+
+ +
+

ComponentsVRCStation

+

The ComponentsVRCStation module.

+
+
+
+

VRCStation

+
+
+Variable_VRCSDK3ComponentsVRCStation(VRC.SDK3.Components.VRCStation VRCStationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCStation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation Equals

+
+
+VRCSDK3ComponentsVRCStation.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCStation instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation ExitStation

+
+
+VRCSDK3ComponentsVRCStation.__ExitStation__VRCSDKBaseVRCPlayerApi__SystemVoid(VRC.SDK3.Components.VRCStation instanceVRC.SDKBase.VRCPlayerApi player)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation get_animatorController

+
+
+VRCSDK3ComponentsVRCStation.__get_animatorController__UnityEngineRuntimeAnimatorController(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (RuntimeAnimatorController)

+

flow: none

+
+
+

VRCStation get_canUseStationFromStation

+
+
+VRCSDK3ComponentsVRCStation.__get_canUseStationFromStation__SystemBoolean(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_controlsObject

+
+
+VRCSDK3ComponentsVRCStation.__get_controlsObject__VRCSDKBaseVRC_ObjectApi(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (VRC_ObjectApi)

+

flow: none

+
+
+

VRCStation get_disableStationExit

+
+
+VRCSDK3ComponentsVRCStation.__get_disableStationExit__SystemBoolean(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_enabled

+
+
+VRCSDK3ComponentsVRCStation.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_gameObject

+
+
+VRCSDK3ComponentsVRCStation.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCStation get_name

+
+
+VRCSDK3ComponentsVRCStation.__get_name__SystemString(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCStation get_PlayerMobility

+
+
+VRCSDK3ComponentsVRCStation.__get_PlayerMobility__VRCSDKBaseVRCStationMobility(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Mobility)

+

flow: none

+
+
+

VRCStation get_seated

+
+
+VRCSDK3ComponentsVRCStation.__get_seated__SystemBoolean(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation get_stationEnterPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__get_stationEnterPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCStation get_stationExitPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__get_stationExitPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCStation get_transform

+
+
+VRCSDK3ComponentsVRCStation.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCStation GetComponent

+
+
+VRCSDK3ComponentsVRCStation.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCStation instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCStation GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCStation GetComponentInParent

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCStation instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCStation GetComponents

+
+
+VRCSDK3ComponentsVRCStation.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCStation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation GetHashCode

+
+
+VRCSDK3ComponentsVRCStation.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCStation GetInstanceID

+
+
+VRCSDK3ComponentsVRCStation.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCStation GetType

+
+
+VRCSDK3ComponentsVRCStation.__GetType__SystemType(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCStation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCStation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCStation set_animatorController

+
+
+VRCSDK3ComponentsVRCStation.__set_animatorController__UnityEngineRuntimeAnimatorController(VRC.SDK3.Components.VRCStation UnityEngine.RuntimeAnimatorController)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_canUseStationFromStation

+
+
+VRCSDK3ComponentsVRCStation.__set_canUseStationFromStation__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_controlsObject

+
+
+VRCSDK3ComponentsVRCStation.__set_controlsObject__VRCSDKBaseVRC_ObjectApi(VRC.SDK3.Components.VRCStation VRC.SDKBase.VRC_ObjectApi)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_disableStationExit

+
+
+VRCSDK3ComponentsVRCStation.__set_disableStationExit__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_enabled

+
+
+VRCSDK3ComponentsVRCStation.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_name

+
+
+VRCSDK3ComponentsVRCStation.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCStation instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_PlayerMobility

+
+
+VRCSDK3ComponentsVRCStation.__set_PlayerMobility__VRCSDKBaseVRCStationMobility(VRC.SDK3.Components.VRCStation VRC.SDKBase.VRCStation+Mobility)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_seated

+
+
+VRCSDK3ComponentsVRCStation.__set_seated__SystemBoolean(VRC.SDK3.Components.VRCStation System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_stationEnterPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__set_stationEnterPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation set_stationExitPlayerLocation

+
+
+VRCSDK3ComponentsVRCStation.__set_stationExitPlayerLocation__UnityEngineTransform(VRC.SDK3.Components.VRCStation UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCStation ToString

+
+
+VRCSDK3ComponentsVRCStation.__ToString__SystemString(VRC.SDK3.Components.VRCStation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCStation UseStation

+
+
+VRCSDK3ComponentsVRCStation.__UseStation__VRCSDKBaseVRCPlayerApi__SystemVoid(VRC.SDK3.Components.VRCStation instanceVRC.SDKBase.VRCPlayerApi player)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+ + +
+
+ +
+