+
+ +
+

ComponentsVRCPickup

+

The ComponentsVRCPickup module.

+
+
+
+

VRCPickup

+
+
+Variable_VRCSDK3ComponentsVRCPickup(VRC.SDK3.Components.VRCPickup VRCPickupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+
+
+

VRCPickup Drop

+
+
+VRCSDK3ComponentsVRCPickup.__Drop__SystemVoid(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

op_Equality

+
+
+VRCSDK3ComponentsVRCPickup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup Equals

+
+
+VRCSDK3ComponentsVRCPickup.__Equals__SystemObject__SystemBoolean(VRC.SDK3.Components.VRCPickup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup GenerateHapticEvent

+
+
+VRCSDK3ComponentsVRCPickup.__GenerateHapticEvent__SystemSingle_SystemSingle_SystemSingle__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Single durationSystem.Single amplitudeSystem.Single frequency)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup get_allowManipulationWhenEquipped

+
+
+VRCSDK3ComponentsVRCPickup.__get_allowManipulationWhenEquipped__SystemBoolean(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_AutoHold

+
+
+VRCSDK3ComponentsVRCPickup.__get_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (AutoHoldMode)

+

flow: none

+
+
+

VRCPickup get_currentHand

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentHand__VRCSDKBaseVRC_PickupPickupHand(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (PickupHand)

+

flow: none

+
+
+

VRCPickup get_currentLocalPlayer

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentLocalPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

VRCPickup get_currentlyHeldBy

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentlyHeldBy__UnityEngineComponent(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPickup get_currentPlayer

+
+
+VRCSDK3ComponentsVRCPickup.__get_currentPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (VRCPlayerApi)

+

flow: none

+
+
+

VRCPickup get_DisallowTheft

+
+
+VRCSDK3ComponentsVRCPickup.__get_DisallowTheft__SystemBoolean(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_enabled

+
+
+VRCSDK3ComponentsVRCPickup.__get_enabled__SystemBoolean(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_ExactGrip

+
+
+VRCSDK3ComponentsVRCPickup.__get_ExactGrip__UnityEngineTransform(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPickup get_ExactGun

+
+
+VRCSDK3ComponentsVRCPickup.__get_ExactGun__UnityEngineTransform(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPickup get_gameObject

+
+
+VRCSDK3ComponentsVRCPickup.__get_gameObject__UnityEngineGameObject(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+
+
+

VRCPickup get_InteractionText

+
+
+VRCSDK3ComponentsVRCPickup.__get_InteractionText__SystemString(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPickup get_IsHeld

+
+
+VRCSDK3ComponentsVRCPickup.__get_IsHeld__SystemBoolean(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_MomentumTransferMethod

+
+
+VRCSDK3ComponentsVRCPickup.__get_MomentumTransferMethod__UnityEngineForceMode(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (ForceMode)

+

flow: none

+
+
+

VRCPickup get_name

+
+
+VRCSDK3ComponentsVRCPickup.__get_name__SystemString(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPickup get_orientation

+
+
+VRCSDK3ComponentsVRCPickup.__get_orientation__VRCSDKBaseVRC_PickupPickupOrientation(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (PickupOrientation)

+

flow: none

+
+
+

VRCPickup get_pickupable

+
+
+VRCSDK3ComponentsVRCPickup.__get_pickupable__SystemBoolean(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup get_proximity

+
+
+VRCSDK3ComponentsVRCPickup.__get_proximity__SystemSingle(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPickup get_ThrowVelocityBoostMinSpeed

+
+
+VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostMinSpeed__SystemSingle(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPickup get_ThrowVelocityBoostScale

+
+
+VRCSDK3ComponentsVRCPickup.__get_ThrowVelocityBoostScale__SystemSingle(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (Single)

+

flow: none

+
+
+

VRCPickup get_transform

+
+
+VRCSDK3ComponentsVRCPickup.__get_transform__UnityEngineTransform(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+
+
+

VRCPickup get_UseText

+
+
+VRCSDK3ComponentsVRCPickup.__get_UseText__SystemString(VRC.SDK3.Components.VRCPickup)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+

VRCPickup GetComponent

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPickup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPickup GetComponentInChildren

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentInChildren__SystemBoolean__T(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+
+
+

VRCPickup GetComponentInParent

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentInParent__SystemType__UnityEngineComponent(VRC.SDK3.Components.VRCPickup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+
+
+

VRCPickup GetComponents

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponents__ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup GetComponentsInChildren

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup GetComponentsInParent

+
+
+VRCSDK3ComponentsVRCPickup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup GetHashCode

+
+
+VRCSDK3ComponentsVRCPickup.__GetHashCode__SystemInt32(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPickup GetInstanceID

+
+
+VRCSDK3ComponentsVRCPickup.__GetInstanceID__SystemInt32(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

VRCPickup GetType

+
+
+VRCSDK3ComponentsVRCPickup.__GetType__SystemType(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+
+
+

op_Implicit

+
+
+VRCSDK3ComponentsVRCPickup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+VRCSDK3ComponentsVRCPickup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VRCPickup PlayHaptics

+
+
+VRCSDK3ComponentsVRCPickup.__PlayHaptics__SystemVoid(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_allowManipulationWhenEquipped

+
+
+VRCSDK3ComponentsVRCPickup.__set_allowManipulationWhenEquipped__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_AutoHold

+
+
+VRCSDK3ComponentsVRCPickup.__set_AutoHold__VRCSDKBaseVRC_PickupAutoHoldMode(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRC_Pickup+AutoHoldMode)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_currentLocalPlayer

+
+
+VRCSDK3ComponentsVRCPickup.__set_currentLocalPlayer__VRCSDKBaseVRCPlayerApi(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRCPlayerApi)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_currentlyHeldBy

+
+
+VRCSDK3ComponentsVRCPickup.__set_currentlyHeldBy__UnityEngineComponent(VRC.SDK3.Components.VRCPickup UnityEngine.Component)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_DisallowTheft

+
+
+VRCSDK3ComponentsVRCPickup.__set_DisallowTheft__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_enabled

+
+
+VRCSDK3ComponentsVRCPickup.__set_enabled__SystemBoolean__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ExactGrip

+
+
+VRCSDK3ComponentsVRCPickup.__set_ExactGrip__UnityEngineTransform(VRC.SDK3.Components.VRCPickup UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ExactGun

+
+
+VRCSDK3ComponentsVRCPickup.__set_ExactGun__UnityEngineTransform(VRC.SDK3.Components.VRCPickup UnityEngine.Transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_InteractionText

+
+
+VRCSDK3ComponentsVRCPickup.__set_InteractionText__SystemString(VRC.SDK3.Components.VRCPickup System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_MomentumTransferMethod

+
+
+VRCSDK3ComponentsVRCPickup.__set_MomentumTransferMethod__UnityEngineForceMode(VRC.SDK3.Components.VRCPickup UnityEngine.ForceMode)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_name

+
+
+VRCSDK3ComponentsVRCPickup.__set_name__SystemString__SystemVoid(VRC.SDK3.Components.VRCPickup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_orientation

+
+
+VRCSDK3ComponentsVRCPickup.__set_orientation__VRCSDKBaseVRC_PickupPickupOrientation(VRC.SDK3.Components.VRCPickup VRC.SDKBase.VRC_Pickup+PickupOrientation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_pickupable

+
+
+VRCSDK3ComponentsVRCPickup.__set_pickupable__SystemBoolean(VRC.SDK3.Components.VRCPickup System.Boolean)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_proximity

+
+
+VRCSDK3ComponentsVRCPickup.__set_proximity__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ThrowVelocityBoostMinSpeed

+
+
+VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostMinSpeed__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_ThrowVelocityBoostScale

+
+
+VRCSDK3ComponentsVRCPickup.__set_ThrowVelocityBoostScale__SystemSingle(VRC.SDK3.Components.VRCPickup System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup set_UseText

+
+
+VRCSDK3ComponentsVRCPickup.__set_UseText__SystemString(VRC.SDK3.Components.VRCPickup System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+
+
+

VRCPickup ToString

+
+
+VRCSDK3ComponentsVRCPickup.__ToString__SystemString(VRC.SDK3.Components.VRCPickup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+
+
+ + +
+
+ +
+