

+
+
+Type_UnityEngineFrustumPlanes()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Func`2 Type

+
+
+Type_SystemFuncSystemReflectionAssemblyNameSystemReflectionAssembly()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Func`4 Type

+
+
+Type_SystemFuncSystemReflectionAssemblySystemStringSystemBooleanSystemType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Func`2 Type

+
+
+Type_SystemFuncUnityEngineUIILayoutElementSystemSingle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

GameObject Type

+
+
+Type_UnityEngineGameObject()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GameObject[] Type

+
+
+Type_UnityEngineGameObjectArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

GameObject& Type

+
+
+Type_UnityEngineGameObjectRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos Type

+
+
+Type_UnityEngineGizmos()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos[] Type

+
+
+Type_UnityEngineGizmosArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Gizmos& Type

+
+
+Type_UnityEngineGizmosRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CompareOptions Type

+
+
+Type_SystemGlobalizationCompareOptions()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CultureInfo Type

+
+
+Type_SystemGlobalizationCultureInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DateTimeStyles Type

+
+
+Type_SystemGlobalizationDateTimeStyles()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

NumberStyles Type

+
+
+Type_SystemGlobalizationNumberStyles()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UnicodeCategory Type

+
+
+Type_SystemGlobalizationUnicodeCategory()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Gradient Type

+
+
+Type_UnityEngineGradient()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Guid Type

+
+
+Type_SystemGuid()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Gyroscope Type

+
+
+Type_UnityEngineGyroscope()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HideFlags Type

+
+
+Type_UnityEngineHideFlags()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint Type

+
+
+Type_UnityEngineHingeJoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint[] Type

+
+
+Type_UnityEngineHingeJointArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint2D Type

+
+
+Type_UnityEngineHingeJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D[] Type

+
+
+Type_UnityEngineHingeJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint2D& Type

+
+
+Type_UnityEngineHingeJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint& Type

+
+
+Type_UnityEngineHingeJointRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalWrapMode Type

+
+
+Type_UnityEngineHorizontalWrapMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanBodyBones Type

+
+
+Type_UnityEngineHumanBodyBones()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone Type

+
+
+Type_UnityEngineHumanBone()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone[] Type

+
+
+Type_UnityEngineHumanBoneArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HumanBone& Type

+
+
+Type_UnityEngineHumanBoneRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription Type

+
+
+Type_UnityEngineHumanDescription()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription[] Type

+
+
+Type_UnityEngineHumanDescriptionArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HumanDescription& Type

+
+
+Type_UnityEngineHumanDescriptionRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit Type

+
+
+Type_UnityEngineHumanLimit()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit[] Type

+
+
+Type_UnityEngineHumanLimitArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HumanLimit& Type

+
+
+Type_UnityEngineHumanLimitRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPartDof Type

+
+
+Type_UnityEngineHumanPartDof()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose Type

+
+
+Type_UnityEngineHumanPose()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose[] Type

+
+
+Type_UnityEngineHumanPoseArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HumanPoseHandler Type

+
+
+Type_UnityEngineHumanPoseHandler()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler[] Type

+
+
+Type_UnityEngineHumanPoseHandlerArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HumanPoseHandler& Type

+
+
+Type_UnityEngineHumanPoseHandlerRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose& Type

+
+
+Type_UnityEngineHumanPoseRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait Type

+
+
+Type_UnityEngineHumanTrait()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait[] Type

+
+
+Type_UnityEngineHumanTraitArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HumanTrait& Type

+
+
+Type_UnityEngineHumanTraitRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

IEnumerable`1 Type

+
+
+Type_IEnumerableT()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

IFormatProvider Type

+
+
+Type_SystemIFormatProvider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ILogger Type

+
+
+Type_UnityEngineILogger()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

IMECompositionMode Type

+
+
+Type_UnityEngineIMECompositionMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Input Type

+
+
+Type_UnityEngineInput()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Input[] Type

+
+
+Type_UnityEngineInputArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Input& Type

+
+
+Type_UnityEngineInputRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

int Type

+
+
+Type_SystemInt32()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int32[] Type

+
+
+Type_SystemInt32Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int32[]& Type

+
+
+Type_SystemInt32ArrayRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

short Type

+
+
+Type_SystemInt16()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int16[] Type

+
+
+Type_SystemInt16Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int16& Type

+
+
+Type_SystemInt16Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

long Type

+
+
+Type_SystemInt64()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int64[] Type

+
+
+Type_SystemInt64Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int64& Type

+
+
+Type_SystemInt64Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Int32& Type

+
+
+Type_SystemInt32Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Joint Type

+
+
+Type_UnityEngineJoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Joint[] Type

+
+
+Type_UnityEngineJointArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Joint2D Type

+
+
+Type_UnityEngineJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D[] Type

+
+
+Type_UnityEngineJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Joint2D& Type

+
+
+Type_UnityEngineJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointAngleLimits2D Type

+
+
+Type_UnityEngineJointAngleLimits2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointDrive Type

+
+
+Type_UnityEngineJointDrive()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointLimits Type

+
+
+Type_UnityEngineJointLimits()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointLimitState2D Type

+
+
+Type_UnityEngineJointLimitState2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointMotor Type

+
+
+Type_UnityEngineJointMotor()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointMotor2D Type

+
+
+Type_UnityEngineJointMotor2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointProjectionMode Type

+
+
+Type_UnityEngineJointProjectionMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Joint& Type

+
+
+Type_UnityEngineJointRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointSpring Type

+
+
+Type_UnityEngineJointSpring()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointSuspension2D Type

+
+
+Type_UnityEngineJointSuspension2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

JointTranslationLimits2D Type

+
+
+Type_UnityEngineJointTranslationLimits2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

KeyCode Type

+
+
+Type_UnityEngineKeyCode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask Type

+
+
+Type_UnityEngineLayerMask()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask[] Type

+
+
+Type_UnityEngineLayerMaskArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LayerMask& Type

+
+
+Type_UnityEngineLayerMaskRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Light Type

+
+
+Type_UnityEngineLight()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Light[] Type

+
+
+Type_UnityEngineLightArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LightBakingOutput Type

+
+
+Type_UnityEngineLightBakingOutput()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Light& Type

+
+
+Type_UnityEngineLightRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightRenderMode Type

+
+
+Type_UnityEngineLightRenderMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightShadowCasterMode Type

+
+
+Type_UnityEngineLightShadowCasterMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightShadows Type

+
+
+Type_UnityEngineLightShadows()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightType Type

+
+
+Type_UnityEngineLightType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineAlignment Type

+
+
+Type_UnityEngineLineAlignment()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer Type

+
+
+Type_UnityEngineLineRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer[] Type

+
+
+Type_UnityEngineLineRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LineRenderer& Type

+
+
+Type_UnityEngineLineRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineTextureMode Type

+
+
+Type_UnityEngineLineTextureMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LocationService Type

+
+
+Type_UnityEngineLocationService()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask Type

+
+
+Type_UnityEngineMatchTargetWeightMask()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask[] Type

+
+
+Type_UnityEngineMatchTargetWeightMaskArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MatchTargetWeightMask& Type

+
+
+Type_UnityEngineMatchTargetWeightMaskRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Material Type

+
+
+Type_UnityEngineMaterial()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Material[] Type

+
+
+Type_UnityEngineMaterialArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MaterialGlobalIlluminationFlags Type

+
+
+Type_UnityEngineMaterialGlobalIlluminationFlags()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock Type

+
+
+Type_UnityEngineMaterialPropertyBlock()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock[] Type

+
+
+Type_UnityEngineMaterialPropertyBlockArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MaterialPropertyBlock& Type

+
+
+Type_UnityEngineMaterialPropertyBlockRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Material& Type

+
+
+Type_UnityEngineMaterialRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Type

+
+
+Type_UnityEngineMathf()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mathf[] Type

+
+
+Type_UnityEngineMathfArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Mathf& Type

+
+
+Type_UnityEngineMathfRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Type

+
+
+Type_UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4[] Type

+
+
+Type_UnityEngineMatrix4x4Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Matrix4x4& Type

+
+
+Type_UnityEngineMatrix4x4Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mesh Type

+
+
+Type_UnityEngineMesh()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mesh[] Type

+
+
+Type_UnityEngineMeshArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MeshCollider Type

+
+
+Type_UnityEngineMeshCollider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider[] Type

+
+
+Type_UnityEngineMeshColliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MeshColliderCookingOptions Type

+
+
+Type_UnityEngineMeshColliderCookingOptions()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider& Type

+
+
+Type_UnityEngineMeshColliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter Type

+
+
+Type_UnityEngineMeshFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter[] Type

+
+
+Type_UnityEngineMeshFilterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MeshFilter& Type

+
+
+Type_UnityEngineMeshFilterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mesh& Type

+
+
+Type_UnityEngineMeshRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer Type

+
+
+Type_UnityEngineMeshRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer[] Type

+
+
+Type_UnityEngineMeshRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MeshRenderer& Type

+
+
+Type_UnityEngineMeshRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshTopology Type

+
+
+Type_UnityEngineMeshTopology()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Motion Type

+
+
+Type_UnityEngineMotion()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Motion[] Type

+
+
+Type_UnityEngineMotionArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Motion& Type

+
+
+Type_UnityEngineMotionRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MotionVectorGenerationMode Type

+
+
+Type_UnityEngineMotionVectorGenerationMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object Type

+
+
+Type_UnityEngineObject()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Object[] Type

+
+
+Type_SystemObjectArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Object& Type

+
+
+Type_SystemObjectRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem Type

+
+
+Type_UnityEngineParticleSystem()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem[] Type

+
+
+Type_UnityEngineParticleSystemArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ParticleSystemAnimationMode Type

+
+
+Type_UnityEngineParticleSystemAnimationMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemAnimationTimeMode Type

+
+
+Type_UnityEngineParticleSystemAnimationTimeMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemAnimationType Type

+
+
+Type_UnityEngineParticleSystemAnimationType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Burst Type

+
+
+Type_UnityEngineParticleSystemBurst()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Burst[] Type

+
+
+Type_UnityEngineParticleSystemBurstArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Burst& Type

+
+
+Type_UnityEngineParticleSystemBurstRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCollisionMode Type

+
+
+Type_UnityEngineParticleSystemCollisionMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule Type

+
+
+Type_UnityEngineParticleSystemCollisionModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule[] Type

+
+
+Type_UnityEngineParticleSystemCollisionModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CollisionModule& Type

+
+
+Type_UnityEngineParticleSystemCollisionModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCollisionQuality Type

+
+
+Type_UnityEngineParticleSystemCollisionQuality()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCollisionType Type

+
+
+Type_UnityEngineParticleSystemCollisionType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule Type

+
+
+Type_UnityEngineParticleSystemColorBySpeedModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule[] Type

+
+
+Type_UnityEngineParticleSystemColorBySpeedModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ColorBySpeedModule& Type

+
+
+Type_UnityEngineParticleSystemColorBySpeedModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule Type

+
+
+Type_UnityEngineParticleSystemColorOverLifetimeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule[] Type

+
+
+Type_UnityEngineParticleSystemColorOverLifetimeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ColorOverLifetimeModule& Type

+
+
+Type_UnityEngineParticleSystemColorOverLifetimeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCullingMode Type

+
+
+Type_UnityEngineParticleSystemCullingMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCurveMode Type

+
+
+Type_UnityEngineParticleSystemCurveMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCustomData Type

+
+
+Type_UnityEngineParticleSystemCustomData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemCustomDataMode Type

+
+
+Type_UnityEngineParticleSystemCustomDataMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule Type

+
+
+Type_UnityEngineParticleSystemCustomDataModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule[] Type

+
+
+Type_UnityEngineParticleSystemCustomDataModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CustomDataModule& Type

+
+
+Type_UnityEngineParticleSystemCustomDataModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule Type

+
+
+Type_UnityEngineParticleSystemEmissionModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule[] Type

+
+
+Type_UnityEngineParticleSystemEmissionModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

EmissionModule& Type

+
+
+Type_UnityEngineParticleSystemEmissionModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams Type

+
+
+Type_UnityEngineParticleSystemEmitParams()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams[] Type

+
+
+Type_UnityEngineParticleSystemEmitParamsArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

EmitParams& Type

+
+
+Type_UnityEngineParticleSystemEmitParamsRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemEmitterVelocityMode Type

+
+
+Type_UnityEngineParticleSystemEmitterVelocityMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule Type

+
+
+Type_UnityEngineParticleSystemExternalForcesModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule[] Type

+
+
+Type_UnityEngineParticleSystemExternalForcesModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ExternalForcesModule& Type

+
+
+Type_UnityEngineParticleSystemExternalForcesModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemForceField Type

+
+
+Type_UnityEngineParticleSystemForceField()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule Type

+
+
+Type_UnityEngineParticleSystemForceOverLifetimeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule[] Type

+
+
+Type_UnityEngineParticleSystemForceOverLifetimeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ForceOverLifetimeModule& Type

+
+
+Type_UnityEngineParticleSystemForceOverLifetimeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemGameObjectFilter Type

+
+
+Type_UnityEngineParticleSystemGameObjectFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemGradientMode Type

+
+
+Type_UnityEngineParticleSystemGradientMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemInheritVelocityMode Type

+
+
+Type_UnityEngineParticleSystemInheritVelocityMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule Type

+
+
+Type_UnityEngineParticleSystemInheritVelocityModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule[] Type

+
+
+Type_UnityEngineParticleSystemInheritVelocityModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

InheritVelocityModule& Type

+
+
+Type_UnityEngineParticleSystemInheritVelocityModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule Type

+
+
+Type_UnityEngineParticleSystemLightsModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule[] Type

+
+
+Type_UnityEngineParticleSystemLightsModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LightsModule& Type

+
+
+Type_UnityEngineParticleSystemLightsModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule Type

+
+
+Type_UnityEngineParticleSystemLimitVelocityOverLifetimeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule[] Type

+
+
+Type_UnityEngineParticleSystemLimitVelocityOverLifetimeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LimitVelocityOverLifetimeModule& Type

+
+
+Type_UnityEngineParticleSystemLimitVelocityOverLifetimeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MainModule Type

+
+
+Type_UnityEngineParticleSystemMainModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MainModule[] Type

+
+
+Type_UnityEngineParticleSystemMainModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MainModule& Type

+
+
+Type_UnityEngineParticleSystemMainModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemMeshShapeType Type

+
+
+Type_UnityEngineParticleSystemMeshShapeType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve Type

+
+
+Type_UnityEngineParticleSystemMinMaxCurve()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve[] Type

+
+
+Type_UnityEngineParticleSystemMinMaxCurveArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MinMaxCurve& Type

+
+
+Type_UnityEngineParticleSystemMinMaxCurveRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient Type

+
+
+Type_UnityEngineParticleSystemMinMaxGradient()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient[] Type

+
+
+Type_UnityEngineParticleSystemMinMaxGradientArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MinMaxGradient& Type

+
+
+Type_UnityEngineParticleSystemMinMaxGradientRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule Type

+
+
+Type_UnityEngineParticleSystemNoiseModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule[] Type

+
+
+Type_UnityEngineParticleSystemNoiseModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

NoiseModule& Type

+
+
+Type_UnityEngineParticleSystemNoiseModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemNoiseQuality Type

+
+
+Type_UnityEngineParticleSystemNoiseQuality()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemOverlapAction Type

+
+
+Type_UnityEngineParticleSystemOverlapAction()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Particle Type

+
+
+Type_UnityEngineParticleSystemParticle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Particle[] Type

+
+
+Type_UnityEngineParticleSystemParticleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Particle& Type

+
+
+Type_UnityEngineParticleSystemParticleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem& Type

+
+
+Type_UnityEngineParticleSystemRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemRingBufferMode Type

+
+
+Type_UnityEngineParticleSystemRingBufferMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule Type

+
+
+Type_UnityEngineParticleSystemRotationBySpeedModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule[] Type

+
+
+Type_UnityEngineParticleSystemRotationBySpeedModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RotationBySpeedModule& Type

+
+
+Type_UnityEngineParticleSystemRotationBySpeedModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule Type

+
+
+Type_UnityEngineParticleSystemRotationOverLifetimeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule[] Type

+
+
+Type_UnityEngineParticleSystemRotationOverLifetimeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RotationOverLifetimeModule& Type

+
+
+Type_UnityEngineParticleSystemRotationOverLifetimeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemScalingMode Type

+
+
+Type_UnityEngineParticleSystemScalingMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule Type

+
+
+Type_UnityEngineParticleSystemShapeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule[] Type

+
+
+Type_UnityEngineParticleSystemShapeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ShapeModule& Type

+
+
+Type_UnityEngineParticleSystemShapeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemShapeMultiModeValue Type

+
+
+Type_UnityEngineParticleSystemShapeMultiModeValue()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemShapeTextureChannel Type

+
+
+Type_UnityEngineParticleSystemShapeTextureChannel()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemShapeType Type

+
+
+Type_UnityEngineParticleSystemShapeType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemSimulationSpace Type

+
+
+Type_UnityEngineParticleSystemSimulationSpace()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule Type

+
+
+Type_UnityEngineParticleSystemSizeBySpeedModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule[] Type

+
+
+Type_UnityEngineParticleSystemSizeBySpeedModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SizeBySpeedModule& Type

+
+
+Type_UnityEngineParticleSystemSizeBySpeedModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule Type

+
+
+Type_UnityEngineParticleSystemSizeOverLifetimeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule[] Type

+
+
+Type_UnityEngineParticleSystemSizeOverLifetimeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SizeOverLifetimeModule& Type

+
+
+Type_UnityEngineParticleSystemSizeOverLifetimeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemStopAction Type

+
+
+Type_UnityEngineParticleSystemStopAction()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemStopBehavior Type

+
+
+Type_UnityEngineParticleSystemStopBehavior()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemSubEmitterProperties Type

+
+
+Type_UnityEngineParticleSystemSubEmitterProperties()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule Type

+
+
+Type_UnityEngineParticleSystemSubEmittersModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule[] Type

+
+
+Type_UnityEngineParticleSystemSubEmittersModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SubEmittersModule& Type

+
+
+Type_UnityEngineParticleSystemSubEmittersModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemSubEmitterType Type

+
+
+Type_UnityEngineParticleSystemSubEmitterType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule Type

+
+
+Type_UnityEngineParticleSystemTextureSheetAnimationModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule[] Type

+
+
+Type_UnityEngineParticleSystemTextureSheetAnimationModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TextureSheetAnimationModule& Type

+
+
+Type_UnityEngineParticleSystemTextureSheetAnimationModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemTrailMode Type

+
+
+Type_UnityEngineParticleSystemTrailMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule Type

+
+
+Type_UnityEngineParticleSystemTrailModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule[] Type

+
+
+Type_UnityEngineParticleSystemTrailModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TrailModule& Type

+
+
+Type_UnityEngineParticleSystemTrailModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystemTrailTextureMode Type

+
+
+Type_UnityEngineParticleSystemTrailTextureMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule Type

+
+
+Type_UnityEngineParticleSystemTriggerModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule[] Type

+
+
+Type_UnityEngineParticleSystemTriggerModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TriggerModule& Type

+
+
+Type_UnityEngineParticleSystemTriggerModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule Type

+
+
+Type_UnityEngineParticleSystemVelocityOverLifetimeModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule[] Type

+
+
+Type_UnityEngineParticleSystemVelocityOverLifetimeModuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

VelocityOverLifetimeModule& Type

+
+
+Type_UnityEngineParticleSystemVelocityOverLifetimeModuleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial Type

+
+
+Type_UnityEnginePhysicMaterial()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial[] Type

+
+
+Type_UnityEnginePhysicMaterialArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PhysicMaterialCombine Type

+
+
+Type_UnityEnginePhysicMaterialCombine()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial& Type

+
+
+Type_UnityEnginePhysicMaterialRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics Type

+
+
+Type_UnityEnginePhysics()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics[] Type

+
+
+Type_UnityEnginePhysicsArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Physics2D Type

+
+
+Type_UnityEnginePhysics2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D[] Type

+
+
+Type_UnityEnginePhysics2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Physics2D& Type

+
+
+Type_UnityEnginePhysics2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsJobOptions2D Type

+
+
+Type_UnityEnginePhysicsJobOptions2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D Type

+
+
+Type_UnityEnginePhysicsMaterial2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D[] Type

+
+
+Type_UnityEnginePhysicsMaterial2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PhysicsMaterial2D& Type

+
+
+Type_UnityEnginePhysicsMaterial2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics& Type

+
+
+Type_UnityEnginePhysicsRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsScene Type

+
+
+Type_UnityEnginePhysicsScene()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsScene2D Type

+
+
+Type_UnityEnginePhysicsScene2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Plane Type

+
+
+Type_UnityEnginePlane()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D Type

+
+
+Type_UnityEnginePlatformEffector2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D[] Type

+
+
+Type_UnityEnginePlatformEffector2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PlatformEffector2D& Type

+
+
+Type_UnityEnginePlatformEffector2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PlayableGraph Type

+
+
+Type_UnityEnginePlayablesPlayableGraph()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PlayMode Type

+
+
+Type_UnityEnginePlayMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D Type

+
+
+Type_UnityEnginePointEffector2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D[] Type

+
+
+Type_UnityEnginePointEffector2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PointEffector2D& Type

+
+
+Type_UnityEnginePointEffector2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D Type

+
+
+Type_UnityEnginePolygonCollider2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D[] Type

+
+
+Type_UnityEnginePolygonCollider2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PolygonCollider2D& Type

+
+
+Type_UnityEnginePolygonCollider2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PrimitiveType Type

+
+
+Type_UnityEnginePrimitiveType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings Type

+
+
+Type_UnityEngineQualitySettings()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings[] Type

+
+
+Type_UnityEngineQualitySettingsArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

QualitySettings& Type

+
+
+Type_UnityEngineQualitySettingsRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Type

+
+
+Type_UnityEngineQuaternion()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion[] Type

+
+
+Type_UnityEngineQuaternionArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Quaternion& Type

+
+
+Type_UnityEngineQuaternionRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

QueryTriggerInteraction Type

+
+
+Type_UnityEngineQueryTriggerInteraction()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

QueueMode Type

+
+
+Type_UnityEngineQueueMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Random Type

+
+
+Type_UnityEngineRandom()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Random[] Type

+
+
+Type_UnityEngineRandomArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Random& Type

+
+
+Type_UnityEngineRandomRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

State Type

+
+
+Type_UnityEngineRandomState()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Ray Type

+
+
+Type_UnityEngineRay()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Ray[] Type

+
+
+Type_UnityEngineRayArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit Type

+
+
+Type_UnityEngineRaycastHit()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit[] Type

+
+
+Type_UnityEngineRaycastHitArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit2D Type

+
+
+Type_UnityEngineRaycastHit2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D[] Type

+
+
+Type_UnityEngineRaycastHit2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit2D& Type

+
+
+Type_UnityEngineRaycastHit2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit& Type

+
+
+Type_UnityEngineRaycastHitRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Ray& Type

+
+
+Type_UnityEngineRayRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rect Type

+
+
+Type_UnityEngineRect()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectOffset Type

+
+
+Type_UnityEngineRectOffset()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform Type

+
+
+Type_UnityEngineRectTransform()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform[] Type

+
+
+Type_UnityEngineRectTransformArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Axis Type

+
+
+Type_UnityEngineRectTransformAxis()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Edge Type

+
+
+Type_UnityEngineRectTransformEdge()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ReapplyDrivenProperties Type

+
+
+Type_UnityEngineRectTransformReapplyDrivenProperties()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform& Type

+
+
+Type_UnityEngineRectTransformRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Assembly Type

+
+
+Type_SystemReflectionAssembly()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Binder Type

+
+
+Type_SystemReflectionBinder()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BindingFlags Type

+
+
+Type_SystemReflectionBindingFlags()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CallingConventions Type

+
+
+Type_SystemReflectionCallingConventions()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ConstructorInfo Type

+
+
+Type_SystemReflectionConstructorInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ConstructorInfo[] Type

+
+
+Type_SystemReflectionConstructorInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

EventInfo Type

+
+
+Type_SystemReflectionEventInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

EventInfo[] Type

+
+
+Type_SystemReflectionEventInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FieldInfo Type

+
+
+Type_SystemReflectionFieldInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FieldInfo[] Type

+
+
+Type_SystemReflectionFieldInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

GenericParameterAttributes Type

+
+
+Type_SystemReflectionGenericParameterAttributes()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

InterfaceMapping Type

+
+
+Type_SystemReflectionInterfaceMapping()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MemberFilter Type

+
+
+Type_SystemReflectionMemberFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MemberInfo[] Type

+
+
+Type_SystemReflectionMemberInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MemberTypes Type

+
+
+Type_SystemReflectionMemberTypes()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MethodBase Type

+
+
+Type_SystemReflectionMethodBase()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MethodInfo Type

+
+
+Type_SystemReflectionMethodInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MethodInfo[] Type

+
+
+Type_SystemReflectionMethodInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Module Type

+
+
+Type_SystemReflectionModule()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ParameterModifier[] Type

+
+
+Type_SystemReflectionParameterModifierArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PropertyInfo Type

+
+
+Type_SystemReflectionPropertyInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PropertyInfo[] Type

+
+
+Type_SystemReflectionPropertyInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TypeAttributes Type

+
+
+Type_SystemReflectionTypeAttributes()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TypeFilter Type

+
+
+Type_SystemReflectionTypeFilter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RelativeJoint2D Type

+
+
+Type_UnityEngineRelativeJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D[] Type

+
+
+Type_UnityEngineRelativeJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RelativeJoint2D& Type

+
+
+Type_UnityEngineRelativeJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderBuffer Type

+
+
+Type_UnityEngineRenderBuffer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderBuffer[] Type

+
+
+Type_UnityEngineRenderBufferArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Renderer Type

+
+
+Type_UnityEngineRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Renderer[] Type

+
+
+Type_UnityEngineRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Renderer& Type

+
+
+Type_UnityEngineRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AmbientMode Type

+
+
+Type_UnityEngineRenderingAmbientMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CameraEvent Type

+
+
+Type_UnityEngineRenderingCameraEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CommandBuffer Type

+
+
+Type_UnityEngineRenderingCommandBuffer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CommandBuffer[] Type

+
+
+Type_UnityEngineRenderingCommandBufferArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ComputeQueueType Type

+
+
+Type_UnityEngineRenderingComputeQueueType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DefaultReflectionMode Type

+
+
+Type_UnityEngineRenderingDefaultReflectionMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

IndexFormat Type

+
+
+Type_UnityEngineRenderingIndexFormat()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightEvent Type

+
+
+Type_UnityEngineRenderingLightEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightProbeUsage Type

+
+
+Type_UnityEngineRenderingLightProbeUsage()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightShadowResolution Type

+
+
+Type_UnityEngineRenderingLightShadowResolution()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OpaqueSortMode Type

+
+
+Type_UnityEngineRenderingOpaqueSortMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderingPath Type

+
+
+Type_UnityEngineRenderingPath()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ReflectionProbeUsage Type

+
+
+Type_UnityEngineRenderingReflectionProbeUsage()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShadowCastingMode Type

+
+
+Type_UnityEngineRenderingShadowCastingMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShadowMapPass Type

+
+
+Type_UnityEngineRenderingShadowMapPass()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SphericalHarmonicsL2 Type

+
+
+Type_UnityEngineRenderingSphericalHarmonicsL2()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SphericalHarmonicsL2[] Type

+
+
+Type_UnityEngineRenderingSphericalHarmonicsL2Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UVChannelFlags Type

+
+
+Type_UnityEngineRenderingUVChannelFlags()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderMode Type

+
+
+Type_UnityEngineRenderMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings Type

+
+
+Type_UnityEngineRenderSettings()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings[] Type

+
+
+Type_UnityEngineRenderSettingsArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RenderSettings& Type

+
+
+Type_UnityEngineRenderSettingsRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RenderTexture Type

+
+
+Type_UnityEngineRenderTexture()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody Type

+
+
+Type_UnityEngineRigidbody()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody[] Type

+
+
+Type_UnityEngineRigidbodyArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody2D Type

+
+
+Type_UnityEngineRigidbody2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D[] Type

+
+
+Type_UnityEngineRigidbody2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody2D& Type

+
+
+Type_UnityEngineRigidbody2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RigidbodyConstraints Type

+
+
+Type_UnityEngineRigidbodyConstraints()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RigidbodyConstraints2D Type

+
+
+Type_UnityEngineRigidbodyConstraints2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RigidbodyInterpolation Type

+
+
+Type_UnityEngineRigidbodyInterpolation()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RigidbodyInterpolation2D Type

+
+
+Type_UnityEngineRigidbodyInterpolation2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody& Type

+
+
+Type_UnityEngineRigidbodyRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RigidbodySleepMode2D Type

+
+
+Type_UnityEngineRigidbodySleepMode2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RigidbodyType2D Type

+
+
+Type_UnityEngineRigidbodyType2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationDriveMode Type

+
+
+Type_UnityEngineRotationDriveMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController Type

+
+
+Type_UnityEngineRuntimeAnimatorController()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController[] Type

+
+
+Type_UnityEngineRuntimeAnimatorControllerArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RuntimeAnimatorController& Type

+
+
+Type_UnityEngineRuntimeAnimatorControllerRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

StructLayoutAttribute Type

+
+
+Type_SystemRuntimeInteropServicesStructLayoutAttribute()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RuntimeTypeHandle Type

+
+
+Type_SystemRuntimeTypeHandle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

sbyte Type

+
+
+Type_SystemSByte()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SByte[] Type

+
+
+Type_SystemSByteArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SByte& Type

+
+
+Type_SystemSByteRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Scene Type

+
+
+Type_UnityEngineSceneManagementScene()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SendMessageOptions Type

+
+
+Type_UnityEngineSendMessageOptions()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Shader Type

+
+
+Type_UnityEngineShader()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShadowmaskMode Type

+
+
+Type_UnityEngineShadowmaskMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShadowProjection Type

+
+
+Type_UnityEngineShadowProjection()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShadowQuality Type

+
+
+Type_UnityEngineShadowQuality()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShadowResolution Type

+
+
+Type_UnityEngineShadowResolution()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone Type

+
+
+Type_UnityEngineSkeletonBone()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone[] Type

+
+
+Type_UnityEngineSkeletonBoneArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SkeletonBone& Type

+
+
+Type_UnityEngineSkeletonBoneRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer Type

+
+
+Type_UnityEngineSkinnedMeshRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer[] Type

+
+
+Type_UnityEngineSkinnedMeshRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SkinnedMeshRenderer& Type

+
+
+Type_UnityEngineSkinnedMeshRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkinQuality Type

+
+
+Type_UnityEngineSkinQuality()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D Type

+
+
+Type_UnityEngineSliderJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D[] Type

+
+
+Type_UnityEngineSliderJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SliderJoint2D& Type

+
+
+Type_UnityEngineSliderJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SoftJointLimit Type

+
+
+Type_UnityEngineSoftJointLimit()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SoftJointLimitSpring Type

+
+
+Type_UnityEngineSoftJointLimitSpring()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Space Type

+
+
+Type_UnityEngineSpace()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider Type

+
+
+Type_UnityEngineSphereCollider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider[] Type

+
+
+Type_UnityEngineSphereColliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SphereCollider& Type

+
+
+Type_UnityEngineSphereColliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint Type

+
+
+Type_UnityEngineSpringJoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint[] Type

+
+
+Type_UnityEngineSpringJointArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SpringJoint& Type

+
+
+Type_UnityEngineSpringJointRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Sprite Type

+
+
+Type_UnityEngineSprite()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteDrawMode Type

+
+
+Type_UnityEngineSpriteDrawMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteMaskInteraction Type

+
+
+Type_UnityEngineSpriteMaskInteraction()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer Type

+
+
+Type_UnityEngineSpriteRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer[] Type

+
+
+Type_UnityEngineSpriteRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SpriteRenderer& Type

+
+
+Type_UnityEngineSpriteRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteSortPoint Type

+
+
+Type_UnityEngineSpriteSortPoint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteTileMode Type

+
+
+Type_UnityEngineSpriteTileMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

StateMachineBehaviour[] Type

+
+
+Type_UnityEngineStateMachineBehaviourArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

StereoTargetEyeMask Type

+
+
+Type_UnityEngineStereoTargetEyeMask()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

String Type

+
+
+Type_SystemString()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

String[] Type

+
+
+Type_SystemStringArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

StringComparison Type

+
+
+Type_SystemStringComparison()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

String& Type

+
+
+Type_SystemStringRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

StringSplitOptions Type

+
+
+Type_SystemStringSplitOptions()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SurfaceEffector2D Type

+
+
+Type_UnityEngineSurfaceEffector2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D[] Type

+
+
+Type_UnityEngineSurfaceEffector2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SurfaceEffector2D& Type

+
+
+Type_UnityEngineSurfaceEffector2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D Type

+
+
+Type_UnityEngineTargetJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D[] Type

+
+
+Type_UnityEngineTargetJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TargetJoint2D& Type

+
+
+Type_UnityEngineTargetJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextAnchor Type

+
+
+Type_UnityEngineTextAnchor()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset Type

+
+
+Type_UnityEngineTextAsset()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset[] Type

+
+
+Type_UnityEngineTextAssetArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TextAsset& Type

+
+
+Type_UnityEngineTextAssetRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextGenerationSettings Type

+
+
+Type_UnityEngineTextGenerationSettings()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextGenerator Type

+
+
+Type_UnityEngineTextGenerator()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

NormalizationForm Type

+
+
+Type_SystemTextNormalizationForm()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Texture Type

+
+
+Type_UnityEngineTexture()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Texture2D Type

+
+
+Type_UnityEngineTexture2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Time Type

+
+
+Type_UnityEngineTime()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Time[] Type

+
+
+Type_UnityEngineTimeArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Time& Type

+
+
+Type_UnityEngineTimeRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TimeSpan Type

+
+
+Type_SystemTimeSpan()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TimeSpan[] Type

+
+
+Type_SystemTimeSpanArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo Type

+
+
+Type_SystemTimeZoneInfo()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo[] Type

+
+
+Type_SystemTimeZoneInfoArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AdjustmentRule[] Type

+
+
+Type_SystemTimeZoneInfoAdjustmentRuleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TimeZoneInfo& Type

+
+
+Type_SystemTimeZoneInfoRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Touch Type

+
+
+Type_UnityEngineTouch()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Touch[] Type

+
+
+Type_UnityEngineTouchArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TouchScreenKeyboard Type

+
+
+Type_UnityEngineTouchScreenKeyboard()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TouchScreenKeyboardType Type

+
+
+Type_UnityEngineTouchScreenKeyboardType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer Type

+
+
+Type_UnityEngineTrailRenderer()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer[] Type

+
+
+Type_UnityEngineTrailRendererArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TrailRenderer& Type

+
+
+Type_UnityEngineTrailRendererRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Transform Type

+
+
+Type_UnityEngineTransform()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Transform[] Type

+
+
+Type_UnityEngineTransformArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Transform& Type

+
+
+Type_UnityEngineTransformRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TransparencySortMode Type

+
+
+Type_UnityEngineTransparencySortMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Type Type

+
+
+Type_SystemType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Type[] Type

+
+
+Type_SystemTypeArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

TypeCode Type

+
+
+Type_SystemTypeCode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Type& Type

+
+
+Type_SystemTypeRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UdonBehaviour Type

+
+
+Type_VRCUdonCommonInterfacesIUdonEventReceiver()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers Type

+
+
+Type_UnityEngineUIAnimationTriggers()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers[] Type

+
+
+Type_UnityEngineUIAnimationTriggersArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AnimationTriggers& Type

+
+
+Type_UnityEngineUIAnimationTriggersRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter Type

+
+
+Type_UnityEngineUIAspectRatioFitter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter[] Type

+
+
+Type_UnityEngineUIAspectRatioFitterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

AspectMode Type

+
+
+Type_UnityEngineUIAspectRatioFitterAspectMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter& Type

+
+
+Type_UnityEngineUIAspectRatioFitterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect Type

+
+
+Type_UnityEngineUIBaseMeshEffect()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect[] Type

+
+
+Type_UnityEngineUIBaseMeshEffectArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BaseMeshEffect& Type

+
+
+Type_UnityEngineUIBaseMeshEffectRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Button Type

+
+
+Type_UnityEngineUIButton()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Button[] Type

+
+
+Type_UnityEngineUIButtonArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ButtonClickedEvent Type

+
+
+Type_UnityEngineUIButtonButtonClickedEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ButtonClickedEvent[] Type

+
+
+Type_UnityEngineUIButtonButtonClickedEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ButtonClickedEvent& Type

+
+
+Type_UnityEngineUIButtonButtonClickedEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Button& Type

+
+
+Type_UnityEngineUIButtonRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler Type

+
+
+Type_UnityEngineUICanvasScaler()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler[] Type

+
+
+Type_UnityEngineUICanvasScalerArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CanvasScaler& Type

+
+
+Type_UnityEngineUICanvasScalerRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScaleMode Type

+
+
+Type_UnityEngineUICanvasScalerScaleMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScreenMatchMode Type

+
+
+Type_UnityEngineUICanvasScalerScreenMatchMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Unit Type

+
+
+Type_UnityEngineUICanvasScalerUnit()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CanvasUpdate Type

+
+
+Type_UnityEngineUICanvasUpdate()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock Type

+
+
+Type_UnityEngineUIColorBlock()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock[] Type

+
+
+Type_UnityEngineUIColorBlockArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ColorBlock& Type

+
+
+Type_UnityEngineUIColorBlockRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter Type

+
+
+Type_UnityEngineUIContentSizeFitter()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter[] Type

+
+
+Type_UnityEngineUIContentSizeFitterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FitMode Type

+
+
+Type_UnityEngineUIContentSizeFitterFitMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter& Type

+
+
+Type_UnityEngineUIContentSizeFitterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Resources Type

+
+
+Type_UnityEngineUIDefaultControlsResources()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Resources[] Type

+
+
+Type_UnityEngineUIDefaultControlsResourcesArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Resources& Type

+
+
+Type_UnityEngineUIDefaultControlsResourcesRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ +
+

Dropdown[] Type

+
+
+Type_UnityEngineUIDropdownArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+ +
+

DropdownEvent[] Type

+
+
+Type_UnityEngineUIDropdownDropdownEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

DropdownEvent& Type

+
+
+Type_UnityEngineUIDropdownDropdownEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionData Type

+
+
+Type_UnityEngineUIDropdownOptionData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionData[] Type

+
+
+Type_UnityEngineUIDropdownOptionDataArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

OptionDataList Type

+
+
+Type_UnityEngineUIDropdownOptionDataList()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList[] Type

+
+
+Type_UnityEngineUIDropdownOptionDataListArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

OptionDataList& Type

+
+
+Type_UnityEngineUIDropdownOptionDataListRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionData& Type

+
+
+Type_UnityEngineUIDropdownOptionDataRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Dropdown& Type

+
+
+Type_UnityEngineUIDropdownRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FontData Type

+
+
+Type_UnityEngineUIFontData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FontData[] Type

+
+
+Type_UnityEngineUIFontDataArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FontData& Type

+
+
+Type_UnityEngineUIFontDataRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Type

+
+
+Type_UnityEngineUIGraphic()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Graphic[] Type

+
+
+Type_UnityEngineUIGraphicArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

GraphicRaycaster Type

+
+
+Type_UnityEngineUIGraphicRaycaster()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster[] Type

+
+
+Type_UnityEngineUIGraphicRaycasterArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

BlockingObjects Type

+
+
+Type_UnityEngineUIGraphicRaycasterBlockingObjects()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster& Type

+
+
+Type_UnityEngineUIGraphicRaycasterRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Graphic& Type

+
+
+Type_UnityEngineUIGraphicRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup Type

+
+
+Type_UnityEngineUIGridLayoutGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup[] Type

+
+
+Type_UnityEngineUIGridLayoutGroupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Axis Type

+
+
+Type_UnityEngineUIGridLayoutGroupAxis()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Constraint Type

+
+
+Type_UnityEngineUIGridLayoutGroupConstraint()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Corner Type

+
+
+Type_UnityEngineUIGridLayoutGroupCorner()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup& Type

+
+
+Type_UnityEngineUIGridLayoutGroupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup Type

+
+
+Type_UnityEngineUIHorizontalLayoutGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup[] Type

+
+
+Type_UnityEngineUIHorizontalLayoutGroupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HorizontalLayoutGroup& Type

+
+
+Type_UnityEngineUIHorizontalLayoutGroupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup Type

+
+
+Type_UnityEngineUIHorizontalOrVerticalLayoutGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup[] Type

+
+
+Type_UnityEngineUIHorizontalOrVerticalLayoutGroupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

HorizontalOrVerticalLayoutGroup& Type

+
+
+Type_UnityEngineUIHorizontalOrVerticalLayoutGroupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

IClippable Type

+
+
+Type_UnityEngineUIIClippable()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ILayoutElement& Type

+
+
+Type_UnityEngineUIILayoutElementRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image Type

+
+
+Type_UnityEngineUIImage()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image[] Type

+
+
+Type_UnityEngineUIImageArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

FillMethod Type

+
+
+Type_UnityEngineUIImageFillMethod()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image& Type

+
+
+Type_UnityEngineUIImageRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Type Type

+
+
+Type_UnityEngineUIImageType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputField Type

+
+
+Type_UnityEngineUIInputField()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputField[] Type

+
+
+Type_UnityEngineUIInputFieldArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CharacterValidation Type

+
+
+Type_UnityEngineUIInputFieldCharacterValidation()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContentType Type

+
+
+Type_UnityEngineUIInputFieldContentType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputType Type

+
+
+Type_UnityEngineUIInputFieldInputType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineType Type

+
+
+Type_UnityEngineUIInputFieldLineType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OnChangeEvent Type

+
+
+Type_UnityEngineUIInputFieldOnChangeEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OnChangeEvent[] Type

+
+
+Type_UnityEngineUIInputFieldOnChangeEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

OnChangeEvent& Type

+
+
+Type_UnityEngineUIInputFieldOnChangeEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OnValidateInput Type

+
+
+Type_UnityEngineUIInputFieldOnValidateInput()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputField& Type

+
+
+Type_UnityEngineUIInputFieldRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubmitEvent Type

+
+
+Type_UnityEngineUIInputFieldSubmitEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubmitEvent[] Type

+
+
+Type_UnityEngineUIInputFieldSubmitEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SubmitEvent& Type

+
+
+Type_UnityEngineUIInputFieldSubmitEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement Type

+
+
+Type_UnityEngineUILayoutElement()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement[] Type

+
+
+Type_UnityEngineUILayoutElementArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LayoutElement& Type

+
+
+Type_UnityEngineUILayoutElementRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup Type

+
+
+Type_UnityEngineUILayoutGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup[] Type

+
+
+Type_UnityEngineUILayoutGroupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LayoutGroup& Type

+
+
+Type_UnityEngineUILayoutGroupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder Type

+
+
+Type_UnityEngineUILayoutRebuilder()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder[] Type

+
+
+Type_UnityEngineUILayoutRebuilderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

LayoutRebuilder& Type

+
+
+Type_UnityEngineUILayoutRebuilderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mask Type

+
+
+Type_UnityEngineUIMask()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mask[] Type

+
+
+Type_UnityEngineUIMaskArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MaskableGraphic Type

+
+
+Type_UnityEngineUIMaskableGraphic()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic[] Type

+
+
+Type_UnityEngineUIMaskableGraphicArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

CullStateChangedEvent Type

+
+
+Type_UnityEngineUIMaskableGraphicCullStateChangedEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic& Type

+
+
+Type_UnityEngineUIMaskableGraphicRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mask& Type

+
+
+Type_UnityEngineUIMaskRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities Type

+
+
+Type_UnityEngineUIMaskUtilities()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities[] Type

+
+
+Type_UnityEngineUIMaskUtilitiesArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MaskUtilities& Type

+
+
+Type_UnityEngineUIMaskUtilitiesRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+ +
+

Navigation[] Type

+
+
+Type_UnityEngineUINavigationArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Mode Type

+
+
+Type_UnityEngineUINavigationMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Navigation& Type

+
+
+Type_UnityEngineUINavigationRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

uint Type

+
+
+Type_SystemUInt32()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UInt32[] Type

+
+
+Type_SystemUInt32Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ushort Type

+
+
+Type_SystemUInt16()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UInt16[] Type

+
+
+Type_SystemUInt16Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UInt16& Type

+
+
+Type_SystemUInt16Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ulong Type

+
+
+Type_SystemUInt64()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UInt64[] Type

+
+
+Type_SystemUInt64Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UInt64& Type

+
+
+Type_SystemUInt64Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

UInt32& Type

+
+
+Type_SystemUInt32Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Outline Type

+
+
+Type_UnityEngineUIOutline()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Outline[] Type

+
+
+Type_UnityEngineUIOutlineArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Outline& Type

+
+
+Type_UnityEngineUIOutlineRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 Type

+
+
+Type_UnityEngineUIPositionAsUV1()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1[] Type

+
+
+Type_UnityEngineUIPositionAsUV1Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

PositionAsUV1& Type

+
+
+Type_UnityEngineUIPositionAsUV1Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Type

+
+
+Type_UnityEngineUIRawImage()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RawImage[] Type

+
+
+Type_UnityEngineUIRawImageArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RawImage& Type

+
+
+Type_UnityEngineUIRawImageRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D Type

+
+
+Type_UnityEngineUIRectMask2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D[] Type

+
+
+Type_UnityEngineUIRectMask2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

RectMask2D& Type

+
+
+Type_UnityEngineUIRectMask2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar Type

+
+
+Type_UnityEngineUIScrollbar()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar[] Type

+
+
+Type_UnityEngineUIScrollbarArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Direction Type

+
+
+Type_UnityEngineUIScrollbarDirection()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar& Type

+
+
+Type_UnityEngineUIScrollbarRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollEvent Type

+
+
+Type_UnityEngineUIScrollbarScrollEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollEvent[] Type

+
+
+Type_UnityEngineUIScrollbarScrollEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ScrollEvent& Type

+
+
+Type_UnityEngineUIScrollbarScrollEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect Type

+
+
+Type_UnityEngineUIScrollRect()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect[] Type

+
+
+Type_UnityEngineUIScrollRectArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

MovementType Type

+
+
+Type_UnityEngineUIScrollRectMovementType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect& Type

+
+
+Type_UnityEngineUIScrollRectRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollbarVisibility Type

+
+
+Type_UnityEngineUIScrollRectScrollbarVisibility()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRectEvent Type

+
+
+Type_UnityEngineUIScrollRectScrollRectEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRectEvent[] Type

+
+
+Type_UnityEngineUIScrollRectScrollRectEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ScrollRectEvent& Type

+
+
+Type_UnityEngineUIScrollRectScrollRectEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Selectable Type

+
+
+Type_UnityEngineUISelectable()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Selectable[] Type

+
+
+Type_UnityEngineUISelectableArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Selectable& Type

+
+
+Type_UnityEngineUISelectableRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Transition Type

+
+
+Type_UnityEngineUISelectableTransition()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Shadow Type

+
+
+Type_UnityEngineUIShadow()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Shadow[] Type

+
+
+Type_UnityEngineUIShadowArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Shadow& Type

+
+
+Type_UnityEngineUIShadowRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Slider Type

+
+
+Type_UnityEngineUISlider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Slider[] Type

+
+
+Type_UnityEngineUISliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Direction Type

+
+
+Type_UnityEngineUISliderDirection()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Slider& Type

+
+
+Type_UnityEngineUISliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SliderEvent Type

+
+
+Type_UnityEngineUISliderSliderEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SliderEvent[] Type

+
+
+Type_UnityEngineUISliderSliderEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SliderEvent& Type

+
+
+Type_UnityEngineUISliderSliderEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState Type

+
+
+Type_UnityEngineUISpriteState()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState[] Type

+
+
+Type_UnityEngineUISpriteStateArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

SpriteState& Type

+
+
+Type_UnityEngineUISpriteStateRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Text Type

+
+
+Type_UnityEngineUIText()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Text[] Type

+
+
+Type_UnityEngineUITextArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Text& Type

+
+
+Type_UnityEngineUITextRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Toggle Type

+
+
+Type_UnityEngineUIToggle()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Toggle[] Type

+
+
+Type_UnityEngineUIToggleArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ToggleGroup Type

+
+
+Type_UnityEngineUIToggleGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup[] Type

+
+
+Type_UnityEngineUIToggleGroupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ToggleGroup& Type

+
+
+Type_UnityEngineUIToggleGroupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Toggle& Type

+
+
+Type_UnityEngineUIToggleRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ToggleEvent Type

+
+
+Type_UnityEngineUIToggleToggleEvent()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ToggleEvent[] Type

+
+
+Type_UnityEngineUIToggleToggleEventArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

ToggleEvent& Type

+
+
+Type_UnityEngineUIToggleToggleEventRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UIVertex Type

+
+
+Type_UnityEngineUIVertex()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UIVertex[] Type

+
+
+Type_UnityEngineUIVertexArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

VertexHelper Type

+
+
+Type_UnityEngineUIVertexHelper()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper[] Type

+
+
+Type_UnityEngineUIVertexHelperArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

VertexHelper& Type

+
+
+Type_UnityEngineUIVertexHelperRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

UIVertex& Type

+
+
+Type_UnityEngineUIVertexRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup Type

+
+
+Type_UnityEngineUIVerticalLayoutGroup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup[] Type

+
+
+Type_UnityEngineUIVerticalLayoutGroupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

VerticalLayoutGroup& Type

+
+
+Type_UnityEngineUIVerticalLayoutGroupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Type

+
+
+Type_UnityEngineVector2()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Vector2[] Type

+
+
+Type_UnityEngineVector2Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Vector2& Type

+
+
+Type_UnityEngineVector2Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Type

+
+
+Type_UnityEngineVector3()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Vector3[] Type

+
+
+Type_UnityEngineVector3Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Vector3[]& Type

+
+
+Type_UnityEngineVector3ArrayRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Vector3& Type

+
+
+Type_UnityEngineVector3Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Type

+
+
+Type_UnityEngineVector4()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Vector4[] Type

+
+
+Type_UnityEngineVector4Array()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

Vector4& Type

+
+
+Type_UnityEngineVector4Ref()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VerticalWrapMode Type

+
+
+Type_UnityEngineVerticalWrapMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VRCAvatarPedestal Type

+
+
+Type_VRCSDK3ComponentsVRCAvatarPedestal()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCAvatarPedestal[] Type

+
+
+Type_VRCSDK3ComponentsVRCAvatarPedestalArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCAvatarPedestal& Type

+
+
+Type_VRCSDK3ComponentsVRCAvatarPedestalRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCMirrorReflection Type

+
+
+Type_VRCSDK3ComponentsVRCMirrorReflection()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCMirrorReflection[] Type

+
+
+Type_VRCSDK3ComponentsVRCMirrorReflectionArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCMirrorReflection& Type

+
+
+Type_VRCSDK3ComponentsVRCMirrorReflectionRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPickup Type

+
+
+Type_VRCSDK3ComponentsVRCPickup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPickup[] Type

+
+
+Type_VRCSDK3ComponentsVRCPickupArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPickup& Type

+
+
+Type_VRCSDK3ComponentsVRCPickupRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPortalMarker Type

+
+
+Type_VRCSDK3ComponentsVRCPortalMarker()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPortalMarker[] Type

+
+
+Type_VRCSDK3ComponentsVRCPortalMarkerArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPortalMarker& Type

+
+
+Type_VRCSDK3ComponentsVRCPortalMarkerRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCStation Type

+
+
+Type_VRCSDK3ComponentsVRCStation()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCStation[] Type

+
+
+Type_VRCSDK3ComponentsVRCStationArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCStation& Type

+
+
+Type_VRCSDK3ComponentsVRCStationRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

InputManager Type

+
+
+Type_VRCSDKBaseInputManager()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

InputManager[] Type

+
+
+Type_VRCSDKBaseInputManagerArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

InputManager& Type

+
+
+Type_VRCSDKBaseInputManagerRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

IVRC_Destructible Type

+
+
+Type_VRCSDKBaseIVRC_Destructible()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

Destination Type

+
+
+Type_VRCSDKBaseRPCDestination()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRC_EventDispatcher Type

+
+
+Type_VRCSDKBaseVRC_EventDispatcher()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRC_EventHandler Type

+
+
+Type_VRCSDKBaseVRC_EventHandler()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VrcBroadcastType Type

+
+
+Type_VRCSDKBaseVRC_EventHandlerVrcBroadcastType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRC_Pickup Type

+
+
+Type_VRCSDKBaseVRC_Pickup()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

PickupHand Type

+
+
+Type_VRCSDKBaseVRC_PickupPickupHand()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

SpawnOrientation Type

+
+
+Type_VRCSDKBaseVRC_SceneDescriptorSpawnOrientation()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCInputMethod Type

+
+
+Type_VRCSDKBaseVRCInputMethod()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCInputSetting Type

+
+
+Type_VRCSDKBaseVRCInputSetting()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPlayerApi Type

+
+
+Type_VRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPlayerApi[] Type

+
+
+Type_VRCSDKBaseVRCPlayerApiArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPlayerApi& Type

+
+
+Type_VRCSDKBaseVRCPlayerApiRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

TrackingData Type

+
+
+Type_VRCSDKBaseVRCPlayerApiTrackingData()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

TrackingData[] Type

+
+
+Type_VRCSDKBaseVRCPlayerApiTrackingDataArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

TrackingData& Type

+
+
+Type_VRCSDKBaseVRCPlayerApiTrackingDataRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

TrackingDataType Type

+
+
+Type_VRCSDKBaseVRCPlayerApiTrackingDataType()
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

WheelCollider Type

+
+
+Type_UnityEngineWheelCollider()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider[] Type

+
+
+Type_UnityEngineWheelColliderArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

WheelCollider& Type

+
+
+Type_UnityEngineWheelColliderRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelFrictionCurve Type

+
+
+Type_UnityEngineWheelFrictionCurve()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelHit& Type

+
+
+Type_UnityEngineWheelHitRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D Type

+
+
+Type_UnityEngineWheelJoint2D()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D[] Type

+
+
+Type_UnityEngineWheelJoint2DArray()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

C# Documentation

+
+
+

WheelJoint2D& Type

+
+
+Type_UnityEngineWheelJoint2DRef()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WrapMode Type

+
+
+Type_UnityEngineWrapMode()
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types/index.html.meta new file mode 100644 index 00000000..ec38a11a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/Types/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3952c2b5679c2394d95b33fe52f96675 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour.meta new file mode 100644 index 00000000..c69dd4b4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d7bb71a5ed5e8f449adcf295e84ea58d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour/index.html new file mode 100644 index 00000000..655487b6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour/index.html @@ -0,0 +1,322 @@ + + + + + + + + + + + + UdonBehaviour — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UdonBehaviour

+

The UdonBehaviour module.

+
+
+
+

UdonBehaviour GetProgramVariable

+
+
+VRCUdonCommonInterfacesIUdonEventReceiver.__GetProgramVariable__SystemString__SystemObject(VRC.Udon.Common.Interfaces.IUdonEventReceiver instanceSystem.String name)
+
+ +

outputs: unnamed (Object)

+

flow: none

+
+
+

UdonBehaviour SendCustomEvent

+
+
+VRCUdonCommonInterfacesIUdonEventReceiver.__SendCustomEvent__SystemString__SystemVoid(VRC.Udon.Common.Interfaces.IUdonEventReceiver instanceSystem.String eventName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

UdonBehaviour SendCustomNetworkEvent

+
+
+VRCUdonCommonInterfacesIUdonEventReceiver.__SendCustomNetworkEvent__VRCUdonCommonInterfacesNetworkEventTarget_SystemString__SystemVoid(VRC.Udon.Common.Interfaces.IUdonEventReceiver instanceVRC.Udon.Common.Interfaces.NetworkEventTarget targetSystem.String eventName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

UdonBehaviour SetProgramVariable

+
+
+VRCUdonCommonInterfacesIUdonEventReceiver.__SetProgramVariable__SystemString_SystemObject__SystemVoid(VRC.Udon.Common.Interfaces.IUdonEventReceiver instanceSystem.String nameSystem.Object value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

UdonBehaviour

+
+
+Variable_VRCUdonCommonInterfacesIUdonEventReceiver(VRC.Udon.Common.Interfaces.IUdonEventReceiver IUdonEventReceiverSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour/index.html.meta new file mode 100644 index 00000000..d79afeb8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UdonBehaviour/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f796e7a2b29007e4780340fd73e02d67 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine.meta new file mode 100644 index 00000000..b2286b34 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 24ab048d312024f438c8d6a1f472552a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh.meta new file mode 100644 index 00000000..aab4c518 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9a48535a55ffab41afdb02e8334bcd3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html new file mode 100644 index 00000000..60159bb7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html @@ -0,0 +1,830 @@ + + + + + + + + + + + + AINavMesh — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMesh

+

The AINavMesh module.

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta new file mode 100644 index 00000000..28b523fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b8c7f288fa316134ea580389a83a518c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent.meta new file mode 100644 index 00000000..95e5b34c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7cc8af3237b53c4ba570ef8c3e3bd71 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html new file mode 100644 index 00000000..501bd4df --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html @@ -0,0 +1,1608 @@ + + + + + + + + + + + + AINavMeshAgent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshAgent

+

The AINavMeshAgent module.

+
+
+ + + +
+

op_Equality

+
+
+UnityEngineAINavMeshAgent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

op_Implicit

+
+
+UnityEngineAINavMeshAgent.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAINavMeshAgent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta new file mode 100644 index 00000000..ce901371 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4697ee4218ea2c34ab7b6a7d300ff9bc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData.meta new file mode 100644 index 00000000..0aed20b4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df89ab2986d5f1e408a9340bdacd22a6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html new file mode 100644 index 00000000..cc297b48 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html @@ -0,0 +1,672 @@ + + + + + + + + + + + + AINavMeshData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshData

+

The AINavMeshData module.

+
+
+
+

op_Equality

+
+
+UnityEngineAINavMeshData.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + +
+

op_Implicit

+
+
+UnityEngineAINavMeshData.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAINavMeshData.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html.meta new file mode 100644 index 00000000..94be33e6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 055a5602e75f69a41957f305f9be7458 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle.meta new file mode 100644 index 00000000..f27b02cc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45c786c57cfd64841bafba89f572a424 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html new file mode 100644 index 00000000..1d745e7d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html @@ -0,0 +1,984 @@ + + + + + + + + + + + + AINavMeshObstacle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshObstacle

+

The AINavMeshObstacle module.

+
+
+
+

op_Equality

+
+
+UnityEngineAINavMeshObstacle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
+

op_Implicit

+
+
+UnityEngineAINavMeshObstacle.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAINavMeshObstacle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html.meta new file mode 100644 index 00000000..f5e631e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9435852b6a1be7f43ae395cc646076d7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath.meta new file mode 100644 index 00000000..81d6e649 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab7a0d31e4f9fd940b0b8462810578a5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html new file mode 100644 index 00000000..9ed33e64 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html @@ -0,0 +1,601 @@ + + + + + + + + + + + + AINavMeshPath — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshPath

+

The AINavMeshPath module.

+
+
+ +
+

ctor

+
+
+UnityEngineAINavMeshPath.__ctor____UnityEngineAINavMeshPath()
+
+ +

outputs: unnamed (NavMeshPath)

+

flow: none

+
+ + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html.meta new file mode 100644 index 00000000..345757d8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 34b4442cf5cd1124ca04b5add565ceec +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink.meta new file mode 100644 index 00000000..16ddd4aa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9748620a46cee424199c1e68ad4c880d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html new file mode 100644 index 00000000..8b33a630 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html @@ -0,0 +1,934 @@ + + + + + + + + + + + + AIOffMeshLink — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ + + + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html.meta new file mode 100644 index 00000000..e3065a59 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a68bba266455ba942880fe5e1ccee9eb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation.meta new file mode 100644 index 00000000..26bee2c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f0f8110f7844b8e41ace1d09b6db337e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html new file mode 100644 index 00000000..ebd42f63 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html @@ -0,0 +1,1099 @@ + + + + + + + + + + + + Animation — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Animation

+

The Animation module.

+
+
+
+

Animation AddClip

+
+
+UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clipSystem.String newName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Blend

+
+
+UnityEngineAnimation.__Blend__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation CrossFade

+
+
+UnityEngineAnimation.__CrossFade__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation CrossFadeQueued

+
+
+UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: unnamed (AnimationState)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animation Equals

+
+
+UnityEngineAnimation.__Equals__SystemObject__SystemBoolean(UnityEngine.Animation instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Animation get_animatePhysics

+
+
+UnityEngineAnimation.__get_animatePhysics__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_clip

+
+
+UnityEngineAnimation.__get_clip__UnityEngineAnimationClip(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_cullingType

+
+
+UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (AnimationCullingType)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_enabled

+
+
+UnityEngineAnimation.__get_enabled__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_gameObject

+
+
+UnityEngineAnimation.__get_gameObject__UnityEngineGameObject(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_isPlaying

+
+
+UnityEngineAnimation.__get_isPlaying__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_Item

+
+
+UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (AnimationState)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_localBounds

+
+
+UnityEngineAnimation.__get_localBounds__UnityEngineBounds(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_name

+
+
+UnityEngineAnimation.__get_name__SystemString(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_playAutomatically

+
+
+UnityEngineAnimation.__get_playAutomatically__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_transform

+
+
+UnityEngineAnimation.__get_transform__UnityEngineTransform(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_wrapMode

+
+
+UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetClip

+
+
+UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetClipCount

+
+
+UnityEngineAnimation.__GetClipCount__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponent

+
+
+UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponentInChildren

+
+
+UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponentInParent

+
+
+UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponents

+
+
+UnityEngineAnimation.__GetComponents__ListT__SystemVoid(UnityEngine.Animation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetComponentsInChildren

+
+
+UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetComponentsInParent

+
+
+UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetEnumerator

+
+
+UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetHashCode

+
+
+UnityEngineAnimation.__GetHashCode__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetInstanceID

+
+
+UnityEngineAnimation.__GetInstanceID__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetType

+
+
+UnityEngineAnimation.__GetType__SystemType(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animation IsPlaying

+
+
+UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation Play

+
+
+UnityEngineAnimation.__Play__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation PlayQueued

+
+
+UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: unnamed (AnimationState)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation RemoveClip

+
+
+UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clip)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Rewind

+
+
+UnityEngineAnimation.__Rewind__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Sample

+
+
+UnityEngineAnimation.__Sample__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_animatePhysics

+
+
+UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_clip

+
+
+UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_cullingType

+
+
+UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationCullingType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_enabled

+
+
+UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_localBounds

+
+
+UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.Animation instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_name

+
+
+UnityEngineAnimation.__set_name__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_playAutomatically

+
+
+UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_wrapMode

+
+
+UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.Animation instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Stop

+
+
+UnityEngineAnimation.__Stop__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation SyncLayer

+
+
+UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid(UnityEngine.Animation instanceSystem.Int32 layer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation ToString

+
+
+UnityEngineAnimation.__ToString__SystemString(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animation

+
+
+Variable_UnityEngineAnimation(UnityEngine.Animation AnimationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta new file mode 100644 index 00000000..06da130d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1dec9dab5d2e09048a4c7a831b0cd4fd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip.meta new file mode 100644 index 00000000..b0d56eb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fe75ee98899bde44b97ffd4451e5470b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html new file mode 100644 index 00000000..f3a8fc86 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html @@ -0,0 +1,893 @@ + + + + + + + + + + + + AnimationClip — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationClip

+

The AnimationClip module.

+
+
+
+

AnimationClip ClearCurves

+
+
+UnityEngineAnimationClip.__ClearCurves__SystemVoid(UnityEngine.AnimationClip instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip EnsureQuaternionContinuity

+
+
+UnityEngineAnimationClip.__EnsureQuaternionContinuity__SystemVoid(UnityEngine.AnimationClip instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationClip Equals

+
+
+UnityEngineAnimationClip.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationClip instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationClip get_apparentSpeed

+
+
+UnityEngineAnimationClip.__get_apparentSpeed__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageAngularSpeed

+
+
+UnityEngineAnimationClip.__get_averageAngularSpeed__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageDuration

+
+
+UnityEngineAnimationClip.__get_averageDuration__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageSpeed

+
+
+UnityEngineAnimationClip.__get_averageSpeed__UnityEngineVector3(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_empty

+
+
+UnityEngineAnimationClip.__get_empty__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_frameRate

+
+
+UnityEngineAnimationClip.__get_frameRate__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasGenericRootTransform

+
+
+UnityEngineAnimationClip.__get_hasGenericRootTransform__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasMotionCurves

+
+
+UnityEngineAnimationClip.__get_hasMotionCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasMotionFloatCurves

+
+
+UnityEngineAnimationClip.__get_hasMotionFloatCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasRootCurves

+
+
+UnityEngineAnimationClip.__get_hasRootCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_humanMotion

+
+
+UnityEngineAnimationClip.__get_humanMotion__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_isHumanMotion

+
+
+UnityEngineAnimationClip.__get_isHumanMotion__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_isLooping

+
+
+UnityEngineAnimationClip.__get_isLooping__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_length

+
+
+UnityEngineAnimationClip.__get_length__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_localBounds

+
+
+UnityEngineAnimationClip.__get_localBounds__UnityEngineBounds(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_name

+
+
+UnityEngineAnimationClip.__get_name__SystemString(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_wrapMode

+
+
+UnityEngineAnimationClip.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetHashCode

+
+
+UnityEngineAnimationClip.__GetHashCode__SystemInt32(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetInstanceID

+
+
+UnityEngineAnimationClip.__GetInstanceID__SystemInt32(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetType

+
+
+UnityEngineAnimationClip.__GetType__SystemType(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationClip.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationClip SampleAnimation

+
+
+UnityEngineAnimationClip.__SampleAnimation__UnityEngineGameObject_SystemSingle__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.GameObject goSystem.Single time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_frameRate

+
+
+UnityEngineAnimationClip.__set_frameRate__SystemSingle__SystemVoid(UnityEngine.AnimationClip instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_localBounds

+
+
+UnityEngineAnimationClip.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_name

+
+
+UnityEngineAnimationClip.__set_name__SystemString__SystemVoid(UnityEngine.AnimationClip instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_wrapMode

+
+
+UnityEngineAnimationClip.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip SetCurve

+
+
+UnityEngineAnimationClip.__SetCurve__SystemString_SystemType_SystemString_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AnimationClip instanceSystem.String relativePathSystem.Type typeSystem.String propertyNameUnityEngine.AnimationCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip ToString

+
+
+UnityEngineAnimationClip.__ToString__SystemString(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip

+
+
+Variable_UnityEngineAnimationClip(UnityEngine.AnimationClip AnimationClipSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html.meta new file mode 100644 index 00000000..6004ca44 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0f83e5a0b0b04a4e9fcb676fe5a99c9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState.meta new file mode 100644 index 00000000..ece83bcf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f037947e2107c7458cde9caf09a57b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html new file mode 100644 index 00000000..acf24c52 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html @@ -0,0 +1,884 @@ + + + + + + + + + + + + AnimationState — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationState

+

The AnimationState module.

+
+
+
+

AnimationState AddMixingTransform

+
+
+UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineAnimationState.__ctor____UnityEngineAnimationState()
+
+ +

outputs: unnamed (AnimationState)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineAnimationState.__op_Equality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationState Equals

+
+
+UnityEngineAnimationState.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationState instanceSystem.Object o)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationState get_blendMode

+
+
+UnityEngineAnimationState.__get_blendMode__UnityEngineAnimationBlendMode(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (AnimationBlendMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_clip

+
+
+UnityEngineAnimationState.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_enabled

+
+
+UnityEngineAnimationState.__get_enabled__SystemBoolean(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_layer

+
+
+UnityEngineAnimationState.__get_layer__SystemInt32(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_length

+
+
+UnityEngineAnimationState.__get_length__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_name

+
+
+UnityEngineAnimationState.__get_name__SystemString(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_normalizedSpeed

+
+
+UnityEngineAnimationState.__get_normalizedSpeed__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_normalizedTime

+
+
+UnityEngineAnimationState.__get_normalizedTime__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_speed

+
+
+UnityEngineAnimationState.__get_speed__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_time

+
+
+UnityEngineAnimationState.__get_time__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_weight

+
+
+UnityEngineAnimationState.__get_weight__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_wrapMode

+
+
+UnityEngineAnimationState.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState GetHashCode

+
+
+UnityEngineAnimationState.__GetHashCode__SystemInt32(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState GetType

+
+
+UnityEngineAnimationState.__GetType__SystemType(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationState.__op_Implicit__UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationState.__op_Inequality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationState RemoveMixingTransform

+
+
+UnityEngineAnimationState.__RemoveMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_blendMode

+
+
+UnityEngineAnimationState.__set_blendMode__UnityEngineAnimationBlendMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.AnimationBlendMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_enabled

+
+
+UnityEngineAnimationState.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AnimationState instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_layer

+
+
+UnityEngineAnimationState.__set_layer__SystemInt32__SystemVoid(UnityEngine.AnimationState instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_name

+
+
+UnityEngineAnimationState.__set_name__SystemString__SystemVoid(UnityEngine.AnimationState instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_normalizedSpeed

+
+
+UnityEngineAnimationState.__set_normalizedSpeed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_normalizedTime

+
+
+UnityEngineAnimationState.__set_normalizedTime__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_speed

+
+
+UnityEngineAnimationState.__set_speed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_time

+
+
+UnityEngineAnimationState.__set_time__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_weight

+
+
+UnityEngineAnimationState.__set_weight__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_wrapMode

+
+
+UnityEngineAnimationState.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState ToString

+
+
+UnityEngineAnimationState.__ToString__SystemString(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState

+
+
+Variable_UnityEngineAnimationState(UnityEngine.AnimationState AnimationStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html.meta new file mode 100644 index 00000000..67d79d63 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cd4db6d9dfa0d914b8d483c8d937d60a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint.meta new file mode 100644 index 00000000..285ccfcc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae7131c6f56e7974c8121c19203483bd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html new file mode 100644 index 00000000..5f6285e9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html @@ -0,0 +1,1098 @@ + + + + + + + + + + + + AnimationsAimConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsAimConstraint

+

The AnimationsAimConstraint module.

+
+
+
+

AimConstraint AddSource

+
+
+UnityEngineAnimationsAimConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AimConstraint Equals

+
+
+UnityEngineAnimationsAimConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.AimConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AimConstraint get_aimVector

+
+
+UnityEngineAnimationsAimConstraint.__get_aimVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_constraintActive

+
+
+UnityEngineAnimationsAimConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_enabled

+
+
+UnityEngineAnimationsAimConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_gameObject

+
+
+UnityEngineAnimationsAimConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_locked

+
+
+UnityEngineAnimationsAimConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_name

+
+
+UnityEngineAnimationsAimConstraint.__get_name__SystemString(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationAxis

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationOffset

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_sourceCount

+
+
+UnityEngineAnimationsAimConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_transform

+
+
+UnityEngineAnimationsAimConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_upVector

+
+
+UnityEngineAnimationsAimConstraint.__get_upVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_weight

+
+
+UnityEngineAnimationsAimConstraint.__get_weight__SystemSingle(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpObject

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpType

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (WorldUpType)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpVector

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponentInParent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponents

+
+
+UnityEngineAnimationsAimConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetHashCode

+
+
+UnityEngineAnimationsAimConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetInstanceID

+
+
+UnityEngineAnimationsAimConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetSource

+
+
+UnityEngineAnimationsAimConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetSources

+
+
+UnityEngineAnimationsAimConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetType

+
+
+UnityEngineAnimationsAimConstraint.__GetType__SystemType(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AimConstraint RemoveSource

+
+
+UnityEngineAnimationsAimConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_aimVector

+
+
+UnityEngineAnimationsAimConstraint.__set_aimVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_constraintActive

+
+
+UnityEngineAnimationsAimConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_enabled

+
+
+UnityEngineAnimationsAimConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_locked

+
+
+UnityEngineAnimationsAimConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_name

+
+
+UnityEngineAnimationsAimConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationAxis

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationOffset

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_upVector

+
+
+UnityEngineAnimationsAimConstraint.__set_upVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_weight

+
+
+UnityEngineAnimationsAimConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpObject

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpType

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.AimConstraint+WorldUpType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpVector

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint SetSource

+
+
+UnityEngineAnimationsAimConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint SetSources

+
+
+UnityEngineAnimationsAimConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint ToString

+
+
+UnityEngineAnimationsAimConstraint.__ToString__SystemString(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint

+
+
+Variable_UnityEngineAnimationsAimConstraint(UnityEngine.Animations.AimConstraint AimConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html.meta new file mode 100644 index 00000000..dcd6a6ab --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 83615eed15ad31d439522b67549bd24f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource.meta new file mode 100644 index 00000000..7fd6fc07 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f08585f0c05d16f4e9c302c687dcff47 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html new file mode 100644 index 00000000..bd184ff5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html @@ -0,0 +1,602 @@ + + + + + + + + + + + + AnimationsConstraintSource — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsConstraintSource

+

The AnimationsConstraintSource module.

+
+
+
+

ConstraintSource Equals

+
+
+UnityEngineAnimationsConstraintSource.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ConstraintSource instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConstraintSource get_sourceTransform

+
+
+UnityEngineAnimationsConstraintSource.__get_sourceTransform__UnityEngineTransform(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource get_weight

+
+
+UnityEngineAnimationsConstraintSource.__get_weight__SystemSingle(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource GetHashCode

+
+
+UnityEngineAnimationsConstraintSource.__GetHashCode__SystemInt32(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource GetType

+
+
+UnityEngineAnimationsConstraintSource.__GetType__SystemType(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource set_sourceTransform

+
+
+UnityEngineAnimationsConstraintSource.__set_sourceTransform__UnityEngineTransform__SystemVoid(UnityEngine.Animations.ConstraintSource instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstraintSource set_weight

+
+
+UnityEngineAnimationsConstraintSource.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ConstraintSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstraintSource ToString

+
+
+UnityEngineAnimationsConstraintSource.__ToString__SystemString(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource

+
+
+Const_UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ConstraintSource ConstraintSource)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource

+
+
+Variable_UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ConstraintSource ConstraintSourceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html.meta new file mode 100644 index 00000000..aea5bf23 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c4a4938610b26be4b9afe5e8e194dcc0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint.meta new file mode 100644 index 00000000..0bfb869e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e0048be12dfe01444a01d7cf504689de +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html new file mode 100644 index 00000000..5fda76b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html @@ -0,0 +1,1023 @@ + + + + + + + + + + + + AnimationsLookAtConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsLookAtConstraint

+

The AnimationsLookAtConstraint module.

+
+
+
+

LookAtConstraint AddSource

+
+
+UnityEngineAnimationsLookAtConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsLookAtConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LookAtConstraint Equals

+
+
+UnityEngineAnimationsLookAtConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.LookAtConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LookAtConstraint get_constraintActive

+
+
+UnityEngineAnimationsLookAtConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_enabled

+
+
+UnityEngineAnimationsLookAtConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_gameObject

+
+
+UnityEngineAnimationsLookAtConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_locked

+
+
+UnityEngineAnimationsLookAtConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_name

+
+
+UnityEngineAnimationsLookAtConstraint.__get_name__SystemString(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_roll

+
+
+UnityEngineAnimationsLookAtConstraint.__get_roll__SystemSingle(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsLookAtConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_rotationOffset

+
+
+UnityEngineAnimationsLookAtConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_sourceCount

+
+
+UnityEngineAnimationsLookAtConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_transform

+
+
+UnityEngineAnimationsLookAtConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_useUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__get_useUpObject__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_weight

+
+
+UnityEngineAnimationsLookAtConstraint.__get_weight__SystemSingle(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_worldUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponent

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.LookAtConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentInParent

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.LookAtConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponents

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetHashCode

+
+
+UnityEngineAnimationsLookAtConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetInstanceID

+
+
+UnityEngineAnimationsLookAtConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetSource

+
+
+UnityEngineAnimationsLookAtConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.LookAtConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetSources

+
+
+UnityEngineAnimationsLookAtConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetType

+
+
+UnityEngineAnimationsLookAtConstraint.__GetType__SystemType(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsLookAtConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsLookAtConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LookAtConstraint RemoveSource

+
+
+UnityEngineAnimationsLookAtConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_constraintActive

+
+
+UnityEngineAnimationsLookAtConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_enabled

+
+
+UnityEngineAnimationsLookAtConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_locked

+
+
+UnityEngineAnimationsLookAtConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_name

+
+
+UnityEngineAnimationsLookAtConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_roll

+
+
+UnityEngineAnimationsLookAtConstraint.__set_roll__SystemSingle__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsLookAtConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_rotationOffset

+
+
+UnityEngineAnimationsLookAtConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_useUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__set_useUpObject__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_weight

+
+
+UnityEngineAnimationsLookAtConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_worldUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint SetSource

+
+
+UnityEngineAnimationsLookAtConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint SetSources

+
+
+UnityEngineAnimationsLookAtConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint ToString

+
+
+UnityEngineAnimationsLookAtConstraint.__ToString__SystemString(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint

+
+
+Variable_UnityEngineAnimationsLookAtConstraint(UnityEngine.Animations.LookAtConstraint LookAtConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html.meta new file mode 100644 index 00000000..d15d4ead --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a5a40db69e345ca41ac784a731be00c7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint.meta new file mode 100644 index 00000000..4b5cc453 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 54b16e94a6536f848af2ce9b4f2223a1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html new file mode 100644 index 00000000..2761eff7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html @@ -0,0 +1,1098 @@ + + + + + + + + + + + + AnimationsParentConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsParentConstraint

+

The AnimationsParentConstraint module.

+
+
+
+

ParentConstraint AddSource

+
+
+UnityEngineAnimationsParentConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsParentConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParentConstraint Equals

+
+
+UnityEngineAnimationsParentConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ParentConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ParentConstraint get_constraintActive

+
+
+UnityEngineAnimationsParentConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_enabled

+
+
+UnityEngineAnimationsParentConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_gameObject

+
+
+UnityEngineAnimationsParentConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_locked

+
+
+UnityEngineAnimationsParentConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_name

+
+
+UnityEngineAnimationsParentConstraint.__get_name__SystemString(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationAxis

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_sourceCount

+
+
+UnityEngineAnimationsParentConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_transform

+
+
+UnityEngineAnimationsParentConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationAxis

+
+
+UnityEngineAnimationsParentConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__get_translationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_weight

+
+
+UnityEngineAnimationsParentConstraint.__get_weight__SystemSingle(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponentInParent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponents

+
+
+UnityEngineAnimationsParentConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetHashCode

+
+
+UnityEngineAnimationsParentConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetInstanceID

+
+
+UnityEngineAnimationsParentConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetRotationOffset

+
+
+UnityEngineAnimationsParentConstraint.__GetRotationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetSource

+
+
+UnityEngineAnimationsParentConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetSources

+
+
+UnityEngineAnimationsParentConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetTranslationOffset

+
+
+UnityEngineAnimationsParentConstraint.__GetTranslationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetType

+
+
+UnityEngineAnimationsParentConstraint.__GetType__SystemType(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsParentConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsParentConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParentConstraint RemoveSource

+
+
+UnityEngineAnimationsParentConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_constraintActive

+
+
+UnityEngineAnimationsParentConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_enabled

+
+
+UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_locked

+
+
+UnityEngineAnimationsParentConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_name

+
+
+UnityEngineAnimationsParentConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationAxis

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationAxis

+
+
+UnityEngineAnimationsParentConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__set_translationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_weight

+
+
+UnityEngineAnimationsParentConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetRotationOffset

+
+
+UnityEngineAnimationsParentConstraint.__SetRotationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetSource

+
+
+UnityEngineAnimationsParentConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetSources

+
+
+UnityEngineAnimationsParentConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetTranslationOffset

+
+
+UnityEngineAnimationsParentConstraint.__SetTranslationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint ToString

+
+
+UnityEngineAnimationsParentConstraint.__ToString__SystemString(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint

+
+
+Variable_UnityEngineAnimationsParentConstraint(UnityEngine.Animations.ParentConstraint ParentConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html.meta new file mode 100644 index 00000000..810d936d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 82a9b6410ba945a47b3c1fda665d8c40 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint.meta new file mode 100644 index 00000000..646001d7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8c30b60d266464a42a416d5400e1b19e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html new file mode 100644 index 00000000..bcab4351 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + AnimationsPositionConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsPositionConstraint

+

The AnimationsPositionConstraint module.

+
+
+
+

PositionConstraint AddSource

+
+
+UnityEngineAnimationsPositionConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsPositionConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionConstraint Equals

+
+
+UnityEngineAnimationsPositionConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.PositionConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PositionConstraint get_constraintActive

+
+
+UnityEngineAnimationsPositionConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_enabled

+
+
+UnityEngineAnimationsPositionConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_gameObject

+
+
+UnityEngineAnimationsPositionConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_locked

+
+
+UnityEngineAnimationsPositionConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_name

+
+
+UnityEngineAnimationsPositionConstraint.__get_name__SystemString(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_sourceCount

+
+
+UnityEngineAnimationsPositionConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_transform

+
+
+UnityEngineAnimationsPositionConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationAtRest

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationAxis

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationOffset

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationOffset__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_weight

+
+
+UnityEngineAnimationsPositionConstraint.__get_weight__SystemSingle(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponentInParent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponents

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetHashCode

+
+
+UnityEngineAnimationsPositionConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetInstanceID

+
+
+UnityEngineAnimationsPositionConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetSource

+
+
+UnityEngineAnimationsPositionConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetSources

+
+
+UnityEngineAnimationsPositionConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetType

+
+
+UnityEngineAnimationsPositionConstraint.__GetType__SystemType(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsPositionConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsPositionConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionConstraint RemoveSource

+
+
+UnityEngineAnimationsPositionConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_constraintActive

+
+
+UnityEngineAnimationsPositionConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_enabled

+
+
+UnityEngineAnimationsPositionConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_locked

+
+
+UnityEngineAnimationsPositionConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_name

+
+
+UnityEngineAnimationsPositionConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationAtRest

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationAxis

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationOffset

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_weight

+
+
+UnityEngineAnimationsPositionConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint SetSource

+
+
+UnityEngineAnimationsPositionConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint SetSources

+
+
+UnityEngineAnimationsPositionConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint ToString

+
+
+UnityEngineAnimationsPositionConstraint.__ToString__SystemString(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint

+
+
+Variable_UnityEngineAnimationsPositionConstraint(UnityEngine.Animations.PositionConstraint PositionConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html.meta new file mode 100644 index 00000000..6047a14b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b11a2feab95df57449a965f1ed1e0d19 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint.meta new file mode 100644 index 00000000..43133888 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 419fa74e7a41e6c46849aaffc3b2a82f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html new file mode 100644 index 00000000..6494e6b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + AnimationsRotationConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsRotationConstraint

+

The AnimationsRotationConstraint module.

+
+
+
+

RotationConstraint AddSource

+
+
+UnityEngineAnimationsRotationConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsRotationConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RotationConstraint Equals

+
+
+UnityEngineAnimationsRotationConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.RotationConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RotationConstraint get_constraintActive

+
+
+UnityEngineAnimationsRotationConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_enabled

+
+
+UnityEngineAnimationsRotationConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_gameObject

+
+
+UnityEngineAnimationsRotationConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_locked

+
+
+UnityEngineAnimationsRotationConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_name

+
+
+UnityEngineAnimationsRotationConstraint.__get_name__SystemString(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationAxis

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationOffset

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_sourceCount

+
+
+UnityEngineAnimationsRotationConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_transform

+
+
+UnityEngineAnimationsRotationConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_weight

+
+
+UnityEngineAnimationsRotationConstraint.__get_weight__SystemSingle(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.RotationConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponentInParent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.RotationConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponents

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetHashCode

+
+
+UnityEngineAnimationsRotationConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetInstanceID

+
+
+UnityEngineAnimationsRotationConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetSource

+
+
+UnityEngineAnimationsRotationConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetSources

+
+
+UnityEngineAnimationsRotationConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetType

+
+
+UnityEngineAnimationsRotationConstraint.__GetType__SystemType(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsRotationConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsRotationConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RotationConstraint RemoveSource

+
+
+UnityEngineAnimationsRotationConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_constraintActive

+
+
+UnityEngineAnimationsRotationConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_enabled

+
+
+UnityEngineAnimationsRotationConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_locked

+
+
+UnityEngineAnimationsRotationConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_name

+
+
+UnityEngineAnimationsRotationConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationAxis

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationOffset

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_weight

+
+
+UnityEngineAnimationsRotationConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint SetSource

+
+
+UnityEngineAnimationsRotationConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint SetSources

+
+
+UnityEngineAnimationsRotationConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint ToString

+
+
+UnityEngineAnimationsRotationConstraint.__ToString__SystemString(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint

+
+
+Variable_UnityEngineAnimationsRotationConstraint(UnityEngine.Animations.RotationConstraint RotationConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html.meta new file mode 100644 index 00000000..3ed85b7f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ffbd3e2fa30c9bd49baac5c0045ec7c6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint.meta new file mode 100644 index 00000000..af692e99 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c11124a75711e14ca8dc7163f49969c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html new file mode 100644 index 00000000..9be4f346 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + AnimationsScaleConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsScaleConstraint

+

The AnimationsScaleConstraint module.

+
+
+
+

ScaleConstraint AddSource

+
+
+UnityEngineAnimationsScaleConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsScaleConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScaleConstraint Equals

+
+
+UnityEngineAnimationsScaleConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ScaleConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ScaleConstraint get_constraintActive

+
+
+UnityEngineAnimationsScaleConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_enabled

+
+
+UnityEngineAnimationsScaleConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_gameObject

+
+
+UnityEngineAnimationsScaleConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_locked

+
+
+UnityEngineAnimationsScaleConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_name

+
+
+UnityEngineAnimationsScaleConstraint.__get_name__SystemString(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_scaleAtRest

+
+
+UnityEngineAnimationsScaleConstraint.__get_scaleAtRest__UnityEngineVector3(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_scaleOffset

+
+
+UnityEngineAnimationsScaleConstraint.__get_scaleOffset__UnityEngineVector3(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_scalingAxis

+
+
+UnityEngineAnimationsScaleConstraint.__get_scalingAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_sourceCount

+
+
+UnityEngineAnimationsScaleConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_transform

+
+
+UnityEngineAnimationsScaleConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_weight

+
+
+UnityEngineAnimationsScaleConstraint.__get_weight__SystemSingle(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponent

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.ScaleConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentInParent

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.ScaleConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponents

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetHashCode

+
+
+UnityEngineAnimationsScaleConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetInstanceID

+
+
+UnityEngineAnimationsScaleConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetSource

+
+
+UnityEngineAnimationsScaleConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ScaleConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetSources

+
+
+UnityEngineAnimationsScaleConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetType

+
+
+UnityEngineAnimationsScaleConstraint.__GetType__SystemType(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsScaleConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsScaleConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScaleConstraint RemoveSource

+
+
+UnityEngineAnimationsScaleConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_constraintActive

+
+
+UnityEngineAnimationsScaleConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_enabled

+
+
+UnityEngineAnimationsScaleConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_locked

+
+
+UnityEngineAnimationsScaleConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_name

+
+
+UnityEngineAnimationsScaleConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_scaleAtRest

+
+
+UnityEngineAnimationsScaleConstraint.__set_scaleAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_scaleOffset

+
+
+UnityEngineAnimationsScaleConstraint.__set_scaleOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_scalingAxis

+
+
+UnityEngineAnimationsScaleConstraint.__set_scalingAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_weight

+
+
+UnityEngineAnimationsScaleConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint SetSource

+
+
+UnityEngineAnimationsScaleConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint SetSources

+
+
+UnityEngineAnimationsScaleConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint ToString

+
+
+UnityEngineAnimationsScaleConstraint.__ToString__SystemString(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint

+
+
+Variable_UnityEngineAnimationsScaleConstraint(UnityEngine.Animations.ScaleConstraint ScaleConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html.meta new file mode 100644 index 00000000..28343cfd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a3f28689cb209a643bcec893b57abac5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator.meta new file mode 100644 index 00000000..3a7cdd93 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 101a2a93bcac8f647ab3f5fe1d3e6f90 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html new file mode 100644 index 00000000..ffaf5125 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html @@ -0,0 +1,2137 @@ + + + + + + + + + + + + Animator — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Animator

+

The Animator module.

+
+
+
+

Animator ApplyBuiltinRootMotion

+
+
+UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator CrossFade

+
+
+UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single normalizedTransitionDuration)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator CrossFadeInFixedTime

+
+
+UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single fixedTransitionDuration)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animator Equals

+
+
+UnityEngineAnimator.__Equals__SystemObject__SystemBoolean(UnityEngine.Animator instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Animator get_angularVelocity

+
+
+UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_applyRootMotion

+
+
+UnityEngineAnimator.__get_applyRootMotion__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_avatar

+
+
+UnityEngineAnimator.__get_avatar__UnityEngineAvatar(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Avatar)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_bodyPosition

+
+
+UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_bodyRotation

+
+
+UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_cullingMode

+
+
+UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorCullingMode)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_deltaPosition

+
+
+UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_deltaRotation

+
+
+UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_enabled

+
+
+UnityEngineAnimator.__get_enabled__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_feetPivotActive

+
+
+UnityEngineAnimator.__get_feetPivotActive__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_gameObject

+
+
+UnityEngineAnimator.__get_gameObject__UnityEngineGameObject(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_gravityWeight

+
+
+UnityEngineAnimator.__get_gravityWeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_hasBoundPlayables

+
+
+UnityEngineAnimator.__get_hasBoundPlayables__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_hasRootMotion

+
+
+UnityEngineAnimator.__get_hasRootMotion__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_hasTransformHierarchy

+
+
+UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_humanScale

+
+
+UnityEngineAnimator.__get_humanScale__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isHuman

+
+
+UnityEngineAnimator.__get_isHuman__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isInitialized

+
+
+UnityEngineAnimator.__get_isInitialized__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isMatchingTarget

+
+
+UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isOptimizable

+
+
+UnityEngineAnimator.__get_isOptimizable__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_keepAnimatorControllerStateOnDisable

+
+
+UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_layerCount

+
+
+UnityEngineAnimator.__get_layerCount__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_layersAffectMassCenter

+
+
+UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_leftFeetBottomHeight

+
+
+UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_logWarnings

+
+
+UnityEngineAnimator.__get_logWarnings__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_name

+
+
+UnityEngineAnimator.__get_name__SystemString(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_parameterCount

+
+
+UnityEngineAnimator.__get_parameterCount__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_parameters

+
+
+UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorControllerParameter[])

+

flow: none

+

Unity Documentation

+
+
+

Animator get_pivotPosition

+
+
+UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_pivotWeight

+
+
+UnityEngineAnimator.__get_pivotWeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_playableGraph

+
+
+UnityEngineAnimator.__get_playableGraph__UnityEnginePlayablesPlayableGraph(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (PlayableGraph)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_playbackTime

+
+
+UnityEngineAnimator.__get_playbackTime__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_recorderMode

+
+
+UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorRecorderMode)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_recorderStartTime

+
+
+UnityEngineAnimator.__get_recorderStartTime__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_recorderStopTime

+
+
+UnityEngineAnimator.__get_recorderStopTime__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_rightFeetBottomHeight

+
+
+UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_rootPosition

+
+
+UnityEngineAnimator.__get_rootPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_rootRotation

+
+
+UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_runtimeAnimatorController

+
+
+UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (RuntimeAnimatorController)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_speed

+
+
+UnityEngineAnimator.__get_speed__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_stabilizeFeet

+
+
+UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_targetPosition

+
+
+UnityEngineAnimator.__get_targetPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_targetRotation

+
+
+UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_transform

+
+
+UnityEngineAnimator.__get_transform__UnityEngineTransform(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_updateMode

+
+
+UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorUpdateMode)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_velocity

+
+
+UnityEngineAnimator.__get_velocity__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetAnimatorTransitionInfo

+
+
+UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorTransitionInfo)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetBool

+
+
+UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponent

+
+
+UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponentInChildren

+
+
+UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponentInParent

+
+
+UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponents

+
+
+UnityEngineAnimator.__GetComponents__ListT__SystemVoid(UnityEngine.Animator instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator GetComponentsInChildren

+
+
+UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator GetComponentsInParent

+
+
+UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator GetCurrentAnimatorClipInfo

+
+
+UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorClipInfo[])

+

flow: none

+

Unity Documentation

+
+
+

Animator GetCurrentAnimatorClipInfoCount

+
+
+UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetCurrentAnimatorStateInfo

+
+
+UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorStateInfo)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetFloat

+
+
+UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetHashCode

+
+
+UnityEngineAnimator.__GetHashCode__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKHintPosition

+
+
+UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKHintPositionWeight

+
+
+UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKPosition

+
+
+UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKPositionWeight

+
+
+UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKRotation

+
+
+UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKRotationWeight

+
+
+UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetInstanceID

+
+
+UnityEngineAnimator.__GetInstanceID__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetInteger

+
+
+UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetLayerIndex

+
+
+UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32(UnityEngine.Animator instanceSystem.String layerName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetLayerName

+
+
+UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetLayerWeight

+
+
+UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetNextAnimatorClipInfo

+
+
+UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorClipInfo[])

+

flow: none

+

Unity Documentation

+
+
+

Animator GetNextAnimatorClipInfoCount

+
+
+UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetNextAnimatorStateInfo

+
+
+UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorStateInfo)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetParameter

+
+
+UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter(UnityEngine.Animator instanceSystem.Int32 index)
+
+ +

outputs: unnamed (AnimatorControllerParameter)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetType

+
+
+UnityEngineAnimator.__GetType__SystemType(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animator HasState

+
+
+UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Int32 stateID)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animator InterruptMatchTarget

+
+
+UnityEngineAnimator.__InterruptMatchTarget__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator IsInTransition

+
+
+UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator IsParameterControlledByCurve

+
+
+UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator MatchTarget

+
+
+UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 matchPositionUnityEngine.Quaternion matchRotationUnityEngine.AvatarTarget targetBodyPartUnityEngine.MatchTargetWeightMask weightMaskSystem.Single startNormalizedTime)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator Play

+
+
+UnityEngineAnimator.__Play__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator PlayInFixedTime

+
+
+UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator Rebind

+
+
+UnityEngineAnimator.__Rebind__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator ResetTrigger

+
+
+UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_applyRootMotion

+
+
+UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_avatar

+
+
+UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid(UnityEngine.Animator instanceUnityEngine.Avatar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_bodyPosition

+
+
+UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_bodyRotation

+
+
+UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_cullingMode

+
+
+UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorCullingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_enabled

+
+
+UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_feetPivotActive

+
+
+UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_keepAnimatorControllerStateOnDisable

+
+
+UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_layersAffectMassCenter

+
+
+UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_logWarnings

+
+
+UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_name

+
+
+UnityEngineAnimator.__set_name__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_playbackTime

+
+
+UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_recorderStartTime

+
+
+UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_recorderStopTime

+
+
+UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_rootPosition

+
+
+UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_rootRotation

+
+
+UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_runtimeAnimatorController

+
+
+UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid(UnityEngine.Animator instanceUnityEngine.RuntimeAnimatorController value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_speed

+
+
+UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_stabilizeFeet

+
+
+UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_updateMode

+
+
+UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorUpdateMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetBoneLocalRotation

+
+
+UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.HumanBodyBones humanBoneIdUnityEngine.Quaternion rotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetBool

+
+
+UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetFloat

+
+
+UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKHintPosition

+
+
+UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintUnityEngine.Vector3 hintPosition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKHintPositionWeight

+
+
+UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKPosition

+
+
+UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Vector3 goalPosition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKPositionWeight

+
+
+UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKRotation

+
+
+UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Quaternion goalRotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKRotationWeight

+
+
+UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetInteger

+
+
+UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetLayerWeight

+
+
+UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Single weight)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetLookAtPosition

+
+
+UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 lookAtPosition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetLookAtWeight

+
+
+UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single weight)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetTarget

+
+
+UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarTarget targetIndexSystem.Single targetNormalizedTime)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetTrigger

+
+
+UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StartPlayback

+
+
+UnityEngineAnimator.__StartPlayback__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StartRecording

+
+
+UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 frameCount)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StopPlayback

+
+
+UnityEngineAnimator.__StopPlayback__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StopRecording

+
+
+UnityEngineAnimator.__StopRecording__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StringToHash

+
+
+UnityEngineAnimator.__StringToHash__SystemString__SystemInt32(System.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator ToString

+
+
+UnityEngineAnimator.__ToString__SystemString(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animator WriteDefaultValues

+
+
+UnityEngineAnimator.__WriteDefaultValues__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator

+
+
+Variable_UnityEngineAnimator(UnityEngine.Animator AnimatorSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html.meta new file mode 100644 index 00000000..eac06f6c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f506655c92d4c314ab8195a623663f42 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo.meta new file mode 100644 index 00000000..60ed07a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65648473895aa4f4a9b1c9fb143b3fb1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html new file mode 100644 index 00000000..9f46a64e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html @@ -0,0 +1,576 @@ + + + + + + + + + + + + AnimatorClipInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorClipInfo

+

The AnimatorClipInfo module.

+
+
+
+

AnimatorClipInfo Equals

+
+
+UnityEngineAnimatorClipInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorClipInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorClipInfo get_clip

+
+
+UnityEngineAnimatorClipInfo.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo get_weight

+
+
+UnityEngineAnimatorClipInfo.__get_weight__SystemSingle(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo GetHashCode

+
+
+UnityEngineAnimatorClipInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo GetType

+
+
+UnityEngineAnimatorClipInfo.__GetType__SystemType(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo ToString

+
+
+UnityEngineAnimatorClipInfo.__ToString__SystemString(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo

+
+
+Const_UnityEngineAnimatorClipInfo(UnityEngine.AnimatorClipInfo AnimatorClipInfo)
+
+ +

outputs: unnamed (AnimatorClipInfo)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo

+
+
+Variable_UnityEngineAnimatorClipInfo(UnityEngine.AnimatorClipInfo AnimatorClipInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html.meta new file mode 100644 index 00000000..1dc265a6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 740dd89d0d2b0644b8e49d9707feea63 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter.meta new file mode 100644 index 00000000..bc31491e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 92cdf38be81f3844bbfffc7b999527ee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html new file mode 100644 index 00000000..87c77369 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html @@ -0,0 +1,675 @@ + + + + + + + + + + + + AnimatorControllerParameter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorControllerParameter

+

The AnimatorControllerParameter module.

+
+
+
+

ctor

+
+
+UnityEngineAnimatorControllerParameter.__ctor____UnityEngineAnimatorControllerParameter()
+
+ +

outputs: unnamed (AnimatorControllerParameter)

+

flow: none

+
+
+

AnimatorControllerParameter Equals

+
+
+UnityEngineAnimatorControllerParameter.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorControllerParameter instanceSystem.Object o)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorControllerParameter get_defaultBool

+
+
+UnityEngineAnimatorControllerParameter.__get_defaultBool__SystemBoolean(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_defaultFloat

+
+
+UnityEngineAnimatorControllerParameter.__get_defaultFloat__SystemSingle(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_defaultInt

+
+
+UnityEngineAnimatorControllerParameter.__get_defaultInt__SystemInt32(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_name

+
+
+UnityEngineAnimatorControllerParameter.__get_name__SystemString(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_nameHash

+
+
+UnityEngineAnimatorControllerParameter.__get_nameHash__SystemInt32(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_type

+
+
+UnityEngineAnimatorControllerParameter.__get_type__UnityEngineAnimatorControllerParameterType(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (AnimatorControllerParameterType)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter GetHashCode

+
+
+UnityEngineAnimatorControllerParameter.__GetHashCode__SystemInt32(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter GetType

+
+
+UnityEngineAnimatorControllerParameter.__GetType__SystemType(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_defaultBool

+
+
+UnityEngineAnimatorControllerParameter.__set_defaultBool__SystemBoolean__SystemVoid(UnityEngine.AnimatorControllerParameter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_defaultFloat

+
+
+UnityEngineAnimatorControllerParameter.__set_defaultFloat__SystemSingle__SystemVoid(UnityEngine.AnimatorControllerParameter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_defaultInt

+
+
+UnityEngineAnimatorControllerParameter.__set_defaultInt__SystemInt32__SystemVoid(UnityEngine.AnimatorControllerParameter instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_type

+
+
+UnityEngineAnimatorControllerParameter.__set_type__UnityEngineAnimatorControllerParameterType__SystemVoid(UnityEngine.AnimatorControllerParameter instanceUnityEngine.AnimatorControllerParameterType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter ToString

+
+
+UnityEngineAnimatorControllerParameter.__ToString__SystemString(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter

+
+
+Variable_UnityEngineAnimatorControllerParameter(UnityEngine.AnimatorControllerParameter AnimatorControllerParameterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html.meta new file mode 100644 index 00000000..d8341851 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c5c20b1ae78bd2048996c2eff25da741 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController.meta new file mode 100644 index 00000000..6bb2e379 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e02f15b98d20fab4281295e62afa6ec6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html new file mode 100644 index 00000000..bf67525f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html @@ -0,0 +1,710 @@ + + + + + + + + + + + + AnimatorOverrideController — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorOverrideController

+

The AnimatorOverrideController module.

+
+
+
+

AnimatorOverrideController ApplyOverrides

+
+
+UnityEngineAnimatorOverrideController.__ApplyOverrides__SystemCollectionsGenericIListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip__SystemVoid(UnityEngine.AnimatorOverrideController instanceSystem.Collections.Generic.IList`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip, UnityEngine.AnimationClip]] overrides)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimatorOverrideController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimatorOverrideController Equals

+
+
+UnityEngineAnimatorOverrideController.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorOverrideController instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorOverrideController get_animationClips

+
+
+UnityEngineAnimatorOverrideController.__get_animationClips__UnityEngineAnimationClipArray(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (AnimationClip[])

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_Item

+
+
+UnityEngineAnimatorOverrideController.__get_Item__UnityEngineAnimationClip__UnityEngineAnimationClip(UnityEngine.AnimatorOverrideController instanceUnityEngine.AnimationClip clip)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_name

+
+
+UnityEngineAnimatorOverrideController.__get_name__SystemString(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_overridesCount

+
+
+UnityEngineAnimatorOverrideController.__get_overridesCount__SystemInt32(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_runtimeAnimatorController

+
+
+UnityEngineAnimatorOverrideController.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (RuntimeAnimatorController)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController GetHashCode

+
+
+UnityEngineAnimatorOverrideController.__GetHashCode__SystemInt32(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController GetInstanceID

+
+
+UnityEngineAnimatorOverrideController.__GetInstanceID__SystemInt32(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController GetOverrides

+
+
+UnityEngineAnimatorOverrideController.__GetOverrides__SystemCollectionsGenericListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip__SystemVoid(UnityEngine.AnimatorOverrideController instanceSystem.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip, UnityEngine.AnimationClip]] overrides)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController GetType

+
+
+UnityEngineAnimatorOverrideController.__GetType__SystemType(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimatorOverrideController.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimatorOverrideController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimatorOverrideController set_Item

+
+
+UnityEngineAnimatorOverrideController.__set_Item__UnityEngineAnimationClip_UnityEngineAnimationClip__SystemVoid(UnityEngine.AnimatorOverrideController instanceUnityEngine.AnimationClip clipUnityEngine.AnimationClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController set_name

+
+
+UnityEngineAnimatorOverrideController.__set_name__SystemString__SystemVoid(UnityEngine.AnimatorOverrideController instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController set_runtimeAnimatorController

+
+
+UnityEngineAnimatorOverrideController.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid(UnityEngine.AnimatorOverrideController instanceUnityEngine.RuntimeAnimatorController value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController ToString

+
+
+UnityEngineAnimatorOverrideController.__ToString__SystemString(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController

+
+
+Variable_UnityEngineAnimatorOverrideController(UnityEngine.AnimatorOverrideController AnimatorOverrideControllerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html.meta new file mode 100644 index 00000000..c3e94202 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 902673c03206c084487046ec914eaa9f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo.meta new file mode 100644 index 00000000..bcd2cb2f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 929ee80089d7f3447a75aa2df844d139 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html new file mode 100644 index 00000000..59d8c77d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html @@ -0,0 +1,672 @@ + + + + + + + + + + + + AnimatorStateInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorStateInfo

+

The AnimatorStateInfo module.

+
+
+
+

AnimatorStateInfo Equals

+
+
+UnityEngineAnimatorStateInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorStateInfo get_fullPathHash

+
+
+UnityEngineAnimatorStateInfo.__get_fullPathHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_length

+
+
+UnityEngineAnimatorStateInfo.__get_length__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_loop

+
+
+UnityEngineAnimatorStateInfo.__get_loop__SystemBoolean(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_normalizedTime

+
+
+UnityEngineAnimatorStateInfo.__get_normalizedTime__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_shortNameHash

+
+
+UnityEngineAnimatorStateInfo.__get_shortNameHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_speed

+
+
+UnityEngineAnimatorStateInfo.__get_speed__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_speedMultiplier

+
+
+UnityEngineAnimatorStateInfo.__get_speedMultiplier__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_tagHash

+
+
+UnityEngineAnimatorStateInfo.__get_tagHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo GetHashCode

+
+
+UnityEngineAnimatorStateInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo GetType

+
+
+UnityEngineAnimatorStateInfo.__GetType__SystemType(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo IsName

+
+
+UnityEngineAnimatorStateInfo.__IsName__SystemString__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo IsTag

+
+
+UnityEngineAnimatorStateInfo.__IsTag__SystemString__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.String tag)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo ToString

+
+
+UnityEngineAnimatorStateInfo.__ToString__SystemString(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo

+
+
+Const_UnityEngineAnimatorStateInfo(UnityEngine.AnimatorStateInfo AnimatorStateInfo)
+
+ +

outputs: unnamed (AnimatorStateInfo)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo

+
+
+Variable_UnityEngineAnimatorStateInfo(UnityEngine.AnimatorStateInfo AnimatorStateInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html.meta new file mode 100644 index 00000000..2808bd7f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 401bfb0857e72ef4cb2c676820b01725 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo.meta new file mode 100644 index 00000000..d9af94b1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8093c6c31c48583439c5fbcab1c0950e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html new file mode 100644 index 00000000..dc94fba3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html @@ -0,0 +1,660 @@ + + + + + + + + + + + + AnimatorTransitionInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorTransitionInfo

+

The AnimatorTransitionInfo module.

+
+
+
+

AnimatorTransitionInfo Equals

+
+
+UnityEngineAnimatorTransitionInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorTransitionInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorTransitionInfo get_anyState

+
+
+UnityEngineAnimatorTransitionInfo.__get_anyState__SystemBoolean(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_duration

+
+
+UnityEngineAnimatorTransitionInfo.__get_duration__SystemSingle(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_durationUnit

+
+
+UnityEngineAnimatorTransitionInfo.__get_durationUnit__UnityEngineDurationUnit(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (DurationUnit)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_fullPathHash

+
+
+UnityEngineAnimatorTransitionInfo.__get_fullPathHash__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_nameHash

+
+
+UnityEngineAnimatorTransitionInfo.__get_nameHash__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_normalizedTime

+
+
+UnityEngineAnimatorTransitionInfo.__get_normalizedTime__SystemSingle(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_userNameHash

+
+
+UnityEngineAnimatorTransitionInfo.__get_userNameHash__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo GetHashCode

+
+
+UnityEngineAnimatorTransitionInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo GetType

+
+
+UnityEngineAnimatorTransitionInfo.__GetType__SystemType(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo IsName

+
+
+UnityEngineAnimatorTransitionInfo.__IsName__SystemString__SystemBoolean(UnityEngine.AnimatorTransitionInfo instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo IsUserName

+
+
+UnityEngineAnimatorTransitionInfo.__IsUserName__SystemString__SystemBoolean(UnityEngine.AnimatorTransitionInfo instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo ToString

+
+
+UnityEngineAnimatorTransitionInfo.__ToString__SystemString(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo

+
+
+Const_UnityEngineAnimatorTransitionInfo(UnityEngine.AnimatorTransitionInfo AnimatorTransitionInfo)
+
+ +

outputs: unnamed (AnimatorTransitionInfo)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo

+
+
+Variable_UnityEngineAnimatorTransitionInfo(UnityEngine.AnimatorTransitionInfo AnimatorTransitionInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html.meta new file mode 100644 index 00000000..ff0a7010 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 978d15107957b26489c0177904fd5958 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility.meta new file mode 100644 index 00000000..83e7e8b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a2630763a948024590d7a1b6e0b4f21 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html new file mode 100644 index 00000000..ef9cc4e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html @@ -0,0 +1,577 @@ + + + + + + + + + + + + AnimatorUtility — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorUtility

+

The AnimatorUtility module.

+
+
+
+

ctor

+
+
+UnityEngineAnimatorUtility.__ctor____UnityEngineAnimatorUtility()
+
+ +

outputs: unnamed (AnimatorUtility)

+

flow: none

+
+
+

AnimatorUtility DeoptimizeTransformHierarchy

+
+
+UnityEngineAnimatorUtility.__DeoptimizeTransformHierarchy__UnityEngineGameObject__SystemVoid(UnityEngine.GameObject go)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorUtility Equals

+
+
+UnityEngineAnimatorUtility.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorUtility instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorUtility GetHashCode

+
+
+UnityEngineAnimatorUtility.__GetHashCode__SystemInt32(UnityEngine.AnimatorUtility instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility GetType

+
+
+UnityEngineAnimatorUtility.__GetType__SystemType(UnityEngine.AnimatorUtility instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility OptimizeTransformHierarchy

+
+
+UnityEngineAnimatorUtility.__OptimizeTransformHierarchy__UnityEngineGameObject_SystemStringArray__SystemVoid(UnityEngine.GameObject goSystem.String[] exposedTransforms)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorUtility ToString

+
+
+UnityEngineAnimatorUtility.__ToString__SystemString(UnityEngine.AnimatorUtility instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility

+
+
+Variable_UnityEngineAnimatorUtility(UnityEngine.AnimatorUtility AnimatorUtilitySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html.meta new file mode 100644 index 00000000..e3d487b6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2caa96fe9cb94ad41b8a2e059dcdab24 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D.meta new file mode 100644 index 00000000..193ed07f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 383964de7f1b33c40988916b2831f4cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html new file mode 100644 index 00000000..dc24399b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html @@ -0,0 +1,959 @@ + + + + + + + + + + + + AreaEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AreaEffector2D

+

The AreaEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineAreaEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AreaEffector2D Equals

+
+
+UnityEngineAreaEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.AreaEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AreaEffector2D get_angularDrag

+
+
+UnityEngineAreaEffector2D.__get_angularDrag__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_colliderMask

+
+
+UnityEngineAreaEffector2D.__get_colliderMask__SystemInt32(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_drag

+
+
+UnityEngineAreaEffector2D.__get_drag__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_enabled

+
+
+UnityEngineAreaEffector2D.__get_enabled__SystemBoolean(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceAngle

+
+
+UnityEngineAreaEffector2D.__get_forceAngle__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceMagnitude

+
+
+UnityEngineAreaEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceTarget

+
+
+UnityEngineAreaEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (EffectorSelection2D)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceVariation

+
+
+UnityEngineAreaEffector2D.__get_forceVariation__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_gameObject

+
+
+UnityEngineAreaEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_name

+
+
+UnityEngineAreaEffector2D.__get_name__SystemString(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_transform

+
+
+UnityEngineAreaEffector2D.__get_transform__UnityEngineTransform(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_useColliderMask

+
+
+UnityEngineAreaEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_useGlobalAngle

+
+
+UnityEngineAreaEffector2D.__get_useGlobalAngle__SystemBoolean(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponent

+
+
+UnityEngineAreaEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentInChildren

+
+
+UnityEngineAreaEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentInParent

+
+
+UnityEngineAreaEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponents

+
+
+UnityEngineAreaEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentsInChildren

+
+
+UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentsInParent

+
+
+UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D GetHashCode

+
+
+UnityEngineAreaEffector2D.__GetHashCode__SystemInt32(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetInstanceID

+
+
+UnityEngineAreaEffector2D.__GetInstanceID__SystemInt32(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetType

+
+
+UnityEngineAreaEffector2D.__GetType__SystemType(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAreaEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAreaEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AreaEffector2D set_angularDrag

+
+
+UnityEngineAreaEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_colliderMask

+
+
+UnityEngineAreaEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_drag

+
+
+UnityEngineAreaEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_enabled

+
+
+UnityEngineAreaEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceAngle

+
+
+UnityEngineAreaEffector2D.__set_forceAngle__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceMagnitude

+
+
+UnityEngineAreaEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceTarget

+
+
+UnityEngineAreaEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.AreaEffector2D instanceUnityEngine.EffectorSelection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceVariation

+
+
+UnityEngineAreaEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_name

+
+
+UnityEngineAreaEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_useColliderMask

+
+
+UnityEngineAreaEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_useGlobalAngle

+
+
+UnityEngineAreaEffector2D.__set_useGlobalAngle__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D ToString

+
+
+UnityEngineAreaEffector2D.__ToString__SystemString(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D

+
+
+Variable_UnityEngineAreaEffector2D(UnityEngine.AreaEffector2D AreaEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html.meta new file mode 100644 index 00000000..e525d710 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ee5bbaaacd7ae7549bb74698516e7d7a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter.meta new file mode 100644 index 00000000..178545e5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f0f72399522b884a9ac27fc797f4df1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html new file mode 100644 index 00000000..2ffd88c8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html @@ -0,0 +1,909 @@ + + + + + + + + + + + + AudioChorusFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioChorusFilter

+

The AudioChorusFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioChorusFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioChorusFilter Equals

+
+
+UnityEngineAudioChorusFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioChorusFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioChorusFilter get_delay

+
+
+UnityEngineAudioChorusFilter.__get_delay__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_depth

+
+
+UnityEngineAudioChorusFilter.__get_depth__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_dryMix

+
+
+UnityEngineAudioChorusFilter.__get_dryMix__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_enabled

+
+
+UnityEngineAudioChorusFilter.__get_enabled__SystemBoolean(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_gameObject

+
+
+UnityEngineAudioChorusFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_name

+
+
+UnityEngineAudioChorusFilter.__get_name__SystemString(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_rate

+
+
+UnityEngineAudioChorusFilter.__get_rate__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_transform

+
+
+UnityEngineAudioChorusFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_wetMix1

+
+
+UnityEngineAudioChorusFilter.__get_wetMix1__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_wetMix2

+
+
+UnityEngineAudioChorusFilter.__get_wetMix2__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_wetMix3

+
+
+UnityEngineAudioChorusFilter.__get_wetMix3__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponent

+
+
+UnityEngineAudioChorusFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioChorusFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentInChildren

+
+
+UnityEngineAudioChorusFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioChorusFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentInParent

+
+
+UnityEngineAudioChorusFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioChorusFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponents

+
+
+UnityEngineAudioChorusFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentsInChildren

+
+
+UnityEngineAudioChorusFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentsInParent

+
+
+UnityEngineAudioChorusFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter GetHashCode

+
+
+UnityEngineAudioChorusFilter.__GetHashCode__SystemInt32(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetInstanceID

+
+
+UnityEngineAudioChorusFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetType

+
+
+UnityEngineAudioChorusFilter.__GetType__SystemType(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioChorusFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioChorusFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioChorusFilter set_delay

+
+
+UnityEngineAudioChorusFilter.__set_delay__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_depth

+
+
+UnityEngineAudioChorusFilter.__set_depth__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_dryMix

+
+
+UnityEngineAudioChorusFilter.__set_dryMix__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_enabled

+
+
+UnityEngineAudioChorusFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_name

+
+
+UnityEngineAudioChorusFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_rate

+
+
+UnityEngineAudioChorusFilter.__set_rate__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_wetMix1

+
+
+UnityEngineAudioChorusFilter.__set_wetMix1__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_wetMix2

+
+
+UnityEngineAudioChorusFilter.__set_wetMix2__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_wetMix3

+
+
+UnityEngineAudioChorusFilter.__set_wetMix3__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter ToString

+
+
+UnityEngineAudioChorusFilter.__ToString__SystemString(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter

+
+
+Variable_UnityEngineAudioChorusFilter(UnityEngine.AudioChorusFilter AudioChorusFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html.meta new file mode 100644 index 00000000..8eeb041d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0cd089c148c8424daff7cea1a13769f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip.meta new file mode 100644 index 00000000..afe819ee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b41ec49f199675f44b2da6fd2ffd5bcf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html new file mode 100644 index 00000000..5722bda2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html @@ -0,0 +1,783 @@ + + + + + + + + + + + + AudioClip — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioClip

+

The AudioClip module.

+
+
+
+

AudioClip Create

+
+
+UnityEngineAudioClip.__Create__SystemString_SystemInt32_SystemInt32_SystemInt32_SystemBoolean__UnityEngineAudioClip(System.String nameSystem.Int32 lengthSamplesSystem.Int32 channelsSystem.Int32 frequencySystem.Boolean stream)
+
+ +

outputs: unnamed (AudioClip)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAudioClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioClip Equals

+
+
+UnityEngineAudioClip.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioClip instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioClip get_ambisonic

+
+
+UnityEngineAudioClip.__get_ambisonic__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_channels

+
+
+UnityEngineAudioClip.__get_channels__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_frequency

+
+
+UnityEngineAudioClip.__get_frequency__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_length

+
+
+UnityEngineAudioClip.__get_length__SystemSingle(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadInBackground

+
+
+UnityEngineAudioClip.__get_loadInBackground__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadState

+
+
+UnityEngineAudioClip.__get_loadState__UnityEngineAudioDataLoadState(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (AudioDataLoadState)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadType

+
+
+UnityEngineAudioClip.__get_loadType__UnityEngineAudioClipLoadType(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (AudioClipLoadType)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_name

+
+
+UnityEngineAudioClip.__get_name__SystemString(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_preloadAudioData

+
+
+UnityEngineAudioClip.__get_preloadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_samples

+
+
+UnityEngineAudioClip.__get_samples__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetData

+
+
+UnityEngineAudioClip.__GetData__SystemSingleArray_SystemInt32__SystemBoolean(UnityEngine.AudioClip instanceSystem.Single[] dataSystem.Int32 offsetSamples)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip GetHashCode

+
+
+UnityEngineAudioClip.__GetHashCode__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetInstanceID

+
+
+UnityEngineAudioClip.__GetInstanceID__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetType

+
+
+UnityEngineAudioClip.__GetType__SystemType(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioClip.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioClip LoadAudioData

+
+
+UnityEngineAudioClip.__LoadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip set_name

+
+
+UnityEngineAudioClip.__set_name__SystemString__SystemVoid(UnityEngine.AudioClip instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip SetData

+
+
+UnityEngineAudioClip.__SetData__SystemSingleArray_SystemInt32__SystemBoolean(UnityEngine.AudioClip instanceSystem.Single[] dataSystem.Int32 offsetSamples)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip ToString

+
+
+UnityEngineAudioClip.__ToString__SystemString(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip UnloadAudioData

+
+
+UnityEngineAudioClip.__UnloadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip

+
+
+Variable_UnityEngineAudioClip(UnityEngine.AudioClip AudioClipSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html.meta new file mode 100644 index 00000000..0fbdd85b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4829c1f3a40785c4eb520f2cd9114d6a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter.meta new file mode 100644 index 00000000..481d7f57 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef3ff5d90cc95fd43927a273d64afa0e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html new file mode 100644 index 00000000..c43c6a80 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html @@ -0,0 +1,759 @@ + + + + + + + + + + + + AudioDistortionFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioDistortionFilter

+

The AudioDistortionFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioDistortionFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioDistortionFilter Equals

+
+
+UnityEngineAudioDistortionFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioDistortionFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioDistortionFilter get_distortionLevel

+
+
+UnityEngineAudioDistortionFilter.__get_distortionLevel__SystemSingle(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_enabled

+
+
+UnityEngineAudioDistortionFilter.__get_enabled__SystemBoolean(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_gameObject

+
+
+UnityEngineAudioDistortionFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_name

+
+
+UnityEngineAudioDistortionFilter.__get_name__SystemString(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_transform

+
+
+UnityEngineAudioDistortionFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponent

+
+
+UnityEngineAudioDistortionFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioDistortionFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentInChildren

+
+
+UnityEngineAudioDistortionFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentInParent

+
+
+UnityEngineAudioDistortionFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioDistortionFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponents

+
+
+UnityEngineAudioDistortionFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentsInChildren

+
+
+UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentsInParent

+
+
+UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter GetHashCode

+
+
+UnityEngineAudioDistortionFilter.__GetHashCode__SystemInt32(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetInstanceID

+
+
+UnityEngineAudioDistortionFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetType

+
+
+UnityEngineAudioDistortionFilter.__GetType__SystemType(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioDistortionFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioDistortionFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioDistortionFilter set_distortionLevel

+
+
+UnityEngineAudioDistortionFilter.__set_distortionLevel__SystemSingle__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter set_enabled

+
+
+UnityEngineAudioDistortionFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter set_name

+
+
+UnityEngineAudioDistortionFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter ToString

+
+
+UnityEngineAudioDistortionFilter.__ToString__SystemString(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter

+
+
+Variable_UnityEngineAudioDistortionFilter(UnityEngine.AudioDistortionFilter AudioDistortionFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html.meta new file mode 100644 index 00000000..2e458840 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fb2a0a04b979fad47b4bdaf49d841a86 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter.meta new file mode 100644 index 00000000..cea8ca7f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d72fa8e908177146a99897c63de06c1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html new file mode 100644 index 00000000..e9dfcb88 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + AudioEchoFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioEchoFilter

+

The AudioEchoFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioEchoFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioEchoFilter Equals

+
+
+UnityEngineAudioEchoFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioEchoFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioEchoFilter get_decayRatio

+
+
+UnityEngineAudioEchoFilter.__get_decayRatio__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_delay

+
+
+UnityEngineAudioEchoFilter.__get_delay__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_dryMix

+
+
+UnityEngineAudioEchoFilter.__get_dryMix__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_enabled

+
+
+UnityEngineAudioEchoFilter.__get_enabled__SystemBoolean(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_gameObject

+
+
+UnityEngineAudioEchoFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_name

+
+
+UnityEngineAudioEchoFilter.__get_name__SystemString(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_transform

+
+
+UnityEngineAudioEchoFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_wetMix

+
+
+UnityEngineAudioEchoFilter.__get_wetMix__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponent

+
+
+UnityEngineAudioEchoFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioEchoFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentInChildren

+
+
+UnityEngineAudioEchoFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioEchoFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentInParent

+
+
+UnityEngineAudioEchoFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioEchoFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponents

+
+
+UnityEngineAudioEchoFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentsInChildren

+
+
+UnityEngineAudioEchoFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentsInParent

+
+
+UnityEngineAudioEchoFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter GetHashCode

+
+
+UnityEngineAudioEchoFilter.__GetHashCode__SystemInt32(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetInstanceID

+
+
+UnityEngineAudioEchoFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetType

+
+
+UnityEngineAudioEchoFilter.__GetType__SystemType(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioEchoFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioEchoFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioEchoFilter set_decayRatio

+
+
+UnityEngineAudioEchoFilter.__set_decayRatio__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_delay

+
+
+UnityEngineAudioEchoFilter.__set_delay__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_dryMix

+
+
+UnityEngineAudioEchoFilter.__set_dryMix__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_enabled

+
+
+UnityEngineAudioEchoFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_name

+
+
+UnityEngineAudioEchoFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_wetMix

+
+
+UnityEngineAudioEchoFilter.__set_wetMix__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter ToString

+
+
+UnityEngineAudioEchoFilter.__ToString__SystemString(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter

+
+
+Variable_UnityEngineAudioEchoFilter(UnityEngine.AudioEchoFilter AudioEchoFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html.meta new file mode 100644 index 00000000..65eb642a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8de8465af6ff9be4bac3970bf7cc7e16 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter.meta new file mode 100644 index 00000000..1aa7ca7b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f4d0f08b4e05a124087693befb73da56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html new file mode 100644 index 00000000..c2a8fa8b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html @@ -0,0 +1,784 @@ + + + + + + + + + + + + AudioHighPassFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioHighPassFilter

+

The AudioHighPassFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioHighPassFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioHighPassFilter Equals

+
+
+UnityEngineAudioHighPassFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioHighPassFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioHighPassFilter get_cutoffFrequency

+
+
+UnityEngineAudioHighPassFilter.__get_cutoffFrequency__SystemSingle(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_enabled

+
+
+UnityEngineAudioHighPassFilter.__get_enabled__SystemBoolean(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_gameObject

+
+
+UnityEngineAudioHighPassFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_highpassResonanceQ

+
+
+UnityEngineAudioHighPassFilter.__get_highpassResonanceQ__SystemSingle(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_name

+
+
+UnityEngineAudioHighPassFilter.__get_name__SystemString(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_transform

+
+
+UnityEngineAudioHighPassFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponent

+
+
+UnityEngineAudioHighPassFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioHighPassFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentInChildren

+
+
+UnityEngineAudioHighPassFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioHighPassFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentInParent

+
+
+UnityEngineAudioHighPassFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioHighPassFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponents

+
+
+UnityEngineAudioHighPassFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentsInChildren

+
+
+UnityEngineAudioHighPassFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentsInParent

+
+
+UnityEngineAudioHighPassFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter GetHashCode

+
+
+UnityEngineAudioHighPassFilter.__GetHashCode__SystemInt32(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetInstanceID

+
+
+UnityEngineAudioHighPassFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetType

+
+
+UnityEngineAudioHighPassFilter.__GetType__SystemType(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioHighPassFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioHighPassFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioHighPassFilter set_cutoffFrequency

+
+
+UnityEngineAudioHighPassFilter.__set_cutoffFrequency__SystemSingle__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter set_enabled

+
+
+UnityEngineAudioHighPassFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter set_highpassResonanceQ

+
+
+UnityEngineAudioHighPassFilter.__set_highpassResonanceQ__SystemSingle__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter set_name

+
+
+UnityEngineAudioHighPassFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter ToString

+
+
+UnityEngineAudioHighPassFilter.__ToString__SystemString(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter

+
+
+Variable_UnityEngineAudioHighPassFilter(UnityEngine.AudioHighPassFilter AudioHighPassFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html.meta new file mode 100644 index 00000000..b421e0a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 63c8a73eb341b3843ac62900a787d302 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter.meta new file mode 100644 index 00000000..bcba131d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8f7eb8ecd5bdc6c43978fc01324a0081 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html new file mode 100644 index 00000000..376dd51d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html @@ -0,0 +1,809 @@ + + + + + + + + + + + + AudioLowPassFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioLowPassFilter

+

The AudioLowPassFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioLowPassFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioLowPassFilter Equals

+
+
+UnityEngineAudioLowPassFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioLowPassFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioLowPassFilter get_customCutoffCurve

+
+
+UnityEngineAudioLowPassFilter.__get_customCutoffCurve__UnityEngineAnimationCurve(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_cutoffFrequency

+
+
+UnityEngineAudioLowPassFilter.__get_cutoffFrequency__SystemSingle(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_enabled

+
+
+UnityEngineAudioLowPassFilter.__get_enabled__SystemBoolean(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_gameObject

+
+
+UnityEngineAudioLowPassFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_lowpassResonanceQ

+
+
+UnityEngineAudioLowPassFilter.__get_lowpassResonanceQ__SystemSingle(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_name

+
+
+UnityEngineAudioLowPassFilter.__get_name__SystemString(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_transform

+
+
+UnityEngineAudioLowPassFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponent

+
+
+UnityEngineAudioLowPassFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioLowPassFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentInChildren

+
+
+UnityEngineAudioLowPassFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioLowPassFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentInParent

+
+
+UnityEngineAudioLowPassFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioLowPassFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponents

+
+
+UnityEngineAudioLowPassFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentsInChildren

+
+
+UnityEngineAudioLowPassFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentsInParent

+
+
+UnityEngineAudioLowPassFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter GetHashCode

+
+
+UnityEngineAudioLowPassFilter.__GetHashCode__SystemInt32(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetInstanceID

+
+
+UnityEngineAudioLowPassFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetType

+
+
+UnityEngineAudioLowPassFilter.__GetType__SystemType(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioLowPassFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioLowPassFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioLowPassFilter set_customCutoffCurve

+
+
+UnityEngineAudioLowPassFilter.__set_customCutoffCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioLowPassFilter instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_cutoffFrequency

+
+
+UnityEngineAudioLowPassFilter.__set_cutoffFrequency__SystemSingle__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_enabled

+
+
+UnityEngineAudioLowPassFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_lowpassResonanceQ

+
+
+UnityEngineAudioLowPassFilter.__set_lowpassResonanceQ__SystemSingle__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_name

+
+
+UnityEngineAudioLowPassFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter ToString

+
+
+UnityEngineAudioLowPassFilter.__ToString__SystemString(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter

+
+
+Variable_UnityEngineAudioLowPassFilter(UnityEngine.AudioLowPassFilter AudioLowPassFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html.meta new file mode 100644 index 00000000..07c4128a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 85666fd2620428a49ac21ad450a0d86e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter.meta new file mode 100644 index 00000000..de549869 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aca304d7139d5634fa984339d1cb1455 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html new file mode 100644 index 00000000..06ffcf2b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html @@ -0,0 +1,1109 @@ + + + + + + + + + + + + AudioReverbFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioReverbFilter

+

The AudioReverbFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioReverbFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbFilter Equals

+
+
+UnityEngineAudioReverbFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioReverbFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioReverbFilter get_decayHFRatio

+
+
+UnityEngineAudioReverbFilter.__get_decayHFRatio__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_decayTime

+
+
+UnityEngineAudioReverbFilter.__get_decayTime__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_density

+
+
+UnityEngineAudioReverbFilter.__get_density__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_diffusion

+
+
+UnityEngineAudioReverbFilter.__get_diffusion__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_dryLevel

+
+
+UnityEngineAudioReverbFilter.__get_dryLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_enabled

+
+
+UnityEngineAudioReverbFilter.__get_enabled__SystemBoolean(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_gameObject

+
+
+UnityEngineAudioReverbFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_hfReference

+
+
+UnityEngineAudioReverbFilter.__get_hfReference__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_lfReference

+
+
+UnityEngineAudioReverbFilter.__get_lfReference__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_name

+
+
+UnityEngineAudioReverbFilter.__get_name__SystemString(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reflectionsDelay

+
+
+UnityEngineAudioReverbFilter.__get_reflectionsDelay__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reflectionsLevel

+
+
+UnityEngineAudioReverbFilter.__get_reflectionsLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reverbDelay

+
+
+UnityEngineAudioReverbFilter.__get_reverbDelay__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reverbLevel

+
+
+UnityEngineAudioReverbFilter.__get_reverbLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reverbPreset

+
+
+UnityEngineAudioReverbFilter.__get_reverbPreset__UnityEngineAudioReverbPreset(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (AudioReverbPreset)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_room

+
+
+UnityEngineAudioReverbFilter.__get_room__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_roomHF

+
+
+UnityEngineAudioReverbFilter.__get_roomHF__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_roomLF

+
+
+UnityEngineAudioReverbFilter.__get_roomLF__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_transform

+
+
+UnityEngineAudioReverbFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponent

+
+
+UnityEngineAudioReverbFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentInChildren

+
+
+UnityEngineAudioReverbFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentInParent

+
+
+UnityEngineAudioReverbFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponents

+
+
+UnityEngineAudioReverbFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentsInChildren

+
+
+UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentsInParent

+
+
+UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter GetHashCode

+
+
+UnityEngineAudioReverbFilter.__GetHashCode__SystemInt32(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetInstanceID

+
+
+UnityEngineAudioReverbFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetType

+
+
+UnityEngineAudioReverbFilter.__GetType__SystemType(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioReverbFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioReverbFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbFilter set_decayHFRatio

+
+
+UnityEngineAudioReverbFilter.__set_decayHFRatio__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_decayTime

+
+
+UnityEngineAudioReverbFilter.__set_decayTime__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_density

+
+
+UnityEngineAudioReverbFilter.__set_density__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_diffusion

+
+
+UnityEngineAudioReverbFilter.__set_diffusion__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_dryLevel

+
+
+UnityEngineAudioReverbFilter.__set_dryLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_enabled

+
+
+UnityEngineAudioReverbFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_hfReference

+
+
+UnityEngineAudioReverbFilter.__set_hfReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_lfReference

+
+
+UnityEngineAudioReverbFilter.__set_lfReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_name

+
+
+UnityEngineAudioReverbFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reflectionsDelay

+
+
+UnityEngineAudioReverbFilter.__set_reflectionsDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reflectionsLevel

+
+
+UnityEngineAudioReverbFilter.__set_reflectionsLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reverbDelay

+
+
+UnityEngineAudioReverbFilter.__set_reverbDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reverbLevel

+
+
+UnityEngineAudioReverbFilter.__set_reverbLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reverbPreset

+
+
+UnityEngineAudioReverbFilter.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid(UnityEngine.AudioReverbFilter instanceUnityEngine.AudioReverbPreset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_room

+
+
+UnityEngineAudioReverbFilter.__set_room__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_roomHF

+
+
+UnityEngineAudioReverbFilter.__set_roomHF__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_roomLF

+
+
+UnityEngineAudioReverbFilter.__set_roomLF__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter ToString

+
+
+UnityEngineAudioReverbFilter.__ToString__SystemString(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter

+
+
+Variable_UnityEngineAudioReverbFilter(UnityEngine.AudioReverbFilter AudioReverbFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html.meta new file mode 100644 index 00000000..16cad31b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 268c8ced4384a234ba561da25781e232 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone.meta new file mode 100644 index 00000000..bed51240 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ba14d74c95134414cbc23d1880ffa035 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html new file mode 100644 index 00000000..a6d59ff5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html @@ -0,0 +1,1134 @@ + + + + + + + + + + + + AudioReverbZone — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioReverbZone

+

The AudioReverbZone module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioReverbZone.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbZone Equals

+
+
+UnityEngineAudioReverbZone.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioReverbZone instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioReverbZone get_decayHFRatio

+
+
+UnityEngineAudioReverbZone.__get_decayHFRatio__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_decayTime

+
+
+UnityEngineAudioReverbZone.__get_decayTime__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_density

+
+
+UnityEngineAudioReverbZone.__get_density__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_diffusion

+
+
+UnityEngineAudioReverbZone.__get_diffusion__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_enabled

+
+
+UnityEngineAudioReverbZone.__get_enabled__SystemBoolean(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_gameObject

+
+
+UnityEngineAudioReverbZone.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_HFReference

+
+
+UnityEngineAudioReverbZone.__get_HFReference__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_LFReference

+
+
+UnityEngineAudioReverbZone.__get_LFReference__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_maxDistance

+
+
+UnityEngineAudioReverbZone.__get_maxDistance__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_minDistance

+
+
+UnityEngineAudioReverbZone.__get_minDistance__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_name

+
+
+UnityEngineAudioReverbZone.__get_name__SystemString(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reflections

+
+
+UnityEngineAudioReverbZone.__get_reflections__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reflectionsDelay

+
+
+UnityEngineAudioReverbZone.__get_reflectionsDelay__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reverb

+
+
+UnityEngineAudioReverbZone.__get_reverb__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reverbDelay

+
+
+UnityEngineAudioReverbZone.__get_reverbDelay__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reverbPreset

+
+
+UnityEngineAudioReverbZone.__get_reverbPreset__UnityEngineAudioReverbPreset(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (AudioReverbPreset)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_room

+
+
+UnityEngineAudioReverbZone.__get_room__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_roomHF

+
+
+UnityEngineAudioReverbZone.__get_roomHF__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_roomLF

+
+
+UnityEngineAudioReverbZone.__get_roomLF__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_transform

+
+
+UnityEngineAudioReverbZone.__get_transform__UnityEngineTransform(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponent

+
+
+UnityEngineAudioReverbZone.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbZone instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentInChildren

+
+
+UnityEngineAudioReverbZone.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentInParent

+
+
+UnityEngineAudioReverbZone.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbZone instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponents

+
+
+UnityEngineAudioReverbZone.__GetComponents__ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentsInChildren

+
+
+UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentsInParent

+
+
+UnityEngineAudioReverbZone.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone GetHashCode

+
+
+UnityEngineAudioReverbZone.__GetHashCode__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetInstanceID

+
+
+UnityEngineAudioReverbZone.__GetInstanceID__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetType

+
+
+UnityEngineAudioReverbZone.__GetType__SystemType(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioReverbZone.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioReverbZone.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbZone set_decayHFRatio

+
+
+UnityEngineAudioReverbZone.__set_decayHFRatio__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_decayTime

+
+
+UnityEngineAudioReverbZone.__set_decayTime__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_density

+
+
+UnityEngineAudioReverbZone.__set_density__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_diffusion

+
+
+UnityEngineAudioReverbZone.__set_diffusion__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_enabled

+
+
+UnityEngineAudioReverbZone.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_HFReference

+
+
+UnityEngineAudioReverbZone.__set_HFReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_LFReference

+
+
+UnityEngineAudioReverbZone.__set_LFReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_maxDistance

+
+
+UnityEngineAudioReverbZone.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_minDistance

+
+
+UnityEngineAudioReverbZone.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_name

+
+
+UnityEngineAudioReverbZone.__set_name__SystemString__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reflections

+
+
+UnityEngineAudioReverbZone.__set_reflections__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reflectionsDelay

+
+
+UnityEngineAudioReverbZone.__set_reflectionsDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reverb

+
+
+UnityEngineAudioReverbZone.__set_reverb__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reverbDelay

+
+
+UnityEngineAudioReverbZone.__set_reverbDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reverbPreset

+
+
+UnityEngineAudioReverbZone.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid(UnityEngine.AudioReverbZone instanceUnityEngine.AudioReverbPreset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_room

+
+
+UnityEngineAudioReverbZone.__set_room__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_roomHF

+
+
+UnityEngineAudioReverbZone.__set_roomHF__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_roomLF

+
+
+UnityEngineAudioReverbZone.__set_roomLF__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone ToString

+
+
+UnityEngineAudioReverbZone.__ToString__SystemString(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone

+
+
+Variable_UnityEngineAudioReverbZone(UnityEngine.AudioReverbZone AudioReverbZoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html.meta new file mode 100644 index 00000000..b7f6adde --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28dd7845b1728614a9aa4f765b1f7de9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource.meta new file mode 100644 index 00000000..56dfa558 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96c8eb9e12857fc4eb6329e1762386cc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html new file mode 100644 index 00000000..18d19cb8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html @@ -0,0 +1,1514 @@ + + + + + + + + + + + + AudioSource — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioSource

+

The AudioSource module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioSource.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioSource Equals

+
+
+UnityEngineAudioSource.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioSource instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioSource get_bypassReverbZones

+
+
+UnityEngineAudioSource.__get_bypassReverbZones__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_clip

+
+
+UnityEngineAudioSource.__get_clip__UnityEngineAudioClip(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioClip)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_dopplerLevel

+
+
+UnityEngineAudioSource.__get_dopplerLevel__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_enabled

+
+
+UnityEngineAudioSource.__get_enabled__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_gameObject

+
+
+UnityEngineAudioSource.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_isPlaying

+
+
+UnityEngineAudioSource.__get_isPlaying__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_isVirtual

+
+
+UnityEngineAudioSource.__get_isVirtual__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_loop

+
+
+UnityEngineAudioSource.__get_loop__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_maxDistance

+
+
+UnityEngineAudioSource.__get_maxDistance__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_minDistance

+
+
+UnityEngineAudioSource.__get_minDistance__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_mute

+
+
+UnityEngineAudioSource.__get_mute__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_name

+
+
+UnityEngineAudioSource.__get_name__SystemString(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_panStereo

+
+
+UnityEngineAudioSource.__get_panStereo__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_pitch

+
+
+UnityEngineAudioSource.__get_pitch__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_playOnAwake

+
+
+UnityEngineAudioSource.__get_playOnAwake__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_priority

+
+
+UnityEngineAudioSource.__get_priority__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_reverbZoneMix

+
+
+UnityEngineAudioSource.__get_reverbZoneMix__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_rolloffMode

+
+
+UnityEngineAudioSource.__get_rolloffMode__UnityEngineAudioRolloffMode(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioRolloffMode)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatialBlend

+
+
+UnityEngineAudioSource.__get_spatialBlend__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatialize

+
+
+UnityEngineAudioSource.__get_spatialize__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatializePostEffects

+
+
+UnityEngineAudioSource.__get_spatializePostEffects__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spread

+
+
+UnityEngineAudioSource.__get_spread__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_time

+
+
+UnityEngineAudioSource.__get_time__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_timeSamples

+
+
+UnityEngineAudioSource.__get_timeSamples__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_transform

+
+
+UnityEngineAudioSource.__get_transform__UnityEngineTransform(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_velocityUpdateMode

+
+
+UnityEngineAudioSource.__get_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioVelocityUpdateMode)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_volume

+
+
+UnityEngineAudioSource.__get_volume__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetAmbisonicDecoderFloat

+
+
+UnityEngineAudioSource.__GetAmbisonicDecoderFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)
+
+ +

outputs: value (Single), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponent

+
+
+UnityEngineAudioSource.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponentInChildren

+
+
+UnityEngineAudioSource.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponentInParent

+
+
+UnityEngineAudioSource.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponents

+
+
+UnityEngineAudioSource.__GetComponents__ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetComponentsInChildren

+
+
+UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetComponentsInParent

+
+
+UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetCustomCurve

+
+
+UnityEngineAudioSource.__GetCustomCurve__UnityEngineAudioSourceCurveType__UnityEngineAnimationCurve(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType type)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetHashCode

+
+
+UnityEngineAudioSource.__GetHashCode__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetInstanceID

+
+
+UnityEngineAudioSource.__GetInstanceID__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetOutputData

+
+
+UnityEngineAudioSource.__GetOutputData__SystemSingleArray_SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channel)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetSpatializerFloat

+
+
+UnityEngineAudioSource.__GetSpatializerFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)
+
+ +

outputs: value (Single), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetSpectrumData

+
+
+UnityEngineAudioSource.__GetSpectrumData__SystemSingleArray_SystemInt32_UnityEngineFFTWindow__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channelUnityEngine.FFTWindow window)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetType

+
+
+UnityEngineAudioSource.__GetType__SystemType(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioSource.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioSource.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioSource Pause

+
+
+UnityEngineAudioSource.__Pause__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource Play

+
+
+UnityEngineAudioSource.__Play__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayClipAtPoint

+
+
+UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3__SystemVoid(UnityEngine.AudioClip clipUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayDelayed

+
+
+UnityEngineAudioSource.__PlayDelayed__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single delay)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayOneShot

+
+
+UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip clip)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayScheduled

+
+
+UnityEngineAudioSource.__PlayScheduled__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_bypassReverbZones

+
+
+UnityEngineAudioSource.__set_bypassReverbZones__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_clip

+
+
+UnityEngineAudioSource.__set_clip__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_dopplerLevel

+
+
+UnityEngineAudioSource.__set_dopplerLevel__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_enabled

+
+
+UnityEngineAudioSource.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_loop

+
+
+UnityEngineAudioSource.__set_loop__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_maxDistance

+
+
+UnityEngineAudioSource.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_minDistance

+
+
+UnityEngineAudioSource.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_mute

+
+
+UnityEngineAudioSource.__set_mute__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_name

+
+
+UnityEngineAudioSource.__set_name__SystemString__SystemVoid(UnityEngine.AudioSource instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_panStereo

+
+
+UnityEngineAudioSource.__set_panStereo__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_pitch

+
+
+UnityEngineAudioSource.__set_pitch__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_playOnAwake

+
+
+UnityEngineAudioSource.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_priority

+
+
+UnityEngineAudioSource.__set_priority__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_reverbZoneMix

+
+
+UnityEngineAudioSource.__set_reverbZoneMix__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_rolloffMode

+
+
+UnityEngineAudioSource.__set_rolloffMode__UnityEngineAudioRolloffMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioRolloffMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatialBlend

+
+
+UnityEngineAudioSource.__set_spatialBlend__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatialize

+
+
+UnityEngineAudioSource.__set_spatialize__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatializePostEffects

+
+
+UnityEngineAudioSource.__set_spatializePostEffects__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spread

+
+
+UnityEngineAudioSource.__set_spread__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_time

+
+
+UnityEngineAudioSource.__set_time__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_timeSamples

+
+
+UnityEngineAudioSource.__set_timeSamples__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_velocityUpdateMode

+
+
+UnityEngineAudioSource.__set_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioVelocityUpdateMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_volume

+
+
+UnityEngineAudioSource.__set_volume__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetAmbisonicDecoderFloat

+
+
+UnityEngineAudioSource.__SetAmbisonicDecoderFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetCustomCurve

+
+
+UnityEngineAudioSource.__SetCustomCurve__UnityEngineAudioSourceCurveType_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType typeUnityEngine.AnimationCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetScheduledEndTime

+
+
+UnityEngineAudioSource.__SetScheduledEndTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetScheduledStartTime

+
+
+UnityEngineAudioSource.__SetScheduledStartTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetSpatializerFloat

+
+
+UnityEngineAudioSource.__SetSpatializerFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource Stop

+
+
+UnityEngineAudioSource.__Stop__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource ToString

+
+
+UnityEngineAudioSource.__ToString__SystemString(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource UnPause

+
+
+UnityEngineAudioSource.__UnPause__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource

+
+
+Variable_UnityEngineAudioSource(UnityEngine.AudioSource AudioSourceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html.meta new file mode 100644 index 00000000..9f02b567 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e41fd811e3713544980a0f7628f8f9ed +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar.meta new file mode 100644 index 00000000..fde0d77f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b67edbe651232f04183912abffdd6223 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html new file mode 100644 index 00000000..a853ee55 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html @@ -0,0 +1,634 @@ + + + + + + + + + + + + Avatar — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Avatar

+

The Avatar module.

+
+
+
+

op_Equality

+
+
+UnityEngineAvatar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Avatar Equals

+
+
+UnityEngineAvatar.__Equals__SystemObject__SystemBoolean(UnityEngine.Avatar instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Avatar get_isHuman

+
+
+UnityEngineAvatar.__get_isHuman__SystemBoolean(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Avatar get_isValid

+
+
+UnityEngineAvatar.__get_isValid__SystemBoolean(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Avatar get_name

+
+
+UnityEngineAvatar.__get_name__SystemString(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetHashCode

+
+
+UnityEngineAvatar.__GetHashCode__SystemInt32(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetInstanceID

+
+
+UnityEngineAvatar.__GetInstanceID__SystemInt32(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetType

+
+
+UnityEngineAvatar.__GetType__SystemType(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAvatar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAvatar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Avatar set_name

+
+
+UnityEngineAvatar.__set_name__SystemString__SystemVoid(UnityEngine.Avatar instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Avatar ToString

+
+
+UnityEngineAvatar.__ToString__SystemString(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Avatar

+
+
+Variable_UnityEngineAvatar(UnityEngine.Avatar AvatarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html.meta new file mode 100644 index 00000000..f6d6a463 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7de479e7666ea6844871fcd045f3a37f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder.meta new file mode 100644 index 00000000..945bc86f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e532d4d9d3855dc47b8ec0adce41e2c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html new file mode 100644 index 00000000..b64de822 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html @@ -0,0 +1,577 @@ + + + + + + + + + + + + AvatarBuilder — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AvatarBuilder

+

The AvatarBuilder module.

+
+
+
+

AvatarBuilder BuildGenericAvatar

+
+
+UnityEngineAvatarBuilder.__BuildGenericAvatar__UnityEngineGameObject_SystemString__UnityEngineAvatar(UnityEngine.GameObject goSystem.String rootMotionTransformName)
+
+ +

outputs: unnamed (Avatar)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarBuilder BuildHumanAvatar

+
+
+UnityEngineAvatarBuilder.__BuildHumanAvatar__UnityEngineGameObject_UnityEngineHumanDescription__UnityEngineAvatar(UnityEngine.GameObject goUnityEngine.HumanDescription humanDescription)
+
+ +

outputs: unnamed (Avatar)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineAvatarBuilder.__ctor____UnityEngineAvatarBuilder()
+
+ +

outputs: unnamed (AvatarBuilder)

+

flow: none

+
+
+

AvatarBuilder Equals

+
+
+UnityEngineAvatarBuilder.__Equals__SystemObject__SystemBoolean(UnityEngine.AvatarBuilder instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AvatarBuilder GetHashCode

+
+
+UnityEngineAvatarBuilder.__GetHashCode__SystemInt32(UnityEngine.AvatarBuilder instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder GetType

+
+
+UnityEngineAvatarBuilder.__GetType__SystemType(UnityEngine.AvatarBuilder instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder ToString

+
+
+UnityEngineAvatarBuilder.__ToString__SystemString(UnityEngine.AvatarBuilder instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder

+
+
+Variable_UnityEngineAvatarBuilder(UnityEngine.AvatarBuilder AvatarBuilderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html.meta new file mode 100644 index 00000000..b95fd127 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 749b35c7fc835c74586bc1a954cc31bd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask.meta new file mode 100644 index 00000000..bd429699 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 89847dfaa0510e64aae4c915ee0d9fe1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html new file mode 100644 index 00000000..ca29bdb9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + AvatarMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AvatarMask

+

The AvatarMask module.

+
+
+
+

AvatarMask AddTransformPath

+
+
+UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAvatarMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AvatarMask Equals

+
+
+UnityEngineAvatarMask.__Equals__SystemObject__SystemBoolean(UnityEngine.AvatarMask instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AvatarMask get_name

+
+
+UnityEngineAvatarMask.__get_name__SystemString(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask get_transformCount

+
+
+UnityEngineAvatarMask.__get_transformCount__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetHashCode

+
+
+UnityEngineAvatarMask.__GetHashCode__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetHumanoidBodyPartActive

+
+
+UnityEngineAvatarMask.__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean(UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart index)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetInstanceID

+
+
+UnityEngineAvatarMask.__GetInstanceID__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetTransformActive

+
+
+UnityEngineAvatarMask.__GetTransformActive__SystemInt32__SystemBoolean(UnityEngine.AvatarMask instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetTransformPath

+
+
+UnityEngineAvatarMask.__GetTransformPath__SystemInt32__SystemString(UnityEngine.AvatarMask instanceSystem.Int32 index)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetType

+
+
+UnityEngineAvatarMask.__GetType__SystemType(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAvatarMask.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAvatarMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AvatarMask RemoveTransformPath

+
+
+UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask set_name

+
+
+UnityEngineAvatarMask.__set_name__SystemString__SystemVoid(UnityEngine.AvatarMask instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask set_transformCount

+
+
+UnityEngineAvatarMask.__set_transformCount__SystemInt32__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetHumanoidBodyPartActive

+
+
+UnityEngineAvatarMask.__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart indexSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetTransformActive

+
+
+UnityEngineAvatarMask.__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetTransformPath

+
+
+UnityEngineAvatarMask.__SetTransformPath__SystemInt32_SystemString__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.String path)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask ToString

+
+
+UnityEngineAvatarMask.__ToString__SystemString(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask

+
+
+Variable_UnityEngineAvatarMask(UnityEngine.AvatarMask AvatarMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html.meta new file mode 100644 index 00000000..2a8e1df3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2df062918ea9c604dbe2659d52e11954 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer.meta new file mode 100644 index 00000000..3adce6de --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bfc125170656ef746ac2cc4e8003b71b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html new file mode 100644 index 00000000..6047e917 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html @@ -0,0 +1,1421 @@ + + + + + + + + + + + + BillboardRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

BillboardRenderer

+

The BillboardRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BillboardRenderer Equals

+
+
+UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.BillboardRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BillboardRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_billboard

+
+
+UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (BillboardAsset)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_bounds

+
+
+UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_enabled

+
+
+UnityEngineBillboardRenderer.__get_enabled__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_gameObject

+
+
+UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_isPartOfStaticBatch

+
+
+UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_isVisible

+
+
+UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightmapIndex

+
+
+UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightProbeUsage

+
+
+UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_localToWorldMatrix

+
+
+UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_material

+
+
+UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_materials

+
+
+UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_motionVectorGenerationMode

+
+
+UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_name

+
+
+UnityEngineBillboardRenderer.__get_name__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_probeAnchor

+
+
+UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_realtimeLightmapIndex

+
+
+UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_receiveShadows

+
+
+UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_reflectionProbeUsage

+
+
+UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_rendererPriority

+
+
+UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_renderingLayerMask

+
+
+UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_shadowCastingMode

+
+
+UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sharedMaterial

+
+
+UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sharedMaterials

+
+
+UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingLayerID

+
+
+UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingLayerName

+
+
+UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingOrder

+
+
+UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_transform

+
+
+UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_worldToLocalMatrix

+
+
+UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetClosestReflectionProbes

+
+
+UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponent

+
+
+UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentInChildren

+
+
+UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentInParent

+
+
+UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponents

+
+
+UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentsInChildren

+
+
+UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentsInParent

+
+
+UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetHashCode

+
+
+UnityEngineBillboardRenderer.__GetHashCode__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetInstanceID

+
+
+UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetMaterials

+
+
+UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetPropertyBlock

+
+
+UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetSharedMaterials

+
+
+UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetType

+
+
+UnityEngineBillboardRenderer.__GetType__SystemType(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer HasPropertyBlock

+
+
+UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BillboardRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_billboard

+
+
+UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.BillboardAsset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_enabled

+
+
+UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightmapIndex

+
+
+UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightProbeUsage

+
+
+UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_material

+
+
+UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_materials

+
+
+UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_motionVectorGenerationMode

+
+
+UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_name

+
+
+UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_probeAnchor

+
+
+UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_realtimeLightmapIndex

+
+
+UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_receiveShadows

+
+
+UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_reflectionProbeUsage

+
+
+UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_rendererPriority

+
+
+UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_renderingLayerMask

+
+
+UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_shadowCastingMode

+
+
+UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sharedMaterial

+
+
+UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sharedMaterials

+
+
+UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingLayerID

+
+
+UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingLayerName

+
+
+UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingOrder

+
+
+UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer SetPropertyBlock

+
+
+UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer ToString

+
+
+UnityEngineBillboardRenderer.__ToString__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer

+
+
+Variable_UnityEngineBillboardRenderer(UnityEngine.BillboardRenderer BillboardRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html.meta new file mode 100644 index 00000000..13c77786 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41af2b7868754bd4ea2a3c40b9c712be +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds.meta new file mode 100644 index 00000000..99017441 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3afd1ad34936ac44b0662e30a991782 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html new file mode 100644 index 00000000..036ad94a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html @@ -0,0 +1,809 @@ + + + + + + + + + + + + Bounds — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Bounds

+

The Bounds module.

+
+
+
+

Bounds ClosestPoint

+
+
+UnityEngineBounds.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineBounds.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineBounds(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+
+
+

Bounds Contains

+
+
+UnityEngineBounds.__Contains__UnityEngineVector3__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds Encapsulate

+
+
+UnityEngineBounds.__Encapsulate__UnityEngineBounds__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBounds.__op_Equality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Bounds Equals

+
+
+UnityEngineBounds.__Equals__SystemObject__SystemBoolean(UnityEngine.Bounds instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Bounds Expand

+
+
+UnityEngineBounds.__Expand__SystemSingle__SystemVoid(UnityEngine.Bounds instanceSystem.Single amount)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds get_center

+
+
+UnityEngineBounds.__get_center__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_extents

+
+
+UnityEngineBounds.__get_extents__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_max

+
+
+UnityEngineBounds.__get_max__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_min

+
+
+UnityEngineBounds.__get_min__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_size

+
+
+UnityEngineBounds.__get_size__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds GetHashCode

+
+
+UnityEngineBounds.__GetHashCode__SystemInt32(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Bounds GetType

+
+
+UnityEngineBounds.__GetType__SystemType(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineBounds.__op_Inequality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Bounds IntersectRay

+
+
+UnityEngineBounds.__IntersectRay__UnityEngineRay__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Ray ray)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds Intersects

+
+
+UnityEngineBounds.__Intersects__UnityEngineBounds__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds set_center

+
+
+UnityEngineBounds.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_extents

+
+
+UnityEngineBounds.__set_extents__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_max

+
+
+UnityEngineBounds.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_min

+
+
+UnityEngineBounds.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_size

+
+
+UnityEngineBounds.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds SetMinMax

+
+
+UnityEngineBounds.__SetMinMax__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 minUnityEngine.Vector3 max)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds SqrDistance

+
+
+UnityEngineBounds.__SqrDistance__UnityEngineVector3__SystemSingle(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Bounds ToString

+
+
+UnityEngineBounds.__ToString__SystemString(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Bounds

+
+
+Const_UnityEngineBounds(UnityEngine.Bounds Bounds)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Bounds

+
+
+Variable_UnityEngineBounds(UnityEngine.Bounds BoundsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html.meta new file mode 100644 index 00000000..c6e0dd34 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 808836244461fae4a8c19702ede69ba8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider.meta new file mode 100644 index 00000000..4ef8294c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab13d43abc46d6b45bdf407499f45b47 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html new file mode 100644 index 00000000..3c709972 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html @@ -0,0 +1,945 @@ + + + + + + + + + + + + BoxCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

BoxCollider

+

The BoxCollider module.

+
+
+
+

BoxCollider ClosestPoint

+
+
+UnityEngineBoxCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider ClosestPointOnBounds

+
+
+UnityEngineBoxCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBoxCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider Equals

+
+
+UnityEngineBoxCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.BoxCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider get_attachedRigidbody

+
+
+UnityEngineBoxCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_bounds

+
+
+UnityEngineBoxCollider.__get_bounds__UnityEngineBounds(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_center

+
+
+UnityEngineBoxCollider.__get_center__UnityEngineVector3(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_contactOffset

+
+
+UnityEngineBoxCollider.__get_contactOffset__SystemSingle(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_enabled

+
+
+UnityEngineBoxCollider.__get_enabled__SystemBoolean(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_gameObject

+
+
+UnityEngineBoxCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_isTrigger

+
+
+UnityEngineBoxCollider.__get_isTrigger__SystemBoolean(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_material

+
+
+UnityEngineBoxCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_name

+
+
+UnityEngineBoxCollider.__get_name__SystemString(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_sharedMaterial

+
+
+UnityEngineBoxCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_size

+
+
+UnityEngineBoxCollider.__get_size__UnityEngineVector3(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_transform

+
+
+UnityEngineBoxCollider.__get_transform__UnityEngineTransform(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponent

+
+
+UnityEngineBoxCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponentInChildren

+
+
+UnityEngineBoxCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponentInParent

+
+
+UnityEngineBoxCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponents

+
+
+UnityEngineBoxCollider.__GetComponents__ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetComponentsInChildren

+
+
+UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetComponentsInParent

+
+
+UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetHashCode

+
+
+UnityEngineBoxCollider.__GetHashCode__SystemInt32(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetInstanceID

+
+
+UnityEngineBoxCollider.__GetInstanceID__SystemInt32(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetType

+
+
+UnityEngineBoxCollider.__GetType__SystemType(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBoxCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBoxCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider Raycast

+
+
+UnityEngineBoxCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.BoxCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_center

+
+
+UnityEngineBoxCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_contactOffset

+
+
+UnityEngineBoxCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.BoxCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_enabled

+
+
+UnityEngineBoxCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_isTrigger

+
+
+UnityEngineBoxCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_material

+
+
+UnityEngineBoxCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_name

+
+
+UnityEngineBoxCollider.__set_name__SystemString__SystemVoid(UnityEngine.BoxCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_sharedMaterial

+
+
+UnityEngineBoxCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_size

+
+
+UnityEngineBoxCollider.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider ToString

+
+
+UnityEngineBoxCollider.__ToString__SystemString(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider

+
+
+Variable_UnityEngineBoxCollider(UnityEngine.BoxCollider BoxColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html.meta new file mode 100644 index 00000000..7e62e79b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3ffd6a3c30ba3894b9ec63f2fcf8ee9c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D.meta new file mode 100644 index 00000000..b4e7a86a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c4c9416bb1a03b84f87c74c71f289f9b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html new file mode 100644 index 00000000..010406f7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html @@ -0,0 +1,1130 @@ + + + + + + + + + + + + BoxCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

BoxCollider2D

+

The BoxCollider2D module.

+
+
+
+

BoxCollider2D Cast

+
+
+UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D Distance

+
+
+UnityEngineBoxCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.BoxCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBoxCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider2D Equals

+
+
+UnityEngineBoxCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.BoxCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider2D get_attachedRigidbody

+
+
+UnityEngineBoxCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_autoTiling

+
+
+UnityEngineBoxCollider2D.__get_autoTiling__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_bounciness

+
+
+UnityEngineBoxCollider2D.__get_bounciness__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_bounds

+
+
+UnityEngineBoxCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_composite

+
+
+UnityEngineBoxCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_density

+
+
+UnityEngineBoxCollider2D.__get_density__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_edgeRadius

+
+
+UnityEngineBoxCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_enabled

+
+
+UnityEngineBoxCollider2D.__get_enabled__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_friction

+
+
+UnityEngineBoxCollider2D.__get_friction__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_gameObject

+
+
+UnityEngineBoxCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_isTrigger

+
+
+UnityEngineBoxCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_name

+
+
+UnityEngineBoxCollider2D.__get_name__SystemString(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_offset

+
+
+UnityEngineBoxCollider2D.__get_offset__UnityEngineVector2(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_shapeCount

+
+
+UnityEngineBoxCollider2D.__get_shapeCount__SystemInt32(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_sharedMaterial

+
+
+UnityEngineBoxCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_size

+
+
+UnityEngineBoxCollider2D.__get_size__UnityEngineVector2(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_transform

+
+
+UnityEngineBoxCollider2D.__get_transform__UnityEngineTransform(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_usedByComposite

+
+
+UnityEngineBoxCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_usedByEffector

+
+
+UnityEngineBoxCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponent

+
+
+UnityEngineBoxCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentInChildren

+
+
+UnityEngineBoxCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BoxCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentInParent

+
+
+UnityEngineBoxCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponents

+
+
+UnityEngineBoxCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentsInChildren

+
+
+UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentsInParent

+
+
+UnityEngineBoxCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D GetContacts

+
+
+UnityEngineBoxCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetHashCode

+
+
+UnityEngineBoxCollider2D.__GetHashCode__SystemInt32(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetInstanceID

+
+
+UnityEngineBoxCollider2D.__GetInstanceID__SystemInt32(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetType

+
+
+UnityEngineBoxCollider2D.__GetType__SystemType(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBoxCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBoxCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider2D IsTouching

+
+
+UnityEngineBoxCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.BoxCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D IsTouchingLayers

+
+
+UnityEngineBoxCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D OverlapCollider

+
+
+UnityEngineBoxCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D OverlapPoint

+
+
+UnityEngineBoxCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D Raycast

+
+
+UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_autoTiling

+
+
+UnityEngineBoxCollider2D.__set_autoTiling__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_density

+
+
+UnityEngineBoxCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_edgeRadius

+
+
+UnityEngineBoxCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_enabled

+
+
+UnityEngineBoxCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_isTrigger

+
+
+UnityEngineBoxCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_name

+
+
+UnityEngineBoxCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_offset

+
+
+UnityEngineBoxCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_sharedMaterial

+
+
+UnityEngineBoxCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.BoxCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_size

+
+
+UnityEngineBoxCollider2D.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_usedByComposite

+
+
+UnityEngineBoxCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_usedByEffector

+
+
+UnityEngineBoxCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D ToString

+
+
+UnityEngineBoxCollider2D.__ToString__SystemString(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D

+
+
+Variable_UnityEngineBoxCollider2D(UnityEngine.BoxCollider2D BoxCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html.meta new file mode 100644 index 00000000..0e0ac7f2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 542fd115213186d4c81960115906eeb5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera.meta new file mode 100644 index 00000000..50fbe75b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46a1f864d3858774d86f6095b0481773 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html new file mode 100644 index 00000000..e6ed4f33 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html @@ -0,0 +1,2457 @@ + + + + + + + + + + + + Camera — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Camera

+

The Camera module.

+
+
+
+

Camera CalculateFrustumCorners

+
+
+UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect viewportSystem.Single zUnityEngine.Camera+MonoOrStereoscopicEye eyeUnityEngine.Vector3[] outCorners)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CalculateObliqueMatrix

+
+
+UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Vector4 clipPlane)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera CalculateProjectionMatrixFromPhysicalProperties

+
+
+UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid(System.Single focalLengthUnityEngine.Vector2 sensorSizeUnityEngine.Vector2 lensShiftSystem.Single nearClipSystem.Single farClipUnityEngine.Camera+GateFitParameters gateFitParameters)
+
+ +

outputs: output (Matrix4x4)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CopyFrom

+
+
+UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera other)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CopyStereoDeviceProjectionMatrixToNonJittered

+
+
+UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Camera Equals

+
+
+UnityEngineCamera.__Equals__SystemObject__SystemBoolean(UnityEngine.Camera instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Camera FocalLengthToFOV

+
+
+UnityEngineCamera.__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle(System.Single focalLengthSystem.Single sensorSize)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera FOVToFocalLength

+
+
+UnityEngineCamera.__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle(System.Single fovSystem.Single sensorSize)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_activeTexture

+
+
+UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderTexture)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_actualRenderingPath

+
+
+UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderingPath)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowDynamicResolution

+
+
+UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowHDR

+
+
+UnityEngineCamera.__get_allowHDR__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowMSAA

+
+
+UnityEngineCamera.__get_allowMSAA__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_areVRStereoViewMatricesWithinSingleCullTolerance

+
+
+UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_aspect

+
+
+UnityEngineCamera.__get_aspect__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_backgroundColor

+
+
+UnityEngineCamera.__get_backgroundColor__UnityEngineColor(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cameraToWorldMatrix

+
+
+UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cameraType

+
+
+UnityEngineCamera.__get_cameraType__UnityEngineCameraType(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (CameraType)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_clearFlags

+
+
+UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (CameraClearFlags)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_clearStencilAfterLightingPass

+
+
+UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cullingMask

+
+
+UnityEngineCamera.__get_cullingMask__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cullingMatrix

+
+
+UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_depth

+
+
+UnityEngineCamera.__get_depth__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_depthTextureMode

+
+
+UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (DepthTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_enabled

+
+
+UnityEngineCamera.__get_enabled__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_eventMask

+
+
+UnityEngineCamera.__get_eventMask__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_farClipPlane

+
+
+UnityEngineCamera.__get_farClipPlane__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_fieldOfView

+
+
+UnityEngineCamera.__get_fieldOfView__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_focalLength

+
+
+UnityEngineCamera.__get_focalLength__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_forceIntoRenderTexture

+
+
+UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_gameObject

+
+
+UnityEngineCamera.__get_gameObject__UnityEngineGameObject(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_gateFit

+
+
+UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (GateFitMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_layerCullDistances

+
+
+UnityEngineCamera.__get_layerCullDistances__SystemSingleArray(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Camera get_layerCullSpherical

+
+
+UnityEngineCamera.__get_layerCullSpherical__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_lensShift

+
+
+UnityEngineCamera.__get_lensShift__UnityEngineVector2(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_name

+
+
+UnityEngineCamera.__get_name__SystemString(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_nearClipPlane

+
+
+UnityEngineCamera.__get_nearClipPlane__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_nonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPostRender

+
+
+UnityEngineCamera.__get_onPostRender__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPreCull

+
+
+UnityEngineCamera.__get_onPreCull__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPreRender

+
+
+UnityEngineCamera.__get_onPreRender__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_opaqueSortMode

+
+
+UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (OpaqueSortMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_orthographic

+
+
+UnityEngineCamera.__get_orthographic__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_orthographicSize

+
+
+UnityEngineCamera.__get_orthographicSize__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelHeight

+
+
+UnityEngineCamera.__get_pixelHeight__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelRect

+
+
+UnityEngineCamera.__get_pixelRect__UnityEngineRect(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelWidth

+
+
+UnityEngineCamera.__get_pixelWidth__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_previousViewProjectionMatrix

+
+
+UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_projectionMatrix

+
+
+UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_rect

+
+
+UnityEngineCamera.__get_rect__UnityEngineRect(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_renderingPath

+
+
+UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderingPath)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_scaledPixelHeight

+
+
+UnityEngineCamera.__get_scaledPixelHeight__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_scaledPixelWidth

+
+
+UnityEngineCamera.__get_scaledPixelWidth__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_sensorSize

+
+
+UnityEngineCamera.__get_sensorSize__UnityEngineVector2(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoActiveEye

+
+
+UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (MonoOrStereoscopicEye)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoConvergence

+
+
+UnityEngineCamera.__get_stereoConvergence__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoEnabled

+
+
+UnityEngineCamera.__get_stereoEnabled__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoSeparation

+
+
+UnityEngineCamera.__get_stereoSeparation__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoTargetEye

+
+
+UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (StereoTargetEyeMask)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_targetDisplay

+
+
+UnityEngineCamera.__get_targetDisplay__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_targetTexture

+
+
+UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderTexture)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transform

+
+
+UnityEngineCamera.__get_transform__UnityEngineTransform(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transparencySortAxis

+
+
+UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transparencySortMode

+
+
+UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (TransparencySortMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_useJitteredProjectionMatrixForTransparentRendering

+
+
+UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_useOcclusionCulling

+
+
+UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_usePhysicalProperties

+
+
+UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_velocity

+
+
+UnityEngineCamera.__get_velocity__UnityEngineVector3(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_worldToCameraMatrix

+
+
+UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponent

+
+
+UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponentInChildren

+
+
+UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponentInParent

+
+
+UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponents

+
+
+UnityEngineCamera.__GetComponents__ListT__SystemVoid(UnityEngine.Camera instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetComponentsInChildren

+
+
+UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetComponentsInParent

+
+
+UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetHashCode

+
+
+UnityEngineCamera.__GetHashCode__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetInstanceID

+
+
+UnityEngineCamera.__GetInstanceID__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoNonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoProjectionMatrix

+
+
+UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoViewMatrix

+
+
+UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetType

+
+
+UnityEngineCamera.__GetType__SystemType(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Camera Render

+
+
+UnityEngineCamera.__Render__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderDontRestore

+
+
+UnityEngineCamera.__RenderDontRestore__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderToCubemap

+
+
+UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean(UnityEngine.Camera instanceUnityEngine.Cubemap cubemap)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderWithShader

+
+
+UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera Reset

+
+
+UnityEngineCamera.__Reset__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetAspect

+
+
+UnityEngineCamera.__ResetAspect__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetCullingMatrix

+
+
+UnityEngineCamera.__ResetCullingMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetProjectionMatrix

+
+
+UnityEngineCamera.__ResetProjectionMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetReplacementShader

+
+
+UnityEngineCamera.__ResetReplacementShader__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetStereoProjectionMatrices

+
+
+UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetStereoViewMatrices

+
+
+UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetTransparencySortSettings

+
+
+UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetWorldToCameraMatrix

+
+
+UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ScreenPointToRay

+
+
+UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

Camera ScreenToViewportPoint

+
+
+UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera ScreenToWorldPoint

+
+
+UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera set_allowDynamicResolution

+
+
+UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_allowHDR

+
+
+UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_allowMSAA

+
+
+UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_aspect

+
+
+UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_backgroundColor

+
+
+UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid(UnityEngine.Camera instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cameraType

+
+
+UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_clearFlags

+
+
+UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraClearFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_clearStencilAfterLightingPass

+
+
+UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cullingMask

+
+
+UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cullingMatrix

+
+
+UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_depth

+
+
+UnityEngineCamera.__set_depth__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_depthTextureMode

+
+
+UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.DepthTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_enabled

+
+
+UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_eventMask

+
+
+UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_farClipPlane

+
+
+UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_fieldOfView

+
+
+UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_focalLength

+
+
+UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_forceIntoRenderTexture

+
+
+UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_gateFit

+
+
+UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+GateFitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_layerCullDistances

+
+
+UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Camera instanceSystem.Single[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_layerCullSpherical

+
+
+UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_lensShift

+
+
+UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_name

+
+
+UnityEngineCamera.__set_name__SystemString__SystemVoid(UnityEngine.Camera instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_nearClipPlane

+
+
+UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_nonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPostRender

+
+
+UnityEngineCamera.__set_onPostRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPreCull

+
+
+UnityEngineCamera.__set_onPreCull__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPreRender

+
+
+UnityEngineCamera.__set_onPreRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_opaqueSortMode

+
+
+UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rendering.OpaqueSortMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_orthographic

+
+
+UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_orthographicSize

+
+
+UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_pixelRect

+
+
+UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_projectionMatrix

+
+
+UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_rect

+
+
+UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_renderingPath

+
+
+UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderingPath value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_sensorSize

+
+
+UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoConvergence

+
+
+UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoSeparation

+
+
+UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoTargetEye

+
+
+UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid(UnityEngine.Camera instanceUnityEngine.StereoTargetEyeMask value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_targetDisplay

+
+
+UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_targetTexture

+
+
+UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderTexture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_transparencySortAxis

+
+
+UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_transparencySortMode

+
+
+UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.TransparencySortMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_useJitteredProjectionMatrixForTransparentRendering

+
+
+UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_useOcclusionCulling

+
+
+UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_usePhysicalProperties

+
+
+UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_worldToCameraMatrix

+
+
+UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetReplacementShader

+
+
+UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetStereoProjectionMatrix

+
+
+UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetStereoViewMatrix

+
+
+UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetTargetBuffers

+
+
+UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderBuffer colorBufferUnityEngine.RenderBuffer depthBuffer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetupCurrent

+
+
+UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid(UnityEngine.Camera cur)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ToString

+
+
+UnityEngineCamera.__ToString__SystemString(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportPointToRay

+
+
+UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportToScreenPoint

+
+
+UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportToWorldPoint

+
+
+UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera WorldToScreenPoint

+
+
+UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera WorldToViewportPoint

+
+
+UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera

+
+
+Variable_UnityEngineCamera(UnityEngine.Camera CameraSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html.meta new file mode 100644 index 00000000..7de2c73f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 636a2986ae2cf82468309269bf40643e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas.meta new file mode 100644 index 00000000..5f2a70a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b340be3106390e44fb3d74e4acb15176 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html new file mode 100644 index 00000000..ddabd833 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html @@ -0,0 +1,1132 @@ + + + + + + + + + + + + Canvas — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Canvas

+

The Canvas module.

+
+
+
+

Canvas add_willRenderCanvases

+
+
+UnityEngineCanvas.__add_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid(UnityEngine.Canvas+WillRenderCanvases value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Canvas Equals

+
+
+UnityEngineCanvas.__Equals__SystemObject__SystemBoolean(UnityEngine.Canvas instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Canvas ForceUpdateCanvases

+
+
+UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas get_additionalShaderChannels

+
+
+UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (AdditionalCanvasShaderChannels)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_cachedSortingLayerValue

+
+
+UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_enabled

+
+
+UnityEngineCanvas.__get_enabled__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_gameObject

+
+
+UnityEngineCanvas.__get_gameObject__UnityEngineGameObject(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_isRootCanvas

+
+
+UnityEngineCanvas.__get_isRootCanvas__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_name

+
+
+UnityEngineCanvas.__get_name__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_normalizedSortingGridSize

+
+
+UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_overridePixelPerfect

+
+
+UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_overrideSorting

+
+
+UnityEngineCanvas.__get_overrideSorting__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_pixelPerfect

+
+
+UnityEngineCanvas.__get_pixelPerfect__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_pixelRect

+
+
+UnityEngineCanvas.__get_pixelRect__UnityEngineRect(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_planeDistance

+
+
+UnityEngineCanvas.__get_planeDistance__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_referencePixelsPerUnit

+
+
+UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_renderOrder

+
+
+UnityEngineCanvas.__get_renderOrder__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_rootCanvas

+
+
+UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_scaleFactor

+
+
+UnityEngineCanvas.__get_scaleFactor__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingLayerID

+
+
+UnityEngineCanvas.__get_sortingLayerID__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingLayerName

+
+
+UnityEngineCanvas.__get_sortingLayerName__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingOrder

+
+
+UnityEngineCanvas.__get_sortingOrder__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_transform

+
+
+UnityEngineCanvas.__get_transform__UnityEngineTransform(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponent

+
+
+UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Canvas instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponentInChildren

+
+
+UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponentInParent

+
+
+UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Canvas instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponents

+
+
+UnityEngineCanvas.__GetComponents__ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetComponentsInChildren

+
+
+UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetComponentsInParent

+
+
+UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetDefaultCanvasMaterial

+
+
+UnityEngineCanvas.__GetDefaultCanvasMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetETC1SupportedCanvasMaterial

+
+
+UnityEngineCanvas.__GetETC1SupportedCanvasMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetHashCode

+
+
+UnityEngineCanvas.__GetHashCode__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetInstanceID

+
+
+UnityEngineCanvas.__GetInstanceID__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetType

+
+
+UnityEngineCanvas.__GetType__SystemType(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Canvas remove_willRenderCanvases

+
+
+UnityEngineCanvas.__remove_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid(UnityEngine.Canvas+WillRenderCanvases value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_additionalShaderChannels

+
+
+UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid(UnityEngine.Canvas instanceUnityEngine.AdditionalCanvasShaderChannels value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_enabled

+
+
+UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_name

+
+
+UnityEngineCanvas.__set_name__SystemString__SystemVoid(UnityEngine.Canvas instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_normalizedSortingGridSize

+
+
+UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_overridePixelPerfect

+
+
+UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_overrideSorting

+
+
+UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_pixelPerfect

+
+
+UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_planeDistance

+
+
+UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_referencePixelsPerUnit

+
+
+UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_scaleFactor

+
+
+UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingLayerID

+
+
+UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Canvas instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingLayerName

+
+
+UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Canvas instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingOrder

+
+
+UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Canvas instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas ToString

+
+
+UnityEngineCanvas.__ToString__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas

+
+
+Variable_UnityEngineCanvas(UnityEngine.Canvas CanvasSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html.meta new file mode 100644 index 00000000..98a95568 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dec7f3ff3b2e07f4ab3c47a675df8dce +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer.meta new file mode 100644 index 00000000..2be991bc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d293528ea93b6245a79c1f9741a9c1f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html new file mode 100644 index 00000000..5136255e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html @@ -0,0 +1,1111 @@ + + + + + + + + + + + + CanvasRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CanvasRenderer

+

The CanvasRenderer module.

+
+
+
+

CanvasRenderer AddUIVertexStream

+
+
+UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer Clear

+
+
+UnityEngineCanvasRenderer.__Clear__SystemVoid(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer CreateUIVertexStream

+
+
+UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer DisableRectClipping

+
+
+UnityEngineCanvasRenderer.__DisableRectClipping__SystemVoid(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer EnableRectClipping

+
+
+UnityEngineCanvasRenderer.__EnableRectClipping__UnityEngineRect__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Rect rect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCanvasRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasRenderer Equals

+
+
+UnityEngineCanvasRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.CanvasRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CanvasRenderer get_absoluteDepth

+
+
+UnityEngineCanvasRenderer.__get_absoluteDepth__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_cull

+
+
+UnityEngineCanvasRenderer.__get_cull__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_cullTransparentMesh

+
+
+UnityEngineCanvasRenderer.__get_cullTransparentMesh__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_gameObject

+
+
+UnityEngineCanvasRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasMoved

+
+
+UnityEngineCanvasRenderer.__get_hasMoved__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasPopInstruction

+
+
+UnityEngineCanvasRenderer.__get_hasPopInstruction__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasRectClipping

+
+
+UnityEngineCanvasRenderer.__get_hasRectClipping__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_materialCount

+
+
+UnityEngineCanvasRenderer.__get_materialCount__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_name

+
+
+UnityEngineCanvasRenderer.__get_name__SystemString(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_popMaterialCount

+
+
+UnityEngineCanvasRenderer.__get_popMaterialCount__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_relativeDepth

+
+
+UnityEngineCanvasRenderer.__get_relativeDepth__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_transform

+
+
+UnityEngineCanvasRenderer.__get_transform__UnityEngineTransform(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetAlpha

+
+
+UnityEngineCanvasRenderer.__GetAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetColor

+
+
+UnityEngineCanvasRenderer.__GetColor__UnityEngineColor(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponent

+
+
+UnityEngineCanvasRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentInChildren

+
+
+UnityEngineCanvasRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentInParent

+
+
+UnityEngineCanvasRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponents

+
+
+UnityEngineCanvasRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentsInChildren

+
+
+UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentsInParent

+
+
+UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetHashCode

+
+
+UnityEngineCanvasRenderer.__GetHashCode__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetInheritedAlpha

+
+
+UnityEngineCanvasRenderer.__GetInheritedAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetInstanceID

+
+
+UnityEngineCanvasRenderer.__GetInstanceID__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetMaterial

+
+
+UnityEngineCanvasRenderer.__GetMaterial__UnityEngineMaterial(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetPopMaterial

+
+
+UnityEngineCanvasRenderer.__GetPopMaterial__SystemInt32__UnityEngineMaterial(UnityEngine.CanvasRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetType

+
+
+UnityEngineCanvasRenderer.__GetType__SystemType(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCanvasRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCanvasRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasRenderer set_cull

+
+
+UnityEngineCanvasRenderer.__set_cull__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_cullTransparentMesh

+
+
+UnityEngineCanvasRenderer.__set_cullTransparentMesh__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_hasPopInstruction

+
+
+UnityEngineCanvasRenderer.__set_hasPopInstruction__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_materialCount

+
+
+UnityEngineCanvasRenderer.__set_materialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_name

+
+
+UnityEngineCanvasRenderer.__set_name__SystemString__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_popMaterialCount

+
+
+UnityEngineCanvasRenderer.__set_popMaterialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetAlpha

+
+
+UnityEngineCanvasRenderer.__SetAlpha__SystemSingle__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Single alpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetAlphaTexture

+
+
+UnityEngineCanvasRenderer.__SetAlphaTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetColor

+
+
+UnityEngineCanvasRenderer.__SetColor__UnityEngineColor__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Color color)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetMaterial

+
+
+UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetMesh

+
+
+UnityEngineCanvasRenderer.__SetMesh__UnityEngineMesh__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetPopMaterial

+
+
+UnityEngineCanvasRenderer.__SetPopMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetTexture

+
+
+UnityEngineCanvasRenderer.__SetTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SplitUIVertexStreams

+
+
+UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer ToString

+
+
+UnityEngineCanvasRenderer.__ToString__SystemString(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer

+
+
+Variable_UnityEngineCanvasRenderer(UnityEngine.CanvasRenderer CanvasRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html.meta new file mode 100644 index 00000000..70f95509 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 16d8e29f841fbbf478d43dcdd2026d4a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider.meta new file mode 100644 index 00000000..a53ad3ed --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be026144a059a7e4c989f87ed474cc72 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html new file mode 100644 index 00000000..2e15bbc9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html @@ -0,0 +1,995 @@ + + + + + + + + + + + + CapsuleCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CapsuleCollider

+

The CapsuleCollider module.

+
+
+
+

CapsuleCollider ClosestPoint

+
+
+UnityEngineCapsuleCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider ClosestPointOnBounds

+
+
+UnityEngineCapsuleCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCapsuleCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider Equals

+
+
+UnityEngineCapsuleCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.CapsuleCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider get_attachedRigidbody

+
+
+UnityEngineCapsuleCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_bounds

+
+
+UnityEngineCapsuleCollider.__get_bounds__UnityEngineBounds(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_center

+
+
+UnityEngineCapsuleCollider.__get_center__UnityEngineVector3(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_contactOffset

+
+
+UnityEngineCapsuleCollider.__get_contactOffset__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_direction

+
+
+UnityEngineCapsuleCollider.__get_direction__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_enabled

+
+
+UnityEngineCapsuleCollider.__get_enabled__SystemBoolean(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_gameObject

+
+
+UnityEngineCapsuleCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_height

+
+
+UnityEngineCapsuleCollider.__get_height__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_isTrigger

+
+
+UnityEngineCapsuleCollider.__get_isTrigger__SystemBoolean(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_material

+
+
+UnityEngineCapsuleCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_name

+
+
+UnityEngineCapsuleCollider.__get_name__SystemString(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_radius

+
+
+UnityEngineCapsuleCollider.__get_radius__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_sharedMaterial

+
+
+UnityEngineCapsuleCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_transform

+
+
+UnityEngineCapsuleCollider.__get_transform__UnityEngineTransform(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponent

+
+
+UnityEngineCapsuleCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentInChildren

+
+
+UnityEngineCapsuleCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentInParent

+
+
+UnityEngineCapsuleCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponents

+
+
+UnityEngineCapsuleCollider.__GetComponents__ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentsInChildren

+
+
+UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentsInParent

+
+
+UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetHashCode

+
+
+UnityEngineCapsuleCollider.__GetHashCode__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetInstanceID

+
+
+UnityEngineCapsuleCollider.__GetInstanceID__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetType

+
+
+UnityEngineCapsuleCollider.__GetType__SystemType(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCapsuleCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCapsuleCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider Raycast

+
+
+UnityEngineCapsuleCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.CapsuleCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_center

+
+
+UnityEngineCapsuleCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_contactOffset

+
+
+UnityEngineCapsuleCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_direction

+
+
+UnityEngineCapsuleCollider.__set_direction__SystemInt32__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_enabled

+
+
+UnityEngineCapsuleCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_height

+
+
+UnityEngineCapsuleCollider.__set_height__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_isTrigger

+
+
+UnityEngineCapsuleCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_material

+
+
+UnityEngineCapsuleCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_name

+
+
+UnityEngineCapsuleCollider.__set_name__SystemString__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_radius

+
+
+UnityEngineCapsuleCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_sharedMaterial

+
+
+UnityEngineCapsuleCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider ToString

+
+
+UnityEngineCapsuleCollider.__ToString__SystemString(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider

+
+
+Variable_UnityEngineCapsuleCollider(UnityEngine.CapsuleCollider CapsuleColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html.meta new file mode 100644 index 00000000..09491d82 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6a1328ce0d1fe5e4faa8edde04fa127c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D.meta new file mode 100644 index 00000000..9f55124c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: da02dea4079baf645888e3f4deae3ac4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html new file mode 100644 index 00000000..aa5587ed --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html @@ -0,0 +1,1105 @@ + + + + + + + + + + + + CapsuleCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CapsuleCollider2D

+

The CapsuleCollider2D module.

+
+
+
+

CapsuleCollider2D Cast

+
+
+UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D Distance

+
+
+UnityEngineCapsuleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCapsuleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider2D Equals

+
+
+UnityEngineCapsuleCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CapsuleCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider2D get_attachedRigidbody

+
+
+UnityEngineCapsuleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_bounciness

+
+
+UnityEngineCapsuleCollider2D.__get_bounciness__SystemSingle(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_bounds

+
+
+UnityEngineCapsuleCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_composite

+
+
+UnityEngineCapsuleCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_density

+
+
+UnityEngineCapsuleCollider2D.__get_density__SystemSingle(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_direction

+
+
+UnityEngineCapsuleCollider2D.__get_direction__UnityEngineCapsuleDirection2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (CapsuleDirection2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_enabled

+
+
+UnityEngineCapsuleCollider2D.__get_enabled__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_friction

+
+
+UnityEngineCapsuleCollider2D.__get_friction__SystemSingle(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_gameObject

+
+
+UnityEngineCapsuleCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_isTrigger

+
+
+UnityEngineCapsuleCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_name

+
+
+UnityEngineCapsuleCollider2D.__get_name__SystemString(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_offset

+
+
+UnityEngineCapsuleCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_shapeCount

+
+
+UnityEngineCapsuleCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_sharedMaterial

+
+
+UnityEngineCapsuleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_size

+
+
+UnityEngineCapsuleCollider2D.__get_size__UnityEngineVector2(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_transform

+
+
+UnityEngineCapsuleCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_usedByComposite

+
+
+UnityEngineCapsuleCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_usedByEffector

+
+
+UnityEngineCapsuleCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponent

+
+
+UnityEngineCapsuleCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentInChildren

+
+
+UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentInParent

+
+
+UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponents

+
+
+UnityEngineCapsuleCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentsInChildren

+
+
+UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentsInParent

+
+
+UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D GetContacts

+
+
+UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetHashCode

+
+
+UnityEngineCapsuleCollider2D.__GetHashCode__SystemInt32(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetInstanceID

+
+
+UnityEngineCapsuleCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetType

+
+
+UnityEngineCapsuleCollider2D.__GetType__SystemType(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCapsuleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCapsuleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider2D IsTouching

+
+
+UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D IsTouchingLayers

+
+
+UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D OverlapCollider

+
+
+UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D OverlapPoint

+
+
+UnityEngineCapsuleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D Raycast

+
+
+UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_density

+
+
+UnityEngineCapsuleCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_direction

+
+
+UnityEngineCapsuleCollider2D.__set_direction__UnityEngineCapsuleDirection2D__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.CapsuleDirection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_enabled

+
+
+UnityEngineCapsuleCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_isTrigger

+
+
+UnityEngineCapsuleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_name

+
+
+UnityEngineCapsuleCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_offset

+
+
+UnityEngineCapsuleCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_sharedMaterial

+
+
+UnityEngineCapsuleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_size

+
+
+UnityEngineCapsuleCollider2D.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_usedByComposite

+
+
+UnityEngineCapsuleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_usedByEffector

+
+
+UnityEngineCapsuleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D ToString

+
+
+UnityEngineCapsuleCollider2D.__ToString__SystemString(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D

+
+
+Variable_UnityEngineCapsuleCollider2D(UnityEngine.CapsuleCollider2D CapsuleCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html.meta new file mode 100644 index 00000000..f5d333ac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e942bd15306b6944cb6831c06d291a76 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D.meta new file mode 100644 index 00000000..8b810979 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9b84496a39d45e24795cd98a39d7029b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html new file mode 100644 index 00000000..1aca473a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html @@ -0,0 +1,1080 @@ + + + + + + + + + + + + CircleCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CircleCollider2D

+

The CircleCollider2D module.

+
+
+
+

CircleCollider2D Cast

+
+
+UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D Distance

+
+
+UnityEngineCircleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CircleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCircleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CircleCollider2D Equals

+
+
+UnityEngineCircleCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CircleCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CircleCollider2D get_attachedRigidbody

+
+
+UnityEngineCircleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_bounciness

+
+
+UnityEngineCircleCollider2D.__get_bounciness__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_bounds

+
+
+UnityEngineCircleCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_composite

+
+
+UnityEngineCircleCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_density

+
+
+UnityEngineCircleCollider2D.__get_density__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_enabled

+
+
+UnityEngineCircleCollider2D.__get_enabled__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_friction

+
+
+UnityEngineCircleCollider2D.__get_friction__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_gameObject

+
+
+UnityEngineCircleCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_isTrigger

+
+
+UnityEngineCircleCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_name

+
+
+UnityEngineCircleCollider2D.__get_name__SystemString(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_offset

+
+
+UnityEngineCircleCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_radius

+
+
+UnityEngineCircleCollider2D.__get_radius__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_shapeCount

+
+
+UnityEngineCircleCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_sharedMaterial

+
+
+UnityEngineCircleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_transform

+
+
+UnityEngineCircleCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_usedByComposite

+
+
+UnityEngineCircleCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_usedByEffector

+
+
+UnityEngineCircleCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponent

+
+
+UnityEngineCircleCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CircleCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentInChildren

+
+
+UnityEngineCircleCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CircleCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentInParent

+
+
+UnityEngineCircleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CircleCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponents

+
+
+UnityEngineCircleCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentsInChildren

+
+
+UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentsInParent

+
+
+UnityEngineCircleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D GetContacts

+
+
+UnityEngineCircleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetHashCode

+
+
+UnityEngineCircleCollider2D.__GetHashCode__SystemInt32(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetInstanceID

+
+
+UnityEngineCircleCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetType

+
+
+UnityEngineCircleCollider2D.__GetType__SystemType(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCircleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCircleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CircleCollider2D IsTouching

+
+
+UnityEngineCircleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CircleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D IsTouchingLayers

+
+
+UnityEngineCircleCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D OverlapCollider

+
+
+UnityEngineCircleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D OverlapPoint

+
+
+UnityEngineCircleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D Raycast

+
+
+UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_density

+
+
+UnityEngineCircleCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_enabled

+
+
+UnityEngineCircleCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_isTrigger

+
+
+UnityEngineCircleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_name

+
+
+UnityEngineCircleCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_offset

+
+
+UnityEngineCircleCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_radius

+
+
+UnityEngineCircleCollider2D.__set_radius__SystemSingle__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_sharedMaterial

+
+
+UnityEngineCircleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CircleCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_usedByComposite

+
+
+UnityEngineCircleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_usedByEffector

+
+
+UnityEngineCircleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D ToString

+
+
+UnityEngineCircleCollider2D.__ToString__SystemString(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D

+
+
+Variable_UnityEngineCircleCollider2D(UnityEngine.CircleCollider2D CircleCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html.meta new file mode 100644 index 00000000..819430c1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 726293544ac95e243a551f85ed413d03 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider.meta new file mode 100644 index 00000000..85c76133 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a8f80bd3574d5e1498d87f385df8f017 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html new file mode 100644 index 00000000..8d4e4be9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html @@ -0,0 +1,895 @@ + + + + + + + + + + + + Collider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collider

+

The Collider module.

+
+
+
+

Collider ClosestPoint

+
+
+UnityEngineCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collider ClosestPointOnBounds

+
+
+UnityEngineCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider Equals

+
+
+UnityEngineCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collider get_attachedRigidbody

+
+
+UnityEngineCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_bounds

+
+
+UnityEngineCollider.__get_bounds__UnityEngineBounds(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_contactOffset

+
+
+UnityEngineCollider.__get_contactOffset__SystemSingle(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_enabled

+
+
+UnityEngineCollider.__get_enabled__SystemBoolean(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_gameObject

+
+
+UnityEngineCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_isTrigger

+
+
+UnityEngineCollider.__get_isTrigger__SystemBoolean(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_material

+
+
+UnityEngineCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_name

+
+
+UnityEngineCollider.__get_name__SystemString(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_sharedMaterial

+
+
+UnityEngineCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_transform

+
+
+UnityEngineCollider.__get_transform__UnityEngineTransform(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponent

+
+
+UnityEngineCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponentInChildren

+
+
+UnityEngineCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponentInParent

+
+
+UnityEngineCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponents

+
+
+UnityEngineCollider.__GetComponents__ListT__SystemVoid(UnityEngine.Collider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetComponentsInChildren

+
+
+UnityEngineCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetComponentsInParent

+
+
+UnityEngineCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetHashCode

+
+
+UnityEngineCollider.__GetHashCode__SystemInt32(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetInstanceID

+
+
+UnityEngineCollider.__GetInstanceID__SystemInt32(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetType

+
+
+UnityEngineCollider.__GetType__SystemType(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider Raycast

+
+
+UnityEngineCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.Collider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_contactOffset

+
+
+UnityEngineCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.Collider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_enabled

+
+
+UnityEngineCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_isTrigger

+
+
+UnityEngineCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_material

+
+
+UnityEngineCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_name

+
+
+UnityEngineCollider.__set_name__SystemString__SystemVoid(UnityEngine.Collider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_sharedMaterial

+
+
+UnityEngineCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider ToString

+
+
+UnityEngineCollider.__ToString__SystemString(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider

+
+
+Variable_UnityEngineCollider(UnityEngine.Collider ColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html.meta new file mode 100644 index 00000000..06424b36 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e02d2f5645191a944b4f84408ade8c82 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D.meta new file mode 100644 index 00000000..a06ade65 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 671d93e325121034380868cc910dd74a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html new file mode 100644 index 00000000..db3e3719 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html @@ -0,0 +1,1055 @@ + + + + + + + + + + + + Collider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collider2D

+

The Collider2D module.

+
+
+
+

Collider2D Cast

+
+
+UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D Distance

+
+
+UnityEngineCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider2D Equals

+
+
+UnityEngineCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collider2D get_attachedRigidbody

+
+
+UnityEngineCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_bounciness

+
+
+UnityEngineCollider2D.__get_bounciness__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_bounds

+
+
+UnityEngineCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_composite

+
+
+UnityEngineCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_density

+
+
+UnityEngineCollider2D.__get_density__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_enabled

+
+
+UnityEngineCollider2D.__get_enabled__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_friction

+
+
+UnityEngineCollider2D.__get_friction__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_gameObject

+
+
+UnityEngineCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_isTrigger

+
+
+UnityEngineCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_name

+
+
+UnityEngineCollider2D.__get_name__SystemString(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_offset

+
+
+UnityEngineCollider2D.__get_offset__UnityEngineVector2(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_shapeCount

+
+
+UnityEngineCollider2D.__get_shapeCount__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_sharedMaterial

+
+
+UnityEngineCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_transform

+
+
+UnityEngineCollider2D.__get_transform__UnityEngineTransform(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_usedByComposite

+
+
+UnityEngineCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_usedByEffector

+
+
+UnityEngineCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponent

+
+
+UnityEngineCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponentInChildren

+
+
+UnityEngineCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponentInParent

+
+
+UnityEngineCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponents

+
+
+UnityEngineCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetComponentsInChildren

+
+
+UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetComponentsInParent

+
+
+UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetContacts

+
+
+UnityEngineCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetHashCode

+
+
+UnityEngineCollider2D.__GetHashCode__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetInstanceID

+
+
+UnityEngineCollider2D.__GetInstanceID__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetType

+
+
+UnityEngineCollider2D.__GetType__SystemType(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider2D IsTouching

+
+
+UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D IsTouchingLayers

+
+
+UnityEngineCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D OverlapCollider

+
+
+UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D OverlapPoint

+
+
+UnityEngineCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D Raycast

+
+
+UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_density

+
+
+UnityEngineCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.Collider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_enabled

+
+
+UnityEngineCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_isTrigger

+
+
+UnityEngineCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_name

+
+
+UnityEngineCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.Collider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_offset

+
+
+UnityEngineCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_sharedMaterial

+
+
+UnityEngineCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_usedByComposite

+
+
+UnityEngineCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_usedByEffector

+
+
+UnityEngineCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D ToString

+
+
+UnityEngineCollider2D.__ToString__SystemString(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D

+
+
+Variable_UnityEngineCollider2D(UnityEngine.Collider2D Collider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html.meta new file mode 100644 index 00000000..f8151b51 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cc3d0c155ee3110488e200a268d6b0b2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision.meta new file mode 100644 index 00000000..9b195814 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b096201149fc20f4d9113a5828c8d817 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html new file mode 100644 index 00000000..a3f882d9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html @@ -0,0 +1,683 @@ + + + + + + + + + + + + Collision — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collision

+

The Collision module.

+
+
+
+

ctor

+
+
+UnityEngineCollision.__ctor____UnityEngineCollision()
+
+ +

outputs: unnamed (Collision)

+

flow: none

+
+
+

Collision Equals

+
+
+UnityEngineCollision.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collision get_collider

+
+
+UnityEngineCollision.__get_collider__UnityEngineCollider(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_contactCount

+
+
+UnityEngineCollision.__get_contactCount__SystemInt32(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_contacts

+
+
+UnityEngineCollision.__get_contacts__UnityEngineContactPointArray(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (ContactPoint[])

+

flow: none

+

Unity Documentation

+
+
+

Collision get_gameObject

+
+
+UnityEngineCollision.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_impulse

+
+
+UnityEngineCollision.__get_impulse__UnityEngineVector3(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_relativeVelocity

+
+
+UnityEngineCollision.__get_relativeVelocity__UnityEngineVector3(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_rigidbody

+
+
+UnityEngineCollision.__get_rigidbody__UnityEngineRigidbody(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_transform

+
+
+UnityEngineCollision.__get_transform__UnityEngineTransform(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetContact

+
+
+UnityEngineCollision.__GetContact__SystemInt32__UnityEngineContactPoint(UnityEngine.Collision instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ContactPoint)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetContacts

+
+
+UnityEngineCollision.__GetContacts__UnityEngineContactPointArray__SystemInt32(UnityEngine.Collision instanceUnityEngine.ContactPoint[] contacts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetEnumerator

+
+
+UnityEngineCollision.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetHashCode

+
+
+UnityEngineCollision.__GetHashCode__SystemInt32(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetType

+
+
+UnityEngineCollision.__GetType__SystemType(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision ToString

+
+
+UnityEngineCollision.__ToString__SystemString(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collision

+
+
+Variable_UnityEngineCollision(UnityEngine.Collision CollisionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html.meta new file mode 100644 index 00000000..ef40b323 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41f6224aa426695409ac0cd63d7391e4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D.meta new file mode 100644 index 00000000..5806a662 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8118a18b090e60a41bdfad539fae0d06 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html new file mode 100644 index 00000000..1bae9462 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html @@ -0,0 +1,697 @@ + + + + + + + + + + + + Collision2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collision2D

+

The Collision2D module.

+
+
+
+

ctor

+
+
+UnityEngineCollision2D.__ctor____UnityEngineCollision2D()
+
+ +

outputs: unnamed (Collision2D)

+

flow: none

+
+
+

Collision2D Equals

+
+
+UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Collision2D get_collider

+
+
+UnityEngineCollision2D.__get_collider__UnityEngineCollider2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_contactCount

+
+
+UnityEngineCollision2D.__get_contactCount__SystemInt32(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_contacts

+
+
+UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (ContactPoint2D[])

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_enabled

+
+
+UnityEngineCollision2D.__get_enabled__SystemBoolean(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_gameObject

+
+
+UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_otherCollider

+
+
+UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_otherRigidbody

+
+
+UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_relativeVelocity

+
+
+UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_rigidbody

+
+
+UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_transform

+
+
+UnityEngineCollision2D.__get_transform__UnityEngineTransform(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetContact

+
+
+UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D(UnityEngine.Collision2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ContactPoint2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetContacts

+
+
+UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32(UnityEngine.Collision2D instanceUnityEngine.ContactPoint2D[] contacts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetHashCode

+
+
+UnityEngineCollision2D.__GetHashCode__SystemInt32(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetType

+
+
+UnityEngineCollision2D.__GetType__SystemType(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D ToString

+
+
+UnityEngineCollision2D.__ToString__SystemString(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collision2D

+
+
+Variable_UnityEngineCollision2D(UnityEngine.Collision2D Collision2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html.meta new file mode 100644 index 00000000..38d0fe0b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 637a5b49407d427429785f2ab11e7711 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color.meta new file mode 100644 index 00000000..867c1ad4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab339dbfa97ad2f4dafe387b1d97c738 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html new file mode 100644 index 00000000..78d47e94 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html @@ -0,0 +1,994 @@ + + + + + + + + + + + + Color — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Color

+

The Color module.

+
+
+
+

op_Addition

+
+
+UnityEngineColor.__op_Addition__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

ctor

+
+
+UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor(System.Single System.Single System.Single)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

op_Division

+
+
+UnityEngineColor.__op_Division__UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color System.Single)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineColor.__op_Equality__UnityEngineColor_UnityEngineColor__SystemBoolean(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Color Equals

+
+
+UnityEngineColor.__Equals__SystemObject__SystemBoolean(UnityEngine.Color instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Color get_a

+
+
+UnityEngineColor.__get_a__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_b

+
+
+UnityEngineColor.__get_b__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_black

+
+
+UnityEngineColor.__get_black__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_blue

+
+
+UnityEngineColor.__get_blue__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_clear

+
+
+UnityEngineColor.__get_clear__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_cyan

+
+
+UnityEngineColor.__get_cyan__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_g

+
+
+UnityEngineColor.__get_g__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_gamma

+
+
+UnityEngineColor.__get_gamma__UnityEngineColor(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_gray

+
+
+UnityEngineColor.__get_gray__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_grayscale

+
+
+UnityEngineColor.__get_grayscale__SystemSingle(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_green

+
+
+UnityEngineColor.__get_green__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_grey

+
+
+UnityEngineColor.__get_grey__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_Item

+
+
+UnityEngineColor.__get_Item__SystemInt32__SystemSingle(UnityEngine.Color instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_linear

+
+
+UnityEngineColor.__get_linear__UnityEngineColor(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_magenta

+
+
+UnityEngineColor.__get_magenta__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_maxColorComponent

+
+
+UnityEngineColor.__get_maxColorComponent__SystemSingle(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_r

+
+
+UnityEngineColor.__get_r__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_red

+
+
+UnityEngineColor.__get_red__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_white

+
+
+UnityEngineColor.__get_white__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_yellow

+
+
+UnityEngineColor.__get_yellow__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color GetHashCode

+
+
+UnityEngineColor.__GetHashCode__SystemInt32(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Color GetType

+
+
+UnityEngineColor.__GetType__SystemType(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Color HSVToRGB

+
+
+UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor(System.Single HSystem.Single SSystem.Single V)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineColor.__op_Implicit__UnityEngineColor__UnityEngineVector4(UnityEngine.Color)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineColor.__op_Inequality__UnityEngineColor_UnityEngineColor__SystemBoolean(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Color Lerp

+
+
+UnityEngineColor.__Lerp__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color aUnityEngine.Color bSystem.Single t)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color LerpUnclamped

+
+
+UnityEngineColor.__LerpUnclamped__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color aUnityEngine.Color bSystem.Single t)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineColor.__op_Multiply__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

Color RGBToHSV

+
+
+UnityEngineColor.__RGBToHSV__UnityEngineColor_SystemSingleRef_SystemSingleRef_SystemSingleRef__SystemVoid(UnityEngine.Color rgbColor)
+
+ +

outputs: H (Single), S (Single), V (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_a

+
+
+UnityEngineColor.__set_a__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_b

+
+
+UnityEngineColor.__set_b__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_g

+
+
+UnityEngineColor.__set_g__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_Item

+
+
+UnityEngineColor.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Color instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_r

+
+
+UnityEngineColor.__set_r__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineColor.__op_Subtraction__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

Color ToString

+
+
+UnityEngineColor.__ToString__SystemString(UnityEngine.Color instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Color

+
+
+Const_UnityEngineColor(UnityEngine.Color Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color

+
+
+Variable_UnityEngineColor(UnityEngine.Color ColorSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html.meta new file mode 100644 index 00000000..02e6c272 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 54ac96c3c9a24594abec16ea04082d74 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component.meta new file mode 100644 index 00000000..94084bf2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b143e2652cd62b648a66088dce01f145 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html new file mode 100644 index 00000000..e018caf5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html @@ -0,0 +1,709 @@ + + + + + + + + + + + + Component — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Component

+

The Component module.

+
+
+
+

op_Equality

+
+
+UnityEngineComponent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Component Equals

+
+
+UnityEngineComponent.__Equals__SystemObject__SystemBoolean(UnityEngine.Component instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Component get_gameObject

+
+
+UnityEngineComponent.__get_gameObject__UnityEngineGameObject(UnityEngine.Component instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Component get_name

+
+
+UnityEngineComponent.__get_name__SystemString(UnityEngine.Component instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Component get_transform

+
+
+UnityEngineComponent.__get_transform__UnityEngineTransform(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponent

+
+
+UnityEngineComponent.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Component instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponentInChildren

+
+
+UnityEngineComponent.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponentInParent

+
+
+UnityEngineComponent.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Component instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponents

+
+
+UnityEngineComponent.__GetComponents__ListT__SystemVoid(UnityEngine.Component instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetComponentsInChildren

+
+
+UnityEngineComponent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetComponentsInParent

+
+
+UnityEngineComponent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetHashCode

+
+
+UnityEngineComponent.__GetHashCode__SystemInt32(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Component GetInstanceID

+
+
+UnityEngineComponent.__GetInstanceID__SystemInt32(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Component GetType

+
+
+UnityEngineComponent.__GetType__SystemType(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineComponent.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineComponent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Component set_name

+
+
+UnityEngineComponent.__set_name__SystemString__SystemVoid(UnityEngine.Component instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component ToString

+
+
+UnityEngineComponent.__ToString__SystemString(UnityEngine.Component instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Component

+
+
+Variable_UnityEngineComponent(UnityEngine.Component ComponentSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html.meta new file mode 100644 index 00000000..dd15d97a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f86de7224f3b33f4c959986b16d506e6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D.meta new file mode 100644 index 00000000..9038f8a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 586e8126a3b11394a82d752a1ce7dfe1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html new file mode 100644 index 00000000..36fe3599 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html @@ -0,0 +1,1216 @@ + + + + + + + + + + + + CompositeCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CompositeCollider2D

+

The CompositeCollider2D module.

+
+
+
+

CompositeCollider2D Cast

+
+
+UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D Distance

+
+
+UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CompositeCollider2D Equals

+
+
+UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CompositeCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CompositeCollider2D GenerateGeometry

+
+
+UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D get_attachedRigidbody

+
+
+UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_bounciness

+
+
+UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_bounds

+
+
+UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_composite

+
+
+UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_density

+
+
+UnityEngineCompositeCollider2D.__get_density__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_edgeRadius

+
+
+UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_enabled

+
+
+UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_friction

+
+
+UnityEngineCompositeCollider2D.__get_friction__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_gameObject

+
+
+UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_generationType

+
+
+UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (GenerationType)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_geometryType

+
+
+UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (GeometryType)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_isTrigger

+
+
+UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_name

+
+
+UnityEngineCompositeCollider2D.__get_name__SystemString(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_offset

+
+
+UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_pathCount

+
+
+UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_pointCount

+
+
+UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_shapeCount

+
+
+UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_sharedMaterial

+
+
+UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_transform

+
+
+UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_usedByComposite

+
+
+UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_usedByEffector

+
+
+UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_vertexDistance

+
+
+UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponent

+
+
+UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentInChildren

+
+
+UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentInParent

+
+
+UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponents

+
+
+UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentsInChildren

+
+
+UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentsInParent

+
+
+UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D GetContacts

+
+
+UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetHashCode

+
+
+UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetInstanceID

+
+
+UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetPath

+
+
+UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetPathPointCount

+
+
+UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetType

+
+
+UnityEngineCompositeCollider2D.__GetType__SystemType(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CompositeCollider2D IsTouching

+
+
+UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D IsTouchingLayers

+
+
+UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D OverlapCollider

+
+
+UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D OverlapPoint

+
+
+UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D Raycast

+
+
+UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_density

+
+
+UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_edgeRadius

+
+
+UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_enabled

+
+
+UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_generationType

+
+
+UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GenerationType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_geometryType

+
+
+UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GeometryType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_isTrigger

+
+
+UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_name

+
+
+UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_offset

+
+
+UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_sharedMaterial

+
+
+UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_usedByComposite

+
+
+UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_usedByEffector

+
+
+UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_vertexDistance

+
+
+UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D ToString

+
+
+UnityEngineCompositeCollider2D.__ToString__SystemString(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D

+
+
+Variable_UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D CompositeCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html.meta new file mode 100644 index 00000000..7c0fb1f6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 32265db69f7551048836885a30d3b2d7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint.meta new file mode 100644 index 00000000..3c403325 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7c9322a15f70db742a15c04172764e5c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html new file mode 100644 index 00000000..75ebce8e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html @@ -0,0 +1,1783 @@ + + + + + + + + + + + + ConfigurableJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ConfigurableJoint

+

The ConfigurableJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineConfigurableJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConfigurableJoint Equals

+
+
+UnityEngineConfigurableJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.ConfigurableJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConfigurableJoint get_anchor

+
+
+UnityEngineConfigurableJoint.__get_anchor__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXDrive

+
+
+UnityEngineConfigurableJoint.__get_angularXDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_angularXLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXMotion

+
+
+UnityEngineConfigurableJoint.__get_angularXMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYLimit

+
+
+UnityEngineConfigurableJoint.__get_angularYLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYMotion

+
+
+UnityEngineConfigurableJoint.__get_angularYMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYZDrive

+
+
+UnityEngineConfigurableJoint.__get_angularYZDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYZLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_angularYZLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularZLimit

+
+
+UnityEngineConfigurableJoint.__get_angularZLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularZMotion

+
+
+UnityEngineConfigurableJoint.__get_angularZMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineConfigurableJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_axis

+
+
+UnityEngineConfigurableJoint.__get_axis__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_breakForce

+
+
+UnityEngineConfigurableJoint.__get_breakForce__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_breakTorque

+
+
+UnityEngineConfigurableJoint.__get_breakTorque__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_configuredInWorldSpace

+
+
+UnityEngineConfigurableJoint.__get_configuredInWorldSpace__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedAnchor

+
+
+UnityEngineConfigurableJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedBody

+
+
+UnityEngineConfigurableJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedMassScale

+
+
+UnityEngineConfigurableJoint.__get_connectedMassScale__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_currentForce

+
+
+UnityEngineConfigurableJoint.__get_currentForce__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_currentTorque

+
+
+UnityEngineConfigurableJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_enableCollision

+
+
+UnityEngineConfigurableJoint.__get_enableCollision__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_enablePreprocessing

+
+
+UnityEngineConfigurableJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_gameObject

+
+
+UnityEngineConfigurableJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_highAngularXLimit

+
+
+UnityEngineConfigurableJoint.__get_highAngularXLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_linearLimit

+
+
+UnityEngineConfigurableJoint.__get_linearLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_linearLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_linearLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_lowAngularXLimit

+
+
+UnityEngineConfigurableJoint.__get_lowAngularXLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_massScale

+
+
+UnityEngineConfigurableJoint.__get_massScale__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_name

+
+
+UnityEngineConfigurableJoint.__get_name__SystemString(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionAngle

+
+
+UnityEngineConfigurableJoint.__get_projectionAngle__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionDistance

+
+
+UnityEngineConfigurableJoint.__get_projectionDistance__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionMode

+
+
+UnityEngineConfigurableJoint.__get_projectionMode__UnityEngineJointProjectionMode(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointProjectionMode)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_rotationDriveMode

+
+
+UnityEngineConfigurableJoint.__get_rotationDriveMode__UnityEngineRotationDriveMode(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (RotationDriveMode)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_secondaryAxis

+
+
+UnityEngineConfigurableJoint.__get_secondaryAxis__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_slerpDrive

+
+
+UnityEngineConfigurableJoint.__get_slerpDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_swapBodies

+
+
+UnityEngineConfigurableJoint.__get_swapBodies__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetAngularVelocity

+
+
+UnityEngineConfigurableJoint.__get_targetAngularVelocity__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetPosition

+
+
+UnityEngineConfigurableJoint.__get_targetPosition__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetRotation

+
+
+UnityEngineConfigurableJoint.__get_targetRotation__UnityEngineQuaternion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetVelocity

+
+
+UnityEngineConfigurableJoint.__get_targetVelocity__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_transform

+
+
+UnityEngineConfigurableJoint.__get_transform__UnityEngineTransform(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_xDrive

+
+
+UnityEngineConfigurableJoint.__get_xDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_xMotion

+
+
+UnityEngineConfigurableJoint.__get_xMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_yDrive

+
+
+UnityEngineConfigurableJoint.__get_yDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_yMotion

+
+
+UnityEngineConfigurableJoint.__get_yMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_zDrive

+
+
+UnityEngineConfigurableJoint.__get_zDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_zMotion

+
+
+UnityEngineConfigurableJoint.__get_zMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponent

+
+
+UnityEngineConfigurableJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConfigurableJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentInChildren

+
+
+UnityEngineConfigurableJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentInParent

+
+
+UnityEngineConfigurableJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConfigurableJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponents

+
+
+UnityEngineConfigurableJoint.__GetComponents__ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentsInChildren

+
+
+UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentsInParent

+
+
+UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetHashCode

+
+
+UnityEngineConfigurableJoint.__GetHashCode__SystemInt32(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetInstanceID

+
+
+UnityEngineConfigurableJoint.__GetInstanceID__SystemInt32(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetType

+
+
+UnityEngineConfigurableJoint.__GetType__SystemType(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConfigurableJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConfigurableJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConfigurableJoint set_anchor

+
+
+UnityEngineConfigurableJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXDrive

+
+
+UnityEngineConfigurableJoint.__set_angularXDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_angularXLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXMotion

+
+
+UnityEngineConfigurableJoint.__set_angularXMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYLimit

+
+
+UnityEngineConfigurableJoint.__set_angularYLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYMotion

+
+
+UnityEngineConfigurableJoint.__set_angularYMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYZDrive

+
+
+UnityEngineConfigurableJoint.__set_angularYZDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYZLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_angularYZLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularZLimit

+
+
+UnityEngineConfigurableJoint.__set_angularZLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularZMotion

+
+
+UnityEngineConfigurableJoint.__set_angularZMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineConfigurableJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_axis

+
+
+UnityEngineConfigurableJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_breakForce

+
+
+UnityEngineConfigurableJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_breakTorque

+
+
+UnityEngineConfigurableJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_configuredInWorldSpace

+
+
+UnityEngineConfigurableJoint.__set_configuredInWorldSpace__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedAnchor

+
+
+UnityEngineConfigurableJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedBody

+
+
+UnityEngineConfigurableJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedMassScale

+
+
+UnityEngineConfigurableJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_enableCollision

+
+
+UnityEngineConfigurableJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_enablePreprocessing

+
+
+UnityEngineConfigurableJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_highAngularXLimit

+
+
+UnityEngineConfigurableJoint.__set_highAngularXLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_linearLimit

+
+
+UnityEngineConfigurableJoint.__set_linearLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_linearLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_linearLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_lowAngularXLimit

+
+
+UnityEngineConfigurableJoint.__set_lowAngularXLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_massScale

+
+
+UnityEngineConfigurableJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_name

+
+
+UnityEngineConfigurableJoint.__set_name__SystemString__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionAngle

+
+
+UnityEngineConfigurableJoint.__set_projectionAngle__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionDistance

+
+
+UnityEngineConfigurableJoint.__set_projectionDistance__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionMode

+
+
+UnityEngineConfigurableJoint.__set_projectionMode__UnityEngineJointProjectionMode__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointProjectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_rotationDriveMode

+
+
+UnityEngineConfigurableJoint.__set_rotationDriveMode__UnityEngineRotationDriveMode__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.RotationDriveMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_secondaryAxis

+
+
+UnityEngineConfigurableJoint.__set_secondaryAxis__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_slerpDrive

+
+
+UnityEngineConfigurableJoint.__set_slerpDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_swapBodies

+
+
+UnityEngineConfigurableJoint.__set_swapBodies__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetAngularVelocity

+
+
+UnityEngineConfigurableJoint.__set_targetAngularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetPosition

+
+
+UnityEngineConfigurableJoint.__set_targetPosition__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetRotation

+
+
+UnityEngineConfigurableJoint.__set_targetRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetVelocity

+
+
+UnityEngineConfigurableJoint.__set_targetVelocity__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_xDrive

+
+
+UnityEngineConfigurableJoint.__set_xDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_xMotion

+
+
+UnityEngineConfigurableJoint.__set_xMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_yDrive

+
+
+UnityEngineConfigurableJoint.__set_yDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_yMotion

+
+
+UnityEngineConfigurableJoint.__set_yMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_zDrive

+
+
+UnityEngineConfigurableJoint.__set_zDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_zMotion

+
+
+UnityEngineConfigurableJoint.__set_zMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint ToString

+
+
+UnityEngineConfigurableJoint.__ToString__SystemString(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint

+
+
+Variable_UnityEngineConfigurableJoint(UnityEngine.ConfigurableJoint ConfigurableJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html.meta new file mode 100644 index 00000000..455b2ee6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0fea6627276f6f84292300d8b944b88b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce.meta new file mode 100644 index 00000000..7dd01cf4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 712666e10dc14124a94f58b8a3ada647 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html new file mode 100644 index 00000000..1a2cadaa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + ConstantForce — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ConstantForce

+

The ConstantForce module.

+
+
+
+

op_Equality

+
+
+UnityEngineConstantForce.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce Equals

+
+
+UnityEngineConstantForce.__Equals__SystemObject__SystemBoolean(UnityEngine.ConstantForce instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConstantForce get_enabled

+
+
+UnityEngineConstantForce.__get_enabled__SystemBoolean(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_force

+
+
+UnityEngineConstantForce.__get_force__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_gameObject

+
+
+UnityEngineConstantForce.__get_gameObject__UnityEngineGameObject(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_name

+
+
+UnityEngineConstantForce.__get_name__SystemString(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_relativeForce

+
+
+UnityEngineConstantForce.__get_relativeForce__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_relativeTorque

+
+
+UnityEngineConstantForce.__get_relativeTorque__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_torque

+
+
+UnityEngineConstantForce.__get_torque__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_transform

+
+
+UnityEngineConstantForce.__get_transform__UnityEngineTransform(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponent

+
+
+UnityEngineConstantForce.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponentInChildren

+
+
+UnityEngineConstantForce.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConstantForce instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponentInParent

+
+
+UnityEngineConstantForce.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponents

+
+
+UnityEngineConstantForce.__GetComponents__ListT__SystemVoid(UnityEngine.ConstantForce instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce GetComponentsInChildren

+
+
+UnityEngineConstantForce.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce GetComponentsInParent

+
+
+UnityEngineConstantForce.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce GetHashCode

+
+
+UnityEngineConstantForce.__GetHashCode__SystemInt32(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetInstanceID

+
+
+UnityEngineConstantForce.__GetInstanceID__SystemInt32(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetType

+
+
+UnityEngineConstantForce.__GetType__SystemType(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConstantForce.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConstantForce.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce set_enabled

+
+
+UnityEngineConstantForce.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ConstantForce instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_force

+
+
+UnityEngineConstantForce.__set_force__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_name

+
+
+UnityEngineConstantForce.__set_name__SystemString__SystemVoid(UnityEngine.ConstantForce instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_relativeForce

+
+
+UnityEngineConstantForce.__set_relativeForce__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_relativeTorque

+
+
+UnityEngineConstantForce.__set_relativeTorque__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_torque

+
+
+UnityEngineConstantForce.__set_torque__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce ToString

+
+
+UnityEngineConstantForce.__ToString__SystemString(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce

+
+
+Variable_UnityEngineConstantForce(UnityEngine.ConstantForce ConstantForceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html.meta new file mode 100644 index 00000000..48048c4d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 42c2b50a92625b6408296c0f45c1a7b7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D.meta new file mode 100644 index 00000000..cfe235d4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 524adfdf654382c4bbf302b0b120476a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html new file mode 100644 index 00000000..d6a543a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html @@ -0,0 +1,809 @@ + + + + + + + + + + + + ConstantForce2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ConstantForce2D

+

The ConstantForce2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineConstantForce2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce2D Equals

+
+
+UnityEngineConstantForce2D.__Equals__SystemObject__SystemBoolean(UnityEngine.ConstantForce2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConstantForce2D get_enabled

+
+
+UnityEngineConstantForce2D.__get_enabled__SystemBoolean(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_force

+
+
+UnityEngineConstantForce2D.__get_force__UnityEngineVector2(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_gameObject

+
+
+UnityEngineConstantForce2D.__get_gameObject__UnityEngineGameObject(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_name

+
+
+UnityEngineConstantForce2D.__get_name__SystemString(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_relativeForce

+
+
+UnityEngineConstantForce2D.__get_relativeForce__UnityEngineVector2(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_torque

+
+
+UnityEngineConstantForce2D.__get_torque__SystemSingle(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_transform

+
+
+UnityEngineConstantForce2D.__get_transform__UnityEngineTransform(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponent

+
+
+UnityEngineConstantForce2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentInChildren

+
+
+UnityEngineConstantForce2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentInParent

+
+
+UnityEngineConstantForce2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponents

+
+
+UnityEngineConstantForce2D.__GetComponents__ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentsInChildren

+
+
+UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentsInParent

+
+
+UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D GetHashCode

+
+
+UnityEngineConstantForce2D.__GetHashCode__SystemInt32(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetInstanceID

+
+
+UnityEngineConstantForce2D.__GetInstanceID__SystemInt32(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetType

+
+
+UnityEngineConstantForce2D.__GetType__SystemType(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConstantForce2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConstantForce2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce2D set_enabled

+
+
+UnityEngineConstantForce2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_force

+
+
+UnityEngineConstantForce2D.__set_force__UnityEngineVector2__SystemVoid(UnityEngine.ConstantForce2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_name

+
+
+UnityEngineConstantForce2D.__set_name__SystemString__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_relativeForce

+
+
+UnityEngineConstantForce2D.__set_relativeForce__UnityEngineVector2__SystemVoid(UnityEngine.ConstantForce2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_torque

+
+
+UnityEngineConstantForce2D.__set_torque__SystemSingle__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D ToString

+
+
+UnityEngineConstantForce2D.__ToString__SystemString(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D

+
+
+Variable_UnityEngineConstantForce2D(UnityEngine.ConstantForce2D ConstantForce2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html.meta new file mode 100644 index 00000000..c8bffdf4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 40686aaf88de8b4408b11f7d3833752c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint.meta new file mode 100644 index 00000000..a7aec03b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 29722f7be76ffa244ab006c91f6b1d9f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html new file mode 100644 index 00000000..de43f645 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html @@ -0,0 +1,614 @@ + + + + + + + + + + + + ContactPoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ContactPoint

+

The ContactPoint module.

+
+
+
+

ContactPoint

+
+
+Const_UnityEngineContactPoint(UnityEngine.ContactPoint ContactPoint)
+
+ +

outputs: unnamed (ContactPoint)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint Equals

+
+
+UnityEngineContactPoint.__Equals__SystemObject__SystemBoolean(UnityEngine.ContactPoint instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ContactPoint get_normal

+
+
+UnityEngineContactPoint.__get_normal__UnityEngineVector3(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_otherCollider

+
+
+UnityEngineContactPoint.__get_otherCollider__UnityEngineCollider(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_point

+
+
+UnityEngineContactPoint.__get_point__UnityEngineVector3(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_separation

+
+
+UnityEngineContactPoint.__get_separation__SystemSingle(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_thisCollider

+
+
+UnityEngineContactPoint.__get_thisCollider__UnityEngineCollider(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint GetHashCode

+
+
+UnityEngineContactPoint.__GetHashCode__SystemInt32(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint GetType

+
+
+UnityEngineContactPoint.__GetType__SystemType(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint ToString

+
+
+UnityEngineContactPoint.__ToString__SystemString(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContactPoint

+
+
+Variable_UnityEngineContactPoint(UnityEngine.ContactPoint ContactPointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html.meta new file mode 100644 index 00000000..fd34eb76 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1603d4f17c247d846b4e245fb05d5736 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D.meta new file mode 100644 index 00000000..b299f6ff --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e9e3fcdb6841c043b4c28b8797bb27c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html new file mode 100644 index 00000000..b98ba0f3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html @@ -0,0 +1,686 @@ + + + + + + + + + + + + ContactPoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ContactPoint2D

+

The ContactPoint2D module.

+
+
+
+

ContactPoint2D

+
+
+Const_UnityEngineContactPoint2D(UnityEngine.ContactPoint2D ContactPoint2D)
+
+ +

outputs: unnamed (ContactPoint2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D Equals

+
+
+UnityEngineContactPoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.ContactPoint2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ContactPoint2D get_collider

+
+
+UnityEngineContactPoint2D.__get_collider__UnityEngineCollider2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_enabled

+
+
+UnityEngineContactPoint2D.__get_enabled__SystemBoolean(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_normal

+
+
+UnityEngineContactPoint2D.__get_normal__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_normalImpulse

+
+
+UnityEngineContactPoint2D.__get_normalImpulse__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_otherCollider

+
+
+UnityEngineContactPoint2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_otherRigidbody

+
+
+UnityEngineContactPoint2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_point

+
+
+UnityEngineContactPoint2D.__get_point__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_relativeVelocity

+
+
+UnityEngineContactPoint2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_rigidbody

+
+
+UnityEngineContactPoint2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_separation

+
+
+UnityEngineContactPoint2D.__get_separation__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_tangentImpulse

+
+
+UnityEngineContactPoint2D.__get_tangentImpulse__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D GetHashCode

+
+
+UnityEngineContactPoint2D.__GetHashCode__SystemInt32(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D GetType

+
+
+UnityEngineContactPoint2D.__GetType__SystemType(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D ToString

+
+
+UnityEngineContactPoint2D.__ToString__SystemString(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContactPoint2D

+
+
+Variable_UnityEngineContactPoint2D(UnityEngine.ContactPoint2D ContactPoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html.meta new file mode 100644 index 00000000..f8d7dda8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0da47c6495186d745a861c85aec090f4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug.meta new file mode 100644 index 00000000..19c81dd3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a2d70115f7ed0174a9d7b4391394d58b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html new file mode 100644 index 00000000..a9999bb0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html @@ -0,0 +1,758 @@ + + + + + + + + + + + + Debug — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Debug

+

The Debug module.

+
+
+
+

Debug Assert

+
+
+UnityEngineDebug.__Assert__SystemBoolean__SystemVoid(System.Boolean condition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug AssertFormat

+
+
+UnityEngineDebug.__AssertFormat__SystemBoolean_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(System.Boolean conditionUnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineDebug.__ctor____UnityEngineDebug()
+
+ +

outputs: unnamed (Debug)

+

flow: none

+
+
+

Debug DebugBreak

+
+
+UnityEngineDebug.__DebugBreak__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug DrawLine

+
+
+UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 startUnityEngine.Vector3 end)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug DrawRay

+
+
+UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 startUnityEngine.Vector3 dir)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug Equals

+
+
+UnityEngineDebug.__Equals__SystemObject__SystemBoolean(UnityEngine.Debug instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Debug get_developerConsoleVisible

+
+
+UnityEngineDebug.__get_developerConsoleVisible__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Debug GetHashCode

+
+
+UnityEngineDebug.__GetHashCode__SystemInt32(UnityEngine.Debug instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Debug GetType

+
+
+UnityEngineDebug.__GetType__SystemType(UnityEngine.Debug instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Debug Log

+
+
+UnityEngineDebug.__Log__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogAssertion

+
+
+UnityEngineDebug.__LogAssertion__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogAssertionFormat

+
+
+UnityEngineDebug.__LogAssertionFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogError

+
+
+UnityEngineDebug.__LogError__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogErrorFormat

+
+
+UnityEngineDebug.__LogErrorFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogException

+
+
+UnityEngineDebug.__LogException__SystemException__SystemVoid(System.Exception exception)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogFormat

+
+
+UnityEngineDebug.__LogFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogWarning

+
+
+UnityEngineDebug.__LogWarning__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogWarningFormat

+
+
+UnityEngineDebug.__LogWarningFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug set_developerConsoleVisible

+
+
+UnityEngineDebug.__set_developerConsoleVisible__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug ToString

+
+
+UnityEngineDebug.__ToString__SystemString(UnityEngine.Debug instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Debug

+
+
+Variable_UnityEngineDebug(UnityEngine.Debug DebugSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html.meta new file mode 100644 index 00000000..0763708e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e1d75acd100ddd04fb9b8f0d17b806e1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D.meta new file mode 100644 index 00000000..7b5d09d6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84e060e6dcd06a4449f957bbd5792397 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html new file mode 100644 index 00000000..8e1385a6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html @@ -0,0 +1,1044 @@ + + + + + + + + + + + + DistanceJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

DistanceJoint2D

+

The DistanceJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineDistanceJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DistanceJoint2D Equals

+
+
+UnityEngineDistanceJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.DistanceJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

DistanceJoint2D get_anchor

+
+
+UnityEngineDistanceJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_attachedRigidbody

+
+
+UnityEngineDistanceJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineDistanceJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_autoConfigureDistance

+
+
+UnityEngineDistanceJoint2D.__get_autoConfigureDistance__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_breakForce

+
+
+UnityEngineDistanceJoint2D.__get_breakForce__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_breakTorque

+
+
+UnityEngineDistanceJoint2D.__get_breakTorque__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_connectedAnchor

+
+
+UnityEngineDistanceJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_connectedBody

+
+
+UnityEngineDistanceJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_distance

+
+
+UnityEngineDistanceJoint2D.__get_distance__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_enableCollision

+
+
+UnityEngineDistanceJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_enabled

+
+
+UnityEngineDistanceJoint2D.__get_enabled__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_gameObject

+
+
+UnityEngineDistanceJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_maxDistanceOnly

+
+
+UnityEngineDistanceJoint2D.__get_maxDistanceOnly__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_name

+
+
+UnityEngineDistanceJoint2D.__get_name__SystemString(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_reactionForce

+
+
+UnityEngineDistanceJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_reactionTorque

+
+
+UnityEngineDistanceJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_transform

+
+
+UnityEngineDistanceJoint2D.__get_transform__UnityEngineTransform(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponent

+
+
+UnityEngineDistanceJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.DistanceJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentInChildren

+
+
+UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.DistanceJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentInParent

+
+
+UnityEngineDistanceJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.DistanceJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponents

+
+
+UnityEngineDistanceJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentsInChildren

+
+
+UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentsInParent

+
+
+UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D GetHashCode

+
+
+UnityEngineDistanceJoint2D.__GetHashCode__SystemInt32(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetInstanceID

+
+
+UnityEngineDistanceJoint2D.__GetInstanceID__SystemInt32(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetReactionForce

+
+
+UnityEngineDistanceJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.DistanceJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetReactionTorque

+
+
+UnityEngineDistanceJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.DistanceJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetType

+
+
+UnityEngineDistanceJoint2D.__GetType__SystemType(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineDistanceJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineDistanceJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DistanceJoint2D set_anchor

+
+
+UnityEngineDistanceJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.DistanceJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineDistanceJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_autoConfigureDistance

+
+
+UnityEngineDistanceJoint2D.__set_autoConfigureDistance__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_breakForce

+
+
+UnityEngineDistanceJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_breakTorque

+
+
+UnityEngineDistanceJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_connectedAnchor

+
+
+UnityEngineDistanceJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.DistanceJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_connectedBody

+
+
+UnityEngineDistanceJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.DistanceJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_distance

+
+
+UnityEngineDistanceJoint2D.__set_distance__SystemSingle__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_enableCollision

+
+
+UnityEngineDistanceJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_enabled

+
+
+UnityEngineDistanceJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_maxDistanceOnly

+
+
+UnityEngineDistanceJoint2D.__set_maxDistanceOnly__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_name

+
+
+UnityEngineDistanceJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D ToString

+
+
+UnityEngineDistanceJoint2D.__ToString__SystemString(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D

+
+
+Variable_UnityEngineDistanceJoint2D(UnityEngine.DistanceJoint2D DistanceJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html.meta new file mode 100644 index 00000000..514b6bb8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 481b27157d1d21c4382397cd4728a954 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D.meta new file mode 100644 index 00000000..10abbd96 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1d495042ab40de449837833faa018757 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html new file mode 100644 index 00000000..1ec7ee5c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html @@ -0,0 +1,1142 @@ + + + + + + + + + + + + EdgeCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

EdgeCollider2D

+

The EdgeCollider2D module.

+
+
+
+

EdgeCollider2D Cast

+
+
+UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D Distance

+
+
+UnityEngineEdgeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineEdgeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

EdgeCollider2D Equals

+
+
+UnityEngineEdgeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.EdgeCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

EdgeCollider2D get_attachedRigidbody

+
+
+UnityEngineEdgeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_bounciness

+
+
+UnityEngineEdgeCollider2D.__get_bounciness__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_bounds

+
+
+UnityEngineEdgeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_composite

+
+
+UnityEngineEdgeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_density

+
+
+UnityEngineEdgeCollider2D.__get_density__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_edgeCount

+
+
+UnityEngineEdgeCollider2D.__get_edgeCount__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_edgeRadius

+
+
+UnityEngineEdgeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_enabled

+
+
+UnityEngineEdgeCollider2D.__get_enabled__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_friction

+
+
+UnityEngineEdgeCollider2D.__get_friction__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_gameObject

+
+
+UnityEngineEdgeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_isTrigger

+
+
+UnityEngineEdgeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_name

+
+
+UnityEngineEdgeCollider2D.__get_name__SystemString(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_offset

+
+
+UnityEngineEdgeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_pointCount

+
+
+UnityEngineEdgeCollider2D.__get_pointCount__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_points

+
+
+UnityEngineEdgeCollider2D.__get_points__UnityEngineVector2Array(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_shapeCount

+
+
+UnityEngineEdgeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_sharedMaterial

+
+
+UnityEngineEdgeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_transform

+
+
+UnityEngineEdgeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_usedByComposite

+
+
+UnityEngineEdgeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_usedByEffector

+
+
+UnityEngineEdgeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponent

+
+
+UnityEngineEdgeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.EdgeCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentInChildren

+
+
+UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentInParent

+
+
+UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.EdgeCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponents

+
+
+UnityEngineEdgeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentsInChildren

+
+
+UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentsInParent

+
+
+UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D GetContacts

+
+
+UnityEngineEdgeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetHashCode

+
+
+UnityEngineEdgeCollider2D.__GetHashCode__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetInstanceID

+
+
+UnityEngineEdgeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetType

+
+
+UnityEngineEdgeCollider2D.__GetType__SystemType(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineEdgeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineEdgeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

EdgeCollider2D IsTouching

+
+
+UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D IsTouchingLayers

+
+
+UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D OverlapCollider

+
+
+UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D OverlapPoint

+
+
+UnityEngineEdgeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D Raycast

+
+
+UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D Reset

+
+
+UnityEngineEdgeCollider2D.__Reset__SystemVoid(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_density

+
+
+UnityEngineEdgeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_edgeRadius

+
+
+UnityEngineEdgeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_enabled

+
+
+UnityEngineEdgeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_isTrigger

+
+
+UnityEngineEdgeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_name

+
+
+UnityEngineEdgeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_offset

+
+
+UnityEngineEdgeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_points

+
+
+UnityEngineEdgeCollider2D.__set_points__UnityEngineVector2Array__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_sharedMaterial

+
+
+UnityEngineEdgeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_usedByComposite

+
+
+UnityEngineEdgeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_usedByEffector

+
+
+UnityEngineEdgeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D ToString

+
+
+UnityEngineEdgeCollider2D.__ToString__SystemString(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D

+
+
+Variable_UnityEngineEdgeCollider2D(UnityEngine.EdgeCollider2D EdgeCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html.meta new file mode 100644 index 00000000..892d4423 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0c7d94c095a7fa4ca37eb81eac2d63d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D.meta new file mode 100644 index 00000000..43508ed3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a5b168235507f4a419135e5307a83434 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html new file mode 100644 index 00000000..7eab770a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html @@ -0,0 +1,784 @@ + + + + + + + + + + + + Effector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Effector2D

+

The Effector2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Effector2D Equals

+
+
+UnityEngineEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Effector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Effector2D get_colliderMask

+
+
+UnityEngineEffector2D.__get_colliderMask__SystemInt32(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_enabled

+
+
+UnityEngineEffector2D.__get_enabled__SystemBoolean(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_gameObject

+
+
+UnityEngineEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_name

+
+
+UnityEngineEffector2D.__get_name__SystemString(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_transform

+
+
+UnityEngineEffector2D.__get_transform__UnityEngineTransform(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_useColliderMask

+
+
+UnityEngineEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponent

+
+
+UnityEngineEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Effector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponentInChildren

+
+
+UnityEngineEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponentInParent

+
+
+UnityEngineEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Effector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponents

+
+
+UnityEngineEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D GetComponentsInChildren

+
+
+UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D GetComponentsInParent

+
+
+UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D GetHashCode

+
+
+UnityEngineEffector2D.__GetHashCode__SystemInt32(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetInstanceID

+
+
+UnityEngineEffector2D.__GetInstanceID__SystemInt32(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetType

+
+
+UnityEngineEffector2D.__GetType__SystemType(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Effector2D set_colliderMask

+
+
+UnityEngineEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.Effector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D set_enabled

+
+
+UnityEngineEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D set_name

+
+
+UnityEngineEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.Effector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D set_useColliderMask

+
+
+UnityEngineEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D ToString

+
+
+UnityEngineEffector2D.__ToString__SystemString(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D

+
+
+Variable_UnityEngineEffector2D(UnityEngine.Effector2D Effector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html.meta new file mode 100644 index 00000000..2f651973 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5c09d241381d94845bd340f1f09d4e87 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle.meta new file mode 100644 index 00000000..905e1f74 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 61260d8f056585f4b885eb7a1138cdf2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html new file mode 100644 index 00000000..e06f3320 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html @@ -0,0 +1,624 @@ + + + + + + + + + + + + ExperimentalAnimationsMuscleHandle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ExperimentalAnimationsMuscleHandle

+

The ExperimentalAnimationsMuscleHandle module.

+
+
+
+

MuscleHandle

+
+
+Const_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandle)
+
+ +

outputs: unnamed (MuscleHandle)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__ctor__UnityEngineBodyDof__UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.BodyDof)
+
+ +

outputs: unnamed (MuscleHandle)

+

flow: none

+
+
+

MuscleHandle Equals

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__Equals__SystemObject__SystemBoolean(UnityEngine.Experimental.Animations.MuscleHandle instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MuscleHandle get_dof

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_dof__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle get_humanPartDof

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_humanPartDof__UnityEngineHumanPartDof(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (HumanPartDof)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle get_muscleHandleCount

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_muscleHandleCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle get_name

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_name__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle GetHashCode

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__GetHashCode__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle GetMuscleHandles

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__GetMuscleHandles__UnityEngineExperimentalAnimationsMuscleHandleArray__SystemVoid()
+
+ +

outputs: muscleHandles (MuscleHandle[])

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MuscleHandle GetType

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__GetType__SystemType(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle ToString

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__ToString__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle

+
+
+Variable_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html.meta new file mode 100644 index 00000000..746315e4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8890a4cebdb98384cb27dc542c1ddc47 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint.meta new file mode 100644 index 00000000..0a4e27c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 225cd23eceda4194a98aabbf07c28990 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html new file mode 100644 index 00000000..c9e885ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html @@ -0,0 +1,1008 @@ + + + + + + + + + + + + FixedJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

FixedJoint

+

The FixedJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineFixedJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint Equals

+
+
+UnityEngineFixedJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.FixedJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint get_anchor

+
+
+UnityEngineFixedJoint.__get_anchor__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_axis

+
+
+UnityEngineFixedJoint.__get_axis__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_breakForce

+
+
+UnityEngineFixedJoint.__get_breakForce__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_breakTorque

+
+
+UnityEngineFixedJoint.__get_breakTorque__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedAnchor

+
+
+UnityEngineFixedJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedBody

+
+
+UnityEngineFixedJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedMassScale

+
+
+UnityEngineFixedJoint.__get_connectedMassScale__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_currentForce

+
+
+UnityEngineFixedJoint.__get_currentForce__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_currentTorque

+
+
+UnityEngineFixedJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_enableCollision

+
+
+UnityEngineFixedJoint.__get_enableCollision__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_enablePreprocessing

+
+
+UnityEngineFixedJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_gameObject

+
+
+UnityEngineFixedJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_massScale

+
+
+UnityEngineFixedJoint.__get_massScale__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_name

+
+
+UnityEngineFixedJoint.__get_name__SystemString(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_transform

+
+
+UnityEngineFixedJoint.__get_transform__UnityEngineTransform(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponent

+
+
+UnityEngineFixedJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponentInChildren

+
+
+UnityEngineFixedJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponentInParent

+
+
+UnityEngineFixedJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponents

+
+
+UnityEngineFixedJoint.__GetComponents__ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetComponentsInChildren

+
+
+UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetComponentsInParent

+
+
+UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetHashCode

+
+
+UnityEngineFixedJoint.__GetHashCode__SystemInt32(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetInstanceID

+
+
+UnityEngineFixedJoint.__GetInstanceID__SystemInt32(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetType

+
+
+UnityEngineFixedJoint.__GetType__SystemType(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFixedJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFixedJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint set_anchor

+
+
+UnityEngineFixedJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_axis

+
+
+UnityEngineFixedJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_breakForce

+
+
+UnityEngineFixedJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_breakTorque

+
+
+UnityEngineFixedJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedAnchor

+
+
+UnityEngineFixedJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedBody

+
+
+UnityEngineFixedJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedMassScale

+
+
+UnityEngineFixedJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_enableCollision

+
+
+UnityEngineFixedJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_enablePreprocessing

+
+
+UnityEngineFixedJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_massScale

+
+
+UnityEngineFixedJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_name

+
+
+UnityEngineFixedJoint.__set_name__SystemString__SystemVoid(UnityEngine.FixedJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint ToString

+
+
+UnityEngineFixedJoint.__ToString__SystemString(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint

+
+
+Variable_UnityEngineFixedJoint(UnityEngine.FixedJoint FixedJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html.meta new file mode 100644 index 00000000..35b253c0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bcb7611416bc8ba46b1e572168436a0b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D.meta new file mode 100644 index 00000000..5ff7996e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7068cf84af47b014499622bf91d1b69e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html new file mode 100644 index 00000000..657f0469 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html @@ -0,0 +1,1031 @@ + + + + + + + + + + + + FixedJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

FixedJoint2D

+

The FixedJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineFixedJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint2D Equals

+
+
+UnityEngineFixedJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.FixedJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint2D get_anchor

+
+
+UnityEngineFixedJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_attachedRigidbody

+
+
+UnityEngineFixedJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_breakForce

+
+
+UnityEngineFixedJoint2D.__get_breakForce__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_breakTorque

+
+
+UnityEngineFixedJoint2D.__get_breakTorque__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_connectedAnchor

+
+
+UnityEngineFixedJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_connectedBody

+
+
+UnityEngineFixedJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_dampingRatio

+
+
+UnityEngineFixedJoint2D.__get_dampingRatio__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_enableCollision

+
+
+UnityEngineFixedJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_enabled

+
+
+UnityEngineFixedJoint2D.__get_enabled__SystemBoolean(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_frequency

+
+
+UnityEngineFixedJoint2D.__get_frequency__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_gameObject

+
+
+UnityEngineFixedJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_name

+
+
+UnityEngineFixedJoint2D.__get_name__SystemString(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_reactionForce

+
+
+UnityEngineFixedJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_reactionTorque

+
+
+UnityEngineFixedJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_referenceAngle

+
+
+UnityEngineFixedJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_transform

+
+
+UnityEngineFixedJoint2D.__get_transform__UnityEngineTransform(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponent

+
+
+UnityEngineFixedJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentInChildren

+
+
+UnityEngineFixedJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FixedJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentInParent

+
+
+UnityEngineFixedJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponents

+
+
+UnityEngineFixedJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentsInChildren

+
+
+UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentsInParent

+
+
+UnityEngineFixedJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D GetHashCode

+
+
+UnityEngineFixedJoint2D.__GetHashCode__SystemInt32(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetInstanceID

+
+
+UnityEngineFixedJoint2D.__GetInstanceID__SystemInt32(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetReactionForce

+
+
+UnityEngineFixedJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.FixedJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetReactionTorque

+
+
+UnityEngineFixedJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.FixedJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetType

+
+
+UnityEngineFixedJoint2D.__GetType__SystemType(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFixedJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFixedJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint2D set_anchor

+
+
+UnityEngineFixedJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.FixedJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_breakForce

+
+
+UnityEngineFixedJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_breakTorque

+
+
+UnityEngineFixedJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_connectedAnchor

+
+
+UnityEngineFixedJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.FixedJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_connectedBody

+
+
+UnityEngineFixedJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.FixedJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_dampingRatio

+
+
+UnityEngineFixedJoint2D.__set_dampingRatio__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_enableCollision

+
+
+UnityEngineFixedJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_enabled

+
+
+UnityEngineFixedJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_frequency

+
+
+UnityEngineFixedJoint2D.__set_frequency__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_name

+
+
+UnityEngineFixedJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D ToString

+
+
+UnityEngineFixedJoint2D.__ToString__SystemString(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D

+
+
+Variable_UnityEngineFixedJoint2D(UnityEngine.FixedJoint2D FixedJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html.meta new file mode 100644 index 00000000..c000d942 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dd45f42e2f63e2740a6efc1b36c001e3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D.meta new file mode 100644 index 00000000..e70833ea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9e02b5c8d150a540b37ab2be14c212b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html new file mode 100644 index 00000000..48721563 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html @@ -0,0 +1,1019 @@ + + + + + + + + + + + + FrictionJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

FrictionJoint2D

+

The FrictionJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineFrictionJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FrictionJoint2D Equals

+
+
+UnityEngineFrictionJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.FrictionJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FrictionJoint2D get_anchor

+
+
+UnityEngineFrictionJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_attachedRigidbody

+
+
+UnityEngineFrictionJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineFrictionJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_breakForce

+
+
+UnityEngineFrictionJoint2D.__get_breakForce__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_breakTorque

+
+
+UnityEngineFrictionJoint2D.__get_breakTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_connectedAnchor

+
+
+UnityEngineFrictionJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_connectedBody

+
+
+UnityEngineFrictionJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_enableCollision

+
+
+UnityEngineFrictionJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_enabled

+
+
+UnityEngineFrictionJoint2D.__get_enabled__SystemBoolean(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_gameObject

+
+
+UnityEngineFrictionJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_maxForce

+
+
+UnityEngineFrictionJoint2D.__get_maxForce__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_maxTorque

+
+
+UnityEngineFrictionJoint2D.__get_maxTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_name

+
+
+UnityEngineFrictionJoint2D.__get_name__SystemString(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_reactionForce

+
+
+UnityEngineFrictionJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_reactionTorque

+
+
+UnityEngineFrictionJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_transform

+
+
+UnityEngineFrictionJoint2D.__get_transform__UnityEngineTransform(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponent

+
+
+UnityEngineFrictionJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FrictionJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentInChildren

+
+
+UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentInParent

+
+
+UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FrictionJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponents

+
+
+UnityEngineFrictionJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentsInChildren

+
+
+UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentsInParent

+
+
+UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D GetHashCode

+
+
+UnityEngineFrictionJoint2D.__GetHashCode__SystemInt32(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetInstanceID

+
+
+UnityEngineFrictionJoint2D.__GetInstanceID__SystemInt32(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetReactionForce

+
+
+UnityEngineFrictionJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.FrictionJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetReactionTorque

+
+
+UnityEngineFrictionJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.FrictionJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetType

+
+
+UnityEngineFrictionJoint2D.__GetType__SystemType(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFrictionJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFrictionJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FrictionJoint2D set_anchor

+
+
+UnityEngineFrictionJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineFrictionJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_breakForce

+
+
+UnityEngineFrictionJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_breakTorque

+
+
+UnityEngineFrictionJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_connectedAnchor

+
+
+UnityEngineFrictionJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_connectedBody

+
+
+UnityEngineFrictionJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_enableCollision

+
+
+UnityEngineFrictionJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_enabled

+
+
+UnityEngineFrictionJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_maxForce

+
+
+UnityEngineFrictionJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_maxTorque

+
+
+UnityEngineFrictionJoint2D.__set_maxTorque__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_name

+
+
+UnityEngineFrictionJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D ToString

+
+
+UnityEngineFrictionJoint2D.__ToString__SystemString(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D

+
+
+Variable_UnityEngineFrictionJoint2D(UnityEngine.FrictionJoint2D FrictionJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html.meta new file mode 100644 index 00000000..227548a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1cd97221102b9414595c6bcf71135bed +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject.meta new file mode 100644 index 00000000..a7df212a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0fc4137b01769f649aeb915045c64f23 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html new file mode 100644 index 00000000..8bdbeb1c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html @@ -0,0 +1,808 @@ + + + + + + + + + + + + GameObject — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

GameObject

+

The GameObject module.

+
+
+
+

op_Equality

+
+
+UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GameObject Equals

+
+
+UnityEngineGameObject.__Equals__SystemObject__SystemBoolean(UnityEngine.GameObject instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GameObject Find

+
+
+UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject(System.String name)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_activeInHierarchy

+
+
+UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_activeSelf

+
+
+UnityEngineGameObject.__get_activeSelf__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_gameObject

+
+
+UnityEngineGameObject.__get_gameObject__UnityEngineGameObject(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_isStatic

+
+
+UnityEngineGameObject.__get_isStatic__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_layer

+
+
+UnityEngineGameObject.__get_layer__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_name

+
+
+UnityEngineGameObject.__get_name__SystemString(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_transform

+
+
+UnityEngineGameObject.__get_transform__UnityEngineTransform(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponent

+
+
+UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponentInChildren

+
+
+UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponentInParent

+
+
+UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponents

+
+
+UnityEngineGameObject.__GetComponents__ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetComponentsInChildren

+
+
+UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetComponentsInParent

+
+
+UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetHashCode

+
+
+UnityEngineGameObject.__GetHashCode__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetInstanceID

+
+
+UnityEngineGameObject.__GetInstanceID__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetType

+
+
+UnityEngineGameObject.__GetType__SystemType(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GameObject set_isStatic

+
+
+UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject set_layer

+
+
+UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid(UnityEngine.GameObject instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject set_name

+
+
+UnityEngineGameObject.__set_name__SystemString__SystemVoid(UnityEngine.GameObject instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject SetActive

+
+
+UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject ToString

+
+
+UnityEngineGameObject.__ToString__SystemString(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GameObject

+
+
+Variable_UnityEngineGameObject(UnityEngine.GameObject GameObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html.meta new file mode 100644 index 00000000..47d89cdd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 56f579d84de3cc848946bcff5f407785 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos.meta new file mode 100644 index 00000000..37fe2856 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 52201b67e7495834eb89a06ebd86a628 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html new file mode 100644 index 00000000..05a9e919 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html @@ -0,0 +1,722 @@ + + + + + + + + + + + + Gizmos — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Gizmos

+

The Gizmos module.

+
+
+
+

Gizmos DrawCube

+
+
+UnityEngineGizmos.__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 centerUnityEngine.Vector3 size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawFrustum

+
+
+UnityEngineGizmos.__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector3 centerSystem.Single fovSystem.Single maxRangeSystem.Single minRangeSystem.Single aspect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawGUITexture

+
+
+UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid(UnityEngine.Rect screenRectUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawIcon

+
+
+UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString__SystemVoid(UnityEngine.Vector3 centerSystem.String name)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawLine

+
+
+UnityEngineGizmos.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 fromUnityEngine.Vector3 to)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawRay

+
+
+UnityEngineGizmos.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 fromUnityEngine.Vector3 direction)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawSphere

+
+
+UnityEngineGizmos.__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Vector3 centerSystem.Single radius)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawWireCube

+
+
+UnityEngineGizmos.__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 centerUnityEngine.Vector3 size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawWireMesh

+
+
+UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh__SystemVoid(UnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawWireSphere

+
+
+UnityEngineGizmos.__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Vector3 centerSystem.Single radius)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos Equals

+
+
+UnityEngineGizmos.__Equals__SystemObject__SystemBoolean(UnityEngine.Gizmos instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Gizmos get_color

+
+
+UnityEngineGizmos.__get_color__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos get_matrix

+
+
+UnityEngineGizmos.__get_matrix__UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos GetHashCode

+
+
+UnityEngineGizmos.__GetHashCode__SystemInt32(UnityEngine.Gizmos instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos GetType

+
+
+UnityEngineGizmos.__GetType__SystemType(UnityEngine.Gizmos instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos set_color

+
+
+UnityEngineGizmos.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos set_matrix

+
+
+UnityEngineGizmos.__set_matrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos ToString

+
+
+UnityEngineGizmos.__ToString__SystemString(UnityEngine.Gizmos instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos

+
+
+Variable_UnityEngineGizmos(UnityEngine.Gizmos GizmosSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html.meta new file mode 100644 index 00000000..ab661db7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2d44196a7efe8a841a94bd29835cef89 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint.meta new file mode 100644 index 00000000..27405ed1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73bef15a5a7b56744ae1d452a331ccdd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html new file mode 100644 index 00000000..a031523f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html @@ -0,0 +1,1182 @@ + + + + + + + + + + + + HingeJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HingeJoint

+

The HingeJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineHingeJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint Equals

+
+
+UnityEngineHingeJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint get_anchor

+
+
+UnityEngineHingeJoint.__get_anchor__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_angle

+
+
+UnityEngineHingeJoint.__get_angle__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_axis

+
+
+UnityEngineHingeJoint.__get_axis__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_breakForce

+
+
+UnityEngineHingeJoint.__get_breakForce__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_breakTorque

+
+
+UnityEngineHingeJoint.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedAnchor

+
+
+UnityEngineHingeJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedBody

+
+
+UnityEngineHingeJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedMassScale

+
+
+UnityEngineHingeJoint.__get_connectedMassScale__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_currentForce

+
+
+UnityEngineHingeJoint.__get_currentForce__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_currentTorque

+
+
+UnityEngineHingeJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_enableCollision

+
+
+UnityEngineHingeJoint.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_enablePreprocessing

+
+
+UnityEngineHingeJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_gameObject

+
+
+UnityEngineHingeJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_limits

+
+
+UnityEngineHingeJoint.__get_limits__UnityEngineJointLimits(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointLimits)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_massScale

+
+
+UnityEngineHingeJoint.__get_massScale__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_motor

+
+
+UnityEngineHingeJoint.__get_motor__UnityEngineJointMotor(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointMotor)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_name

+
+
+UnityEngineHingeJoint.__get_name__SystemString(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_spring

+
+
+UnityEngineHingeJoint.__get_spring__UnityEngineJointSpring(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointSpring)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_transform

+
+
+UnityEngineHingeJoint.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useLimits

+
+
+UnityEngineHingeJoint.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useMotor

+
+
+UnityEngineHingeJoint.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useSpring

+
+
+UnityEngineHingeJoint.__get_useSpring__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_velocity

+
+
+UnityEngineHingeJoint.__get_velocity__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponent

+
+
+UnityEngineHingeJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponentInChildren

+
+
+UnityEngineHingeJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponentInParent

+
+
+UnityEngineHingeJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponents

+
+
+UnityEngineHingeJoint.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetComponentsInChildren

+
+
+UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetComponentsInParent

+
+
+UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetHashCode

+
+
+UnityEngineHingeJoint.__GetHashCode__SystemInt32(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetInstanceID

+
+
+UnityEngineHingeJoint.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetType

+
+
+UnityEngineHingeJoint.__GetType__SystemType(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineHingeJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineHingeJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint set_anchor

+
+
+UnityEngineHingeJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_axis

+
+
+UnityEngineHingeJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_breakForce

+
+
+UnityEngineHingeJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_breakTorque

+
+
+UnityEngineHingeJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedAnchor

+
+
+UnityEngineHingeJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedBody

+
+
+UnityEngineHingeJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedMassScale

+
+
+UnityEngineHingeJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_enableCollision

+
+
+UnityEngineHingeJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_enablePreprocessing

+
+
+UnityEngineHingeJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_limits

+
+
+UnityEngineHingeJoint.__set_limits__UnityEngineJointLimits__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointLimits value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_massScale

+
+
+UnityEngineHingeJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_motor

+
+
+UnityEngineHingeJoint.__set_motor__UnityEngineJointMotor__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointMotor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_name

+
+
+UnityEngineHingeJoint.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_spring

+
+
+UnityEngineHingeJoint.__set_spring__UnityEngineJointSpring__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useLimits

+
+
+UnityEngineHingeJoint.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useMotor

+
+
+UnityEngineHingeJoint.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useSpring

+
+
+UnityEngineHingeJoint.__set_useSpring__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint ToString

+
+
+UnityEngineHingeJoint.__ToString__SystemString(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint

+
+
+Variable_UnityEngineHingeJoint(UnityEngine.HingeJoint HingeJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html.meta new file mode 100644 index 00000000..79da3396 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8f06b871c2f190a4da915eec1c47d0e7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D.meta new file mode 100644 index 00000000..6195fb64 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 460a618fb3aad864fadf43747872a32e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html new file mode 100644 index 00000000..d2581c34 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html @@ -0,0 +1,1129 @@ + + + + + + + + + + + + HingeJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HingeJoint2D

+

The HingeJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineHingeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint2D Equals

+
+
+UnityEngineHingeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint2D get_anchor

+
+
+UnityEngineHingeJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_attachedRigidbody

+
+
+UnityEngineHingeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_breakForce

+
+
+UnityEngineHingeJoint2D.__get_breakForce__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_breakTorque

+
+
+UnityEngineHingeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_connectedAnchor

+
+
+UnityEngineHingeJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_connectedBody

+
+
+UnityEngineHingeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_enableCollision

+
+
+UnityEngineHingeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_enabled

+
+
+UnityEngineHingeJoint2D.__get_enabled__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_gameObject

+
+
+UnityEngineHingeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_jointAngle

+
+
+UnityEngineHingeJoint2D.__get_jointAngle__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_jointSpeed

+
+
+UnityEngineHingeJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_limits

+
+
+UnityEngineHingeJoint2D.__get_limits__UnityEngineJointAngleLimits2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointAngleLimits2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_limitState

+
+
+UnityEngineHingeJoint2D.__get_limitState__UnityEngineJointLimitState2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointLimitState2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_motor

+
+
+UnityEngineHingeJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_name

+
+
+UnityEngineHingeJoint2D.__get_name__SystemString(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_reactionForce

+
+
+UnityEngineHingeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_reactionTorque

+
+
+UnityEngineHingeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_referenceAngle

+
+
+UnityEngineHingeJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_transform

+
+
+UnityEngineHingeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_useLimits

+
+
+UnityEngineHingeJoint2D.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_useMotor

+
+
+UnityEngineHingeJoint2D.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponent

+
+
+UnityEngineHingeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentInChildren

+
+
+UnityEngineHingeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentInParent

+
+
+UnityEngineHingeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponents

+
+
+UnityEngineHingeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentsInChildren

+
+
+UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentsInParent

+
+
+UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetHashCode

+
+
+UnityEngineHingeJoint2D.__GetHashCode__SystemInt32(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetInstanceID

+
+
+UnityEngineHingeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetMotorTorque

+
+
+UnityEngineHingeJoint2D.__GetMotorTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetReactionForce

+
+
+UnityEngineHingeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetReactionTorque

+
+
+UnityEngineHingeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetType

+
+
+UnityEngineHingeJoint2D.__GetType__SystemType(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineHingeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineHingeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint2D set_anchor

+
+
+UnityEngineHingeJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_breakForce

+
+
+UnityEngineHingeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_breakTorque

+
+
+UnityEngineHingeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_connectedAnchor

+
+
+UnityEngineHingeJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_connectedBody

+
+
+UnityEngineHingeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_enableCollision

+
+
+UnityEngineHingeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_enabled

+
+
+UnityEngineHingeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_limits

+
+
+UnityEngineHingeJoint2D.__set_limits__UnityEngineJointAngleLimits2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointAngleLimits2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_motor

+
+
+UnityEngineHingeJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_name

+
+
+UnityEngineHingeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_useLimits

+
+
+UnityEngineHingeJoint2D.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_useMotor

+
+
+UnityEngineHingeJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D ToString

+
+
+UnityEngineHingeJoint2D.__ToString__SystemString(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D

+
+
+Variable_UnityEngineHingeJoint2D(UnityEngine.HingeJoint2D HingeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html.meta new file mode 100644 index 00000000..bce571d7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ddacd4c3fbd6768449c571e49fddb1d1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone.meta new file mode 100644 index 00000000..ee8027b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1a43b6e7648ed404f9313ab467ddb7fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html new file mode 100644 index 00000000..6566c69b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html @@ -0,0 +1,627 @@ + + + + + + + + + + + + HumanBone — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanBone

+

The HumanBone module.

+
+
+
+

HumanBone

+
+
+Const_UnityEngineHumanBone(UnityEngine.HumanBone HumanBone)
+
+ +

outputs: unnamed (HumanBone)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone Equals

+
+
+UnityEngineHumanBone.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanBone instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanBone get_boneName

+
+
+UnityEngineHumanBone.__get_boneName__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone get_humanName

+
+
+UnityEngineHumanBone.__get_humanName__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone get_limit

+
+
+UnityEngineHumanBone.__get_limit__UnityEngineHumanLimit(UnityEngine.HumanBone)
+
+ +

outputs: unnamed (HumanLimit)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone GetHashCode

+
+
+UnityEngineHumanBone.__GetHashCode__SystemInt32(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone GetType

+
+
+UnityEngineHumanBone.__GetType__SystemType(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone set_boneName

+
+
+UnityEngineHumanBone.__set_boneName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone set_humanName

+
+
+UnityEngineHumanBone.__set_humanName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone set_limit

+
+
+UnityEngineHumanBone.__set_limit__UnityEngineHumanLimit(UnityEngine.HumanBone UnityEngine.HumanLimit)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone ToString

+
+
+UnityEngineHumanBone.__ToString__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone

+
+
+Variable_UnityEngineHumanBone(UnityEngine.HumanBone HumanBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html.meta new file mode 100644 index 00000000..de58fb29 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2a9c7fd5f05bd174a85a633968d6b1a6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription.meta new file mode 100644 index 00000000..e2969b41 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a782460fc2f46e04ea6d3b68d85c55d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html new file mode 100644 index 00000000..36d96f75 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html @@ -0,0 +1,802 @@ + + + + + + + + + + + + HumanDescription — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanDescription

+

The HumanDescription module.

+
+
+
+

HumanDescription

+
+
+Const_UnityEngineHumanDescription(UnityEngine.HumanDescription HumanDescription)
+
+ +

outputs: unnamed (HumanDescription)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription Equals

+
+
+UnityEngineHumanDescription.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanDescription instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanDescription get_armStretch

+
+
+UnityEngineHumanDescription.__get_armStretch__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_feetSpacing

+
+
+UnityEngineHumanDescription.__get_feetSpacing__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_hasTranslationDoF

+
+
+UnityEngineHumanDescription.__get_hasTranslationDoF__SystemBoolean(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_human

+
+
+UnityEngineHumanDescription.__get_human__UnityEngineHumanBoneArray(UnityEngine.HumanDescription)
+
+ +

outputs: unnamed (HumanBone[])

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_legStretch

+
+
+UnityEngineHumanDescription.__get_legStretch__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_lowerArmTwist

+
+
+UnityEngineHumanDescription.__get_lowerArmTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_lowerLegTwist

+
+
+UnityEngineHumanDescription.__get_lowerLegTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_skeleton

+
+
+UnityEngineHumanDescription.__get_skeleton__UnityEngineSkeletonBoneArray(UnityEngine.HumanDescription)
+
+ +

outputs: unnamed (SkeletonBone[])

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_upperArmTwist

+
+
+UnityEngineHumanDescription.__get_upperArmTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_upperLegTwist

+
+
+UnityEngineHumanDescription.__get_upperLegTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription GetHashCode

+
+
+UnityEngineHumanDescription.__GetHashCode__SystemInt32(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription GetType

+
+
+UnityEngineHumanDescription.__GetType__SystemType(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription set_armStretch

+
+
+UnityEngineHumanDescription.__set_armStretch__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_feetSpacing

+
+
+UnityEngineHumanDescription.__set_feetSpacing__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_hasTranslationDoF

+
+
+UnityEngineHumanDescription.__set_hasTranslationDoF__SystemBoolean__SystemVoid(UnityEngine.HumanDescription instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_human

+
+
+UnityEngineHumanDescription.__set_human__UnityEngineHumanBoneArray(UnityEngine.HumanDescription UnityEngine.HumanBone[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_legStretch

+
+
+UnityEngineHumanDescription.__set_legStretch__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_lowerArmTwist

+
+
+UnityEngineHumanDescription.__set_lowerArmTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_lowerLegTwist

+
+
+UnityEngineHumanDescription.__set_lowerLegTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_skeleton

+
+
+UnityEngineHumanDescription.__set_skeleton__UnityEngineSkeletonBoneArray(UnityEngine.HumanDescription UnityEngine.SkeletonBone[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_upperArmTwist

+
+
+UnityEngineHumanDescription.__set_upperArmTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_upperLegTwist

+
+
+UnityEngineHumanDescription.__set_upperLegTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription ToString

+
+
+UnityEngineHumanDescription.__ToString__SystemString(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription

+
+
+Variable_UnityEngineHumanDescription(UnityEngine.HumanDescription HumanDescriptionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html.meta new file mode 100644 index 00000000..9c03bae3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5fde616b88dc6ef488e9c00bd0f16b1f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit.meta new file mode 100644 index 00000000..7165c92f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 66bf48fe89ac0b54d9c9f0195f5275c4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html new file mode 100644 index 00000000..6134b333 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html @@ -0,0 +1,677 @@ + + + + + + + + + + + + HumanLimit — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanLimit

+

The HumanLimit module.

+
+
+
+

HumanLimit

+
+
+Const_UnityEngineHumanLimit(UnityEngine.HumanLimit HumanLimit)
+
+ +

outputs: unnamed (HumanLimit)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit Equals

+
+
+UnityEngineHumanLimit.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanLimit instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanLimit get_axisLength

+
+
+UnityEngineHumanLimit.__get_axisLength__SystemSingle(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_center

+
+
+UnityEngineHumanLimit.__get_center__UnityEngineVector3(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_max

+
+
+UnityEngineHumanLimit.__get_max__UnityEngineVector3(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_min

+
+
+UnityEngineHumanLimit.__get_min__UnityEngineVector3(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_useDefaultValues

+
+
+UnityEngineHumanLimit.__get_useDefaultValues__SystemBoolean(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit GetHashCode

+
+
+UnityEngineHumanLimit.__GetHashCode__SystemInt32(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit GetType

+
+
+UnityEngineHumanLimit.__GetType__SystemType(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit set_axisLength

+
+
+UnityEngineHumanLimit.__set_axisLength__SystemSingle__SystemVoid(UnityEngine.HumanLimit instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_center

+
+
+UnityEngineHumanLimit.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_max

+
+
+UnityEngineHumanLimit.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_min

+
+
+UnityEngineHumanLimit.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_useDefaultValues

+
+
+UnityEngineHumanLimit.__set_useDefaultValues__SystemBoolean__SystemVoid(UnityEngine.HumanLimit instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit ToString

+
+
+UnityEngineHumanLimit.__ToString__SystemString(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit

+
+
+Variable_UnityEngineHumanLimit(UnityEngine.HumanLimit HumanLimitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html.meta new file mode 100644 index 00000000..51aae9d0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7bf0045cf2c1f574e859f987267adb47 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose.meta new file mode 100644 index 00000000..80ff8c69 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5dd7c83d70b56aa4daecdaace7d3d9f9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html new file mode 100644 index 00000000..992a56e5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html @@ -0,0 +1,627 @@ + + + + + + + + + + + + HumanPose — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanPose

+

The HumanPose module.

+
+
+
+

HumanPose

+
+
+Const_UnityEngineHumanPose(UnityEngine.HumanPose HumanPose)
+
+ +

outputs: unnamed (HumanPose)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose Equals

+
+
+UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanPose instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanPose get_bodyPosition

+
+
+UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose get_bodyRotation

+
+
+UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose get_muscles

+
+
+UnityEngineHumanPose.__get_muscles__SystemSingleArray(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

HumanPose GetHashCode

+
+
+UnityEngineHumanPose.__GetHashCode__SystemInt32(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose GetType

+
+
+UnityEngineHumanPose.__GetType__SystemType(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose set_bodyPosition

+
+
+UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose set_bodyRotation

+
+
+UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose set_muscles

+
+
+UnityEngineHumanPose.__set_muscles__SystemSingleArray(UnityEngine.HumanPose System.Single[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose ToString

+
+
+UnityEngineHumanPose.__ToString__SystemString(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose

+
+
+Variable_UnityEngineHumanPose(UnityEngine.HumanPose HumanPoseSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html.meta new file mode 100644 index 00000000..c26763af --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7000647be86988143bb6eb3b5ebedd09 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler.meta new file mode 100644 index 00000000..bde53654 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c7538d24c17218d4eb620c76ad185ea9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html new file mode 100644 index 00000000..ea0f2811 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html @@ -0,0 +1,590 @@ + + + + + + + + + + + + HumanPoseHandler — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanPoseHandler

+

The HumanPoseHandler module.

+
+
+
+

ctor

+
+
+UnityEngineHumanPoseHandler.__ctor__UnityEngineAvatar_UnityEngineTransform__UnityEngineHumanPoseHandler(UnityEngine.Avatar UnityEngine.Transform)
+
+ +

outputs: unnamed (HumanPoseHandler)

+

flow: none

+
+
+

HumanPoseHandler Dispose

+
+
+UnityEngineHumanPoseHandler.__Dispose__SystemVoid(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPoseHandler Equals

+
+
+UnityEngineHumanPoseHandler.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanPoseHandler instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanPoseHandler GetHashCode

+
+
+UnityEngineHumanPoseHandler.__GetHashCode__SystemInt32(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler GetHumanPose

+
+
+UnityEngineHumanPoseHandler.__GetHumanPose__UnityEngineHumanPoseRef__SystemVoid(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: humanPose (HumanPose)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPoseHandler GetType

+
+
+UnityEngineHumanPoseHandler.__GetType__SystemType(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler SetHumanPose

+
+
+UnityEngineHumanPoseHandler.__SetHumanPose__UnityEngineHumanPoseRef__SystemVoid(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: humanPose (HumanPose)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPoseHandler ToString

+
+
+UnityEngineHumanPoseHandler.__ToString__SystemString(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler

+
+
+Variable_UnityEngineHumanPoseHandler(UnityEngine.HumanPoseHandler HumanPoseHandlerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html.meta new file mode 100644 index 00000000..97f9cab2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0d4bc81c7d0bf4644a2213b5c039f074 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait.meta new file mode 100644 index 00000000..f5e7800f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e851c3e25bd25444e9a8aeb1f949cf50 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html new file mode 100644 index 00000000..97dcd1d5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html @@ -0,0 +1,695 @@ + + + + + + + + + + + + HumanTrait — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanTrait

+

The HumanTrait module.

+
+
+
+

HumanTrait BoneFromMuscle

+
+
+UnityEngineHumanTrait.__BoneFromMuscle__SystemInt32__SystemInt32(System.Int32 i)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineHumanTrait.__ctor____UnityEngineHumanTrait()
+
+ +

outputs: unnamed (HumanTrait)

+

flow: none

+
+
+

HumanTrait Equals

+
+
+UnityEngineHumanTrait.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanTrait instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanTrait get_BoneCount

+
+
+UnityEngineHumanTrait.__get_BoneCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_BoneName

+
+
+UnityEngineHumanTrait.__get_BoneName__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_MuscleCount

+
+
+UnityEngineHumanTrait.__get_MuscleCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_MuscleName

+
+
+UnityEngineHumanTrait.__get_MuscleName__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_RequiredBoneCount

+
+
+UnityEngineHumanTrait.__get_RequiredBoneCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetBoneDefaultHierarchyMass

+
+
+UnityEngineHumanTrait.__GetBoneDefaultHierarchyMass__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetHashCode

+
+
+UnityEngineHumanTrait.__GetHashCode__SystemInt32(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetMuscleDefaultMax

+
+
+UnityEngineHumanTrait.__GetMuscleDefaultMax__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetMuscleDefaultMin

+
+
+UnityEngineHumanTrait.__GetMuscleDefaultMin__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetParentBone

+
+
+UnityEngineHumanTrait.__GetParentBone__SystemInt32__SystemInt32(System.Int32 i)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetType

+
+
+UnityEngineHumanTrait.__GetType__SystemType(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait MuscleFromBone

+
+
+UnityEngineHumanTrait.__MuscleFromBone__SystemInt32_SystemInt32__SystemInt32(System.Int32 iSystem.Int32 dofIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait RequiredBone

+
+
+UnityEngineHumanTrait.__RequiredBone__SystemInt32__SystemBoolean(System.Int32 i)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait ToString

+
+
+UnityEngineHumanTrait.__ToString__SystemString(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait

+
+
+Variable_UnityEngineHumanTrait(UnityEngine.HumanTrait HumanTraitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html.meta new file mode 100644 index 00000000..7ad7384f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 39c0aa177752d724c8bc62468ddeaa8b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input.meta new file mode 100644 index 00000000..f31592a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff2bd0b297673b44889ccf63eaaa6fdf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html new file mode 100644 index 00000000..5caa93d4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + Input — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Input

+

The Input module.

+
+
+
+

ctor

+
+
+UnityEngineInput.__ctor____UnityEngineInput()
+
+ +

outputs: unnamed (Input)

+

flow: none

+
+
+

Input Equals

+
+
+UnityEngineInput.__Equals__SystemObject__SystemBoolean(UnityEngine.Input instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Input get_anyKey

+
+
+UnityEngineInput.__get_anyKey__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_anyKeyDown

+
+
+UnityEngineInput.__get_anyKeyDown__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_imeIsSelected

+
+
+UnityEngineInput.__get_imeIsSelected__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_inputString

+
+
+UnityEngineInput.__get_inputString__SystemString()
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mousePosition

+
+
+UnityEngineInput.__get_mousePosition__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mousePresent

+
+
+UnityEngineInput.__get_mousePresent__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mouseScrollDelta

+
+
+UnityEngineInput.__get_mouseScrollDelta__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Input GetAxis

+
+
+UnityEngineInput.__GetAxis__SystemString__SystemSingle(System.String axisName)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Input GetAxisRaw

+
+
+UnityEngineInput.__GetAxisRaw__SystemString__SystemSingle(System.String axisName)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButton

+
+
+UnityEngineInput.__GetButton__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButtonDown

+
+
+UnityEngineInput.__GetButtonDown__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButtonUp

+
+
+UnityEngineInput.__GetButtonUp__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetHashCode

+
+
+UnityEngineInput.__GetHashCode__SystemInt32(UnityEngine.Input instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Input GetJoystickNames

+
+
+UnityEngineInput.__GetJoystickNames__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Input GetKey

+
+
+UnityEngineInput.__GetKey__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetKeyDown

+
+
+UnityEngineInput.__GetKeyDown__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetKeyUp

+
+
+UnityEngineInput.__GetKeyUp__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButton

+
+
+UnityEngineInput.__GetMouseButton__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButtonDown

+
+
+UnityEngineInput.__GetMouseButtonDown__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButtonUp

+
+
+UnityEngineInput.__GetMouseButtonUp__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetType

+
+
+UnityEngineInput.__GetType__SystemType(UnityEngine.Input instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Input ToString

+
+
+UnityEngineInput.__ToString__SystemString(UnityEngine.Input instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Input

+
+
+Variable_UnityEngineInput(UnityEngine.Input InputSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html.meta new file mode 100644 index 00000000..09846b3b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 76e6f03435afe364a84140e931f211df +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint.meta new file mode 100644 index 00000000..2a7af95b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb3861e1ded50bc47b2a0c8c8f500474 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html new file mode 100644 index 00000000..d91c1939 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html @@ -0,0 +1,1008 @@ + + + + + + + + + + + + Joint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Joint

+

The Joint module.

+
+
+
+

op_Equality

+
+
+UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint Equals

+
+
+UnityEngineJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.Joint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Joint get_anchor

+
+
+UnityEngineJoint.__get_anchor__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_autoConfigureConnectedAnchor

+
+
+UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_axis

+
+
+UnityEngineJoint.__get_axis__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_breakForce

+
+
+UnityEngineJoint.__get_breakForce__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_breakTorque

+
+
+UnityEngineJoint.__get_breakTorque__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_connectedAnchor

+
+
+UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_connectedBody

+
+
+UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_connectedMassScale

+
+
+UnityEngineJoint.__get_connectedMassScale__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_currentForce

+
+
+UnityEngineJoint.__get_currentForce__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_currentTorque

+
+
+UnityEngineJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_enableCollision

+
+
+UnityEngineJoint.__get_enableCollision__SystemBoolean(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_enablePreprocessing

+
+
+UnityEngineJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_gameObject

+
+
+UnityEngineJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_massScale

+
+
+UnityEngineJoint.__get_massScale__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_name

+
+
+UnityEngineJoint.__get_name__SystemString(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_transform

+
+
+UnityEngineJoint.__get_transform__UnityEngineTransform(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponent

+
+
+UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Joint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponentInChildren

+
+
+UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponentInParent

+
+
+UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Joint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponents

+
+
+UnityEngineJoint.__GetComponents__ListT__SystemVoid(UnityEngine.Joint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint GetComponentsInChildren

+
+
+UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint GetComponentsInParent

+
+
+UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint GetHashCode

+
+
+UnityEngineJoint.__GetHashCode__SystemInt32(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetInstanceID

+
+
+UnityEngineJoint.__GetInstanceID__SystemInt32(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetType

+
+
+UnityEngineJoint.__GetType__SystemType(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint set_anchor

+
+
+UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_autoConfigureConnectedAnchor

+
+
+UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_axis

+
+
+UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_breakForce

+
+
+UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_breakTorque

+
+
+UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_connectedAnchor

+
+
+UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_connectedBody

+
+
+UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.Joint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_connectedMassScale

+
+
+UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_enableCollision

+
+
+UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_enablePreprocessing

+
+
+UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_massScale

+
+
+UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_name

+
+
+UnityEngineJoint.__set_name__SystemString__SystemVoid(UnityEngine.Joint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint ToString

+
+
+UnityEngineJoint.__ToString__SystemString(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint

+
+
+Variable_UnityEngineJoint(UnityEngine.Joint JointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html.meta new file mode 100644 index 00000000..28388641 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 68291d60565ae2841be7a5ec5b9854ce +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D.meta new file mode 100644 index 00000000..e0fdb712 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83efbb8c94dbe4e4eaf95f21c6e2f58d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html new file mode 100644 index 00000000..3a247b12 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html @@ -0,0 +1,894 @@ + + + + + + + + + + + + Joint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Joint2D

+

The Joint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint2D Equals

+
+
+UnityEngineJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Joint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Joint2D get_attachedRigidbody

+
+
+UnityEngineJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_breakForce

+
+
+UnityEngineJoint2D.__get_breakForce__SystemSingle(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_breakTorque

+
+
+UnityEngineJoint2D.__get_breakTorque__SystemSingle(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_connectedBody

+
+
+UnityEngineJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_enableCollision

+
+
+UnityEngineJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_enabled

+
+
+UnityEngineJoint2D.__get_enabled__SystemBoolean(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_gameObject

+
+
+UnityEngineJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_name

+
+
+UnityEngineJoint2D.__get_name__SystemString(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_reactionForce

+
+
+UnityEngineJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_reactionTorque

+
+
+UnityEngineJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_transform

+
+
+UnityEngineJoint2D.__get_transform__UnityEngineTransform(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponent

+
+
+UnityEngineJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Joint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponentInChildren

+
+
+UnityEngineJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Joint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponentInParent

+
+
+UnityEngineJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Joint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponents

+
+
+UnityEngineJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.Joint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D GetComponentsInChildren

+
+
+UnityEngineJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D GetComponentsInParent

+
+
+UnityEngineJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D GetHashCode

+
+
+UnityEngineJoint2D.__GetHashCode__SystemInt32(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetInstanceID

+
+
+UnityEngineJoint2D.__GetInstanceID__SystemInt32(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetReactionForce

+
+
+UnityEngineJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.Joint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetReactionTorque

+
+
+UnityEngineJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.Joint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetType

+
+
+UnityEngineJoint2D.__GetType__SystemType(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint2D set_breakForce

+
+
+UnityEngineJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.Joint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_breakTorque

+
+
+UnityEngineJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.Joint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_connectedBody

+
+
+UnityEngineJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.Joint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_enableCollision

+
+
+UnityEngineJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_enabled

+
+
+UnityEngineJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_name

+
+
+UnityEngineJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.Joint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D ToString

+
+
+UnityEngineJoint2D.__ToString__SystemString(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D

+
+
+Variable_UnityEngineJoint2D(UnityEngine.Joint2D Joint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html.meta new file mode 100644 index 00000000..a50041d1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: be85e469b34b48c4e80c1ab5dea218ed +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask.meta new file mode 100644 index 00000000..2c8d2fa0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 172332d27f7b3cc42bb205063bf5b6f5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html new file mode 100644 index 00000000..d2bf523c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html @@ -0,0 +1,624 @@ + + + + + + + + + + + + LayerMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

LayerMask

+

The LayerMask module.

+
+
+
+

LayerMask

+
+
+Const_UnityEngineLayerMask(UnityEngine.LayerMask LayerMask)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask Equals

+
+
+UnityEngineLayerMask.__Equals__SystemObject__SystemBoolean(UnityEngine.LayerMask instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayerMask get_value

+
+
+UnityEngineLayerMask.__get_value__SystemInt32(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetHashCode

+
+
+UnityEngineLayerMask.__GetHashCode__SystemInt32(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetMask

+
+
+UnityEngineLayerMask.__GetMask__SystemStringArray__SystemInt32(System.String[] layerNames)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetType

+
+
+UnityEngineLayerMask.__GetType__SystemType(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLayerMask.__op_Implicit__UnityEngineLayerMask__SystemInt32(UnityEngine.LayerMask)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

LayerMask LayerToName

+
+
+UnityEngineLayerMask.__LayerToName__SystemInt32__SystemString(System.Int32 layer)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask NameToLayer

+
+
+UnityEngineLayerMask.__NameToLayer__SystemString__SystemInt32(System.String layerName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask set_value

+
+
+UnityEngineLayerMask.__set_value__SystemInt32__SystemVoid(UnityEngine.LayerMask instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayerMask ToString

+
+
+UnityEngineLayerMask.__ToString__SystemString(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask

+
+
+Variable_UnityEngineLayerMask(UnityEngine.LayerMask LayerMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html.meta new file mode 100644 index 00000000..49bcf51f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a585f201899c17546b9eaefaedce4075 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light.meta new file mode 100644 index 00000000..ed170d53 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae6e1f224b761c64da7d2ecf2760af25 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html new file mode 100644 index 00000000..f8382dc5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html @@ -0,0 +1,1309 @@ + + + + + + + + + + + + Light — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Light

+

The Light module.

+
+
+
+

op_Equality

+
+
+UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Light Equals

+
+
+UnityEngineLight.__Equals__SystemObject__SystemBoolean(UnityEngine.Light instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Light get_bakingOutput

+
+
+UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightBakingOutput)

+

flow: none

+

Unity Documentation

+
+
+

Light get_bounceIntensity

+
+
+UnityEngineLight.__get_bounceIntensity__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_color

+
+
+UnityEngineLight.__get_color__UnityEngineColor(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Light get_colorTemperature

+
+
+UnityEngineLight.__get_colorTemperature__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+ +
+

Light get_cookieSize

+
+
+UnityEngineLight.__get_cookieSize__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_cullingMask

+
+
+UnityEngineLight.__get_cullingMask__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light get_enabled

+
+
+UnityEngineLight.__get_enabled__SystemBoolean(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Light get_flare

+
+
+UnityEngineLight.__get_flare__UnityEngineFlare(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Flare)

+

flow: none

+

Unity Documentation

+
+
+

Light get_gameObject

+
+
+UnityEngineLight.__get_gameObject__UnityEngineGameObject(UnityEngine.Light instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Light get_intensity

+
+
+UnityEngineLight.__get_intensity__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_layerShadowCullDistances

+
+
+UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Light get_lightShadowCasterMode

+
+
+UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadowCasterMode)

+

flow: none

+

Unity Documentation

+
+
+

Light get_name

+
+
+UnityEngineLight.__get_name__SystemString(UnityEngine.Light instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Light get_range

+
+
+UnityEngineLight.__get_range__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_renderMode

+
+
+UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightRenderMode)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowBias

+
+
+UnityEngineLight.__get_shadowBias__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowCustomResolution

+
+
+UnityEngineLight.__get_shadowCustomResolution__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowNearPlane

+
+
+UnityEngineLight.__get_shadowNearPlane__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowNormalBias

+
+
+UnityEngineLight.__get_shadowNormalBias__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowResolution

+
+
+UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadowResolution)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadows

+
+
+UnityEngineLight.__get_shadows__UnityEngineLightShadows(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadows)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowStrength

+
+
+UnityEngineLight.__get_shadowStrength__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_spotAngle

+
+
+UnityEngineLight.__get_spotAngle__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_transform

+
+
+UnityEngineLight.__get_transform__UnityEngineTransform(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Light get_type

+
+
+UnityEngineLight.__get_type__UnityEngineLightType(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightType)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponent

+
+
+UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponentInChildren

+
+
+UnityEngineLight.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponentInParent

+
+
+UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponents

+
+
+UnityEngineLight.__GetComponents__ListT__SystemVoid(UnityEngine.Light instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetComponentsInChildren

+
+
+UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetComponentsInParent

+
+
+UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetHashCode

+
+
+UnityEngineLight.__GetHashCode__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light GetInstanceID

+
+
+UnityEngineLight.__GetInstanceID__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light GetLights

+
+
+UnityEngineLight.__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray(UnityEngine.LightType typeSystem.Int32 layer)
+
+ +

outputs: unnamed (Light[])

+

flow: none

+

Unity Documentation

+
+
+

Light GetType

+
+
+UnityEngineLight.__GetType__SystemType(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Light Reset

+
+
+UnityEngineLight.__Reset__SystemVoid(UnityEngine.Light instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_bakingOutput

+
+
+UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid(UnityEngine.Light instanceUnityEngine.LightBakingOutput value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_bounceIntensity

+
+
+UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_color

+
+
+UnityEngineLight.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Light instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_colorTemperature

+
+
+UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+ +
+

Light set_cookieSize

+
+
+UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_cullingMask

+
+
+UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_enabled

+
+
+UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Light instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_flare

+
+
+UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid(UnityEngine.Light instanceUnityEngine.Flare value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_intensity

+
+
+UnityEngineLight.__set_intensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_layerShadowCullDistances

+
+
+UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Light instanceSystem.Single[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_lightShadowCasterMode

+
+
+UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadowCasterMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_name

+
+
+UnityEngineLight.__set_name__SystemString__SystemVoid(UnityEngine.Light instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_range

+
+
+UnityEngineLight.__set_range__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_renderMode

+
+
+UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightRenderMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowBias

+
+
+UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowCustomResolution

+
+
+UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowNearPlane

+
+
+UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowNormalBias

+
+
+UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowResolution

+
+
+UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid(UnityEngine.Light instanceUnityEngine.Rendering.LightShadowResolution value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadows

+
+
+UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadows value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowStrength

+
+
+UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_spotAngle

+
+
+UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_type

+
+
+UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid(UnityEngine.Light instanceUnityEngine.LightType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light ToString

+
+
+UnityEngineLight.__ToString__SystemString(UnityEngine.Light instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Light

+
+
+Variable_UnityEngineLight(UnityEngine.Light LightSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html.meta new file mode 100644 index 00000000..d51948a9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8a5d7d157495aa043aab776a9b1cb123 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer.meta new file mode 100644 index 00000000..7839007b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 243a32eee576abc44beb4e9805a70bc5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html new file mode 100644 index 00000000..3d7be240 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html @@ -0,0 +1,1872 @@ + + + + + + + + + + + + LineRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

LineRenderer

+

The LineRenderer module.

+
+
+
+

LineRenderer BakeMesh

+
+
+UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LineRenderer Equals

+
+
+UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.LineRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LineRenderer get_alignment

+
+
+UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LineAlignment)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_bounds

+
+
+UnityEngineLineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_colorGradient

+
+
+UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_enabled

+
+
+UnityEngineLineRenderer.__get_enabled__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_endColor

+
+
+UnityEngineLineRenderer.__get_endColor__UnityEngineColor(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_endWidth

+
+
+UnityEngineLineRenderer.__get_endWidth__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_gameObject

+
+
+UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_generateLightingData

+
+
+UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_isPartOfStaticBatch

+
+
+UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_isVisible

+
+
+UnityEngineLineRenderer.__get_isVisible__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightmapIndex

+
+
+UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightmapScaleOffset

+
+
+UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightProbeUsage

+
+
+UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_localToWorldMatrix

+
+
+UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_loop

+
+
+UnityEngineLineRenderer.__get_loop__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_material

+
+
+UnityEngineLineRenderer.__get_material__UnityEngineMaterial(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_materials

+
+
+UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_motionVectorGenerationMode

+
+
+UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_name

+
+
+UnityEngineLineRenderer.__get_name__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_numCapVertices

+
+
+UnityEngineLineRenderer.__get_numCapVertices__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_numCornerVertices

+
+
+UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_positionCount

+
+
+UnityEngineLineRenderer.__get_positionCount__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_probeAnchor

+
+
+UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_realtimeLightmapIndex

+
+
+UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_receiveShadows

+
+
+UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_reflectionProbeUsage

+
+
+UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_rendererPriority

+
+
+UnityEngineLineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_renderingLayerMask

+
+
+UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_shadowBias

+
+
+UnityEngineLineRenderer.__get_shadowBias__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_shadowCastingMode

+
+
+UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sharedMaterial

+
+
+UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sharedMaterials

+
+
+UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingLayerID

+
+
+UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingLayerName

+
+
+UnityEngineLineRenderer.__get_sortingLayerName__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingOrder

+
+
+UnityEngineLineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_startColor

+
+
+UnityEngineLineRenderer.__get_startColor__UnityEngineColor(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_startWidth

+
+
+UnityEngineLineRenderer.__get_startWidth__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_textureMode

+
+
+UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LineTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_transform

+
+
+UnityEngineLineRenderer.__get_transform__UnityEngineTransform(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_useWorldSpace

+
+
+UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_widthCurve

+
+
+UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_widthMultiplier

+
+
+UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_worldToLocalMatrix

+
+
+UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetClosestReflectionProbes

+
+
+UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponent

+
+
+UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponentInChildren

+
+
+UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponentInParent

+
+
+UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponents

+
+
+UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponentsInChildren

+
+
+UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponentsInParent

+
+
+UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetHashCode

+
+
+UnityEngineLineRenderer.__GetHashCode__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetInstanceID

+
+
+UnityEngineLineRenderer.__GetInstanceID__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetMaterials

+
+
+UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetPosition

+
+
+UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.LineRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetPositions

+
+
+UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: positions (Vector3[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetPropertyBlock

+
+
+UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetSharedMaterials

+
+
+UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetType

+
+
+UnityEngineLineRenderer.__GetType__SystemType(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer HasPropertyBlock

+
+
+UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LineRenderer set_alignment

+
+
+UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineAlignment value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_colorGradient

+
+
+UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_enabled

+
+
+UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_endColor

+
+
+UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_endWidth

+
+
+UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_generateLightingData

+
+
+UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightmapIndex

+
+
+UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightmapScaleOffset

+
+
+UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightProbeUsage

+
+
+UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_loop

+
+
+UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_material

+
+
+UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_materials

+
+
+UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_motionVectorGenerationMode

+
+
+UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_name

+
+
+UnityEngineLineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_numCapVertices

+
+
+UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_numCornerVertices

+
+
+UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_positionCount

+
+
+UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_probeAnchor

+
+
+UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_realtimeLightmapIndex

+
+
+UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_receiveShadows

+
+
+UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_reflectionProbeUsage

+
+
+UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_rendererPriority

+
+
+UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_renderingLayerMask

+
+
+UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_shadowBias

+
+
+UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_shadowCastingMode

+
+
+UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sharedMaterial

+
+
+UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sharedMaterials

+
+
+UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingLayerID

+
+
+UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingLayerName

+
+
+UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingOrder

+
+
+UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_startColor

+
+
+UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_startWidth

+
+
+UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_textureMode

+
+
+UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_useWorldSpace

+
+
+UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_widthCurve

+
+
+UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_widthMultiplier

+
+
+UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPosition

+
+
+UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPositions

+
+
+UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPropertyBlock

+
+
+UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer Simplify

+
+
+UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single tolerance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer ToString

+
+
+UnityEngineLineRenderer.__ToString__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer

+
+
+Variable_UnityEngineLineRenderer(UnityEngine.LineRenderer LineRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta new file mode 100644 index 00000000..6ff219d8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 34c67f7bfb102b34f87978259ab31293 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask.meta new file mode 100644 index 00000000..5c462f81 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 213527f9105ed1a4892e5089523e9e67 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html new file mode 100644 index 00000000..6892801a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html @@ -0,0 +1,613 @@ + + + + + + + + + + + + MatchTargetWeightMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MatchTargetWeightMask

+

The MatchTargetWeightMask module.

+
+
+
+

MatchTargetWeightMask

+
+
+Const_UnityEngineMatchTargetWeightMask(UnityEngine.MatchTargetWeightMask MatchTargetWeightMask)
+
+ +

outputs: unnamed (MatchTargetWeightMask)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMatchTargetWeightMask.__ctor__UnityEngineVector3_SystemSingle__UnityEngineMatchTargetWeightMask(UnityEngine.Vector3 System.Single)
+
+ +

outputs: unnamed (MatchTargetWeightMask)

+

flow: none

+
+
+

MatchTargetWeightMask Equals

+
+
+UnityEngineMatchTargetWeightMask.__Equals__SystemObject__SystemBoolean(UnityEngine.MatchTargetWeightMask instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MatchTargetWeightMask get_positionXYZWeight

+
+
+UnityEngineMatchTargetWeightMask.__get_positionXYZWeight__UnityEngineVector3(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask get_rotationWeight

+
+
+UnityEngineMatchTargetWeightMask.__get_rotationWeight__SystemSingle(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask GetHashCode

+
+
+UnityEngineMatchTargetWeightMask.__GetHashCode__SystemInt32(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask GetType

+
+
+UnityEngineMatchTargetWeightMask.__GetType__SystemType(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask set_positionXYZWeight

+
+
+UnityEngineMatchTargetWeightMask.__set_positionXYZWeight__UnityEngineVector3__SystemVoid(UnityEngine.MatchTargetWeightMask instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MatchTargetWeightMask set_rotationWeight

+
+
+UnityEngineMatchTargetWeightMask.__set_rotationWeight__SystemSingle__SystemVoid(UnityEngine.MatchTargetWeightMask instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MatchTargetWeightMask ToString

+
+
+UnityEngineMatchTargetWeightMask.__ToString__SystemString(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask

+
+
+Variable_UnityEngineMatchTargetWeightMask(UnityEngine.MatchTargetWeightMask MatchTargetWeightMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html.meta new file mode 100644 index 00000000..690ed4c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b40ed7fff1f2f3844bf9bc6172ce0510 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material.meta new file mode 100644 index 00000000..9cd5d3b8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4ac4731abab6d69438c316df1073ce56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html new file mode 100644 index 00000000..1df62303 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html @@ -0,0 +1,1372 @@ + + + + + + + + + + + + Material — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Material

+

The Material module.

+
+
+
+

Material CopyPropertiesFromMaterial

+
+
+UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Material instanceUnityEngine.Material mat)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material DisableKeyword

+
+
+UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material EnableKeyword

+
+
+UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Material Equals

+
+
+UnityEngineMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.Material instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Material FindPass

+
+
+UnityEngineMaterial.__FindPass__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String passName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_color

+
+
+UnityEngineMaterial.__get_color__UnityEngineColor(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Material get_doubleSidedGI

+
+
+UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material get_enableInstancing

+
+
+UnityEngineMaterial.__get_enableInstancing__SystemBoolean(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material get_globalIlluminationFlags

+
+
+UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags(UnityEngine.Material instance)
+
+ +

outputs: unnamed (MaterialGlobalIlluminationFlags)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTexture

+
+
+UnityEngineMaterial.__get_mainTexture__UnityEngineTexture(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTextureOffset

+
+
+UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTextureScale

+
+
+UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material get_name

+
+
+UnityEngineMaterial.__get_name__SystemString(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material get_passCount

+
+
+UnityEngineMaterial.__get_passCount__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_renderQueue

+
+
+UnityEngineMaterial.__get_renderQueue__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_shader

+
+
+UnityEngineMaterial.__get_shader__UnityEngineShader(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Shader)

+

flow: none

+

Unity Documentation

+
+
+

Material get_shaderKeywords

+
+
+UnityEngineMaterial.__get_shaderKeywords__SystemStringArray(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetColor

+
+
+UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Material GetColorArray

+
+
+UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Color[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetFloat

+
+
+UnityEngineMaterial.__GetFloat__SystemString__SystemSingle(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Material GetFloatArray

+
+
+UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetHashCode

+
+
+UnityEngineMaterial.__GetHashCode__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetInstanceID

+
+
+UnityEngineMaterial.__GetInstanceID__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetInt

+
+
+UnityEngineMaterial.__GetInt__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetMatrix

+
+
+UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Material GetMatrixArray

+
+
+UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetPassName

+
+
+UnityEngineMaterial.__GetPassName__SystemInt32__SystemString(UnityEngine.Material instanceSystem.Int32 pass)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material GetShaderPassEnabled

+
+
+UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String passName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTag

+
+
+UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString(UnityEngine.Material instanceSystem.String tagSystem.Boolean searchFallbacks)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexture

+
+
+UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTextureOffset

+
+
+UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexturePropertyNameIDs

+
+
+UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexturePropertyNames

+
+
+UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetTextureScale

+
+
+UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material GetType

+
+
+UnityEngineMaterial.__GetType__SystemType(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Material GetVector

+
+
+UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Material GetVectorArray

+
+
+UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

Material HasProperty

+
+
+UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Material IsKeywordEnabled

+
+
+UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material Lerp

+
+
+UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid(UnityEngine.Material instanceUnityEngine.Material startUnityEngine.Material endSystem.Single t)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_color

+
+
+UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Material instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_doubleSidedGI

+
+
+UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_enableInstancing

+
+
+UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_globalIlluminationFlags

+
+
+UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid(UnityEngine.Material instanceUnityEngine.MaterialGlobalIlluminationFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTexture

+
+
+UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid(UnityEngine.Material instanceUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTextureOffset

+
+
+UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTextureScale

+
+
+UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_name

+
+
+UnityEngineMaterial.__set_name__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_renderQueue

+
+
+UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_shader

+
+
+UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid(UnityEngine.Material instanceUnityEngine.Shader value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_shaderKeywords

+
+
+UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid(UnityEngine.Material instanceSystem.String[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetBuffer

+
+
+UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.ComputeBuffer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetColor

+
+
+UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetColorArray

+
+
+UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Color] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetFloat

+
+
+UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetFloatArray

+
+
+UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetInt

+
+
+UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetMatrix

+
+
+UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetMatrixArray

+
+
+UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetOverrideTag

+
+
+UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid(UnityEngine.Material instanceSystem.String tagSystem.String val)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetPass

+
+
+UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean(UnityEngine.Material instanceSystem.Int32 pass)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetShaderPassEnabled

+
+
+UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.String passNameSystem.Boolean enabled)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTexture

+
+
+UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTextureOffset

+
+
+UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTextureScale

+
+
+UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetVector

+
+
+UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetVectorArray

+
+
+UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material ToString

+
+
+UnityEngineMaterial.__ToString__SystemString(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material

+
+
+Variable_UnityEngineMaterial(UnityEngine.Material MaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta new file mode 100644 index 00000000..2e1928c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e2bb1b365810f9e42a063286575a9ec3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock.meta new file mode 100644 index 00000000..fe25744d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4a57616e711be9f4383b70951009dc26 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html new file mode 100644 index 00000000..0928d683 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html @@ -0,0 +1,840 @@ + + + + + + + + + + + + MaterialPropertyBlock — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MaterialPropertyBlock

+

The MaterialPropertyBlock module.

+
+
+
+

MaterialPropertyBlock Clear

+
+
+UnityEngineMaterialPropertyBlock.__Clear__SystemVoid(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock()
+
+ +

outputs: unnamed (MaterialPropertyBlock)

+

flow: none

+
+
+

MaterialPropertyBlock CopyProbeOcclusionArrayFrom

+
+
+UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] occlusionProbes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock CopySHCoefficientArraysFrom

+
+
+UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] lightProbes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock Equals

+
+
+UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean(UnityEngine.MaterialPropertyBlock instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaterialPropertyBlock get_isEmpty

+
+
+UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetColor

+
+
+UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetFloat

+
+
+UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetFloatArray

+
+
+UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetHashCode

+
+
+UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetInt

+
+
+UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetMatrix

+
+
+UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetMatrixArray

+
+
+UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetTexture

+
+
+UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetType

+
+
+UnityEngineMaterialPropertyBlock.__GetType__SystemType(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetVector

+
+
+UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetVectorArray

+
+
+UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetBuffer

+
+
+UnityEngineMaterialPropertyBlock.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.ComputeBuffer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetColor

+
+
+UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetFloat

+
+
+UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetFloatArray

+
+
+UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetInt

+
+
+UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetMatrix

+
+
+UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetMatrixArray

+
+
+UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetTexture

+
+
+UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetVector

+
+
+UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetVectorArray

+
+
+UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock ToString

+
+
+UnityEngineMaterialPropertyBlock.__ToString__SystemString(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock

+
+
+Variable_UnityEngineMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock MaterialPropertyBlockSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html.meta new file mode 100644 index 00000000..9c5dc9ec --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 725b893a3f1d1814a8a8e0d55e53059b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf.meta new file mode 100644 index 00000000..37b9eb86 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 536e141a93b58b44592a28367c3d8a63 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html new file mode 100644 index 00000000..00d4df03 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html @@ -0,0 +1,1188 @@ + + + + + + + + + + + + Mathf — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Mathf

+

The Mathf module.

+
+
+
+

Mathf

+
+
+Const_UnityEngineMathf(UnityEngine.Mathf Mathf)
+
+ +

outputs: unnamed (Mathf)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Abs

+
+
+UnityEngineMathf.__Abs__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Acos

+
+
+UnityEngineMathf.__Acos__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Approximately

+
+
+UnityEngineMathf.__Approximately__SystemSingle_SystemSingle__SystemBoolean(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Asin

+
+
+UnityEngineMathf.__Asin__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Atan

+
+
+UnityEngineMathf.__Atan__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Atan2

+
+
+UnityEngineMathf.__Atan2__SystemSingle_SystemSingle__SystemSingle(System.Single ySystem.Single x)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Ceil

+
+
+UnityEngineMathf.__Ceil__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf CeilToInt

+
+
+UnityEngineMathf.__CeilToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Clamp

+
+
+UnityEngineMathf.__Clamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single valueSystem.Single minSystem.Single max)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Clamp01

+
+
+UnityEngineMathf.__Clamp01__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf ClosestPowerOfTwo

+
+
+UnityEngineMathf.__ClosestPowerOfTwo__SystemInt32__SystemInt32(System.Int32 value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf CorrelatedColorTemperatureToRGB

+
+
+UnityEngineMathf.__CorrelatedColorTemperatureToRGB__SystemSingle__UnityEngineColor(System.Single kelvin)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Cos

+
+
+UnityEngineMathf.__Cos__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf DeltaAngle

+
+
+UnityEngineMathf.__DeltaAngle__SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single target)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Equals

+
+
+UnityEngineMathf.__Equals__SystemObject__SystemBoolean(UnityEngine.Mathf instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mathf Exp

+
+
+UnityEngineMathf.__Exp__SystemSingle__SystemSingle(System.Single power)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf FloatToHalf

+
+
+UnityEngineMathf.__FloatToHalf__SystemSingle__SystemUInt16(System.Single val)
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Floor

+
+
+UnityEngineMathf.__Floor__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf FloorToInt

+
+
+UnityEngineMathf.__FloorToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Gamma

+
+
+UnityEngineMathf.__Gamma__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single valueSystem.Single absmaxSystem.Single gamma)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GammaToLinearSpace

+
+
+UnityEngineMathf.__GammaToLinearSpace__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Deg2Rad

+
+
+UnityEngineMathf.__get_Deg2Rad__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Epsilon

+
+
+UnityEngineMathf.__get_Epsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Infinity

+
+
+UnityEngineMathf.__get_Infinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_NegativeInfinity

+
+
+UnityEngineMathf.__get_NegativeInfinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_PI

+
+
+UnityEngineMathf.__get_PI__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Rad2Deg

+
+
+UnityEngineMathf.__get_Rad2Deg__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GetHashCode

+
+
+UnityEngineMathf.__GetHashCode__SystemInt32(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GetType

+
+
+UnityEngineMathf.__GetType__SystemType(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mathf HalfToFloat

+
+
+UnityEngineMathf.__HalfToFloat__SystemUInt16__SystemSingle(System.UInt16 val)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf InverseLerp

+
+
+UnityEngineMathf.__InverseLerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf IsPowerOfTwo

+
+
+UnityEngineMathf.__IsPowerOfTwo__SystemInt32__SystemBoolean(System.Int32 value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Lerp

+
+
+UnityEngineMathf.__Lerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LerpAngle

+
+
+UnityEngineMathf.__LerpAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LerpUnclamped

+
+
+UnityEngineMathf.__LerpUnclamped__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LinearToGammaSpace

+
+
+UnityEngineMathf.__LinearToGammaSpace__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Log

+
+
+UnityEngineMathf.__Log__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Log10

+
+
+UnityEngineMathf.__Log10__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Max

+
+
+UnityEngineMathf.__Max__SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Min

+
+
+UnityEngineMathf.__Min__SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf MoveTowards

+
+
+UnityEngineMathf.__MoveTowards__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single maxDelta)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf MoveTowardsAngle

+
+
+UnityEngineMathf.__MoveTowardsAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single maxDelta)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf NextPowerOfTwo

+
+
+UnityEngineMathf.__NextPowerOfTwo__SystemInt32__SystemInt32(System.Int32 value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf PerlinNoise

+
+
+UnityEngineMathf.__PerlinNoise__SystemSingle_SystemSingle__SystemSingle(System.Single xSystem.Single y)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf PingPong

+
+
+UnityEngineMathf.__PingPong__SystemSingle_SystemSingle__SystemSingle(System.Single tSystem.Single length)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Pow

+
+
+UnityEngineMathf.__Pow__SystemSingle_SystemSingle__SystemSingle(System.Single fSystem.Single p)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Repeat

+
+
+UnityEngineMathf.__Repeat__SystemSingle_SystemSingle__SystemSingle(System.Single tSystem.Single length)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Round

+
+
+UnityEngineMathf.__Round__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf RoundToInt

+
+
+UnityEngineMathf.__RoundToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sign

+
+
+UnityEngineMathf.__Sign__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sin

+
+
+UnityEngineMathf.__Sin__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothDamp

+
+
+UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Single), unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothDampAngle

+
+
+UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Single), unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothStep

+
+
+UnityEngineMathf.__SmoothStep__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single fromSystem.Single toSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sqrt

+
+
+UnityEngineMathf.__Sqrt__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Tan

+
+
+UnityEngineMathf.__Tan__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf ToString

+
+
+UnityEngineMathf.__ToString__SystemString(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mathf

+
+
+Variable_UnityEngineMathf(UnityEngine.Mathf MathfSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html.meta new file mode 100644 index 00000000..ef4ef9dd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 04958e03ef4ab554d911633c4b562ec5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4.meta new file mode 100644 index 00000000..d2fc62a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a69b3382487969d4ebebd10e1b8e29b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html new file mode 100644 index 00000000..53308de2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html @@ -0,0 +1,1384 @@ + + + + + + + + + + + + Matrix4x4 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Matrix4x4

+

The Matrix4x4 module.

+
+
+
+

Matrix4x4

+
+
+Const_UnityEngineMatrix4x4(UnityEngine.Matrix4x4 Matrix4x4)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMatrix4x4.__ctor__UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4__UnityEngineMatrix4x4(UnityEngine.Vector4 UnityEngine.Vector4 UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+
+
+

Matrix4x4 Determinant

+
+
+UnityEngineMatrix4x4.__Determinant__UnityEngineMatrix4x4__SystemSingle(UnityEngine.Matrix4x4 m)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMatrix4x4.__op_Equality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean(UnityEngine.Matrix4x4 UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Matrix4x4 Equals

+
+
+UnityEngineMatrix4x4.__Equals__SystemObject__SystemBoolean(UnityEngine.Matrix4x4 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Matrix4x4 Frustum

+
+
+UnityEngineMatrix4x4.__Frustum__UnityEngineFrustumPlanes__UnityEngineMatrix4x4(UnityEngine.FrustumPlanes fp)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_decomposeProjection

+
+
+UnityEngineMatrix4x4.__get_decomposeProjection__UnityEngineFrustumPlanes(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (FrustumPlanes)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_determinant

+
+
+UnityEngineMatrix4x4.__get_determinant__SystemSingle(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_identity

+
+
+UnityEngineMatrix4x4.__get_identity__UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_inverse

+
+
+UnityEngineMatrix4x4.__get_inverse__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_isIdentity

+
+
+UnityEngineMatrix4x4.__get_isIdentity__SystemBoolean(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_Item

+
+
+UnityEngineMatrix4x4.__get_Item__SystemInt32__SystemSingle(UnityEngine.Matrix4x4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_lossyScale

+
+
+UnityEngineMatrix4x4.__get_lossyScale__UnityEngineVector3(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m00

+
+
+UnityEngineMatrix4x4.__get_m00__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m01

+
+
+UnityEngineMatrix4x4.__get_m01__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m02

+
+
+UnityEngineMatrix4x4.__get_m02__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m03

+
+
+UnityEngineMatrix4x4.__get_m03__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m10

+
+
+UnityEngineMatrix4x4.__get_m10__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m11

+
+
+UnityEngineMatrix4x4.__get_m11__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m12

+
+
+UnityEngineMatrix4x4.__get_m12__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m13

+
+
+UnityEngineMatrix4x4.__get_m13__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m20

+
+
+UnityEngineMatrix4x4.__get_m20__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m21

+
+
+UnityEngineMatrix4x4.__get_m21__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m22

+
+
+UnityEngineMatrix4x4.__get_m22__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m23

+
+
+UnityEngineMatrix4x4.__get_m23__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m30

+
+
+UnityEngineMatrix4x4.__get_m30__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m31

+
+
+UnityEngineMatrix4x4.__get_m31__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m32

+
+
+UnityEngineMatrix4x4.__get_m32__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m33

+
+
+UnityEngineMatrix4x4.__get_m33__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_rotation

+
+
+UnityEngineMatrix4x4.__get_rotation__UnityEngineQuaternion(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_transpose

+
+
+UnityEngineMatrix4x4.__get_transpose__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_zero

+
+
+UnityEngineMatrix4x4.__get_zero__UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetColumn

+
+
+UnityEngineMatrix4x4.__GetColumn__SystemInt32__UnityEngineVector4(UnityEngine.Matrix4x4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetHashCode

+
+
+UnityEngineMatrix4x4.__GetHashCode__SystemInt32(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetRow

+
+
+UnityEngineMatrix4x4.__GetRow__SystemInt32__UnityEngineVector4(UnityEngine.Matrix4x4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetType

+
+
+UnityEngineMatrix4x4.__GetType__SystemType(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineMatrix4x4.__op_Inequality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean(UnityEngine.Matrix4x4 UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Matrix4x4 Inverse

+
+
+UnityEngineMatrix4x4.__Inverse__UnityEngineMatrix4x4__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 m)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 LookAt

+
+
+UnityEngineMatrix4x4.__LookAt__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 fromUnityEngine.Vector3 toUnityEngine.Vector3 up)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineMatrix4x4.__op_Multiply__UnityEngineMatrix4x4_UnityEngineMatrix4x4__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+
+
+

Matrix4x4 MultiplyPoint

+
+
+UnityEngineMatrix4x4.__MultiplyPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 MultiplyPoint3x4

+
+
+UnityEngineMatrix4x4.__MultiplyPoint3x4__UnityEngineVector3__UnityEngineVector3(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 MultiplyVector

+
+
+UnityEngineMatrix4x4.__MultiplyVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Ortho

+
+
+UnityEngineMatrix4x4.__Ortho__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4(System.Single leftSystem.Single rightSystem.Single bottomSystem.Single topSystem.Single zNearSystem.Single zFar)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Perspective

+
+
+UnityEngineMatrix4x4.__Perspective__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4(System.Single fovSystem.Single aspectSystem.Single zNearSystem.Single zFar)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Rotate

+
+
+UnityEngineMatrix4x4.__Rotate__UnityEngineQuaternion__UnityEngineMatrix4x4(UnityEngine.Quaternion q)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Scale

+
+
+UnityEngineMatrix4x4.__Scale__UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 set_Item

+
+
+UnityEngineMatrix4x4.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Matrix4x4 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m00

+
+
+UnityEngineMatrix4x4.__set_m00__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m01

+
+
+UnityEngineMatrix4x4.__set_m01__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m02

+
+
+UnityEngineMatrix4x4.__set_m02__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m03

+
+
+UnityEngineMatrix4x4.__set_m03__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m10

+
+
+UnityEngineMatrix4x4.__set_m10__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m11

+
+
+UnityEngineMatrix4x4.__set_m11__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m12

+
+
+UnityEngineMatrix4x4.__set_m12__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m13

+
+
+UnityEngineMatrix4x4.__set_m13__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m20

+
+
+UnityEngineMatrix4x4.__set_m20__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m21

+
+
+UnityEngineMatrix4x4.__set_m21__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m22

+
+
+UnityEngineMatrix4x4.__set_m22__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m23

+
+
+UnityEngineMatrix4x4.__set_m23__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m30

+
+
+UnityEngineMatrix4x4.__set_m30__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m31

+
+
+UnityEngineMatrix4x4.__set_m31__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m32

+
+
+UnityEngineMatrix4x4.__set_m32__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m33

+
+
+UnityEngineMatrix4x4.__set_m33__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 SetColumn

+
+
+UnityEngineMatrix4x4.__SetColumn__SystemInt32_UnityEngineVector4__SystemVoid(UnityEngine.Matrix4x4 instanceSystem.Int32 indexUnityEngine.Vector4 column)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 SetRow

+
+
+UnityEngineMatrix4x4.__SetRow__SystemInt32_UnityEngineVector4__SystemVoid(UnityEngine.Matrix4x4 instanceSystem.Int32 indexUnityEngine.Vector4 row)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 SetTRS

+
+
+UnityEngineMatrix4x4.__SetTRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 posUnityEngine.Quaternion qUnityEngine.Vector3 s)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 ToString

+
+
+UnityEngineMatrix4x4.__ToString__SystemString(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 TransformPlane

+
+
+UnityEngineMatrix4x4.__TransformPlane__UnityEnginePlane__UnityEnginePlane(UnityEngine.Matrix4x4 instanceUnityEngine.Plane plane)
+
+ +

outputs: unnamed (Plane)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Translate

+
+
+UnityEngineMatrix4x4.__Translate__UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Transpose

+
+
+UnityEngineMatrix4x4.__Transpose__UnityEngineMatrix4x4__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 m)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 TRS

+
+
+UnityEngineMatrix4x4.__TRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 posUnityEngine.Quaternion qUnityEngine.Vector3 s)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 ValidTRS

+
+
+UnityEngineMatrix4x4.__ValidTRS__SystemBoolean(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4

+
+
+Variable_UnityEngineMatrix4x4(UnityEngine.Matrix4x4 Matrix4x4System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html.meta new file mode 100644 index 00000000..06f6c8ef --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c1b12b974ecb67a42a82de8de76310f7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh.meta new file mode 100644 index 00000000..91db54b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2f27e2d3ad178d94495ba25af31c4d1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html new file mode 100644 index 00000000..75591672 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html @@ -0,0 +1,1589 @@ + + + + + + + + + + + + Mesh — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Mesh

+

The Mesh module.

+
+
+
+

Mesh AddBlendShapeFrame

+
+
+UnityEngineMesh.__AddBlendShapeFrame__SystemString_SystemSingle_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.String shapeNameSystem.Single frameWeightUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh Clear

+
+
+UnityEngineMesh.__Clear__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh ClearBlendShapes

+
+
+UnityEngineMesh.__ClearBlendShapes__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh CombineMeshes

+
+
+UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.CombineInstance[] combine)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMesh.__ctor____UnityEngineMesh()
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineMesh.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mesh Equals

+
+
+UnityEngineMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.Mesh instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mesh get_bindposes

+
+
+UnityEngineMesh.__get_bindposes__UnityEngineMatrix4x4Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_blendShapeCount

+
+
+UnityEngineMesh.__get_blendShapeCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_boneWeights

+
+
+UnityEngineMesh.__get_boneWeights__UnityEngineBoneWeightArray(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (BoneWeight[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_bounds

+
+
+UnityEngineMesh.__get_bounds__UnityEngineBounds(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_colors

+
+
+UnityEngineMesh.__get_colors__UnityEngineColorArray(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Color[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_colors32

+
+
+UnityEngineMesh.__get_colors32__UnityEngineColor32Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Color32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_indexFormat

+
+
+UnityEngineMesh.__get_indexFormat__UnityEngineRenderingIndexFormat(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (IndexFormat)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_isReadable

+
+
+UnityEngineMesh.__get_isReadable__SystemBoolean(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_name

+
+
+UnityEngineMesh.__get_name__SystemString(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_normals

+
+
+UnityEngineMesh.__get_normals__UnityEngineVector3Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_subMeshCount

+
+
+UnityEngineMesh.__get_subMeshCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_tangents

+
+
+UnityEngineMesh.__get_tangents__UnityEngineVector4Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_triangles

+
+
+UnityEngineMesh.__get_triangles__SystemInt32Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv

+
+
+UnityEngineMesh.__get_uv__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv2

+
+
+UnityEngineMesh.__get_uv2__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv3

+
+
+UnityEngineMesh.__get_uv3__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv4

+
+
+UnityEngineMesh.__get_uv4__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv5

+
+
+UnityEngineMesh.__get_uv5__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv6

+
+
+UnityEngineMesh.__get_uv6__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv7

+
+
+UnityEngineMesh.__get_uv7__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv8

+
+
+UnityEngineMesh.__get_uv8__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertexBufferCount

+
+
+UnityEngineMesh.__get_vertexBufferCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertexCount

+
+
+UnityEngineMesh.__get_vertexCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertices

+
+
+UnityEngineMesh.__get_vertices__UnityEngineVector3Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBaseVertex

+
+
+UnityEngineMesh.__GetBaseVertex__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBindposes

+
+
+UnityEngineMesh.__GetBindposes__SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] bindposes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameCount

+
+
+UnityEngineMesh.__GetBlendShapeFrameCount__SystemInt32__SystemInt32(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameVertices

+
+
+UnityEngineMesh.__GetBlendShapeFrameVertices__SystemInt32_SystemInt32_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndexUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameWeight

+
+
+UnityEngineMesh.__GetBlendShapeFrameWeight__SystemInt32_SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeIndex

+
+
+UnityEngineMesh.__GetBlendShapeIndex__SystemString__SystemInt32(UnityEngine.Mesh instanceSystem.String blendShapeName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeName

+
+
+UnityEngineMesh.__GetBlendShapeName__SystemInt32__SystemString(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBoneWeights

+
+
+UnityEngineMesh.__GetBoneWeights__SystemCollectionsGenericListUnityEngineBoneWeight__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.BoneWeight] boneWeights)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetColors

+
+
+UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] colors)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetHashCode

+
+
+UnityEngineMesh.__GetHashCode__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndexCount

+
+
+UnityEngineMesh.__GetIndexCount__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndexStart

+
+
+UnityEngineMesh.__GetIndexStart__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndices

+
+
+UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[System.Int32] indicesSystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetInstanceID

+
+
+UnityEngineMesh.__GetInstanceID__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetNormals

+
+
+UnityEngineMesh.__GetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] normals)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetTangents

+
+
+UnityEngineMesh.__GetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetTopology

+
+
+UnityEngineMesh.__GetTopology__SystemInt32__UnityEngineMeshTopology(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (MeshTopology)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetTriangles

+
+
+UnityEngineMesh.__GetTriangles__SystemInt32__SystemInt32Array(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetType

+
+
+UnityEngineMesh.__GetType__SystemType(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetUVDistributionMetric

+
+
+UnityEngineMesh.__GetUVDistributionMetric__SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 uvSetIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetUVs

+
+
+UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetVertices

+
+
+UnityEngineMesh.__GetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] vertices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMesh.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMesh.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mesh MarkDynamic

+
+
+UnityEngineMesh.__MarkDynamic__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateBounds

+
+
+UnityEngineMesh.__RecalculateBounds__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateNormals

+
+
+UnityEngineMesh.__RecalculateNormals__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateTangents

+
+
+UnityEngineMesh.__RecalculateTangents__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_bindposes

+
+
+UnityEngineMesh.__set_bindposes__UnityEngineMatrix4x4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Matrix4x4[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_boneWeights

+
+
+UnityEngineMesh.__set_boneWeights__UnityEngineBoneWeightArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.BoneWeight[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_bounds

+
+
+UnityEngineMesh.__set_bounds__UnityEngineBounds__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_colors

+
+
+UnityEngineMesh.__set_colors__UnityEngineColorArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_colors32

+
+
+UnityEngineMesh.__set_colors32__UnityEngineColor32Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color32[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_indexFormat

+
+
+UnityEngineMesh.__set_indexFormat__UnityEngineRenderingIndexFormat__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Rendering.IndexFormat value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_name

+
+
+UnityEngineMesh.__set_name__SystemString__SystemVoid(UnityEngine.Mesh instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_normals

+
+
+UnityEngineMesh.__set_normals__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_subMeshCount

+
+
+UnityEngineMesh.__set_subMeshCount__SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_tangents

+
+
+UnityEngineMesh.__set_tangents__UnityEngineVector4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector4[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_triangles

+
+
+UnityEngineMesh.__set_triangles__SystemInt32Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv

+
+
+UnityEngineMesh.__set_uv__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv2

+
+
+UnityEngineMesh.__set_uv2__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv3

+
+
+UnityEngineMesh.__set_uv3__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv4

+
+
+UnityEngineMesh.__set_uv4__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv5

+
+
+UnityEngineMesh.__set_uv5__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv6

+
+
+UnityEngineMesh.__set_uv6__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv7

+
+
+UnityEngineMesh.__set_uv7__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv8

+
+
+UnityEngineMesh.__set_uv8__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_vertices

+
+
+UnityEngineMesh.__set_vertices__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetColors

+
+
+UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] inColors)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetIndices

+
+
+UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] indicesUnityEngine.MeshTopology topologySystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetNormals

+
+
+UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inNormals)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetTangents

+
+
+UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] inTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetTriangles

+
+
+UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] trianglesSystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetUVs

+
+
+UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetVertices

+
+
+UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inVertices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh ToString

+
+
+UnityEngineMesh.__ToString__SystemString(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh UploadMeshData

+
+
+UnityEngineMesh.__UploadMeshData__SystemBoolean__SystemVoid(UnityEngine.Mesh instanceSystem.Boolean markNoLongerReadable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh

+
+
+Variable_UnityEngineMesh(UnityEngine.Mesh MeshSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html.meta new file mode 100644 index 00000000..3873bb70 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ccea9285a931ba44389730510d527942 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider.meta new file mode 100644 index 00000000..7a7fbee1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6b1447769c91174489cd46255e3d0fc5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html new file mode 100644 index 00000000..0ab72a3c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html @@ -0,0 +1,970 @@ + + + + + + + + + + + + MeshCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MeshCollider

+

The MeshCollider module.

+
+
+
+

MeshCollider ClosestPoint

+
+
+UnityEngineMeshCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider ClosestPointOnBounds

+
+
+UnityEngineMeshCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMeshCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshCollider Equals

+
+
+UnityEngineMeshCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshCollider get_attachedRigidbody

+
+
+UnityEngineMeshCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_bounds

+
+
+UnityEngineMeshCollider.__get_bounds__UnityEngineBounds(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_contactOffset

+
+
+UnityEngineMeshCollider.__get_contactOffset__SystemSingle(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_convex

+
+
+UnityEngineMeshCollider.__get_convex__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_cookingOptions

+
+
+UnityEngineMeshCollider.__get_cookingOptions__UnityEngineMeshColliderCookingOptions(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (MeshColliderCookingOptions)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_enabled

+
+
+UnityEngineMeshCollider.__get_enabled__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_gameObject

+
+
+UnityEngineMeshCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_isTrigger

+
+
+UnityEngineMeshCollider.__get_isTrigger__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_material

+
+
+UnityEngineMeshCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_name

+
+
+UnityEngineMeshCollider.__get_name__SystemString(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_sharedMaterial

+
+
+UnityEngineMeshCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_sharedMesh

+
+
+UnityEngineMeshCollider.__get_sharedMesh__UnityEngineMesh(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_transform

+
+
+UnityEngineMeshCollider.__get_transform__UnityEngineTransform(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponent

+
+
+UnityEngineMeshCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponentInChildren

+
+
+UnityEngineMeshCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponentInParent

+
+
+UnityEngineMeshCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponents

+
+
+UnityEngineMeshCollider.__GetComponents__ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetComponentsInChildren

+
+
+UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetComponentsInParent

+
+
+UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetHashCode

+
+
+UnityEngineMeshCollider.__GetHashCode__SystemInt32(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetInstanceID

+
+
+UnityEngineMeshCollider.__GetInstanceID__SystemInt32(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetType

+
+
+UnityEngineMeshCollider.__GetType__SystemType(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshCollider Raycast

+
+
+UnityEngineMeshCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.MeshCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_contactOffset

+
+
+UnityEngineMeshCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.MeshCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_convex

+
+
+UnityEngineMeshCollider.__set_convex__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_cookingOptions

+
+
+UnityEngineMeshCollider.__set_cookingOptions__UnityEngineMeshColliderCookingOptions__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.MeshColliderCookingOptions value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_enabled

+
+
+UnityEngineMeshCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_isTrigger

+
+
+UnityEngineMeshCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_material

+
+
+UnityEngineMeshCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_name

+
+
+UnityEngineMeshCollider.__set_name__SystemString__SystemVoid(UnityEngine.MeshCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_sharedMaterial

+
+
+UnityEngineMeshCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_sharedMesh

+
+
+UnityEngineMeshCollider.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider ToString

+
+
+UnityEngineMeshCollider.__ToString__SystemString(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider

+
+
+Variable_UnityEngineMeshCollider(UnityEngine.MeshCollider MeshColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html.meta new file mode 100644 index 00000000..10eb115a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2a832bf04ce05374dbe2d8f502737f60 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter.meta new file mode 100644 index 00000000..d5a8dfcf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0bb23c00b4b838f419764208522c448a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html new file mode 100644 index 00000000..d48189b3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html @@ -0,0 +1,759 @@ + + + + + + + + + + + + MeshFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MeshFilter

+

The MeshFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineMeshFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshFilter Equals

+
+
+UnityEngineMeshFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshFilter get_gameObject

+
+
+UnityEngineMeshFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_mesh

+
+
+UnityEngineMeshFilter.__get_mesh__UnityEngineMesh(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_name

+
+
+UnityEngineMeshFilter.__get_name__SystemString(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_sharedMesh

+
+
+UnityEngineMeshFilter.__get_sharedMesh__UnityEngineMesh(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_transform

+
+
+UnityEngineMeshFilter.__get_transform__UnityEngineTransform(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponent

+
+
+UnityEngineMeshFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponentInChildren

+
+
+UnityEngineMeshFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponentInParent

+
+
+UnityEngineMeshFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponents

+
+
+UnityEngineMeshFilter.__GetComponents__ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter GetComponentsInChildren

+
+
+UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter GetComponentsInParent

+
+
+UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter GetHashCode

+
+
+UnityEngineMeshFilter.__GetHashCode__SystemInt32(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetInstanceID

+
+
+UnityEngineMeshFilter.__GetInstanceID__SystemInt32(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetType

+
+
+UnityEngineMeshFilter.__GetType__SystemType(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshFilter set_mesh

+
+
+UnityEngineMeshFilter.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshFilter instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter set_name

+
+
+UnityEngineMeshFilter.__set_name__SystemString__SystemVoid(UnityEngine.MeshFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter set_sharedMesh

+
+
+UnityEngineMeshFilter.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshFilter instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter ToString

+
+
+UnityEngineMeshFilter.__ToString__SystemString(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter

+
+
+Variable_UnityEngineMeshFilter(UnityEngine.MeshFilter MeshFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html.meta new file mode 100644 index 00000000..bf171a13 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8d6a3ab10ce2aa349a3d111a924941cd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer.meta new file mode 100644 index 00000000..72723453 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2126e726fe903f0468b662d44d0fb323 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html new file mode 100644 index 00000000..5db6ffe9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html @@ -0,0 +1,1433 @@ + + + + + + + + + + + + MeshRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MeshRenderer

+

The MeshRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshRenderer Equals

+
+
+UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshRenderer get_additionalVertexStreams

+
+
+UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_bounds

+
+
+UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_enabled

+
+
+UnityEngineMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_gameObject

+
+
+UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_isPartOfStaticBatch

+
+
+UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_isVisible

+
+
+UnityEngineMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightmapIndex

+
+
+UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightProbeUsage

+
+
+UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_localToWorldMatrix

+
+
+UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_material

+
+
+UnityEngineMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_materials

+
+
+UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_motionVectorGenerationMode

+
+
+UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_name

+
+
+UnityEngineMeshRenderer.__get_name__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_probeAnchor

+
+
+UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_realtimeLightmapIndex

+
+
+UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_receiveShadows

+
+
+UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_reflectionProbeUsage

+
+
+UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_rendererPriority

+
+
+UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_renderingLayerMask

+
+
+UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_shadowCastingMode

+
+
+UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sharedMaterial

+
+
+UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sharedMaterials

+
+
+UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingLayerID

+
+
+UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingLayerName

+
+
+UnityEngineMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingOrder

+
+
+UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_subMeshStartIndex

+
+
+UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_transform

+
+
+UnityEngineMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_worldToLocalMatrix

+
+
+UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetClosestReflectionProbes

+
+
+UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponent

+
+
+UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponentInChildren

+
+
+UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponentInParent

+
+
+UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponents

+
+
+UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponentsInChildren

+
+
+UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponentsInParent

+
+
+UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetHashCode

+
+
+UnityEngineMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetInstanceID

+
+
+UnityEngineMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetMaterials

+
+
+UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetPropertyBlock

+
+
+UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetSharedMaterials

+
+
+UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetType

+
+
+UnityEngineMeshRenderer.__GetType__SystemType(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer HasPropertyBlock

+
+
+UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshRenderer set_additionalVertexStreams

+
+
+UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_enabled

+
+
+UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightmapIndex

+
+
+UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightProbeUsage

+
+
+UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_material

+
+
+UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_materials

+
+
+UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_motionVectorGenerationMode

+
+
+UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_name

+
+
+UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_probeAnchor

+
+
+UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_realtimeLightmapIndex

+
+
+UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_receiveShadows

+
+
+UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_reflectionProbeUsage

+
+
+UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_rendererPriority

+
+
+UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_renderingLayerMask

+
+
+UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_shadowCastingMode

+
+
+UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sharedMaterial

+
+
+UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sharedMaterials

+
+
+UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingLayerID

+
+
+UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingLayerName

+
+
+UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingOrder

+
+
+UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer SetPropertyBlock

+
+
+UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer ToString

+
+
+UnityEngineMeshRenderer.__ToString__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer

+
+
+Variable_UnityEngineMeshRenderer(UnityEngine.MeshRenderer MeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html.meta new file mode 100644 index 00000000..d4fb11b8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 605313f4bd7bf954394c7244f0131aec +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion.meta new file mode 100644 index 00000000..591fe7b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74a0dd914abf39442b3ff4e34af8b0ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html new file mode 100644 index 00000000..fa468af7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html @@ -0,0 +1,682 @@ + + + + + + + + + + + + Motion — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Motion

+

The Motion module.

+
+
+
+

op_Equality

+
+
+UnityEngineMotion.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Motion Equals

+
+
+UnityEngineMotion.__Equals__SystemObject__SystemBoolean(UnityEngine.Motion instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Motion get_apparentSpeed

+
+
+UnityEngineMotion.__get_apparentSpeed__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageAngularSpeed

+
+
+UnityEngineMotion.__get_averageAngularSpeed__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageDuration

+
+
+UnityEngineMotion.__get_averageDuration__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageSpeed

+
+
+UnityEngineMotion.__get_averageSpeed__UnityEngineVector3(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_isHumanMotion

+
+
+UnityEngineMotion.__get_isHumanMotion__SystemBoolean(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_isLooping

+
+
+UnityEngineMotion.__get_isLooping__SystemBoolean(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_name

+
+
+UnityEngineMotion.__get_name__SystemString(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetHashCode

+
+
+UnityEngineMotion.__GetHashCode__SystemInt32(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetInstanceID

+
+
+UnityEngineMotion.__GetInstanceID__SystemInt32(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetType

+
+
+UnityEngineMotion.__GetType__SystemType(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMotion.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMotion.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Motion set_name

+
+
+UnityEngineMotion.__set_name__SystemString__SystemVoid(UnityEngine.Motion instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Motion ToString

+
+
+UnityEngineMotion.__ToString__SystemString(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Motion

+
+
+Variable_UnityEngineMotion(UnityEngine.Motion MotionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html.meta new file mode 100644 index 00000000..31230722 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 00ee5b07b1e362f44aa968b9065ca6c0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object.meta new file mode 100644 index 00000000..95fc8793 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb0b1c254b03e1145bc262554a92c932 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html new file mode 100644 index 00000000..6e7f67c9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html @@ -0,0 +1,636 @@ + + + + + + + + + + + + Object — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Object

+

The Object module.

+
+
+
+

Unity Object Destroy

+
+
+UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid(UnityEngine.Object obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Unity Object DestroyImmediate

+
+
+UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid(UnityEngine.Object obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Unity Object Equals

+
+
+UnityEngineObject.__Equals__SystemObject__SystemBoolean(UnityEngine.Object instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Unity Object get_name

+
+
+UnityEngineObject.__get_name__SystemString(UnityEngine.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetHashCode

+
+
+UnityEngineObject.__GetHashCode__SystemInt32(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetInstanceID

+
+
+UnityEngineObject.__GetInstanceID__SystemInt32(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetType

+
+
+UnityEngineObject.__GetType__SystemType(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Unity Object set_name

+
+
+UnityEngineObject.__set_name__SystemString__SystemVoid(UnityEngine.Object instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Unity Object ToString

+
+
+UnityEngineObject.__ToString__SystemString(UnityEngine.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object

+
+
+Variable_UnityEngineObject(UnityEngine.Object ObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html.meta new file mode 100644 index 00000000..c3a143bf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 56ca3da25d7775a4ea1cb701077a384e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem.meta new file mode 100644 index 00000000..0574181f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0651c4e1898a7504883bbfb776c9aa12 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html new file mode 100644 index 00000000..6e40ceb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html @@ -0,0 +1,1273 @@ + + + + + + + + + + + + ParticleSystem — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystem

+

The ParticleSystem module.

+
+
+
+

ParticleSystem Clear

+
+
+UnityEngineParticleSystem.__Clear__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Emit

+
+
+UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 count)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParticleSystem Equals

+
+
+UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ParticleSystem get_collision

+
+
+UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (CollisionModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_colorBySpeed

+
+
+UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ColorBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_colorOverLifetime

+
+
+UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ColorOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_customData

+
+
+UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (CustomDataModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_emission

+
+
+UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (EmissionModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_externalForces

+
+
+UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ExternalForcesModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_forceOverLifetime

+
+
+UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ForceOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_gameObject

+
+
+UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_inheritVelocity

+
+
+UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (InheritVelocityModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isEmitting

+
+
+UnityEngineParticleSystem.__get_isEmitting__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isPaused

+
+
+UnityEngineParticleSystem.__get_isPaused__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isPlaying

+
+
+UnityEngineParticleSystem.__get_isPlaying__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isStopped

+
+
+UnityEngineParticleSystem.__get_isStopped__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_lights

+
+
+UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (LightsModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_limitVelocityOverLifetime

+
+
+UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (LimitVelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_main

+
+
+UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (MainModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_name

+
+
+UnityEngineParticleSystem.__get_name__SystemString(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_noise

+
+
+UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (NoiseModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_particleCount

+
+
+UnityEngineParticleSystem.__get_particleCount__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_proceduralSimulationSupported

+
+
+UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_randomSeed

+
+
+UnityEngineParticleSystem.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_rotationBySpeed

+
+
+UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (RotationBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_rotationOverLifetime

+
+
+UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (RotationOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_shape

+
+
+UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ShapeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_sizeBySpeed

+
+
+UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SizeBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_sizeOverLifetime

+
+
+UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SizeOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_subEmitters

+
+
+UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SubEmittersModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_textureSheetAnimation

+
+
+UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TextureSheetAnimationModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_time

+
+
+UnityEngineParticleSystem.__get_time__SystemSingle(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_trails

+
+
+UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TrailModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_transform

+
+
+UnityEngineParticleSystem.__get_transform__UnityEngineTransform(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_trigger

+
+
+UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TriggerModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_useAutoRandomSeed

+
+
+UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_velocityOverLifetime

+
+
+UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (VelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponent

+
+
+UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponentInChildren

+
+
+UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponentInParent

+
+
+UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponents

+
+
+UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetComponentsInChildren

+
+
+UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetComponentsInParent

+
+
+UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetCustomParticleData

+
+
+UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetHashCode

+
+
+UnityEngineParticleSystem.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetInstanceID

+
+
+UnityEngineParticleSystem.__GetInstanceID__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetParticles

+
+
+UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)
+
+ +

outputs: particles (Particle[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetType

+
+
+UnityEngineParticleSystem.__GetType__SystemType(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParticleSystem IsAlive

+
+
+UnityEngineParticleSystem.__IsAlive__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem Pause

+
+
+UnityEngineParticleSystem.__Pause__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Play

+
+
+UnityEngineParticleSystem.__Play__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_name

+
+
+UnityEngineParticleSystem.__set_name__SystemString__SystemVoid(UnityEngine.ParticleSystem instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_randomSeed

+
+
+UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_time

+
+
+UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_useAutoRandomSeed

+
+
+UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem SetCustomParticleData

+
+
+UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem SetParticles

+
+
+UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)
+
+ +

outputs: particles (Particle[])

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Simulate

+
+
+UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single t)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Stop

+
+
+UnityEngineParticleSystem.__Stop__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem ToString

+
+
+UnityEngineParticleSystem.__ToString__SystemString(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem TriggerSubEmitter

+
+
+UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 subEmitterIndex)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem

+
+
+Variable_UnityEngineParticleSystem(UnityEngine.ParticleSystem ParticleSystemSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta new file mode 100644 index 00000000..af115f81 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 986cf78df4f81994da3c8e50b5b8fae6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst.meta new file mode 100644 index 00000000..bbe2ac4c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8f977b0137941a4e9fd832fa0f60af5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html new file mode 100644 index 00000000..970b3770 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html @@ -0,0 +1,740 @@ + + + + + + + + + + + + ParticleSystemBurst — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemBurst

+

The ParticleSystemBurst module.

+
+
+
+

Burst

+
+
+Const_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst Burst)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst(System.Single System.Int16)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+
+
+

Burst Equals

+
+
+UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Burst instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Burst get_count

+
+
+UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_cycleCount

+
+
+UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_maxCount

+
+
+UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_minCount

+
+
+UnityEngineParticleSystemBurst.__get_minCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_probability

+
+
+UnityEngineParticleSystemBurst.__get_probability__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_repeatInterval

+
+
+UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_time

+
+
+UnityEngineParticleSystemBurst.__get_time__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst GetHashCode

+
+
+UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Burst GetType

+
+
+UnityEngineParticleSystemBurst.__GetType__SystemType(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Burst set_count

+
+
+UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+Burst instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_cycleCount

+
+
+UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_maxCount

+
+
+UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_minCount

+
+
+UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_probability

+
+
+UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_repeatInterval

+
+
+UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_time

+
+
+UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst ToString

+
+
+UnityEngineParticleSystemBurst.__ToString__SystemString(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst

+
+
+Variable_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst BurstSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html.meta new file mode 100644 index 00000000..9fae106f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 369f8a0eeff76db46bda53cfda47fb7a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule.meta new file mode 100644 index 00000000..b4684766 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 23d612a94f3bb094888f411b17889b80 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html new file mode 100644 index 00000000..38439c4c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html @@ -0,0 +1,1141 @@ + + + + + + + + + + + + ParticleSystemCollisionModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemCollisionModule

+

The ParticleSystemCollisionModule module.

+
+
+
+

CollisionModule

+
+
+Const_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModule)
+
+ +

outputs: unnamed (CollisionModule)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule Equals

+
+
+UnityEngineParticleSystemCollisionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

CollisionModule get_bounce

+
+
+UnityEngineParticleSystemCollisionModule.__get_bounce__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_bounceMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_bounceMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_colliderForce

+
+
+UnityEngineParticleSystemCollisionModule.__get_colliderForce__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_collidesWith

+
+
+UnityEngineParticleSystemCollisionModule.__get_collidesWith__UnityEngineLayerMask(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_dampen

+
+
+UnityEngineParticleSystemCollisionModule.__get_dampen__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_dampenMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_dampenMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_enabled

+
+
+UnityEngineParticleSystemCollisionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_enableDynamicColliders

+
+
+UnityEngineParticleSystemCollisionModule.__get_enableDynamicColliders__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_lifetimeLoss

+
+
+UnityEngineParticleSystemCollisionModule.__get_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_lifetimeLossMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_lifetimeLossMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxCollisionShapes

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxCollisionShapes__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxPlaneCount

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxPlaneCount__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_minKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_minKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_mode

+
+
+UnityEngineParticleSystemCollisionModule.__get_mode__UnityEngineParticleSystemCollisionMode(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionMode)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByCollisionAngle

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByCollisionAngle__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByParticleSize

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSize__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByParticleSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSpeed__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_quality

+
+
+UnityEngineParticleSystemCollisionModule.__get_quality__UnityEngineParticleSystemCollisionQuality(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionQuality)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_radiusScale

+
+
+UnityEngineParticleSystemCollisionModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_sendCollisionMessages

+
+
+UnityEngineParticleSystemCollisionModule.__get_sendCollisionMessages__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_type

+
+
+UnityEngineParticleSystemCollisionModule.__get_type__UnityEngineParticleSystemCollisionType(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionType)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_voxelSize

+
+
+UnityEngineParticleSystemCollisionModule.__get_voxelSize__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetHashCode

+
+
+UnityEngineParticleSystemCollisionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetPlane

+
+
+UnityEngineParticleSystemCollisionModule.__GetPlane__SystemInt32__UnityEngineTransform(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetType

+
+
+UnityEngineParticleSystemCollisionModule.__GetType__SystemType(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule set_bounce

+
+
+UnityEngineParticleSystemCollisionModule.__set_bounce__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_bounceMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_bounceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_colliderForce

+
+
+UnityEngineParticleSystemCollisionModule.__set_colliderForce__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_collidesWith

+
+
+UnityEngineParticleSystemCollisionModule.__set_collidesWith__UnityEngineLayerMask__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.LayerMask value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_dampen

+
+
+UnityEngineParticleSystemCollisionModule.__set_dampen__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_dampenMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_dampenMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_enabled

+
+
+UnityEngineParticleSystemCollisionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_enableDynamicColliders

+
+
+UnityEngineParticleSystemCollisionModule.__set_enableDynamicColliders__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_lifetimeLoss

+
+
+UnityEngineParticleSystemCollisionModule.__set_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_lifetimeLossMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_lifetimeLossMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_maxCollisionShapes

+
+
+UnityEngineParticleSystemCollisionModule.__set_maxCollisionShapes__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_maxKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_maxKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_minKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_minKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_mode

+
+
+UnityEngineParticleSystemCollisionModule.__set_mode__UnityEngineParticleSystemCollisionMode__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByCollisionAngle

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByCollisionAngle__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByParticleSize

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSize__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByParticleSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSpeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_quality

+
+
+UnityEngineParticleSystemCollisionModule.__set_quality__UnityEngineParticleSystemCollisionQuality__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_radiusScale

+
+
+UnityEngineParticleSystemCollisionModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_sendCollisionMessages

+
+
+UnityEngineParticleSystemCollisionModule.__set_sendCollisionMessages__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_type

+
+
+UnityEngineParticleSystemCollisionModule.__set_type__UnityEngineParticleSystemCollisionType__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_voxelSize

+
+
+UnityEngineParticleSystemCollisionModule.__set_voxelSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule SetPlane

+
+
+UnityEngineParticleSystemCollisionModule.__SetPlane__SystemInt32_UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 indexUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule ToString

+
+
+UnityEngineParticleSystemCollisionModule.__ToString__SystemString(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule

+
+
+Variable_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html.meta new file mode 100644 index 00000000..970335b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0550e4d7d256a34b9f585b49315bae9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule.meta new file mode 100644 index 00000000..6fd190eb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbd73a77ca240554090563d6be986e4a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html new file mode 100644 index 00000000..4b4876ce --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html @@ -0,0 +1,629 @@ + + + + + + + + + + + + ParticleSystemColorBySpeedModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemColorBySpeedModule

+

The ParticleSystemColorBySpeedModule module.

+
+
+
+

ColorBySpeedModule

+
+
+Const_UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem+ColorBySpeedModule ColorBySpeedModule)
+
+ +

outputs: unnamed (ColorBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule Equals

+
+
+UnityEngineParticleSystemColorBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ColorBySpeedModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ColorBySpeedModule get_color

+
+
+UnityEngineParticleSystemColorBySpeedModule.__get_color__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule get_enabled

+
+
+UnityEngineParticleSystemColorBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule get_range

+
+
+UnityEngineParticleSystemColorBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemColorBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule GetType

+
+
+UnityEngineParticleSystemColorBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule set_color

+
+
+UnityEngineParticleSystemColorBySpeedModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+ColorBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule set_enabled

+
+
+UnityEngineParticleSystemColorBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ColorBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule set_range

+
+
+UnityEngineParticleSystemColorBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+ColorBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule ToString

+
+
+UnityEngineParticleSystemColorBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule

+
+
+Variable_UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem+ColorBySpeedModule ColorBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html.meta new file mode 100644 index 00000000..9e7b6a98 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3ad6de39b58d38846a40986f9a5427a1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule.meta new file mode 100644 index 00000000..ab0ef16a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26e17d0e8871bdf40947b016826f1baf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html new file mode 100644 index 00000000..8a3f2418 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html @@ -0,0 +1,604 @@ + + + + + + + + + + + + ParticleSystemColorOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemColorOverLifetimeModule

+

The ParticleSystemColorOverLifetimeModule module.

+
+
+
+

ColorOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem+ColorOverLifetimeModule ColorOverLifetimeModule)
+
+ +

outputs: unnamed (ColorOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ColorOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ColorOverLifetimeModule get_color

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__get_color__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule set_color

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+ColorOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ColorOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem+ColorOverLifetimeModule ColorOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..ba231213 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 870b93589e08d5b4485459eb7c5b9c35 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule.meta new file mode 100644 index 00000000..b525b9ac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a218258360b84e4eb77bdad8fb29a0b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html new file mode 100644 index 00000000..517699a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html @@ -0,0 +1,679 @@ + + + + + + + + + + + + ParticleSystemCustomDataModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemCustomDataModule

+

The ParticleSystemCustomDataModule module.

+
+
+
+

CustomDataModule

+
+
+Const_UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem+CustomDataModule CustomDataModule)
+
+ +

outputs: unnamed (CustomDataModule)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule Equals

+
+
+UnityEngineParticleSystemCustomDataModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+CustomDataModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

CustomDataModule get_enabled

+
+
+UnityEngineParticleSystemCustomDataModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetColor

+
+
+UnityEngineParticleSystemCustomDataModule.__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetHashCode

+
+
+UnityEngineParticleSystemCustomDataModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetMode

+
+
+UnityEngineParticleSystemCustomDataModule.__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream)
+
+ +

outputs: unnamed (ParticleSystemCustomDataMode)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetType

+
+
+UnityEngineParticleSystemCustomDataModule.__GetType__SystemType(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetVector

+
+
+UnityEngineParticleSystemCustomDataModule.__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 component)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetVectorComponentCount

+
+
+UnityEngineParticleSystemCustomDataModule.__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule set_enabled

+
+
+UnityEngineParticleSystemCustomDataModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetColor

+
+
+UnityEngineParticleSystemCustomDataModule.__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamUnityEngine.ParticleSystem+MinMaxGradient gradient)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetMode

+
+
+UnityEngineParticleSystemCustomDataModule.__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamUnityEngine.ParticleSystemCustomDataMode mode)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetVector

+
+
+UnityEngineParticleSystemCustomDataModule.__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 componentUnityEngine.ParticleSystem+MinMaxCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetVectorComponentCount

+
+
+UnityEngineParticleSystemCustomDataModule.__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 count)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule ToString

+
+
+UnityEngineParticleSystemCustomDataModule.__ToString__SystemString(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule

+
+
+Variable_UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem+CustomDataModule CustomDataModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html.meta new file mode 100644 index 00000000..434368a2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a24cae8151c645a4d8129de105c57f8f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule.meta new file mode 100644 index 00000000..21c790b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 255d1b4400e6fc342bf1651307426c27 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html new file mode 100644 index 00000000..1bf79a6a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html @@ -0,0 +1,754 @@ + + + + + + + + + + + + ParticleSystemEmissionModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemEmissionModule

+

The ParticleSystemEmissionModule module.

+
+
+
+

EmissionModule

+
+
+Const_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModule)
+
+ +

outputs: unnamed (EmissionModule)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule Equals

+
+
+UnityEngineParticleSystemEmissionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

EmissionModule get_burstCount

+
+
+UnityEngineParticleSystemEmissionModule.__get_burstCount__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_enabled

+
+
+UnityEngineParticleSystemEmissionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverDistance

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverDistance__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverDistanceMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverDistanceMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverTime

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverTimeMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetBurst

+
+
+UnityEngineParticleSystemEmissionModule.__GetBurst__SystemInt32__UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetBursts

+
+
+UnityEngineParticleSystemEmissionModule.__GetBursts__UnityEngineParticleSystemBurstArray__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetHashCode

+
+
+UnityEngineParticleSystemEmissionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetType

+
+
+UnityEngineParticleSystemEmissionModule.__GetType__SystemType(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule set_burstCount

+
+
+UnityEngineParticleSystemEmissionModule.__set_burstCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_enabled

+
+
+UnityEngineParticleSystemEmissionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverDistance

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverDistance__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverDistanceMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverDistanceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverTime

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverTimeMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule SetBurst

+
+
+UnityEngineParticleSystemEmissionModule.__SetBurst__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 indexUnityEngine.ParticleSystem+Burst burst)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule SetBursts

+
+
+UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule ToString

+
+
+UnityEngineParticleSystemEmissionModule.__ToString__SystemString(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule

+
+
+Variable_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html.meta new file mode 100644 index 00000000..6ba62b1b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 05d3147c80335b64684714ec4c650f97 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams.meta new file mode 100644 index 00000000..d2512ca0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85d42f021ec447a45b33f4ba715cd934 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html new file mode 100644 index 00000000..072561ef --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html @@ -0,0 +1,996 @@ + + + + + + + + + + + + ParticleSystemEmitParams — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemEmitParams

+

The ParticleSystemEmitParams module.

+
+
+
+

EmitParams

+
+
+Const_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParams)
+
+ +

outputs: unnamed (EmitParams)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams Equals

+
+
+UnityEngineParticleSystemEmitParams.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

EmitParams get_angularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_angularVelocity3D

+
+
+UnityEngineParticleSystemEmitParams.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_applyShapeToPosition

+
+
+UnityEngineParticleSystemEmitParams.__get_applyShapeToPosition__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_axisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_position

+
+
+UnityEngineParticleSystemEmitParams.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_randomSeed

+
+
+UnityEngineParticleSystemEmitParams.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_rotation

+
+
+UnityEngineParticleSystemEmitParams.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_rotation3D

+
+
+UnityEngineParticleSystemEmitParams.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startColor

+
+
+UnityEngineParticleSystemEmitParams.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startLifetime

+
+
+UnityEngineParticleSystemEmitParams.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startSize

+
+
+UnityEngineParticleSystemEmitParams.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startSize3D

+
+
+UnityEngineParticleSystemEmitParams.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_velocity

+
+
+UnityEngineParticleSystemEmitParams.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams GetHashCode

+
+
+UnityEngineParticleSystemEmitParams.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams GetType

+
+
+UnityEngineParticleSystemEmitParams.__GetType__SystemType(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams ResetAngularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__ResetAngularVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetAxisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__ResetAxisOfRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetPosition

+
+
+UnityEngineParticleSystemEmitParams.__ResetPosition__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetRandomSeed

+
+
+UnityEngineParticleSystemEmitParams.__ResetRandomSeed__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetRotation

+
+
+UnityEngineParticleSystemEmitParams.__ResetRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartColor

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartColor__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartLifetime

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartLifetime__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartSize

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartSize__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetVelocity

+
+
+UnityEngineParticleSystemEmitParams.__ResetVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_angularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_angularVelocity3D

+
+
+UnityEngineParticleSystemEmitParams.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_applyShapeToPosition

+
+
+UnityEngineParticleSystemEmitParams.__set_applyShapeToPosition__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_axisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_position

+
+
+UnityEngineParticleSystemEmitParams.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_randomSeed

+
+
+UnityEngineParticleSystemEmitParams.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_rotation

+
+
+UnityEngineParticleSystemEmitParams.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_rotation3D

+
+
+UnityEngineParticleSystemEmitParams.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startColor

+
+
+UnityEngineParticleSystemEmitParams.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Color32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startLifetime

+
+
+UnityEngineParticleSystemEmitParams.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startSize

+
+
+UnityEngineParticleSystemEmitParams.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startSize3D

+
+
+UnityEngineParticleSystemEmitParams.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_velocity

+
+
+UnityEngineParticleSystemEmitParams.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ToString

+
+
+UnityEngineParticleSystemEmitParams.__ToString__SystemString(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams

+
+
+Variable_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParamsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html.meta new file mode 100644 index 00000000..15e7c214 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ea698c98379c5534b876098f733890d0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule.meta new file mode 100644 index 00000000..cb66b3be --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 545ae6a6bc6f10545a4b33b131c67b9b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html new file mode 100644 index 00000000..025d0426 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html @@ -0,0 +1,705 @@ + + + + + + + + + + + + ParticleSystemExternalForcesModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemExternalForcesModule

+

The ParticleSystemExternalForcesModule module.

+
+
+
+

ExternalForcesModule

+
+
+Const_UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem+ExternalForcesModule ExternalForcesModule)
+
+ +

outputs: unnamed (ExternalForcesModule)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule AddInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__AddInfluence__UnityEngineParticleSystemForceField__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule Equals

+
+
+UnityEngineParticleSystemExternalForcesModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ExternalForcesModule get_enabled

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule get_influenceCount

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_influenceCount__SystemInt32(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule get_influenceFilter

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_influenceFilter__UnityEngineParticleSystemGameObjectFilter(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (ParticleSystemGameObjectFilter)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule get_multiplier

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_multiplier__SystemSingle(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule GetHashCode

+
+
+UnityEngineParticleSystemExternalForcesModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule GetInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__GetInfluence__SystemInt32__UnityEngineParticleSystemForceField(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemForceField)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule GetType

+
+
+UnityEngineParticleSystemExternalForcesModule.__GetType__SystemType(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule IsAffectedBy

+
+
+UnityEngineParticleSystemExternalForcesModule.__IsAffectedBy__UnityEngineParticleSystemForceField__SystemBoolean(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule RemoveInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__RemoveInfluence__UnityEngineParticleSystemForceField__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule set_enabled

+
+
+UnityEngineParticleSystemExternalForcesModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule set_influenceFilter

+
+
+UnityEngineParticleSystemExternalForcesModule.__set_influenceFilter__UnityEngineParticleSystemGameObjectFilter__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemGameObjectFilter value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule set_multiplier

+
+
+UnityEngineParticleSystemExternalForcesModule.__set_multiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule SetInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__SetInfluence__SystemInt32_UnityEngineParticleSystemForceField__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Int32 indexUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule ToString

+
+
+UnityEngineParticleSystemExternalForcesModule.__ToString__SystemString(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule

+
+
+Variable_UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem+ExternalForcesModule ExternalForcesModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html.meta new file mode 100644 index 00000000..16a584e4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d12fc2cc71f08cc4a9579e338b8d7c16 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule.meta new file mode 100644 index 00000000..764a8637 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 653a6b12f24c73c4497b3e5865bcea7d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html new file mode 100644 index 00000000..4fc23bdb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + ParticleSystemForceOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemForceOverLifetimeModule

+

The ParticleSystemForceOverLifetimeModule module.

+
+
+
+

ForceOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem+ForceOverLifetimeModule ForceOverLifetimeModule)
+
+ +

outputs: unnamed (ForceOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ForceOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_randomized

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_randomized__SystemBoolean(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_space

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_randomized

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_randomized__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_space

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem+ForceOverLifetimeModule ForceOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..42647688 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 61df4696f1df2d548af78e7b671f2ae1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule.meta new file mode 100644 index 00000000..1013edca --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ed2048eecd506546aa2f4d16b9c7fe7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html new file mode 100644 index 00000000..50d6429e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html @@ -0,0 +1,654 @@ + + + + + + + + + + + + ParticleSystemInheritVelocityModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemInheritVelocityModule

+

The ParticleSystemInheritVelocityModule module.

+
+
+
+

InheritVelocityModule

+
+
+Const_UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem+InheritVelocityModule InheritVelocityModule)
+
+ +

outputs: unnamed (InheritVelocityModule)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule Equals

+
+
+UnityEngineParticleSystemInheritVelocityModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+InheritVelocityModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

InheritVelocityModule get_curve

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_curve__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule get_curveMultiplier

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_curveMultiplier__SystemSingle(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule get_enabled

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule get_mode

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_mode__UnityEngineParticleSystemInheritVelocityMode(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (ParticleSystemInheritVelocityMode)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule GetHashCode

+
+
+UnityEngineParticleSystemInheritVelocityModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule GetType

+
+
+UnityEngineParticleSystemInheritVelocityModule.__GetType__SystemType(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule set_curve

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_curve__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule set_curveMultiplier

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_curveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule set_enabled

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule set_mode

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_mode__UnityEngineParticleSystemInheritVelocityMode__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceUnityEngine.ParticleSystemInheritVelocityMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule ToString

+
+
+UnityEngineParticleSystemInheritVelocityModule.__ToString__SystemString(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule

+
+
+Variable_UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem+InheritVelocityModule InheritVelocityModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html.meta new file mode 100644 index 00000000..b289b5f5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4ad62402436079244a3b53a0ff1ba727 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule.meta new file mode 100644 index 00000000..b9195fb7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b04841809d8461245bcb985de797fd58 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html new file mode 100644 index 00000000..2989a0fa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html @@ -0,0 +1,854 @@ + + + + + + + + + + + + ParticleSystemLightsModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemLightsModule

+

The ParticleSystemLightsModule module.

+
+
+
+

LightsModule

+
+
+Const_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModule)
+
+ +

outputs: unnamed (LightsModule)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule Equals

+
+
+UnityEngineParticleSystemLightsModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

LightsModule get_alphaAffectsIntensity

+
+
+UnityEngineParticleSystemLightsModule.__get_alphaAffectsIntensity__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_enabled

+
+
+UnityEngineParticleSystemLightsModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_intensity

+
+
+UnityEngineParticleSystemLightsModule.__get_intensity__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_intensityMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__get_intensityMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_light

+
+
+UnityEngineParticleSystemLightsModule.__get_light__UnityEngineLight(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Light)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_maxLights

+
+
+UnityEngineParticleSystemLightsModule.__get_maxLights__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_range

+
+
+UnityEngineParticleSystemLightsModule.__get_range__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_rangeMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__get_rangeMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_ratio

+
+
+UnityEngineParticleSystemLightsModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_sizeAffectsRange

+
+
+UnityEngineParticleSystemLightsModule.__get_sizeAffectsRange__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_useParticleColor

+
+
+UnityEngineParticleSystemLightsModule.__get_useParticleColor__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_useRandomDistribution

+
+
+UnityEngineParticleSystemLightsModule.__get_useRandomDistribution__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule GetHashCode

+
+
+UnityEngineParticleSystemLightsModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule GetType

+
+
+UnityEngineParticleSystemLightsModule.__GetType__SystemType(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule set_alphaAffectsIntensity

+
+
+UnityEngineParticleSystemLightsModule.__set_alphaAffectsIntensity__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_enabled

+
+
+UnityEngineParticleSystemLightsModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_intensity

+
+
+UnityEngineParticleSystemLightsModule.__set_intensity__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_intensityMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__set_intensityMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_light

+
+
+UnityEngineParticleSystemLightsModule.__set_light__UnityEngineLight__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.Light value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_maxLights

+
+
+UnityEngineParticleSystemLightsModule.__set_maxLights__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_range

+
+
+UnityEngineParticleSystemLightsModule.__set_range__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_rangeMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__set_rangeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_ratio

+
+
+UnityEngineParticleSystemLightsModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_sizeAffectsRange

+
+
+UnityEngineParticleSystemLightsModule.__set_sizeAffectsRange__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_useParticleColor

+
+
+UnityEngineParticleSystemLightsModule.__set_useParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_useRandomDistribution

+
+
+UnityEngineParticleSystemLightsModule.__set_useRandomDistribution__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule ToString

+
+
+UnityEngineParticleSystemLightsModule.__ToString__SystemString(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule

+
+
+Variable_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html.meta new file mode 100644 index 00000000..5d3be0fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 38c1546cb07664b48b18cb1f4827fc77 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule.meta new file mode 100644 index 00000000..b806a77f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f0ba5c0f03b82f478fc8b5d525489fb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html new file mode 100644 index 00000000..ea3b7ae3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html @@ -0,0 +1,954 @@ + + + + + + + + + + + + ParticleSystemLimitVelocityOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemLimitVelocityOverLifetimeModule

+

The ParticleSystemLimitVelocityOverLifetimeModule module.

+
+
+
+

LimitVelocityOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule LimitVelocityOverLifetimeModule)
+
+ +

outputs: unnamed (LimitVelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

LimitVelocityOverLifetimeModule get_dampen

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dampen__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_drag

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_drag__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_dragMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dragMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limit

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limit__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitX

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitXMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitXMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitY

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitYMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitYMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitZ

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitZMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_multiplyDragByParticleSize

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleSize__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_multiplyDragByParticleVelocity

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleVelocity__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_separateAxes

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_space

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_dampen

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dampen__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_drag

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_drag__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_dragMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dragMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limit

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limit__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitX

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitXMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitY

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitYMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitZ

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitZMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_multiplyDragByParticleSize

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleSize__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_multiplyDragByParticleVelocity

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleVelocity__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_separateAxes

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_space

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule LimitVelocityOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..8e8190da --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6260fe5fc1b82464ba7fbf4acfa75425 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule.meta new file mode 100644 index 00000000..05f41ff3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ebac990a807ed5f4dbd8c93916f103df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html new file mode 100644 index 00000000..64b7383c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html @@ -0,0 +1,1629 @@ + + + + + + + + + + + + ParticleSystemMainModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemMainModule

+

The ParticleSystemMainModule module.

+
+
+
+

MainModule

+
+
+Const_UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem+MainModule MainModule)
+
+ +

outputs: unnamed (MainModule)

+

flow: none

+

Unity Documentation

+
+
+

MainModule Equals

+
+
+UnityEngineParticleSystemMainModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MainModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MainModule get_cullingMode

+
+
+UnityEngineParticleSystemMainModule.__get_cullingMode__UnityEngineParticleSystemCullingMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemCullingMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_customSimulationSpace

+
+
+UnityEngineParticleSystemMainModule.__get_customSimulationSpace__UnityEngineTransform(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_duration

+
+
+UnityEngineParticleSystemMainModule.__get_duration__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_emitterVelocityMode

+
+
+UnityEngineParticleSystemMainModule.__get_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemEmitterVelocityMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_flipRotation

+
+
+UnityEngineParticleSystemMainModule.__get_flipRotation__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_gravityModifier

+
+
+UnityEngineParticleSystemMainModule.__get_gravityModifier__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_gravityModifierMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_gravityModifierMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_loop

+
+
+UnityEngineParticleSystemMainModule.__get_loop__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_maxParticles

+
+
+UnityEngineParticleSystemMainModule.__get_maxParticles__SystemInt32(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_playOnAwake

+
+
+UnityEngineParticleSystemMainModule.__get_playOnAwake__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_prewarm

+
+
+UnityEngineParticleSystemMainModule.__get_prewarm__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_ringBufferLoopRange

+
+
+UnityEngineParticleSystemMainModule.__get_ringBufferLoopRange__UnityEngineVector2(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_ringBufferMode

+
+
+UnityEngineParticleSystemMainModule.__get_ringBufferMode__UnityEngineParticleSystemRingBufferMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemRingBufferMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_scalingMode

+
+
+UnityEngineParticleSystemMainModule.__get_scalingMode__UnityEngineParticleSystemScalingMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemScalingMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_simulationSpace

+
+
+UnityEngineParticleSystemMainModule.__get_simulationSpace__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_simulationSpeed

+
+
+UnityEngineParticleSystemMainModule.__get_simulationSpeed__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startColor

+
+
+UnityEngineParticleSystemMainModule.__get_startColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startDelay

+
+
+UnityEngineParticleSystemMainModule.__get_startDelay__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startDelayMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startDelayMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startLifetime

+
+
+UnityEngineParticleSystemMainModule.__get_startLifetime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startLifetimeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startLifetimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotation

+
+
+UnityEngineParticleSystemMainModule.__get_startRotation__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotation3D

+
+
+UnityEngineParticleSystemMainModule.__get_startRotation3D__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationX

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationXMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationY

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationYMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationZ

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationZMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSize

+
+
+UnityEngineParticleSystemMainModule.__get_startSize__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSize3D

+
+
+UnityEngineParticleSystemMainModule.__get_startSize3D__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeX

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeXMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeY

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeYMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeZ

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeZMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSpeed

+
+
+UnityEngineParticleSystemMainModule.__get_startSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSpeedMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_stopAction

+
+
+UnityEngineParticleSystemMainModule.__get_stopAction__UnityEngineParticleSystemStopAction(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemStopAction)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_useUnscaledTime

+
+
+UnityEngineParticleSystemMainModule.__get_useUnscaledTime__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule GetHashCode

+
+
+UnityEngineParticleSystemMainModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MainModule GetType

+
+
+UnityEngineParticleSystemMainModule.__GetType__SystemType(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MainModule set_cullingMode

+
+
+UnityEngineParticleSystemMainModule.__set_cullingMode__UnityEngineParticleSystemCullingMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemCullingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_customSimulationSpace

+
+
+UnityEngineParticleSystemMainModule.__set_customSimulationSpace__UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_duration

+
+
+UnityEngineParticleSystemMainModule.__set_duration__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_emitterVelocityMode

+
+
+UnityEngineParticleSystemMainModule.__set_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemEmitterVelocityMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_flipRotation

+
+
+UnityEngineParticleSystemMainModule.__set_flipRotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_gravityModifier

+
+
+UnityEngineParticleSystemMainModule.__set_gravityModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_gravityModifierMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_gravityModifierMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_loop

+
+
+UnityEngineParticleSystemMainModule.__set_loop__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_maxParticles

+
+
+UnityEngineParticleSystemMainModule.__set_maxParticles__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_playOnAwake

+
+
+UnityEngineParticleSystemMainModule.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_prewarm

+
+
+UnityEngineParticleSystemMainModule.__set_prewarm__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_ringBufferLoopRange

+
+
+UnityEngineParticleSystemMainModule.__set_ringBufferLoopRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_ringBufferMode

+
+
+UnityEngineParticleSystemMainModule.__set_ringBufferMode__UnityEngineParticleSystemRingBufferMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemRingBufferMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_scalingMode

+
+
+UnityEngineParticleSystemMainModule.__set_scalingMode__UnityEngineParticleSystemScalingMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemScalingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_simulationSpace

+
+
+UnityEngineParticleSystemMainModule.__set_simulationSpace__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_simulationSpeed

+
+
+UnityEngineParticleSystemMainModule.__set_simulationSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startColor

+
+
+UnityEngineParticleSystemMainModule.__set_startColor__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startDelay

+
+
+UnityEngineParticleSystemMainModule.__set_startDelay__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startDelayMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startDelayMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startLifetime

+
+
+UnityEngineParticleSystemMainModule.__set_startLifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startLifetimeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startLifetimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotation

+
+
+UnityEngineParticleSystemMainModule.__set_startRotation__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotation3D

+
+
+UnityEngineParticleSystemMainModule.__set_startRotation3D__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationX

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationY

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationZ

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSize

+
+
+UnityEngineParticleSystemMainModule.__set_startSize__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSize3D

+
+
+UnityEngineParticleSystemMainModule.__set_startSize3D__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeX

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeY

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeZ

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSpeed

+
+
+UnityEngineParticleSystemMainModule.__set_startSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSpeedMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_stopAction

+
+
+UnityEngineParticleSystemMainModule.__set_stopAction__UnityEngineParticleSystemStopAction__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemStopAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_useUnscaledTime

+
+
+UnityEngineParticleSystemMainModule.__set_useUnscaledTime__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule ToString

+
+
+UnityEngineParticleSystemMainModule.__ToString__SystemString(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule

+
+
+Variable_UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem+MainModule MainModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html.meta new file mode 100644 index 00000000..0164c0f3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e68a5329379c06544b73aab1662e2098 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve.meta new file mode 100644 index 00000000..c8346d7e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ee304a8c71eb53c49a5b3c0580e0f3f0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html new file mode 100644 index 00000000..ebda1c15 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html @@ -0,0 +1,789 @@ + + + + + + + + + + + + ParticleSystemMinMaxCurve — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemMinMaxCurve

+

The ParticleSystemMinMaxCurve module.

+
+
+
+

MinMaxCurve

+
+
+Const_UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MinMaxCurve MinMaxCurve)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle__UnityEngineParticleSystemMinMaxCurve(System.Single)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+
+
+

MinMaxCurve Equals

+
+
+UnityEngineParticleSystemMinMaxCurve.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MinMaxCurve Evaluate

+
+
+UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single time)
+
+ +

outputs: unnamed (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve get_constant

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constant__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_constantMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constantMax__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_constantMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constantMin__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curve

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curve__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMax__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMin__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMultiplier

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMultiplier__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_mode

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_mode__UnityEngineParticleSystemCurveMode(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (ParticleSystemCurveMode)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve GetHashCode

+
+
+UnityEngineParticleSystemMinMaxCurve.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve GetType

+
+
+UnityEngineParticleSystemMinMaxCurve.__GetType__SystemType(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystemMinMaxCurve.__op_Implicit__SystemSingle__UnityEngineParticleSystemMinMaxCurve(System.Single)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+
+
+

MinMaxCurve set_constant

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constant__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_constantMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constantMax__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_constantMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constantMin__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curve

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMax__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMin__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMultiplier

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_mode

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_mode__UnityEngineParticleSystemCurveMode__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.ParticleSystemCurveMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve ToString

+
+
+UnityEngineParticleSystemMinMaxCurve.__ToString__SystemString(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve

+
+
+Variable_UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MinMaxCurve MinMaxCurveSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html.meta new file mode 100644 index 00000000..1e4a29a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1e2d5138ef7185d4eae5e464bd67021f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient.meta new file mode 100644 index 00000000..61215b23 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 76054006137215b46a44bdc7daac2f39 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html new file mode 100644 index 00000000..69fe4e73 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html @@ -0,0 +1,764 @@ + + + + + + + + + + + + ParticleSystemMinMaxGradient — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemMinMaxGradient

+

The ParticleSystemMinMaxGradient module.

+
+
+
+

MinMaxGradient

+
+
+Const_UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MinMaxGradient MinMaxGradient)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.Color)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+
+
+

MinMaxGradient Equals

+
+
+UnityEngineParticleSystemMinMaxGradient.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MinMaxGradient instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MinMaxGradient Evaluate

+
+
+UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instanceSystem.Single time)
+
+ +

outputs: unnamed (Color)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient get_color

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_color__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_colorMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_colorMax__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_colorMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_colorMin__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradient

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradient__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradientMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradientMax__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradientMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradientMin__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_mode

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_mode__UnityEngineParticleSystemGradientMode(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (ParticleSystemGradientMode)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient GetHashCode

+
+
+UnityEngineParticleSystemMinMaxGradient.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient GetType

+
+
+UnityEngineParticleSystemMinMaxGradient.__GetType__SystemType(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.Color)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+
+
+

MinMaxGradient set_color

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_color__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_colorMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_colorMax__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_colorMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_colorMin__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradient

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradient__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradientMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradientMax__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradientMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradientMin__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_mode

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_mode__UnityEngineParticleSystemGradientMode__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.ParticleSystemGradientMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient ToString

+
+
+UnityEngineParticleSystemMinMaxGradient.__ToString__SystemString(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient

+
+
+Variable_UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MinMaxGradient MinMaxGradientSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html.meta new file mode 100644 index 00000000..aa721fea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ee5020ccee37b074c829de1064303d17 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule.meta new file mode 100644 index 00000000..561fbbb4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b343e210bb9e9504a954012f86cd6583 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html new file mode 100644 index 00000000..1914d7ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html @@ -0,0 +1,1304 @@ + + + + + + + + + + + + ParticleSystemNoiseModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemNoiseModule

+

The ParticleSystemNoiseModule module.

+
+
+
+

NoiseModule

+
+
+Const_UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem+NoiseModule NoiseModule)
+
+ +

outputs: unnamed (NoiseModule)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule Equals

+
+
+UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

NoiseModule get_damping

+
+
+UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_enabled

+
+
+UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_frequency

+
+
+UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveCount

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveScale

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_positionAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_quality

+
+
+UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (ParticleSystemNoiseQuality)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remap

+
+
+UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapEnabled

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapX

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapY

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapZ

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_rotationAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_scrollSpeed

+
+
+UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_scrollSpeedMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_separateAxes

+
+
+UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_sizeAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strength

+
+
+UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthX

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthY

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthZ

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule GetHashCode

+
+
+UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule GetType

+
+
+UnityEngineParticleSystemNoiseModule.__GetType__SystemType(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule set_damping

+
+
+UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_enabled

+
+
+UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_frequency

+
+
+UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveCount

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveScale

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_positionAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_quality

+
+
+UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystemNoiseQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remap

+
+
+UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapEnabled

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapX

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapY

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapZ

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_rotationAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_scrollSpeed

+
+
+UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_scrollSpeedMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_separateAxes

+
+
+UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_sizeAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strength

+
+
+UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthX

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthY

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthZ

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule ToString

+
+
+UnityEngineParticleSystemNoiseModule.__ToString__SystemString(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule

+
+
+Variable_UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem+NoiseModule NoiseModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html.meta new file mode 100644 index 00000000..3b8580c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7de929635b6162d4b847de68b27f3720 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle.meta new file mode 100644 index 00000000..6f56bdcd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d399254fbefe0d444b2a53e87552c2b8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html new file mode 100644 index 00000000..7f5f3cb6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html @@ -0,0 +1,939 @@ + + + + + + + + + + + + ParticleSystemParticle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemParticle

+

The ParticleSystemParticle module.

+
+
+
+

Particle

+
+
+Const_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle Particle)
+
+ +

outputs: unnamed (Particle)

+

flow: none

+

Unity Documentation

+
+
+

Particle Equals

+
+
+UnityEngineParticleSystemParticle.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Particle instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Particle get_angularVelocity

+
+
+UnityEngineParticleSystemParticle.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_angularVelocity3D

+
+
+UnityEngineParticleSystemParticle.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_animatedVelocity

+
+
+UnityEngineParticleSystemParticle.__get_animatedVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_axisOfRotation

+
+
+UnityEngineParticleSystemParticle.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_position

+
+
+UnityEngineParticleSystemParticle.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_randomSeed

+
+
+UnityEngineParticleSystemParticle.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_remainingLifetime

+
+
+UnityEngineParticleSystemParticle.__get_remainingLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_rotation

+
+
+UnityEngineParticleSystemParticle.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_rotation3D

+
+
+UnityEngineParticleSystemParticle.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startColor

+
+
+UnityEngineParticleSystemParticle.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startLifetime

+
+
+UnityEngineParticleSystemParticle.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startSize

+
+
+UnityEngineParticleSystemParticle.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startSize3D

+
+
+UnityEngineParticleSystemParticle.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_totalVelocity

+
+
+UnityEngineParticleSystemParticle.__get_totalVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_velocity

+
+
+UnityEngineParticleSystemParticle.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentColor

+
+
+UnityEngineParticleSystemParticle.__GetCurrentColor__UnityEngineParticleSystem__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentSize

+
+
+UnityEngineParticleSystemParticle.__GetCurrentSize__UnityEngineParticleSystem__SystemSingle(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentSize3D

+
+
+UnityEngineParticleSystemParticle.__GetCurrentSize3D__UnityEngineParticleSystem__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetHashCode

+
+
+UnityEngineParticleSystemParticle.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetType

+
+
+UnityEngineParticleSystemParticle.__GetType__SystemType(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Particle set_angularVelocity

+
+
+UnityEngineParticleSystemParticle.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_angularVelocity3D

+
+
+UnityEngineParticleSystemParticle.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_axisOfRotation

+
+
+UnityEngineParticleSystemParticle.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_position

+
+
+UnityEngineParticleSystemParticle.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_randomSeed

+
+
+UnityEngineParticleSystemParticle.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_remainingLifetime

+
+
+UnityEngineParticleSystemParticle.__set_remainingLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_rotation

+
+
+UnityEngineParticleSystemParticle.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_rotation3D

+
+
+UnityEngineParticleSystemParticle.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startColor

+
+
+UnityEngineParticleSystemParticle.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Color32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startLifetime

+
+
+UnityEngineParticleSystemParticle.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startSize

+
+
+UnityEngineParticleSystemParticle.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startSize3D

+
+
+UnityEngineParticleSystemParticle.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_velocity

+
+
+UnityEngineParticleSystemParticle.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle ToString

+
+
+UnityEngineParticleSystemParticle.__ToString__SystemString(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle

+
+
+Variable_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle ParticleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html.meta new file mode 100644 index 00000000..549933c0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 80c3089bb90039e42ba3ca14ef0d6898 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule.meta new file mode 100644 index 00000000..2598cb38 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: db8dd3df936adf74b9fcf39d44f0935e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html new file mode 100644 index 00000000..baec9c51 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + ParticleSystemRotationBySpeedModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemRotationBySpeedModule

+

The ParticleSystemRotationBySpeedModule module.

+
+
+
+

RotationBySpeedModule

+
+
+Const_UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem+RotationBySpeedModule RotationBySpeedModule)
+
+ +

outputs: unnamed (RotationBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule Equals

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

RotationBySpeedModule get_enabled

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_range

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_separateAxes

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_x

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_xMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_y

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_yMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_z

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_zMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule GetType

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule set_enabled

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_range

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_separateAxes

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_x

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_xMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_y

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_yMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_z

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_zMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule ToString

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule

+
+
+Variable_UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem+RotationBySpeedModule RotationBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html.meta new file mode 100644 index 00000000..ebc98c41 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ca18a3ce3e6a75e48b1aa9dd93b70c73 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule.meta new file mode 100644 index 00000000..49f97f9b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8950617587e2a7041b344738e40bf094 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html new file mode 100644 index 00000000..26a1e7b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html @@ -0,0 +1,754 @@ + + + + + + + + + + + + ParticleSystemRotationOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemRotationOverLifetimeModule

+

The ParticleSystemRotationOverLifetimeModule module.

+
+
+
+

RotationOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem+RotationOverLifetimeModule RotationOverLifetimeModule)
+
+ +

outputs: unnamed (RotationOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

RotationOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_separateAxes

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_separateAxes

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem+RotationOverLifetimeModule RotationOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..e3925b5f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 24e181bd85e28a943891f3a0ddb70941 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule.meta new file mode 100644 index 00000000..e877238e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ccff7f04f00fab044a6ee5bc07cc6f32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html new file mode 100644 index 00000000..2f23025f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html @@ -0,0 +1,1679 @@ + + + + + + + + + + + + ParticleSystemShapeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemShapeModule

+

The ParticleSystemShapeModule module.

+
+
+
+

ShapeModule

+
+
+Const_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModule)
+
+ +

outputs: unnamed (ShapeModule)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule Equals

+
+
+UnityEngineParticleSystemShapeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ShapeModule get_alignToDirection

+
+
+UnityEngineParticleSystemShapeModule.__get_alignToDirection__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_angle

+
+
+UnityEngineParticleSystemShapeModule.__get_angle__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arc

+
+
+UnityEngineParticleSystemShapeModule.__get_arc__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcMode

+
+
+UnityEngineParticleSystemShapeModule.__get_arcMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_boxThickness

+
+
+UnityEngineParticleSystemShapeModule.__get_boxThickness__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_donutRadius

+
+
+UnityEngineParticleSystemShapeModule.__get_donutRadius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_enabled

+
+
+UnityEngineParticleSystemShapeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_length

+
+
+UnityEngineParticleSystemShapeModule.__get_length__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_mesh

+
+
+UnityEngineParticleSystemShapeModule.__get_mesh__UnityEngineMesh(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__get_meshMaterialIndex__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_meshRenderer__UnityEngineMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MeshRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshShapeType

+
+
+UnityEngineParticleSystemShapeModule.__get_meshShapeType__UnityEngineParticleSystemMeshShapeType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemMeshShapeType)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnMode

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_normalOffset

+
+
+UnityEngineParticleSystemShapeModule.__get_normalOffset__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_position

+
+
+UnityEngineParticleSystemShapeModule.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radius

+
+
+UnityEngineParticleSystemShapeModule.__get_radius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusMode

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusThickness

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusThickness__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_randomDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_randomDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_randomPositionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_randomPositionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_rotation

+
+
+UnityEngineParticleSystemShapeModule.__get_rotation__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_scale

+
+
+UnityEngineParticleSystemShapeModule.__get_scale__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_shapeType

+
+
+UnityEngineParticleSystemShapeModule.__get_shapeType__UnityEngineParticleSystemShapeType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeType)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_skinnedMeshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (SkinnedMeshRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_sphericalDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_sphericalDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_sprite

+
+
+UnityEngineParticleSystemShapeModule.__get_sprite__UnityEngineSprite(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_spriteRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_spriteRenderer__UnityEngineSpriteRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (SpriteRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_texture

+
+
+UnityEngineParticleSystemShapeModule.__get_texture__UnityEngineTexture2D(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Texture2D)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureAlphaAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__get_textureAlphaAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureBilinearFiltering

+
+
+UnityEngineParticleSystemShapeModule.__get_textureBilinearFiltering__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureClipChannel

+
+
+UnityEngineParticleSystemShapeModule.__get_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeTextureChannel)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureClipThreshold

+
+
+UnityEngineParticleSystemShapeModule.__get_textureClipThreshold__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureColorAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__get_textureColorAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureUVChannel

+
+
+UnityEngineParticleSystemShapeModule.__get_textureUVChannel__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_useMeshColors

+
+
+UnityEngineParticleSystemShapeModule.__get_useMeshColors__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_useMeshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__get_useMeshMaterialIndex__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule GetHashCode

+
+
+UnityEngineParticleSystemShapeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule GetType

+
+
+UnityEngineParticleSystemShapeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule set_alignToDirection

+
+
+UnityEngineParticleSystemShapeModule.__set_alignToDirection__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_angle

+
+
+UnityEngineParticleSystemShapeModule.__set_angle__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arc

+
+
+UnityEngineParticleSystemShapeModule.__set_arc__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcMode

+
+
+UnityEngineParticleSystemShapeModule.__set_arcMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_boxThickness

+
+
+UnityEngineParticleSystemShapeModule.__set_boxThickness__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_donutRadius

+
+
+UnityEngineParticleSystemShapeModule.__set_donutRadius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_enabled

+
+
+UnityEngineParticleSystemShapeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_length

+
+
+UnityEngineParticleSystemShapeModule.__set_length__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_mesh

+
+
+UnityEngineParticleSystemShapeModule.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__set_meshMaterialIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_meshRenderer__UnityEngineMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.MeshRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshShapeType

+
+
+UnityEngineParticleSystemShapeModule.__set_meshShapeType__UnityEngineParticleSystemMeshShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemMeshShapeType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnMode

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_normalOffset

+
+
+UnityEngineParticleSystemShapeModule.__set_normalOffset__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_position

+
+
+UnityEngineParticleSystemShapeModule.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radius

+
+
+UnityEngineParticleSystemShapeModule.__set_radius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusMode

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusThickness

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusThickness__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_randomDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_randomDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_randomPositionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_randomPositionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_rotation

+
+
+UnityEngineParticleSystemShapeModule.__set_rotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_scale

+
+
+UnityEngineParticleSystemShapeModule.__set_scale__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_shapeType

+
+
+UnityEngineParticleSystemShapeModule.__set_shapeType__UnityEngineParticleSystemShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_skinnedMeshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SkinnedMeshRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_sphericalDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_sphericalDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_sprite

+
+
+UnityEngineParticleSystemShapeModule.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_spriteRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_spriteRenderer__UnityEngineSpriteRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SpriteRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_texture

+
+
+UnityEngineParticleSystemShapeModule.__set_texture__UnityEngineTexture2D__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Texture2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureAlphaAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__set_textureAlphaAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureBilinearFiltering

+
+
+UnityEngineParticleSystemShapeModule.__set_textureBilinearFiltering__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureClipChannel

+
+
+UnityEngineParticleSystemShapeModule.__set_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeTextureChannel value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureClipThreshold

+
+
+UnityEngineParticleSystemShapeModule.__set_textureClipThreshold__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureColorAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__set_textureColorAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureUVChannel

+
+
+UnityEngineParticleSystemShapeModule.__set_textureUVChannel__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_useMeshColors

+
+
+UnityEngineParticleSystemShapeModule.__set_useMeshColors__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_useMeshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__set_useMeshMaterialIndex__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule ToString

+
+
+UnityEngineParticleSystemShapeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule

+
+
+Variable_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html.meta new file mode 100644 index 00000000..cc8e7145 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 67aed52253945eb449de361c6b1ba7fa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule.meta new file mode 100644 index 00000000..33fb1c1e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff71911086a469e4691ccdf9636d7a6d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html new file mode 100644 index 00000000..7842cb08 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html @@ -0,0 +1,829 @@ + + + + + + + + + + + + ParticleSystemSizeBySpeedModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemSizeBySpeedModule

+

The ParticleSystemSizeBySpeedModule module.

+
+
+
+

SizeBySpeedModule

+
+
+Const_UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem+SizeBySpeedModule SizeBySpeedModule)
+
+ +

outputs: unnamed (SizeBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule Equals

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SizeBySpeedModule get_enabled

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_range

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_separateAxes

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_size

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_size__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_sizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_x

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_xMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_y

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_yMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_z

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_zMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule GetType

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule set_enabled

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_range

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_separateAxes

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_size

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_sizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_x

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_xMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_y

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_yMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_z

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_zMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule ToString

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule

+
+
+Variable_UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem+SizeBySpeedModule SizeBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html.meta new file mode 100644 index 00000000..96a193a3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 52c48e0e7fe328b43b84837974a4b708 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule.meta new file mode 100644 index 00000000..7540cbf2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b9c2bd2e33b0f854c8ffc794fdf6d542 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html new file mode 100644 index 00000000..8d3e6687 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html @@ -0,0 +1,804 @@ + + + + + + + + + + + + ParticleSystemSizeOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemSizeOverLifetimeModule

+

The ParticleSystemSizeOverLifetimeModule module.

+
+
+
+

SizeOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem+SizeOverLifetimeModule SizeOverLifetimeModule)
+
+ +

outputs: unnamed (SizeOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SizeOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_separateAxes

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_size

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_size__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_sizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_separateAxes

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_size

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_sizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem+SizeOverLifetimeModule SizeOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..9bbdf0b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cb850f3f0adc27c40928b2f0827aca9a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule.meta new file mode 100644 index 00000000..e6b1375a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 165e26836c47bbc4c98854e818d06198 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html new file mode 100644 index 00000000..9f2e781f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html @@ -0,0 +1,717 @@ + + + + + + + + + + + + ParticleSystemSubEmittersModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemSubEmittersModule

+

The ParticleSystemSubEmittersModule module.

+
+
+
+

SubEmittersModule

+
+
+Const_UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem+SubEmittersModule SubEmittersModule)
+
+ +

outputs: unnamed (SubEmittersModule)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule AddSubEmitter

+
+
+UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceUnityEngine.ParticleSystem subEmitterUnityEngine.ParticleSystemSubEmitterType typeUnityEngine.ParticleSystemSubEmitterProperties properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule Equals

+
+
+UnityEngineParticleSystemSubEmittersModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SubEmittersModule get_enabled

+
+
+UnityEngineParticleSystemSubEmittersModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule get_subEmittersCount

+
+
+UnityEngineParticleSystemSubEmittersModule.__get_subEmittersCount__SystemInt32(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetHashCode

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterSystem

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterSystem__SystemInt32__UnityEngineParticleSystem(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystem)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterEmitProbability

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterEmitProbability__SystemInt32__SystemSingle(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterProperties

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterProperties__SystemInt32__UnityEngineParticleSystemSubEmitterProperties(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemSubEmitterProperties)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterType

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterType__SystemInt32__UnityEngineParticleSystemSubEmitterType(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemSubEmitterType)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetType

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetType__SystemType(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule RemoveSubEmitter

+
+
+UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule set_enabled

+
+
+UnityEngineParticleSystemSubEmittersModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterSystem

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterSystem__SystemInt32_UnityEngineParticleSystem__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystem subEmitter)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterEmitProbability

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterEmitProbability__SystemInt32_SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexSystem.Single emitProbability)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterProperties

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterProperties__SystemInt32_UnityEngineParticleSystemSubEmitterProperties__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystemSubEmitterProperties properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterType

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterType__SystemInt32_UnityEngineParticleSystemSubEmitterType__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystemSubEmitterType type)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule ToString

+
+
+UnityEngineParticleSystemSubEmittersModule.__ToString__SystemString(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule

+
+
+Variable_UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem+SubEmittersModule SubEmittersModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html.meta new file mode 100644 index 00000000..58c395c9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 02c33870a9df5844a9300d1332ce2682 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule.meta new file mode 100644 index 00000000..ad9ad76f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2cd46e018c3ec8c44a7607c090de460b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html new file mode 100644 index 00000000..5c79a28b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html @@ -0,0 +1,1017 @@ + + + + + + + + + + + + ParticleSystemTextureSheetAnimationModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemTextureSheetAnimationModule

+

The ParticleSystemTextureSheetAnimationModule module.

+
+
+
+

TextureSheetAnimationModule

+
+
+Const_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModule)
+
+ +

outputs: unnamed (TextureSheetAnimationModule)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule AddSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Sprite sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule Equals

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TextureSheetAnimationModule get_animation

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationType)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_cycleCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_enabled

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_fps

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_frameOverTime

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_frameOverTimeMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_mode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationMode)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_numTilesX

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_numTilesY

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_rowIndex

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_speedRange

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_spriteCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_startFrame

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_startFrameMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_timeMode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationTimeMode)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_useRandomRow

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_uvChannelMask

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (UVChannelFlags)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetHashCode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetType

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule RemoveSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_animation

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_cycleCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_enabled

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_fps

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_frameOverTime

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_frameOverTimeMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_mode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_numTilesX

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_numTilesY

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_rowIndex

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_speedRange

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_startFrame

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_startFrameMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_timeMode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationTimeMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_useRandomRow

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_uvChannelMask

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Rendering.UVChannelFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule SetSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 indexUnityEngine.Sprite sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule ToString

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule

+
+
+Variable_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html.meta new file mode 100644 index 00000000..190b690b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4f019e48af52e59438dabd6eb9cb06fd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule.meta new file mode 100644 index 00000000..551220f0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb54f43dacb449a4da7a8dd11eccefcd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html new file mode 100644 index 00000000..8aebf91c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html @@ -0,0 +1,1079 @@ + + + + + + + + + + + + ParticleSystemTrailModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemTrailModule

+

The ParticleSystemTrailModule module.

+
+
+
+

TrailModule

+
+
+Const_UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem+TrailModule TrailModule)
+
+ +

outputs: unnamed (TrailModule)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule Equals

+
+
+UnityEngineParticleSystemTrailModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TrailModule get_attachRibbonsToTransform

+
+
+UnityEngineParticleSystemTrailModule.__get_attachRibbonsToTransform__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_colorOverLifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_colorOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__get_colorOverTrail__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_dieWithParticles

+
+
+UnityEngineParticleSystemTrailModule.__get_dieWithParticles__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_enabled

+
+
+UnityEngineParticleSystemTrailModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_generateLightingData

+
+
+UnityEngineParticleSystemTrailModule.__get_generateLightingData__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_inheritParticleColor

+
+
+UnityEngineParticleSystemTrailModule.__get_inheritParticleColor__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_lifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_lifetime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_lifetimeMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__get_lifetimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_minVertexDistance

+
+
+UnityEngineParticleSystemTrailModule.__get_minVertexDistance__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_mode

+
+
+UnityEngineParticleSystemTrailModule.__get_mode__UnityEngineParticleSystemTrailMode(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (ParticleSystemTrailMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_ratio

+
+
+UnityEngineParticleSystemTrailModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_ribbonCount

+
+
+UnityEngineParticleSystemTrailModule.__get_ribbonCount__SystemInt32(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_shadowBias

+
+
+UnityEngineParticleSystemTrailModule.__get_shadowBias__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_sizeAffectsLifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_sizeAffectsLifetime__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_sizeAffectsWidth

+
+
+UnityEngineParticleSystemTrailModule.__get_sizeAffectsWidth__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_splitSubEmitterRibbons

+
+
+UnityEngineParticleSystemTrailModule.__get_splitSubEmitterRibbons__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_textureMode

+
+
+UnityEngineParticleSystemTrailModule.__get_textureMode__UnityEngineParticleSystemTrailTextureMode(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (ParticleSystemTrailTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_widthOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__get_widthOverTrail__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_widthOverTrailMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__get_widthOverTrailMultiplier__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_worldSpace

+
+
+UnityEngineParticleSystemTrailModule.__get_worldSpace__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule GetHashCode

+
+
+UnityEngineParticleSystemTrailModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule GetType

+
+
+UnityEngineParticleSystemTrailModule.__GetType__SystemType(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule set_attachRibbonsToTransform

+
+
+UnityEngineParticleSystemTrailModule.__set_attachRibbonsToTransform__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_colorOverLifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_colorOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__set_colorOverTrail__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_dieWithParticles

+
+
+UnityEngineParticleSystemTrailModule.__set_dieWithParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_enabled

+
+
+UnityEngineParticleSystemTrailModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_generateLightingData

+
+
+UnityEngineParticleSystemTrailModule.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_inheritParticleColor

+
+
+UnityEngineParticleSystemTrailModule.__set_inheritParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_lifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_lifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_lifetimeMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__set_lifetimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_minVertexDistance

+
+
+UnityEngineParticleSystemTrailModule.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_mode

+
+
+UnityEngineParticleSystemTrailModule.__set_mode__UnityEngineParticleSystemTrailMode__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystemTrailMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_ratio

+
+
+UnityEngineParticleSystemTrailModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_ribbonCount

+
+
+UnityEngineParticleSystemTrailModule.__set_ribbonCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_shadowBias

+
+
+UnityEngineParticleSystemTrailModule.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_sizeAffectsLifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_sizeAffectsLifetime__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_sizeAffectsWidth

+
+
+UnityEngineParticleSystemTrailModule.__set_sizeAffectsWidth__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_splitSubEmitterRibbons

+
+
+UnityEngineParticleSystemTrailModule.__set_splitSubEmitterRibbons__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_textureMode

+
+
+UnityEngineParticleSystemTrailModule.__set_textureMode__UnityEngineParticleSystemTrailTextureMode__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystemTrailTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_widthOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__set_widthOverTrail__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_widthOverTrailMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__set_widthOverTrailMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_worldSpace

+
+
+UnityEngineParticleSystemTrailModule.__set_worldSpace__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule ToString

+
+
+UnityEngineParticleSystemTrailModule.__ToString__SystemString(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule

+
+
+Variable_UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem+TrailModule TrailModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html.meta new file mode 100644 index 00000000..bdaed9c9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 936f3021b3c10d34c92414d81af578a4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule.meta new file mode 100644 index 00000000..7ab9149e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d901d7ae2eabea34883752159199a344 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html new file mode 100644 index 00000000..32b61942 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html @@ -0,0 +1,741 @@ + + + + + + + + + + + + ParticleSystemTriggerModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemTriggerModule

+

The ParticleSystemTriggerModule module.

+
+
+
+

TriggerModule

+
+
+Const_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModule)
+
+ +

outputs: unnamed (TriggerModule)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule Equals

+
+
+UnityEngineParticleSystemTriggerModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TriggerModule get_enabled

+
+
+UnityEngineParticleSystemTriggerModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_enter

+
+
+UnityEngineParticleSystemTriggerModule.__get_enter__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_exit

+
+
+UnityEngineParticleSystemTriggerModule.__get_exit__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_inside

+
+
+UnityEngineParticleSystemTriggerModule.__get_inside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_maxColliderCount

+
+
+UnityEngineParticleSystemTriggerModule.__get_maxColliderCount__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_outside

+
+
+UnityEngineParticleSystemTriggerModule.__get_outside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_radiusScale

+
+
+UnityEngineParticleSystemTriggerModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetCollider

+
+
+UnityEngineParticleSystemTriggerModule.__GetCollider__SystemInt32__UnityEngineComponent(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetHashCode

+
+
+UnityEngineParticleSystemTriggerModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetType

+
+
+UnityEngineParticleSystemTriggerModule.__GetType__SystemType(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule set_enabled

+
+
+UnityEngineParticleSystemTriggerModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_enter

+
+
+UnityEngineParticleSystemTriggerModule.__set_enter__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_exit

+
+
+UnityEngineParticleSystemTriggerModule.__set_exit__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_inside

+
+
+UnityEngineParticleSystemTriggerModule.__set_inside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_outside

+
+
+UnityEngineParticleSystemTriggerModule.__set_outside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_radiusScale

+
+
+UnityEngineParticleSystemTriggerModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule SetCollider

+
+
+UnityEngineParticleSystemTriggerModule.__SetCollider__SystemInt32_UnityEngineComponent__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 indexUnityEngine.Component collider)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule ToString

+
+
+UnityEngineParticleSystemTriggerModule.__ToString__SystemString(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule

+
+
+Variable_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html.meta new file mode 100644 index 00000000..83052e19 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 791c67b299132c94fa0cea6abcb6c29d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule.meta new file mode 100644 index 00000000..3442ba71 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0519c17c807ef6d438d5de7e816662f6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html new file mode 100644 index 00000000..d0f75f8c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html @@ -0,0 +1,1154 @@ + + + + + + + + + + + + ParticleSystemVelocityOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemVelocityOverLifetimeModule

+

The ParticleSystemVelocityOverLifetimeModule module.

+
+
+
+

VelocityOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem+VelocityOverLifetimeModule VelocityOverLifetimeModule)
+
+ +

outputs: unnamed (VelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

VelocityOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetXMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetYMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalXMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalYMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_radial

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radial__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_radialMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radialMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_space

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_speedModifier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifier__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_speedModifierMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifierMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_radial

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radial__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_radialMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radialMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_space

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_speedModifier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_speedModifierMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifierMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem+VelocityOverLifetimeModule VelocityOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..7dde4c5a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28712cf8313802c44ae2fc7869ba99fa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial.meta new file mode 100644 index 00000000..dfe51ac0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 99b876f4a3782f940af2d76cdb16d602 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html new file mode 100644 index 00000000..70cf662f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html @@ -0,0 +1,735 @@ + + + + + + + + + + + + PhysicMaterial — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PhysicMaterial

+

The PhysicMaterial module.

+
+
+
+

op_Equality

+
+
+UnityEnginePhysicMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicMaterial Equals

+
+
+UnityEnginePhysicMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicMaterial instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PhysicMaterial get_bounceCombine

+
+
+UnityEnginePhysicMaterial.__get_bounceCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (PhysicMaterialCombine)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_bounciness

+
+
+UnityEnginePhysicMaterial.__get_bounciness__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_dynamicFriction

+
+
+UnityEnginePhysicMaterial.__get_dynamicFriction__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_frictionCombine

+
+
+UnityEnginePhysicMaterial.__get_frictionCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (PhysicMaterialCombine)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_name

+
+
+UnityEnginePhysicMaterial.__get_name__SystemString(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_staticFriction

+
+
+UnityEnginePhysicMaterial.__get_staticFriction__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetHashCode

+
+
+UnityEnginePhysicMaterial.__GetHashCode__SystemInt32(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetInstanceID

+
+
+UnityEnginePhysicMaterial.__GetInstanceID__SystemInt32(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetType

+
+
+UnityEnginePhysicMaterial.__GetType__SystemType(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePhysicMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePhysicMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicMaterial set_bounceCombine

+
+
+UnityEnginePhysicMaterial.__set_bounceCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_bounciness

+
+
+UnityEnginePhysicMaterial.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_dynamicFriction

+
+
+UnityEnginePhysicMaterial.__set_dynamicFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_frictionCombine

+
+
+UnityEnginePhysicMaterial.__set_frictionCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_name

+
+
+UnityEnginePhysicMaterial.__set_name__SystemString__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_staticFriction

+
+
+UnityEnginePhysicMaterial.__set_staticFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial ToString

+
+
+UnityEnginePhysicMaterial.__ToString__SystemString(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial

+
+
+Variable_UnityEnginePhysicMaterial(UnityEngine.PhysicMaterial PhysicMaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html.meta new file mode 100644 index 00000000..f32b806e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8b4a0f55c8c23294998cc8daff0260a7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics.meta new file mode 100644 index 00000000..468b4345 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3c6410be208958f498b60eb376757abe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html new file mode 100644 index 00000000..0c9a8c86 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html @@ -0,0 +1,1074 @@ + + + + + + + + + + + + Physics — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Physics

+

The Physics module.

+
+
+
+

Physics BoxCast

+
+
+UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics BoxCastAll

+
+
+UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics BoxCastNonAlloc

+
+
+UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics CapsuleCast

+
+
+UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics CapsuleCastAll

+
+
+UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics CapsuleCastNonAlloc

+
+
+UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics CheckBox

+
+
+UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics CheckCapsule

+
+
+UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 endSystem.Single radius)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics CheckSphere

+
+
+UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 positionSystem.Single radius)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics ClosestPoint

+
+
+UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3(UnityEngine.Vector3 pointUnityEngine.Collider colliderUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Physics ComputePenetration

+
+
+UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean(UnityEngine.Collider colliderAUnityEngine.Vector3 positionAUnityEngine.Quaternion rotationAUnityEngine.Collider colliderBUnityEngine.Vector3 positionBUnityEngine.Quaternion rotationB)
+
+ +

outputs: direction (Vector3), distance (Single), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Equals

+
+
+UnityEnginePhysics.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Physics get_AllLayers

+
+
+UnityEnginePhysics.__get_AllLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_defaultPhysicsScene

+
+
+UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene()
+
+ +

outputs: unnamed (PhysicsScene)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_DefaultRaycastLayers

+
+
+UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_gravity

+
+
+UnityEnginePhysics.__get_gravity__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_IgnoreRaycastLayer

+
+
+UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_interCollisionDistance

+
+
+UnityEnginePhysics.__get_interCollisionDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_interCollisionSettingsToggle

+
+
+UnityEnginePhysics.__get_interCollisionSettingsToggle__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_interCollisionStiffness

+
+
+UnityEnginePhysics.__get_interCollisionStiffness__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_reuseCollisionCallbacks

+
+
+UnityEnginePhysics.__get_reuseCollisionCallbacks__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics GetHashCode

+
+
+UnityEnginePhysics.__GetHashCode__SystemInt32(UnityEngine.Physics instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics GetIgnoreLayerCollision

+
+
+UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics GetType

+
+
+UnityEnginePhysics.__GetType__SystemType(UnityEngine.Physics instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics IgnoreCollision

+
+
+UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid(UnityEngine.Collider collider1UnityEngine.Collider collider2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Linecast

+
+
+UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 end)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapBox

+
+
+UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)
+
+ +

outputs: unnamed (Collider[])

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapBoxNonAlloc

+
+
+UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Collider[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics OverlapCapsule

+
+
+UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radius)
+
+ +

outputs: unnamed (Collider[])

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapCapsuleNonAlloc

+
+
+UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radiusUnityEngine.Collider[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics OverlapSphere

+
+
+UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 positionSystem.Single radius)
+
+ +

outputs: unnamed (Collider[])

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapSphereNonAlloc

+
+
+UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 positionSystem.Single radiusUnityEngine.Collider[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Raycast

+
+
+UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 originUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics RaycastAll

+
+
+UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics RaycastNonAlloc

+
+
+UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics RebuildBroadphaseRegions

+
+
+UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid(UnityEngine.Bounds worldBoundsSystem.Int32 subdivisions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_gravity

+
+
+UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_interCollisionDistance

+
+
+UnityEnginePhysics.__set_interCollisionDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_interCollisionSettingsToggle

+
+
+UnityEnginePhysics.__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_interCollisionStiffness

+
+
+UnityEnginePhysics.__set_interCollisionStiffness__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_reuseCollisionCallbacks

+
+
+UnityEnginePhysics.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Simulate

+
+
+UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid(System.Single step)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics SphereCast

+
+
+UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionSystem.Single maxDistanceSystem.Int32 layerMaskUnityEngine.QueryTriggerInteraction queryTriggerInteraction)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics SphereCastAll

+
+
+UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics SphereCastNonAlloc

+
+
+UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics SyncTransforms

+
+
+UnityEnginePhysics.__SyncTransforms__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics ToString

+
+
+UnityEnginePhysics.__ToString__SystemString(UnityEngine.Physics instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Physics

+
+
+Variable_UnityEnginePhysics(UnityEngine.Physics PhysicsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html.meta new file mode 100644 index 00000000..832f2a95 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7b6a6396841fde844ae4c6b6a429414a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D.meta new file mode 100644 index 00000000..d689de8c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74617de6d0cb8a94aa18ed49dd3eeb02 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html new file mode 100644 index 00000000..a6457154 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html @@ -0,0 +1,1794 @@ + + + + + + + + + + + + Physics2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Physics2D

+

The Physics2D module.

+
+
+
+

Physics2D BoxCast

+
+
+UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D BoxCastAll

+
+
+UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D BoxCastNonAlloc

+
+
+UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D CapsuleCast

+
+
+UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CapsuleCastAll

+
+
+UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CapsuleCastNonAlloc

+
+
+UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D CircleCast

+
+
+UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CircleCastAll

+
+
+UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CircleCastNonAlloc

+
+
+UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D Distance

+
+
+UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D colliderAUnityEngine.Collider2D colliderB)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D Equals

+
+
+UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Physics2D get_AllLayers

+
+
+UnityEnginePhysics2D.__get_AllLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_alwaysShowColliders

+
+
+UnityEnginePhysics2D.__get_alwaysShowColliders__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_angularSleepTolerance

+
+
+UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_baumgarteScale

+
+
+UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_baumgarteTOIScale

+
+
+UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_callbacksOnDisable

+
+
+UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderAABBColor

+
+
+UnityEnginePhysics2D.__get_colliderAABBColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderAsleepColor

+
+
+UnityEnginePhysics2D.__get_colliderAsleepColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderAwakeColor

+
+
+UnityEnginePhysics2D.__get_colliderAwakeColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderContactColor

+
+
+UnityEnginePhysics2D.__get_colliderContactColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_contactArrowScale

+
+
+UnityEnginePhysics2D.__get_contactArrowScale__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_defaultPhysicsScene

+
+
+UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D()
+
+ +

outputs: unnamed (PhysicsScene2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_DefaultRaycastLayers

+
+
+UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_gravity

+
+
+UnityEnginePhysics2D.__get_gravity__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_IgnoreRaycastLayer

+
+
+UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_jobOptions

+
+
+UnityEnginePhysics2D.__get_jobOptions__UnityEnginePhysicsJobOptions2D()
+
+ +

outputs: unnamed (PhysicsJobOptions2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_linearSleepTolerance

+
+
+UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxAngularCorrection

+
+
+UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxLinearCorrection

+
+
+UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxRotationSpeed

+
+
+UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxTranslationSpeed

+
+
+UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_positionIterations

+
+
+UnityEnginePhysics2D.__get_positionIterations__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_queriesStartInColliders

+
+
+UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_reuseCollisionCallbacks

+
+
+UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_showColliderAABB

+
+
+UnityEnginePhysics2D.__get_showColliderAABB__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_showColliderContacts

+
+
+UnityEnginePhysics2D.__get_showColliderContacts__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_showColliderSleep

+
+
+UnityEnginePhysics2D.__get_showColliderSleep__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_timeToSleep

+
+
+UnityEnginePhysics2D.__get_timeToSleep__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_velocityIterations

+
+
+UnityEnginePhysics2D.__get_velocityIterations__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_velocityThreshold

+
+
+UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetContacts

+
+
+UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetHashCode

+
+
+UnityEnginePhysics2D.__GetHashCode__SystemInt32(UnityEngine.Physics2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetIgnoreCollision

+
+
+UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetIgnoreLayerCollision

+
+
+UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetLayerCollisionMask

+
+
+UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32(System.Int32 layer)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetRayIntersection

+
+
+UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D(UnityEngine.Ray ray)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetRayIntersectionAll

+
+
+UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray(UnityEngine.Ray ray)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetRayIntersectionNonAlloc

+
+
+UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Ray rayUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D GetType

+
+
+UnityEnginePhysics2D.__GetType__SystemType(UnityEngine.Physics2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D IgnoreCollision

+
+
+UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D IsTouching

+
+
+UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilter)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D IsTouchingLayers

+
+
+UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D Linecast

+
+
+UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 startUnityEngine.Vector2 end)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D LinecastAll

+
+
+UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 startUnityEngine.Vector2 end)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D LinecastNonAlloc

+
+
+UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 startUnityEngine.Vector2 endUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapArea

+
+
+UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapAreaAll

+
+
+UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapAreaNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointBUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapBox

+
+
+UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapBoxAll

+
+
+UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapBoxNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapCapsule

+
+
+UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCapsuleAll

+
+
+UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCapsuleNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angleUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapCircle

+
+
+UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointSystem.Single radius)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCircleAll

+
+
+UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointSystem.Single radius)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCircleNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointSystem.Single radiusUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapCollider

+
+
+UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapPoint

+
+
+UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapPointAll

+
+
+UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapPointNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D Raycast

+
+
+UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D RaycastAll

+
+
+UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D RaycastNonAlloc

+
+
+UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_alwaysShowColliders

+
+
+UnityEnginePhysics2D.__set_alwaysShowColliders__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_angularSleepTolerance

+
+
+UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_baumgarteScale

+
+
+UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_baumgarteTOIScale

+
+
+UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_callbacksOnDisable

+
+
+UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderAABBColor

+
+
+UnityEnginePhysics2D.__set_colliderAABBColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderAsleepColor

+
+
+UnityEnginePhysics2D.__set_colliderAsleepColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderAwakeColor

+
+
+UnityEnginePhysics2D.__set_colliderAwakeColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderContactColor

+
+
+UnityEnginePhysics2D.__set_colliderContactColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_contactArrowScale

+
+
+UnityEnginePhysics2D.__set_contactArrowScale__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_gravity

+
+
+UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid(UnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_jobOptions

+
+
+UnityEnginePhysics2D.__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid(UnityEngine.PhysicsJobOptions2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_linearSleepTolerance

+
+
+UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxAngularCorrection

+
+
+UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxLinearCorrection

+
+
+UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxRotationSpeed

+
+
+UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxTranslationSpeed

+
+
+UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_positionIterations

+
+
+UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_queriesStartInColliders

+
+
+UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_reuseCollisionCallbacks

+
+
+UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_showColliderAABB

+
+
+UnityEnginePhysics2D.__set_showColliderAABB__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_showColliderContacts

+
+
+UnityEnginePhysics2D.__set_showColliderContacts__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_showColliderSleep

+
+
+UnityEnginePhysics2D.__set_showColliderSleep__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_timeToSleep

+
+
+UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_velocityIterations

+
+
+UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_velocityThreshold

+
+
+UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D SetLayerCollisionMask

+
+
+UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid(System.Int32 layerSystem.Int32 layerMask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D Simulate

+
+
+UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean(System.Single step)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D SyncTransforms

+
+
+UnityEnginePhysics2D.__SyncTransforms__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D ToString

+
+
+UnityEnginePhysics2D.__ToString__SystemString(UnityEngine.Physics2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D

+
+
+Variable_UnityEnginePhysics2D(UnityEngine.Physics2D Physics2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html.meta new file mode 100644 index 00000000..88f661b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0067d82cd0004b84784f2fd394170100 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D.meta new file mode 100644 index 00000000..0e32c9d8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ec516bb9562b1142aa15c39b6dc2898 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html new file mode 100644 index 00000000..febe715e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html @@ -0,0 +1,660 @@ + + + + + + + + + + + + PhysicsMaterial2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PhysicsMaterial2D

+

The PhysicsMaterial2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePhysicsMaterial2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicsMaterial2D Equals

+
+
+UnityEnginePhysicsMaterial2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicsMaterial2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PhysicsMaterial2D get_bounciness

+
+
+UnityEnginePhysicsMaterial2D.__get_bounciness__SystemSingle(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D get_friction

+
+
+UnityEnginePhysicsMaterial2D.__get_friction__SystemSingle(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D get_name

+
+
+UnityEnginePhysicsMaterial2D.__get_name__SystemString(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetHashCode

+
+
+UnityEnginePhysicsMaterial2D.__GetHashCode__SystemInt32(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetInstanceID

+
+
+UnityEnginePhysicsMaterial2D.__GetInstanceID__SystemInt32(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetType

+
+
+UnityEnginePhysicsMaterial2D.__GetType__SystemType(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePhysicsMaterial2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePhysicsMaterial2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicsMaterial2D set_bounciness

+
+
+UnityEnginePhysicsMaterial2D.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D set_friction

+
+
+UnityEnginePhysicsMaterial2D.__set_friction__SystemSingle__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D set_name

+
+
+UnityEnginePhysicsMaterial2D.__set_name__SystemString__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D ToString

+
+
+UnityEnginePhysicsMaterial2D.__ToString__SystemString(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D

+
+
+Variable_UnityEnginePhysicsMaterial2D(UnityEngine.PhysicsMaterial2D PhysicsMaterial2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html.meta new file mode 100644 index 00000000..fe81ddc6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 36c3468974105fc4ab2adeb21b650933 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D.meta new file mode 100644 index 00000000..61dc5d8f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7472893dfe01c48448ce0f2267e7c5a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html new file mode 100644 index 00000000..572281e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html @@ -0,0 +1,959 @@ + + + + + + + + + + + + PlatformEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PlatformEffector2D

+

The PlatformEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePlatformEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PlatformEffector2D Equals

+
+
+UnityEnginePlatformEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PlatformEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PlatformEffector2D get_colliderMask

+
+
+UnityEnginePlatformEffector2D.__get_colliderMask__SystemInt32(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_enabled

+
+
+UnityEnginePlatformEffector2D.__get_enabled__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_gameObject

+
+
+UnityEnginePlatformEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_name

+
+
+UnityEnginePlatformEffector2D.__get_name__SystemString(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_rotationalOffset

+
+
+UnityEnginePlatformEffector2D.__get_rotationalOffset__SystemSingle(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_sideArc

+
+
+UnityEnginePlatformEffector2D.__get_sideArc__SystemSingle(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_surfaceArc

+
+
+UnityEnginePlatformEffector2D.__get_surfaceArc__SystemSingle(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_transform

+
+
+UnityEnginePlatformEffector2D.__get_transform__UnityEngineTransform(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useColliderMask

+
+
+UnityEnginePlatformEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useOneWay

+
+
+UnityEnginePlatformEffector2D.__get_useOneWay__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useOneWayGrouping

+
+
+UnityEnginePlatformEffector2D.__get_useOneWayGrouping__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useSideBounce

+
+
+UnityEnginePlatformEffector2D.__get_useSideBounce__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useSideFriction

+
+
+UnityEnginePlatformEffector2D.__get_useSideFriction__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponent

+
+
+UnityEnginePlatformEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PlatformEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentInChildren

+
+
+UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentInParent

+
+
+UnityEnginePlatformEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PlatformEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponents

+
+
+UnityEnginePlatformEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentsInChildren

+
+
+UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentsInParent

+
+
+UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D GetHashCode

+
+
+UnityEnginePlatformEffector2D.__GetHashCode__SystemInt32(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetInstanceID

+
+
+UnityEnginePlatformEffector2D.__GetInstanceID__SystemInt32(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetType

+
+
+UnityEnginePlatformEffector2D.__GetType__SystemType(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePlatformEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePlatformEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PlatformEffector2D set_colliderMask

+
+
+UnityEnginePlatformEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_enabled

+
+
+UnityEnginePlatformEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_name

+
+
+UnityEnginePlatformEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_rotationalOffset

+
+
+UnityEnginePlatformEffector2D.__set_rotationalOffset__SystemSingle__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_sideArc

+
+
+UnityEnginePlatformEffector2D.__set_sideArc__SystemSingle__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_surfaceArc

+
+
+UnityEnginePlatformEffector2D.__set_surfaceArc__SystemSingle__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useColliderMask

+
+
+UnityEnginePlatformEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useOneWay

+
+
+UnityEnginePlatformEffector2D.__set_useOneWay__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useOneWayGrouping

+
+
+UnityEnginePlatformEffector2D.__set_useOneWayGrouping__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useSideBounce

+
+
+UnityEnginePlatformEffector2D.__set_useSideBounce__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useSideFriction

+
+
+UnityEnginePlatformEffector2D.__set_useSideFriction__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D ToString

+
+
+UnityEnginePlatformEffector2D.__ToString__SystemString(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D

+
+
+Variable_UnityEnginePlatformEffector2D(UnityEngine.PlatformEffector2D PlatformEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html.meta new file mode 100644 index 00000000..f26fcb36 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3f6f055420aeb7a45ac364f48805a41c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D.meta new file mode 100644 index 00000000..427eb155 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b759113319e83774792c229cc1d9731d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html new file mode 100644 index 00000000..afd50dcb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html @@ -0,0 +1,984 @@ + + + + + + + + + + + + PointEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PointEffector2D

+

The PointEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePointEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PointEffector2D Equals

+
+
+UnityEnginePointEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PointEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PointEffector2D get_angularDrag

+
+
+UnityEnginePointEffector2D.__get_angularDrag__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_colliderMask

+
+
+UnityEnginePointEffector2D.__get_colliderMask__SystemInt32(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_distanceScale

+
+
+UnityEnginePointEffector2D.__get_distanceScale__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_drag

+
+
+UnityEnginePointEffector2D.__get_drag__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_enabled

+
+
+UnityEnginePointEffector2D.__get_enabled__SystemBoolean(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceMagnitude

+
+
+UnityEnginePointEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceMode

+
+
+UnityEnginePointEffector2D.__get_forceMode__UnityEngineEffectorForceMode2D(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (EffectorForceMode2D)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceSource

+
+
+UnityEnginePointEffector2D.__get_forceSource__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (EffectorSelection2D)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceTarget

+
+
+UnityEnginePointEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (EffectorSelection2D)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceVariation

+
+
+UnityEnginePointEffector2D.__get_forceVariation__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_gameObject

+
+
+UnityEnginePointEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_name

+
+
+UnityEnginePointEffector2D.__get_name__SystemString(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_transform

+
+
+UnityEnginePointEffector2D.__get_transform__UnityEngineTransform(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_useColliderMask

+
+
+UnityEnginePointEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponent

+
+
+UnityEnginePointEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponentInChildren

+
+
+UnityEnginePointEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponentInParent

+
+
+UnityEnginePointEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponents

+
+
+UnityEnginePointEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D GetComponentsInChildren

+
+
+UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D GetComponentsInParent

+
+
+UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D GetHashCode

+
+
+UnityEnginePointEffector2D.__GetHashCode__SystemInt32(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetInstanceID

+
+
+UnityEnginePointEffector2D.__GetInstanceID__SystemInt32(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetType

+
+
+UnityEnginePointEffector2D.__GetType__SystemType(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePointEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePointEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PointEffector2D set_angularDrag

+
+
+UnityEnginePointEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_colliderMask

+
+
+UnityEnginePointEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_distanceScale

+
+
+UnityEnginePointEffector2D.__set_distanceScale__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_drag

+
+
+UnityEnginePointEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_enabled

+
+
+UnityEnginePointEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceMagnitude

+
+
+UnityEnginePointEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceMode

+
+
+UnityEnginePointEffector2D.__set_forceMode__UnityEngineEffectorForceMode2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorForceMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceSource

+
+
+UnityEnginePointEffector2D.__set_forceSource__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceTarget

+
+
+UnityEnginePointEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceVariation

+
+
+UnityEnginePointEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_name

+
+
+UnityEnginePointEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.PointEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_useColliderMask

+
+
+UnityEnginePointEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D ToString

+
+
+UnityEnginePointEffector2D.__ToString__SystemString(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D

+
+
+Variable_UnityEnginePointEffector2D(UnityEngine.PointEffector2D PointEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html.meta new file mode 100644 index 00000000..65e71b56 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b9b5c2a739e9bc043acae5f7731bd1a3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D.meta new file mode 100644 index 00000000..156b058c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96808e12b2690a948b9811e14f40f440 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html new file mode 100644 index 00000000..082d33d0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html @@ -0,0 +1,1167 @@ + + + + + + + + + + + + PolygonCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PolygonCollider2D

+

The PolygonCollider2D module.

+
+
+
+

PolygonCollider2D Cast

+
+
+UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D Distance

+
+
+UnityEnginePolygonCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEnginePolygonCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PolygonCollider2D Equals

+
+
+UnityEnginePolygonCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PolygonCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PolygonCollider2D get_attachedRigidbody

+
+
+UnityEnginePolygonCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_autoTiling

+
+
+UnityEnginePolygonCollider2D.__get_autoTiling__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_bounciness

+
+
+UnityEnginePolygonCollider2D.__get_bounciness__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_bounds

+
+
+UnityEnginePolygonCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_composite

+
+
+UnityEnginePolygonCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_density

+
+
+UnityEnginePolygonCollider2D.__get_density__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_enabled

+
+
+UnityEnginePolygonCollider2D.__get_enabled__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_friction

+
+
+UnityEnginePolygonCollider2D.__get_friction__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_gameObject

+
+
+UnityEnginePolygonCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_isTrigger

+
+
+UnityEnginePolygonCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_name

+
+
+UnityEnginePolygonCollider2D.__get_name__SystemString(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_offset

+
+
+UnityEnginePolygonCollider2D.__get_offset__UnityEngineVector2(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_pathCount

+
+
+UnityEnginePolygonCollider2D.__get_pathCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_points

+
+
+UnityEnginePolygonCollider2D.__get_points__UnityEngineVector2Array(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_shapeCount

+
+
+UnityEnginePolygonCollider2D.__get_shapeCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_sharedMaterial

+
+
+UnityEnginePolygonCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_transform

+
+
+UnityEnginePolygonCollider2D.__get_transform__UnityEngineTransform(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_usedByComposite

+
+
+UnityEnginePolygonCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_usedByEffector

+
+
+UnityEnginePolygonCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponent

+
+
+UnityEnginePolygonCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PolygonCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentInChildren

+
+
+UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentInParent

+
+
+UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PolygonCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponents

+
+
+UnityEnginePolygonCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentsInChildren

+
+
+UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentsInParent

+
+
+UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetContacts

+
+
+UnityEnginePolygonCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetHashCode

+
+
+UnityEnginePolygonCollider2D.__GetHashCode__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetInstanceID

+
+
+UnityEnginePolygonCollider2D.__GetInstanceID__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetPath

+
+
+UnityEnginePolygonCollider2D.__GetPath__SystemInt32__UnityEngineVector2Array(UnityEngine.PolygonCollider2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetTotalPointCount

+
+
+UnityEnginePolygonCollider2D.__GetTotalPointCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetType

+
+
+UnityEnginePolygonCollider2D.__GetType__SystemType(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePolygonCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePolygonCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PolygonCollider2D IsTouching

+
+
+UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D IsTouchingLayers

+
+
+UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D OverlapCollider

+
+
+UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D OverlapPoint

+
+
+UnityEnginePolygonCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D Raycast

+
+
+UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_autoTiling

+
+
+UnityEnginePolygonCollider2D.__set_autoTiling__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_density

+
+
+UnityEnginePolygonCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_enabled

+
+
+UnityEnginePolygonCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_isTrigger

+
+
+UnityEnginePolygonCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_name

+
+
+UnityEnginePolygonCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_offset

+
+
+UnityEnginePolygonCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_pathCount

+
+
+UnityEnginePolygonCollider2D.__set_pathCount__SystemInt32__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_points

+
+
+UnityEnginePolygonCollider2D.__set_points__UnityEngineVector2Array__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_sharedMaterial

+
+
+UnityEnginePolygonCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_usedByComposite

+
+
+UnityEnginePolygonCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_usedByEffector

+
+
+UnityEnginePolygonCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D SetPath

+
+
+UnityEnginePolygonCollider2D.__SetPath__SystemInt32_UnityEngineVector2Array__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D ToString

+
+
+UnityEnginePolygonCollider2D.__ToString__SystemString(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D

+
+
+Variable_UnityEnginePolygonCollider2D(UnityEngine.PolygonCollider2D PolygonCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html.meta new file mode 100644 index 00000000..f0f5b8bd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7c951ae832a607a4082047158d956ab2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings.meta new file mode 100644 index 00000000..a4f0d4a2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 223591d1334272344b437e81610cf7b0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html new file mode 100644 index 00000000..b4342252 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html @@ -0,0 +1,1009 @@ + + + + + + + + + + + + QualitySettings — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

QualitySettings

+

The QualitySettings module.

+
+
+
+

op_Equality

+
+
+UnityEngineQualitySettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

QualitySettings Equals

+
+
+UnityEngineQualitySettings.__Equals__SystemObject__SystemBoolean(UnityEngine.QualitySettings instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

QualitySettings get_name

+
+
+UnityEngineQualitySettings.__get_name__SystemString(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_resolutionScalingFixedDPIFactor

+
+
+UnityEngineQualitySettings.__get_resolutionScalingFixedDPIFactor__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascade2Split

+
+
+UnityEngineQualitySettings.__get_shadowCascade2Split__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascade4Split

+
+
+UnityEngineQualitySettings.__get_shadowCascade4Split__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascades

+
+
+UnityEngineQualitySettings.__get_shadowCascades__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowDistance

+
+
+UnityEngineQualitySettings.__get_shadowDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowmaskMode

+
+
+UnityEngineQualitySettings.__get_shadowmaskMode__UnityEngineShadowmaskMode()
+
+ +

outputs: unnamed (ShadowmaskMode)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowNearPlaneOffset

+
+
+UnityEngineQualitySettings.__get_shadowNearPlaneOffset__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowProjection

+
+
+UnityEngineQualitySettings.__get_shadowProjection__UnityEngineShadowProjection()
+
+ +

outputs: unnamed (ShadowProjection)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowResolution

+
+
+UnityEngineQualitySettings.__get_shadowResolution__UnityEngineShadowResolution()
+
+ +

outputs: unnamed (ShadowResolution)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadows

+
+
+UnityEngineQualitySettings.__get_shadows__UnityEngineShadowQuality()
+
+ +

outputs: unnamed (ShadowQuality)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsActive

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsActive__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsAddAllCameras

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsAddAllCameras__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMaxFileIORequests

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMaxFileIORequests__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMaxLevelReduction

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMaxLevelReduction__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMemoryBudget

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMemoryBudget__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsRenderersPerFrame

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsRenderersPerFrame__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetHashCode

+
+
+UnityEngineQualitySettings.__GetHashCode__SystemInt32(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetInstanceID

+
+
+UnityEngineQualitySettings.__GetInstanceID__SystemInt32(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetQualityLevel

+
+
+UnityEngineQualitySettings.__GetQualityLevel__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetType

+
+
+UnityEngineQualitySettings.__GetType__SystemType(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineQualitySettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineQualitySettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

QualitySettings set_name

+
+
+UnityEngineQualitySettings.__set_name__SystemString__SystemVoid(UnityEngine.QualitySettings instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_resolutionScalingFixedDPIFactor

+
+
+UnityEngineQualitySettings.__set_resolutionScalingFixedDPIFactor__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascade2Split

+
+
+UnityEngineQualitySettings.__set_shadowCascade2Split__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascade4Split

+
+
+UnityEngineQualitySettings.__set_shadowCascade4Split__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascades

+
+
+UnityEngineQualitySettings.__set_shadowCascades__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowDistance

+
+
+UnityEngineQualitySettings.__set_shadowDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowmaskMode

+
+
+UnityEngineQualitySettings.__set_shadowmaskMode__UnityEngineShadowmaskMode__SystemVoid(UnityEngine.ShadowmaskMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowNearPlaneOffset

+
+
+UnityEngineQualitySettings.__set_shadowNearPlaneOffset__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowProjection

+
+
+UnityEngineQualitySettings.__set_shadowProjection__UnityEngineShadowProjection__SystemVoid(UnityEngine.ShadowProjection value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowResolution

+
+
+UnityEngineQualitySettings.__set_shadowResolution__UnityEngineShadowResolution__SystemVoid(UnityEngine.ShadowResolution value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadows

+
+
+UnityEngineQualitySettings.__set_shadows__UnityEngineShadowQuality__SystemVoid(UnityEngine.ShadowQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsActive

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsActive__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsAddAllCameras

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsAddAllCameras__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMaxFileIORequests

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMaxFileIORequests__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMaxLevelReduction

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMaxLevelReduction__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMemoryBudget

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMemoryBudget__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings ToString

+
+
+UnityEngineQualitySettings.__ToString__SystemString(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings

+
+
+Variable_UnityEngineQualitySettings(UnityEngine.QualitySettings QualitySettingsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html.meta new file mode 100644 index 00000000..5da09774 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ec09c7fc5dd3b5c40af90abd44b7af4e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion.meta new file mode 100644 index 00000000..2842992e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 560f1ac4d756adb49be93982443990ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html new file mode 100644 index 00000000..46e5035f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html @@ -0,0 +1,991 @@ + + + + + + + + + + + + Quaternion — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Quaternion

+

The Quaternion module.

+
+
+
+

Quaternion

+
+
+Const_UnityEngineQuaternion(UnityEngine.Quaternion Quaternion)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Angle

+
+
+UnityEngineQuaternion.__Angle__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion AngleAxis

+
+
+UnityEngineQuaternion.__AngleAxis__SystemSingle_UnityEngineVector3__UnityEngineQuaternion(System.Single angleUnityEngine.Vector3 axis)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineQuaternion.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion(System.Single System.Single System.Single System.Single)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

Quaternion Dot

+
+
+UnityEngineQuaternion.__Dot__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineQuaternion.__op_Equality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Quaternion Equals

+
+
+UnityEngineQuaternion.__Equals__SystemObject__SystemBoolean(UnityEngine.Quaternion instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Quaternion Euler

+
+
+UnityEngineQuaternion.__Euler__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 euler)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion FromToRotation

+
+
+UnityEngineQuaternion.__FromToRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_eulerAngles

+
+
+UnityEngineQuaternion.__get_eulerAngles__UnityEngineVector3(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_identity

+
+
+UnityEngineQuaternion.__get_identity__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_Item

+
+
+UnityEngineQuaternion.__get_Item__SystemInt32__SystemSingle(UnityEngine.Quaternion instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_kEpsilon

+
+
+UnityEngineQuaternion.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_normalized

+
+
+UnityEngineQuaternion.__get_normalized__UnityEngineQuaternion(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_w

+
+
+UnityEngineQuaternion.__get_w__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_x

+
+
+UnityEngineQuaternion.__get_x__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_y

+
+
+UnityEngineQuaternion.__get_y__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_z

+
+
+UnityEngineQuaternion.__get_z__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion GetHashCode

+
+
+UnityEngineQuaternion.__GetHashCode__SystemInt32(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion GetType

+
+
+UnityEngineQuaternion.__GetType__SystemType(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineQuaternion.__op_Inequality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Quaternion Inverse

+
+
+UnityEngineQuaternion.__Inverse__UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion rotation)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Lerp

+
+
+UnityEngineQuaternion.__Lerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion LerpUnclamped

+
+
+UnityEngineQuaternion.__LerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion LookRotation

+
+
+UnityEngineQuaternion.__LookRotation__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 forward)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

Quaternion Normalize

+
+
+UnityEngineQuaternion.__Normalize__SystemVoid(UnityEngine.Quaternion instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion RotateTowards

+
+
+UnityEngineQuaternion.__RotateTowards__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion fromUnityEngine.Quaternion toSystem.Single maxDegreesDelta)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion set_eulerAngles

+
+
+UnityEngineQuaternion.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_Item

+
+
+UnityEngineQuaternion.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_w

+
+
+UnityEngineQuaternion.__set_w__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_x

+
+
+UnityEngineQuaternion.__set_x__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_y

+
+
+UnityEngineQuaternion.__set_y__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_z

+
+
+UnityEngineQuaternion.__set_z__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion Set

+
+
+UnityEngineQuaternion.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion SetFromToRotation

+
+
+UnityEngineQuaternion.__SetFromToRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion SetLookRotation

+
+
+UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 view)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion Slerp

+
+
+UnityEngineQuaternion.__Slerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion SlerpUnclamped

+
+
+UnityEngineQuaternion.__SlerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion ToAngleAxis

+
+
+UnityEngineQuaternion.__ToAngleAxis__SystemSingleRef_UnityEngineVector3Ref__SystemVoid(UnityEngine.Quaternion instance)
+
+ +

outputs: angle (Single), axis (Vector3)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion ToString

+
+
+UnityEngineQuaternion.__ToString__SystemString(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion

+
+
+Variable_UnityEngineQuaternion(UnityEngine.Quaternion QuaternionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html.meta new file mode 100644 index 00000000..dc5612a8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 941f0a29c9e5fe5488f6f58e16da7d6b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random.meta new file mode 100644 index 00000000..b4c7a6de --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fe4c553376420614cbc4108e52442358 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html new file mode 100644 index 00000000..3ca12b3c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html @@ -0,0 +1,660 @@ + + + + + + + + + + + + Random — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Random

+

The Random module.

+
+
+
+

Random ColorHSV

+
+
+UnityEngineRandom.__ColorHSV__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineRandom.__ctor____UnityEngineRandom()
+
+ +

outputs: unnamed (Random)

+

flow: none

+
+
+

Random Equals

+
+
+UnityEngineRandom.__Equals__SystemObject__SystemBoolean(UnityEngine.Random instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Random get_insideUnitCircle

+
+
+UnityEngineRandom.__get_insideUnitCircle__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Random get_insideUnitSphere

+
+
+UnityEngineRandom.__get_insideUnitSphere__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Random get_onUnitSphere

+
+
+UnityEngineRandom.__get_onUnitSphere__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Random get_rotation

+
+
+UnityEngineRandom.__get_rotation__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Random get_rotationUniform

+
+
+UnityEngineRandom.__get_rotationUniform__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Random get_value

+
+
+UnityEngineRandom.__get_value__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Random GetHashCode

+
+
+UnityEngineRandom.__GetHashCode__SystemInt32(UnityEngine.Random instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Random GetType

+
+
+UnityEngineRandom.__GetType__SystemType(UnityEngine.Random instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Random InitState

+
+
+UnityEngineRandom.__InitState__SystemInt32__SystemVoid(System.Int32 seed)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Random Range

+
+
+UnityEngineRandom.__Range__SystemSingle_SystemSingle__SystemSingle(System.Single minSystem.Single max)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Random ToString

+
+
+UnityEngineRandom.__ToString__SystemString(UnityEngine.Random instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Random

+
+
+Variable_UnityEngineRandom(UnityEngine.Random RandomSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html.meta new file mode 100644 index 00000000..6c40745c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0ca84a463ef9a024487191d2c3c499e7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray.meta new file mode 100644 index 00000000..843ef9a4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65c5f54411f31ad4293303b02e6045de +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html new file mode 100644 index 00000000..27e75cef --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html @@ -0,0 +1,625 @@ + + + + + + + + + + + + Ray — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Ray

+

The Ray module.

+
+
+
+

Ray

+
+
+Const_UnityEngineRay(UnityEngine.Ray Ray)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineRay.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineRay(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+
+
+

Ray Equals

+
+
+UnityEngineRay.__Equals__SystemObject__SystemBoolean(UnityEngine.Ray instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Ray get_direction

+
+
+UnityEngineRay.__get_direction__UnityEngineVector3(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Ray get_origin

+
+
+UnityEngineRay.__get_origin__UnityEngineVector3(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Ray GetHashCode

+
+
+UnityEngineRay.__GetHashCode__SystemInt32(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Ray GetPoint

+
+
+UnityEngineRay.__GetPoint__SystemSingle__UnityEngineVector3(UnityEngine.Ray instanceSystem.Single distance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Ray GetType

+
+
+UnityEngineRay.__GetType__SystemType(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Ray set_direction

+
+
+UnityEngineRay.__set_direction__UnityEngineVector3__SystemVoid(UnityEngine.Ray instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Ray set_origin

+
+
+UnityEngineRay.__set_origin__UnityEngineVector3__SystemVoid(UnityEngine.Ray instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Ray ToString

+
+
+UnityEngineRay.__ToString__SystemString(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Ray

+
+
+Variable_UnityEngineRay(UnityEngine.Ray RaySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html.meta new file mode 100644 index 00000000..40eb5365 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 669dcc6f3e8055244bc8382debf6d201 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit.meta new file mode 100644 index 00000000..d72e84b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b3fc33ed468318140899f30b28cb319a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html new file mode 100644 index 00000000..e1c4e35b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + RaycastHit — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RaycastHit

+

The RaycastHit module.

+
+
+
+

RaycastHit

+
+
+Const_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHit)
+
+ +

outputs: unnamed (RaycastHit)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit Equals

+
+
+UnityEngineRaycastHit.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit get_barycentricCoordinate

+
+
+UnityEngineRaycastHit.__get_barycentricCoordinate__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_collider

+
+
+UnityEngineRaycastHit.__get_collider__UnityEngineCollider(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_distance

+
+
+UnityEngineRaycastHit.__get_distance__SystemSingle(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_lightmapCoord

+
+
+UnityEngineRaycastHit.__get_lightmapCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_normal

+
+
+UnityEngineRaycastHit.__get_normal__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_point

+
+
+UnityEngineRaycastHit.__get_point__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_rigidbody

+
+
+UnityEngineRaycastHit.__get_rigidbody__UnityEngineRigidbody(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_textureCoord

+
+
+UnityEngineRaycastHit.__get_textureCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_textureCoord2

+
+
+UnityEngineRaycastHit.__get_textureCoord2__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_transform

+
+
+UnityEngineRaycastHit.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_triangleIndex

+
+
+UnityEngineRaycastHit.__get_triangleIndex__SystemInt32(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit GetHashCode

+
+
+UnityEngineRaycastHit.__GetHashCode__SystemInt32(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit GetType

+
+
+UnityEngineRaycastHit.__GetType__SystemType(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit set_barycentricCoordinate

+
+
+UnityEngineRaycastHit.__set_barycentricCoordinate__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_distance

+
+
+UnityEngineRaycastHit.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_normal

+
+
+UnityEngineRaycastHit.__set_normal__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_point

+
+
+UnityEngineRaycastHit.__set_point__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit ToString

+
+
+UnityEngineRaycastHit.__ToString__SystemString(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit

+
+
+Variable_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html.meta new file mode 100644 index 00000000..dbd60118 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5a4d887bd6d039e4fbd5757070ae3b84 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D.meta new file mode 100644 index 00000000..15c79ed5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46f5368c13cc85549b0c737874ae5196 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html new file mode 100644 index 00000000..0bb00671 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + RaycastHit2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RaycastHit2D

+

The RaycastHit2D module.

+
+
+
+

RaycastHit2D

+
+
+Const_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2D)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D CompareTo

+
+
+UnityEngineRaycastHit2D.__CompareTo__UnityEngineRaycastHit2D__SystemInt32(UnityEngine.RaycastHit2D instanceUnityEngine.RaycastHit2D other)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D Equals

+
+
+UnityEngineRaycastHit2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit2D get_centroid

+
+
+UnityEngineRaycastHit2D.__get_centroid__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_collider

+
+
+UnityEngineRaycastHit2D.__get_collider__UnityEngineCollider2D(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_distance

+
+
+UnityEngineRaycastHit2D.__get_distance__SystemSingle(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_fraction

+
+
+UnityEngineRaycastHit2D.__get_fraction__SystemSingle(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_normal

+
+
+UnityEngineRaycastHit2D.__get_normal__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_point

+
+
+UnityEngineRaycastHit2D.__get_point__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_rigidbody

+
+
+UnityEngineRaycastHit2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_transform

+
+
+UnityEngineRaycastHit2D.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D GetHashCode

+
+
+UnityEngineRaycastHit2D.__GetHashCode__SystemInt32(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D GetType

+
+
+UnityEngineRaycastHit2D.__GetType__SystemType(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRaycastHit2D.__op_Implicit__UnityEngineRaycastHit2D__SystemBoolean(UnityEngine.RaycastHit2D)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RaycastHit2D set_centroid

+
+
+UnityEngineRaycastHit2D.__set_centroid__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_distance

+
+
+UnityEngineRaycastHit2D.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_fraction

+
+
+UnityEngineRaycastHit2D.__set_fraction__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_normal

+
+
+UnityEngineRaycastHit2D.__set_normal__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_point

+
+
+UnityEngineRaycastHit2D.__set_point__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D ToString

+
+
+UnityEngineRaycastHit2D.__ToString__SystemString(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D

+
+
+Variable_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html.meta new file mode 100644 index 00000000..79574a31 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 14f6c5bc7b2b48d4eb74548e4785827f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform.meta new file mode 100644 index 00000000..eae80074 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eff552644577c714e987ddf75c0cf057 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html new file mode 100644 index 00000000..85ef46da --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html @@ -0,0 +1,1671 @@ + + + + + + + + + + + + RectTransform — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RectTransform

+

The RectTransform module.

+
+
+
+

RectTransform add_reapplyDrivenProperties

+
+
+UnityEngineRectTransform.__add_reapplyDrivenProperties__UnityEngineRectTransformReapplyDrivenProperties__SystemVoid(UnityEngine.RectTransform+ReapplyDrivenProperties value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform DetachChildren

+
+
+UnityEngineRectTransform.__DetachChildren__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRectTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectTransform Equals

+
+
+UnityEngineRectTransform.__Equals__SystemObject__SystemBoolean(UnityEngine.RectTransform instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RectTransform Find

+
+
+UnityEngineRectTransform.__Find__SystemString__UnityEngineTransform(UnityEngine.RectTransform instanceSystem.String n)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform ForceUpdateRectTransforms

+
+
+UnityEngineRectTransform.__ForceUpdateRectTransforms__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform get_anchoredPosition

+
+
+UnityEngineRectTransform.__get_anchoredPosition__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_anchoredPosition3D

+
+
+UnityEngineRectTransform.__get_anchoredPosition3D__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_anchorMax

+
+
+UnityEngineRectTransform.__get_anchorMax__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_anchorMin

+
+
+UnityEngineRectTransform.__get_anchorMin__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_childCount

+
+
+UnityEngineRectTransform.__get_childCount__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_eulerAngles

+
+
+UnityEngineRectTransform.__get_eulerAngles__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_forward

+
+
+UnityEngineRectTransform.__get_forward__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_gameObject

+
+
+UnityEngineRectTransform.__get_gameObject__UnityEngineGameObject(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_hasChanged

+
+
+UnityEngineRectTransform.__get_hasChanged__SystemBoolean(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_hierarchyCapacity

+
+
+UnityEngineRectTransform.__get_hierarchyCapacity__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_hierarchyCount

+
+
+UnityEngineRectTransform.__get_hierarchyCount__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localEulerAngles

+
+
+UnityEngineRectTransform.__get_localEulerAngles__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localPosition

+
+
+UnityEngineRectTransform.__get_localPosition__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localRotation

+
+
+UnityEngineRectTransform.__get_localRotation__UnityEngineQuaternion(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localScale

+
+
+UnityEngineRectTransform.__get_localScale__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localToWorldMatrix

+
+
+UnityEngineRectTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_lossyScale

+
+
+UnityEngineRectTransform.__get_lossyScale__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_name

+
+
+UnityEngineRectTransform.__get_name__SystemString(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_offsetMax

+
+
+UnityEngineRectTransform.__get_offsetMax__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_offsetMin

+
+
+UnityEngineRectTransform.__get_offsetMin__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_parent

+
+
+UnityEngineRectTransform.__get_parent__UnityEngineTransform(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_pivot

+
+
+UnityEngineRectTransform.__get_pivot__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_position

+
+
+UnityEngineRectTransform.__get_position__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_rect

+
+
+UnityEngineRectTransform.__get_rect__UnityEngineRect(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_right

+
+
+UnityEngineRectTransform.__get_right__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_root

+
+
+UnityEngineRectTransform.__get_root__UnityEngineTransform(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_rotation

+
+
+UnityEngineRectTransform.__get_rotation__UnityEngineQuaternion(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_sizeDelta

+
+
+UnityEngineRectTransform.__get_sizeDelta__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_transform

+
+
+UnityEngineRectTransform.__get_transform__UnityEngineTransform(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_up

+
+
+UnityEngineRectTransform.__get_up__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_worldToLocalMatrix

+
+
+UnityEngineRectTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetChild

+
+
+UnityEngineRectTransform.__GetChild__SystemInt32__UnityEngineTransform(UnityEngine.RectTransform instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponent

+
+
+UnityEngineRectTransform.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.RectTransform instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponentInChildren

+
+
+UnityEngineRectTransform.__GetComponentInChildren__SystemBoolean__T(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponentInParent

+
+
+UnityEngineRectTransform.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.RectTransform instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponents

+
+
+UnityEngineRectTransform.__GetComponents__ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetComponentsInChildren

+
+
+UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetComponentsInParent

+
+
+UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetEnumerator

+
+
+UnityEngineRectTransform.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetHashCode

+
+
+UnityEngineRectTransform.__GetHashCode__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetInstanceID

+
+
+UnityEngineRectTransform.__GetInstanceID__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetLocalCorners

+
+
+UnityEngineRectTransform.__GetLocalCorners__UnityEngineVector3Array__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3[] fourCornersArray)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetSiblingIndex

+
+
+UnityEngineRectTransform.__GetSiblingIndex__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetType

+
+
+UnityEngineRectTransform.__GetType__SystemType(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetWorldCorners

+
+
+UnityEngineRectTransform.__GetWorldCorners__UnityEngineVector3Array__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3[] fourCornersArray)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRectTransform.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRectTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectTransform InverseTransformDirection

+
+
+UnityEngineRectTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform InverseTransformPoint

+
+
+UnityEngineRectTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform InverseTransformVector

+
+
+UnityEngineRectTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform IsChildOf

+
+
+UnityEngineRectTransform.__IsChildOf__UnityEngineTransform__SystemBoolean(UnityEngine.RectTransform instanceUnityEngine.Transform parent)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform LookAt

+
+
+UnityEngineRectTransform.__LookAt__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform target)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform remove_reapplyDrivenProperties

+
+
+UnityEngineRectTransform.__remove_reapplyDrivenProperties__UnityEngineRectTransformReapplyDrivenProperties__SystemVoid(UnityEngine.RectTransform+ReapplyDrivenProperties value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform Rotate

+
+
+UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform RotateAround

+
+
+UnityEngineRectTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchoredPosition

+
+
+UnityEngineRectTransform.__set_anchoredPosition__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchoredPosition3D

+
+
+UnityEngineRectTransform.__set_anchoredPosition3D__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchorMax

+
+
+UnityEngineRectTransform.__set_anchorMax__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchorMin

+
+
+UnityEngineRectTransform.__set_anchorMin__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_eulerAngles

+
+
+UnityEngineRectTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_forward

+
+
+UnityEngineRectTransform.__set_forward__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_hasChanged

+
+
+UnityEngineRectTransform.__set_hasChanged__SystemBoolean__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_hierarchyCapacity

+
+
+UnityEngineRectTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid(UnityEngine.RectTransform instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localEulerAngles

+
+
+UnityEngineRectTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localPosition

+
+
+UnityEngineRectTransform.__set_localPosition__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localRotation

+
+
+UnityEngineRectTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localScale

+
+
+UnityEngineRectTransform.__set_localScale__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_name

+
+
+UnityEngineRectTransform.__set_name__SystemString__SystemVoid(UnityEngine.RectTransform instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_offsetMax

+
+
+UnityEngineRectTransform.__set_offsetMax__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_offsetMin

+
+
+UnityEngineRectTransform.__set_offsetMin__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_parent

+
+
+UnityEngineRectTransform.__set_parent__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_pivot

+
+
+UnityEngineRectTransform.__set_pivot__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_position

+
+
+UnityEngineRectTransform.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_right

+
+
+UnityEngineRectTransform.__set_right__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_rotation

+
+
+UnityEngineRectTransform.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_sizeDelta

+
+
+UnityEngineRectTransform.__set_sizeDelta__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_up

+
+
+UnityEngineRectTransform.__set_up__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetAsFirstSibling

+
+
+UnityEngineRectTransform.__SetAsFirstSibling__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetAsLastSibling

+
+
+UnityEngineRectTransform.__SetAsLastSibling__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetInsetAndSizeFromParentEdge

+
+
+UnityEngineRectTransform.__SetInsetAndSizeFromParentEdge__UnityEngineRectTransformEdge_SystemSingle_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.RectTransform+Edge edgeSystem.Single insetSystem.Single size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetParent

+
+
+UnityEngineRectTransform.__SetParent__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform p)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetPositionAndRotation

+
+
+UnityEngineRectTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetSiblingIndex

+
+
+UnityEngineRectTransform.__SetSiblingIndex__SystemInt32__SystemVoid(UnityEngine.RectTransform instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetSizeWithCurrentAnchors

+
+
+UnityEngineRectTransform.__SetSizeWithCurrentAnchors__UnityEngineRectTransformAxis_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.RectTransform+Axis axisSystem.Single size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform ToString

+
+
+UnityEngineRectTransform.__ToString__SystemString(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform TransformDirection

+
+
+UnityEngineRectTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform TransformPoint

+
+
+UnityEngineRectTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform TransformVector

+
+
+UnityEngineRectTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform Translate

+
+
+UnityEngineRectTransform.__Translate__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 translation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform

+
+
+Variable_UnityEngineRectTransform(UnityEngine.RectTransform RectTransformSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html.meta new file mode 100644 index 00000000..2d297601 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: eaad272ebddfac34482872405a299712 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D.meta new file mode 100644 index 00000000..a09e5198 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f341311c180190c488850724e3cbeb86 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html new file mode 100644 index 00000000..cf06f3ee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html @@ -0,0 +1,1056 @@ + + + + + + + + + + + + RelativeJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RelativeJoint2D

+

The RelativeJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineRelativeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RelativeJoint2D Equals

+
+
+UnityEngineRelativeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RelativeJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RelativeJoint2D get_angularOffset

+
+
+UnityEngineRelativeJoint2D.__get_angularOffset__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_attachedRigidbody

+
+
+UnityEngineRelativeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_autoConfigureOffset

+
+
+UnityEngineRelativeJoint2D.__get_autoConfigureOffset__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_breakForce

+
+
+UnityEngineRelativeJoint2D.__get_breakForce__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_breakTorque

+
+
+UnityEngineRelativeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_connectedBody

+
+
+UnityEngineRelativeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_correctionScale

+
+
+UnityEngineRelativeJoint2D.__get_correctionScale__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_enableCollision

+
+
+UnityEngineRelativeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_enabled

+
+
+UnityEngineRelativeJoint2D.__get_enabled__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_gameObject

+
+
+UnityEngineRelativeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_linearOffset

+
+
+UnityEngineRelativeJoint2D.__get_linearOffset__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_maxForce

+
+
+UnityEngineRelativeJoint2D.__get_maxForce__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_maxTorque

+
+
+UnityEngineRelativeJoint2D.__get_maxTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_name

+
+
+UnityEngineRelativeJoint2D.__get_name__SystemString(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_reactionForce

+
+
+UnityEngineRelativeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_reactionTorque

+
+
+UnityEngineRelativeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_target

+
+
+UnityEngineRelativeJoint2D.__get_target__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_transform

+
+
+UnityEngineRelativeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponent

+
+
+UnityEngineRelativeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.RelativeJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentInChildren

+
+
+UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentInParent

+
+
+UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.RelativeJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponents

+
+
+UnityEngineRelativeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentsInChildren

+
+
+UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentsInParent

+
+
+UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetHashCode

+
+
+UnityEngineRelativeJoint2D.__GetHashCode__SystemInt32(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetInstanceID

+
+
+UnityEngineRelativeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetReactionForce

+
+
+UnityEngineRelativeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.RelativeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetReactionTorque

+
+
+UnityEngineRelativeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.RelativeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetType

+
+
+UnityEngineRelativeJoint2D.__GetType__SystemType(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRelativeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRelativeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RelativeJoint2D set_angularOffset

+
+
+UnityEngineRelativeJoint2D.__set_angularOffset__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_autoConfigureOffset

+
+
+UnityEngineRelativeJoint2D.__set_autoConfigureOffset__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_breakForce

+
+
+UnityEngineRelativeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_breakTorque

+
+
+UnityEngineRelativeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_connectedBody

+
+
+UnityEngineRelativeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.RelativeJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_correctionScale

+
+
+UnityEngineRelativeJoint2D.__set_correctionScale__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_enableCollision

+
+
+UnityEngineRelativeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_enabled

+
+
+UnityEngineRelativeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_linearOffset

+
+
+UnityEngineRelativeJoint2D.__set_linearOffset__UnityEngineVector2__SystemVoid(UnityEngine.RelativeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_maxForce

+
+
+UnityEngineRelativeJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_maxTorque

+
+
+UnityEngineRelativeJoint2D.__set_maxTorque__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_name

+
+
+UnityEngineRelativeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D ToString

+
+
+UnityEngineRelativeJoint2D.__ToString__SystemString(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D

+
+
+Variable_UnityEngineRelativeJoint2D(UnityEngine.RelativeJoint2D RelativeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html.meta new file mode 100644 index 00000000..3a8c9f2e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4bd95ddbfb29bd74bbbbe97386d365fc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings.meta new file mode 100644 index 00000000..b3156c9d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd0df4323fb565b46a74c43776e6a2d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html new file mode 100644 index 00000000..1bf58cea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html @@ -0,0 +1,1210 @@ + + + + + + + + + + + + RenderSettings — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RenderSettings

+

The RenderSettings module.

+
+
+
+

op_Equality

+
+
+UnityEngineRenderSettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RenderSettings Equals

+
+
+UnityEngineRenderSettings.__Equals__SystemObject__SystemBoolean(UnityEngine.RenderSettings instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RenderSettings get_ambientEquatorColor

+
+
+UnityEngineRenderSettings.__get_ambientEquatorColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientGroundColor

+
+
+UnityEngineRenderSettings.__get_ambientGroundColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientIntensity

+
+
+UnityEngineRenderSettings.__get_ambientIntensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientLight

+
+
+UnityEngineRenderSettings.__get_ambientLight__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientMode

+
+
+UnityEngineRenderSettings.__get_ambientMode__UnityEngineRenderingAmbientMode()
+
+ +

outputs: unnamed (AmbientMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientProbe

+
+
+UnityEngineRenderSettings.__get_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2()
+
+ +

outputs: unnamed (SphericalHarmonicsL2)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientSkyColor

+
+
+UnityEngineRenderSettings.__get_ambientSkyColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_customReflection

+
+
+UnityEngineRenderSettings.__get_customReflection__UnityEngineCubemap()
+
+ +

outputs: unnamed (Cubemap)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_defaultReflectionMode

+
+
+UnityEngineRenderSettings.__get_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode()
+
+ +

outputs: unnamed (DefaultReflectionMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_defaultReflectionResolution

+
+
+UnityEngineRenderSettings.__get_defaultReflectionResolution__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_flareFadeSpeed

+
+
+UnityEngineRenderSettings.__get_flareFadeSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_flareStrength

+
+
+UnityEngineRenderSettings.__get_flareStrength__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fog

+
+
+UnityEngineRenderSettings.__get_fog__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogColor

+
+
+UnityEngineRenderSettings.__get_fogColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogDensity

+
+
+UnityEngineRenderSettings.__get_fogDensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogEndDistance

+
+
+UnityEngineRenderSettings.__get_fogEndDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogMode

+
+
+UnityEngineRenderSettings.__get_fogMode__UnityEngineFogMode()
+
+ +

outputs: unnamed (FogMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogStartDistance

+
+
+UnityEngineRenderSettings.__get_fogStartDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_haloStrength

+
+
+UnityEngineRenderSettings.__get_haloStrength__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_name

+
+
+UnityEngineRenderSettings.__get_name__SystemString(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_reflectionBounces

+
+
+UnityEngineRenderSettings.__get_reflectionBounces__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_reflectionIntensity

+
+
+UnityEngineRenderSettings.__get_reflectionIntensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_skybox

+
+
+UnityEngineRenderSettings.__get_skybox__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_subtractiveShadowColor

+
+
+UnityEngineRenderSettings.__get_subtractiveShadowColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_sun

+
+
+UnityEngineRenderSettings.__get_sun__UnityEngineLight()
+
+ +

outputs: unnamed (Light)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetHashCode

+
+
+UnityEngineRenderSettings.__GetHashCode__SystemInt32(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetInstanceID

+
+
+UnityEngineRenderSettings.__GetInstanceID__SystemInt32(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetType

+
+
+UnityEngineRenderSettings.__GetType__SystemType(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRenderSettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRenderSettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RenderSettings set_ambientEquatorColor

+
+
+UnityEngineRenderSettings.__set_ambientEquatorColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientGroundColor

+
+
+UnityEngineRenderSettings.__set_ambientGroundColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientIntensity

+
+
+UnityEngineRenderSettings.__set_ambientIntensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientLight

+
+
+UnityEngineRenderSettings.__set_ambientLight__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientMode

+
+
+UnityEngineRenderSettings.__set_ambientMode__UnityEngineRenderingAmbientMode__SystemVoid(UnityEngine.Rendering.AmbientMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientProbe

+
+
+UnityEngineRenderSettings.__set_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.Rendering.SphericalHarmonicsL2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientSkyColor

+
+
+UnityEngineRenderSettings.__set_ambientSkyColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_customReflection

+
+
+UnityEngineRenderSettings.__set_customReflection__UnityEngineCubemap__SystemVoid(UnityEngine.Cubemap value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_defaultReflectionMode

+
+
+UnityEngineRenderSettings.__set_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode__SystemVoid(UnityEngine.Rendering.DefaultReflectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_defaultReflectionResolution

+
+
+UnityEngineRenderSettings.__set_defaultReflectionResolution__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_flareFadeSpeed

+
+
+UnityEngineRenderSettings.__set_flareFadeSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_flareStrength

+
+
+UnityEngineRenderSettings.__set_flareStrength__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fog

+
+
+UnityEngineRenderSettings.__set_fog__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogColor

+
+
+UnityEngineRenderSettings.__set_fogColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogDensity

+
+
+UnityEngineRenderSettings.__set_fogDensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogEndDistance

+
+
+UnityEngineRenderSettings.__set_fogEndDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogMode

+
+
+UnityEngineRenderSettings.__set_fogMode__UnityEngineFogMode__SystemVoid(UnityEngine.FogMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogStartDistance

+
+
+UnityEngineRenderSettings.__set_fogStartDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_haloStrength

+
+
+UnityEngineRenderSettings.__set_haloStrength__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_name

+
+
+UnityEngineRenderSettings.__set_name__SystemString__SystemVoid(UnityEngine.RenderSettings instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_reflectionBounces

+
+
+UnityEngineRenderSettings.__set_reflectionBounces__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_reflectionIntensity

+
+
+UnityEngineRenderSettings.__set_reflectionIntensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_skybox

+
+
+UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid(UnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_subtractiveShadowColor

+
+
+UnityEngineRenderSettings.__set_subtractiveShadowColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_sun

+
+
+UnityEngineRenderSettings.__set_sun__UnityEngineLight__SystemVoid(UnityEngine.Light value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings ToString

+
+
+UnityEngineRenderSettings.__ToString__SystemString(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings

+
+
+Variable_UnityEngineRenderSettings(UnityEngine.RenderSettings RenderSettingsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html.meta new file mode 100644 index 00000000..ffdde091 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d3ab7ffa6c6982e42aa1840d8c888a19 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer.meta new file mode 100644 index 00000000..f80df29c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd7821f1a4712e14b971c101bbaa42a6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html new file mode 100644 index 00000000..ad5458ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html @@ -0,0 +1,1396 @@ + + + + + + + + + + + + Renderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Renderer

+

The Renderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Renderer Equals

+
+
+UnityEngineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.Renderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Renderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_bounds

+
+
+UnityEngineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_enabled

+
+
+UnityEngineRenderer.__get_enabled__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_gameObject

+
+
+UnityEngineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_isPartOfStaticBatch

+
+
+UnityEngineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_isVisible

+
+
+UnityEngineRenderer.__get_isVisible__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightmapIndex

+
+
+UnityEngineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightmapScaleOffset

+
+
+UnityEngineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightProbeUsage

+
+
+UnityEngineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_localToWorldMatrix

+
+
+UnityEngineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_material

+
+
+UnityEngineRenderer.__get_material__UnityEngineMaterial(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_materials

+
+
+UnityEngineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_motionVectorGenerationMode

+
+
+UnityEngineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_name

+
+
+UnityEngineRenderer.__get_name__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_probeAnchor

+
+
+UnityEngineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_realtimeLightmapIndex

+
+
+UnityEngineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_receiveShadows

+
+
+UnityEngineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_reflectionProbeUsage

+
+
+UnityEngineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_rendererPriority

+
+
+UnityEngineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_renderingLayerMask

+
+
+UnityEngineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_shadowCastingMode

+
+
+UnityEngineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sharedMaterial

+
+
+UnityEngineRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sharedMaterials

+
+
+UnityEngineRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingLayerID

+
+
+UnityEngineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingLayerName

+
+
+UnityEngineRenderer.__get_sortingLayerName__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingOrder

+
+
+UnityEngineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_transform

+
+
+UnityEngineRenderer.__get_transform__UnityEngineTransform(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_worldToLocalMatrix

+
+
+UnityEngineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetClosestReflectionProbes

+
+
+UnityEngineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponent

+
+
+UnityEngineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponentInChildren

+
+
+UnityEngineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponentInParent

+
+
+UnityEngineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponents

+
+
+UnityEngineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponentsInChildren

+
+
+UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponentsInParent

+
+
+UnityEngineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetHashCode

+
+
+UnityEngineRenderer.__GetHashCode__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetInstanceID

+
+
+UnityEngineRenderer.__GetInstanceID__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetMaterials

+
+
+UnityEngineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetPropertyBlock

+
+
+UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetSharedMaterials

+
+
+UnityEngineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetType

+
+
+UnityEngineRenderer.__GetType__SystemType(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Renderer HasPropertyBlock

+
+
+UnityEngineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Renderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_enabled

+
+
+UnityEngineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightmapIndex

+
+
+UnityEngineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightmapScaleOffset

+
+
+UnityEngineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.Renderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightProbeUsage

+
+
+UnityEngineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_material

+
+
+UnityEngineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_materials

+
+
+UnityEngineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_motionVectorGenerationMode

+
+
+UnityEngineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_name

+
+
+UnityEngineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_probeAnchor

+
+
+UnityEngineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_realtimeLightmapIndex

+
+
+UnityEngineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_receiveShadows

+
+
+UnityEngineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_reflectionProbeUsage

+
+
+UnityEngineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_rendererPriority

+
+
+UnityEngineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_renderingLayerMask

+
+
+UnityEngineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.Renderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_shadowCastingMode

+
+
+UnityEngineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sharedMaterial

+
+
+UnityEngineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sharedMaterials

+
+
+UnityEngineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingLayerID

+
+
+UnityEngineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingLayerName

+
+
+UnityEngineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingOrder

+
+
+UnityEngineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer SetPropertyBlock

+
+
+UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer ToString

+
+
+UnityEngineRenderer.__ToString__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer

+
+
+Variable_UnityEngineRenderer(UnityEngine.Renderer RendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html.meta new file mode 100644 index 00000000..0d0631e6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 535588011cd699a47af94fd31ea4e406 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions.meta new file mode 100644 index 00000000..c454a92b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb446483e78129e48b8a07a67e560dec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html new file mode 100644 index 00000000..561d38e2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html @@ -0,0 +1,541 @@ + + + + + + + + + + + + RendererExtensions — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RendererExtensions

+

The RendererExtensions module.

+
+
+
+

RendererExtensions Equals

+
+
+UnityEngineRendererExtensions.__Equals__SystemObject__SystemBoolean(UnityEngine.RendererExtensions instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RendererExtensions GetHashCode

+
+
+UnityEngineRendererExtensions.__GetHashCode__SystemInt32(UnityEngine.RendererExtensions instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RendererExtensions GetType

+
+
+UnityEngineRendererExtensions.__GetType__SystemType(UnityEngine.RendererExtensions instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RendererExtensions ToString

+
+
+UnityEngineRendererExtensions.__ToString__SystemString(UnityEngine.RendererExtensions instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RendererExtensions UpdateGIMaterials

+
+
+UnityEngineRendererExtensions.__UpdateGIMaterials__UnityEngineRenderer__SystemVoid(UnityEngine.Renderer renderer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html.meta new file mode 100644 index 00000000..a68390e6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 31204994871a4634eb511375ed72f804 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody.meta new file mode 100644 index 00000000..e4b27ed3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 110ec5fe9c6698349aa667992365ee08 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html new file mode 100644 index 00000000..abcb9b22 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html @@ -0,0 +1,1488 @@ + + + + + + + + + + + + Rigidbody — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Rigidbody

+

The Rigidbody module.

+
+
+
+

Rigidbody AddExplosionForce

+
+
+UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single explosionForceUnityEngine.Vector3 explosionPositionSystem.Single explosionRadius)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddForce

+
+
+UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddForceAtPosition

+
+
+UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 forceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddRelativeForce

+
+
+UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddRelativeTorque

+
+
+UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddTorque

+
+
+UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody ClosestPointOnBounds

+
+
+UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody Equals

+
+
+UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody get_angularDrag

+
+
+UnityEngineRigidbody.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_angularVelocity

+
+
+UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_centerOfMass

+
+
+UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_collisionDetectionMode

+
+
+UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (CollisionDetectionMode)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_constraints

+
+
+UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (RigidbodyConstraints)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_detectCollisions

+
+
+UnityEngineRigidbody.__get_detectCollisions__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_drag

+
+
+UnityEngineRigidbody.__get_drag__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_freezeRotation

+
+
+UnityEngineRigidbody.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_gameObject

+
+
+UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_inertiaTensor

+
+
+UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_inertiaTensorRotation

+
+
+UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_interpolation

+
+
+UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (RigidbodyInterpolation)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_isKinematic

+
+
+UnityEngineRigidbody.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_mass

+
+
+UnityEngineRigidbody.__get_mass__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_maxAngularVelocity

+
+
+UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_maxDepenetrationVelocity

+
+
+UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_name

+
+
+UnityEngineRigidbody.__get_name__SystemString(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_position

+
+
+UnityEngineRigidbody.__get_position__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_rotation

+
+
+UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_solverIterations

+
+
+UnityEngineRigidbody.__get_solverIterations__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_solverVelocityIterations

+
+
+UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_transform

+
+
+UnityEngineRigidbody.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_useGravity

+
+
+UnityEngineRigidbody.__get_useGravity__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_velocity

+
+
+UnityEngineRigidbody.__get_velocity__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_worldCenterOfMass

+
+
+UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponent

+
+
+UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponentInChildren

+
+
+UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponentInParent

+
+
+UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponents

+
+
+UnityEngineRigidbody.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody GetComponentsInChildren

+
+
+UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody GetComponentsInParent

+
+
+UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody GetHashCode

+
+
+UnityEngineRigidbody.__GetHashCode__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetInstanceID

+
+
+UnityEngineRigidbody.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetPointVelocity

+
+
+UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 worldPoint)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetRelativePointVelocity

+
+
+UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 relativePoint)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetType

+
+
+UnityEngineRigidbody.__GetType__SystemType(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody IsSleeping

+
+
+UnityEngineRigidbody.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody MovePosition

+
+
+UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody MoveRotation

+
+
+UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion rot)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody ResetCenterOfMass

+
+
+UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody ResetInertiaTensor

+
+
+UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_angularDrag

+
+
+UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_angularVelocity

+
+
+UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_centerOfMass

+
+
+UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_collisionDetectionMode

+
+
+UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.CollisionDetectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_constraints

+
+
+UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyConstraints value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_detectCollisions

+
+
+UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_drag

+
+
+UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_freezeRotation

+
+
+UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_inertiaTensor

+
+
+UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_inertiaTensorRotation

+
+
+UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_interpolation

+
+
+UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyInterpolation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_isKinematic

+
+
+UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_mass

+
+
+UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_maxAngularVelocity

+
+
+UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_maxDepenetrationVelocity

+
+
+UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_name

+
+
+UnityEngineRigidbody.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_position

+
+
+UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_rotation

+
+
+UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_solverIterations

+
+
+UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_solverVelocityIterations

+
+
+UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_useGravity

+
+
+UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_velocity

+
+
+UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody SetDensity

+
+
+UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single density)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody Sleep

+
+
+UnityEngineRigidbody.__Sleep__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody SweepTest

+
+
+UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Rigidbody instanceUnityEngine.Vector3 directionSystem.Single maxDistanceUnityEngine.QueryTriggerInteraction queryTriggerInteraction)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody SweepTestAll

+
+
+UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Rigidbody instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody ToString

+
+
+UnityEngineRigidbody.__ToString__SystemString(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody WakeUp

+
+
+UnityEngineRigidbody.__WakeUp__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody

+
+
+Variable_UnityEngineRigidbody(UnityEngine.Rigidbody RigidbodySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta new file mode 100644 index 00000000..3fb583aa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 59a83c130a4289843b394484ff147220 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D.meta new file mode 100644 index 00000000..b1edd1a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8aaf52bb0ce0c624b8b2cbe45c3844a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html new file mode 100644 index 00000000..71cef4b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html @@ -0,0 +1,1555 @@ + + + + + + + + + + + + Rigidbody2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Rigidbody2D

+

The Rigidbody2D module.

+
+
+
+

Rigidbody2D AddForce

+
+
+UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddForceAtPosition

+
+
+UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 forceUnityEngine.Vector2 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddRelativeForce

+
+
+UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeForce)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddTorque

+
+
+UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Cast

+
+
+UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Distance

+
+
+UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody2D Equals

+
+
+UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody2D get_angularDrag

+
+
+UnityEngineRigidbody2D.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_angularVelocity

+
+
+UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_attachedColliderCount

+
+
+UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_bodyType

+
+
+UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyType2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_centerOfMass

+
+
+UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_collisionDetectionMode

+
+
+UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (CollisionDetectionMode2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_constraints

+
+
+UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyConstraints2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_drag

+
+
+UnityEngineRigidbody2D.__get_drag__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_freezeRotation

+
+
+UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_gameObject

+
+
+UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_gravityScale

+
+
+UnityEngineRigidbody2D.__get_gravityScale__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_inertia

+
+
+UnityEngineRigidbody2D.__get_inertia__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_interpolation

+
+
+UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyInterpolation2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_isKinematic

+
+
+UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_mass

+
+
+UnityEngineRigidbody2D.__get_mass__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_name

+
+
+UnityEngineRigidbody2D.__get_name__SystemString(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_position

+
+
+UnityEngineRigidbody2D.__get_position__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_rotation

+
+
+UnityEngineRigidbody2D.__get_rotation__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_sharedMaterial

+
+
+UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_simulated

+
+
+UnityEngineRigidbody2D.__get_simulated__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_sleepMode

+
+
+UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodySleepMode2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_transform

+
+
+UnityEngineRigidbody2D.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_useAutoMass

+
+
+UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_useFullKinematicContacts

+
+
+UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_velocity

+
+
+UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_worldCenterOfMass

+
+
+UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetAttachedColliders

+
+
+UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: results (Collider2D[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponent

+
+
+UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentInChildren

+
+
+UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentInParent

+
+
+UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponents

+
+
+UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentsInChildren

+
+
+UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentsInParent

+
+
+UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetContacts

+
+
+UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetHashCode

+
+
+UnityEngineRigidbody2D.__GetHashCode__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetInstanceID

+
+
+UnityEngineRigidbody2D.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetPoint

+
+
+UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetPointVelocity

+
+
+UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativePoint

+
+
+UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativePointVelocity

+
+
+UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativeVector

+
+
+UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeVector)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetType

+
+
+UnityEngineRigidbody2D.__GetType__SystemType(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetVector

+
+
+UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 vector)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody2D IsAwake

+
+
+UnityEngineRigidbody2D.__IsAwake__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsSleeping

+
+
+UnityEngineRigidbody2D.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsTouching

+
+
+UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsTouchingLayers

+
+
+UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D MovePosition

+
+
+UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D MoveRotation

+
+
+UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D OverlapCollider

+
+
+UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.ContactFilter2D contactFilter)
+
+ +

outputs: results (Collider2D[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D OverlapPoint

+
+
+UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D set_angularDrag

+
+
+UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_angularVelocity

+
+
+UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_bodyType

+
+
+UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyType2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_centerOfMass

+
+
+UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_collisionDetectionMode

+
+
+UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.CollisionDetectionMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_constraints

+
+
+UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyConstraints2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_drag

+
+
+UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_freezeRotation

+
+
+UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_gravityScale

+
+
+UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_inertia

+
+
+UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_interpolation

+
+
+UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyInterpolation2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_isKinematic

+
+
+UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_mass

+
+
+UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_name

+
+
+UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_position

+
+
+UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_rotation

+
+
+UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_sharedMaterial

+
+
+UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_simulated

+
+
+UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_sleepMode

+
+
+UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodySleepMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_useAutoMass

+
+
+UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_useFullKinematicContacts

+
+
+UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_velocity

+
+
+UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Sleep

+
+
+UnityEngineRigidbody2D.__Sleep__SystemVoid(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D ToString

+
+
+UnityEngineRigidbody2D.__ToString__SystemString(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D WakeUp

+
+
+UnityEngineRigidbody2D.__WakeUp__SystemVoid(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D

+
+
+Variable_UnityEngineRigidbody2D(UnityEngine.Rigidbody2D Rigidbody2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta new file mode 100644 index 00000000..fad325a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0b64363ac3e1784db3e8cac7aeafe11 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController.meta new file mode 100644 index 00000000..222e2593 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 25758f8bb3d7c6c46823a4ec228f0b0f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html new file mode 100644 index 00000000..3b84fcbb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html @@ -0,0 +1,622 @@ + + + + + + + + + + + + RuntimeAnimatorController — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RuntimeAnimatorController

+

The RuntimeAnimatorController module.

+
+
+
+

op_Equality

+
+
+UnityEngineRuntimeAnimatorController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RuntimeAnimatorController Equals

+
+
+UnityEngineRuntimeAnimatorController.__Equals__SystemObject__SystemBoolean(UnityEngine.RuntimeAnimatorController instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RuntimeAnimatorController get_animationClips

+
+
+UnityEngineRuntimeAnimatorController.__get_animationClips__UnityEngineAnimationClipArray(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (AnimationClip[])

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController get_name

+
+
+UnityEngineRuntimeAnimatorController.__get_name__SystemString(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController GetHashCode

+
+
+UnityEngineRuntimeAnimatorController.__GetHashCode__SystemInt32(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController GetInstanceID

+
+
+UnityEngineRuntimeAnimatorController.__GetInstanceID__SystemInt32(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController GetType

+
+
+UnityEngineRuntimeAnimatorController.__GetType__SystemType(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRuntimeAnimatorController.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRuntimeAnimatorController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RuntimeAnimatorController set_name

+
+
+UnityEngineRuntimeAnimatorController.__set_name__SystemString__SystemVoid(UnityEngine.RuntimeAnimatorController instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RuntimeAnimatorController ToString

+
+
+UnityEngineRuntimeAnimatorController.__ToString__SystemString(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController

+
+
+Variable_UnityEngineRuntimeAnimatorController(UnityEngine.RuntimeAnimatorController RuntimeAnimatorControllerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html.meta new file mode 100644 index 00000000..cb33bb22 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0d281747fb365914dae72ac05faf7b23 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone.meta new file mode 100644 index 00000000..e89a9dd4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7cbbe25fbbc5d1d41ba0e8596fc54744 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html new file mode 100644 index 00000000..a58f68aa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html @@ -0,0 +1,652 @@ + + + + + + + + + + + + SkeletonBone — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SkeletonBone

+

The SkeletonBone module.

+
+
+
+

SkeletonBone

+
+
+Const_UnityEngineSkeletonBone(UnityEngine.SkeletonBone SkeletonBone)
+
+ +

outputs: unnamed (SkeletonBone)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone Equals

+
+
+UnityEngineSkeletonBone.__Equals__SystemObject__SystemBoolean(UnityEngine.SkeletonBone instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SkeletonBone get_name

+
+
+UnityEngineSkeletonBone.__get_name__SystemString(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_position

+
+
+UnityEngineSkeletonBone.__get_position__UnityEngineVector3(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_rotation

+
+
+UnityEngineSkeletonBone.__get_rotation__UnityEngineQuaternion(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_scale

+
+
+UnityEngineSkeletonBone.__get_scale__UnityEngineVector3(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone GetHashCode

+
+
+UnityEngineSkeletonBone.__GetHashCode__SystemInt32(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone GetType

+
+
+UnityEngineSkeletonBone.__GetType__SystemType(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone set_name

+
+
+UnityEngineSkeletonBone.__set_name__SystemString(UnityEngine.SkeletonBone System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_position

+
+
+UnityEngineSkeletonBone.__set_position__UnityEngineVector3(UnityEngine.SkeletonBone UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_rotation

+
+
+UnityEngineSkeletonBone.__set_rotation__UnityEngineQuaternion(UnityEngine.SkeletonBone UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_scale

+
+
+UnityEngineSkeletonBone.__set_scale__UnityEngineVector3(UnityEngine.SkeletonBone UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone ToString

+
+
+UnityEngineSkeletonBone.__ToString__SystemString(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone

+
+
+Variable_UnityEngineSkeletonBone(UnityEngine.SkeletonBone SkeletonBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html.meta new file mode 100644 index 00000000..2c00f987 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5f9fe15e9d5e1564a9745071d0deeadb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer.meta new file mode 100644 index 00000000..5aeaf47c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5f27c155352e2d64594f484408a0c13a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html new file mode 100644 index 00000000..f699fe71 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html @@ -0,0 +1,1634 @@ + + + + + + + + + + + + SkinnedMeshRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SkinnedMeshRenderer

+

The SkinnedMeshRenderer module.

+
+
+
+

SkinnedMeshRenderer BakeMesh

+
+
+UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SkinnedMeshRenderer Equals

+
+
+UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SkinnedMeshRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SkinnedMeshRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_bones

+
+
+UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_bounds

+
+
+UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_enabled

+
+
+UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_forceMatrixRecalculationPerRender

+
+
+UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_gameObject

+
+
+UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_isPartOfStaticBatch

+
+
+UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_isVisible

+
+
+UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_localBounds

+
+
+UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_localToWorldMatrix

+
+
+UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_material

+
+
+UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_materials

+
+
+UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_motionVectorGenerationMode

+
+
+UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_name

+
+
+UnityEngineSkinnedMeshRenderer.__get_name__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_probeAnchor

+
+
+UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_quality

+
+
+UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (SkinQuality)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_realtimeLightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_receiveShadows

+
+
+UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_reflectionProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_rendererPriority

+
+
+UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_renderingLayerMask

+
+
+UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_rootBone

+
+
+UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_shadowCastingMode

+
+
+UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMaterial

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMesh

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_skinnedMotionVectors

+
+
+UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingLayerID

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingLayerName

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingOrder

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_transform

+
+
+UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_updateWhenOffscreen

+
+
+UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_worldToLocalMatrix

+
+
+UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetBlendShapeWeight

+
+
+UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetClosestReflectionProbes

+
+
+UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentInChildren

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentInParent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponents

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentsInChildren

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentsInParent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetHashCode

+
+
+UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetInstanceID

+
+
+UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetSharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetType

+
+
+UnityEngineSkinnedMeshRenderer.__GetType__SystemType(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer HasPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SkinnedMeshRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_bones

+
+
+UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_enabled

+
+
+UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_forceMatrixRecalculationPerRender

+
+
+UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_localBounds

+
+
+UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_material

+
+
+UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_materials

+
+
+UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_motionVectorGenerationMode

+
+
+UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_name

+
+
+UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_probeAnchor

+
+
+UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_quality

+
+
+UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.SkinQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_realtimeLightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_receiveShadows

+
+
+UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_reflectionProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_rendererPriority

+
+
+UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_renderingLayerMask

+
+
+UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_rootBone

+
+
+UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_shadowCastingMode

+
+
+UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMaterial

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMesh

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_skinnedMotionVectors

+
+
+UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingLayerID

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingLayerName

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingOrder

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_updateWhenOffscreen

+
+
+UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer SetBlendShapeWeight

+
+
+UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer SetPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer ToString

+
+
+UnityEngineSkinnedMeshRenderer.__ToString__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer

+
+
+Variable_UnityEngineSkinnedMeshRenderer(UnityEngine.SkinnedMeshRenderer SkinnedMeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html.meta new file mode 100644 index 00000000..ed71b625 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ea8a5e9cfef9f17418fc7d69c1c7825e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D.meta new file mode 100644 index 00000000..155664be --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8a4a4d2ea5afc6a4e9297103c5e4f1fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html new file mode 100644 index 00000000..dd5162c8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html @@ -0,0 +1,1179 @@ + + + + + + + + + + + + SliderJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SliderJoint2D

+

The SliderJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineSliderJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SliderJoint2D Equals

+
+
+UnityEngineSliderJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.SliderJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SliderJoint2D get_anchor

+
+
+UnityEngineSliderJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_angle

+
+
+UnityEngineSliderJoint2D.__get_angle__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_attachedRigidbody

+
+
+UnityEngineSliderJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_autoConfigureAngle

+
+
+UnityEngineSliderJoint2D.__get_autoConfigureAngle__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineSliderJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_breakForce

+
+
+UnityEngineSliderJoint2D.__get_breakForce__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_breakTorque

+
+
+UnityEngineSliderJoint2D.__get_breakTorque__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_connectedAnchor

+
+
+UnityEngineSliderJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_connectedBody

+
+
+UnityEngineSliderJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_enableCollision

+
+
+UnityEngineSliderJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_enabled

+
+
+UnityEngineSliderJoint2D.__get_enabled__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_gameObject

+
+
+UnityEngineSliderJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_jointSpeed

+
+
+UnityEngineSliderJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_jointTranslation

+
+
+UnityEngineSliderJoint2D.__get_jointTranslation__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_limits

+
+
+UnityEngineSliderJoint2D.__get_limits__UnityEngineJointTranslationLimits2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (JointTranslationLimits2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_limitState

+
+
+UnityEngineSliderJoint2D.__get_limitState__UnityEngineJointLimitState2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (JointLimitState2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_motor

+
+
+UnityEngineSliderJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_name

+
+
+UnityEngineSliderJoint2D.__get_name__SystemString(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_reactionForce

+
+
+UnityEngineSliderJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_reactionTorque

+
+
+UnityEngineSliderJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_referenceAngle

+
+
+UnityEngineSliderJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_transform

+
+
+UnityEngineSliderJoint2D.__get_transform__UnityEngineTransform(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_useLimits

+
+
+UnityEngineSliderJoint2D.__get_useLimits__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_useMotor

+
+
+UnityEngineSliderJoint2D.__get_useMotor__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponent

+
+
+UnityEngineSliderJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SliderJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentInChildren

+
+
+UnityEngineSliderJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SliderJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentInParent

+
+
+UnityEngineSliderJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SliderJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponents

+
+
+UnityEngineSliderJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentsInChildren

+
+
+UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentsInParent

+
+
+UnityEngineSliderJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D GetHashCode

+
+
+UnityEngineSliderJoint2D.__GetHashCode__SystemInt32(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetInstanceID

+
+
+UnityEngineSliderJoint2D.__GetInstanceID__SystemInt32(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetMotorForce

+
+
+UnityEngineSliderJoint2D.__GetMotorForce__SystemSingle__SystemSingle(UnityEngine.SliderJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetReactionForce

+
+
+UnityEngineSliderJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.SliderJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetReactionTorque

+
+
+UnityEngineSliderJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.SliderJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetType

+
+
+UnityEngineSliderJoint2D.__GetType__SystemType(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSliderJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSliderJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SliderJoint2D set_anchor

+
+
+UnityEngineSliderJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_angle

+
+
+UnityEngineSliderJoint2D.__set_angle__SystemSingle__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_autoConfigureAngle

+
+
+UnityEngineSliderJoint2D.__set_autoConfigureAngle__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineSliderJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_breakForce

+
+
+UnityEngineSliderJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_breakTorque

+
+
+UnityEngineSliderJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_connectedAnchor

+
+
+UnityEngineSliderJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_connectedBody

+
+
+UnityEngineSliderJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_enableCollision

+
+
+UnityEngineSliderJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_enabled

+
+
+UnityEngineSliderJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_limits

+
+
+UnityEngineSliderJoint2D.__set_limits__UnityEngineJointTranslationLimits2D__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.JointTranslationLimits2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_motor

+
+
+UnityEngineSliderJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_name

+
+
+UnityEngineSliderJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_useLimits

+
+
+UnityEngineSliderJoint2D.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_useMotor

+
+
+UnityEngineSliderJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D ToString

+
+
+UnityEngineSliderJoint2D.__ToString__SystemString(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D

+
+
+Variable_UnityEngineSliderJoint2D(UnityEngine.SliderJoint2D SliderJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html.meta new file mode 100644 index 00000000..1ddf34bf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e120f42ed5f6561488483fad9598e559 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider.meta new file mode 100644 index 00000000..5449e9a8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb5e04bf0cf9360478e03637be0a2383 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html new file mode 100644 index 00000000..f345a4a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html @@ -0,0 +1,945 @@ + + + + + + + + + + + + SphereCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SphereCollider

+

The SphereCollider module.

+
+
+
+

SphereCollider ClosestPoint

+
+
+UnityEngineSphereCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider ClosestPointOnBounds

+
+
+UnityEngineSphereCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineSphereCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SphereCollider Equals

+
+
+UnityEngineSphereCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.SphereCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SphereCollider get_attachedRigidbody

+
+
+UnityEngineSphereCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_bounds

+
+
+UnityEngineSphereCollider.__get_bounds__UnityEngineBounds(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_center

+
+
+UnityEngineSphereCollider.__get_center__UnityEngineVector3(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_contactOffset

+
+
+UnityEngineSphereCollider.__get_contactOffset__SystemSingle(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_enabled

+
+
+UnityEngineSphereCollider.__get_enabled__SystemBoolean(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_gameObject

+
+
+UnityEngineSphereCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_isTrigger

+
+
+UnityEngineSphereCollider.__get_isTrigger__SystemBoolean(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_material

+
+
+UnityEngineSphereCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_name

+
+
+UnityEngineSphereCollider.__get_name__SystemString(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_radius

+
+
+UnityEngineSphereCollider.__get_radius__SystemSingle(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_sharedMaterial

+
+
+UnityEngineSphereCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_transform

+
+
+UnityEngineSphereCollider.__get_transform__UnityEngineTransform(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponent

+
+
+UnityEngineSphereCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponentInChildren

+
+
+UnityEngineSphereCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponentInParent

+
+
+UnityEngineSphereCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponents

+
+
+UnityEngineSphereCollider.__GetComponents__ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetComponentsInChildren

+
+
+UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetComponentsInParent

+
+
+UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetHashCode

+
+
+UnityEngineSphereCollider.__GetHashCode__SystemInt32(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetInstanceID

+
+
+UnityEngineSphereCollider.__GetInstanceID__SystemInt32(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetType

+
+
+UnityEngineSphereCollider.__GetType__SystemType(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSphereCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSphereCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SphereCollider Raycast

+
+
+UnityEngineSphereCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.SphereCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_center

+
+
+UnityEngineSphereCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_contactOffset

+
+
+UnityEngineSphereCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_enabled

+
+
+UnityEngineSphereCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_isTrigger

+
+
+UnityEngineSphereCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_material

+
+
+UnityEngineSphereCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_name

+
+
+UnityEngineSphereCollider.__set_name__SystemString__SystemVoid(UnityEngine.SphereCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_radius

+
+
+UnityEngineSphereCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_sharedMaterial

+
+
+UnityEngineSphereCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider ToString

+
+
+UnityEngineSphereCollider.__ToString__SystemString(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider

+
+
+Variable_UnityEngineSphereCollider(UnityEngine.SphereCollider SphereColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html.meta new file mode 100644 index 00000000..0e18e281 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9980269db4e9fe449b701b8da426c88a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint.meta new file mode 100644 index 00000000..97c1af0c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 321de0d682677284abe3a490acdf2b52 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html new file mode 100644 index 00000000..4a4d153d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html @@ -0,0 +1,1133 @@ + + + + + + + + + + + + SpringJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SpringJoint

+

The SpringJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineSpringJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpringJoint Equals

+
+
+UnityEngineSpringJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.SpringJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpringJoint get_anchor

+
+
+UnityEngineSpringJoint.__get_anchor__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineSpringJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_axis

+
+
+UnityEngineSpringJoint.__get_axis__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_breakForce

+
+
+UnityEngineSpringJoint.__get_breakForce__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_breakTorque

+
+
+UnityEngineSpringJoint.__get_breakTorque__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_connectedAnchor

+
+
+UnityEngineSpringJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_connectedBody

+
+
+UnityEngineSpringJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_connectedMassScale

+
+
+UnityEngineSpringJoint.__get_connectedMassScale__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_currentForce

+
+
+UnityEngineSpringJoint.__get_currentForce__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_currentTorque

+
+
+UnityEngineSpringJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_damper

+
+
+UnityEngineSpringJoint.__get_damper__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_enableCollision

+
+
+UnityEngineSpringJoint.__get_enableCollision__SystemBoolean(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_enablePreprocessing

+
+
+UnityEngineSpringJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_gameObject

+
+
+UnityEngineSpringJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_massScale

+
+
+UnityEngineSpringJoint.__get_massScale__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_maxDistance

+
+
+UnityEngineSpringJoint.__get_maxDistance__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_minDistance

+
+
+UnityEngineSpringJoint.__get_minDistance__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_name

+
+
+UnityEngineSpringJoint.__get_name__SystemString(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_spring

+
+
+UnityEngineSpringJoint.__get_spring__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_tolerance

+
+
+UnityEngineSpringJoint.__get_tolerance__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_transform

+
+
+UnityEngineSpringJoint.__get_transform__UnityEngineTransform(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponent

+
+
+UnityEngineSpringJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SpringJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponentInChildren

+
+
+UnityEngineSpringJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponentInParent

+
+
+UnityEngineSpringJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SpringJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponents

+
+
+UnityEngineSpringJoint.__GetComponents__ListT__SystemVoid(UnityEngine.SpringJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint GetComponentsInChildren

+
+
+UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint GetComponentsInParent

+
+
+UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint GetHashCode

+
+
+UnityEngineSpringJoint.__GetHashCode__SystemInt32(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetInstanceID

+
+
+UnityEngineSpringJoint.__GetInstanceID__SystemInt32(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetType

+
+
+UnityEngineSpringJoint.__GetType__SystemType(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSpringJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSpringJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpringJoint set_anchor

+
+
+UnityEngineSpringJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineSpringJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_axis

+
+
+UnityEngineSpringJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_breakForce

+
+
+UnityEngineSpringJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_breakTorque

+
+
+UnityEngineSpringJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_connectedAnchor

+
+
+UnityEngineSpringJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_connectedBody

+
+
+UnityEngineSpringJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_connectedMassScale

+
+
+UnityEngineSpringJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_damper

+
+
+UnityEngineSpringJoint.__set_damper__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_enableCollision

+
+
+UnityEngineSpringJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_enablePreprocessing

+
+
+UnityEngineSpringJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_massScale

+
+
+UnityEngineSpringJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_maxDistance

+
+
+UnityEngineSpringJoint.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_minDistance

+
+
+UnityEngineSpringJoint.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_name

+
+
+UnityEngineSpringJoint.__set_name__SystemString__SystemVoid(UnityEngine.SpringJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_spring

+
+
+UnityEngineSpringJoint.__set_spring__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_tolerance

+
+
+UnityEngineSpringJoint.__set_tolerance__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint ToString

+
+
+UnityEngineSpringJoint.__ToString__SystemString(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint

+
+
+Variable_UnityEngineSpringJoint(UnityEngine.SpringJoint SpringJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html.meta new file mode 100644 index 00000000..5bced7d7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0269c8b5f40d0f34a96764f81b90b9eb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer.meta new file mode 100644 index 00000000..22cf2fd7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2eb53327feb33c0478b10cbf5c388797 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html new file mode 100644 index 00000000..1c86d608 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html @@ -0,0 +1,1646 @@ + + + + + + + + + + + + SpriteRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SpriteRenderer

+

The SpriteRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpriteRenderer Equals

+
+
+UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SpriteRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpriteRenderer get_adaptiveModeThreshold

+
+
+UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_bounds

+
+
+UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_color

+
+
+UnityEngineSpriteRenderer.__get_color__UnityEngineColor(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_drawMode

+
+
+UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteDrawMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_enabled

+
+
+UnityEngineSpriteRenderer.__get_enabled__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_flipX

+
+
+UnityEngineSpriteRenderer.__get_flipX__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_flipY

+
+
+UnityEngineSpriteRenderer.__get_flipY__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_gameObject

+
+
+UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_isPartOfStaticBatch

+
+
+UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_isVisible

+
+
+UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightmapIndex

+
+
+UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightProbeUsage

+
+
+UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_localToWorldMatrix

+
+
+UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_maskInteraction

+
+
+UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteMaskInteraction)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_material

+
+
+UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_materials

+
+
+UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_motionVectorGenerationMode

+
+
+UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_name

+
+
+UnityEngineSpriteRenderer.__get_name__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_probeAnchor

+
+
+UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_realtimeLightmapIndex

+
+
+UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_receiveShadows

+
+
+UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_reflectionProbeUsage

+
+
+UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_rendererPriority

+
+
+UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_renderingLayerMask

+
+
+UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_shadowCastingMode

+
+
+UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sharedMaterial

+
+
+UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sharedMaterials

+
+
+UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_size

+
+
+UnityEngineSpriteRenderer.__get_size__UnityEngineVector2(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingLayerID

+
+
+UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingLayerName

+
+
+UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingOrder

+
+
+UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sprite

+
+
+UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_spriteSortPoint

+
+
+UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteSortPoint)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_tileMode

+
+
+UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteTileMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_transform

+
+
+UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_worldToLocalMatrix

+
+
+UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetClosestReflectionProbes

+
+
+UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponent

+
+
+UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentInChildren

+
+
+UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentInParent

+
+
+UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponents

+
+
+UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentsInChildren

+
+
+UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentsInParent

+
+
+UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetHashCode

+
+
+UnityEngineSpriteRenderer.__GetHashCode__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetInstanceID

+
+
+UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetMaterials

+
+
+UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetPropertyBlock

+
+
+UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetSharedMaterials

+
+
+UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetType

+
+
+UnityEngineSpriteRenderer.__GetType__SystemType(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer HasPropertyBlock

+
+
+UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpriteRenderer set_adaptiveModeThreshold

+
+
+UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_color

+
+
+UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_drawMode

+
+
+UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteDrawMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_enabled

+
+
+UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_flipX

+
+
+UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_flipY

+
+
+UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightmapIndex

+
+
+UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightProbeUsage

+
+
+UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_maskInteraction

+
+
+UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteMaskInteraction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_material

+
+
+UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_materials

+
+
+UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_motionVectorGenerationMode

+
+
+UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_name

+
+
+UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_probeAnchor

+
+
+UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_realtimeLightmapIndex

+
+
+UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_receiveShadows

+
+
+UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_reflectionProbeUsage

+
+
+UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_rendererPriority

+
+
+UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_renderingLayerMask

+
+
+UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_shadowCastingMode

+
+
+UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sharedMaterial

+
+
+UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sharedMaterials

+
+
+UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_size

+
+
+UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingLayerID

+
+
+UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingLayerName

+
+
+UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingOrder

+
+
+UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sprite

+
+
+UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_spriteSortPoint

+
+
+UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteSortPoint value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_tileMode

+
+
+UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteTileMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer SetPropertyBlock

+
+
+UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer ToString

+
+
+UnityEngineSpriteRenderer.__ToString__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer

+
+
+Variable_UnityEngineSpriteRenderer(UnityEngine.SpriteRenderer SpriteRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta new file mode 100644 index 00000000..52964245 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5751567cbd2f153409912cc67a913dbc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D.meta new file mode 100644 index 00000000..9398450e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 163e953df0ecf8b4db8f0914e0c3e6a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html new file mode 100644 index 00000000..36d212c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html @@ -0,0 +1,934 @@ + + + + + + + + + + + + SurfaceEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SurfaceEffector2D

+

The SurfaceEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineSurfaceEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SurfaceEffector2D Equals

+
+
+UnityEngineSurfaceEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.SurfaceEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SurfaceEffector2D get_colliderMask

+
+
+UnityEngineSurfaceEffector2D.__get_colliderMask__SystemInt32(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_enabled

+
+
+UnityEngineSurfaceEffector2D.__get_enabled__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_forceScale

+
+
+UnityEngineSurfaceEffector2D.__get_forceScale__SystemSingle(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_gameObject

+
+
+UnityEngineSurfaceEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_name

+
+
+UnityEngineSurfaceEffector2D.__get_name__SystemString(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_speed

+
+
+UnityEngineSurfaceEffector2D.__get_speed__SystemSingle(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_speedVariation

+
+
+UnityEngineSurfaceEffector2D.__get_speedVariation__SystemSingle(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_transform

+
+
+UnityEngineSurfaceEffector2D.__get_transform__UnityEngineTransform(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useBounce

+
+
+UnityEngineSurfaceEffector2D.__get_useBounce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useColliderMask

+
+
+UnityEngineSurfaceEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useContactForce

+
+
+UnityEngineSurfaceEffector2D.__get_useContactForce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useFriction

+
+
+UnityEngineSurfaceEffector2D.__get_useFriction__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponent

+
+
+UnityEngineSurfaceEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentInChildren

+
+
+UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentInParent

+
+
+UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponents

+
+
+UnityEngineSurfaceEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentsInChildren

+
+
+UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentsInParent

+
+
+UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D GetHashCode

+
+
+UnityEngineSurfaceEffector2D.__GetHashCode__SystemInt32(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetInstanceID

+
+
+UnityEngineSurfaceEffector2D.__GetInstanceID__SystemInt32(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetType

+
+
+UnityEngineSurfaceEffector2D.__GetType__SystemType(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSurfaceEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSurfaceEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SurfaceEffector2D set_colliderMask

+
+
+UnityEngineSurfaceEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_enabled

+
+
+UnityEngineSurfaceEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_forceScale

+
+
+UnityEngineSurfaceEffector2D.__set_forceScale__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_name

+
+
+UnityEngineSurfaceEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_speed

+
+
+UnityEngineSurfaceEffector2D.__set_speed__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_speedVariation

+
+
+UnityEngineSurfaceEffector2D.__set_speedVariation__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useBounce

+
+
+UnityEngineSurfaceEffector2D.__set_useBounce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useColliderMask

+
+
+UnityEngineSurfaceEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useContactForce

+
+
+UnityEngineSurfaceEffector2D.__set_useContactForce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useFriction

+
+
+UnityEngineSurfaceEffector2D.__set_useFriction__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D ToString

+
+
+UnityEngineSurfaceEffector2D.__ToString__SystemString(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D

+
+
+Variable_UnityEngineSurfaceEffector2D(UnityEngine.SurfaceEffector2D SurfaceEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html.meta new file mode 100644 index 00000000..7c56d419 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 276629076e8aafe4695c2861eafc24a8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D.meta new file mode 100644 index 00000000..405f98e8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 322cba9b8b9e1524fa654d98e2b7658a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html new file mode 100644 index 00000000..51514eb4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html @@ -0,0 +1,1044 @@ + + + + + + + + + + + + TargetJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TargetJoint2D

+

The TargetJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineTargetJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TargetJoint2D Equals

+
+
+UnityEngineTargetJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.TargetJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TargetJoint2D get_anchor

+
+
+UnityEngineTargetJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_attachedRigidbody

+
+
+UnityEngineTargetJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_autoConfigureTarget

+
+
+UnityEngineTargetJoint2D.__get_autoConfigureTarget__SystemBoolean(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_breakForce

+
+
+UnityEngineTargetJoint2D.__get_breakForce__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_breakTorque

+
+
+UnityEngineTargetJoint2D.__get_breakTorque__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_connectedBody

+
+
+UnityEngineTargetJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_dampingRatio

+
+
+UnityEngineTargetJoint2D.__get_dampingRatio__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_enableCollision

+
+
+UnityEngineTargetJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_enabled

+
+
+UnityEngineTargetJoint2D.__get_enabled__SystemBoolean(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_frequency

+
+
+UnityEngineTargetJoint2D.__get_frequency__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_gameObject

+
+
+UnityEngineTargetJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_maxForce

+
+
+UnityEngineTargetJoint2D.__get_maxForce__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_name

+
+
+UnityEngineTargetJoint2D.__get_name__SystemString(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_reactionForce

+
+
+UnityEngineTargetJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_reactionTorque

+
+
+UnityEngineTargetJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_target

+
+
+UnityEngineTargetJoint2D.__get_target__UnityEngineVector2(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_transform

+
+
+UnityEngineTargetJoint2D.__get_transform__UnityEngineTransform(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponent

+
+
+UnityEngineTargetJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.TargetJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentInChildren

+
+
+UnityEngineTargetJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.TargetJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentInParent

+
+
+UnityEngineTargetJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.TargetJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponents

+
+
+UnityEngineTargetJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentsInChildren

+
+
+UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentsInParent

+
+
+UnityEngineTargetJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D GetHashCode

+
+
+UnityEngineTargetJoint2D.__GetHashCode__SystemInt32(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetInstanceID

+
+
+UnityEngineTargetJoint2D.__GetInstanceID__SystemInt32(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetReactionForce

+
+
+UnityEngineTargetJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.TargetJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetReactionTorque

+
+
+UnityEngineTargetJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.TargetJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetType

+
+
+UnityEngineTargetJoint2D.__GetType__SystemType(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTargetJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTargetJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TargetJoint2D set_anchor

+
+
+UnityEngineTargetJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.TargetJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_autoConfigureTarget

+
+
+UnityEngineTargetJoint2D.__set_autoConfigureTarget__SystemBoolean__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_breakForce

+
+
+UnityEngineTargetJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_breakTorque

+
+
+UnityEngineTargetJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_connectedBody

+
+
+UnityEngineTargetJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.TargetJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_dampingRatio

+
+
+UnityEngineTargetJoint2D.__set_dampingRatio__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_enableCollision

+
+
+UnityEngineTargetJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_enabled

+
+
+UnityEngineTargetJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_frequency

+
+
+UnityEngineTargetJoint2D.__set_frequency__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_maxForce

+
+
+UnityEngineTargetJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_name

+
+
+UnityEngineTargetJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_target

+
+
+UnityEngineTargetJoint2D.__set_target__UnityEngineVector2__SystemVoid(UnityEngine.TargetJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D ToString

+
+
+UnityEngineTargetJoint2D.__ToString__SystemString(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D

+
+
+Variable_UnityEngineTargetJoint2D(UnityEngine.TargetJoint2D TargetJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html.meta new file mode 100644 index 00000000..caa6de1b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 18e13ec801491404abc0466a3d1d50a4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset.meta new file mode 100644 index 00000000..d71169c5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 38b439875f618aa45bbd0e9e1dc2151c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html new file mode 100644 index 00000000..1e0382fc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html @@ -0,0 +1,634 @@ + + + + + + + + + + + + TextAsset — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TextAsset

+

The TextAsset module.

+
+
+
+

op_Equality

+
+
+UnityEngineTextAsset.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TextAsset Equals

+
+
+UnityEngineTextAsset.__Equals__SystemObject__SystemBoolean(UnityEngine.TextAsset instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TextAsset get_bytes

+
+
+UnityEngineTextAsset.__get_bytes__SystemByteArray(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Byte[])

+

flow: none

+

Unity Documentation

+
+
+

TextAsset get_name

+
+
+UnityEngineTextAsset.__get_name__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset get_text

+
+
+UnityEngineTextAsset.__get_text__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetHashCode

+
+
+UnityEngineTextAsset.__GetHashCode__SystemInt32(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetInstanceID

+
+
+UnityEngineTextAsset.__GetInstanceID__SystemInt32(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetType

+
+
+UnityEngineTextAsset.__GetType__SystemType(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTextAsset.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTextAsset.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TextAsset set_name

+
+
+UnityEngineTextAsset.__set_name__SystemString__SystemVoid(UnityEngine.TextAsset instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextAsset ToString

+
+
+UnityEngineTextAsset.__ToString__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset

+
+
+Variable_UnityEngineTextAsset(UnityEngine.TextAsset TextAssetSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html.meta new file mode 100644 index 00000000..eea9b192 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2c7d878085d09474686123cc6ad3c6c3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time.meta new file mode 100644 index 00000000..b785b829 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c771563a26445ca488baae0625184090 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html new file mode 100644 index 00000000..e928d613 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html @@ -0,0 +1,721 @@ + + + + + + + + + + + + Time — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Time

+

The Time module.

+
+
+
+

Time Equals

+
+
+UnityEngineTime.__Equals__SystemObject__SystemBoolean(UnityEngine.Time instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Time get_deltaTime

+
+
+UnityEngineTime.__get_deltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedDeltaTime

+
+
+UnityEngineTime.__get_fixedDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedTime

+
+
+UnityEngineTime.__get_fixedTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedUnscaledDeltaTime

+
+
+UnityEngineTime.__get_fixedUnscaledDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedUnscaledTime

+
+
+UnityEngineTime.__get_fixedUnscaledTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_frameCount

+
+
+UnityEngineTime.__get_frameCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time get_inFixedTimeStep

+
+
+UnityEngineTime.__get_inFixedTimeStep__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Time get_realtimeSinceStartup

+
+
+UnityEngineTime.__get_realtimeSinceStartup__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_renderedFrameCount

+
+
+UnityEngineTime.__get_renderedFrameCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time get_smoothDeltaTime

+
+
+UnityEngineTime.__get_smoothDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_time

+
+
+UnityEngineTime.__get_time__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_timeSinceLevelLoad

+
+
+UnityEngineTime.__get_timeSinceLevelLoad__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_unscaledDeltaTime

+
+
+UnityEngineTime.__get_unscaledDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_unscaledTime

+
+
+UnityEngineTime.__get_unscaledTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time GetHashCode

+
+
+UnityEngineTime.__GetHashCode__SystemInt32(UnityEngine.Time instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time GetType

+
+
+UnityEngineTime.__GetType__SystemType(UnityEngine.Time instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Time set_fixedDeltaTime

+
+
+UnityEngineTime.__set_fixedDeltaTime__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Time ToString

+
+
+UnityEngineTime.__ToString__SystemString(UnityEngine.Time instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Time

+
+
+Variable_UnityEngineTime(UnityEngine.Time TimeSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html.meta new file mode 100644 index 00000000..6f1c8798 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 92fd1afbc6b606c439485e0227ce5d3a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer.meta new file mode 100644 index 00000000..84c05bc4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4c636d5f7dc9f9c49b5e2897ce2a6921 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html new file mode 100644 index 00000000..3bb91f00 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html @@ -0,0 +1,1935 @@ + + + + + + + + + + + + TrailRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TrailRenderer

+

The TrailRenderer module.

+
+
+
+

TrailRenderer AddPosition

+
+
+UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer AddPositions

+
+
+UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer BakeMesh

+
+
+UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer Clear

+
+
+UnityEngineTrailRenderer.__Clear__SystemVoid(UnityEngine.TrailRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TrailRenderer Equals

+
+
+UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.TrailRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TrailRenderer get_alignment

+
+
+UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LineAlignment)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_autodestruct

+
+
+UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_bounds

+
+
+UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_colorGradient

+
+
+UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_emitting

+
+
+UnityEngineTrailRenderer.__get_emitting__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_enabled

+
+
+UnityEngineTrailRenderer.__get_enabled__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_endColor

+
+
+UnityEngineTrailRenderer.__get_endColor__UnityEngineColor(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_endWidth

+
+
+UnityEngineTrailRenderer.__get_endWidth__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_gameObject

+
+
+UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_generateLightingData

+
+
+UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_isPartOfStaticBatch

+
+
+UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_isVisible

+
+
+UnityEngineTrailRenderer.__get_isVisible__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightmapIndex

+
+
+UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightProbeUsage

+
+
+UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_localToWorldMatrix

+
+
+UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_material

+
+
+UnityEngineTrailRenderer.__get_material__UnityEngineMaterial(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_materials

+
+
+UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_minVertexDistance

+
+
+UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_motionVectorGenerationMode

+
+
+UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_name

+
+
+UnityEngineTrailRenderer.__get_name__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_numCapVertices

+
+
+UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_numCornerVertices

+
+
+UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_positionCount

+
+
+UnityEngineTrailRenderer.__get_positionCount__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_probeAnchor

+
+
+UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_realtimeLightmapIndex

+
+
+UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_receiveShadows

+
+
+UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_reflectionProbeUsage

+
+
+UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_rendererPriority

+
+
+UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_renderingLayerMask

+
+
+UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_shadowBias

+
+
+UnityEngineTrailRenderer.__get_shadowBias__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_shadowCastingMode

+
+
+UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sharedMaterial

+
+
+UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sharedMaterials

+
+
+UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingLayerID

+
+
+UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingLayerName

+
+
+UnityEngineTrailRenderer.__get_sortingLayerName__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingOrder

+
+
+UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_startColor

+
+
+UnityEngineTrailRenderer.__get_startColor__UnityEngineColor(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_startWidth

+
+
+UnityEngineTrailRenderer.__get_startWidth__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_textureMode

+
+
+UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LineTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_time

+
+
+UnityEngineTrailRenderer.__get_time__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_transform

+
+
+UnityEngineTrailRenderer.__get_transform__UnityEngineTransform(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_widthCurve

+
+
+UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_widthMultiplier

+
+
+UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_worldToLocalMatrix

+
+
+UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetClosestReflectionProbes

+
+
+UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponent

+
+
+UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponentInChildren

+
+
+UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponentInParent

+
+
+UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponents

+
+
+UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponentsInChildren

+
+
+UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponentsInParent

+
+
+UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetHashCode

+
+
+UnityEngineTrailRenderer.__GetHashCode__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetInstanceID

+
+
+UnityEngineTrailRenderer.__GetInstanceID__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetMaterials

+
+
+UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetPosition

+
+
+UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.TrailRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetPositions

+
+
+UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: positions (Vector3[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetPropertyBlock

+
+
+UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetSharedMaterials

+
+
+UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetType

+
+
+UnityEngineTrailRenderer.__GetType__SystemType(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer HasPropertyBlock

+
+
+UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TrailRenderer set_alignment

+
+
+UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineAlignment value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_autodestruct

+
+
+UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_colorGradient

+
+
+UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_emitting

+
+
+UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_enabled

+
+
+UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_endColor

+
+
+UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_endWidth

+
+
+UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_generateLightingData

+
+
+UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightmapIndex

+
+
+UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightProbeUsage

+
+
+UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_material

+
+
+UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_materials

+
+
+UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_minVertexDistance

+
+
+UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_motionVectorGenerationMode

+
+
+UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_name

+
+
+UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_numCapVertices

+
+
+UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_numCornerVertices

+
+
+UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_probeAnchor

+
+
+UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_realtimeLightmapIndex

+
+
+UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_receiveShadows

+
+
+UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_reflectionProbeUsage

+
+
+UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_rendererPriority

+
+
+UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_renderingLayerMask

+
+
+UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_shadowBias

+
+
+UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_shadowCastingMode

+
+
+UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sharedMaterial

+
+
+UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sharedMaterials

+
+
+UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingLayerID

+
+
+UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingLayerName

+
+
+UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingOrder

+
+
+UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_startColor

+
+
+UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_startWidth

+
+
+UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_textureMode

+
+
+UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_time

+
+
+UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_widthCurve

+
+
+UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_widthMultiplier

+
+
+UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPosition

+
+
+UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPositions

+
+
+UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPropertyBlock

+
+
+UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer ToString

+
+
+UnityEngineTrailRenderer.__ToString__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer

+
+
+Variable_UnityEngineTrailRenderer(UnityEngine.TrailRenderer TrailRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta new file mode 100644 index 00000000..6d698bda --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28bdd3c96b176a04896d883d8bece5b8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform.meta new file mode 100644 index 00000000..27e75bd5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ecf033c957d6e884ca0a588389e57cb9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html new file mode 100644 index 00000000..3d5eca5b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html @@ -0,0 +1,1368 @@ + + + + + + + + + + + + Transform — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Transform

+

The Transform module.

+
+
+
+

Transform DetachChildren

+
+
+UnityEngineTransform.__DetachChildren__SystemVoid(UnityEngine.Transform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Transform Equals

+
+
+UnityEngineTransform.__Equals__SystemObject__SystemBoolean(UnityEngine.Transform instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Transform Find

+
+
+UnityEngineTransform.__Find__SystemString__UnityEngineTransform(UnityEngine.Transform instanceSystem.String n)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_childCount

+
+
+UnityEngineTransform.__get_childCount__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_eulerAngles

+
+
+UnityEngineTransform.__get_eulerAngles__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_forward

+
+
+UnityEngineTransform.__get_forward__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_gameObject

+
+
+UnityEngineTransform.__get_gameObject__UnityEngineGameObject(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_hasChanged

+
+
+UnityEngineTransform.__get_hasChanged__SystemBoolean(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_hierarchyCapacity

+
+
+UnityEngineTransform.__get_hierarchyCapacity__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_hierarchyCount

+
+
+UnityEngineTransform.__get_hierarchyCount__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localEulerAngles

+
+
+UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localPosition

+
+
+UnityEngineTransform.__get_localPosition__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localRotation

+
+
+UnityEngineTransform.__get_localRotation__UnityEngineQuaternion(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localScale

+
+
+UnityEngineTransform.__get_localScale__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localToWorldMatrix

+
+
+UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_lossyScale

+
+
+UnityEngineTransform.__get_lossyScale__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_name

+
+
+UnityEngineTransform.__get_name__SystemString(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_parent

+
+
+UnityEngineTransform.__get_parent__UnityEngineTransform(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_position

+
+
+UnityEngineTransform.__get_position__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_right

+
+
+UnityEngineTransform.__get_right__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_root

+
+
+UnityEngineTransform.__get_root__UnityEngineTransform(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_rotation

+
+
+UnityEngineTransform.__get_rotation__UnityEngineQuaternion(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_transform

+
+
+UnityEngineTransform.__get_transform__UnityEngineTransform(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_up

+
+
+UnityEngineTransform.__get_up__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_worldToLocalMatrix

+
+
+UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetChild

+
+
+UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform(UnityEngine.Transform instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponent

+
+
+UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Transform instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponentInChildren

+
+
+UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponentInParent

+
+
+UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Transform instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponents

+
+
+UnityEngineTransform.__GetComponents__ListT__SystemVoid(UnityEngine.Transform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform GetComponentsInChildren

+
+
+UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform GetComponentsInParent

+
+
+UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform GetEnumerator

+
+
+UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetHashCode

+
+
+UnityEngineTransform.__GetHashCode__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetInstanceID

+
+
+UnityEngineTransform.__GetInstanceID__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetSiblingIndex

+
+
+UnityEngineTransform.__GetSiblingIndex__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetType

+
+
+UnityEngineTransform.__GetType__SystemType(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Transform InverseTransformDirection

+
+
+UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform InverseTransformPoint

+
+
+UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform InverseTransformVector

+
+
+UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform IsChildOf

+
+
+UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean(UnityEngine.Transform instanceUnityEngine.Transform parent)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Transform LookAt

+
+
+UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform target)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform Rotate

+
+
+UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform RotateAround

+
+
+UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_eulerAngles

+
+
+UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_forward

+
+
+UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_hasChanged

+
+
+UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid(UnityEngine.Transform instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_hierarchyCapacity

+
+
+UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid(UnityEngine.Transform instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localEulerAngles

+
+
+UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localPosition

+
+
+UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localRotation

+
+
+UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localScale

+
+
+UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_name

+
+
+UnityEngineTransform.__set_name__SystemString__SystemVoid(UnityEngine.Transform instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_parent

+
+
+UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_position

+
+
+UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_right

+
+
+UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_rotation

+
+
+UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_up

+
+
+UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetAsFirstSibling

+
+
+UnityEngineTransform.__SetAsFirstSibling__SystemVoid(UnityEngine.Transform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetAsLastSibling

+
+
+UnityEngineTransform.__SetAsLastSibling__SystemVoid(UnityEngine.Transform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetParent

+
+
+UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform p)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetPositionAndRotation

+
+
+UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetSiblingIndex

+
+
+UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid(UnityEngine.Transform instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform ToString

+
+
+UnityEngineTransform.__ToString__SystemString(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Transform TransformDirection

+
+
+UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform TransformPoint

+
+
+UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform TransformVector

+
+
+UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform Translate

+
+
+UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 translation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform

+
+
+Variable_UnityEngineTransform(UnityEngine.Transform TransformSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html.meta new file mode 100644 index 00000000..982f05c7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e18b4c9ab98a1b447bee1a66e4ce5ac3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers.meta new file mode 100644 index 00000000..e4753369 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 49d31593ff5776047933339a858751b5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html new file mode 100644 index 00000000..b887e69d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html @@ -0,0 +1,651 @@ + + + + + + + + + + + + UIAnimationTriggers — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIAnimationTriggers

+

The UIAnimationTriggers module.

+
+
+
+

ctor

+
+
+UnityEngineUIAnimationTriggers.__ctor____UnityEngineUIAnimationTriggers()
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+
+
+

AnimationTriggers Equals

+
+
+UnityEngineUIAnimationTriggers.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.AnimationTriggers instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationTriggers get_disabledTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_disabledTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_highlightedTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_highlightedTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_normalTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_normalTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_pressedTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_pressedTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers GetHashCode

+
+
+UnityEngineUIAnimationTriggers.__GetHashCode__SystemInt32(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers GetType

+
+
+UnityEngineUIAnimationTriggers.__GetType__SystemType(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers set_disabledTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_disabledTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_highlightedTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_highlightedTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_normalTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_normalTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_pressedTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_pressedTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers ToString

+
+
+UnityEngineUIAnimationTriggers.__ToString__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers

+
+
+Variable_UnityEngineUIAnimationTriggers(UnityEngine.UI.AnimationTriggers AnimationTriggersSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html.meta new file mode 100644 index 00000000..26031801 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9f3a410d8b8334240a80ade7b4778c19 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter.meta new file mode 100644 index 00000000..2a448add --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a2bc468bf7c9b004d942f21142b8df15 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html new file mode 100644 index 00000000..f6fdd6f9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + UIAspectRatioFitter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIAspectRatioFitter

+

The UIAspectRatioFitter module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIAspectRatioFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AspectRatioFitter Equals

+
+
+UnityEngineUIAspectRatioFitter.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.AspectRatioFitter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AspectRatioFitter get_aspectMode

+
+
+UnityEngineUIAspectRatioFitter.__get_aspectMode__UnityEngineUIAspectRatioFitterAspectMode(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (AspectMode)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_aspectRatio

+
+
+UnityEngineUIAspectRatioFitter.__get_aspectRatio__SystemSingle(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_enabled

+
+
+UnityEngineUIAspectRatioFitter.__get_enabled__SystemBoolean(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_gameObject

+
+
+UnityEngineUIAspectRatioFitter.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_name

+
+
+UnityEngineUIAspectRatioFitter.__get_name__SystemString(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_transform

+
+
+UnityEngineUIAspectRatioFitter.__get_transform__UnityEngineTransform(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponent

+
+
+UnityEngineUIAspectRatioFitter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.AspectRatioFitter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentInChildren

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentInParent

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.AspectRatioFitter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponents

+
+
+UnityEngineUIAspectRatioFitter.__GetComponents__ListT__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentsInChildren

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentsInParent

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter GetHashCode

+
+
+UnityEngineUIAspectRatioFitter.__GetHashCode__SystemInt32(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetInstanceID

+
+
+UnityEngineUIAspectRatioFitter.__GetInstanceID__SystemInt32(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetType

+
+
+UnityEngineUIAspectRatioFitter.__GetType__SystemType(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIAspectRatioFitter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIAspectRatioFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AspectRatioFitter IsActive

+
+
+UnityEngineUIAspectRatioFitter.__IsActive__SystemBoolean(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter IsDestroyed

+
+
+UnityEngineUIAspectRatioFitter.__IsDestroyed__SystemBoolean(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter set_aspectMode

+
+
+UnityEngineUIAspectRatioFitter.__set_aspectMode__UnityEngineUIAspectRatioFitterAspectMode__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceUnityEngine.UI.AspectRatioFitter+AspectMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter set_aspectRatio

+
+
+UnityEngineUIAspectRatioFitter.__set_aspectRatio__SystemSingle__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter set_enabled

+
+
+UnityEngineUIAspectRatioFitter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter set_name

+
+
+UnityEngineUIAspectRatioFitter.__set_name__SystemString__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter SetLayoutHorizontal

+
+
+UnityEngineUIAspectRatioFitter.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter SetLayoutVertical

+
+
+UnityEngineUIAspectRatioFitter.__SetLayoutVertical__SystemVoid(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter ToString

+
+
+UnityEngineUIAspectRatioFitter.__ToString__SystemString(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter

+
+
+Variable_UnityEngineUIAspectRatioFitter(UnityEngine.UI.AspectRatioFitter AspectRatioFitterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html.meta new file mode 100644 index 00000000..332cea9d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 06874cebc6186b84aa60a1b79a2427da +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect.meta new file mode 100644 index 00000000..1adcc4ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5bd3212a574f44541b1f270774d28284 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html new file mode 100644 index 00000000..05dcd2f4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html @@ -0,0 +1,771 @@ + + + + + + + + + + + + UIBaseMeshEffect — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIBaseMeshEffect

+

The UIBaseMeshEffect module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BaseMeshEffect Equals

+
+
+UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.BaseMeshEffect instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BaseMeshEffect get_enabled

+
+
+UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_gameObject

+
+
+UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_name

+
+
+UnityEngineUIBaseMeshEffect.__get_name__SystemString(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_transform

+
+
+UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentInChildren

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentInParent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponents

+
+
+UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentsInChildren

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentsInParent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetHashCode

+
+
+UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetInstanceID

+
+
+UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetType

+
+
+UnityEngineUIBaseMeshEffect.__GetType__SystemType(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BaseMeshEffect IsActive

+
+
+UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect IsDestroyed

+
+
+UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect ModifyMesh

+
+
+UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect set_enabled

+
+
+UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect set_name

+
+
+UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect ToString

+
+
+UnityEngineUIBaseMeshEffect.__ToString__SystemString(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect

+
+
+Variable_UnityEngineUIBaseMeshEffect(UnityEngine.UI.BaseMeshEffect BaseMeshEffectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html.meta new file mode 100644 index 00000000..914e5b0a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 138b4a9e150af4c40a78e4cc7561efe3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton.meta new file mode 100644 index 00000000..0ae793df --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 78fe825088c2fe5428d55bbaad318539 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html new file mode 100644 index 00000000..2f3d2b3b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html @@ -0,0 +1,1197 @@ + + + + + + + + + + + + UIButton — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIButton

+

The UIButton module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Button Equals

+
+
+UnityEngineUIButton.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Button instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Button FindSelectable

+
+
+UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Button instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnDown

+
+
+UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnLeft

+
+
+UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnRight

+
+
+UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnUp

+
+
+UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button get_animationTriggers

+
+
+UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Button get_animator

+
+
+UnityEngineUIButton.__get_animator__UnityEngineAnimator(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Button get_colors

+
+
+UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Button get_enabled

+
+
+UnityEngineUIButton.__get_enabled__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button get_gameObject

+
+
+UnityEngineUIButton.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Button get_image

+
+
+UnityEngineUIButton.__get_image__UnityEngineUIImage(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Button get_interactable

+
+
+UnityEngineUIButton.__get_interactable__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button get_name

+
+
+UnityEngineUIButton.__get_name__SystemString(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Button get_navigation

+
+
+UnityEngineUIButton.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Button get_onClick

+
+
+UnityEngineUIButton.__get_onClick__UnityEngineUIButtonButtonClickedEvent(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (ButtonClickedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Button get_spriteState

+
+
+UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Button get_targetGraphic

+
+
+UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Button get_transform

+
+
+UnityEngineUIButton.__get_transform__UnityEngineTransform(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Button get_transition

+
+
+UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponent

+
+
+UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponentInChildren

+
+
+UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponentInParent

+
+
+UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponents

+
+
+UnityEngineUIButton.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetComponentsInChildren

+
+
+UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetComponentsInParent

+
+
+UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetHashCode

+
+
+UnityEngineUIButton.__GetHashCode__SystemInt32(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Button GetInstanceID

+
+
+UnityEngineUIButton.__GetInstanceID__SystemInt32(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Button GetType

+
+
+UnityEngineUIButton.__GetType__SystemType(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Button IsActive

+
+
+UnityEngineUIButton.__IsActive__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button IsDestroyed

+
+
+UnityEngineUIButton.__IsDestroyed__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button IsInteractable

+
+
+UnityEngineUIButton.__IsInteractable__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button OnDeselect

+
+
+UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnMove

+
+
+UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerClick

+
+
+UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerDown

+
+
+UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerEnter

+
+
+UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerExit

+
+
+UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerUp

+
+
+UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnSelect

+
+
+UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnSubmit

+
+
+UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button Select

+
+
+UnityEngineUIButton.__Select__SystemVoid(UnityEngine.UI.Button instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_animationTriggers

+
+
+UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_colors

+
+
+UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_enabled

+
+
+UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_image

+
+
+UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_interactable

+
+
+UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_name

+
+
+UnityEngineUIButton.__set_name__SystemString__SystemVoid(UnityEngine.UI.Button instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_navigation

+
+
+UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_onClick

+
+
+UnityEngineUIButton.__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Button+ButtonClickedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_spriteState

+
+
+UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_targetGraphic

+
+
+UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_transition

+
+
+UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button ToString

+
+
+UnityEngineUIButton.__ToString__SystemString(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Button

+
+
+Variable_UnityEngineUIButton(UnityEngine.UI.Button ButtonSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html.meta new file mode 100644 index 00000000..c92b7b4c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b9d0d5a117e0bff4886a73feb9e8c3dc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent.meta new file mode 100644 index 00000000..da1e1c38 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e2723c91204276742ab4f7f3030a664a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html new file mode 100644 index 00000000..432fb713 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIButtonButtonClickedEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIButtonButtonClickedEvent

+

The UIButtonButtonClickedEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIButtonButtonClickedEvent.__ctor____UnityEngineUIButtonButtonClickedEvent()
+
+ +

outputs: unnamed (ButtonClickedEvent)

+

flow: none

+
+
+

ButtonClickedEvent Equals

+
+
+UnityEngineUIButtonButtonClickedEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Button+ButtonClickedEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ButtonClickedEvent GetHashCode

+
+
+UnityEngineUIButtonButtonClickedEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Button+ButtonClickedEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ButtonClickedEvent GetType

+
+
+UnityEngineUIButtonButtonClickedEvent.__GetType__SystemType(UnityEngine.UI.Button+ButtonClickedEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ButtonClickedEvent ToString

+
+
+UnityEngineUIButtonButtonClickedEvent.__ToString__SystemString(UnityEngine.UI.Button+ButtonClickedEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ButtonClickedEvent

+
+
+Variable_UnityEngineUIButtonButtonClickedEvent(UnityEngine.UI.Button+ButtonClickedEvent ButtonClickedEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html.meta new file mode 100644 index 00000000..e3522d4a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a0e04ac6ab6f58540af03063b8ab6ab1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler.meta new file mode 100644 index 00000000..a2894b0d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9be61a77c23f4345a6da67c313b0007 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html new file mode 100644 index 00000000..e0b7c4ce --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html @@ -0,0 +1,1008 @@ + + + + + + + + + + + + UICanvasScaler — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UICanvasScaler

+

The UICanvasScaler module.

+
+
+
+

op_Equality

+
+
+UnityEngineUICanvasScaler.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasScaler Equals

+
+
+UnityEngineUICanvasScaler.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.CanvasScaler instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CanvasScaler get_defaultSpriteDPI

+
+
+UnityEngineUICanvasScaler.__get_defaultSpriteDPI__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_dynamicPixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__get_dynamicPixelsPerUnit__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_enabled

+
+
+UnityEngineUICanvasScaler.__get_enabled__SystemBoolean(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_fallbackScreenDPI

+
+
+UnityEngineUICanvasScaler.__get_fallbackScreenDPI__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_gameObject

+
+
+UnityEngineUICanvasScaler.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_matchWidthOrHeight

+
+
+UnityEngineUICanvasScaler.__get_matchWidthOrHeight__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_name

+
+
+UnityEngineUICanvasScaler.__get_name__SystemString(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_physicalUnit

+
+
+UnityEngineUICanvasScaler.__get_physicalUnit__UnityEngineUICanvasScalerUnit(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Unit)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_referencePixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__get_referencePixelsPerUnit__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_referenceResolution

+
+
+UnityEngineUICanvasScaler.__get_referenceResolution__UnityEngineVector2(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_scaleFactor

+
+
+UnityEngineUICanvasScaler.__get_scaleFactor__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_screenMatchMode

+
+
+UnityEngineUICanvasScaler.__get_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (ScreenMatchMode)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_transform

+
+
+UnityEngineUICanvasScaler.__get_transform__UnityEngineTransform(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_uiScaleMode

+
+
+UnityEngineUICanvasScaler.__get_uiScaleMode__UnityEngineUICanvasScalerScaleMode(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (ScaleMode)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponent

+
+
+UnityEngineUICanvasScaler.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.CanvasScaler instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponentInChildren

+
+
+UnityEngineUICanvasScaler.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponentInParent

+
+
+UnityEngineUICanvasScaler.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.CanvasScaler instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponents

+
+
+UnityEngineUICanvasScaler.__GetComponents__ListT__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler GetComponentsInChildren

+
+
+UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler GetComponentsInParent

+
+
+UnityEngineUICanvasScaler.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler GetHashCode

+
+
+UnityEngineUICanvasScaler.__GetHashCode__SystemInt32(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetInstanceID

+
+
+UnityEngineUICanvasScaler.__GetInstanceID__SystemInt32(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetType

+
+
+UnityEngineUICanvasScaler.__GetType__SystemType(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUICanvasScaler.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUICanvasScaler.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasScaler IsActive

+
+
+UnityEngineUICanvasScaler.__IsActive__SystemBoolean(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler IsDestroyed

+
+
+UnityEngineUICanvasScaler.__IsDestroyed__SystemBoolean(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler set_defaultSpriteDPI

+
+
+UnityEngineUICanvasScaler.__set_defaultSpriteDPI__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_dynamicPixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__set_dynamicPixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_enabled

+
+
+UnityEngineUICanvasScaler.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_fallbackScreenDPI

+
+
+UnityEngineUICanvasScaler.__set_fallbackScreenDPI__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_matchWidthOrHeight

+
+
+UnityEngineUICanvasScaler.__set_matchWidthOrHeight__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_name

+
+
+UnityEngineUICanvasScaler.__set_name__SystemString__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_physicalUnit

+
+
+UnityEngineUICanvasScaler.__set_physicalUnit__UnityEngineUICanvasScalerUnit__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.UI.CanvasScaler+Unit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_referencePixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__set_referencePixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_referenceResolution

+
+
+UnityEngineUICanvasScaler.__set_referenceResolution__UnityEngineVector2__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_scaleFactor

+
+
+UnityEngineUICanvasScaler.__set_scaleFactor__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_screenMatchMode

+
+
+UnityEngineUICanvasScaler.__set_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.UI.CanvasScaler+ScreenMatchMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_uiScaleMode

+
+
+UnityEngineUICanvasScaler.__set_uiScaleMode__UnityEngineUICanvasScalerScaleMode__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.UI.CanvasScaler+ScaleMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler ToString

+
+
+UnityEngineUICanvasScaler.__ToString__SystemString(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler

+
+
+Variable_UnityEngineUICanvasScaler(UnityEngine.UI.CanvasScaler CanvasScalerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html.meta new file mode 100644 index 00000000..ea3baa2f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d18170443c78b3b4b939f21b432acda4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping.meta new file mode 100644 index 00000000..54a43853 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84609e6e53211064894ca37a9f6165a8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html new file mode 100644 index 00000000..e3598027 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html @@ -0,0 +1,541 @@ + + + + + + + + + + + + UIClipping — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIClipping

+

The UIClipping module.

+
+
+
+

Clipping Equals

+
+
+UnityEngineUIClipping.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Clipping instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Clipping FindCullAndClipWorldRect

+
+
+UnityEngineUIClipping.__FindCullAndClipWorldRect__SystemCollectionsGenericListUnityEngineUIRectMask2D_SystemBooleanRef__UnityEngineRect(System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] rectMaskParents)
+
+ +

outputs: validRect (Boolean), unnamed (Rect)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Clipping GetHashCode

+
+
+UnityEngineUIClipping.__GetHashCode__SystemInt32(UnityEngine.UI.Clipping instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Clipping GetType

+
+
+UnityEngineUIClipping.__GetType__SystemType(UnityEngine.UI.Clipping instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Clipping ToString

+
+
+UnityEngineUIClipping.__ToString__SystemString(UnityEngine.UI.Clipping instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html.meta new file mode 100644 index 00000000..230ca8c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e174898e0b9a1a641a8dbee9affa181e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock.meta new file mode 100644 index 00000000..4d059eb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b7ea168334b6fc64aba598f8eb6666c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html new file mode 100644 index 00000000..a812d41f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + UIColorBlock — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIColorBlock

+

The UIColorBlock module.

+
+
+
+

ColorBlock

+
+
+Const_UnityEngineUIColorBlock(UnityEngine.UI.ColorBlock ColorBlock)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIColorBlock.__op_Equality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean(UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ColorBlock Equals

+
+
+UnityEngineUIColorBlock.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ColorBlock instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ColorBlock get_colorMultiplier

+
+
+UnityEngineUIColorBlock.__get_colorMultiplier__SystemSingle(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_defaultColorBlock

+
+
+UnityEngineUIColorBlock.__get_defaultColorBlock__UnityEngineUIColorBlock()
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_disabledColor

+
+
+UnityEngineUIColorBlock.__get_disabledColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_fadeDuration

+
+
+UnityEngineUIColorBlock.__get_fadeDuration__SystemSingle(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_highlightedColor

+
+
+UnityEngineUIColorBlock.__get_highlightedColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_normalColor

+
+
+UnityEngineUIColorBlock.__get_normalColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_pressedColor

+
+
+UnityEngineUIColorBlock.__get_pressedColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock GetHashCode

+
+
+UnityEngineUIColorBlock.__GetHashCode__SystemInt32(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock GetType

+
+
+UnityEngineUIColorBlock.__GetType__SystemType(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineUIColorBlock.__op_Inequality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean(UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ColorBlock set_colorMultiplier

+
+
+UnityEngineUIColorBlock.__set_colorMultiplier__SystemSingle__SystemVoid(UnityEngine.UI.ColorBlock instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_disabledColor

+
+
+UnityEngineUIColorBlock.__set_disabledColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_fadeDuration

+
+
+UnityEngineUIColorBlock.__set_fadeDuration__SystemSingle__SystemVoid(UnityEngine.UI.ColorBlock instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_highlightedColor

+
+
+UnityEngineUIColorBlock.__set_highlightedColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_normalColor

+
+
+UnityEngineUIColorBlock.__set_normalColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_pressedColor

+
+
+UnityEngineUIColorBlock.__set_pressedColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock ToString

+
+
+UnityEngineUIColorBlock.__ToString__SystemString(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock

+
+
+Variable_UnityEngineUIColorBlock(UnityEngine.UI.ColorBlock ColorBlockSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html.meta new file mode 100644 index 00000000..b6d2ec7d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0e37485950f2a2740b11200d8ca34696 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter.meta new file mode 100644 index 00000000..36ab9c93 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1885fd521f5525e43aa1e31c3968c4ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html new file mode 100644 index 00000000..db5fe1ba --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + UIContentSizeFitter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIContentSizeFitter

+

The UIContentSizeFitter module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIContentSizeFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ContentSizeFitter Equals

+
+
+UnityEngineUIContentSizeFitter.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ContentSizeFitter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ContentSizeFitter get_enabled

+
+
+UnityEngineUIContentSizeFitter.__get_enabled__SystemBoolean(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_gameObject

+
+
+UnityEngineUIContentSizeFitter.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_horizontalFit

+
+
+UnityEngineUIContentSizeFitter.__get_horizontalFit__UnityEngineUIContentSizeFitterFitMode(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (FitMode)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_name

+
+
+UnityEngineUIContentSizeFitter.__get_name__SystemString(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_transform

+
+
+UnityEngineUIContentSizeFitter.__get_transform__UnityEngineTransform(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_verticalFit

+
+
+UnityEngineUIContentSizeFitter.__get_verticalFit__UnityEngineUIContentSizeFitterFitMode(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (FitMode)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponent

+
+
+UnityEngineUIContentSizeFitter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ContentSizeFitter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentInChildren

+
+
+UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentInParent

+
+
+UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ContentSizeFitter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponents

+
+
+UnityEngineUIContentSizeFitter.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentsInChildren

+
+
+UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentsInParent

+
+
+UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter GetHashCode

+
+
+UnityEngineUIContentSizeFitter.__GetHashCode__SystemInt32(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetInstanceID

+
+
+UnityEngineUIContentSizeFitter.__GetInstanceID__SystemInt32(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetType

+
+
+UnityEngineUIContentSizeFitter.__GetType__SystemType(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIContentSizeFitter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIContentSizeFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ContentSizeFitter IsActive

+
+
+UnityEngineUIContentSizeFitter.__IsActive__SystemBoolean(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter IsDestroyed

+
+
+UnityEngineUIContentSizeFitter.__IsDestroyed__SystemBoolean(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter set_enabled

+
+
+UnityEngineUIContentSizeFitter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter set_horizontalFit

+
+
+UnityEngineUIContentSizeFitter.__set_horizontalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceUnityEngine.UI.ContentSizeFitter+FitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter set_name

+
+
+UnityEngineUIContentSizeFitter.__set_name__SystemString__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter set_verticalFit

+
+
+UnityEngineUIContentSizeFitter.__set_verticalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceUnityEngine.UI.ContentSizeFitter+FitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter SetLayoutHorizontal

+
+
+UnityEngineUIContentSizeFitter.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter SetLayoutVertical

+
+
+UnityEngineUIContentSizeFitter.__SetLayoutVertical__SystemVoid(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter ToString

+
+
+UnityEngineUIContentSizeFitter.__ToString__SystemString(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter

+
+
+Variable_UnityEngineUIContentSizeFitter(UnityEngine.UI.ContentSizeFitter ContentSizeFitterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html.meta new file mode 100644 index 00000000..3ac45778 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9322864599b0b214bbec73f01e2b5f08 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls.meta new file mode 100644 index 00000000..1584564f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f361e68f888123c439a5e8a98fac35a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html new file mode 100644 index 00000000..59f7a54e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html @@ -0,0 +1,671 @@ + + + + + + + + + + + + UIDefaultControls — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDefaultControls

+

The UIDefaultControls module.

+
+
+
+

DefaultControls CreateButton

+
+
+UnityEngineUIDefaultControls.__CreateButton__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateDropdown

+
+
+UnityEngineUIDefaultControls.__CreateDropdown__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateImage

+
+
+UnityEngineUIDefaultControls.__CreateImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateInputField

+
+
+UnityEngineUIDefaultControls.__CreateInputField__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreatePanel

+
+
+UnityEngineUIDefaultControls.__CreatePanel__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateRawImage

+
+
+UnityEngineUIDefaultControls.__CreateRawImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateScrollbar

+
+
+UnityEngineUIDefaultControls.__CreateScrollbar__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateScrollView

+
+
+UnityEngineUIDefaultControls.__CreateScrollView__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateSlider

+
+
+UnityEngineUIDefaultControls.__CreateSlider__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateText

+
+
+UnityEngineUIDefaultControls.__CreateText__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateToggle

+
+
+UnityEngineUIDefaultControls.__CreateToggle__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls Equals

+
+
+UnityEngineUIDefaultControls.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.DefaultControls instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

DefaultControls GetHashCode

+
+
+UnityEngineUIDefaultControls.__GetHashCode__SystemInt32(UnityEngine.UI.DefaultControls instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

DefaultControls GetType

+
+
+UnityEngineUIDefaultControls.__GetType__SystemType(UnityEngine.UI.DefaultControls instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DefaultControls ToString

+
+
+UnityEngineUIDefaultControls.__ToString__SystemString(UnityEngine.UI.DefaultControls instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html.meta new file mode 100644 index 00000000..ed7438b3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a5dff08776a156e419ea5aaf958a8d66 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources.meta new file mode 100644 index 00000000..e8ed2c5a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e6862afa49e8aeb44b4e098e7966653b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html new file mode 100644 index 00000000..f6bcb1bd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html @@ -0,0 +1,729 @@ + + + + + + + + + + + + UIDefaultControlsResources — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDefaultControlsResources

+

The UIDefaultControlsResources module.

+
+
+
+

Resources

+
+
+Const_UnityEngineUIDefaultControlsResources(UnityEngine.UI.DefaultControls+Resources Resources)
+
+ +

outputs: unnamed (Resources)

+

flow: none

+

Unity Documentation

+
+
+

Resources Equals

+
+
+UnityEngineUIDefaultControlsResources.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.DefaultControls+Resources instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Resources get_background

+
+
+UnityEngineUIDefaultControlsResources.__get_background__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_checkmark

+
+
+UnityEngineUIDefaultControlsResources.__get_checkmark__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_dropdown

+
+
+UnityEngineUIDefaultControlsResources.__get_dropdown__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_inputField

+
+
+UnityEngineUIDefaultControlsResources.__get_inputField__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_knob

+
+
+UnityEngineUIDefaultControlsResources.__get_knob__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_mask

+
+
+UnityEngineUIDefaultControlsResources.__get_mask__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_standard

+
+
+UnityEngineUIDefaultControlsResources.__get_standard__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources GetHashCode

+
+
+UnityEngineUIDefaultControlsResources.__GetHashCode__SystemInt32(UnityEngine.UI.DefaultControls+Resources instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Resources GetType

+
+
+UnityEngineUIDefaultControlsResources.__GetType__SystemType(UnityEngine.UI.DefaultControls+Resources instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Resources set_background

+
+
+UnityEngineUIDefaultControlsResources.__set_background__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_checkmark

+
+
+UnityEngineUIDefaultControlsResources.__set_checkmark__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_dropdown

+
+
+UnityEngineUIDefaultControlsResources.__set_dropdown__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_inputField

+
+
+UnityEngineUIDefaultControlsResources.__set_inputField__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_knob

+
+
+UnityEngineUIDefaultControlsResources.__set_knob__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_mask

+
+
+UnityEngineUIDefaultControlsResources.__set_mask__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_standard

+
+
+UnityEngineUIDefaultControlsResources.__set_standard__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources ToString

+
+
+UnityEngineUIDefaultControlsResources.__ToString__SystemString(UnityEngine.UI.DefaultControls+Resources instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources

+
+
+Variable_UnityEngineUIDefaultControlsResources(UnityEngine.UI.DefaultControls+Resources ResourcesSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html.meta new file mode 100644 index 00000000..d91af839 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fd8eebc81fd4ce24ebb36071e06b712e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown.meta new file mode 100644 index 00000000..1d44f92f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ffcd45b477515c94086b894a8674882c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html new file mode 100644 index 00000000..aaf137a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html @@ -0,0 +1,1450 @@ + + + + + + + + + + + + UIDropdown — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdown

+

The UIDropdown module.

+
+
+ + +
+

op_Equality

+
+
+UnityEngineUIDropdown.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

op_Implicit

+
+
+UnityEngineUIDropdown.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIDropdown.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html.meta new file mode 100644 index 00000000..d4065a7c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8b7967384dbed2849a44211cc5b5d3a1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent.meta new file mode 100644 index 00000000..b2c4eac7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f93f7fc57dbcc16419ad2dc6d07eaa27 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html new file mode 100644 index 00000000..4af1a38f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIDropdownDropdownEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdownDropdownEvent

+

The UIDropdownDropdownEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIDropdownDropdownEvent.__ctor____UnityEngineUIDropdownDropdownEvent()
+
+ +

outputs: unnamed (DropdownEvent)

+

flow: none

+
+ + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html.meta new file mode 100644 index 00000000..bc15a593 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c69ea48d581c2e747a62962c353ef682 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData.meta new file mode 100644 index 00000000..127fb9a3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bf2cff36d1f94864aa8e817446d786c9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html new file mode 100644 index 00000000..754a1ba2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html @@ -0,0 +1,603 @@ + + + + + + + + + + + + UIDropdownOptionData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdownOptionData

+

The UIDropdownOptionData module.

+
+
+
+

ctor

+
+
+UnityEngineUIDropdownOptionData.__ctor____UnityEngineUIDropdownOptionData()
+
+ +

outputs: unnamed (OptionData)

+

flow: none

+
+
+

OptionData Equals

+
+
+UnityEngineUIDropdownOptionData.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Dropdown+OptionData instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

OptionData get_image

+
+
+UnityEngineUIDropdownOptionData.__get_image__UnityEngineSprite(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

OptionData get_text

+
+
+UnityEngineUIDropdownOptionData.__get_text__SystemString(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

OptionData GetHashCode

+
+
+UnityEngineUIDropdownOptionData.__GetHashCode__SystemInt32(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

OptionData GetType

+
+
+UnityEngineUIDropdownOptionData.__GetType__SystemType(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionData set_image

+
+
+UnityEngineUIDropdownOptionData.__set_image__UnityEngineSprite__SystemVoid(UnityEngine.UI.Dropdown+OptionData instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionData set_text

+
+
+UnityEngineUIDropdownOptionData.__set_text__SystemString__SystemVoid(UnityEngine.UI.Dropdown+OptionData instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionData ToString

+
+
+UnityEngineUIDropdownOptionData.__ToString__SystemString(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionData

+
+
+Variable_UnityEngineUIDropdownOptionData(UnityEngine.UI.Dropdown+OptionData OptionDataSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html.meta new file mode 100644 index 00000000..44d7cd56 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e7c47463862fea042a41283fd47fea5c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList.meta new file mode 100644 index 00000000..64d873a9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5697a1aa14375fa40b0a9a9f914e9c3f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html new file mode 100644 index 00000000..257e50e3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html @@ -0,0 +1,578 @@ + + + + + + + + + + + + UIDropdownOptionDataList — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdownOptionDataList

+

The UIDropdownOptionDataList module.

+
+
+
+

ctor

+
+
+UnityEngineUIDropdownOptionDataList.__ctor____UnityEngineUIDropdownOptionDataList()
+
+ +

outputs: unnamed (OptionDataList)

+

flow: none

+
+
+

OptionDataList Equals

+
+
+UnityEngineUIDropdownOptionDataList.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Dropdown+OptionDataList instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

OptionDataList get_options

+
+
+UnityEngineUIDropdownOptionDataList.__get_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (List`1)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList GetHashCode

+
+
+UnityEngineUIDropdownOptionDataList.__GetHashCode__SystemInt32(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList GetType

+
+
+UnityEngineUIDropdownOptionDataList.__GetType__SystemType(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList set_options

+
+
+UnityEngineUIDropdownOptionDataList.__set_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid(UnityEngine.UI.Dropdown+OptionDataList instanceSystem.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionDataList ToString

+
+
+UnityEngineUIDropdownOptionDataList.__ToString__SystemString(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionDataList

+
+
+Variable_UnityEngineUIDropdownOptionDataList(UnityEngine.UI.Dropdown+OptionDataList OptionDataListSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html.meta new file mode 100644 index 00000000..722f320b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 32c1eff54b8791245b129dba1b386324 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData.meta new file mode 100644 index 00000000..5d629a3c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c36ad95b5fded7445a40c23ee40f5df1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html new file mode 100644 index 00000000..a87b9bfc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html @@ -0,0 +1,863 @@ + + + + + + + + + + + + UIFontData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIFontData

+

The UIFontData module.

+
+
+
+

ctor

+
+
+UnityEngineUIFontData.__ctor____UnityEngineUIFontData()
+
+ +

outputs: unnamed (FontData)

+

flow: none

+
+
+

FontData Equals

+
+
+UnityEngineUIFontData.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.FontData instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FontData get_alignByGeometry

+
+
+UnityEngineUIFontData.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_alignment

+
+
+UnityEngineUIFontData.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_bestFit

+
+
+UnityEngineUIFontData.__get_bestFit__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_defaultFontData

+
+
+UnityEngineUIFontData.__get_defaultFontData__UnityEngineUIFontData()
+
+ +

outputs: unnamed (FontData)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_font

+
+
+UnityEngineUIFontData.__get_font__UnityEngineFont(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Font)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_fontSize

+
+
+UnityEngineUIFontData.__get_fontSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_fontStyle

+
+
+UnityEngineUIFontData.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (FontStyle)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_horizontalOverflow

+
+
+UnityEngineUIFontData.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (HorizontalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_lineSpacing

+
+
+UnityEngineUIFontData.__get_lineSpacing__SystemSingle(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_maxSize

+
+
+UnityEngineUIFontData.__get_maxSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_minSize

+
+
+UnityEngineUIFontData.__get_minSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_richText

+
+
+UnityEngineUIFontData.__get_richText__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_verticalOverflow

+
+
+UnityEngineUIFontData.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (VerticalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

FontData GetHashCode

+
+
+UnityEngineUIFontData.__GetHashCode__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData GetType

+
+
+UnityEngineUIFontData.__GetType__SystemType(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FontData set_alignByGeometry

+
+
+UnityEngineUIFontData.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_alignment

+
+
+UnityEngineUIFontData.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_bestFit

+
+
+UnityEngineUIFontData.__set_bestFit__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_font

+
+
+UnityEngineUIFontData.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.Font value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_fontSize

+
+
+UnityEngineUIFontData.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_fontStyle

+
+
+UnityEngineUIFontData.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.FontStyle value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_horizontalOverflow

+
+
+UnityEngineUIFontData.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.HorizontalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_lineSpacing

+
+
+UnityEngineUIFontData.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.FontData instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_maxSize

+
+
+UnityEngineUIFontData.__set_maxSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_minSize

+
+
+UnityEngineUIFontData.__set_minSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_richText

+
+
+UnityEngineUIFontData.__set_richText__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_verticalOverflow

+
+
+UnityEngineUIFontData.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.VerticalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData ToString

+
+
+UnityEngineUIFontData.__ToString__SystemString(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FontData

+
+
+Variable_UnityEngineUIFontData(UnityEngine.UI.FontData FontDataSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html.meta new file mode 100644 index 00000000..1f133bd9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4ab89dde2fe8f7545b44b33803db1a03 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic.meta new file mode 100644 index 00000000..4f64e8b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f78f7bfc1e3753e44803513ec381958a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html new file mode 100644 index 00000000..f455f2cf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html @@ -0,0 +1,1108 @@ + + + + + + + + + + + + UIGraphic — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIGraphic

+

The UIGraphic module.

+
+
+
+

Graphic CrossFadeAlpha

+
+
+UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic CrossFadeColor

+
+
+UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Graphic Equals

+
+
+UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Graphic instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Graphic get_canvas

+
+
+UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_canvasRenderer

+
+
+UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_color

+
+
+UnityEngineUIGraphic.__get_color__UnityEngineColor(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_defaultGraphicMaterial

+
+
+UnityEngineUIGraphic.__get_defaultGraphicMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_defaultMaterial

+
+
+UnityEngineUIGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_depth

+
+
+UnityEngineUIGraphic.__get_depth__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_enabled

+
+
+UnityEngineUIGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_gameObject

+
+
+UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_mainTexture

+
+
+UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_material

+
+
+UnityEngineUIGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_materialForRendering

+
+
+UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_name

+
+
+UnityEngineUIGraphic.__get_name__SystemString(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_raycastTarget

+
+
+UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_rectTransform

+
+
+UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_transform

+
+
+UnityEngineUIGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponent

+
+
+UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponentInChildren

+
+
+UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponentInParent

+
+
+UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponents

+
+
+UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetComponentsInChildren

+
+
+UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetComponentsInParent

+
+
+UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetHashCode

+
+
+UnityEngineUIGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetInstanceID

+
+
+UnityEngineUIGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetPixelAdjustedRect

+
+
+UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetType

+
+
+UnityEngineUIGraphic.__GetType__SystemType(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GraphicUpdateComplete

+
+
+UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Graphic IsActive

+
+
+UnityEngineUIGraphic.__IsActive__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic IsDestroyed

+
+
+UnityEngineUIGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic LayoutComplete

+
+
+UnityEngineUIGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic OnCullingChanged

+
+
+UnityEngineUIGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic PixelAdjustPoint

+
+
+UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Raycast

+
+
+UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Rebuild

+
+
+UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_color

+
+
+UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_enabled

+
+
+UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_material

+
+
+UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_name

+
+
+UnityEngineUIGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.Graphic instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_raycastTarget

+
+
+UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetAllDirty

+
+
+UnityEngineUIGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetLayoutDirty

+
+
+UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetMaterialDirty

+
+
+UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetNativeSize

+
+
+UnityEngineUIGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetVerticesDirty

+
+
+UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic ToString

+
+
+UnityEngineUIGraphic.__ToString__SystemString(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Graphic

+
+
+Variable_UnityEngineUIGraphic(UnityEngine.UI.Graphic GraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta new file mode 100644 index 00000000..afa1d70a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b23f78ddf50da524eb379d7dae926235 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster.meta new file mode 100644 index 00000000..507dcdc0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d94c5a36d6fb0884988cc0a543a91f3d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html new file mode 100644 index 00000000..fc7c33da --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html @@ -0,0 +1,857 @@ + + + + + + + + + + + + UIGraphicRaycaster — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIGraphicRaycaster

+

The UIGraphicRaycaster module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIGraphicRaycaster.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GraphicRaycaster Equals

+
+
+UnityEngineUIGraphicRaycaster.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GraphicRaycaster instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GraphicRaycaster get_blockingObjects

+
+
+UnityEngineUIGraphicRaycaster.__get_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (BlockingObjects)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_enabled

+
+
+UnityEngineUIGraphicRaycaster.__get_enabled__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_eventCamera

+
+
+UnityEngineUIGraphicRaycaster.__get_eventCamera__UnityEngineCamera(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Camera)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_gameObject

+
+
+UnityEngineUIGraphicRaycaster.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_ignoreReversedGraphics

+
+
+UnityEngineUIGraphicRaycaster.__get_ignoreReversedGraphics__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_name

+
+
+UnityEngineUIGraphicRaycaster.__get_name__SystemString(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_renderOrderPriority

+
+
+UnityEngineUIGraphicRaycaster.__get_renderOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_sortOrderPriority

+
+
+UnityEngineUIGraphicRaycaster.__get_sortOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_transform

+
+
+UnityEngineUIGraphicRaycaster.__get_transform__UnityEngineTransform(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentInChildren

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentInParent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponents

+
+
+UnityEngineUIGraphicRaycaster.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentsInChildren

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentsInParent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetHashCode

+
+
+UnityEngineUIGraphicRaycaster.__GetHashCode__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetInstanceID

+
+
+UnityEngineUIGraphicRaycaster.__GetInstanceID__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetType

+
+
+UnityEngineUIGraphicRaycaster.__GetType__SystemType(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGraphicRaycaster.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGraphicRaycaster.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GraphicRaycaster IsActive

+
+
+UnityEngineUIGraphicRaycaster.__IsActive__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster IsDestroyed

+
+
+UnityEngineUIGraphicRaycaster.__IsDestroyed__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster Raycast

+
+
+UnityEngineUIGraphicRaycaster.__Raycast__UnityEngineEventSystemsPointerEventData_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.EventSystems.PointerEventData eventDataSystem.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] resultAppendList)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_blockingObjects

+
+
+UnityEngineUIGraphicRaycaster.__set_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.UI.GraphicRaycaster+BlockingObjects value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_enabled

+
+
+UnityEngineUIGraphicRaycaster.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_ignoreReversedGraphics

+
+
+UnityEngineUIGraphicRaycaster.__set_ignoreReversedGraphics__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_name

+
+
+UnityEngineUIGraphicRaycaster.__set_name__SystemString__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster ToString

+
+
+UnityEngineUIGraphicRaycaster.__ToString__SystemString(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster

+
+
+Variable_UnityEngineUIGraphicRaycaster(UnityEngine.UI.GraphicRaycaster GraphicRaycasterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html.meta new file mode 100644 index 00000000..3873f6eb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b87a1a723a10958499e8fc49326a0be9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup.meta new file mode 100644 index 00000000..ea469d94 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e6be50c73d789304a89db28478206717 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html new file mode 100644 index 00000000..15b463f7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html @@ -0,0 +1,1094 @@ + + + + + + + + + + + + UIGridLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIGridLayoutGroup

+

The UIGridLayoutGroup module.

+
+
+
+

GridLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIGridLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIGridLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIGridLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GridLayoutGroup Equals

+
+
+UnityEngineUIGridLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GridLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GridLayoutGroup get_cellSize

+
+
+UnityEngineUIGridLayoutGroup.__get_cellSize__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_childAlignment

+
+
+UnityEngineUIGridLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_constraint

+
+
+UnityEngineUIGridLayoutGroup.__get_constraint__UnityEngineUIGridLayoutGroupConstraint(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Constraint)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_constraintCount

+
+
+UnityEngineUIGridLayoutGroup.__get_constraintCount__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_enabled

+
+
+UnityEngineUIGridLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_gameObject

+
+
+UnityEngineUIGridLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_layoutPriority

+
+
+UnityEngineUIGridLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_minHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_minWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_name

+
+
+UnityEngineUIGridLayoutGroup.__get_name__SystemString(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_padding

+
+
+UnityEngineUIGridLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_preferredHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_preferredWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_spacing

+
+
+UnityEngineUIGridLayoutGroup.__get_spacing__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_startAxis

+
+
+UnityEngineUIGridLayoutGroup.__get_startAxis__UnityEngineUIGridLayoutGroupAxis(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_startCorner

+
+
+UnityEngineUIGridLayoutGroup.__get_startCorner__UnityEngineUIGridLayoutGroupCorner(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Corner)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_transform

+
+
+UnityEngineUIGridLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentInParent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponents

+
+
+UnityEngineUIGridLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetHashCode

+
+
+UnityEngineUIGridLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetInstanceID

+
+
+UnityEngineUIGridLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetType

+
+
+UnityEngineUIGridLayoutGroup.__GetType__SystemType(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGridLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGridLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GridLayoutGroup IsActive

+
+
+UnityEngineUIGridLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup IsDestroyed

+
+
+UnityEngineUIGridLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup set_cellSize

+
+
+UnityEngineUIGridLayoutGroup.__set_cellSize__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_childAlignment

+
+
+UnityEngineUIGridLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_constraint

+
+
+UnityEngineUIGridLayoutGroup.__set_constraint__UnityEngineUIGridLayoutGroupConstraint__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Constraint value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_constraintCount

+
+
+UnityEngineUIGridLayoutGroup.__set_constraintCount__SystemInt32__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_enabled

+
+
+UnityEngineUIGridLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_name

+
+
+UnityEngineUIGridLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_padding

+
+
+UnityEngineUIGridLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_spacing

+
+
+UnityEngineUIGridLayoutGroup.__set_spacing__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_startAxis

+
+
+UnityEngineUIGridLayoutGroup.__set_startAxis__UnityEngineUIGridLayoutGroupAxis__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_startCorner

+
+
+UnityEngineUIGridLayoutGroup.__set_startCorner__UnityEngineUIGridLayoutGroupCorner__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Corner value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIGridLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIGridLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup ToString

+
+
+UnityEngineUIGridLayoutGroup.__ToString__SystemString(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup

+
+
+Variable_UnityEngineUIGridLayoutGroup(UnityEngine.UI.GridLayoutGroup GridLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html.meta new file mode 100644 index 00000000..dd2f0572 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7414df96eae683d48a592363c4fb31f5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup.meta new file mode 100644 index 00000000..d9c6eb62 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d502079756b920418072e4701e94d7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html new file mode 100644 index 00000000..c8e835af --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html @@ -0,0 +1,1069 @@ + + + + + + + + + + + + UIHorizontalLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIHorizontalLayoutGroup

+

The UIHorizontalLayoutGroup module.

+
+
+
+

HorizontalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIHorizontalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalLayoutGroup Equals

+
+
+UnityEngineUIHorizontalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HorizontalLayoutGroup get_childAlignment

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_enabled

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_gameObject

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_minHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_minWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_name

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_name__SystemString(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_padding

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_spacing

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_transform

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponent

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponents

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetHashCode

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetInstanceID

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetType

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetType__SystemType(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIHorizontalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIHorizontalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalLayoutGroup IsActive

+
+
+UnityEngineUIHorizontalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup IsDestroyed

+
+
+UnityEngineUIHorizontalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childAlignment

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_enabled

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_name

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_padding

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_spacing

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIHorizontalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIHorizontalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup ToString

+
+
+UnityEngineUIHorizontalLayoutGroup.__ToString__SystemString(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup

+
+
+Variable_UnityEngineUIHorizontalLayoutGroup(UnityEngine.UI.HorizontalLayoutGroup HorizontalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html.meta new file mode 100644 index 00000000..679e6934 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f1b873969271ec5428052d688a015f2d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup.meta new file mode 100644 index 00000000..4e9794f0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 523ffb81b79273f428d973e3c1e3ffa1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html new file mode 100644 index 00000000..f1e54e2f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html @@ -0,0 +1,1069 @@ + + + + + + + + + + + + UIHorizontalOrVerticalLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIHorizontalOrVerticalLayoutGroup

+

The UIHorizontalOrVerticalLayoutGroup module.

+
+
+
+

HorizontalOrVerticalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalOrVerticalLayoutGroup Equals

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childAlignment

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_enabled

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_gameObject

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_minHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_minWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_name

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_padding

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_spacing

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_transform

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponent

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponents

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetHashCode

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetInstanceID

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetType

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalOrVerticalLayoutGroup IsActive

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup IsDestroyed

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childAlignment

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_enabled

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_name

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_padding

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_spacing

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup ToString

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup

+
+
+Variable_UnityEngineUIHorizontalOrVerticalLayoutGroup(UnityEngine.UI.HorizontalOrVerticalLayoutGroup HorizontalOrVerticalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html.meta new file mode 100644 index 00000000..8819b85c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 39e3bd3270daeb74b85a0517c199fbb7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage.meta new file mode 100644 index 00000000..70e540ab --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 39b321b6f8e18564e9d759a3d5304a36 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html new file mode 100644 index 00000000..0fda896a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html @@ -0,0 +1,1669 @@ + + + + + + + + + + + + UIImage — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIImage

+

The UIImage module.

+
+
+
+

Image CalculateLayoutInputHorizontal

+
+
+UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CalculateLayoutInputVertical

+
+
+UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CrossFadeAlpha

+
+
+UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CrossFadeColor

+
+
+UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image Cull

+
+
+UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Image Equals

+
+
+UnityEngineUIImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Image instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Image get_alphaHitTestMinimumThreshold

+
+
+UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_canvas

+
+
+UnityEngineUIImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Image get_canvasRenderer

+
+
+UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Image get_color

+
+
+UnityEngineUIImage.__get_color__UnityEngineColor(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Image get_defaultETC1GraphicMaterial

+
+
+UnityEngineUIImage.__get_defaultETC1GraphicMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_defaultMaterial

+
+
+UnityEngineUIImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_depth

+
+
+UnityEngineUIImage.__get_depth__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_enabled

+
+
+UnityEngineUIImage.__get_enabled__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillAmount

+
+
+UnityEngineUIImage.__get_fillAmount__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillCenter

+
+
+UnityEngineUIImage.__get_fillCenter__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillClockwise

+
+
+UnityEngineUIImage.__get_fillClockwise__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillMethod

+
+
+UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (FillMethod)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillOrigin

+
+
+UnityEngineUIImage.__get_fillOrigin__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_flexibleHeight

+
+
+UnityEngineUIImage.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_flexibleWidth

+
+
+UnityEngineUIImage.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_gameObject

+
+
+UnityEngineUIImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Image get_hasBorder

+
+
+UnityEngineUIImage.__get_hasBorder__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_layoutPriority

+
+
+UnityEngineUIImage.__get_layoutPriority__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_mainTexture

+
+
+UnityEngineUIImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Image get_maskable

+
+
+UnityEngineUIImage.__get_maskable__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_material

+
+
+UnityEngineUIImage.__get_material__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_materialForRendering

+
+
+UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_minHeight

+
+
+UnityEngineUIImage.__get_minHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_minWidth

+
+
+UnityEngineUIImage.__get_minWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_name

+
+
+UnityEngineUIImage.__get_name__SystemString(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Image get_onCullStateChanged

+
+
+UnityEngineUIImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Image get_overrideSprite

+
+
+UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Image get_pixelsPerUnit

+
+
+UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preferredHeight

+
+
+UnityEngineUIImage.__get_preferredHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preferredWidth

+
+
+UnityEngineUIImage.__get_preferredWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preserveAspect

+
+
+UnityEngineUIImage.__get_preserveAspect__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_raycastTarget

+
+
+UnityEngineUIImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_rectTransform

+
+
+UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Image get_sprite

+
+
+UnityEngineUIImage.__get_sprite__UnityEngineSprite(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Image get_transform

+
+
+UnityEngineUIImage.__get_transform__UnityEngineTransform(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Image get_type

+
+
+UnityEngineUIImage.__get_type__UnityEngineUIImageType(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image get_useSpriteMesh

+
+
+UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponent

+
+
+UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponentInChildren

+
+
+UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponentInParent

+
+
+UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponents

+
+
+UnityEngineUIImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetComponentsInChildren

+
+
+UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetComponentsInParent

+
+
+UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetHashCode

+
+
+UnityEngineUIImage.__GetHashCode__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image GetInstanceID

+
+
+UnityEngineUIImage.__GetInstanceID__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image GetModifiedMaterial

+
+
+UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Image instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image GetPixelAdjustedRect

+
+
+UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Image GetType

+
+
+UnityEngineUIImage.__GetType__SystemType(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image GraphicUpdateComplete

+
+
+UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Image IsActive

+
+
+UnityEngineUIImage.__IsActive__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image IsDestroyed

+
+
+UnityEngineUIImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image IsRaycastLocationValid

+
+
+UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 screenPointUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image LayoutComplete

+
+
+UnityEngineUIImage.__LayoutComplete__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnAfterDeserialize

+
+
+UnityEngineUIImage.__OnAfterDeserialize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnBeforeSerialize

+
+
+UnityEngineUIImage.__OnBeforeSerialize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnCullingChanged

+
+
+UnityEngineUIImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image PixelAdjustPoint

+
+
+UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Image instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Image Raycast

+
+
+UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image Rebuild

+
+
+UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image RecalculateClipping

+
+
+UnityEngineUIImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image RecalculateMasking

+
+
+UnityEngineUIImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_alphaHitTestMinimumThreshold

+
+
+UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_color

+
+
+UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_enabled

+
+
+UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillAmount

+
+
+UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillCenter

+
+
+UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillClockwise

+
+
+UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillMethod

+
+
+UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+FillMethod value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillOrigin

+
+
+UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid(UnityEngine.UI.Image instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_maskable

+
+
+UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_material

+
+
+UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_name

+
+
+UnityEngineUIImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.Image instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_onCullStateChanged

+
+
+UnityEngineUIImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_overrideSprite

+
+
+UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_preserveAspect

+
+
+UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_raycastTarget

+
+
+UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_sprite

+
+
+UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_type

+
+
+UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+Type value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_useSpriteMesh

+
+
+UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetAllDirty

+
+
+UnityEngineUIImage.__SetAllDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetClipRect

+
+
+UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetLayoutDirty

+
+
+UnityEngineUIImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetMaterialDirty

+
+
+UnityEngineUIImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetNativeSize

+
+
+UnityEngineUIImage.__SetNativeSize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetVerticesDirty

+
+
+UnityEngineUIImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image ToString

+
+
+UnityEngineUIImage.__ToString__SystemString(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Image

+
+
+Variable_UnityEngineUIImage(UnityEngine.UI.Image ImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta new file mode 100644 index 00000000..5f0b94fa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 42e3d0207a6435a43bfb927f815b1ea5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField.meta new file mode 100644 index 00000000..93d09f85 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f00644d56062364d82e4e71ea88fda2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html new file mode 100644 index 00000000..13465687 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html @@ -0,0 +1,2074 @@ + + + + + + + + + + + + UIInputField — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIInputField

+

The UIInputField module.

+
+
+
+

InputField ActivateInputField

+
+
+UnityEngineUIInputField.__ActivateInputField__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField CalculateLayoutInputHorizontal

+
+
+UnityEngineUIInputField.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField CalculateLayoutInputVertical

+
+
+UnityEngineUIInputField.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField DeactivateInputField

+
+
+UnityEngineUIInputField.__DeactivateInputField__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIInputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputField Equals

+
+
+UnityEngineUIInputField.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

InputField FindSelectable

+
+
+UnityEngineUIInputField.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.InputField instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnDown

+
+
+UnityEngineUIInputField.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnLeft

+
+
+UnityEngineUIInputField.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnRight

+
+
+UnityEngineUIInputField.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnUp

+
+
+UnityEngineUIInputField.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField ForceLabelUpdate

+
+
+UnityEngineUIInputField.__ForceLabelUpdate__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField get_animationTriggers

+
+
+UnityEngineUIInputField.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_animator

+
+
+UnityEngineUIInputField.__get_animator__UnityEngineAnimator(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_asteriskChar

+
+
+UnityEngineUIInputField.__get_asteriskChar__SystemChar(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretBlinkRate

+
+
+UnityEngineUIInputField.__get_caretBlinkRate__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretColor

+
+
+UnityEngineUIInputField.__get_caretColor__UnityEngineColor(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretPosition

+
+
+UnityEngineUIInputField.__get_caretPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretWidth

+
+
+UnityEngineUIInputField.__get_caretWidth__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_characterLimit

+
+
+UnityEngineUIInputField.__get_characterLimit__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_characterValidation

+
+
+UnityEngineUIInputField.__get_characterValidation__UnityEngineUIInputFieldCharacterValidation(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (CharacterValidation)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_colors

+
+
+UnityEngineUIInputField.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_contentType

+
+
+UnityEngineUIInputField.__get_contentType__UnityEngineUIInputFieldContentType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (ContentType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_customCaretColor

+
+
+UnityEngineUIInputField.__get_customCaretColor__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_enabled

+
+
+UnityEngineUIInputField.__get_enabled__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_flexibleHeight

+
+
+UnityEngineUIInputField.__get_flexibleHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_flexibleWidth

+
+
+UnityEngineUIInputField.__get_flexibleWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_gameObject

+
+
+UnityEngineUIInputField.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_image

+
+
+UnityEngineUIInputField.__get_image__UnityEngineUIImage(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_inputType

+
+
+UnityEngineUIInputField.__get_inputType__UnityEngineUIInputFieldInputType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (InputType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_interactable

+
+
+UnityEngineUIInputField.__get_interactable__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_isFocused

+
+
+UnityEngineUIInputField.__get_isFocused__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_keyboardType

+
+
+UnityEngineUIInputField.__get_keyboardType__UnityEngineTouchScreenKeyboardType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (TouchScreenKeyboardType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_layoutPriority

+
+
+UnityEngineUIInputField.__get_layoutPriority__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_lineType

+
+
+UnityEngineUIInputField.__get_lineType__UnityEngineUIInputFieldLineType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (LineType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_minHeight

+
+
+UnityEngineUIInputField.__get_minHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_minWidth

+
+
+UnityEngineUIInputField.__get_minWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_multiLine

+
+
+UnityEngineUIInputField.__get_multiLine__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_name

+
+
+UnityEngineUIInputField.__get_name__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_navigation

+
+
+UnityEngineUIInputField.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onEndEdit

+
+
+UnityEngineUIInputField.__get_onEndEdit__UnityEngineUIInputFieldSubmitEvent(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (SubmitEvent)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onValidateInput

+
+
+UnityEngineUIInputField.__get_onValidateInput__UnityEngineUIInputFieldOnValidateInput(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (OnValidateInput)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onValueChanged

+
+
+UnityEngineUIInputField.__get_onValueChanged__UnityEngineUIInputFieldOnChangeEvent(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (OnChangeEvent)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_placeholder

+
+
+UnityEngineUIInputField.__get_placeholder__UnityEngineUIGraphic(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_preferredHeight

+
+
+UnityEngineUIInputField.__get_preferredHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_preferredWidth

+
+
+UnityEngineUIInputField.__get_preferredWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_readOnly

+
+
+UnityEngineUIInputField.__get_readOnly__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionAnchorPosition

+
+
+UnityEngineUIInputField.__get_selectionAnchorPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionColor

+
+
+UnityEngineUIInputField.__get_selectionColor__UnityEngineColor(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionFocusPosition

+
+
+UnityEngineUIInputField.__get_selectionFocusPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_shouldHideMobileInput

+
+
+UnityEngineUIInputField.__get_shouldHideMobileInput__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_spriteState

+
+
+UnityEngineUIInputField.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_targetGraphic

+
+
+UnityEngineUIInputField.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_text

+
+
+UnityEngineUIInputField.__get_text__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_textComponent

+
+
+UnityEngineUIInputField.__get_textComponent__UnityEngineUIText(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Text)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_touchScreenKeyboard

+
+
+UnityEngineUIInputField.__get_touchScreenKeyboard__UnityEngineTouchScreenKeyboard(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (TouchScreenKeyboard)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_transform

+
+
+UnityEngineUIInputField.__get_transform__UnityEngineTransform(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_transition

+
+
+UnityEngineUIInputField.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_wasCanceled

+
+
+UnityEngineUIInputField.__get_wasCanceled__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponent

+
+
+UnityEngineUIInputField.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.InputField instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponentInChildren

+
+
+UnityEngineUIInputField.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponentInParent

+
+
+UnityEngineUIInputField.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.InputField instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponents

+
+
+UnityEngineUIInputField.__GetComponents__ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetComponentsInChildren

+
+
+UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetComponentsInParent

+
+
+UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetHashCode

+
+
+UnityEngineUIInputField.__GetHashCode__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetInstanceID

+
+
+UnityEngineUIInputField.__GetInstanceID__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetType

+
+
+UnityEngineUIInputField.__GetType__SystemType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputField GraphicUpdateComplete

+
+
+UnityEngineUIInputField.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIInputField.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIInputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputField IsActive

+
+
+UnityEngineUIInputField.__IsActive__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField IsDestroyed

+
+
+UnityEngineUIInputField.__IsDestroyed__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField IsInteractable

+
+
+UnityEngineUIInputField.__IsInteractable__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField LayoutComplete

+
+
+UnityEngineUIInputField.__LayoutComplete__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField MoveTextEnd

+
+
+UnityEngineUIInputField.__MoveTextEnd__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean shift)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField MoveTextStart

+
+
+UnityEngineUIInputField.__MoveTextStart__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean shift)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnBeginDrag

+
+
+UnityEngineUIInputField.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnDeselect

+
+
+UnityEngineUIInputField.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnDrag

+
+
+UnityEngineUIInputField.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnEndDrag

+
+
+UnityEngineUIInputField.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnMove

+
+
+UnityEngineUIInputField.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerClick

+
+
+UnityEngineUIInputField.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerDown

+
+
+UnityEngineUIInputField.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerEnter

+
+
+UnityEngineUIInputField.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerExit

+
+
+UnityEngineUIInputField.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerUp

+
+
+UnityEngineUIInputField.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnSelect

+
+
+UnityEngineUIInputField.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnSubmit

+
+
+UnityEngineUIInputField.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnUpdateSelected

+
+
+UnityEngineUIInputField.__OnUpdateSelected__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField ProcessEvent

+
+
+UnityEngineUIInputField.__ProcessEvent__UnityEngineEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Event e)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField Rebuild

+
+
+UnityEngineUIInputField.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField Select

+
+
+UnityEngineUIInputField.__Select__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_animationTriggers

+
+
+UnityEngineUIInputField.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_asteriskChar

+
+
+UnityEngineUIInputField.__set_asteriskChar__SystemChar__SystemVoid(UnityEngine.UI.InputField instanceSystem.Char value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretBlinkRate

+
+
+UnityEngineUIInputField.__set_caretBlinkRate__SystemSingle__SystemVoid(UnityEngine.UI.InputField instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretColor

+
+
+UnityEngineUIInputField.__set_caretColor__UnityEngineColor__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretPosition

+
+
+UnityEngineUIInputField.__set_caretPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretWidth

+
+
+UnityEngineUIInputField.__set_caretWidth__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_characterLimit

+
+
+UnityEngineUIInputField.__set_characterLimit__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_characterValidation

+
+
+UnityEngineUIInputField.__set_characterValidation__UnityEngineUIInputFieldCharacterValidation__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+CharacterValidation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_colors

+
+
+UnityEngineUIInputField.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_contentType

+
+
+UnityEngineUIInputField.__set_contentType__UnityEngineUIInputFieldContentType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+ContentType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_customCaretColor

+
+
+UnityEngineUIInputField.__set_customCaretColor__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_enabled

+
+
+UnityEngineUIInputField.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_image

+
+
+UnityEngineUIInputField.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_inputType

+
+
+UnityEngineUIInputField.__set_inputType__UnityEngineUIInputFieldInputType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+InputType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_interactable

+
+
+UnityEngineUIInputField.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_keyboardType

+
+
+UnityEngineUIInputField.__set_keyboardType__UnityEngineTouchScreenKeyboardType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.TouchScreenKeyboardType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_lineType

+
+
+UnityEngineUIInputField.__set_lineType__UnityEngineUIInputFieldLineType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+LineType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_name

+
+
+UnityEngineUIInputField.__set_name__SystemString__SystemVoid(UnityEngine.UI.InputField instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_navigation

+
+
+UnityEngineUIInputField.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onEndEdit

+
+
+UnityEngineUIInputField.__set_onEndEdit__UnityEngineUIInputFieldSubmitEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+SubmitEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onValidateInput

+
+
+UnityEngineUIInputField.__set_onValidateInput__UnityEngineUIInputFieldOnValidateInput__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+OnValidateInput value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onValueChanged

+
+
+UnityEngineUIInputField.__set_onValueChanged__UnityEngineUIInputFieldOnChangeEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+OnChangeEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_placeholder

+
+
+UnityEngineUIInputField.__set_placeholder__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_readOnly

+
+
+UnityEngineUIInputField.__set_readOnly__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionAnchorPosition

+
+
+UnityEngineUIInputField.__set_selectionAnchorPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionColor

+
+
+UnityEngineUIInputField.__set_selectionColor__UnityEngineColor__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionFocusPosition

+
+
+UnityEngineUIInputField.__set_selectionFocusPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_shouldHideMobileInput

+
+
+UnityEngineUIInputField.__set_shouldHideMobileInput__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_spriteState

+
+
+UnityEngineUIInputField.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_targetGraphic

+
+
+UnityEngineUIInputField.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_text

+
+
+UnityEngineUIInputField.__set_text__SystemString__SystemVoid(UnityEngine.UI.InputField instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_textComponent

+
+
+UnityEngineUIInputField.__set_textComponent__UnityEngineUIText__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Text value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_transition

+
+
+UnityEngineUIInputField.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField ToString

+
+
+UnityEngineUIInputField.__ToString__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField

+
+
+Variable_UnityEngineUIInputField(UnityEngine.UI.InputField InputFieldSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html.meta new file mode 100644 index 00000000..269849fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e04a12757bd63934cb1df7c7b0c78f67 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent.meta new file mode 100644 index 00000000..81a248fc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dfe418d14ee58114f8ee3f87c471b13b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html new file mode 100644 index 00000000..e16ff50b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIInputFieldOnChangeEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIInputFieldOnChangeEvent

+

The UIInputFieldOnChangeEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIInputFieldOnChangeEvent.__ctor____UnityEngineUIInputFieldOnChangeEvent()
+
+ +

outputs: unnamed (OnChangeEvent)

+

flow: none

+
+
+

OnChangeEvent Equals

+
+
+UnityEngineUIInputFieldOnChangeEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField+OnChangeEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

OnChangeEvent GetHashCode

+
+
+UnityEngineUIInputFieldOnChangeEvent.__GetHashCode__SystemInt32(UnityEngine.UI.InputField+OnChangeEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

OnChangeEvent GetType

+
+
+UnityEngineUIInputFieldOnChangeEvent.__GetType__SystemType(UnityEngine.UI.InputField+OnChangeEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OnChangeEvent ToString

+
+
+UnityEngineUIInputFieldOnChangeEvent.__ToString__SystemString(UnityEngine.UI.InputField+OnChangeEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnChangeEvent

+
+
+Variable_UnityEngineUIInputFieldOnChangeEvent(UnityEngine.UI.InputField+OnChangeEvent OnChangeEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html.meta new file mode 100644 index 00000000..c3278652 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 815e771e7bcf5e7468eca2d7183d5f3a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent.meta new file mode 100644 index 00000000..19637fb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 34922c3ea46881e4a9c3e9ee31605818 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html new file mode 100644 index 00000000..8b7f865e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIInputFieldSubmitEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIInputFieldSubmitEvent

+

The UIInputFieldSubmitEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIInputFieldSubmitEvent.__ctor____UnityEngineUIInputFieldSubmitEvent()
+
+ +

outputs: unnamed (SubmitEvent)

+

flow: none

+
+
+

SubmitEvent Equals

+
+
+UnityEngineUIInputFieldSubmitEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField+SubmitEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SubmitEvent GetHashCode

+
+
+UnityEngineUIInputFieldSubmitEvent.__GetHashCode__SystemInt32(UnityEngine.UI.InputField+SubmitEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubmitEvent GetType

+
+
+UnityEngineUIInputFieldSubmitEvent.__GetType__SystemType(UnityEngine.UI.InputField+SubmitEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubmitEvent ToString

+
+
+UnityEngineUIInputFieldSubmitEvent.__ToString__SystemString(UnityEngine.UI.InputField+SubmitEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubmitEvent

+
+
+Variable_UnityEngineUIInputFieldSubmitEvent(UnityEngine.UI.InputField+SubmitEvent SubmitEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html.meta new file mode 100644 index 00000000..111521a3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7e09ccdbcc3366a4b9f6e9e82147e721 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement.meta new file mode 100644 index 00000000..66bfdf3e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c926316f224dedf41a2acf4b491dcf05 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html new file mode 100644 index 00000000..98af8453 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html @@ -0,0 +1,984 @@ + + + + + + + + + + + + UILayoutElement — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutElement

+

The UILayoutElement module.

+
+
+
+

LayoutElement CalculateLayoutInputHorizontal

+
+
+UnityEngineUILayoutElement.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement CalculateLayoutInputVertical

+
+
+UnityEngineUILayoutElement.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUILayoutElement.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutElement Equals

+
+
+UnityEngineUILayoutElement.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutElement instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutElement get_enabled

+
+
+UnityEngineUILayoutElement.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_flexibleHeight

+
+
+UnityEngineUILayoutElement.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_flexibleWidth

+
+
+UnityEngineUILayoutElement.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_gameObject

+
+
+UnityEngineUILayoutElement.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_ignoreLayout

+
+
+UnityEngineUILayoutElement.__get_ignoreLayout__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_layoutPriority

+
+
+UnityEngineUILayoutElement.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_minHeight

+
+
+UnityEngineUILayoutElement.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_minWidth

+
+
+UnityEngineUILayoutElement.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_name

+
+
+UnityEngineUILayoutElement.__get_name__SystemString(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_preferredHeight

+
+
+UnityEngineUILayoutElement.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_preferredWidth

+
+
+UnityEngineUILayoutElement.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_transform

+
+
+UnityEngineUILayoutElement.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponent

+
+
+UnityEngineUILayoutElement.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponentInChildren

+
+
+UnityEngineUILayoutElement.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponentInParent

+
+
+UnityEngineUILayoutElement.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponents

+
+
+UnityEngineUILayoutElement.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetComponentsInChildren

+
+
+UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetComponentsInParent

+
+
+UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetHashCode

+
+
+UnityEngineUILayoutElement.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetInstanceID

+
+
+UnityEngineUILayoutElement.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetType

+
+
+UnityEngineUILayoutElement.__GetType__SystemType(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUILayoutElement.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUILayoutElement.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutElement IsActive

+
+
+UnityEngineUILayoutElement.__IsActive__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement IsDestroyed

+
+
+UnityEngineUILayoutElement.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement set_enabled

+
+
+UnityEngineUILayoutElement.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_flexibleHeight

+
+
+UnityEngineUILayoutElement.__set_flexibleHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_flexibleWidth

+
+
+UnityEngineUILayoutElement.__set_flexibleWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_ignoreLayout

+
+
+UnityEngineUILayoutElement.__set_ignoreLayout__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_layoutPriority

+
+
+UnityEngineUILayoutElement.__set_layoutPriority__SystemInt32__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_minHeight

+
+
+UnityEngineUILayoutElement.__set_minHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_minWidth

+
+
+UnityEngineUILayoutElement.__set_minWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_name

+
+
+UnityEngineUILayoutElement.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_preferredHeight

+
+
+UnityEngineUILayoutElement.__set_preferredHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_preferredWidth

+
+
+UnityEngineUILayoutElement.__set_preferredWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement ToString

+
+
+UnityEngineUILayoutElement.__ToString__SystemString(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement

+
+
+Variable_UnityEngineUILayoutElement(UnityEngine.UI.LayoutElement LayoutElementSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html.meta new file mode 100644 index 00000000..12e198bd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a9738abeea9348a489fc9e276aaccbde +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup.meta new file mode 100644 index 00000000..88a01026 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c644b328dd46777419bfb4b57536c25b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html new file mode 100644 index 00000000..9b272d18 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html @@ -0,0 +1,944 @@ + + + + + + + + + + + + UILayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutGroup

+

The UILayoutGroup module.

+
+
+
+

LayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUILayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUILayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUILayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutGroup Equals

+
+
+UnityEngineUILayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutGroup get_childAlignment

+
+
+UnityEngineUILayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_enabled

+
+
+UnityEngineUILayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_flexibleHeight

+
+
+UnityEngineUILayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_flexibleWidth

+
+
+UnityEngineUILayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_gameObject

+
+
+UnityEngineUILayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_layoutPriority

+
+
+UnityEngineUILayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_minHeight

+
+
+UnityEngineUILayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_minWidth

+
+
+UnityEngineUILayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_name

+
+
+UnityEngineUILayoutGroup.__get_name__SystemString(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_padding

+
+
+UnityEngineUILayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_preferredHeight

+
+
+UnityEngineUILayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_preferredWidth

+
+
+UnityEngineUILayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_transform

+
+
+UnityEngineUILayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponent

+
+
+UnityEngineUILayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponentInChildren

+
+
+UnityEngineUILayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponentInParent

+
+
+UnityEngineUILayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponents

+
+
+UnityEngineUILayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetComponentsInChildren

+
+
+UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetComponentsInParent

+
+
+UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetHashCode

+
+
+UnityEngineUILayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetInstanceID

+
+
+UnityEngineUILayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetType

+
+
+UnityEngineUILayoutGroup.__GetType__SystemType(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUILayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUILayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutGroup IsActive

+
+
+UnityEngineUILayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup IsDestroyed

+
+
+UnityEngineUILayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup set_childAlignment

+
+
+UnityEngineUILayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_enabled

+
+
+UnityEngineUILayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_name

+
+
+UnityEngineUILayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_padding

+
+
+UnityEngineUILayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUILayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup SetLayoutVertical

+
+
+UnityEngineUILayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup ToString

+
+
+UnityEngineUILayoutGroup.__ToString__SystemString(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup

+
+
+Variable_UnityEngineUILayoutGroup(UnityEngine.UI.LayoutGroup LayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html.meta new file mode 100644 index 00000000..5d27bad1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cbef14b8f24e9df47bdfed4807cdcc44 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder.meta new file mode 100644 index 00000000..973d58ea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9944de2a11bc7e54490d37c29c561137 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html new file mode 100644 index 00000000..cb83b22f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html @@ -0,0 +1,640 @@ + + + + + + + + + + + + UILayoutRebuilder — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutRebuilder

+

The UILayoutRebuilder module.

+
+
+
+

ctor

+
+
+UnityEngineUILayoutRebuilder.__ctor____UnityEngineUILayoutRebuilder()
+
+ +

outputs: unnamed (LayoutRebuilder)

+

flow: none

+
+
+

LayoutRebuilder Equals

+
+
+UnityEngineUILayoutRebuilder.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutRebuilder instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutRebuilder ForceRebuildLayoutImmediate

+
+
+UnityEngineUILayoutRebuilder.__ForceRebuildLayoutImmediate__UnityEngineRectTransform__SystemVoid(UnityEngine.RectTransform layoutRoot)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder get_transform

+
+
+UnityEngineUILayoutRebuilder.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder GetHashCode

+
+
+UnityEngineUILayoutRebuilder.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder GetType

+
+
+UnityEngineUILayoutRebuilder.__GetType__SystemType(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder GraphicUpdateComplete

+
+
+UnityEngineUILayoutRebuilder.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder IsDestroyed

+
+
+UnityEngineUILayoutRebuilder.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder LayoutComplete

+
+
+UnityEngineUILayoutRebuilder.__LayoutComplete__SystemVoid(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder MarkLayoutForRebuild

+
+
+UnityEngineUILayoutRebuilder.__MarkLayoutForRebuild__UnityEngineRectTransform__SystemVoid(UnityEngine.RectTransform rect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder Rebuild

+
+
+UnityEngineUILayoutRebuilder.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.LayoutRebuilder instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder ToString

+
+
+UnityEngineUILayoutRebuilder.__ToString__SystemString(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder

+
+
+Variable_UnityEngineUILayoutRebuilder(UnityEngine.UI.LayoutRebuilder LayoutRebuilderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html.meta new file mode 100644 index 00000000..791c7112 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8b07a5b2d6dca5340b60e4f3573a34d1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility.meta new file mode 100644 index 00000000..090bbdee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d08a47c214d18d5458618b6d60f79c46 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html new file mode 100644 index 00000000..f916e27c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html @@ -0,0 +1,648 @@ + + + + + + + + + + + + UILayoutUtility — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutUtility

+

The UILayoutUtility module.

+
+
+
+

LayoutUtility Equals

+
+
+UnityEngineUILayoutUtility.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutUtility instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutUtility GetFlexibleHeight

+
+
+UnityEngineUILayoutUtility.__GetFlexibleHeight__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetFlexibleSize

+
+
+UnityEngineUILayoutUtility.__GetFlexibleSize__UnityEngineRectTransform_SystemInt32__SystemSingle(UnityEngine.RectTransform rectSystem.Int32 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetFlexibleWidth

+
+
+UnityEngineUILayoutUtility.__GetFlexibleWidth__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetHashCode

+
+
+UnityEngineUILayoutUtility.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutUtility instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetLayoutProperty

+
+
+UnityEngineUILayoutUtility.__GetLayoutProperty__UnityEngineRectTransform_SystemFuncUnityEngineUIILayoutElementSystemSingle_SystemSingle__SystemSingle(UnityEngine.RectTransform rectSystem.Func`2[UnityEngine.UI.ILayoutElement, System.Single] propertySystem.Single defaultValue)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetMinHeight

+
+
+UnityEngineUILayoutUtility.__GetMinHeight__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetMinSize

+
+
+UnityEngineUILayoutUtility.__GetMinSize__UnityEngineRectTransform_SystemInt32__SystemSingle(UnityEngine.RectTransform rectSystem.Int32 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetMinWidth

+
+
+UnityEngineUILayoutUtility.__GetMinWidth__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetPreferredHeight

+
+
+UnityEngineUILayoutUtility.__GetPreferredHeight__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetPreferredSize

+
+
+UnityEngineUILayoutUtility.__GetPreferredSize__UnityEngineRectTransform_SystemInt32__SystemSingle(UnityEngine.RectTransform rectSystem.Int32 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetPreferredWidth

+
+
+UnityEngineUILayoutUtility.__GetPreferredWidth__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetType

+
+
+UnityEngineUILayoutUtility.__GetType__SystemType(UnityEngine.UI.LayoutUtility instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility ToString

+
+
+UnityEngineUILayoutUtility.__ToString__SystemString(UnityEngine.UI.LayoutUtility instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html.meta new file mode 100644 index 00000000..f6971374 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8610eb1c58601284dac463941f337f78 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask.meta new file mode 100644 index 00000000..88cd9a9b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02548cc175cb1284ebe89f5882de9e78 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html new file mode 100644 index 00000000..94d91580 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html @@ -0,0 +1,843 @@ + + + + + + + + + + + + UIMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIMask

+

The UIMask module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mask Equals

+
+
+UnityEngineUIMask.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Mask instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mask get_enabled

+
+
+UnityEngineUIMask.__get_enabled__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_gameObject

+
+
+UnityEngineUIMask.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_graphic

+
+
+UnityEngineUIMask.__get_graphic__UnityEngineUIGraphic(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_name

+
+
+UnityEngineUIMask.__get_name__SystemString(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_rectTransform

+
+
+UnityEngineUIMask.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_showMaskGraphic

+
+
+UnityEngineUIMask.__get_showMaskGraphic__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_transform

+
+
+UnityEngineUIMask.__get_transform__UnityEngineTransform(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponent

+
+
+UnityEngineUIMask.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Mask instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponentInChildren

+
+
+UnityEngineUIMask.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponentInParent

+
+
+UnityEngineUIMask.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Mask instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponents

+
+
+UnityEngineUIMask.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetComponentsInChildren

+
+
+UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetComponentsInParent

+
+
+UnityEngineUIMask.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetHashCode

+
+
+UnityEngineUIMask.__GetHashCode__SystemInt32(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetInstanceID

+
+
+UnityEngineUIMask.__GetInstanceID__SystemInt32(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetModifiedMaterial

+
+
+UnityEngineUIMask.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Mask instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetType

+
+
+UnityEngineUIMask.__GetType__SystemType(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIMask.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mask IsActive

+
+
+UnityEngineUIMask.__IsActive__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask IsDestroyed

+
+
+UnityEngineUIMask.__IsDestroyed__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask IsRaycastLocationValid

+
+
+UnityEngineUIMask.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Mask instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask MaskEnabled

+
+
+UnityEngineUIMask.__MaskEnabled__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask set_enabled

+
+
+UnityEngineUIMask.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask set_name

+
+
+UnityEngineUIMask.__set_name__SystemString__SystemVoid(UnityEngine.UI.Mask instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask set_showMaskGraphic

+
+
+UnityEngineUIMask.__set_showMaskGraphic__SystemBoolean__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask ToString

+
+
+UnityEngineUIMask.__ToString__SystemString(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mask

+
+
+Variable_UnityEngineUIMask(UnityEngine.UI.Mask MaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html.meta new file mode 100644 index 00000000..4eaf4c0f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0987cca180df184c959395a7eefe696 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities.meta new file mode 100644 index 00000000..a5880f1e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2044bf0b74006fb4bbd04ef4e8714e07 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html new file mode 100644 index 00000000..cbd2b748 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html @@ -0,0 +1,638 @@ + + + + + + + + + + + + UIMaskUtilities — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIMaskUtilities

+

The UIMaskUtilities module.

+
+
+
+

ctor

+
+
+UnityEngineUIMaskUtilities.__ctor____UnityEngineUIMaskUtilities()
+
+ +

outputs: unnamed (MaskUtilities)

+

flow: none

+
+
+

MaskUtilities Equals

+
+
+UnityEngineUIMaskUtilities.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskUtilities instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaskUtilities FindRootSortOverrideCanvas

+
+
+UnityEngineUIMaskUtilities.__FindRootSortOverrideCanvas__UnityEngineTransform__UnityEngineTransform(UnityEngine.Transform start)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetHashCode

+
+
+UnityEngineUIMaskUtilities.__GetHashCode__SystemInt32(UnityEngine.UI.MaskUtilities instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetRectMaskForClippable

+
+
+UnityEngineUIMaskUtilities.__GetRectMaskForClippable__UnityEngineUIIClippable__UnityEngineUIRectMask2D(UnityEngine.UI.IClippable clippable)
+
+ +

outputs: unnamed (RectMask2D)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetRectMasksForClip

+
+
+UnityEngineUIMaskUtilities.__GetRectMasksForClip__UnityEngineUIRectMask2D_SystemCollectionsGenericListUnityEngineUIRectMask2D__SystemVoid(UnityEngine.UI.RectMask2D clipperSystem.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] masks)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskUtilities GetStencilDepth

+
+
+UnityEngineUIMaskUtilities.__GetStencilDepth__UnityEngineTransform_UnityEngineTransform__SystemInt32(UnityEngine.Transform transformUnityEngine.Transform stopAfter)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetType

+
+
+UnityEngineUIMaskUtilities.__GetType__SystemType(UnityEngine.UI.MaskUtilities instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities IsDescendantOrSelf

+
+
+UnityEngineUIMaskUtilities.__IsDescendantOrSelf__UnityEngineTransform_UnityEngineTransform__SystemBoolean(UnityEngine.Transform fatherUnityEngine.Transform child)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities Notify2DMaskStateChanged

+
+
+UnityEngineUIMaskUtilities.__Notify2DMaskStateChanged__UnityEngineComponent__SystemVoid(UnityEngine.Component mask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskUtilities NotifyStencilStateChanged

+
+
+UnityEngineUIMaskUtilities.__NotifyStencilStateChanged__UnityEngineComponent__SystemVoid(UnityEngine.Component mask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskUtilities ToString

+
+
+UnityEngineUIMaskUtilities.__ToString__SystemString(UnityEngine.UI.MaskUtilities instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities

+
+
+Variable_UnityEngineUIMaskUtilities(UnityEngine.UI.MaskUtilities MaskUtilitiesSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html.meta new file mode 100644 index 00000000..d4f560ac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b7acccd2dc79eeb40b5e7763d2800dcc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic.meta new file mode 100644 index 00000000..6ab98340 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dcc51e7d5c5923545bc83ee43cacc4af +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html new file mode 100644 index 00000000..ca95e365 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html @@ -0,0 +1,1210 @@ + + + + + + + + + + + + UIMaskableGraphic — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIMaskableGraphic

+

The UIMaskableGraphic module.

+
+
+
+

MaskableGraphic CrossFadeAlpha

+
+
+UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic CrossFadeColor

+
+
+UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic Cull

+
+
+UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MaskableGraphic Equals

+
+
+UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaskableGraphic get_canvas

+
+
+UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_canvasRenderer

+
+
+UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_color

+
+
+UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_defaultMaterial

+
+
+UnityEngineUIMaskableGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_depth

+
+
+UnityEngineUIMaskableGraphic.__get_depth__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_enabled

+
+
+UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_gameObject

+
+
+UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_mainTexture

+
+
+UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_maskable

+
+
+UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_material

+
+
+UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_materialForRendering

+
+
+UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_name

+
+
+UnityEngineUIMaskableGraphic.__get_name__SystemString(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_onCullStateChanged

+
+
+UnityEngineUIMaskableGraphic.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_raycastTarget

+
+
+UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_rectTransform

+
+
+UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_transform

+
+
+UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponent

+
+
+UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentInChildren

+
+
+UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentInParent

+
+
+UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponents

+
+
+UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentsInChildren

+
+
+UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentsInParent

+
+
+UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetHashCode

+
+
+UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetInstanceID

+
+
+UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetModifiedMaterial

+
+
+UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetPixelAdjustedRect

+
+
+UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetType

+
+
+UnityEngineUIMaskableGraphic.__GetType__SystemType(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GraphicUpdateComplete

+
+
+UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MaskableGraphic IsActive

+
+
+UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic IsDestroyed

+
+
+UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic LayoutComplete

+
+
+UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic OnCullingChanged

+
+
+UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic PixelAdjustPoint

+
+
+UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic Raycast

+
+
+UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic Rebuild

+
+
+UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic RecalculateClipping

+
+
+UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic RecalculateMasking

+
+
+UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_color

+
+
+UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_enabled

+
+
+UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_maskable

+
+
+UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_material

+
+
+UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_name

+
+
+UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_onCullStateChanged

+
+
+UnityEngineUIMaskableGraphic.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_raycastTarget

+
+
+UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetAllDirty

+
+
+UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetClipRect

+
+
+UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetLayoutDirty

+
+
+UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetMaterialDirty

+
+
+UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetNativeSize

+
+
+UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetVerticesDirty

+
+
+UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic ToString

+
+
+UnityEngineUIMaskableGraphic.__ToString__SystemString(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic

+
+
+Variable_UnityEngineUIMaskableGraphic(UnityEngine.UI.MaskableGraphic MaskableGraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html.meta new file mode 100644 index 00000000..5a2c6364 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e53b753ca5b30ba4f97124cfbca0bdf2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation.meta new file mode 100644 index 00000000..03e5c8fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e3909a168aefe242ab692c0fbfb3fef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html new file mode 100644 index 00000000..15952979 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html @@ -0,0 +1,689 @@ + + + + + + + + + + + + UINavigation — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UINavigation

+

The UINavigation module.

+
+
+ + + + + + + + + + + + + + + + +
+

Navigation

+
+
+Variable_UnityEngineUINavigation(UnityEngine.UI.Navigation NavigationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html.meta new file mode 100644 index 00000000..84d88478 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0a9da179ecc08fb43a06bc8c2c44c973 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline.meta new file mode 100644 index 00000000..b25bbe45 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b11feece52f48864e98c285c3f2c611b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html new file mode 100644 index 00000000..ab2cfed2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html @@ -0,0 +1,846 @@ + + + + + + + + + + + + UIOutline — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIOutline

+

The UIOutline module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIOutline.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Outline Equals

+
+
+UnityEngineUIOutline.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Outline instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Outline get_effectColor

+
+
+UnityEngineUIOutline.__get_effectColor__UnityEngineColor(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_effectDistance

+
+
+UnityEngineUIOutline.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_enabled

+
+
+UnityEngineUIOutline.__get_enabled__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_gameObject

+
+
+UnityEngineUIOutline.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_name

+
+
+UnityEngineUIOutline.__get_name__SystemString(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_transform

+
+
+UnityEngineUIOutline.__get_transform__UnityEngineTransform(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_useGraphicAlpha

+
+
+UnityEngineUIOutline.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponent

+
+
+UnityEngineUIOutline.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponentInChildren

+
+
+UnityEngineUIOutline.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponentInParent

+
+
+UnityEngineUIOutline.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponents

+
+
+UnityEngineUIOutline.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetComponentsInChildren

+
+
+UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetComponentsInParent

+
+
+UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetHashCode

+
+
+UnityEngineUIOutline.__GetHashCode__SystemInt32(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetInstanceID

+
+
+UnityEngineUIOutline.__GetInstanceID__SystemInt32(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetType

+
+
+UnityEngineUIOutline.__GetType__SystemType(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIOutline.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIOutline.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Outline IsActive

+
+
+UnityEngineUIOutline.__IsActive__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline IsDestroyed

+
+
+UnityEngineUIOutline.__IsDestroyed__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline ModifyMesh

+
+
+UnityEngineUIOutline.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_effectColor

+
+
+UnityEngineUIOutline.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_effectDistance

+
+
+UnityEngineUIOutline.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_enabled

+
+
+UnityEngineUIOutline.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_name

+
+
+UnityEngineUIOutline.__set_name__SystemString__SystemVoid(UnityEngine.UI.Outline instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_useGraphicAlpha

+
+
+UnityEngineUIOutline.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline ToString

+
+
+UnityEngineUIOutline.__ToString__SystemString(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Outline

+
+
+Variable_UnityEngineUIOutline(UnityEngine.UI.Outline OutlineSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html.meta new file mode 100644 index 00000000..d2f4ded6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 15258de0f4478a24fbc3778441cfbb21 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1.meta new file mode 100644 index 00000000..5fa1bd62 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c63874ae0a689ff4d9324918d7fa18bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html new file mode 100644 index 00000000..7af95039 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html @@ -0,0 +1,771 @@ + + + + + + + + + + + + UIPositionAsUV1 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIPositionAsUV1

+

The UIPositionAsUV1 module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIPositionAsUV1.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionAsUV1 Equals

+
+
+UnityEngineUIPositionAsUV1.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.PositionAsUV1 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PositionAsUV1 get_enabled

+
+
+UnityEngineUIPositionAsUV1.__get_enabled__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_gameObject

+
+
+UnityEngineUIPositionAsUV1.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_name

+
+
+UnityEngineUIPositionAsUV1.__get_name__SystemString(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_transform

+
+
+UnityEngineUIPositionAsUV1.__get_transform__UnityEngineTransform(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponent

+
+
+UnityEngineUIPositionAsUV1.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentInChildren

+
+
+UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentInParent

+
+
+UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponents

+
+
+UnityEngineUIPositionAsUV1.__GetComponents__ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentsInChildren

+
+
+UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentsInParent

+
+
+UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetHashCode

+
+
+UnityEngineUIPositionAsUV1.__GetHashCode__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetInstanceID

+
+
+UnityEngineUIPositionAsUV1.__GetInstanceID__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetType

+
+
+UnityEngineUIPositionAsUV1.__GetType__SystemType(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIPositionAsUV1.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIPositionAsUV1.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionAsUV1 IsActive

+
+
+UnityEngineUIPositionAsUV1.__IsActive__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 IsDestroyed

+
+
+UnityEngineUIPositionAsUV1.__IsDestroyed__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 ModifyMesh

+
+
+UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 set_enabled

+
+
+UnityEngineUIPositionAsUV1.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 set_name

+
+
+UnityEngineUIPositionAsUV1.__set_name__SystemString__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 ToString

+
+
+UnityEngineUIPositionAsUV1.__ToString__SystemString(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1

+
+
+Variable_UnityEngineUIPositionAsUV1(UnityEngine.UI.PositionAsUV1 PositionAsUV1System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html.meta new file mode 100644 index 00000000..f9174bf5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 853903d4cac9c9d4ca3c09456ab54fb2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage.meta new file mode 100644 index 00000000..07d28f91 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b391040df0cdf24ab345c6ce97cc360 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html new file mode 100644 index 00000000..1a6bca69 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html @@ -0,0 +1,1260 @@ + + + + + + + + + + + + UIRawImage — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIRawImage

+

The UIRawImage module.

+
+
+
+

RawImage CrossFadeAlpha

+
+
+UnityEngineUIRawImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage CrossFadeColor

+
+
+UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage Cull

+
+
+UnityEngineUIRawImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIRawImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RawImage Equals

+
+
+UnityEngineUIRawImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RawImage instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RawImage get_canvas

+
+
+UnityEngineUIRawImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_canvasRenderer

+
+
+UnityEngineUIRawImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_color

+
+
+UnityEngineUIRawImage.__get_color__UnityEngineColor(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_defaultMaterial

+
+
+UnityEngineUIRawImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_depth

+
+
+UnityEngineUIRawImage.__get_depth__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_enabled

+
+
+UnityEngineUIRawImage.__get_enabled__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_gameObject

+
+
+UnityEngineUIRawImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_mainTexture

+
+
+UnityEngineUIRawImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_maskable

+
+
+UnityEngineUIRawImage.__get_maskable__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_material

+
+
+UnityEngineUIRawImage.__get_material__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_materialForRendering

+
+
+UnityEngineUIRawImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_name

+
+
+UnityEngineUIRawImage.__get_name__SystemString(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_onCullStateChanged

+
+
+UnityEngineUIRawImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_raycastTarget

+
+
+UnityEngineUIRawImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_rectTransform

+
+
+UnityEngineUIRawImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_texture

+
+
+UnityEngineUIRawImage.__get_texture__UnityEngineTexture(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_transform

+
+
+UnityEngineUIRawImage.__get_transform__UnityEngineTransform(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_uvRect

+
+
+UnityEngineUIRawImage.__get_uvRect__UnityEngineRect(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponent

+
+
+UnityEngineUIRawImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponentInChildren

+
+
+UnityEngineUIRawImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponentInParent

+
+
+UnityEngineUIRawImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponents

+
+
+UnityEngineUIRawImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetComponentsInChildren

+
+
+UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetComponentsInParent

+
+
+UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetHashCode

+
+
+UnityEngineUIRawImage.__GetHashCode__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetInstanceID

+
+
+UnityEngineUIRawImage.__GetInstanceID__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetModifiedMaterial

+
+
+UnityEngineUIRawImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetPixelAdjustedRect

+
+
+UnityEngineUIRawImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetType

+
+
+UnityEngineUIRawImage.__GetType__SystemType(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GraphicUpdateComplete

+
+
+UnityEngineUIRawImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIRawImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIRawImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RawImage IsActive

+
+
+UnityEngineUIRawImage.__IsActive__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage IsDestroyed

+
+
+UnityEngineUIRawImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage LayoutComplete

+
+
+UnityEngineUIRawImage.__LayoutComplete__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage OnCullingChanged

+
+
+UnityEngineUIRawImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage PixelAdjustPoint

+
+
+UnityEngineUIRawImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Raycast

+
+
+UnityEngineUIRawImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Rebuild

+
+
+UnityEngineUIRawImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage RecalculateClipping

+
+
+UnityEngineUIRawImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage RecalculateMasking

+
+
+UnityEngineUIRawImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_color

+
+
+UnityEngineUIRawImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_enabled

+
+
+UnityEngineUIRawImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_maskable

+
+
+UnityEngineUIRawImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_material

+
+
+UnityEngineUIRawImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_name

+
+
+UnityEngineUIRawImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.RawImage instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_onCullStateChanged

+
+
+UnityEngineUIRawImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_raycastTarget

+
+
+UnityEngineUIRawImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_texture

+
+
+UnityEngineUIRawImage.__set_texture__UnityEngineTexture__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_uvRect

+
+
+UnityEngineUIRawImage.__set_uvRect__UnityEngineRect__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetAllDirty

+
+
+UnityEngineUIRawImage.__SetAllDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetClipRect

+
+
+UnityEngineUIRawImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetLayoutDirty

+
+
+UnityEngineUIRawImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetMaterialDirty

+
+
+UnityEngineUIRawImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetNativeSize

+
+
+UnityEngineUIRawImage.__SetNativeSize__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetVerticesDirty

+
+
+UnityEngineUIRawImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage ToString

+
+
+UnityEngineUIRawImage.__ToString__SystemString(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RawImage

+
+
+Variable_UnityEngineUIRawImage(UnityEngine.UI.RawImage RawImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html.meta new file mode 100644 index 00000000..80f9b7cb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7291350951bcb9b4e95fbc50076ad17d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D.meta new file mode 100644 index 00000000..a188c9d2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 883b3132f2746654ea737ada521ce530 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html new file mode 100644 index 00000000..b4769dfc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html @@ -0,0 +1,833 @@ + + + + + + + + + + + + UIRectMask2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIRectMask2D

+

The UIRectMask2D module.

+
+
+
+

RectMask2D AddClippable

+
+
+UnityEngineUIRectMask2D.__AddClippable__UnityEngineUIIClippable__SystemVoid(UnityEngine.UI.RectMask2D instanceUnityEngine.UI.IClippable clippable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIRectMask2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectMask2D Equals

+
+
+UnityEngineUIRectMask2D.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RectMask2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RectMask2D get_canvasRect

+
+
+UnityEngineUIRectMask2D.__get_canvasRect__UnityEngineRect(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_enabled

+
+
+UnityEngineUIRectMask2D.__get_enabled__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_gameObject

+
+
+UnityEngineUIRectMask2D.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_name

+
+
+UnityEngineUIRectMask2D.__get_name__SystemString(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_rectTransform

+
+
+UnityEngineUIRectMask2D.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_transform

+
+
+UnityEngineUIRectMask2D.__get_transform__UnityEngineTransform(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponent

+
+
+UnityEngineUIRectMask2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RectMask2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponentInChildren

+
+
+UnityEngineUIRectMask2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponentInParent

+
+
+UnityEngineUIRectMask2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RectMask2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponents

+
+
+UnityEngineUIRectMask2D.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetComponentsInChildren

+
+
+UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetComponentsInParent

+
+
+UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetHashCode

+
+
+UnityEngineUIRectMask2D.__GetHashCode__SystemInt32(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetInstanceID

+
+
+UnityEngineUIRectMask2D.__GetInstanceID__SystemInt32(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetType

+
+
+UnityEngineUIRectMask2D.__GetType__SystemType(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIRectMask2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIRectMask2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectMask2D IsActive

+
+
+UnityEngineUIRectMask2D.__IsActive__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D IsDestroyed

+
+
+UnityEngineUIRectMask2D.__IsDestroyed__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D IsRaycastLocationValid

+
+
+UnityEngineUIRectMask2D.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RectMask2D instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D PerformClipping

+
+
+UnityEngineUIRectMask2D.__PerformClipping__SystemVoid(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D RemoveClippable

+
+
+UnityEngineUIRectMask2D.__RemoveClippable__UnityEngineUIIClippable__SystemVoid(UnityEngine.UI.RectMask2D instanceUnityEngine.UI.IClippable clippable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D set_enabled

+
+
+UnityEngineUIRectMask2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D set_name

+
+
+UnityEngineUIRectMask2D.__set_name__SystemString__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D ToString

+
+
+UnityEngineUIRectMask2D.__ToString__SystemString(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D

+
+
+Variable_UnityEngineUIRectMask2D(UnityEngine.UI.RectMask2D RectMask2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html.meta new file mode 100644 index 00000000..158f8dc6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: db2b9ad4a38cfc147b996748f8e64477 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect.meta new file mode 100644 index 00000000..50073038 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 034ad51bd0da11541aa45190fbd6c329 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html new file mode 100644 index 00000000..14e2b252 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html @@ -0,0 +1,1511 @@ + + + + + + + + + + + + UIScrollRect — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollRect

+

The UIScrollRect module.

+
+
+
+

ScrollRect CalculateLayoutInputHorizontal

+
+
+UnityEngineUIScrollRect.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect CalculateLayoutInputVertical

+
+
+UnityEngineUIScrollRect.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIScrollRect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScrollRect Equals

+
+
+UnityEngineUIScrollRect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ScrollRect instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ScrollRect get_content

+
+
+UnityEngineUIScrollRect.__get_content__UnityEngineRectTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_decelerationRate

+
+
+UnityEngineUIScrollRect.__get_decelerationRate__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_elasticity

+
+
+UnityEngineUIScrollRect.__get_elasticity__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_enabled

+
+
+UnityEngineUIScrollRect.__get_enabled__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_flexibleHeight

+
+
+UnityEngineUIScrollRect.__get_flexibleHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_flexibleWidth

+
+
+UnityEngineUIScrollRect.__get_flexibleWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_gameObject

+
+
+UnityEngineUIScrollRect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontal

+
+
+UnityEngineUIScrollRect.__get_horizontal__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__get_horizontalNormalizedPosition__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbar

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbar__UnityEngineUIScrollbar(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Scrollbar)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbarSpacing__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollbarVisibility)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_inertia

+
+
+UnityEngineUIScrollRect.__get_inertia__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_layoutPriority

+
+
+UnityEngineUIScrollRect.__get_layoutPriority__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_minHeight

+
+
+UnityEngineUIScrollRect.__get_minHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_minWidth

+
+
+UnityEngineUIScrollRect.__get_minWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_movementType

+
+
+UnityEngineUIScrollRect.__get_movementType__UnityEngineUIScrollRectMovementType(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (MovementType)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_name

+
+
+UnityEngineUIScrollRect.__get_name__SystemString(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_normalizedPosition

+
+
+UnityEngineUIScrollRect.__get_normalizedPosition__UnityEngineVector2(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_onValueChanged

+
+
+UnityEngineUIScrollRect.__get_onValueChanged__UnityEngineUIScrollRectScrollRectEvent(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollRectEvent)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_preferredHeight

+
+
+UnityEngineUIScrollRect.__get_preferredHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_preferredWidth

+
+
+UnityEngineUIScrollRect.__get_preferredWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_scrollSensitivity

+
+
+UnityEngineUIScrollRect.__get_scrollSensitivity__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_transform

+
+
+UnityEngineUIScrollRect.__get_transform__UnityEngineTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_velocity

+
+
+UnityEngineUIScrollRect.__get_velocity__UnityEngineVector2(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_vertical

+
+
+UnityEngineUIScrollRect.__get_vertical__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__get_verticalNormalizedPosition__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbar

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbar__UnityEngineUIScrollbar(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Scrollbar)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbarSpacing__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollbarVisibility)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_viewport

+
+
+UnityEngineUIScrollRect.__get_viewport__UnityEngineRectTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponent

+
+
+UnityEngineUIScrollRect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ScrollRect instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponentInChildren

+
+
+UnityEngineUIScrollRect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponentInParent

+
+
+UnityEngineUIScrollRect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ScrollRect instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponents

+
+
+UnityEngineUIScrollRect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetComponentsInChildren

+
+
+UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetComponentsInParent

+
+
+UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetHashCode

+
+
+UnityEngineUIScrollRect.__GetHashCode__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetInstanceID

+
+
+UnityEngineUIScrollRect.__GetInstanceID__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetType

+
+
+UnityEngineUIScrollRect.__GetType__SystemType(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GraphicUpdateComplete

+
+
+UnityEngineUIScrollRect.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIScrollRect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIScrollRect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScrollRect IsActive

+
+
+UnityEngineUIScrollRect.__IsActive__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect IsDestroyed

+
+
+UnityEngineUIScrollRect.__IsDestroyed__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect LayoutComplete

+
+
+UnityEngineUIScrollRect.__LayoutComplete__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnBeginDrag

+
+
+UnityEngineUIScrollRect.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnDrag

+
+
+UnityEngineUIScrollRect.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnEndDrag

+
+
+UnityEngineUIScrollRect.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnInitializePotentialDrag

+
+
+UnityEngineUIScrollRect.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnScroll

+
+
+UnityEngineUIScrollRect.__OnScroll__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData data)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect Rebuild

+
+
+UnityEngineUIScrollRect.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_content

+
+
+UnityEngineUIScrollRect.__set_content__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_decelerationRate

+
+
+UnityEngineUIScrollRect.__set_decelerationRate__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_elasticity

+
+
+UnityEngineUIScrollRect.__set_elasticity__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_enabled

+
+
+UnityEngineUIScrollRect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontal

+
+
+UnityEngineUIScrollRect.__set_horizontal__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__set_horizontalNormalizedPosition__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbar

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbar__UnityEngineUIScrollbar__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.Scrollbar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbarSpacing__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollbarVisibility value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_inertia

+
+
+UnityEngineUIScrollRect.__set_inertia__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_movementType

+
+
+UnityEngineUIScrollRect.__set_movementType__UnityEngineUIScrollRectMovementType__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+MovementType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_name

+
+
+UnityEngineUIScrollRect.__set_name__SystemString__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_normalizedPosition

+
+
+UnityEngineUIScrollRect.__set_normalizedPosition__UnityEngineVector2__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_onValueChanged

+
+
+UnityEngineUIScrollRect.__set_onValueChanged__UnityEngineUIScrollRectScrollRectEvent__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollRectEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_scrollSensitivity

+
+
+UnityEngineUIScrollRect.__set_scrollSensitivity__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_velocity

+
+
+UnityEngineUIScrollRect.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_vertical

+
+
+UnityEngineUIScrollRect.__set_vertical__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__set_verticalNormalizedPosition__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbar

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbar__UnityEngineUIScrollbar__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.Scrollbar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbarSpacing__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollbarVisibility value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_viewport

+
+
+UnityEngineUIScrollRect.__set_viewport__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect SetLayoutHorizontal

+
+
+UnityEngineUIScrollRect.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect SetLayoutVertical

+
+
+UnityEngineUIScrollRect.__SetLayoutVertical__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect StopMovement

+
+
+UnityEngineUIScrollRect.__StopMovement__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect ToString

+
+
+UnityEngineUIScrollRect.__ToString__SystemString(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect

+
+
+Variable_UnityEngineUIScrollRect(UnityEngine.UI.ScrollRect ScrollRectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html.meta new file mode 100644 index 00000000..2b83df21 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: aa12cea18e43ebc4ca8efaacac3acc81 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent.meta new file mode 100644 index 00000000..aa2d399a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8a1d8f2bdfc213343b7c63c1eb0aac48 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html new file mode 100644 index 00000000..55122d20 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIScrollRectScrollRectEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollRectScrollRectEvent

+

The UIScrollRectScrollRectEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIScrollRectScrollRectEvent.__ctor____UnityEngineUIScrollRectScrollRectEvent()
+
+ +

outputs: unnamed (ScrollRectEvent)

+

flow: none

+
+
+

ScrollRectEvent Equals

+
+
+UnityEngineUIScrollRectScrollRectEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ScrollRect+ScrollRectEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ScrollRectEvent GetHashCode

+
+
+UnityEngineUIScrollRectScrollRectEvent.__GetHashCode__SystemInt32(UnityEngine.UI.ScrollRect+ScrollRectEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRectEvent GetType

+
+
+UnityEngineUIScrollRectScrollRectEvent.__GetType__SystemType(UnityEngine.UI.ScrollRect+ScrollRectEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRectEvent ToString

+
+
+UnityEngineUIScrollRectScrollRectEvent.__ToString__SystemString(UnityEngine.UI.ScrollRect+ScrollRectEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRectEvent

+
+
+Variable_UnityEngineUIScrollRectScrollRectEvent(UnityEngine.UI.ScrollRect+ScrollRectEvent ScrollRectEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html.meta new file mode 100644 index 00000000..ccc6fd72 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 31463b30d32df684cb993863abba233d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar.meta new file mode 100644 index 00000000..0ca11f99 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a6f88d81530a2994db4e5e4b8c4d7f8c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html new file mode 100644 index 00000000..480e2586 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html @@ -0,0 +1,1387 @@ + + + + + + + + + + + + UIScrollbar — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollbar

+

The UIScrollbar module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIScrollbar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Scrollbar Equals

+
+
+UnityEngineUIScrollbar.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Scrollbar instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Scrollbar FindSelectable

+
+
+UnityEngineUIScrollbar.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnDown

+
+
+UnityEngineUIScrollbar.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnLeft

+
+
+UnityEngineUIScrollbar.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnRight

+
+
+UnityEngineUIScrollbar.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnUp

+
+
+UnityEngineUIScrollbar.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_animationTriggers

+
+
+UnityEngineUIScrollbar.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_animator

+
+
+UnityEngineUIScrollbar.__get_animator__UnityEngineAnimator(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_colors

+
+
+UnityEngineUIScrollbar.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_direction

+
+
+UnityEngineUIScrollbar.__get_direction__UnityEngineUIScrollbarDirection(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Direction)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_enabled

+
+
+UnityEngineUIScrollbar.__get_enabled__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_gameObject

+
+
+UnityEngineUIScrollbar.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_handleRect

+
+
+UnityEngineUIScrollbar.__get_handleRect__UnityEngineRectTransform(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_image

+
+
+UnityEngineUIScrollbar.__get_image__UnityEngineUIImage(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_interactable

+
+
+UnityEngineUIScrollbar.__get_interactable__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_name

+
+
+UnityEngineUIScrollbar.__get_name__SystemString(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_navigation

+
+
+UnityEngineUIScrollbar.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_numberOfSteps

+
+
+UnityEngineUIScrollbar.__get_numberOfSteps__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_onValueChanged

+
+
+UnityEngineUIScrollbar.__get_onValueChanged__UnityEngineUIScrollbarScrollEvent(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (ScrollEvent)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_size

+
+
+UnityEngineUIScrollbar.__get_size__SystemSingle(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_spriteState

+
+
+UnityEngineUIScrollbar.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_targetGraphic

+
+
+UnityEngineUIScrollbar.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_transform

+
+
+UnityEngineUIScrollbar.__get_transform__UnityEngineTransform(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_transition

+
+
+UnityEngineUIScrollbar.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_value

+
+
+UnityEngineUIScrollbar.__get_value__SystemSingle(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponent

+
+
+UnityEngineUIScrollbar.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Scrollbar instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponentInChildren

+
+
+UnityEngineUIScrollbar.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponentInParent

+
+
+UnityEngineUIScrollbar.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Scrollbar instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponents

+
+
+UnityEngineUIScrollbar.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetComponentsInChildren

+
+
+UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetComponentsInParent

+
+
+UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetHashCode

+
+
+UnityEngineUIScrollbar.__GetHashCode__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetInstanceID

+
+
+UnityEngineUIScrollbar.__GetInstanceID__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetType

+
+
+UnityEngineUIScrollbar.__GetType__SystemType(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GraphicUpdateComplete

+
+
+UnityEngineUIScrollbar.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIScrollbar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIScrollbar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Scrollbar IsActive

+
+
+UnityEngineUIScrollbar.__IsActive__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar IsDestroyed

+
+
+UnityEngineUIScrollbar.__IsDestroyed__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar IsInteractable

+
+
+UnityEngineUIScrollbar.__IsInteractable__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar LayoutComplete

+
+
+UnityEngineUIScrollbar.__LayoutComplete__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnBeginDrag

+
+
+UnityEngineUIScrollbar.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnDeselect

+
+
+UnityEngineUIScrollbar.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnDrag

+
+
+UnityEngineUIScrollbar.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnInitializePotentialDrag

+
+
+UnityEngineUIScrollbar.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnMove

+
+
+UnityEngineUIScrollbar.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerDown

+
+
+UnityEngineUIScrollbar.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerEnter

+
+
+UnityEngineUIScrollbar.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerExit

+
+
+UnityEngineUIScrollbar.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerUp

+
+
+UnityEngineUIScrollbar.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnSelect

+
+
+UnityEngineUIScrollbar.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar Rebuild

+
+
+UnityEngineUIScrollbar.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar Select

+
+
+UnityEngineUIScrollbar.__Select__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_animationTriggers

+
+
+UnityEngineUIScrollbar.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_colors

+
+
+UnityEngineUIScrollbar.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_direction

+
+
+UnityEngineUIScrollbar.__set_direction__UnityEngineUIScrollbarDirection__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+Direction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_enabled

+
+
+UnityEngineUIScrollbar.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_handleRect

+
+
+UnityEngineUIScrollbar.__set_handleRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_image

+
+
+UnityEngineUIScrollbar.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_interactable

+
+
+UnityEngineUIScrollbar.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_name

+
+
+UnityEngineUIScrollbar.__set_name__SystemString__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_navigation

+
+
+UnityEngineUIScrollbar.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_numberOfSteps

+
+
+UnityEngineUIScrollbar.__set_numberOfSteps__SystemInt32__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_onValueChanged

+
+
+UnityEngineUIScrollbar.__set_onValueChanged__UnityEngineUIScrollbarScrollEvent__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+ScrollEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_size

+
+
+UnityEngineUIScrollbar.__set_size__SystemSingle__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_spriteState

+
+
+UnityEngineUIScrollbar.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_targetGraphic

+
+
+UnityEngineUIScrollbar.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_transition

+
+
+UnityEngineUIScrollbar.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_value

+
+
+UnityEngineUIScrollbar.__set_value__SystemSingle__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar SetDirection

+
+
+UnityEngineUIScrollbar.__SetDirection__UnityEngineUIScrollbarDirection_SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+Direction directionSystem.Boolean includeRectLayouts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar ToString

+
+
+UnityEngineUIScrollbar.__ToString__SystemString(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar

+
+
+Variable_UnityEngineUIScrollbar(UnityEngine.UI.Scrollbar ScrollbarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html.meta new file mode 100644 index 00000000..bc968f3f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7d2a64886286f724e849f7a6b2272cf8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent.meta new file mode 100644 index 00000000..6f62e65d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1370c88eff2ed514f9f05c8651f1464c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html new file mode 100644 index 00000000..8a28691c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIScrollbarScrollEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollbarScrollEvent

+

The UIScrollbarScrollEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIScrollbarScrollEvent.__ctor____UnityEngineUIScrollbarScrollEvent()
+
+ +

outputs: unnamed (ScrollEvent)

+

flow: none

+
+
+

ScrollEvent Equals

+
+
+UnityEngineUIScrollbarScrollEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Scrollbar+ScrollEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ScrollEvent GetHashCode

+
+
+UnityEngineUIScrollbarScrollEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Scrollbar+ScrollEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollEvent GetType

+
+
+UnityEngineUIScrollbarScrollEvent.__GetType__SystemType(UnityEngine.UI.Scrollbar+ScrollEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollEvent ToString

+
+
+UnityEngineUIScrollbarScrollEvent.__ToString__SystemString(UnityEngine.UI.Scrollbar+ScrollEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollEvent

+
+
+Variable_UnityEngineUIScrollbarScrollEvent(UnityEngine.UI.Scrollbar+ScrollEvent ScrollEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html.meta new file mode 100644 index 00000000..d14b763c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1ea9e85af21af804383b680a8ebe77bc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable.meta new file mode 100644 index 00000000..c7976154 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd2694b5a59a6b343878896267c1d94f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html new file mode 100644 index 00000000..dd19e889 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html @@ -0,0 +1,1146 @@ + + + + + + + + + + + + UISelectable — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISelectable

+

The UISelectable module.

+
+
+
+

op_Equality

+
+
+UnityEngineUISelectable.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Selectable Equals

+
+
+UnityEngineUISelectable.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Selectable instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Selectable FindSelectable

+
+
+UnityEngineUISelectable.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Selectable instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnDown

+
+
+UnityEngineUISelectable.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnLeft

+
+
+UnityEngineUISelectable.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnRight

+
+
+UnityEngineUISelectable.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnUp

+
+
+UnityEngineUISelectable.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_animationTriggers

+
+
+UnityEngineUISelectable.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_animator

+
+
+UnityEngineUISelectable.__get_animator__UnityEngineAnimator(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_colors

+
+
+UnityEngineUISelectable.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_enabled

+
+
+UnityEngineUISelectable.__get_enabled__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_gameObject

+
+
+UnityEngineUISelectable.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_image

+
+
+UnityEngineUISelectable.__get_image__UnityEngineUIImage(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_interactable

+
+
+UnityEngineUISelectable.__get_interactable__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_name

+
+
+UnityEngineUISelectable.__get_name__SystemString(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_navigation

+
+
+UnityEngineUISelectable.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_spriteState

+
+
+UnityEngineUISelectable.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_targetGraphic

+
+
+UnityEngineUISelectable.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_transform

+
+
+UnityEngineUISelectable.__get_transform__UnityEngineTransform(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_transition

+
+
+UnityEngineUISelectable.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponent

+
+
+UnityEngineUISelectable.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponentInChildren

+
+
+UnityEngineUISelectable.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponentInParent

+
+
+UnityEngineUISelectable.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponents

+
+
+UnityEngineUISelectable.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetComponentsInChildren

+
+
+UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetComponentsInParent

+
+
+UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetHashCode

+
+
+UnityEngineUISelectable.__GetHashCode__SystemInt32(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetInstanceID

+
+
+UnityEngineUISelectable.__GetInstanceID__SystemInt32(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetType

+
+
+UnityEngineUISelectable.__GetType__SystemType(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUISelectable.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUISelectable.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Selectable IsActive

+
+
+UnityEngineUISelectable.__IsActive__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable IsDestroyed

+
+
+UnityEngineUISelectable.__IsDestroyed__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable IsInteractable

+
+
+UnityEngineUISelectable.__IsInteractable__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable OnDeselect

+
+
+UnityEngineUISelectable.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnMove

+
+
+UnityEngineUISelectable.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerDown

+
+
+UnityEngineUISelectable.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerEnter

+
+
+UnityEngineUISelectable.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerExit

+
+
+UnityEngineUISelectable.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerUp

+
+
+UnityEngineUISelectable.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnSelect

+
+
+UnityEngineUISelectable.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable Select

+
+
+UnityEngineUISelectable.__Select__SystemVoid(UnityEngine.UI.Selectable instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_animationTriggers

+
+
+UnityEngineUISelectable.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_colors

+
+
+UnityEngineUISelectable.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_enabled

+
+
+UnityEngineUISelectable.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_image

+
+
+UnityEngineUISelectable.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_interactable

+
+
+UnityEngineUISelectable.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_name

+
+
+UnityEngineUISelectable.__set_name__SystemString__SystemVoid(UnityEngine.UI.Selectable instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_navigation

+
+
+UnityEngineUISelectable.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_spriteState

+
+
+UnityEngineUISelectable.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_targetGraphic

+
+
+UnityEngineUISelectable.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_transition

+
+
+UnityEngineUISelectable.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable ToString

+
+
+UnityEngineUISelectable.__ToString__SystemString(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Selectable

+
+
+Variable_UnityEngineUISelectable(UnityEngine.UI.Selectable SelectableSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html.meta new file mode 100644 index 00000000..08796190 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d30abf22d6ca41a4381a88efe5278c57 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow.meta new file mode 100644 index 00000000..47eff96a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5bac7f499d1b4f74eb6ea57e3ccb15be +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html new file mode 100644 index 00000000..642bb5c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html @@ -0,0 +1,846 @@ + + + + + + + + + + + + UIShadow — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIShadow

+

The UIShadow module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Shadow Equals

+
+
+UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Shadow instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Shadow get_effectColor

+
+
+UnityEngineUIShadow.__get_effectColor__UnityEngineColor(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_effectDistance

+
+
+UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_enabled

+
+
+UnityEngineUIShadow.__get_enabled__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_gameObject

+
+
+UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_name

+
+
+UnityEngineUIShadow.__get_name__SystemString(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_transform

+
+
+UnityEngineUIShadow.__get_transform__UnityEngineTransform(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_useGraphicAlpha

+
+
+UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponent

+
+
+UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponentInChildren

+
+
+UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponentInParent

+
+
+UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponents

+
+
+UnityEngineUIShadow.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetComponentsInChildren

+
+
+UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetComponentsInParent

+
+
+UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetHashCode

+
+
+UnityEngineUIShadow.__GetHashCode__SystemInt32(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetInstanceID

+
+
+UnityEngineUIShadow.__GetInstanceID__SystemInt32(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetType

+
+
+UnityEngineUIShadow.__GetType__SystemType(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Shadow IsActive

+
+
+UnityEngineUIShadow.__IsActive__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow IsDestroyed

+
+
+UnityEngineUIShadow.__IsDestroyed__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow ModifyMesh

+
+
+UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_effectColor

+
+
+UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_effectDistance

+
+
+UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_enabled

+
+
+UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_name

+
+
+UnityEngineUIShadow.__set_name__SystemString__SystemVoid(UnityEngine.UI.Shadow instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_useGraphicAlpha

+
+
+UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow ToString

+
+
+UnityEngineUIShadow.__ToString__SystemString(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Shadow

+
+
+Variable_UnityEngineUIShadow(UnityEngine.UI.Shadow ShadowSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html.meta new file mode 100644 index 00000000..b067c98e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a2b03c68afe3e9d4980ebc33c9922339 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider.meta new file mode 100644 index 00000000..5493a955 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5742b58cbc8ac894890bd73d4aebbdb1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html new file mode 100644 index 00000000..bcb4782b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html @@ -0,0 +1,1449 @@ + + + + + + + + + + + + UISlider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISlider

+

The UISlider module.

+
+
+
+

op_Equality

+
+
+UnityEngineUISlider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Slider Equals

+
+
+UnityEngineUISlider.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Slider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Slider FindSelectable

+
+
+UnityEngineUISlider.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Slider instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnDown

+
+
+UnityEngineUISlider.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnLeft

+
+
+UnityEngineUISlider.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnRight

+
+
+UnityEngineUISlider.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnUp

+
+
+UnityEngineUISlider.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_animationTriggers

+
+
+UnityEngineUISlider.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_animator

+
+
+UnityEngineUISlider.__get_animator__UnityEngineAnimator(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_colors

+
+
+UnityEngineUISlider.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_direction

+
+
+UnityEngineUISlider.__get_direction__UnityEngineUISliderDirection(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Direction)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_enabled

+
+
+UnityEngineUISlider.__get_enabled__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_fillRect

+
+
+UnityEngineUISlider.__get_fillRect__UnityEngineRectTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_gameObject

+
+
+UnityEngineUISlider.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_handleRect

+
+
+UnityEngineUISlider.__get_handleRect__UnityEngineRectTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_image

+
+
+UnityEngineUISlider.__get_image__UnityEngineUIImage(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_interactable

+
+
+UnityEngineUISlider.__get_interactable__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_maxValue

+
+
+UnityEngineUISlider.__get_maxValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_minValue

+
+
+UnityEngineUISlider.__get_minValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_name

+
+
+UnityEngineUISlider.__get_name__SystemString(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_navigation

+
+
+UnityEngineUISlider.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_normalizedValue

+
+
+UnityEngineUISlider.__get_normalizedValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_onValueChanged

+
+
+UnityEngineUISlider.__get_onValueChanged__UnityEngineUISliderSliderEvent(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (SliderEvent)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_spriteState

+
+
+UnityEngineUISlider.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_targetGraphic

+
+
+UnityEngineUISlider.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_transform

+
+
+UnityEngineUISlider.__get_transform__UnityEngineTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_transition

+
+
+UnityEngineUISlider.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_value

+
+
+UnityEngineUISlider.__get_value__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_wholeNumbers

+
+
+UnityEngineUISlider.__get_wholeNumbers__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponent

+
+
+UnityEngineUISlider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Slider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponentInChildren

+
+
+UnityEngineUISlider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponentInParent

+
+
+UnityEngineUISlider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Slider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponents

+
+
+UnityEngineUISlider.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetComponentsInChildren

+
+
+UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetComponentsInParent

+
+
+UnityEngineUISlider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetHashCode

+
+
+UnityEngineUISlider.__GetHashCode__SystemInt32(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetInstanceID

+
+
+UnityEngineUISlider.__GetInstanceID__SystemInt32(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetType

+
+
+UnityEngineUISlider.__GetType__SystemType(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Slider GraphicUpdateComplete

+
+
+UnityEngineUISlider.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUISlider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUISlider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Slider IsActive

+
+
+UnityEngineUISlider.__IsActive__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider IsDestroyed

+
+
+UnityEngineUISlider.__IsDestroyed__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider IsInteractable

+
+
+UnityEngineUISlider.__IsInteractable__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider LayoutComplete

+
+
+UnityEngineUISlider.__LayoutComplete__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnDeselect

+
+
+UnityEngineUISlider.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnDrag

+
+
+UnityEngineUISlider.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnInitializePotentialDrag

+
+
+UnityEngineUISlider.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnMove

+
+
+UnityEngineUISlider.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerDown

+
+
+UnityEngineUISlider.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerEnter

+
+
+UnityEngineUISlider.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerExit

+
+
+UnityEngineUISlider.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerUp

+
+
+UnityEngineUISlider.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnSelect

+
+
+UnityEngineUISlider.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider Rebuild

+
+
+UnityEngineUISlider.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider Select

+
+
+UnityEngineUISlider.__Select__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_animationTriggers

+
+
+UnityEngineUISlider.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_colors

+
+
+UnityEngineUISlider.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_direction

+
+
+UnityEngineUISlider.__set_direction__UnityEngineUISliderDirection__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+Direction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_enabled

+
+
+UnityEngineUISlider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_fillRect

+
+
+UnityEngineUISlider.__set_fillRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_handleRect

+
+
+UnityEngineUISlider.__set_handleRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_image

+
+
+UnityEngineUISlider.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_interactable

+
+
+UnityEngineUISlider.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_maxValue

+
+
+UnityEngineUISlider.__set_maxValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_minValue

+
+
+UnityEngineUISlider.__set_minValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_name

+
+
+UnityEngineUISlider.__set_name__SystemString__SystemVoid(UnityEngine.UI.Slider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_navigation

+
+
+UnityEngineUISlider.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_normalizedValue

+
+
+UnityEngineUISlider.__set_normalizedValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_onValueChanged

+
+
+UnityEngineUISlider.__set_onValueChanged__UnityEngineUISliderSliderEvent__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+SliderEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_spriteState

+
+
+UnityEngineUISlider.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_targetGraphic

+
+
+UnityEngineUISlider.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_transition

+
+
+UnityEngineUISlider.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_value

+
+
+UnityEngineUISlider.__set_value__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_wholeNumbers

+
+
+UnityEngineUISlider.__set_wholeNumbers__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider SetDirection

+
+
+UnityEngineUISlider.__SetDirection__UnityEngineUISliderDirection_SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+Direction directionSystem.Boolean includeRectLayouts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider ToString

+
+
+UnityEngineUISlider.__ToString__SystemString(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Slider

+
+
+Variable_UnityEngineUISlider(UnityEngine.UI.Slider SliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html.meta new file mode 100644 index 00000000..beeafbe7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 141a289003f62ae4ba268c7ba3a66053 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent.meta new file mode 100644 index 00000000..dbf7171c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 49e4fa83d882a984cba9c541820d0f0c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html new file mode 100644 index 00000000..98bf166b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UISliderSliderEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISliderSliderEvent

+

The UISliderSliderEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUISliderSliderEvent.__ctor____UnityEngineUISliderSliderEvent()
+
+ +

outputs: unnamed (SliderEvent)

+

flow: none

+
+
+

SliderEvent Equals

+
+
+UnityEngineUISliderSliderEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Slider+SliderEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SliderEvent GetHashCode

+
+
+UnityEngineUISliderSliderEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Slider+SliderEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SliderEvent GetType

+
+
+UnityEngineUISliderSliderEvent.__GetType__SystemType(UnityEngine.UI.Slider+SliderEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SliderEvent ToString

+
+
+UnityEngineUISliderSliderEvent.__ToString__SystemString(UnityEngine.UI.Slider+SliderEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderEvent

+
+
+Variable_UnityEngineUISliderSliderEvent(UnityEngine.UI.Slider+SliderEvent SliderEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html.meta new file mode 100644 index 00000000..f9c946a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 852f15b2358aeb74cbdd8e8fc4c79d22 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState.meta new file mode 100644 index 00000000..92fbf746 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5752100782a45b4cbc8788131ea4a7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html new file mode 100644 index 00000000..a5012598 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html @@ -0,0 +1,627 @@ + + + + + + + + + + + + UISpriteState — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISpriteState

+

The UISpriteState module.

+
+
+
+

SpriteState

+
+
+Const_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteState)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState Equals

+
+
+UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.SpriteState instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpriteState get_disabledSprite

+
+
+UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState get_highlightedSprite

+
+
+UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState get_pressedSprite

+
+
+UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState GetHashCode

+
+
+UnityEngineUISpriteState.__GetHashCode__SystemInt32(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState GetType

+
+
+UnityEngineUISpriteState.__GetType__SystemType(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState set_disabledSprite

+
+
+UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState set_highlightedSprite

+
+
+UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState set_pressedSprite

+
+
+UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState ToString

+
+
+UnityEngineUISpriteState.__ToString__SystemString(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState

+
+
+Variable_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html.meta new file mode 100644 index 00000000..f1969f5a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 58e9ed8d2b5185c41b19bc6b23e7ca81 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText.meta new file mode 100644 index 00000000..17631db9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa5820dd0a1a5f5499b78fe1796a8276 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html new file mode 100644 index 00000000..6031dc8b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html @@ -0,0 +1,1718 @@ + + + + + + + + + + + + UIText — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIText

+

The UIText module.

+
+
+
+

Text CalculateLayoutInputHorizontal

+
+
+UnityEngineUIText.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CalculateLayoutInputVertical

+
+
+UnityEngineUIText.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CrossFadeAlpha

+
+
+UnityEngineUIText.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CrossFadeColor

+
+
+UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text Cull

+
+
+UnityEngineUIText.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIText.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Text Equals

+
+
+UnityEngineUIText.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Text instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Text FontTextureChanged

+
+
+UnityEngineUIText.__FontTextureChanged__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text get_alignByGeometry

+
+
+UnityEngineUIText.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_alignment

+
+
+UnityEngineUIText.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

Text get_cachedTextGenerator

+
+
+UnityEngineUIText.__get_cachedTextGenerator__UnityEngineTextGenerator(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextGenerator)

+

flow: none

+

Unity Documentation

+
+
+

Text get_cachedTextGeneratorForLayout

+
+
+UnityEngineUIText.__get_cachedTextGeneratorForLayout__UnityEngineTextGenerator(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextGenerator)

+

flow: none

+

Unity Documentation

+
+
+

Text get_canvas

+
+
+UnityEngineUIText.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Text get_canvasRenderer

+
+
+UnityEngineUIText.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Text get_color

+
+
+UnityEngineUIText.__get_color__UnityEngineColor(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Text get_defaultMaterial

+
+
+UnityEngineUIText.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_depth

+
+
+UnityEngineUIText.__get_depth__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_enabled

+
+
+UnityEngineUIText.__get_enabled__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_flexibleHeight

+
+
+UnityEngineUIText.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_flexibleWidth

+
+
+UnityEngineUIText.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_font

+
+
+UnityEngineUIText.__get_font__UnityEngineFont(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Font)

+

flow: none

+

Unity Documentation

+
+
+

Text get_fontSize

+
+
+UnityEngineUIText.__get_fontSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_fontStyle

+
+
+UnityEngineUIText.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (FontStyle)

+

flow: none

+

Unity Documentation

+
+
+

Text get_gameObject

+
+
+UnityEngineUIText.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Text get_horizontalOverflow

+
+
+UnityEngineUIText.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (HorizontalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Text get_layoutPriority

+
+
+UnityEngineUIText.__get_layoutPriority__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_lineSpacing

+
+
+UnityEngineUIText.__get_lineSpacing__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_mainTexture

+
+
+UnityEngineUIText.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Text get_maskable

+
+
+UnityEngineUIText.__get_maskable__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_material

+
+
+UnityEngineUIText.__get_material__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_materialForRendering

+
+
+UnityEngineUIText.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_minHeight

+
+
+UnityEngineUIText.__get_minHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_minWidth

+
+
+UnityEngineUIText.__get_minWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_name

+
+
+UnityEngineUIText.__get_name__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text get_onCullStateChanged

+
+
+UnityEngineUIText.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Text get_pixelsPerUnit

+
+
+UnityEngineUIText.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_preferredHeight

+
+
+UnityEngineUIText.__get_preferredHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_preferredWidth

+
+
+UnityEngineUIText.__get_preferredWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_raycastTarget

+
+
+UnityEngineUIText.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_rectTransform

+
+
+UnityEngineUIText.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextForBestFit

+
+
+UnityEngineUIText.__get_resizeTextForBestFit__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextMaxSize

+
+
+UnityEngineUIText.__get_resizeTextMaxSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextMinSize

+
+
+UnityEngineUIText.__get_resizeTextMinSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_supportRichText

+
+
+UnityEngineUIText.__get_supportRichText__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_text

+
+
+UnityEngineUIText.__get_text__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text get_transform

+
+
+UnityEngineUIText.__get_transform__UnityEngineTransform(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Text get_verticalOverflow

+
+
+UnityEngineUIText.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (VerticalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponent

+
+
+UnityEngineUIText.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponentInChildren

+
+
+UnityEngineUIText.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponentInParent

+
+
+UnityEngineUIText.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponents

+
+
+UnityEngineUIText.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetComponentsInChildren

+
+
+UnityEngineUIText.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetComponentsInParent

+
+
+UnityEngineUIText.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetGenerationSettings

+
+
+UnityEngineUIText.__GetGenerationSettings__UnityEngineVector2__UnityEngineTextGenerationSettings(UnityEngine.UI.Text instanceUnityEngine.Vector2 extents)
+
+ +

outputs: unnamed (TextGenerationSettings)

+

flow: none

+

Unity Documentation

+
+
+

Text GetHashCode

+
+
+UnityEngineUIText.__GetHashCode__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text GetInstanceID

+
+
+UnityEngineUIText.__GetInstanceID__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text GetModifiedMaterial

+
+
+UnityEngineUIText.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Text instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text GetPixelAdjustedRect

+
+
+UnityEngineUIText.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Text GetTextAnchorPivot

+
+
+UnityEngineUIText.__GetTextAnchorPivot__UnityEngineTextAnchor__UnityEngineVector2(UnityEngine.TextAnchor anchor)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Text GetType

+
+
+UnityEngineUIText.__GetType__SystemType(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Text GraphicUpdateComplete

+
+
+UnityEngineUIText.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIText.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIText.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Text IsActive

+
+
+UnityEngineUIText.__IsActive__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text IsDestroyed

+
+
+UnityEngineUIText.__IsDestroyed__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text LayoutComplete

+
+
+UnityEngineUIText.__LayoutComplete__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text OnCullingChanged

+
+
+UnityEngineUIText.__OnCullingChanged__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text PixelAdjustPoint

+
+
+UnityEngineUIText.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Text instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Text Raycast

+
+
+UnityEngineUIText.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Text instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text Rebuild

+
+
+UnityEngineUIText.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text RecalculateClipping

+
+
+UnityEngineUIText.__RecalculateClipping__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text RecalculateMasking

+
+
+UnityEngineUIText.__RecalculateMasking__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_alignByGeometry

+
+
+UnityEngineUIText.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_alignment

+
+
+UnityEngineUIText.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_color

+
+
+UnityEngineUIText.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_enabled

+
+
+UnityEngineUIText.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_font

+
+
+UnityEngineUIText.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Font value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_fontSize

+
+
+UnityEngineUIText.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_fontStyle

+
+
+UnityEngineUIText.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.FontStyle value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_horizontalOverflow

+
+
+UnityEngineUIText.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.HorizontalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_lineSpacing

+
+
+UnityEngineUIText.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.Text instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_maskable

+
+
+UnityEngineUIText.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_material

+
+
+UnityEngineUIText.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_name

+
+
+UnityEngineUIText.__set_name__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_onCullStateChanged

+
+
+UnityEngineUIText.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_raycastTarget

+
+
+UnityEngineUIText.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextForBestFit

+
+
+UnityEngineUIText.__set_resizeTextForBestFit__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextMaxSize

+
+
+UnityEngineUIText.__set_resizeTextMaxSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextMinSize

+
+
+UnityEngineUIText.__set_resizeTextMinSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_supportRichText

+
+
+UnityEngineUIText.__set_supportRichText__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_text

+
+
+UnityEngineUIText.__set_text__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_verticalOverflow

+
+
+UnityEngineUIText.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.VerticalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetAllDirty

+
+
+UnityEngineUIText.__SetAllDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetClipRect

+
+
+UnityEngineUIText.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetLayoutDirty

+
+
+UnityEngineUIText.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetMaterialDirty

+
+
+UnityEngineUIText.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetNativeSize

+
+
+UnityEngineUIText.__SetNativeSize__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetVerticesDirty

+
+
+UnityEngineUIText.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text ToString

+
+
+UnityEngineUIText.__ToString__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text

+
+
+Variable_UnityEngineUIText(UnityEngine.UI.Text TextSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html.meta new file mode 100644 index 00000000..bf4889bc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9ddc5aabb18781940a5d87aaf25080cd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle.meta new file mode 100644 index 00000000..eaf331c0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2998a295b53574e4f981d86892d3abdd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html new file mode 100644 index 00000000..33b1d6b1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html @@ -0,0 +1,1336 @@ + + + + + + + + + + + + UIToggle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIToggle

+

The UIToggle module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIToggle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Toggle Equals

+
+
+UnityEngineUIToggle.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Toggle instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Toggle FindSelectable

+
+
+UnityEngineUIToggle.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Toggle instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnDown

+
+
+UnityEngineUIToggle.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnLeft

+
+
+UnityEngineUIToggle.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnRight

+
+
+UnityEngineUIToggle.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnUp

+
+
+UnityEngineUIToggle.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_animationTriggers

+
+
+UnityEngineUIToggle.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_animator

+
+
+UnityEngineUIToggle.__get_animator__UnityEngineAnimator(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_colors

+
+
+UnityEngineUIToggle.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_enabled

+
+
+UnityEngineUIToggle.__get_enabled__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_gameObject

+
+
+UnityEngineUIToggle.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_graphic

+
+
+UnityEngineUIToggle.__get_graphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_group

+
+
+UnityEngineUIToggle.__get_group__UnityEngineUIToggleGroup(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (ToggleGroup)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_image

+
+
+UnityEngineUIToggle.__get_image__UnityEngineUIImage(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_interactable

+
+
+UnityEngineUIToggle.__get_interactable__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_isOn

+
+
+UnityEngineUIToggle.__get_isOn__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_name

+
+
+UnityEngineUIToggle.__get_name__SystemString(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_navigation

+
+
+UnityEngineUIToggle.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_onValueChanged

+
+
+UnityEngineUIToggle.__get_onValueChanged__UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (ToggleEvent)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_spriteState

+
+
+UnityEngineUIToggle.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_targetGraphic

+
+
+UnityEngineUIToggle.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_toggleTransition

+
+
+UnityEngineUIToggle.__get_toggleTransition__UnityEngineUIToggleToggleTransition(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (ToggleTransition)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_transform

+
+
+UnityEngineUIToggle.__get_transform__UnityEngineTransform(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_transition

+
+
+UnityEngineUIToggle.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponent

+
+
+UnityEngineUIToggle.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Toggle instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponentInChildren

+
+
+UnityEngineUIToggle.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponentInParent

+
+
+UnityEngineUIToggle.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Toggle instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponents

+
+
+UnityEngineUIToggle.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetComponentsInChildren

+
+
+UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetComponentsInParent

+
+
+UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetHashCode

+
+
+UnityEngineUIToggle.__GetHashCode__SystemInt32(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetInstanceID

+
+
+UnityEngineUIToggle.__GetInstanceID__SystemInt32(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetType

+
+
+UnityEngineUIToggle.__GetType__SystemType(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GraphicUpdateComplete

+
+
+UnityEngineUIToggle.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIToggle.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIToggle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Toggle IsActive

+
+
+UnityEngineUIToggle.__IsActive__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle IsDestroyed

+
+
+UnityEngineUIToggle.__IsDestroyed__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle IsInteractable

+
+
+UnityEngineUIToggle.__IsInteractable__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle LayoutComplete

+
+
+UnityEngineUIToggle.__LayoutComplete__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnDeselect

+
+
+UnityEngineUIToggle.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnMove

+
+
+UnityEngineUIToggle.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerClick

+
+
+UnityEngineUIToggle.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerDown

+
+
+UnityEngineUIToggle.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerEnter

+
+
+UnityEngineUIToggle.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerExit

+
+
+UnityEngineUIToggle.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerUp

+
+
+UnityEngineUIToggle.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnSelect

+
+
+UnityEngineUIToggle.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnSubmit

+
+
+UnityEngineUIToggle.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle Rebuild

+
+
+UnityEngineUIToggle.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle Select

+
+
+UnityEngineUIToggle.__Select__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_animationTriggers

+
+
+UnityEngineUIToggle.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_colors

+
+
+UnityEngineUIToggle.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_enabled

+
+
+UnityEngineUIToggle.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_graphic

+
+
+UnityEngineUIToggle.__set_graphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle UnityEngine.UI.Graphic)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_group

+
+
+UnityEngineUIToggle.__set_group__UnityEngineUIToggleGroup__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.ToggleGroup value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_image

+
+
+UnityEngineUIToggle.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_interactable

+
+
+UnityEngineUIToggle.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_isOn

+
+
+UnityEngineUIToggle.__set_isOn__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_name

+
+
+UnityEngineUIToggle.__set_name__SystemString__SystemVoid(UnityEngine.UI.Toggle instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_navigation

+
+
+UnityEngineUIToggle.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_onValueChanged

+
+
+UnityEngineUIToggle.__set_onValueChanged__UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle UnityEngine.UI.Toggle+ToggleEvent)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_spriteState

+
+
+UnityEngineUIToggle.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_targetGraphic

+
+
+UnityEngineUIToggle.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_toggleTransition

+
+
+UnityEngineUIToggle.__set_toggleTransition__UnityEngineUIToggleToggleTransition(UnityEngine.UI.Toggle UnityEngine.UI.Toggle+ToggleTransition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_transition

+
+
+UnityEngineUIToggle.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle ToString

+
+
+UnityEngineUIToggle.__ToString__SystemString(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Toggle

+
+
+Variable_UnityEngineUIToggle(UnityEngine.UI.Toggle ToggleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html.meta new file mode 100644 index 00000000..3ea1f7b1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 238768a52b014e841bcc3df1e6205992 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup.meta new file mode 100644 index 00000000..2bf4f23b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0257774f500d7bf45b99496608416999 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html new file mode 100644 index 00000000..96bb23b3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html @@ -0,0 +1,859 @@ + + + + + + + + + + + + UIToggleGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIToggleGroup

+

The UIToggleGroup module.

+
+
+
+

ToggleGroup ActiveToggles

+
+
+UnityEngineUIToggleGroup.__ActiveToggles__SystemCollectionsGenericIEnumerableUnityEngineUIToggle(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (IEnumerable`1)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup AnyTogglesOn

+
+
+UnityEngineUIToggleGroup.__AnyTogglesOn__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIToggleGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ToggleGroup Equals

+
+
+UnityEngineUIToggleGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ToggleGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ToggleGroup get_allowSwitchOff

+
+
+UnityEngineUIToggleGroup.__get_allowSwitchOff__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_enabled

+
+
+UnityEngineUIToggleGroup.__get_enabled__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_gameObject

+
+
+UnityEngineUIToggleGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_name

+
+
+UnityEngineUIToggleGroup.__get_name__SystemString(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_transform

+
+
+UnityEngineUIToggleGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponent

+
+
+UnityEngineUIToggleGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ToggleGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponentInChildren

+
+
+UnityEngineUIToggleGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponentInParent

+
+
+UnityEngineUIToggleGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ToggleGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponents

+
+
+UnityEngineUIToggleGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetComponentsInChildren

+
+
+UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetComponentsInParent

+
+
+UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetHashCode

+
+
+UnityEngineUIToggleGroup.__GetHashCode__SystemInt32(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetInstanceID

+
+
+UnityEngineUIToggleGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetType

+
+
+UnityEngineUIToggleGroup.__GetType__SystemType(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIToggleGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIToggleGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ToggleGroup IsActive

+
+
+UnityEngineUIToggleGroup.__IsActive__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup IsDestroyed

+
+
+UnityEngineUIToggleGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup NotifyToggleOn

+
+
+UnityEngineUIToggleGroup.__NotifyToggleOn__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup RegisterToggle

+
+
+UnityEngineUIToggleGroup.__RegisterToggle__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_allowSwitchOff

+
+
+UnityEngineUIToggleGroup.__set_allowSwitchOff__SystemBoolean__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_enabled

+
+
+UnityEngineUIToggleGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_name

+
+
+UnityEngineUIToggleGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup SetAllTogglesOff

+
+
+UnityEngineUIToggleGroup.__SetAllTogglesOff__SystemVoid(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup ToString

+
+
+UnityEngineUIToggleGroup.__ToString__SystemString(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup UnregisterToggle

+
+
+UnityEngineUIToggleGroup.__UnregisterToggle__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup

+
+
+Variable_UnityEngineUIToggleGroup(UnityEngine.UI.ToggleGroup ToggleGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html.meta new file mode 100644 index 00000000..63273cf8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8133c8cecd8ed2c44b3b04b24bba836a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent.meta new file mode 100644 index 00000000..031af3c6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3fddf5fd4b415e84b84871b00ee31650 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html new file mode 100644 index 00000000..dd4f4a06 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIToggleToggleEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIToggleToggleEvent

+

The UIToggleToggleEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIToggleToggleEvent.__ctor____UnityEngineUIToggleToggleEvent()
+
+ +

outputs: unnamed (ToggleEvent)

+

flow: none

+
+
+

ToggleEvent Equals

+
+
+UnityEngineUIToggleToggleEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Toggle+ToggleEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ToggleEvent GetHashCode

+
+
+UnityEngineUIToggleToggleEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Toggle+ToggleEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleEvent GetType

+
+
+UnityEngineUIToggleToggleEvent.__GetType__SystemType(UnityEngine.UI.Toggle+ToggleEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ToggleEvent ToString

+
+
+UnityEngineUIToggleToggleEvent.__ToString__SystemString(UnityEngine.UI.Toggle+ToggleEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleEvent

+
+
+Variable_UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle+ToggleEvent ToggleEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html.meta new file mode 100644 index 00000000..b40a29b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1284c0d981971a14793b57450f21a24b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper.meta new file mode 100644 index 00000000..e730f4b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53a83bb992ce99249bd3b7e189a115d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html new file mode 100644 index 00000000..ef858006 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html @@ -0,0 +1,718 @@ + + + + + + + + + + + + UIVertexHelper — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIVertexHelper

+

The UIVertexHelper module.

+
+
+
+

VertexHelper AddTriangle

+
+
+UnityEngineUIVertexHelper.__AddTriangle__SystemInt32_SystemInt32_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 idx0System.Int32 idx1System.Int32 idx2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddUIVertexQuad

+
+
+UnityEngineUIVertexHelper.__AddUIVertexQuad__UnityEngineUIVertexArray__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex[] verts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddUIVertexStream

+
+
+UnityEngineUIVertexHelper.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListSystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddUIVertexTriangleStream

+
+
+UnityEngineUIVertexHelper.__AddUIVertexTriangleStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] verts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddVert

+
+
+UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector2__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Vector3 positionUnityEngine.Color32 colorUnityEngine.Vector2 uv0)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper Clear

+
+
+UnityEngineUIVertexHelper.__Clear__SystemVoid(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineUIVertexHelper.__ctor____UnityEngineUIVertexHelper()
+
+ +

outputs: unnamed (VertexHelper)

+

flow: none

+
+
+

VertexHelper Dispose

+
+
+UnityEngineUIVertexHelper.__Dispose__SystemVoid(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper Equals

+
+
+UnityEngineUIVertexHelper.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VertexHelper instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

VertexHelper FillMesh

+
+
+UnityEngineUIVertexHelper.__FillMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper get_currentIndexCount

+
+
+UnityEngineUIVertexHelper.__get_currentIndexCount__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper get_currentVertCount

+
+
+UnityEngineUIVertexHelper.__get_currentVertCount__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetHashCode

+
+
+UnityEngineUIVertexHelper.__GetHashCode__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetType

+
+
+UnityEngineUIVertexHelper.__GetType__SystemType(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetUIVertexStream

+
+
+UnityEngineUIVertexHelper.__GetUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] stream)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper PopulateUIVertex

+
+
+UnityEngineUIVertexHelper.__PopulateUIVertex__UnityEngineUIVertexRef_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 i)
+
+ +

outputs: vertex (UIVertex)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper SetUIVertex

+
+
+UnityEngineUIVertexHelper.__SetUIVertex__UnityEngineUIVertex_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex vertexSystem.Int32 i)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper ToString

+
+
+UnityEngineUIVertexHelper.__ToString__SystemString(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper

+
+
+Variable_UnityEngineUIVertexHelper(UnityEngine.UI.VertexHelper VertexHelperSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html.meta new file mode 100644 index 00000000..9bb483cd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cd9213b0bdf3ae047b53c4e6ec3beefb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup.meta new file mode 100644 index 00000000..6aa36836 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7fe0278e84399bf43ae127d3e6cb49d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html new file mode 100644 index 00000000..8ccf351f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html @@ -0,0 +1,1069 @@ + + + + + + + + + + + + UIVerticalLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIVerticalLayoutGroup

+

The UIVerticalLayoutGroup module.

+
+
+
+

VerticalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VerticalLayoutGroup Equals

+
+
+UnityEngineUIVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

VerticalLayoutGroup get_childAlignment

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_enabled

+
+
+UnityEngineUIVerticalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_gameObject

+
+
+UnityEngineUIVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIVerticalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_minHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_minWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_name

+
+
+UnityEngineUIVerticalLayoutGroup.__get_name__SystemString(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_padding

+
+
+UnityEngineUIVerticalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_spacing

+
+
+UnityEngineUIVerticalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_transform

+
+
+UnityEngineUIVerticalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponents

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetHashCode

+
+
+UnityEngineUIVerticalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetInstanceID

+
+
+UnityEngineUIVerticalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetType

+
+
+UnityEngineUIVerticalLayoutGroup.__GetType__SystemType(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VerticalLayoutGroup IsActive

+
+
+UnityEngineUIVerticalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup IsDestroyed

+
+
+UnityEngineUIVerticalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childAlignment

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_enabled

+
+
+UnityEngineUIVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_name

+
+
+UnityEngineUIVerticalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_padding

+
+
+UnityEngineUIVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_spacing

+
+
+UnityEngineUIVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIVerticalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup ToString

+
+
+UnityEngineUIVerticalLayoutGroup.__ToString__SystemString(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup

+
+
+Variable_UnityEngineUIVerticalLayoutGroup(UnityEngine.UI.VerticalLayoutGroup VerticalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html.meta new file mode 100644 index 00000000..15b09737 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 59d0a62ed0331f24d8e44bea94e35bf0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2.meta new file mode 100644 index 00000000..d95d491c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ce807eb098d86b04aa98f7823ce5274f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html new file mode 100644 index 00000000..0ba32534 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html @@ -0,0 +1,1088 @@ + + + + + + + + + + + + Vector2 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Vector2

+

The Vector2 module.

+
+
+
+

Vector2

+
+
+Const_UnityEngineVector2(UnityEngine.Vector2 Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2

+
+
+Variable_UnityEngineVector2(UnityEngine.Vector2 Vector2System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Addition

+
+
+UnityEngineVector2.__op_Addition__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Angle

+
+
+UnityEngineVector2.__Angle__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 fromUnityEngine.Vector2 to)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 ClampMagnitude

+
+
+UnityEngineVector2.__ClampMagnitude__UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 vectorSystem.Single maxLength)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineVector2.__ctor__SystemSingle_SystemSingle__UnityEngineVector2(System.Single System.Single)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Distance

+
+
+UnityEngineVector2.__Distance__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 aUnityEngine.Vector2 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Division

+
+
+UnityEngineVector2.__op_Division__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Dot

+
+
+UnityEngineVector2.__Dot__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineVector2.__op_Equality__UnityEngineVector2_UnityEngineVector2__SystemBoolean(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector2 Equals

+
+
+UnityEngineVector2.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector2 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Vector2 get_down

+
+
+UnityEngineVector2.__get_down__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_Item

+
+
+UnityEngineVector2.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector2 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_kEpsilon

+
+
+UnityEngineVector2.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_kEpsilonNormalSqrt

+
+
+UnityEngineVector2.__get_kEpsilonNormalSqrt__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_left

+
+
+UnityEngineVector2.__get_left__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_magnitude

+
+
+UnityEngineVector2.__get_magnitude__SystemSingle(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_negativeInfinity

+
+
+UnityEngineVector2.__get_negativeInfinity__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_normalized

+
+
+UnityEngineVector2.__get_normalized__UnityEngineVector2(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_one

+
+
+UnityEngineVector2.__get_one__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_positiveInfinity

+
+
+UnityEngineVector2.__get_positiveInfinity__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_right

+
+
+UnityEngineVector2.__get_right__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_sqrMagnitude

+
+
+UnityEngineVector2.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_up

+
+
+UnityEngineVector2.__get_up__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_x

+
+
+UnityEngineVector2.__get_x__SystemSingle(UnityEngine.Vector2)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_y

+
+
+UnityEngineVector2.__get_y__SystemSingle(UnityEngine.Vector2)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_zero

+
+
+UnityEngineVector2.__get_zero__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 GetHashCode

+
+
+UnityEngineVector2.__GetHashCode__SystemInt32(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 GetType

+
+
+UnityEngineVector2.__GetType__SystemType(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineVector2.__op_Implicit__UnityEngineVector3__UnityEngineVector2(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineVector2.__op_Inequality__UnityEngineVector2_UnityEngineVector2__SystemBoolean(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector2 Lerp

+
+
+UnityEngineVector2.__Lerp__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 bSystem.Single t)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 LerpUnclamped

+
+
+UnityEngineVector2.__LerpUnclamped__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 bSystem.Single t)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Max

+
+
+UnityEngineVector2.__Max__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Min

+
+
+UnityEngineVector2.__Min__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 MoveTowards

+
+
+UnityEngineVector2.__MoveTowards__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 currentUnityEngine.Vector2 targetSystem.Single maxDistanceDelta)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineVector2.__op_Multiply__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Normalize

+
+
+UnityEngineVector2.__Normalize__SystemVoid(UnityEngine.Vector2 instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 Perpendicular

+
+
+UnityEngineVector2.__Perpendicular__UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 inDirection)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Reflect

+
+
+UnityEngineVector2.__Reflect__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 inDirectionUnityEngine.Vector2 inNormal)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Scale

+
+
+UnityEngineVector2.__Scale__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 b)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 set_Item

+
+
+UnityEngineVector2.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector2 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 set_x

+
+
+UnityEngineVector2.__set_x__SystemSingle(UnityEngine.Vector2 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 set_y

+
+
+UnityEngineVector2.__set_y__SystemSingle(UnityEngine.Vector2 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 Set

+
+
+UnityEngineVector2.__Set__SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector2 instanceSystem.Single newXSystem.Single newY)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 SignedAngle

+
+
+UnityEngineVector2.__SignedAngle__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 fromUnityEngine.Vector2 to)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 SmoothDamp

+
+
+UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 currentUnityEngine.Vector2 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Vector2), unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 SqrMagnitude

+
+
+UnityEngineVector2.__SqrMagnitude__UnityEngineVector2__SystemSingle(UnityEngine.Vector2 a)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineVector2.__op_Subtraction__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 ToString

+
+
+UnityEngineVector2.__ToString__SystemString(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

op_UnaryNegation

+
+
+UnityEngineVector2.__op_UnaryNegation__UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html.meta new file mode 100644 index 00000000..5b47b858 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d3cf53528005ad942bc8a17e25065b5c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3.meta new file mode 100644 index 00000000..f0ac1e7b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f2a0061efd858ee46b2a7a0996d569a7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html new file mode 100644 index 00000000..60dcffde --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html @@ -0,0 +1,1211 @@ + + + + + + + + + + + + Vector3 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Vector3

+

The Vector3 module.

+
+
+
+

Vector3

+
+
+Const_UnityEngineVector3(UnityEngine.Vector3 Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3

+
+
+Variable_UnityEngineVector3(UnityEngine.Vector3 Vector3System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Addition

+
+
+UnityEngineVector3.__op_Addition__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Angle

+
+
+UnityEngineVector3.__Angle__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 fromUnityEngine.Vector3 to)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 ClampMagnitude

+
+
+UnityEngineVector3.__ClampMagnitude__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 vectorSystem.Single maxLength)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineVector3.__ctor__SystemSingle_SystemSingle__UnityEngineVector3(System.Single System.Single)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Cross

+
+
+UnityEngineVector3.__Cross__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Distance

+
+
+UnityEngineVector3.__Distance__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 aUnityEngine.Vector3 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Division

+
+
+UnityEngineVector3.__op_Division__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 System.Single)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Dot

+
+
+UnityEngineVector3.__Dot__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineVector3.__op_Equality__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector3 Equals

+
+
+UnityEngineVector3.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector3 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Vector3 get_back

+
+
+UnityEngineVector3.__get_back__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_down

+
+
+UnityEngineVector3.__get_down__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_forward

+
+
+UnityEngineVector3.__get_forward__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_Item

+
+
+UnityEngineVector3.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector3 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_kEpsilon

+
+
+UnityEngineVector3.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_kEpsilonNormalSqrt

+
+
+UnityEngineVector3.__get_kEpsilonNormalSqrt__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_left

+
+
+UnityEngineVector3.__get_left__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_magnitude

+
+
+UnityEngineVector3.__get_magnitude__SystemSingle(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_negativeInfinity

+
+
+UnityEngineVector3.__get_negativeInfinity__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_normalized

+
+
+UnityEngineVector3.__get_normalized__UnityEngineVector3(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_one

+
+
+UnityEngineVector3.__get_one__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_positiveInfinity

+
+
+UnityEngineVector3.__get_positiveInfinity__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_right

+
+
+UnityEngineVector3.__get_right__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_sqrMagnitude

+
+
+UnityEngineVector3.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_up

+
+
+UnityEngineVector3.__get_up__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_x

+
+
+UnityEngineVector3.__get_x__SystemSingle(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_y

+
+
+UnityEngineVector3.__get_y__SystemSingle(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_z

+
+
+UnityEngineVector3.__get_z__SystemSingle(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_zero

+
+
+UnityEngineVector3.__get_zero__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 GetHashCode

+
+
+UnityEngineVector3.__GetHashCode__SystemInt32(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 GetType

+
+
+UnityEngineVector3.__GetType__SystemType(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineVector3.__op_Inequality__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector3 Lerp

+
+
+UnityEngineVector3.__Lerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 LerpUnclamped

+
+
+UnityEngineVector3.__LerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Magnitude

+
+
+UnityEngineVector3.__Magnitude__UnityEngineVector3__SystemSingle(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Max

+
+
+UnityEngineVector3.__Max__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Min

+
+
+UnityEngineVector3.__Min__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 MoveTowards

+
+
+UnityEngineVector3.__MoveTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxDistanceDelta)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineVector3.__op_Multiply__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 System.Single)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Normalize

+
+
+UnityEngineVector3.__Normalize__SystemVoid(UnityEngine.Vector3 instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 OrthoNormalize

+
+
+UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid()
+
+ +

outputs: normal (Vector3), tangent (Vector3), binormal (Vector3)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 Project

+
+
+UnityEngineVector3.__Project__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 vectorUnityEngine.Vector3 onNormal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 ProjectOnPlane

+
+
+UnityEngineVector3.__ProjectOnPlane__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 vectorUnityEngine.Vector3 planeNormal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Reflect

+
+
+UnityEngineVector3.__Reflect__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 inDirectionUnityEngine.Vector3 inNormal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 RotateTowards

+
+
+UnityEngineVector3.__RotateTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxRadiansDeltaSystem.Single maxMagnitudeDelta)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Scale

+
+
+UnityEngineVector3.__Scale__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 b)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 set_Item

+
+
+UnityEngineVector3.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector3 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 set_x

+
+
+UnityEngineVector3.__set_x__SystemSingle(UnityEngine.Vector3 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 set_y

+
+
+UnityEngineVector3.__set_y__SystemSingle(UnityEngine.Vector3 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 set_z

+
+
+UnityEngineVector3.__set_z__SystemSingle(UnityEngine.Vector3 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 Set

+
+
+UnityEngineVector3.__Set__SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector3 instanceSystem.Single newXSystem.Single newYSystem.Single newZ)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 SignedAngle

+
+
+UnityEngineVector3.__SignedAngle__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 fromUnityEngine.Vector3 toUnityEngine.Vector3 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Slerp

+
+
+UnityEngineVector3.__Slerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 SlerpUnclamped

+
+
+UnityEngineVector3.__SlerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 SmoothDamp

+
+
+UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Vector3), unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 SqrMagnitude

+
+
+UnityEngineVector3.__SqrMagnitude__UnityEngineVector3__SystemSingle(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineVector3.__op_Subtraction__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 ToString

+
+
+UnityEngineVector3.__ToString__SystemString(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

op_UnaryNegation

+
+
+UnityEngineVector3.__op_UnaryNegation__UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html.meta new file mode 100644 index 00000000..ba79bd9f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 22393a39b80e1454bbd8e5f73705374f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta new file mode 100644 index 00000000..a091cfc1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73891dc927da6f14389a409ba69910e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html new file mode 100644 index 00000000..a4ecba01 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html @@ -0,0 +1,1029 @@ + + + + + + + + + + + + Vector4 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Vector4

+

The Vector4 module.

+
+
+
+

Vector4

+
+
+Const_UnityEngineVector4(UnityEngine.Vector4 Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4

+
+
+Variable_UnityEngineVector4(UnityEngine.Vector4 Vector4System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Addition

+
+
+UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

ctor

+
+
+UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4(System.Single System.Single)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 Distance

+
+
+UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Division

+
+
+UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 System.Single)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 Dot

+
+
+UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector4 Equals

+
+
+UnityEngineVector4.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector4 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Vector4 get_Item

+
+
+UnityEngineVector4.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_kEpsilon

+
+
+UnityEngineVector4.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_magnitude

+
+
+UnityEngineVector4.__get_magnitude__SystemSingle(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_negativeInfinity

+
+
+UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_normalized

+
+
+UnityEngineVector4.__get_normalized__UnityEngineVector4(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_one

+
+
+UnityEngineVector4.__get_one__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_positiveInfinity

+
+
+UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_sqrMagnitude

+
+
+UnityEngineVector4.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_w

+
+
+UnityEngineVector4.__get_w__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_x

+
+
+UnityEngineVector4.__get_x__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_y

+
+
+UnityEngineVector4.__get_y__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_z

+
+
+UnityEngineVector4.__get_z__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_zero

+
+
+UnityEngineVector4.__get_zero__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 GetHashCode

+
+
+UnityEngineVector4.__GetHashCode__SystemInt32(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 GetType

+
+
+UnityEngineVector4.__GetType__SystemType(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector4 Lerp

+
+
+UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 LerpUnclamped

+
+
+UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Magnitude

+
+
+UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle(UnityEngine.Vector4 a)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Max

+
+
+UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Min

+
+
+UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 MoveTowards

+
+
+UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 currentUnityEngine.Vector4 targetSystem.Single maxDistanceDelta)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 System.Single)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 Normalize

+
+
+UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 a)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Project

+
+
+UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Scale

+
+
+UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 set_Item

+
+
+UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector4 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_w

+
+
+UnityEngineVector4.__set_w__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_x

+
+
+UnityEngineVector4.__set_x__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_y

+
+
+UnityEngineVector4.__set_y__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_z

+
+
+UnityEngineVector4.__set_z__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 Set

+
+
+UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector4 instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 SqrMagnitude

+
+
+UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle(UnityEngine.Vector4 a)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 ToString

+
+
+UnityEngineVector4.__ToString__SystemString(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

op_UnaryNegation

+
+
+UnityEngineVector4.__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta new file mode 100644 index 00000000..8e2494a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e7e3fb36b1a319a4eb80b88bce1cbe6a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta new file mode 100644 index 00000000..73295520 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2daa7bb0e9517404dadbd7dbd1774dec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html new file mode 100644 index 00000000..609b45a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html @@ -0,0 +1,1269 @@ + + + + + + + + + + + + WheelCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

WheelCollider

+

The WheelCollider module.

+
+
+
+

WheelCollider

+
+
+Variable_UnityEngineWheelCollider(UnityEngine.WheelCollider WheelColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ClosestPoint

+
+
+UnityEngineWheelCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.WheelCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ClosestPointOnBounds

+
+
+UnityEngineWheelCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.WheelCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ConfigureVehicleSubsteps

+
+
+UnityEngineWheelCollider.__ConfigureVehicleSubsteps__SystemSingle_SystemInt32_SystemInt32__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single speedThresholdSystem.Int32 stepsBelowThresholdSystem.Int32 stepsAboveThreshold)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineWheelCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelCollider Equals

+
+
+UnityEngineWheelCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.WheelCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

WheelCollider get_attachedRigidbody

+
+
+UnityEngineWheelCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_bounds

+
+
+UnityEngineWheelCollider.__get_bounds__UnityEngineBounds(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_brakeTorque

+
+
+UnityEngineWheelCollider.__get_brakeTorque__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_center

+
+
+UnityEngineWheelCollider.__get_center__UnityEngineVector3(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_contactOffset

+
+
+UnityEngineWheelCollider.__get_contactOffset__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_enabled

+
+
+UnityEngineWheelCollider.__get_enabled__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_forceAppPointDistance

+
+
+UnityEngineWheelCollider.__get_forceAppPointDistance__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_forwardFriction

+
+
+UnityEngineWheelCollider.__get_forwardFriction__UnityEngineWheelFrictionCurve(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (WheelFrictionCurve)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_gameObject

+
+
+UnityEngineWheelCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_isGrounded

+
+
+UnityEngineWheelCollider.__get_isGrounded__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_isTrigger

+
+
+UnityEngineWheelCollider.__get_isTrigger__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_mass

+
+
+UnityEngineWheelCollider.__get_mass__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_material

+
+
+UnityEngineWheelCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_motorTorque

+
+
+UnityEngineWheelCollider.__get_motorTorque__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_name

+
+
+UnityEngineWheelCollider.__get_name__SystemString(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_radius

+
+
+UnityEngineWheelCollider.__get_radius__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_rpm

+
+
+UnityEngineWheelCollider.__get_rpm__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sharedMaterial

+
+
+UnityEngineWheelCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sidewaysFriction

+
+
+UnityEngineWheelCollider.__get_sidewaysFriction__UnityEngineWheelFrictionCurve(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (WheelFrictionCurve)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sprungMass

+
+
+UnityEngineWheelCollider.__get_sprungMass__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_steerAngle

+
+
+UnityEngineWheelCollider.__get_steerAngle__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_suspensionDistance

+
+
+UnityEngineWheelCollider.__get_suspensionDistance__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_suspensionSpring

+
+
+UnityEngineWheelCollider.__get_suspensionSpring__UnityEngineJointSpring(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (JointSpring)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_transform

+
+
+UnityEngineWheelCollider.__get_transform__UnityEngineTransform(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_wheelDampingRate

+
+
+UnityEngineWheelCollider.__get_wheelDampingRate__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponent

+
+
+UnityEngineWheelCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.WheelCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponentInChildren

+
+
+UnityEngineWheelCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponentInParent

+
+
+UnityEngineWheelCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.WheelCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponents

+
+
+UnityEngineWheelCollider.__GetComponents__ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetComponentsInChildren

+
+
+UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetComponentsInParent

+
+
+UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetGroundHit

+
+
+UnityEngineWheelCollider.__GetGroundHit__UnityEngineWheelHitRef__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: hit (WheelHit), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetHashCode

+
+
+UnityEngineWheelCollider.__GetHashCode__SystemInt32(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetInstanceID

+
+
+UnityEngineWheelCollider.__GetInstanceID__SystemInt32(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetType

+
+
+UnityEngineWheelCollider.__GetType__SystemType(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetWorldPose

+
+
+UnityEngineWheelCollider.__GetWorldPose__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid(UnityEngine.WheelCollider instance)
+
+ +

outputs: pos (Vector3), quat (Quaternion)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineWheelCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineWheelCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelCollider Raycast

+
+
+UnityEngineWheelCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.WheelCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_brakeTorque

+
+
+UnityEngineWheelCollider.__set_brakeTorque__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_center

+
+
+UnityEngineWheelCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_contactOffset

+
+
+UnityEngineWheelCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_enabled

+
+
+UnityEngineWheelCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_forceAppPointDistance

+
+
+UnityEngineWheelCollider.__set_forceAppPointDistance__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_forwardFriction

+
+
+UnityEngineWheelCollider.__set_forwardFriction__UnityEngineWheelFrictionCurve__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.WheelFrictionCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_isTrigger

+
+
+UnityEngineWheelCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_mass

+
+
+UnityEngineWheelCollider.__set_mass__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_material

+
+
+UnityEngineWheelCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_motorTorque

+
+
+UnityEngineWheelCollider.__set_motorTorque__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_name

+
+
+UnityEngineWheelCollider.__set_name__SystemString__SystemVoid(UnityEngine.WheelCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_radius

+
+
+UnityEngineWheelCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_sharedMaterial

+
+
+UnityEngineWheelCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_sidewaysFriction

+
+
+UnityEngineWheelCollider.__set_sidewaysFriction__UnityEngineWheelFrictionCurve__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.WheelFrictionCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_steerAngle

+
+
+UnityEngineWheelCollider.__set_steerAngle__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_suspensionDistance

+
+
+UnityEngineWheelCollider.__set_suspensionDistance__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_suspensionSpring

+
+
+UnityEngineWheelCollider.__set_suspensionSpring__UnityEngineJointSpring__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.JointSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_wheelDampingRate

+
+
+UnityEngineWheelCollider.__set_wheelDampingRate__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider ToString

+
+
+UnityEngineWheelCollider.__ToString__SystemString(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta new file mode 100644 index 00000000..5a523949 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 61254195f21014d478bb013a03e8302e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta new file mode 100644 index 00000000..66e5d569 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01e656c2c5cbbe348a7b9b06334d23b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html new file mode 100644 index 00000000..93c67613 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html @@ -0,0 +1,1104 @@ + + + + + + + + + + + + WheelJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

WheelJoint2D

+

The WheelJoint2D module.

+
+
+
+

WheelJoint2D

+
+
+Variable_UnityEngineWheelJoint2D(UnityEngine.WheelJoint2D WheelJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineWheelJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelJoint2D Equals

+
+
+UnityEngineWheelJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.WheelJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

WheelJoint2D get_anchor

+
+
+UnityEngineWheelJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_attachedRigidbody

+
+
+UnityEngineWheelJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineWheelJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_breakForce

+
+
+UnityEngineWheelJoint2D.__get_breakForce__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_breakTorque

+
+
+UnityEngineWheelJoint2D.__get_breakTorque__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_connectedAnchor

+
+
+UnityEngineWheelJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_connectedBody

+
+
+UnityEngineWheelJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_enableCollision

+
+
+UnityEngineWheelJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_enabled

+
+
+UnityEngineWheelJoint2D.__get_enabled__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_gameObject

+
+
+UnityEngineWheelJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointAngle

+
+
+UnityEngineWheelJoint2D.__get_jointAngle__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointLinearSpeed

+
+
+UnityEngineWheelJoint2D.__get_jointLinearSpeed__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointSpeed

+
+
+UnityEngineWheelJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointTranslation

+
+
+UnityEngineWheelJoint2D.__get_jointTranslation__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_motor

+
+
+UnityEngineWheelJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_name

+
+
+UnityEngineWheelJoint2D.__get_name__SystemString(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_reactionForce

+
+
+UnityEngineWheelJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_reactionTorque

+
+
+UnityEngineWheelJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_suspension

+
+
+UnityEngineWheelJoint2D.__get_suspension__UnityEngineJointSuspension2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (JointSuspension2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_transform

+
+
+UnityEngineWheelJoint2D.__get_transform__UnityEngineTransform(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_useMotor

+
+
+UnityEngineWheelJoint2D.__get_useMotor__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponent

+
+
+UnityEngineWheelJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.WheelJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentInChildren

+
+
+UnityEngineWheelJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.WheelJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentInParent

+
+
+UnityEngineWheelJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.WheelJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponents

+
+
+UnityEngineWheelJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentsInChildren

+
+
+UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentsInParent

+
+
+UnityEngineWheelJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D GetHashCode

+
+
+UnityEngineWheelJoint2D.__GetHashCode__SystemInt32(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetInstanceID

+
+
+UnityEngineWheelJoint2D.__GetInstanceID__SystemInt32(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetMotorTorque

+
+
+UnityEngineWheelJoint2D.__GetMotorTorque__SystemSingle__SystemSingle(UnityEngine.WheelJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetReactionForce

+
+
+UnityEngineWheelJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.WheelJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetReactionTorque

+
+
+UnityEngineWheelJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.WheelJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetType

+
+
+UnityEngineWheelJoint2D.__GetType__SystemType(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineWheelJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineWheelJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelJoint2D set_anchor

+
+
+UnityEngineWheelJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineWheelJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_breakForce

+
+
+UnityEngineWheelJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_breakTorque

+
+
+UnityEngineWheelJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_connectedAnchor

+
+
+UnityEngineWheelJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_connectedBody

+
+
+UnityEngineWheelJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_enableCollision

+
+
+UnityEngineWheelJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_enabled

+
+
+UnityEngineWheelJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_motor

+
+
+UnityEngineWheelJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_name

+
+
+UnityEngineWheelJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_suspension

+
+
+UnityEngineWheelJoint2D.__set_suspension__UnityEngineJointSuspension2D__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.JointSuspension2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_useMotor

+
+
+UnityEngineWheelJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D ToString

+
+
+UnityEngineWheelJoint2D.__ToString__SystemString(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta new file mode 100644 index 00000000..d6a2ef26 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1be251a17c5376841a61189f3267d025 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html new file mode 100644 index 00000000..463c4c75 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html @@ -0,0 +1,689 @@ + + + + + + + + + + + + UnityEngine — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UnityEngine

+

The UnityEngine module.

+
+

Nodes:

+ +
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta new file mode 100644 index 00000000..7d9f7a47 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: da1d315343d3e7c49922893eb69f8789 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC.meta new file mode 100644 index 00000000..4af1d845 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c9c9b0ed97ae91488d0f4c82aec1a2a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate.meta new file mode 100644 index 00000000..db5a1e16 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 161bfa643a4f6f84d85e846010fa958c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate/index.html new file mode 100644 index 00000000..8d75fc4f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate/index.html @@ -0,0 +1,278 @@ + + + + + + + + + + + + Instantiate — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Instantiate

+

The Instantiate module.

+
+
+
+

VRChat Instantiate

+
+
+VRCInstantiate.__Instantiate__UnityEngineGameObject__UnityEngineGameObject(UnityEngine.GameObject original)
+
+ +

outputs: clone (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate/index.html.meta new file mode 100644 index 00000000..077a7d8a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/Instantiate/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 916b7e90da6febc4986210e6392810a6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/index.html new file mode 100644 index 00000000..f430af9a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/index.html @@ -0,0 +1,269 @@ + + + + + + + + + + + + VRC — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

VRC

+

The VRC module.

+
+

Nodes:

+ +
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/index.html.meta new file mode 100644 index 00000000..e9f021b4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRC/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9540081bc42b90847807d3ac45ab9ecb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3.meta new file mode 100644 index 00000000..cdbe09dd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5329b2a6f765fc34e86f208b546afa32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData.meta new file mode 100644 index 00000000..cb104521 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 40a6ee5c421bbf64e864f1b76d729fd5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData/index.html new file mode 100644 index 00000000..e0a73929 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData/index.html @@ -0,0 +1,403 @@ + + + + + + + + + + + + ComponentsTrackingData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ComponentsTrackingData

+

The ComponentsTrackingData module.

+
+
+
+

TrackingData

+
+
+Const_VRCSDKBaseVRCPlayerApiTrackingData(VRC.SDKBase.VRCPlayerApi+TrackingData TrackingData)
+
+ +

outputs: unnamed (TrackingData)

+

flow: none

+
+
+

TrackingData

+
+
+Variable_VRCSDKBaseVRCPlayerApiTrackingData(VRC.SDKBase.VRCPlayerApi+TrackingData TrackingDataSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

ctor

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__ctor__UnityEngineVector3_UnityEngineQuaternion__VRCSDKBaseVRCPlayerApiTrackingData(UnityEngine.Vector3 UnityEngine.Quaternion)
+
+ +

outputs: unnamed (TrackingData)

+

flow: none

+
+
+

TrackingData Equals

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.VRCPlayerApi+TrackingData instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

TrackingData get_position

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__get_position__UnityEngineVector3(VRC.SDKBase.VRCPlayerApi+TrackingData)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

TrackingData get_rotation

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__get_rotation__UnityEngineQuaternion(VRC.SDKBase.VRCPlayerApi+TrackingData)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

TrackingData GetHashCode

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__GetHashCode__SystemInt32(VRC.SDKBase.VRCPlayerApi+TrackingData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

TrackingData GetType

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__GetType__SystemType(VRC.SDKBase.VRCPlayerApi+TrackingData instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

TrackingData set_position

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__set_position__UnityEngineVector3(VRC.SDKBase.VRCPlayerApi+TrackingData UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

TrackingData set_rotation

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__set_rotation__UnityEngineQuaternion(VRC.SDKBase.VRCPlayerApi+TrackingData UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

TrackingData ToString

+
+
+VRCSDKBaseVRCPlayerApiTrackingData.__ToString__SystemString(VRC.SDKBase.VRCPlayerApi+TrackingData instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData/index.html.meta new file mode 100644 index 00000000..02380758 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsTrackingData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 57380db1ca124a74bbd114e3062ec18c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal.meta new file mode 100644 index 00000000..97cd355b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b247f955d1df09c41976373db0cd7848 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal/index.html new file mode 100644 index 00000000..2cbaef42 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal/index.html @@ -0,0 +1,630 @@ + + + + + + + + + + + + ComponentsVRCAvatarPedestal — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ComponentsVRCAvatarPedestal

+

The ComponentsVRCAvatarPedestal module.

+
+
+
+

VRCAvatarPedestal

+
+
+Variable_VRCSDK3ComponentsVRCAvatarPedestal(VRC.SDK3.Components.VRCAvatarPedestal VRCAvatarPedestalSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCAvatarPedestal Equals

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCAvatarPedestal get_blueprintId

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_blueprintId__SystemString(VRC.SDK3.Components.VRCAvatarPedestal)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCAvatarPedestal get_ChangeAvatarsOnUse

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_ChangeAvatarsOnUse__SystemBoolean(VRC.SDK3.Components.VRCAvatarPedestal)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCAvatarPedestal get_enabled

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCAvatarPedestal get_gameObject

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCAvatarPedestal get_name

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_name__SystemString(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCAvatarPedestal get_Placement

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_Placement__UnityEngineTransform(VRC.SDK3.Components.VRCAvatarPedestal)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCAvatarPedestal get_scale

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_scale__SystemSingle(VRC.SDK3.Components.VRCAvatarPedestal)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCAvatarPedestal get_transform

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCAvatarPedestal GetComponent

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCAvatarPedestal GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCAvatarPedestal GetComponentInParent

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCAvatarPedestal GetComponents

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal GetHashCode

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCAvatarPedestal GetInstanceID

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCAvatarPedestal GetType

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__GetType__SystemType(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCAvatarPedestal set_blueprintId

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__set_blueprintId__SystemString(VRC.SDK3.Components.VRCAvatarPedestal System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal set_ChangeAvatarsOnUse

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__set_ChangeAvatarsOnUse__SystemBoolean(VRC.SDK3.Components.VRCAvatarPedestal System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal set_enabled

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal set_name

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal set_Placement

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__set_Placement__UnityEngineTransform(VRC.SDK3.Components.VRCAvatarPedestal UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal set_scale

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__set_scale__SystemSingle(VRC.SDK3.Components.VRCAvatarPedestal System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal SetAvatarUse

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__SetAvatarUse__VRCSDKBaseVRCPlayerApi__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceVRC.SDKBase.VRCPlayerApi instigator)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal SwitchAvatar

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__SwitchAvatar__SystemString__SystemVoid(VRC.SDK3.Components.VRCAvatarPedestal instanceSystem.String id)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCAvatarPedestal ToString

+
+
+VRCSDK3ComponentsVRCAvatarPedestal.__ToString__SystemString(VRC.SDK3.Components.VRCAvatarPedestal instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal/index.html.meta new file mode 100644 index 00000000..37f9a0a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCAvatarPedestal/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1cb98cccea7bee042b478b300a585717 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection.meta new file mode 100644 index 00000000..9711f654 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45ee14eadb908cb4dbb3fe4fd12cb586 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection/index.html new file mode 100644 index 00000000..712ddeb7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection/index.html @@ -0,0 +1,607 @@ + + + + + + + + + + + + ComponentsVRCMirrorReflection — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ComponentsVRCMirrorReflection

+

The ComponentsVRCMirrorReflection module.

+
+
+
+

VRCMirrorReflection

+
+
+Variable_VRCSDK3ComponentsVRCMirrorReflection(VRC.SDK3.Components.VRCMirrorReflection VRCMirrorReflectionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

VRCMirrorReflection CameraPostRender

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__CameraPostRender__UnityEngineCamera__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instanceUnityEngine.Camera cam)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCMirrorReflection Equals

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCMirrorReflection get_enabled

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCMirrorReflection get_gameObject

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCMirrorReflection get_m_DisablePixelLights

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_m_DisablePixelLights__SystemBoolean(VRC.SDK3.Components.VRCMirrorReflection)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCMirrorReflection get_m_ReflectLayers

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_m_ReflectLayers__UnityEngineLayerMask(VRC.SDK3.Components.VRCMirrorReflection)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+
+
+

VRCMirrorReflection get_name

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_name__SystemString(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCMirrorReflection get_transform

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCMirrorReflection get_TurnOffMirrorOcclusion

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__get_TurnOffMirrorOcclusion__SystemBoolean(VRC.SDK3.Components.VRCMirrorReflection)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCMirrorReflection GetComponent

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCMirrorReflection GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCMirrorReflection GetComponentInParent

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCMirrorReflection GetComponents

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection GetHashCode

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCMirrorReflection GetInstanceID

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCMirrorReflection GetType

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__GetType__SystemType(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCMirrorReflection OnWillRenderObject

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__OnWillRenderObject__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection set_enabled

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection set_m_DisablePixelLights

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__set_m_DisablePixelLights__SystemBoolean(VRC.SDK3.Components.VRCMirrorReflection System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection set_m_ReflectLayers

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__set_m_ReflectLayers__UnityEngineLayerMask(VRC.SDK3.Components.VRCMirrorReflection UnityEngine.LayerMask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection set_name

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCMirrorReflection instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection set_TurnOffMirrorOcclusion

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__set_TurnOffMirrorOcclusion__SystemBoolean(VRC.SDK3.Components.VRCMirrorReflection System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCMirrorReflection ToString

+
+
+VRCSDK3ComponentsVRCMirrorReflection.__ToString__SystemString(VRC.SDK3.Components.VRCMirrorReflection instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection/index.html.meta new file mode 100644 index 00000000..afc7c4e2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCMirrorReflection/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a9240530eb0ffdd4a9ea47db1a06a806 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup.meta new file mode 100644 index 00000000..f9aebd72 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f3c248a6b1b31945bd53c506b3d1dbe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup/index.html new file mode 100644 index 00000000..5421805e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup/index.html @@ -0,0 +1,928 @@ + + + + + + + + + + + + ComponentsVRCPickup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ComponentsVRCPickup

+

The ComponentsVRCPickup module.

+
+
+
+

VRCPickup

+
+
+Variable_VRCSDK3ComponentsVRCPickup(VRC.SDK3.Components.VRCPickup VRCPickupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

VRCPickup Drop

+
+
+VRCSDK3ComponentsVRCPickup.__Drop__SystemVoid(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCPickup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup Equals

+
+
+VRCSDK3ComponentsVRCPickup.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCPickup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup GenerateHapticEvent

+
+
+VRCSDK3ComponentsVRCPickup.__GenerateHapticEvent__SystemSingle_SystemSingle_SystemSingle__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Single durationSystem.Single amplitudeSystem.Single frequency)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup get_allowManipulationWhenEquipped

+
+
+VRCSDK3ComponentsVRCPickup.__get_allowManipulationWhenEquipped__SystemBoolean(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_AutoHold

+
+
+VRCSDK3ComponentsVRCPickup.__get_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (AutoHoldMode)

+

flow: none

+
+
+

VRCPickup get_currentHand

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentHand__VRCSDKBaseVRC_PickupPickupHand(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (PickupHand)

+

flow: none

+
+
+

VRCPickup get_currentLocalPlayer

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentLocalPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

VRCPickup get_currentlyHeldBy

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentlyHeldBy__UnityEngineComponent(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPickup get_currentPlayer

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

VRCPickup get_DisallowTheft

+
+
+VRCSDK3ComponentsVRCPickup.__get_DisallowTheft__SystemBoolean(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_enabled

+
+
+VRCSDK3ComponentsVRCPickup.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_ExactGrip

+
+
+VRCSDK3ComponentsVRCPickup.__get_ExactGrip__UnityEngineTransform(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPickup get_ExactGun

+
+
+VRCSDK3ComponentsVRCPickup.__get_ExactGun__UnityEngineTransform(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPickup get_gameObject

+
+
+VRCSDK3ComponentsVRCPickup.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCPickup get_InteractionText

+
+
+VRCSDK3ComponentsVRCPickup.__get_InteractionText__SystemString(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPickup get_IsHeld

+
+
+VRCSDK3ComponentsVRCPickup.__get_IsHeld__SystemBoolean(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_MomentumTransferMethod

+
+
+VRCSDK3ComponentsVRCPickup.__get_MomentumTransferMethod__UnityEngineForceMode(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (ForceMode)

+

flow: none

+
+
+

VRCPickup get_name

+
+
+VRCSDK3ComponentsVRCPickup.__get_name__SystemString(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPickup get_orientation

+
+
+VRCSDK3ComponentsVRCPickup.__get_orientation__VRCSDKBaseVRC_PickupPickupOrientation(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (PickupOrientation)

+

flow: none

+
+
+

VRCPickup get_pickupable

+
+
+VRCSDK3ComponentsVRCPickup.__get_pickupable__SystemBoolean(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_proximity

+
+
+VRCSDK3ComponentsVRCPickup.__get_proximity__SystemSingle(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPickup get_ThrowVelocityBoostMinSpeed

+
+
+VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostMinSpeed__SystemSingle(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPickup get_ThrowVelocityBoostScale

+
+
+VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostScale__SystemSingle(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPickup get_transform

+
+
+VRCSDK3ComponentsVRCPickup.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPickup get_UseText

+
+
+VRCSDK3ComponentsVRCPickup.__get_UseText__SystemString(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPickup GetComponent

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPickup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPickup GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCPickup GetComponentInParent

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPickup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPickup GetComponents

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup GetHashCode

+
+
+VRCSDK3ComponentsVRCPickup.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPickup GetInstanceID

+
+
+VRCSDK3ComponentsVRCPickup.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPickup GetType

+
+
+VRCSDK3ComponentsVRCPickup.__GetType__SystemType(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCPickup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCPickup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup PlayHaptics

+
+
+VRCSDK3ComponentsVRCPickup.__PlayHaptics__SystemVoid(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_allowManipulationWhenEquipped

+
+
+VRCSDK3ComponentsVRCPickup.__set_allowManipulationWhenEquipped__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_AutoHold

+
+
+VRCSDK3ComponentsVRCPickup.__set_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRC_Pickup+AutoHoldMode)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_currentLocalPlayer

+
+
+VRCSDK3ComponentsVRCPickup.__set_currentLocalPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRCPlayerApi)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_currentlyHeldBy

+
+
+VRCSDK3ComponentsVRCPickup.__set_currentlyHeldBy__UnityEngineComponent(VRC.SDK3.Components.VRCPickup UnityEngine.Component)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_DisallowTheft

+
+
+VRCSDK3ComponentsVRCPickup.__set_DisallowTheft__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_enabled

+
+
+VRCSDK3ComponentsVRCPickup.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ExactGrip

+
+
+VRCSDK3ComponentsVRCPickup.__set_ExactGrip__UnityEngineTransform(VRC.SDK3.Components.VRCPickup UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ExactGun

+
+
+VRCSDK3ComponentsVRCPickup.__set_ExactGun__UnityEngineTransform(VRC.SDK3.Components.VRCPickup UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_InteractionText

+
+
+VRCSDK3ComponentsVRCPickup.__set_InteractionText__SystemString(VRC.SDK3.Components.VRCPickup System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_MomentumTransferMethod

+
+
+VRCSDK3ComponentsVRCPickup.__set_MomentumTransferMethod__UnityEngineForceMode(VRC.SDK3.Components.VRCPickup UnityEngine.ForceMode)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_name

+
+
+VRCSDK3ComponentsVRCPickup.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_orientation

+
+
+VRCSDK3ComponentsVRCPickup.__set_orientation__VRCSDKBaseVRC_PickupPickupOrientation(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRC_Pickup+PickupOrientation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_pickupable

+
+
+VRCSDK3ComponentsVRCPickup.__set_pickupable__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_proximity

+
+
+VRCSDK3ComponentsVRCPickup.__set_proximity__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ThrowVelocityBoostMinSpeed

+
+
+VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostMinSpeed__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ThrowVelocityBoostScale

+
+
+VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostScale__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_UseText

+
+
+VRCSDK3ComponentsVRCPickup.__set_UseText__SystemString(VRC.SDK3.Components.VRCPickup System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup ToString

+
+
+VRCSDK3ComponentsVRCPickup.__ToString__SystemString(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup/index.html.meta new file mode 100644 index 00000000..7fe5df96 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPickup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dca04c2d52987364db0348cc433f4095 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker.meta new file mode 100644 index 00000000..7795b07d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 47a780abf7e9b4c4eaa76bf1ae4f1d47 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html new file mode 100644 index 00000000..f5c575b5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + ComponentsVRCPortalMarker — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ComponentsVRCPortalMarker

+

The ComponentsVRCPortalMarker module.

+
+
+
+

VRCPortalMarker

+
+
+Variable_VRCSDK3ComponentsVRCPortalMarker(VRC.SDK3.Components.VRCPortalMarker VRCPortalMarkerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCPortalMarker.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPortalMarker Equals

+
+
+VRCSDK3ComponentsVRCPortalMarker.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPortalMarker get_customPortalName

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_customPortalName__SystemString(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPortalMarker get_effectPrefabName

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_effectPrefabName__SystemString(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPortalMarker get_enabled

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPortalMarker get_gameObject

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCPortalMarker get_name

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_name__SystemString(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPortalMarker get_offset

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_offset__SystemInt32(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPortalMarker get_roomId

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_roomId__SystemString(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPortalMarker get_roomName

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_roomName__SystemString(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPortalMarker get_searchTerm

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_searchTerm__SystemString(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPortalMarker get_sortHeading

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_sortHeading__VRCSDKBaseVRC_PortalMarkerSortHeading(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (SortHeading)

+

flow: none

+
+
+

VRCPortalMarker get_sortOrder

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_sortOrder__VRCSDKBaseVRC_PortalMarkerSortOrder(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (SortOrder)

+

flow: none

+
+
+

VRCPortalMarker get_transform

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPortalMarker get_updateFlag

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_updateFlag__SystemBoolean(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPortalMarker get_useDefaultPresentation

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_useDefaultPresentation__SystemBoolean(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPortalMarker get_world

+
+
+VRCSDK3ComponentsVRCPortalMarker.__get_world__VRCSDKBaseVRC_PortalMarkerVRChatWorld(VRC.SDK3.Components.VRCPortalMarker)
+
+ +

outputs: unnamed (VRChatWorld)

+

flow: none

+
+
+

VRCPortalMarker GetComponent

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPortalMarker GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCPortalMarker GetComponentInParent

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPortalMarker GetComponents

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker GetHashCode

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPortalMarker GetInstanceID

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPortalMarker GetType

+
+
+VRCSDK3ComponentsVRCPortalMarker.__GetType__SystemType(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCPortalMarker.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCPortalMarker.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPortalMarker RefreshPortal

+
+
+VRCSDK3ComponentsVRCPortalMarker.__RefreshPortal__SystemVoid(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_customPortalName

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_customPortalName__SystemString(VRC.SDK3.Components.VRCPortalMarker System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_effectPrefabName

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_effectPrefabName__SystemString(VRC.SDK3.Components.VRCPortalMarker System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_enabled

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCPortalMarker instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_name

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCPortalMarker instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_offset

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_offset__SystemInt32(VRC.SDK3.Components.VRCPortalMarker System.Int32)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_roomId

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_roomId__SystemString(VRC.SDK3.Components.VRCPortalMarker System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_roomName

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_roomName__SystemString(VRC.SDK3.Components.VRCPortalMarker System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_searchTerm

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_searchTerm__SystemString(VRC.SDK3.Components.VRCPortalMarker System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_sortHeading

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_sortHeading__VRCSDKBaseVRC_PortalMarkerSortHeading(VRC.SDK3.Components.VRCPortalMarker VRC.SDKBase.VRC_PortalMarker+SortHeading)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_sortOrder

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_sortOrder__VRCSDKBaseVRC_PortalMarkerSortOrder(VRC.SDK3.Components.VRCPortalMarker VRC.SDKBase.VRC_PortalMarker+SortOrder)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_updateFlag

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_updateFlag__SystemBoolean(VRC.SDK3.Components.VRCPortalMarker System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_useDefaultPresentation

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_useDefaultPresentation__SystemBoolean(VRC.SDK3.Components.VRCPortalMarker System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker set_world

+
+
+VRCSDK3ComponentsVRCPortalMarker.__set_world__VRCSDKBaseVRC_PortalMarkerVRChatWorld(VRC.SDK3.Components.VRCPortalMarker VRC.SDKBase.VRC_PortalMarker+VRChatWorld)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPortalMarker ToString

+
+
+VRCSDK3ComponentsVRCPortalMarker.__ToString__SystemString(VRC.SDK3.Components.VRCPortalMarker instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html.meta new file mode 100644 index 00000000..dbdba22a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCPortalMarker/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3a055e0be64b63345bcafb14c6dd95cb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation.meta new file mode 100644 index 00000000..da3c5c9d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 89e1c1f39d73a194bb90c4df65102408 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html new file mode 100644 index 00000000..2bc12adf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html @@ -0,0 +1,722 @@ + + + + + + + + + + + + ComponentsVRCStation — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ComponentsVRCStation

+

The ComponentsVRCStation module.

+
+
+
+

VRCStation

+
+
+Variable_VRCSDK3ComponentsVRCStation(VRC.SDK3.Components.VRCStation VRCStationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCStation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation Equals

+
+
+VRCSDK3ComponentsVRCStation.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCStation instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation ExitStation

+
+
+VRCSDK3ComponentsVRCStation.__ExitStation__VRCSDKBaseVRCPlayerApi__SystemVoid(VRC.SDK3.Components.VRCStation instanceVRC.SDKBase.VRCPlayerApi player)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation get_animatorController

+
+
+VRCSDK3ComponentsVRCStation.__get_animatorController__UnityEngineRuntimeAnimatorController(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (RuntimeAnimatorController)

+

flow: none

+
+
+

VRCStation get_canUseStationFromStation

+
+
+VRCSDK3ComponentsVRCStation.__get_canUseStationFromStation__SystemBoolean(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_controlsObject

+
+
+VRCSDK3ComponentsVRCStation.__get_controlsObject__VRCSDKBaseVRC_ObjectApi(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (VRC_ObjectApi)

+

flow: none

+
+
+

VRCStation get_disableStationExit

+
+
+VRCSDK3ComponentsVRCStation.__get_disableStationExit__SystemBoolean(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_enabled

+
+
+VRCSDK3ComponentsVRCStation.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_gameObject

+
+
+VRCSDK3ComponentsVRCStation.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCStation get_name

+
+
+VRCSDK3ComponentsVRCStation.__get_name__SystemString(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCStation get_PlayerMobility

+
+
+VRCSDK3ComponentsVRCStation.__get_PlayerMobility__VRCSDKBaseVRCStationMobility(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Mobility)

+

flow: none

+
+
+

VRCStation get_seated

+
+
+VRCSDK3ComponentsVRCStation.__get_seated__SystemBoolean(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_stationEnterPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__get_stationEnterPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCStation get_stationExitPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__get_stationExitPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCStation get_transform

+
+
+VRCSDK3ComponentsVRCStation.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCStation GetComponent

+
+
+VRCSDK3ComponentsVRCStation.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCStation instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCStation GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCStation GetComponentInParent

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCStation instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCStation GetComponents

+
+
+VRCSDK3ComponentsVRCStation.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation GetHashCode

+
+
+VRCSDK3ComponentsVRCStation.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCStation GetInstanceID

+
+
+VRCSDK3ComponentsVRCStation.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCStation GetType

+
+
+VRCSDK3ComponentsVRCStation.__GetType__SystemType(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCStation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCStation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation set_animatorController

+
+
+VRCSDK3ComponentsVRCStation.__set_animatorController__UnityEngineRuntimeAnimatorController(VRC.SDK3.Components.VRCStation UnityEngine.RuntimeAnimatorController)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_canUseStationFromStation

+
+
+VRCSDK3ComponentsVRCStation.__set_canUseStationFromStation__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_controlsObject

+
+
+VRCSDK3ComponentsVRCStation.__set_controlsObject__VRCSDKBaseVRC_ObjectApi(VRC.SDK3.Components.VRCStation VRC.SDKBase.VRC_ObjectApi)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_disableStationExit

+
+
+VRCSDK3ComponentsVRCStation.__set_disableStationExit__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_enabled

+
+
+VRCSDK3ComponentsVRCStation.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_name

+
+
+VRCSDK3ComponentsVRCStation.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_PlayerMobility

+
+
+VRCSDK3ComponentsVRCStation.__set_PlayerMobility__VRCSDKBaseVRCStationMobility(VRC.SDK3.Components.VRCStation VRC.SDKBase.VRCStation+Mobility)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_seated

+
+
+VRCSDK3ComponentsVRCStation.__set_seated__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_stationEnterPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__set_stationEnterPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_stationExitPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__set_stationExitPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation ToString

+
+
+VRCSDK3ComponentsVRCStation.__ToString__SystemString(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCStation UseStation

+
+
+VRCSDK3ComponentsVRCStation.__UseStation__VRCSDKBaseVRCPlayerApi__SystemVoid(VRC.SDK3.Components.VRCStation instanceVRC.SDKBase.VRCPlayerApi player)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html.meta new file mode 100644 index 00000000..9948117f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/ComponentsVRCStation/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4e55ff32d7c5fa9449f8118af66a8524 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager.meta new file mode 100644 index 00000000..460c948d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f56a31aed5aa7a84692c1be447bce318 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html new file mode 100644 index 00000000..feb07267 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html @@ -0,0 +1,401 @@ + + + + + + + + + + + + VRCSDKBaseInputManager — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

VRCSDKBaseInputManager

+

The VRCSDKBaseInputManager module.

+
+
+
+

InputManager

+
+
+Variable_VRCSDKBaseInputManager(VRC.SDKBase.InputManager InputManagerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

ctor

+
+
+VRCSDKBaseInputManager.__ctor____VRCSDKBaseInputManager()
+
+ +

outputs: unnamed (InputManager)

+

flow: none

+
+
+

InputManager EnableObjectHighlight

+
+
+VRCSDKBaseInputManager.__EnableObjectHighlight__UnityEngineGameObject_SystemBoolean__SystemVoid(UnityEngine.GameObject objSystem.Boolean enable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

InputManager Equals

+
+
+VRCSDKBaseInputManager.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.InputManager instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputManager get__EnableObjectHighlight

+
+
+VRCSDKBaseInputManager.__get__EnableObjectHighlight__SystemActionUnityEngineRendererSystemBoolean()
+
+ +

outputs: unnamed (Action`2)

+

flow: none

+
+
+

InputManager GetHashCode

+
+
+VRCSDKBaseInputManager.__GetHashCode__SystemInt32(VRC.SDKBase.InputManager instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

InputManager GetLastUsedInputMethod

+
+
+VRCSDKBaseInputManager.__GetLastUsedInputMethod__VRCSDKBaseVRCInputMethod()
+
+ +

outputs: unnamed (VRCInputMethod)

+

flow: none

+
+
+

InputManager GetType

+
+
+VRCSDKBaseInputManager.__GetType__SystemType(VRC.SDKBase.InputManager instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

InputManager IsUsingHandController

+
+
+VRCSDKBaseInputManager.__IsUsingHandController__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputManager set__IsUsingHandController

+
+
+VRCSDKBaseInputManager.__set__IsUsingHandController__SystemFuncSystemBoolean(System.Func`1[System.Boolean] )
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

InputManager ToString

+
+
+VRCSDKBaseInputManager.__ToString__SystemString(VRC.SDKBase.InputManager instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html.meta new file mode 100644 index 00000000..25fdb0a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseInputManager/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 88b0aa68229ed4b44be094311ca1f59a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking.meta new file mode 100644 index 00000000..09704342 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 94dd4157e05e6804183f1faac33652cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html new file mode 100644 index 00000000..5b2e3908 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html @@ -0,0 +1,512 @@ + + + + + + + + + + + + VRCSDKBaseNetworking — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

VRCSDKBaseNetworking

+

The VRCSDKBaseNetworking module.

+
+
+
+

Networking CalculateServerDeltaTime

+
+
+VRCSDKBaseNetworking.__CalculateServerDeltaTime__SystemDouble_SystemDouble__SystemDouble(System.Double timeInSecondsSystem.Double previousTimeInSeconds)
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

Networking Destroy

+
+
+VRCSDKBaseNetworking.__Destroy__UnityEngineGameObject__SystemVoid(UnityEngine.GameObject obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

Networking Equals

+
+
+VRCSDKBaseNetworking.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.Networking instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Networking get_IsMaster

+
+
+VRCSDKBaseNetworking.__get_IsMaster__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Networking get_IsNetworkSettled

+
+
+VRCSDKBaseNetworking.__get_IsNetworkSettled__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Networking get_LocalPlayer

+
+
+VRCSDKBaseNetworking.__get_LocalPlayer__VRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

Networking get_SceneEventHandler

+
+
+VRCSDKBaseNetworking.__get_SceneEventHandler__VRCSDKBaseVRC_EventHandler()
+
+ +

outputs: unnamed (VRC_EventHandler)

+

flow: none

+
+
+

Networking get__CalculateServerDeltaTime

+
+
+VRCSDKBaseNetworking.__get__CalculateServerDeltaTime__SystemFuncSystemDoubleSystemDoubleSystemDouble()
+
+ +

outputs: unnamed (Func`3)

+

flow: none

+
+
+

Networking GetEventDispatcher

+
+
+VRCSDKBaseNetworking.__GetEventDispatcher__VRCSDKBaseVRC_EventDispatcher()
+
+ +

outputs: unnamed (VRC_EventDispatcher)

+

flow: none

+
+
+

Networking GetHashCode

+
+
+VRCSDKBaseNetworking.__GetHashCode__SystemInt32(VRC.SDKBase.Networking instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

Networking GetNetworkDateTime

+
+
+VRCSDKBaseNetworking.__GetNetworkDateTime__SystemDateTime()
+
+ +

outputs: unnamed (DateTime)

+

flow: none

+
+
+

Networking GetOwner

+
+
+VRCSDKBaseNetworking.__GetOwner__UnityEngineGameObject__VRCSDKBaseVRCPlayerApi(UnityEngine.GameObject obj)
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

Networking GetServerTimeInMilliseconds

+
+
+VRCSDKBaseNetworking.__GetServerTimeInMilliseconds__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

Networking GetServerTimeInSeconds

+
+
+VRCSDKBaseNetworking.__GetServerTimeInSeconds__SystemDouble()
+
+ +

outputs: unnamed (Double)

+

flow: none

+
+
+

Networking GetType

+
+
+VRCSDKBaseNetworking.__GetType__SystemType(VRC.SDKBase.Networking instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

Networking GetUniqueName

+
+
+VRCSDKBaseNetworking.__GetUniqueName__UnityEngineGameObject__SystemString(UnityEngine.GameObject obj)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

Networking IsObjectReady

+
+
+VRCSDKBaseNetworking.__IsObjectReady__UnityEngineGameObject__SystemBoolean(UnityEngine.GameObject obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Networking IsOwner

+
+
+VRCSDKBaseNetworking.__IsOwner__UnityEngineGameObject__SystemBoolean(UnityEngine.GameObject obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Networking set__GetUniqueName

+
+
+VRCSDKBaseNetworking.__set__GetUniqueName__SystemFuncUnityEngineGameObjectSystemString(System.Func`2[UnityEngine.GameObject,System.String] )
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

Networking SetOwner

+
+
+VRCSDKBaseNetworking.__SetOwner__VRCSDKBaseVRCPlayerApi_UnityEngineGameObject__SystemVoid(VRC.SDKBase.VRCPlayerApi playerUnityEngine.GameObject obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

Networking ToString

+
+
+VRCSDKBaseNetworking.__ToString__SystemString(VRC.SDKBase.Networking instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html.meta new file mode 100644 index 00000000..c9f2486f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseNetworking/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bbf7428354a1ea647a734f24caffbc7a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi.meta new file mode 100644 index 00000000..fcc83b96 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5426438cd81f8bc48a5870a41a5c5b3c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html new file mode 100644 index 00000000..eb24d95c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html @@ -0,0 +1,970 @@ + + + + + + + + + + + + VRCSDKBaseVRCPlayerApi — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

VRCSDKBaseVRCPlayerApi

+

The VRCSDKBaseVRCPlayerApi module.

+
+
+
+

VRCPlayerApi

+
+
+Variable_VRCSDKBaseVRCPlayerApi(VRC.SDKBase.VRCPlayerApi VRCPlayerApiSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Contains a variable representing a VRChat Player API object. Used to access properties of players.

+
+
+

VRCPlayerApi AddToList

+
+
+VRCSDKBaseVRCPlayerApi.__AddToList__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi ClearPlayerTags

+
+
+VRCSDKBaseVRCPlayerApi.__ClearPlayerTags__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi ClearSilence

+
+
+VRCSDKBaseVRCPlayerApi.__ClearSilence__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatGetCurrentHitpoints

+
+
+VRCSDKBaseVRCPlayerApi.__CombatGetCurrentHitpoints__SystemSingle(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatGetDestructible

+
+
+VRCSDKBaseVRCPlayerApi.__CombatGetDestructible__VRCSDKBaseIVRC_Destructible(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (IVRC_Destructible)

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatSetCurrentHitpoints

+
+
+VRCSDKBaseVRCPlayerApi.__CombatSetCurrentHitpoints__SystemSingle__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Single hp)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatSetDamageGraphic

+
+
+VRCSDKBaseVRCPlayerApi.__CombatSetDamageGraphic__UnityEngineGameObject__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.GameObject prefab)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatSetMaxHitpoints

+
+
+VRCSDKBaseVRCPlayerApi.__CombatSetMaxHitpoints__SystemSingle__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Single maxHp)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatSetRespawn

+
+
+VRCSDKBaseVRCPlayerApi.__CombatSetRespawn__SystemBoolean_SystemSingle_UnityEngineTransform__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Boolean respawnOnDeathSystem.Single respawnTimerUnityEngine.Transform respawnLocation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi CombatSetup

+
+
+VRCSDKBaseVRCPlayerApi.__CombatSetup__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

ctor

+
+
+VRCSDKBaseVRCPlayerApi.__ctor____VRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

VRCPlayerApi EnablePickups

+
+
+VRCSDKBaseVRCPlayerApi.__EnablePickups__SystemBoolean__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Boolean enable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi Equals

+
+
+VRCSDKBaseVRCPlayerApi.__Equals__SystemObject__SystemBoolean(VRC.SDKBase.VRCPlayerApi instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPlayerApi get_AllPlayers

+
+
+VRCSDKBaseVRCPlayerApi.__get_AllPlayers__SystemCollectionsGenericListVRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (List`1)

+

flow: none

+
+
+

VRCPlayerApi get_displayName

+
+
+VRCSDKBaseVRCPlayerApi.__get_displayName__SystemString(VRC.SDKBase.VRCPlayerApi)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPlayerApi get_isLocal

+
+
+VRCSDKBaseVRCPlayerApi.__get_isLocal__SystemBoolean(VRC.SDKBase.VRCPlayerApi)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPlayerApi get_isMaster

+
+
+VRCSDKBaseVRCPlayerApi.__get_isMaster__SystemBoolean(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPlayerApi get_playerId

+
+
+VRCSDKBaseVRCPlayerApi.__get_playerId__SystemInt32(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPlayerApi get_sPlayers

+
+
+VRCSDKBaseVRCPlayerApi.__get_sPlayers__SystemCollectionsGenericListVRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (List`1)

+

flow: none

+
+
+

VRCPlayerApi get__ClearInvisible

+
+
+VRCSDKBaseVRCPlayerApi.__get__ClearInvisible__SystemActionVRCSDKBaseVRCPlayerApi()
+
+ +

outputs: unnamed (Action`1)

+

flow: none

+
+
+

VRCPlayerApi GetBonePosition

+
+
+VRCSDKBaseVRCPlayerApi.__GetBonePosition__UnityEngineHumanBodyBones__UnityEngineVector3(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.HumanBodyBones tt)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

VRCPlayerApi GetBoneRotation

+
+
+VRCSDKBaseVRCPlayerApi.__GetBoneRotation__UnityEngineHumanBodyBones__UnityEngineQuaternion(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.HumanBodyBones tt)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

VRCPlayerApi GetGravityStrength

+
+
+VRCSDKBaseVRCPlayerApi.__GetGravityStrength__SystemSingle(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPlayerApi GetHashCode

+
+
+VRCSDKBaseVRCPlayerApi.__GetHashCode__SystemInt32(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPlayerApi GetJumpImpulse

+
+
+VRCSDKBaseVRCPlayerApi.__GetJumpImpulse__SystemSingle(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPlayerApi GetPlayerById

+
+
+VRCSDKBaseVRCPlayerApi.__GetPlayerById__SystemInt32__VRCSDKBaseVRCPlayerApi(System.Int32 playerId)
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

VRCPlayerApi GetPlayerId

+
+
+VRCSDKBaseVRCPlayerApi.__GetPlayerId__VRCSDKBaseVRCPlayerApi__SystemInt32(VRC.SDKBase.VRCPlayerApi player)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPlayerApi GetPlayersWithTag

+
+
+VRCSDKBaseVRCPlayerApi.__GetPlayersWithTag__SystemString_SystemString__SystemCollectionsGenericListSystemInt32(VRC.SDKBase.VRCPlayerApi instanceSystem.String tagNameSystem.String tagValue)
+
+ +

outputs: unnamed (List`1)

+

flow: none

+
+
+

VRCPlayerApi GetPlayerTag

+
+
+VRCSDKBaseVRCPlayerApi.__GetPlayerTag__SystemString__SystemString(VRC.SDKBase.VRCPlayerApi instanceSystem.String tagName)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPlayerApi GetPosition

+
+
+VRCSDKBaseVRCPlayerApi.__GetPosition__UnityEngineVector3(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

VRCPlayerApi GetRotation

+
+
+VRCSDKBaseVRCPlayerApi.__GetRotation__UnityEngineQuaternion(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

VRCPlayerApi GetRunSpeed

+
+
+VRCSDKBaseVRCPlayerApi.__GetRunSpeed__SystemSingle(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPlayerApi GetTrackingData

+
+
+VRCSDKBaseVRCPlayerApi.__GetTrackingData__VRCSDKBaseVRCPlayerApiTrackingDataType__VRCSDKBaseVRCPlayerApiTrackingData(VRC.SDKBase.VRCPlayerApi instanceVRC.SDKBase.VRCPlayerApi+TrackingDataType tt)
+
+ +

outputs: unnamed (TrackingData)

+

flow: none

+
+
+

VRCPlayerApi GetType

+
+
+VRCSDKBaseVRCPlayerApi.__GetType__SystemType(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

VRCPlayerApi GetVelocity

+
+
+VRCSDKBaseVRCPlayerApi.__GetVelocity__UnityEngineVector3(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

VRCPlayerApi GetWalkSpeed

+
+
+VRCSDKBaseVRCPlayerApi.__GetWalkSpeed__SystemSingle(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPlayerApi Immobilize

+
+
+VRCSDKBaseVRCPlayerApi.__Immobilize__SystemBoolean__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Boolean immobile)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi IsOwner

+
+
+VRCSDKBaseVRCPlayerApi.__IsOwner__UnityEngineGameObject__SystemBoolean(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.GameObject obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPlayerApi IsPlayerGrounded

+
+
+VRCSDKBaseVRCPlayerApi.__IsPlayerGrounded__SystemBoolean(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPlayerApi IsUserInVR

+
+
+VRCSDKBaseVRCPlayerApi.__IsUserInVR__SystemBoolean(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi PopAnimations

+
+
+VRCSDKBaseVRCPlayerApi.__PopAnimations__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi PushAnimations

+
+
+VRCSDKBaseVRCPlayerApi.__PushAnimations__UnityEngineRuntimeAnimatorController__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.RuntimeAnimatorController animations)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi RemoveFromList

+
+
+VRCSDKBaseVRCPlayerApi.__RemoveFromList__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi set_displayName

+
+
+VRCSDKBaseVRCPlayerApi.__set_displayName__SystemString(VRC.SDKBase.VRCPlayerApi System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi set_isLocal

+
+
+VRCSDKBaseVRCPlayerApi.__set_isLocal__SystemBoolean(VRC.SDKBase.VRCPlayerApi System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi set_sPlayers

+
+
+VRCSDKBaseVRCPlayerApi.__set_sPlayers__SystemCollectionsGenericListVRCSDKBaseVRCPlayerApi(System.Collections.Generic.List`1[VRC.SDKBase.VRCPlayerApi] )
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi set__isMasterDelegate

+
+
+VRCSDKBaseVRCPlayerApi.__set__isMasterDelegate__SystemFuncVRCSDKBaseVRCPlayerApiSystemBoolean(System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] )
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetGravityStrength

+
+
+VRCSDKBaseVRCPlayerApi.__SetGravityStrength__SystemSingle__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Single strength)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetJumpImpulse

+
+
+VRCSDKBaseVRCPlayerApi.__SetJumpImpulse__SystemSingle__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Single impulse)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetPlayerTag

+
+
+VRCSDKBaseVRCPlayerApi.__SetPlayerTag__SystemString_SystemString__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.String tagNameSystem.String tagValue)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetRunSpeed

+
+
+VRCSDKBaseVRCPlayerApi.__SetRunSpeed__SystemSingle__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Single speed)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetSilencedToTagged

+
+
+VRCSDKBaseVRCPlayerApi.__SetSilencedToTagged__SystemInt32_SystemString_SystemString__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Int32 levelSystem.String tagNameSystem.String tagValue)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetSilencedToUntagged

+
+
+VRCSDKBaseVRCPlayerApi.__SetSilencedToUntagged__SystemInt32_SystemString_SystemString__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Int32 levelSystem.String tagNameSystem.String tagValue)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetVelocity

+
+
+VRCSDKBaseVRCPlayerApi.__SetVelocity__UnityEngineVector3__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.Vector3 velocity)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi SetWalkSpeed

+
+
+VRCSDKBaseVRCPlayerApi.__SetWalkSpeed__SystemSingle__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceSystem.Single speed)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi TeleportTo

+
+
+VRCSDKBaseVRCPlayerApi.__TeleportTo__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(VRC.SDKBase.VRCPlayerApi instanceUnityEngine.Vector3 teleportPosUnityEngine.Quaternion teleportRot)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi ToString

+
+
+VRCSDKBaseVRCPlayerApi.__ToString__SystemString(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPlayerApi UseAttachedStation

+
+
+VRCSDKBaseVRCPlayerApi.__UseAttachedStation__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPlayerApi UseLegacyLocomotion

+
+
+VRCSDKBaseVRCPlayerApi.__UseLegacyLocomotion__SystemVoid(VRC.SDKBase.VRCPlayerApi instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html.meta new file mode 100644 index 00000000..79c2e6f2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/VRCSDKBaseVRCPlayerApi/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bfe3ad74761759345b2764c6a93343e8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html new file mode 100644 index 00000000..2111e86a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html @@ -0,0 +1,285 @@ + + + + + + + + + + + + VRCSDK3 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+ + + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html.meta new file mode 100644 index 00000000..5a85ca8b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/VRCSDK3/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e5080b82152fcef498a65e94be53e4ac +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3-freya