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mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html create mode 100644 VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta (limited to 'VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine') diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh.meta new file mode 100644 index 00000000..aab4c518 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9a48535a55ffab41afdb02e8334bcd3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html new file mode 100644 index 00000000..60159bb7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html @@ -0,0 +1,830 @@ + + + + + + + + + + + + AINavMesh — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMesh

+

The AINavMesh module.

+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta new file mode 100644 index 00000000..28b523fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMesh/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b8c7f288fa316134ea580389a83a518c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent.meta new file mode 100644 index 00000000..95e5b34c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f7cc8af3237b53c4ba570ef8c3e3bd71 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html new file mode 100644 index 00000000..501bd4df --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html @@ -0,0 +1,1608 @@ + + + + + + + + + + + + AINavMeshAgent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshAgent

+

The AINavMeshAgent module.

+
+
+ + + +
+

op_Equality

+
+
+UnityEngineAINavMeshAgent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

op_Implicit

+
+
+UnityEngineAINavMeshAgent.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAINavMeshAgent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta new file mode 100644 index 00000000..ce901371 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshAgent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4697ee4218ea2c34ab7b6a7d300ff9bc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData.meta new file mode 100644 index 00000000..0aed20b4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df89ab2986d5f1e408a9340bdacd22a6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html new file mode 100644 index 00000000..cc297b48 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html @@ -0,0 +1,672 @@ + + + + + + + + + + + + AINavMeshData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshData

+

The AINavMeshData module.

+
+
+
+

op_Equality

+
+
+UnityEngineAINavMeshData.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + +
+

op_Implicit

+
+
+UnityEngineAINavMeshData.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAINavMeshData.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html.meta new file mode 100644 index 00000000..94be33e6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 055a5602e75f69a41957f305f9be7458 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle.meta new file mode 100644 index 00000000..f27b02cc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45c786c57cfd64841bafba89f572a424 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html new file mode 100644 index 00000000..1d745e7d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html @@ -0,0 +1,984 @@ + + + + + + + + + + + + AINavMeshObstacle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshObstacle

+

The AINavMeshObstacle module.

+
+
+
+

op_Equality

+
+
+UnityEngineAINavMeshObstacle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + +
+

op_Implicit

+
+
+UnityEngineAINavMeshObstacle.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAINavMeshObstacle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html.meta new file mode 100644 index 00000000..f5e631e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshObstacle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9435852b6a1be7f43ae395cc646076d7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath.meta new file mode 100644 index 00000000..81d6e649 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab7a0d31e4f9fd940b0b8462810578a5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html new file mode 100644 index 00000000..9ed33e64 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html @@ -0,0 +1,601 @@ + + + + + + + + + + + + AINavMeshPath — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AINavMeshPath

+

The AINavMeshPath module.

+
+
+ +
+

ctor

+
+
+UnityEngineAINavMeshPath.__ctor____UnityEngineAINavMeshPath()
+
+ +

outputs: unnamed (NavMeshPath)

+

flow: none

+
+ + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html.meta new file mode 100644 index 00000000..345757d8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AINavMeshPath/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 34b4442cf5cd1124ca04b5add565ceec +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink.meta new file mode 100644 index 00000000..16ddd4aa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9748620a46cee424199c1e68ad4c880d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html new file mode 100644 index 00000000..8b33a630 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html @@ -0,0 +1,934 @@ + + + + + + + + + + + + AIOffMeshLink — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ + + + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html.meta new file mode 100644 index 00000000..e3065a59 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AIOffMeshLink/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a68bba266455ba942880fe5e1ccee9eb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation.meta new file mode 100644 index 00000000..26bee2c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f0f8110f7844b8e41ace1d09b6db337e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html new file mode 100644 index 00000000..ebd42f63 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html @@ -0,0 +1,1099 @@ + + + + + + + + + + + + Animation — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Animation

+

The Animation module.

+
+
+
+

Animation AddClip

+
+
+UnityEngineAnimation.__AddClip__UnityEngineAnimationClip_SystemString__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clipSystem.String newName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Blend

+
+
+UnityEngineAnimation.__Blend__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation CrossFade

+
+
+UnityEngineAnimation.__CrossFade__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation CrossFadeQueued

+
+
+UnityEngineAnimation.__CrossFadeQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: unnamed (AnimationState)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimation.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animation Equals

+
+
+UnityEngineAnimation.__Equals__SystemObject__SystemBoolean(UnityEngine.Animation instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Animation get_animatePhysics

+
+
+UnityEngineAnimation.__get_animatePhysics__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_clip

+
+
+UnityEngineAnimation.__get_clip__UnityEngineAnimationClip(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_cullingType

+
+
+UnityEngineAnimation.__get_cullingType__UnityEngineAnimationCullingType(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (AnimationCullingType)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_enabled

+
+
+UnityEngineAnimation.__get_enabled__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_gameObject

+
+
+UnityEngineAnimation.__get_gameObject__UnityEngineGameObject(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_isPlaying

+
+
+UnityEngineAnimation.__get_isPlaying__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_Item

+
+
+UnityEngineAnimation.__get_Item__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (AnimationState)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_localBounds

+
+
+UnityEngineAnimation.__get_localBounds__UnityEngineBounds(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_name

+
+
+UnityEngineAnimation.__get_name__SystemString(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_playAutomatically

+
+
+UnityEngineAnimation.__get_playAutomatically__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_transform

+
+
+UnityEngineAnimation.__get_transform__UnityEngineTransform(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Animation get_wrapMode

+
+
+UnityEngineAnimation.__get_wrapMode__UnityEngineWrapMode(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetClip

+
+
+UnityEngineAnimation.__GetClip__SystemString__UnityEngineAnimationClip(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetClipCount

+
+
+UnityEngineAnimation.__GetClipCount__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponent

+
+
+UnityEngineAnimation.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponentInChildren

+
+
+UnityEngineAnimation.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponentInParent

+
+
+UnityEngineAnimation.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animation instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetComponents

+
+
+UnityEngineAnimation.__GetComponents__ListT__SystemVoid(UnityEngine.Animation instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetComponentsInChildren

+
+
+UnityEngineAnimation.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetComponentsInParent

+
+
+UnityEngineAnimation.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animation instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation GetEnumerator

+
+
+UnityEngineAnimation.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetHashCode

+
+
+UnityEngineAnimation.__GetHashCode__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetInstanceID

+
+
+UnityEngineAnimation.__GetInstanceID__SystemInt32(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animation GetType

+
+
+UnityEngineAnimation.__GetType__SystemType(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimation.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimation.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animation IsPlaying

+
+
+UnityEngineAnimation.__IsPlaying__SystemString__SystemBoolean(UnityEngine.Animation instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animation Play

+
+
+UnityEngineAnimation.__Play__SystemBoolean(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation PlayQueued

+
+
+UnityEngineAnimation.__PlayQueued__SystemString__UnityEngineAnimationState(UnityEngine.Animation instanceSystem.String animation)
+
+ +

outputs: unnamed (AnimationState)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation RemoveClip

+
+
+UnityEngineAnimation.__RemoveClip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip clip)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Rewind

+
+
+UnityEngineAnimation.__Rewind__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Sample

+
+
+UnityEngineAnimation.__Sample__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_animatePhysics

+
+
+UnityEngineAnimation.__set_animatePhysics__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_clip

+
+
+UnityEngineAnimation.__set_clip__UnityEngineAnimationClip__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_cullingType

+
+
+UnityEngineAnimation.__set_cullingType__UnityEngineAnimationCullingType__SystemVoid(UnityEngine.Animation instanceUnityEngine.AnimationCullingType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_enabled

+
+
+UnityEngineAnimation.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_localBounds

+
+
+UnityEngineAnimation.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.Animation instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_name

+
+
+UnityEngineAnimation.__set_name__SystemString__SystemVoid(UnityEngine.Animation instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_playAutomatically

+
+
+UnityEngineAnimation.__set_playAutomatically__SystemBoolean__SystemVoid(UnityEngine.Animation instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation set_wrapMode

+
+
+UnityEngineAnimation.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.Animation instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation Stop

+
+
+UnityEngineAnimation.__Stop__SystemVoid(UnityEngine.Animation instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation SyncLayer

+
+
+UnityEngineAnimation.__SyncLayer__SystemInt32__SystemVoid(UnityEngine.Animation instanceSystem.Int32 layer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animation ToString

+
+
+UnityEngineAnimation.__ToString__SystemString(UnityEngine.Animation instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animation

+
+
+Variable_UnityEngineAnimation(UnityEngine.Animation AnimationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta new file mode 100644 index 00000000..06da130d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animation/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1dec9dab5d2e09048a4c7a831b0cd4fd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip.meta new file mode 100644 index 00000000..b0d56eb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fe75ee98899bde44b97ffd4451e5470b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html new file mode 100644 index 00000000..f3a8fc86 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html @@ -0,0 +1,893 @@ + + + + + + + + + + + + AnimationClip — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationClip

+

The AnimationClip module.

+
+
+
+

AnimationClip ClearCurves

+
+
+UnityEngineAnimationClip.__ClearCurves__SystemVoid(UnityEngine.AnimationClip instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip EnsureQuaternionContinuity

+
+
+UnityEngineAnimationClip.__EnsureQuaternionContinuity__SystemVoid(UnityEngine.AnimationClip instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationClip Equals

+
+
+UnityEngineAnimationClip.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationClip instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationClip get_apparentSpeed

+
+
+UnityEngineAnimationClip.__get_apparentSpeed__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageAngularSpeed

+
+
+UnityEngineAnimationClip.__get_averageAngularSpeed__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageDuration

+
+
+UnityEngineAnimationClip.__get_averageDuration__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_averageSpeed

+
+
+UnityEngineAnimationClip.__get_averageSpeed__UnityEngineVector3(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_empty

+
+
+UnityEngineAnimationClip.__get_empty__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_frameRate

+
+
+UnityEngineAnimationClip.__get_frameRate__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasGenericRootTransform

+
+
+UnityEngineAnimationClip.__get_hasGenericRootTransform__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasMotionCurves

+
+
+UnityEngineAnimationClip.__get_hasMotionCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasMotionFloatCurves

+
+
+UnityEngineAnimationClip.__get_hasMotionFloatCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_hasRootCurves

+
+
+UnityEngineAnimationClip.__get_hasRootCurves__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_humanMotion

+
+
+UnityEngineAnimationClip.__get_humanMotion__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_isHumanMotion

+
+
+UnityEngineAnimationClip.__get_isHumanMotion__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_isLooping

+
+
+UnityEngineAnimationClip.__get_isLooping__SystemBoolean(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_length

+
+
+UnityEngineAnimationClip.__get_length__SystemSingle(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_localBounds

+
+
+UnityEngineAnimationClip.__get_localBounds__UnityEngineBounds(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_name

+
+
+UnityEngineAnimationClip.__get_name__SystemString(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip get_wrapMode

+
+
+UnityEngineAnimationClip.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetHashCode

+
+
+UnityEngineAnimationClip.__GetHashCode__SystemInt32(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetInstanceID

+
+
+UnityEngineAnimationClip.__GetInstanceID__SystemInt32(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip GetType

+
+
+UnityEngineAnimationClip.__GetType__SystemType(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationClip.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationClip SampleAnimation

+
+
+UnityEngineAnimationClip.__SampleAnimation__UnityEngineGameObject_SystemSingle__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.GameObject goSystem.Single time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_frameRate

+
+
+UnityEngineAnimationClip.__set_frameRate__SystemSingle__SystemVoid(UnityEngine.AnimationClip instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_localBounds

+
+
+UnityEngineAnimationClip.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_name

+
+
+UnityEngineAnimationClip.__set_name__SystemString__SystemVoid(UnityEngine.AnimationClip instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip set_wrapMode

+
+
+UnityEngineAnimationClip.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationClip instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip SetCurve

+
+
+UnityEngineAnimationClip.__SetCurve__SystemString_SystemType_SystemString_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AnimationClip instanceSystem.String relativePathSystem.Type typeSystem.String propertyNameUnityEngine.AnimationCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationClip ToString

+
+
+UnityEngineAnimationClip.__ToString__SystemString(UnityEngine.AnimationClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationClip

+
+
+Variable_UnityEngineAnimationClip(UnityEngine.AnimationClip AnimationClipSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html.meta new file mode 100644 index 00000000..6004ca44 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationClip/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0f83e5a0b0b04a4e9fcb676fe5a99c9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState.meta new file mode 100644 index 00000000..ece83bcf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f037947e2107c7458cde9caf09a57b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html new file mode 100644 index 00000000..acf24c52 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html @@ -0,0 +1,884 @@ + + + + + + + + + + + + AnimationState — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationState

+

The AnimationState module.

+
+
+
+

AnimationState AddMixingTransform

+
+
+UnityEngineAnimationState.__AddMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineAnimationState.__ctor____UnityEngineAnimationState()
+
+ +

outputs: unnamed (AnimationState)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineAnimationState.__op_Equality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationState Equals

+
+
+UnityEngineAnimationState.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimationState instanceSystem.Object o)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationState get_blendMode

+
+
+UnityEngineAnimationState.__get_blendMode__UnityEngineAnimationBlendMode(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (AnimationBlendMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_clip

+
+
+UnityEngineAnimationState.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_enabled

+
+
+UnityEngineAnimationState.__get_enabled__SystemBoolean(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_layer

+
+
+UnityEngineAnimationState.__get_layer__SystemInt32(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_length

+
+
+UnityEngineAnimationState.__get_length__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_name

+
+
+UnityEngineAnimationState.__get_name__SystemString(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_normalizedSpeed

+
+
+UnityEngineAnimationState.__get_normalizedSpeed__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_normalizedTime

+
+
+UnityEngineAnimationState.__get_normalizedTime__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_speed

+
+
+UnityEngineAnimationState.__get_speed__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_time

+
+
+UnityEngineAnimationState.__get_time__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_weight

+
+
+UnityEngineAnimationState.__get_weight__SystemSingle(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState get_wrapMode

+
+
+UnityEngineAnimationState.__get_wrapMode__UnityEngineWrapMode(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (WrapMode)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState GetHashCode

+
+
+UnityEngineAnimationState.__GetHashCode__SystemInt32(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState GetType

+
+
+UnityEngineAnimationState.__GetType__SystemType(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationState.__op_Implicit__UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationState.__op_Inequality__UnityEngineTrackedReference_UnityEngineTrackedReference__SystemBoolean(UnityEngine.TrackedReference UnityEngine.TrackedReference)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimationState RemoveMixingTransform

+
+
+UnityEngineAnimationState.__RemoveMixingTransform__UnityEngineTransform__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.Transform mix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_blendMode

+
+
+UnityEngineAnimationState.__set_blendMode__UnityEngineAnimationBlendMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.AnimationBlendMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_enabled

+
+
+UnityEngineAnimationState.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AnimationState instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_layer

+
+
+UnityEngineAnimationState.__set_layer__SystemInt32__SystemVoid(UnityEngine.AnimationState instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_name

+
+
+UnityEngineAnimationState.__set_name__SystemString__SystemVoid(UnityEngine.AnimationState instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_normalizedSpeed

+
+
+UnityEngineAnimationState.__set_normalizedSpeed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_normalizedTime

+
+
+UnityEngineAnimationState.__set_normalizedTime__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_speed

+
+
+UnityEngineAnimationState.__set_speed__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_time

+
+
+UnityEngineAnimationState.__set_time__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_weight

+
+
+UnityEngineAnimationState.__set_weight__SystemSingle__SystemVoid(UnityEngine.AnimationState instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState set_wrapMode

+
+
+UnityEngineAnimationState.__set_wrapMode__UnityEngineWrapMode__SystemVoid(UnityEngine.AnimationState instanceUnityEngine.WrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationState ToString

+
+
+UnityEngineAnimationState.__ToString__SystemString(UnityEngine.AnimationState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationState

+
+
+Variable_UnityEngineAnimationState(UnityEngine.AnimationState AnimationStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html.meta new file mode 100644 index 00000000..67d79d63 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationState/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cd4db6d9dfa0d914b8d483c8d937d60a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint.meta new file mode 100644 index 00000000..285ccfcc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae7131c6f56e7974c8121c19203483bd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html new file mode 100644 index 00000000..5f6285e9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html @@ -0,0 +1,1098 @@ + + + + + + + + + + + + AnimationsAimConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsAimConstraint

+

The AnimationsAimConstraint module.

+
+
+
+

AimConstraint AddSource

+
+
+UnityEngineAnimationsAimConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsAimConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AimConstraint Equals

+
+
+UnityEngineAnimationsAimConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.AimConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AimConstraint get_aimVector

+
+
+UnityEngineAnimationsAimConstraint.__get_aimVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_constraintActive

+
+
+UnityEngineAnimationsAimConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_enabled

+
+
+UnityEngineAnimationsAimConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_gameObject

+
+
+UnityEngineAnimationsAimConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_locked

+
+
+UnityEngineAnimationsAimConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_name

+
+
+UnityEngineAnimationsAimConstraint.__get_name__SystemString(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationAxis

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_rotationOffset

+
+
+UnityEngineAnimationsAimConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_sourceCount

+
+
+UnityEngineAnimationsAimConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_transform

+
+
+UnityEngineAnimationsAimConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_upVector

+
+
+UnityEngineAnimationsAimConstraint.__get_upVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_weight

+
+
+UnityEngineAnimationsAimConstraint.__get_weight__SystemSingle(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpObject

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpType

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (WorldUpType)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint get_worldUpVector

+
+
+UnityEngineAnimationsAimConstraint.__get_worldUpVector__UnityEngineVector3(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponentInParent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.AimConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetComponents

+
+
+UnityEngineAnimationsAimConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsAimConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetHashCode

+
+
+UnityEngineAnimationsAimConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetInstanceID

+
+
+UnityEngineAnimationsAimConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetSource

+
+
+UnityEngineAnimationsAimConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint GetSources

+
+
+UnityEngineAnimationsAimConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint GetType

+
+
+UnityEngineAnimationsAimConstraint.__GetType__SystemType(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsAimConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsAimConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AimConstraint RemoveSource

+
+
+UnityEngineAnimationsAimConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_aimVector

+
+
+UnityEngineAnimationsAimConstraint.__set_aimVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_constraintActive

+
+
+UnityEngineAnimationsAimConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_enabled

+
+
+UnityEngineAnimationsAimConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_locked

+
+
+UnityEngineAnimationsAimConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_name

+
+
+UnityEngineAnimationsAimConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationAxis

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_rotationOffset

+
+
+UnityEngineAnimationsAimConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_upVector

+
+
+UnityEngineAnimationsAimConstraint.__set_upVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_weight

+
+
+UnityEngineAnimationsAimConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpObject

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpType

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpType__UnityEngineAnimationsAimConstraintWorldUpType__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Animations.AimConstraint+WorldUpType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint set_worldUpVector

+
+
+UnityEngineAnimationsAimConstraint.__set_worldUpVector__UnityEngineVector3__SystemVoid(UnityEngine.Animations.AimConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint SetSource

+
+
+UnityEngineAnimationsAimConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint SetSources

+
+
+UnityEngineAnimationsAimConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.AimConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AimConstraint ToString

+
+
+UnityEngineAnimationsAimConstraint.__ToString__SystemString(UnityEngine.Animations.AimConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AimConstraint

+
+
+Variable_UnityEngineAnimationsAimConstraint(UnityEngine.Animations.AimConstraint AimConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html.meta new file mode 100644 index 00000000..dcd6a6ab --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsAimConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 83615eed15ad31d439522b67549bd24f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource.meta new file mode 100644 index 00000000..7fd6fc07 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f08585f0c05d16f4e9c302c687dcff47 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html new file mode 100644 index 00000000..bd184ff5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html @@ -0,0 +1,602 @@ + + + + + + + + + + + + AnimationsConstraintSource — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsConstraintSource

+

The AnimationsConstraintSource module.

+
+
+
+

ConstraintSource Equals

+
+
+UnityEngineAnimationsConstraintSource.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ConstraintSource instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConstraintSource get_sourceTransform

+
+
+UnityEngineAnimationsConstraintSource.__get_sourceTransform__UnityEngineTransform(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource get_weight

+
+
+UnityEngineAnimationsConstraintSource.__get_weight__SystemSingle(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource GetHashCode

+
+
+UnityEngineAnimationsConstraintSource.__GetHashCode__SystemInt32(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource GetType

+
+
+UnityEngineAnimationsConstraintSource.__GetType__SystemType(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource set_sourceTransform

+
+
+UnityEngineAnimationsConstraintSource.__set_sourceTransform__UnityEngineTransform__SystemVoid(UnityEngine.Animations.ConstraintSource instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstraintSource set_weight

+
+
+UnityEngineAnimationsConstraintSource.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ConstraintSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstraintSource ToString

+
+
+UnityEngineAnimationsConstraintSource.__ToString__SystemString(UnityEngine.Animations.ConstraintSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource

+
+
+Const_UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ConstraintSource ConstraintSource)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ConstraintSource

+
+
+Variable_UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ConstraintSource ConstraintSourceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html.meta new file mode 100644 index 00000000..aea5bf23 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsConstraintSource/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c4a4938610b26be4b9afe5e8e194dcc0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint.meta new file mode 100644 index 00000000..0bfb869e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e0048be12dfe01444a01d7cf504689de +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html new file mode 100644 index 00000000..5fda76b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html @@ -0,0 +1,1023 @@ + + + + + + + + + + + + AnimationsLookAtConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsLookAtConstraint

+

The AnimationsLookAtConstraint module.

+
+
+
+

LookAtConstraint AddSource

+
+
+UnityEngineAnimationsLookAtConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsLookAtConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LookAtConstraint Equals

+
+
+UnityEngineAnimationsLookAtConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.LookAtConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LookAtConstraint get_constraintActive

+
+
+UnityEngineAnimationsLookAtConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_enabled

+
+
+UnityEngineAnimationsLookAtConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_gameObject

+
+
+UnityEngineAnimationsLookAtConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_locked

+
+
+UnityEngineAnimationsLookAtConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_name

+
+
+UnityEngineAnimationsLookAtConstraint.__get_name__SystemString(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_roll

+
+
+UnityEngineAnimationsLookAtConstraint.__get_roll__SystemSingle(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsLookAtConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_rotationOffset

+
+
+UnityEngineAnimationsLookAtConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_sourceCount

+
+
+UnityEngineAnimationsLookAtConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_transform

+
+
+UnityEngineAnimationsLookAtConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_useUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__get_useUpObject__SystemBoolean(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_weight

+
+
+UnityEngineAnimationsLookAtConstraint.__get_weight__SystemSingle(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint get_worldUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__get_worldUpObject__UnityEngineTransform(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponent

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.LookAtConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentInParent

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.LookAtConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetComponents

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsLookAtConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetHashCode

+
+
+UnityEngineAnimationsLookAtConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetInstanceID

+
+
+UnityEngineAnimationsLookAtConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetSource

+
+
+UnityEngineAnimationsLookAtConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.LookAtConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint GetSources

+
+
+UnityEngineAnimationsLookAtConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint GetType

+
+
+UnityEngineAnimationsLookAtConstraint.__GetType__SystemType(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsLookAtConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsLookAtConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LookAtConstraint RemoveSource

+
+
+UnityEngineAnimationsLookAtConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_constraintActive

+
+
+UnityEngineAnimationsLookAtConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_enabled

+
+
+UnityEngineAnimationsLookAtConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_locked

+
+
+UnityEngineAnimationsLookAtConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_name

+
+
+UnityEngineAnimationsLookAtConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_roll

+
+
+UnityEngineAnimationsLookAtConstraint.__set_roll__SystemSingle__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsLookAtConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_rotationOffset

+
+
+UnityEngineAnimationsLookAtConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_useUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__set_useUpObject__SystemBoolean__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_weight

+
+
+UnityEngineAnimationsLookAtConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint set_worldUpObject

+
+
+UnityEngineAnimationsLookAtConstraint.__set_worldUpObject__UnityEngineTransform__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint SetSource

+
+
+UnityEngineAnimationsLookAtConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint SetSources

+
+
+UnityEngineAnimationsLookAtConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.LookAtConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LookAtConstraint ToString

+
+
+UnityEngineAnimationsLookAtConstraint.__ToString__SystemString(UnityEngine.Animations.LookAtConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LookAtConstraint

+
+
+Variable_UnityEngineAnimationsLookAtConstraint(UnityEngine.Animations.LookAtConstraint LookAtConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html.meta new file mode 100644 index 00000000..d15d4ead --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsLookAtConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a5a40db69e345ca41ac784a731be00c7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint.meta new file mode 100644 index 00000000..4b5cc453 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 54b16e94a6536f848af2ce9b4f2223a1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html new file mode 100644 index 00000000..2761eff7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html @@ -0,0 +1,1098 @@ + + + + + + + + + + + + AnimationsParentConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsParentConstraint

+

The AnimationsParentConstraint module.

+
+
+
+

ParentConstraint AddSource

+
+
+UnityEngineAnimationsParentConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsParentConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParentConstraint Equals

+
+
+UnityEngineAnimationsParentConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ParentConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ParentConstraint get_constraintActive

+
+
+UnityEngineAnimationsParentConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_enabled

+
+
+UnityEngineAnimationsParentConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_gameObject

+
+
+UnityEngineAnimationsParentConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_locked

+
+
+UnityEngineAnimationsParentConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_name

+
+
+UnityEngineAnimationsParentConstraint.__get_name__SystemString(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationAxis

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_rotationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__get_rotationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_sourceCount

+
+
+UnityEngineAnimationsParentConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_transform

+
+
+UnityEngineAnimationsParentConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationAxis

+
+
+UnityEngineAnimationsParentConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_translationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__get_translationOffsets__UnityEngineVector3Array(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint get_weight

+
+
+UnityEngineAnimationsParentConstraint.__get_weight__SystemSingle(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponentInParent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.ParentConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetComponents

+
+
+UnityEngineAnimationsParentConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsParentConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetHashCode

+
+
+UnityEngineAnimationsParentConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetInstanceID

+
+
+UnityEngineAnimationsParentConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetRotationOffset

+
+
+UnityEngineAnimationsParentConstraint.__GetRotationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetSource

+
+
+UnityEngineAnimationsParentConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetSources

+
+
+UnityEngineAnimationsParentConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint GetTranslationOffset

+
+
+UnityEngineAnimationsParentConstraint.__GetTranslationOffset__SystemInt32__UnityEngineVector3(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint GetType

+
+
+UnityEngineAnimationsParentConstraint.__GetType__SystemType(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsParentConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsParentConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParentConstraint RemoveSource

+
+
+UnityEngineAnimationsParentConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_constraintActive

+
+
+UnityEngineAnimationsParentConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_enabled

+
+
+UnityEngineAnimationsParentConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_locked

+
+
+UnityEngineAnimationsParentConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_name

+
+
+UnityEngineAnimationsParentConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationAxis

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_rotationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__set_rotationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationAtRest

+
+
+UnityEngineAnimationsParentConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationAxis

+
+
+UnityEngineAnimationsParentConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_translationOffsets

+
+
+UnityEngineAnimationsParentConstraint.__set_translationOffsets__UnityEngineVector3Array__SystemVoid(UnityEngine.Animations.ParentConstraint instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint set_weight

+
+
+UnityEngineAnimationsParentConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetRotationOffset

+
+
+UnityEngineAnimationsParentConstraint.__SetRotationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetSource

+
+
+UnityEngineAnimationsParentConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetSources

+
+
+UnityEngineAnimationsParentConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint SetTranslationOffset

+
+
+UnityEngineAnimationsParentConstraint.__SetTranslationOffset__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.Animations.ParentConstraint instanceSystem.Int32 indexUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParentConstraint ToString

+
+
+UnityEngineAnimationsParentConstraint.__ToString__SystemString(UnityEngine.Animations.ParentConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParentConstraint

+
+
+Variable_UnityEngineAnimationsParentConstraint(UnityEngine.Animations.ParentConstraint ParentConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html.meta new file mode 100644 index 00000000..810d936d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsParentConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 82a9b6410ba945a47b3c1fda665d8c40 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint.meta new file mode 100644 index 00000000..646001d7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8c30b60d266464a42a416d5400e1b19e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html new file mode 100644 index 00000000..bcab4351 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + AnimationsPositionConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsPositionConstraint

+

The AnimationsPositionConstraint module.

+
+
+
+

PositionConstraint AddSource

+
+
+UnityEngineAnimationsPositionConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsPositionConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionConstraint Equals

+
+
+UnityEngineAnimationsPositionConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.PositionConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PositionConstraint get_constraintActive

+
+
+UnityEngineAnimationsPositionConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_enabled

+
+
+UnityEngineAnimationsPositionConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_gameObject

+
+
+UnityEngineAnimationsPositionConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_locked

+
+
+UnityEngineAnimationsPositionConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_name

+
+
+UnityEngineAnimationsPositionConstraint.__get_name__SystemString(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_sourceCount

+
+
+UnityEngineAnimationsPositionConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_transform

+
+
+UnityEngineAnimationsPositionConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationAtRest

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationAtRest__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationAxis

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_translationOffset

+
+
+UnityEngineAnimationsPositionConstraint.__get_translationOffset__UnityEngineVector3(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint get_weight

+
+
+UnityEngineAnimationsPositionConstraint.__get_weight__SystemSingle(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponentInParent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.PositionConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetComponents

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsPositionConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetHashCode

+
+
+UnityEngineAnimationsPositionConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetInstanceID

+
+
+UnityEngineAnimationsPositionConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetSource

+
+
+UnityEngineAnimationsPositionConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint GetSources

+
+
+UnityEngineAnimationsPositionConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint GetType

+
+
+UnityEngineAnimationsPositionConstraint.__GetType__SystemType(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsPositionConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsPositionConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionConstraint RemoveSource

+
+
+UnityEngineAnimationsPositionConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_constraintActive

+
+
+UnityEngineAnimationsPositionConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_enabled

+
+
+UnityEngineAnimationsPositionConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_locked

+
+
+UnityEngineAnimationsPositionConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_name

+
+
+UnityEngineAnimationsPositionConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationAtRest

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationAxis

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_translationOffset

+
+
+UnityEngineAnimationsPositionConstraint.__set_translationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.PositionConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint set_weight

+
+
+UnityEngineAnimationsPositionConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint SetSource

+
+
+UnityEngineAnimationsPositionConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint SetSources

+
+
+UnityEngineAnimationsPositionConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.PositionConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionConstraint ToString

+
+
+UnityEngineAnimationsPositionConstraint.__ToString__SystemString(UnityEngine.Animations.PositionConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionConstraint

+
+
+Variable_UnityEngineAnimationsPositionConstraint(UnityEngine.Animations.PositionConstraint PositionConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html.meta new file mode 100644 index 00000000..6047a14b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsPositionConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b11a2feab95df57449a965f1ed1e0d19 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint.meta new file mode 100644 index 00000000..43133888 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 419fa74e7a41e6c46849aaffc3b2a82f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html new file mode 100644 index 00000000..6494e6b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + AnimationsRotationConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsRotationConstraint

+

The AnimationsRotationConstraint module.

+
+
+
+

RotationConstraint AddSource

+
+
+UnityEngineAnimationsRotationConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsRotationConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RotationConstraint Equals

+
+
+UnityEngineAnimationsRotationConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.RotationConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RotationConstraint get_constraintActive

+
+
+UnityEngineAnimationsRotationConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_enabled

+
+
+UnityEngineAnimationsRotationConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_gameObject

+
+
+UnityEngineAnimationsRotationConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_locked

+
+
+UnityEngineAnimationsRotationConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_name

+
+
+UnityEngineAnimationsRotationConstraint.__get_name__SystemString(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationAtRest

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationAtRest__UnityEngineVector3(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationAxis

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_rotationOffset

+
+
+UnityEngineAnimationsRotationConstraint.__get_rotationOffset__UnityEngineVector3(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_sourceCount

+
+
+UnityEngineAnimationsRotationConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_transform

+
+
+UnityEngineAnimationsRotationConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint get_weight

+
+
+UnityEngineAnimationsRotationConstraint.__get_weight__SystemSingle(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.RotationConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponentInParent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.RotationConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetComponents

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsRotationConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetHashCode

+
+
+UnityEngineAnimationsRotationConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetInstanceID

+
+
+UnityEngineAnimationsRotationConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetSource

+
+
+UnityEngineAnimationsRotationConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint GetSources

+
+
+UnityEngineAnimationsRotationConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint GetType

+
+
+UnityEngineAnimationsRotationConstraint.__GetType__SystemType(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsRotationConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsRotationConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RotationConstraint RemoveSource

+
+
+UnityEngineAnimationsRotationConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_constraintActive

+
+
+UnityEngineAnimationsRotationConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_enabled

+
+
+UnityEngineAnimationsRotationConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_locked

+
+
+UnityEngineAnimationsRotationConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_name

+
+
+UnityEngineAnimationsRotationConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationAtRest

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationAxis

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_rotationOffset

+
+
+UnityEngineAnimationsRotationConstraint.__set_rotationOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.RotationConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint set_weight

+
+
+UnityEngineAnimationsRotationConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint SetSource

+
+
+UnityEngineAnimationsRotationConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint SetSources

+
+
+UnityEngineAnimationsRotationConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.RotationConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationConstraint ToString

+
+
+UnityEngineAnimationsRotationConstraint.__ToString__SystemString(UnityEngine.Animations.RotationConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RotationConstraint

+
+
+Variable_UnityEngineAnimationsRotationConstraint(UnityEngine.Animations.RotationConstraint RotationConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html.meta new file mode 100644 index 00000000..3ed85b7f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsRotationConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ffbd3e2fa30c9bd49baac5c0045ec7c6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint.meta new file mode 100644 index 00000000..af692e99 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c11124a75711e14ca8dc7163f49969c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html new file mode 100644 index 00000000..9be4f346 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html @@ -0,0 +1,973 @@ + + + + + + + + + + + + AnimationsScaleConstraint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimationsScaleConstraint

+

The AnimationsScaleConstraint module.

+
+
+
+

ScaleConstraint AddSource

+
+
+UnityEngineAnimationsScaleConstraint.__AddSource__UnityEngineAnimationsConstraintSource__SystemInt32(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimationsScaleConstraint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScaleConstraint Equals

+
+
+UnityEngineAnimationsScaleConstraint.__Equals__SystemObject__SystemBoolean(UnityEngine.Animations.ScaleConstraint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ScaleConstraint get_constraintActive

+
+
+UnityEngineAnimationsScaleConstraint.__get_constraintActive__SystemBoolean(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_enabled

+
+
+UnityEngineAnimationsScaleConstraint.__get_enabled__SystemBoolean(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_gameObject

+
+
+UnityEngineAnimationsScaleConstraint.__get_gameObject__UnityEngineGameObject(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_locked

+
+
+UnityEngineAnimationsScaleConstraint.__get_locked__SystemBoolean(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_name

+
+
+UnityEngineAnimationsScaleConstraint.__get_name__SystemString(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_scaleAtRest

+
+
+UnityEngineAnimationsScaleConstraint.__get_scaleAtRest__UnityEngineVector3(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_scaleOffset

+
+
+UnityEngineAnimationsScaleConstraint.__get_scaleOffset__UnityEngineVector3(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_scalingAxis

+
+
+UnityEngineAnimationsScaleConstraint.__get_scalingAxis__UnityEngineAnimationsAxis(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_sourceCount

+
+
+UnityEngineAnimationsScaleConstraint.__get_sourceCount__SystemInt32(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_transform

+
+
+UnityEngineAnimationsScaleConstraint.__get_transform__UnityEngineTransform(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint get_weight

+
+
+UnityEngineAnimationsScaleConstraint.__get_weight__SystemSingle(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponent

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animations.ScaleConstraint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentInChildren

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentInParent

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animations.ScaleConstraint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetComponents

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponents__ListT__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentsInChildren

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetComponentsInParent

+
+
+UnityEngineAnimationsScaleConstraint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetHashCode

+
+
+UnityEngineAnimationsScaleConstraint.__GetHashCode__SystemInt32(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetInstanceID

+
+
+UnityEngineAnimationsScaleConstraint.__GetInstanceID__SystemInt32(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetSource

+
+
+UnityEngineAnimationsScaleConstraint.__GetSource__SystemInt32__UnityEngineAnimationsConstraintSource(UnityEngine.Animations.ScaleConstraint instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ConstraintSource)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint GetSources

+
+
+UnityEngineAnimationsScaleConstraint.__GetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint GetType

+
+
+UnityEngineAnimationsScaleConstraint.__GetType__SystemType(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimationsScaleConstraint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimationsScaleConstraint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScaleConstraint RemoveSource

+
+
+UnityEngineAnimationsScaleConstraint.__RemoveSource__SystemInt32__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_constraintActive

+
+
+UnityEngineAnimationsScaleConstraint.__set_constraintActive__SystemBoolean__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_enabled

+
+
+UnityEngineAnimationsScaleConstraint.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_locked

+
+
+UnityEngineAnimationsScaleConstraint.__set_locked__SystemBoolean__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_name

+
+
+UnityEngineAnimationsScaleConstraint.__set_name__SystemString__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_scaleAtRest

+
+
+UnityEngineAnimationsScaleConstraint.__set_scaleAtRest__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_scaleOffset

+
+
+UnityEngineAnimationsScaleConstraint.__set_scaleOffset__UnityEngineVector3__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_scalingAxis

+
+
+UnityEngineAnimationsScaleConstraint.__set_scalingAxis__UnityEngineAnimationsAxis__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceUnityEngine.Animations.Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint set_weight

+
+
+UnityEngineAnimationsScaleConstraint.__set_weight__SystemSingle__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint SetSource

+
+
+UnityEngineAnimationsScaleConstraint.__SetSource__SystemInt32_UnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Int32 indexUnityEngine.Animations.ConstraintSource source)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint SetSources

+
+
+UnityEngineAnimationsScaleConstraint.__SetSources__SystemCollectionsGenericListUnityEngineAnimationsConstraintSource__SystemVoid(UnityEngine.Animations.ScaleConstraint instanceSystem.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] sources)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScaleConstraint ToString

+
+
+UnityEngineAnimationsScaleConstraint.__ToString__SystemString(UnityEngine.Animations.ScaleConstraint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScaleConstraint

+
+
+Variable_UnityEngineAnimationsScaleConstraint(UnityEngine.Animations.ScaleConstraint ScaleConstraintSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html.meta new file mode 100644 index 00000000..28343cfd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimationsScaleConstraint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a3f28689cb209a643bcec893b57abac5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator.meta new file mode 100644 index 00000000..3a7cdd93 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 101a2a93bcac8f647ab3f5fe1d3e6f90 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html new file mode 100644 index 00000000..ffaf5125 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html @@ -0,0 +1,2137 @@ + + + + + + + + + + + + Animator — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Animator

+

The Animator module.

+
+
+
+

Animator ApplyBuiltinRootMotion

+
+
+UnityEngineAnimator.__ApplyBuiltinRootMotion__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator CrossFade

+
+
+UnityEngineAnimator.__CrossFade__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single normalizedTransitionDuration)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator CrossFadeInFixedTime

+
+
+UnityEngineAnimator.__CrossFadeInFixedTime__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 stateHashNameSystem.Single fixedTransitionDuration)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimator.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animator Equals

+
+
+UnityEngineAnimator.__Equals__SystemObject__SystemBoolean(UnityEngine.Animator instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Animator get_angularVelocity

+
+
+UnityEngineAnimator.__get_angularVelocity__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_applyRootMotion

+
+
+UnityEngineAnimator.__get_applyRootMotion__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_avatar

+
+
+UnityEngineAnimator.__get_avatar__UnityEngineAvatar(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Avatar)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_bodyPosition

+
+
+UnityEngineAnimator.__get_bodyPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_bodyRotation

+
+
+UnityEngineAnimator.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_cullingMode

+
+
+UnityEngineAnimator.__get_cullingMode__UnityEngineAnimatorCullingMode(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorCullingMode)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_deltaPosition

+
+
+UnityEngineAnimator.__get_deltaPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_deltaRotation

+
+
+UnityEngineAnimator.__get_deltaRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_enabled

+
+
+UnityEngineAnimator.__get_enabled__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_feetPivotActive

+
+
+UnityEngineAnimator.__get_feetPivotActive__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_gameObject

+
+
+UnityEngineAnimator.__get_gameObject__UnityEngineGameObject(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_gravityWeight

+
+
+UnityEngineAnimator.__get_gravityWeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_hasBoundPlayables

+
+
+UnityEngineAnimator.__get_hasBoundPlayables__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_hasRootMotion

+
+
+UnityEngineAnimator.__get_hasRootMotion__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_hasTransformHierarchy

+
+
+UnityEngineAnimator.__get_hasTransformHierarchy__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_humanScale

+
+
+UnityEngineAnimator.__get_humanScale__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isHuman

+
+
+UnityEngineAnimator.__get_isHuman__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isInitialized

+
+
+UnityEngineAnimator.__get_isInitialized__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isMatchingTarget

+
+
+UnityEngineAnimator.__get_isMatchingTarget__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_isOptimizable

+
+
+UnityEngineAnimator.__get_isOptimizable__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_keepAnimatorControllerStateOnDisable

+
+
+UnityEngineAnimator.__get_keepAnimatorControllerStateOnDisable__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_layerCount

+
+
+UnityEngineAnimator.__get_layerCount__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_layersAffectMassCenter

+
+
+UnityEngineAnimator.__get_layersAffectMassCenter__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_leftFeetBottomHeight

+
+
+UnityEngineAnimator.__get_leftFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_logWarnings

+
+
+UnityEngineAnimator.__get_logWarnings__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_name

+
+
+UnityEngineAnimator.__get_name__SystemString(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_parameterCount

+
+
+UnityEngineAnimator.__get_parameterCount__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_parameters

+
+
+UnityEngineAnimator.__get_parameters__UnityEngineAnimatorControllerParameterArray(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorControllerParameter[])

+

flow: none

+

Unity Documentation

+
+
+

Animator get_pivotPosition

+
+
+UnityEngineAnimator.__get_pivotPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_pivotWeight

+
+
+UnityEngineAnimator.__get_pivotWeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_playableGraph

+
+
+UnityEngineAnimator.__get_playableGraph__UnityEnginePlayablesPlayableGraph(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (PlayableGraph)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_playbackTime

+
+
+UnityEngineAnimator.__get_playbackTime__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_recorderMode

+
+
+UnityEngineAnimator.__get_recorderMode__UnityEngineAnimatorRecorderMode(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorRecorderMode)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_recorderStartTime

+
+
+UnityEngineAnimator.__get_recorderStartTime__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_recorderStopTime

+
+
+UnityEngineAnimator.__get_recorderStopTime__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_rightFeetBottomHeight

+
+
+UnityEngineAnimator.__get_rightFeetBottomHeight__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_rootPosition

+
+
+UnityEngineAnimator.__get_rootPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_rootRotation

+
+
+UnityEngineAnimator.__get_rootRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_runtimeAnimatorController

+
+
+UnityEngineAnimator.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (RuntimeAnimatorController)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_speed

+
+
+UnityEngineAnimator.__get_speed__SystemSingle(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_stabilizeFeet

+
+
+UnityEngineAnimator.__get_stabilizeFeet__SystemBoolean(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_targetPosition

+
+
+UnityEngineAnimator.__get_targetPosition__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_targetRotation

+
+
+UnityEngineAnimator.__get_targetRotation__UnityEngineQuaternion(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_transform

+
+
+UnityEngineAnimator.__get_transform__UnityEngineTransform(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_updateMode

+
+
+UnityEngineAnimator.__get_updateMode__UnityEngineAnimatorUpdateMode(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (AnimatorUpdateMode)

+

flow: none

+

Unity Documentation

+
+
+

Animator get_velocity

+
+
+UnityEngineAnimator.__get_velocity__UnityEngineVector3(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetAnimatorTransitionInfo

+
+
+UnityEngineAnimator.__GetAnimatorTransitionInfo__SystemInt32__UnityEngineAnimatorTransitionInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorTransitionInfo)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetBool

+
+
+UnityEngineAnimator.__GetBool__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponent

+
+
+UnityEngineAnimator.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponentInChildren

+
+
+UnityEngineAnimator.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponentInParent

+
+
+UnityEngineAnimator.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Animator instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetComponents

+
+
+UnityEngineAnimator.__GetComponents__ListT__SystemVoid(UnityEngine.Animator instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator GetComponentsInChildren

+
+
+UnityEngineAnimator.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator GetComponentsInParent

+
+
+UnityEngineAnimator.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Animator instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator GetCurrentAnimatorClipInfo

+
+
+UnityEngineAnimator.__GetCurrentAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorClipInfo[])

+

flow: none

+

Unity Documentation

+
+
+

Animator GetCurrentAnimatorClipInfoCount

+
+
+UnityEngineAnimator.__GetCurrentAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetCurrentAnimatorStateInfo

+
+
+UnityEngineAnimator.__GetCurrentAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorStateInfo)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetFloat

+
+
+UnityEngineAnimator.__GetFloat__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetHashCode

+
+
+UnityEngineAnimator.__GetHashCode__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKHintPosition

+
+
+UnityEngineAnimator.__GetIKHintPosition__UnityEngineAvatarIKHint__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKHintPositionWeight

+
+
+UnityEngineAnimator.__GetIKHintPositionWeight__UnityEngineAvatarIKHint__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hint)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKPosition

+
+
+UnityEngineAnimator.__GetIKPosition__UnityEngineAvatarIKGoal__UnityEngineVector3(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKPositionWeight

+
+
+UnityEngineAnimator.__GetIKPositionWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKRotation

+
+
+UnityEngineAnimator.__GetIKRotation__UnityEngineAvatarIKGoal__UnityEngineQuaternion(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetIKRotationWeight

+
+
+UnityEngineAnimator.__GetIKRotationWeight__UnityEngineAvatarIKGoal__SystemSingle(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goal)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetInstanceID

+
+
+UnityEngineAnimator.__GetInstanceID__SystemInt32(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetInteger

+
+
+UnityEngineAnimator.__GetInteger__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetLayerIndex

+
+
+UnityEngineAnimator.__GetLayerIndex__SystemString__SystemInt32(UnityEngine.Animator instanceSystem.String layerName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetLayerName

+
+
+UnityEngineAnimator.__GetLayerName__SystemInt32__SystemString(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetLayerWeight

+
+
+UnityEngineAnimator.__GetLayerWeight__SystemInt32__SystemSingle(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetNextAnimatorClipInfo

+
+
+UnityEngineAnimator.__GetNextAnimatorClipInfo__SystemInt32__UnityEngineAnimatorClipInfoArray(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorClipInfo[])

+

flow: none

+

Unity Documentation

+
+
+

Animator GetNextAnimatorClipInfoCount

+
+
+UnityEngineAnimator.__GetNextAnimatorClipInfoCount__SystemInt32__SystemInt32(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetNextAnimatorStateInfo

+
+
+UnityEngineAnimator.__GetNextAnimatorStateInfo__SystemInt32__UnityEngineAnimatorStateInfo(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (AnimatorStateInfo)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetParameter

+
+
+UnityEngineAnimator.__GetParameter__SystemInt32__UnityEngineAnimatorControllerParameter(UnityEngine.Animator instanceSystem.Int32 index)
+
+ +

outputs: unnamed (AnimatorControllerParameter)

+

flow: none

+

Unity Documentation

+
+
+

Animator GetType

+
+
+UnityEngineAnimator.__GetType__SystemType(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Animator HasState

+
+
+UnityEngineAnimator.__HasState__SystemInt32_SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Int32 stateID)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimator.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimator.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Animator InterruptMatchTarget

+
+
+UnityEngineAnimator.__InterruptMatchTarget__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator IsInTransition

+
+
+UnityEngineAnimator.__IsInTransition__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 layerIndex)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator IsParameterControlledByCurve

+
+
+UnityEngineAnimator.__IsParameterControlledByCurve__SystemInt32__SystemBoolean(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Animator MatchTarget

+
+
+UnityEngineAnimator.__MatchTarget__UnityEngineVector3_UnityEngineQuaternion_UnityEngineAvatarTarget_UnityEngineMatchTargetWeightMask_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 matchPositionUnityEngine.Quaternion matchRotationUnityEngine.AvatarTarget targetBodyPartUnityEngine.MatchTargetWeightMask weightMaskSystem.Single startNormalizedTime)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator Play

+
+
+UnityEngineAnimator.__Play__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator PlayInFixedTime

+
+
+UnityEngineAnimator.__PlayInFixedTime__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String stateName)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator Rebind

+
+
+UnityEngineAnimator.__Rebind__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator ResetTrigger

+
+
+UnityEngineAnimator.__ResetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_applyRootMotion

+
+
+UnityEngineAnimator.__set_applyRootMotion__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_avatar

+
+
+UnityEngineAnimator.__set_avatar__UnityEngineAvatar__SystemVoid(UnityEngine.Animator instanceUnityEngine.Avatar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_bodyPosition

+
+
+UnityEngineAnimator.__set_bodyPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_bodyRotation

+
+
+UnityEngineAnimator.__set_bodyRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_cullingMode

+
+
+UnityEngineAnimator.__set_cullingMode__UnityEngineAnimatorCullingMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorCullingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_enabled

+
+
+UnityEngineAnimator.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_feetPivotActive

+
+
+UnityEngineAnimator.__set_feetPivotActive__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_keepAnimatorControllerStateOnDisable

+
+
+UnityEngineAnimator.__set_keepAnimatorControllerStateOnDisable__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_layersAffectMassCenter

+
+
+UnityEngineAnimator.__set_layersAffectMassCenter__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_logWarnings

+
+
+UnityEngineAnimator.__set_logWarnings__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_name

+
+
+UnityEngineAnimator.__set_name__SystemString__SystemVoid(UnityEngine.Animator instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_playbackTime

+
+
+UnityEngineAnimator.__set_playbackTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_recorderStartTime

+
+
+UnityEngineAnimator.__set_recorderStartTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_recorderStopTime

+
+
+UnityEngineAnimator.__set_recorderStopTime__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_rootPosition

+
+
+UnityEngineAnimator.__set_rootPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_rootRotation

+
+
+UnityEngineAnimator.__set_rootRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_runtimeAnimatorController

+
+
+UnityEngineAnimator.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid(UnityEngine.Animator instanceUnityEngine.RuntimeAnimatorController value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_speed

+
+
+UnityEngineAnimator.__set_speed__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_stabilizeFeet

+
+
+UnityEngineAnimator.__set_stabilizeFeet__SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator set_updateMode

+
+
+UnityEngineAnimator.__set_updateMode__UnityEngineAnimatorUpdateMode__SystemVoid(UnityEngine.Animator instanceUnityEngine.AnimatorUpdateMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetBoneLocalRotation

+
+
+UnityEngineAnimator.__SetBoneLocalRotation__UnityEngineHumanBodyBones_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.HumanBodyBones humanBoneIdUnityEngine.Quaternion rotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetBool

+
+
+UnityEngineAnimator.__SetBool__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetFloat

+
+
+UnityEngineAnimator.__SetFloat__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKHintPosition

+
+
+UnityEngineAnimator.__SetIKHintPosition__UnityEngineAvatarIKHint_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintUnityEngine.Vector3 hintPosition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKHintPositionWeight

+
+
+UnityEngineAnimator.__SetIKHintPositionWeight__UnityEngineAvatarIKHint_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKHint hintSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKPosition

+
+
+UnityEngineAnimator.__SetIKPosition__UnityEngineAvatarIKGoal_UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Vector3 goalPosition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKPositionWeight

+
+
+UnityEngineAnimator.__SetIKPositionWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKRotation

+
+
+UnityEngineAnimator.__SetIKRotation__UnityEngineAvatarIKGoal_UnityEngineQuaternion__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalUnityEngine.Quaternion goalRotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetIKRotationWeight

+
+
+UnityEngineAnimator.__SetIKRotationWeight__UnityEngineAvatarIKGoal_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarIKGoal goalSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetInteger

+
+
+UnityEngineAnimator.__SetInteger__SystemInt32_SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 idSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetLayerWeight

+
+
+UnityEngineAnimator.__SetLayerWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Int32 layerIndexSystem.Single weight)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetLookAtPosition

+
+
+UnityEngineAnimator.__SetLookAtPosition__UnityEngineVector3__SystemVoid(UnityEngine.Animator instanceUnityEngine.Vector3 lookAtPosition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetLookAtWeight

+
+
+UnityEngineAnimator.__SetLookAtWeight__SystemSingle__SystemVoid(UnityEngine.Animator instanceSystem.Single weight)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetTarget

+
+
+UnityEngineAnimator.__SetTarget__UnityEngineAvatarTarget_SystemSingle__SystemVoid(UnityEngine.Animator instanceUnityEngine.AvatarTarget targetIndexSystem.Single targetNormalizedTime)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator SetTrigger

+
+
+UnityEngineAnimator.__SetTrigger__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 id)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StartPlayback

+
+
+UnityEngineAnimator.__StartPlayback__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StartRecording

+
+
+UnityEngineAnimator.__StartRecording__SystemInt32__SystemVoid(UnityEngine.Animator instanceSystem.Int32 frameCount)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StopPlayback

+
+
+UnityEngineAnimator.__StopPlayback__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StopRecording

+
+
+UnityEngineAnimator.__StopRecording__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator StringToHash

+
+
+UnityEngineAnimator.__StringToHash__SystemString__SystemInt32(System.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Animator ToString

+
+
+UnityEngineAnimator.__ToString__SystemString(UnityEngine.Animator instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Animator WriteDefaultValues

+
+
+UnityEngineAnimator.__WriteDefaultValues__SystemVoid(UnityEngine.Animator instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Animator

+
+
+Variable_UnityEngineAnimator(UnityEngine.Animator AnimatorSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html.meta new file mode 100644 index 00000000..eac06f6c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Animator/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f506655c92d4c314ab8195a623663f42 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo.meta new file mode 100644 index 00000000..60ed07a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65648473895aa4f4a9b1c9fb143b3fb1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html new file mode 100644 index 00000000..9f46a64e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html @@ -0,0 +1,576 @@ + + + + + + + + + + + + AnimatorClipInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorClipInfo

+

The AnimatorClipInfo module.

+
+
+
+

AnimatorClipInfo Equals

+
+
+UnityEngineAnimatorClipInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorClipInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorClipInfo get_clip

+
+
+UnityEngineAnimatorClipInfo.__get_clip__UnityEngineAnimationClip(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo get_weight

+
+
+UnityEngineAnimatorClipInfo.__get_weight__SystemSingle(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo GetHashCode

+
+
+UnityEngineAnimatorClipInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo GetType

+
+
+UnityEngineAnimatorClipInfo.__GetType__SystemType(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo ToString

+
+
+UnityEngineAnimatorClipInfo.__ToString__SystemString(UnityEngine.AnimatorClipInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo

+
+
+Const_UnityEngineAnimatorClipInfo(UnityEngine.AnimatorClipInfo AnimatorClipInfo)
+
+ +

outputs: unnamed (AnimatorClipInfo)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorClipInfo

+
+
+Variable_UnityEngineAnimatorClipInfo(UnityEngine.AnimatorClipInfo AnimatorClipInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html.meta new file mode 100644 index 00000000..1dc265a6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorClipInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 740dd89d0d2b0644b8e49d9707feea63 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter.meta new file mode 100644 index 00000000..bc31491e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 92cdf38be81f3844bbfffc7b999527ee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html new file mode 100644 index 00000000..87c77369 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html @@ -0,0 +1,675 @@ + + + + + + + + + + + + AnimatorControllerParameter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorControllerParameter

+

The AnimatorControllerParameter module.

+
+
+
+

ctor

+
+
+UnityEngineAnimatorControllerParameter.__ctor____UnityEngineAnimatorControllerParameter()
+
+ +

outputs: unnamed (AnimatorControllerParameter)

+

flow: none

+
+
+

AnimatorControllerParameter Equals

+
+
+UnityEngineAnimatorControllerParameter.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorControllerParameter instanceSystem.Object o)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorControllerParameter get_defaultBool

+
+
+UnityEngineAnimatorControllerParameter.__get_defaultBool__SystemBoolean(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_defaultFloat

+
+
+UnityEngineAnimatorControllerParameter.__get_defaultFloat__SystemSingle(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_defaultInt

+
+
+UnityEngineAnimatorControllerParameter.__get_defaultInt__SystemInt32(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_name

+
+
+UnityEngineAnimatorControllerParameter.__get_name__SystemString(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_nameHash

+
+
+UnityEngineAnimatorControllerParameter.__get_nameHash__SystemInt32(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter get_type

+
+
+UnityEngineAnimatorControllerParameter.__get_type__UnityEngineAnimatorControllerParameterType(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (AnimatorControllerParameterType)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter GetHashCode

+
+
+UnityEngineAnimatorControllerParameter.__GetHashCode__SystemInt32(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter GetType

+
+
+UnityEngineAnimatorControllerParameter.__GetType__SystemType(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_defaultBool

+
+
+UnityEngineAnimatorControllerParameter.__set_defaultBool__SystemBoolean__SystemVoid(UnityEngine.AnimatorControllerParameter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_defaultFloat

+
+
+UnityEngineAnimatorControllerParameter.__set_defaultFloat__SystemSingle__SystemVoid(UnityEngine.AnimatorControllerParameter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_defaultInt

+
+
+UnityEngineAnimatorControllerParameter.__set_defaultInt__SystemInt32__SystemVoid(UnityEngine.AnimatorControllerParameter instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter set_type

+
+
+UnityEngineAnimatorControllerParameter.__set_type__UnityEngineAnimatorControllerParameterType__SystemVoid(UnityEngine.AnimatorControllerParameter instanceUnityEngine.AnimatorControllerParameterType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorControllerParameter ToString

+
+
+UnityEngineAnimatorControllerParameter.__ToString__SystemString(UnityEngine.AnimatorControllerParameter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorControllerParameter

+
+
+Variable_UnityEngineAnimatorControllerParameter(UnityEngine.AnimatorControllerParameter AnimatorControllerParameterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html.meta new file mode 100644 index 00000000..d8341851 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorControllerParameter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c5c20b1ae78bd2048996c2eff25da741 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController.meta new file mode 100644 index 00000000..6bb2e379 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e02f15b98d20fab4281295e62afa6ec6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html new file mode 100644 index 00000000..bf67525f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html @@ -0,0 +1,710 @@ + + + + + + + + + + + + AnimatorOverrideController — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorOverrideController

+

The AnimatorOverrideController module.

+
+
+
+

AnimatorOverrideController ApplyOverrides

+
+
+UnityEngineAnimatorOverrideController.__ApplyOverrides__SystemCollectionsGenericIListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip__SystemVoid(UnityEngine.AnimatorOverrideController instanceSystem.Collections.Generic.IList`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip, UnityEngine.AnimationClip]] overrides)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAnimatorOverrideController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimatorOverrideController Equals

+
+
+UnityEngineAnimatorOverrideController.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorOverrideController instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorOverrideController get_animationClips

+
+
+UnityEngineAnimatorOverrideController.__get_animationClips__UnityEngineAnimationClipArray(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (AnimationClip[])

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_Item

+
+
+UnityEngineAnimatorOverrideController.__get_Item__UnityEngineAnimationClip__UnityEngineAnimationClip(UnityEngine.AnimatorOverrideController instanceUnityEngine.AnimationClip clip)
+
+ +

outputs: unnamed (AnimationClip)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_name

+
+
+UnityEngineAnimatorOverrideController.__get_name__SystemString(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_overridesCount

+
+
+UnityEngineAnimatorOverrideController.__get_overridesCount__SystemInt32(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController get_runtimeAnimatorController

+
+
+UnityEngineAnimatorOverrideController.__get_runtimeAnimatorController__UnityEngineRuntimeAnimatorController(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (RuntimeAnimatorController)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController GetHashCode

+
+
+UnityEngineAnimatorOverrideController.__GetHashCode__SystemInt32(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController GetInstanceID

+
+
+UnityEngineAnimatorOverrideController.__GetInstanceID__SystemInt32(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController GetOverrides

+
+
+UnityEngineAnimatorOverrideController.__GetOverrides__SystemCollectionsGenericListSystemCollectionsGenericKeyValuePairUnityEngineAnimationClipUnityEngineAnimationClip__SystemVoid(UnityEngine.AnimatorOverrideController instanceSystem.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip, UnityEngine.AnimationClip]] overrides)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController GetType

+
+
+UnityEngineAnimatorOverrideController.__GetType__SystemType(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAnimatorOverrideController.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAnimatorOverrideController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AnimatorOverrideController set_Item

+
+
+UnityEngineAnimatorOverrideController.__set_Item__UnityEngineAnimationClip_UnityEngineAnimationClip__SystemVoid(UnityEngine.AnimatorOverrideController instanceUnityEngine.AnimationClip clipUnityEngine.AnimationClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController set_name

+
+
+UnityEngineAnimatorOverrideController.__set_name__SystemString__SystemVoid(UnityEngine.AnimatorOverrideController instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController set_runtimeAnimatorController

+
+
+UnityEngineAnimatorOverrideController.__set_runtimeAnimatorController__UnityEngineRuntimeAnimatorController__SystemVoid(UnityEngine.AnimatorOverrideController instanceUnityEngine.RuntimeAnimatorController value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorOverrideController ToString

+
+
+UnityEngineAnimatorOverrideController.__ToString__SystemString(UnityEngine.AnimatorOverrideController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorOverrideController

+
+
+Variable_UnityEngineAnimatorOverrideController(UnityEngine.AnimatorOverrideController AnimatorOverrideControllerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html.meta new file mode 100644 index 00000000..c3e94202 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorOverrideController/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 902673c03206c084487046ec914eaa9f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo.meta new file mode 100644 index 00000000..bcd2cb2f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 929ee80089d7f3447a75aa2df844d139 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html new file mode 100644 index 00000000..59d8c77d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html @@ -0,0 +1,672 @@ + + + + + + + + + + + + AnimatorStateInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorStateInfo

+

The AnimatorStateInfo module.

+
+
+
+

AnimatorStateInfo Equals

+
+
+UnityEngineAnimatorStateInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorStateInfo get_fullPathHash

+
+
+UnityEngineAnimatorStateInfo.__get_fullPathHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_length

+
+
+UnityEngineAnimatorStateInfo.__get_length__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_loop

+
+
+UnityEngineAnimatorStateInfo.__get_loop__SystemBoolean(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_normalizedTime

+
+
+UnityEngineAnimatorStateInfo.__get_normalizedTime__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_shortNameHash

+
+
+UnityEngineAnimatorStateInfo.__get_shortNameHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_speed

+
+
+UnityEngineAnimatorStateInfo.__get_speed__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_speedMultiplier

+
+
+UnityEngineAnimatorStateInfo.__get_speedMultiplier__SystemSingle(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo get_tagHash

+
+
+UnityEngineAnimatorStateInfo.__get_tagHash__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo GetHashCode

+
+
+UnityEngineAnimatorStateInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo GetType

+
+
+UnityEngineAnimatorStateInfo.__GetType__SystemType(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo IsName

+
+
+UnityEngineAnimatorStateInfo.__IsName__SystemString__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo IsTag

+
+
+UnityEngineAnimatorStateInfo.__IsTag__SystemString__SystemBoolean(UnityEngine.AnimatorStateInfo instanceSystem.String tag)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo ToString

+
+
+UnityEngineAnimatorStateInfo.__ToString__SystemString(UnityEngine.AnimatorStateInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo

+
+
+Const_UnityEngineAnimatorStateInfo(UnityEngine.AnimatorStateInfo AnimatorStateInfo)
+
+ +

outputs: unnamed (AnimatorStateInfo)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorStateInfo

+
+
+Variable_UnityEngineAnimatorStateInfo(UnityEngine.AnimatorStateInfo AnimatorStateInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html.meta new file mode 100644 index 00000000..2808bd7f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorStateInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 401bfb0857e72ef4cb2c676820b01725 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo.meta new file mode 100644 index 00000000..d9af94b1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8093c6c31c48583439c5fbcab1c0950e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html new file mode 100644 index 00000000..dc94fba3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html @@ -0,0 +1,660 @@ + + + + + + + + + + + + AnimatorTransitionInfo — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorTransitionInfo

+

The AnimatorTransitionInfo module.

+
+
+
+

AnimatorTransitionInfo Equals

+
+
+UnityEngineAnimatorTransitionInfo.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorTransitionInfo instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorTransitionInfo get_anyState

+
+
+UnityEngineAnimatorTransitionInfo.__get_anyState__SystemBoolean(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_duration

+
+
+UnityEngineAnimatorTransitionInfo.__get_duration__SystemSingle(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_durationUnit

+
+
+UnityEngineAnimatorTransitionInfo.__get_durationUnit__UnityEngineDurationUnit(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (DurationUnit)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_fullPathHash

+
+
+UnityEngineAnimatorTransitionInfo.__get_fullPathHash__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_nameHash

+
+
+UnityEngineAnimatorTransitionInfo.__get_nameHash__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_normalizedTime

+
+
+UnityEngineAnimatorTransitionInfo.__get_normalizedTime__SystemSingle(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo get_userNameHash

+
+
+UnityEngineAnimatorTransitionInfo.__get_userNameHash__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo GetHashCode

+
+
+UnityEngineAnimatorTransitionInfo.__GetHashCode__SystemInt32(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo GetType

+
+
+UnityEngineAnimatorTransitionInfo.__GetType__SystemType(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo IsName

+
+
+UnityEngineAnimatorTransitionInfo.__IsName__SystemString__SystemBoolean(UnityEngine.AnimatorTransitionInfo instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo IsUserName

+
+
+UnityEngineAnimatorTransitionInfo.__IsUserName__SystemString__SystemBoolean(UnityEngine.AnimatorTransitionInfo instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo ToString

+
+
+UnityEngineAnimatorTransitionInfo.__ToString__SystemString(UnityEngine.AnimatorTransitionInfo instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo

+
+
+Const_UnityEngineAnimatorTransitionInfo(UnityEngine.AnimatorTransitionInfo AnimatorTransitionInfo)
+
+ +

outputs: unnamed (AnimatorTransitionInfo)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorTransitionInfo

+
+
+Variable_UnityEngineAnimatorTransitionInfo(UnityEngine.AnimatorTransitionInfo AnimatorTransitionInfoSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html.meta new file mode 100644 index 00000000..ff0a7010 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorTransitionInfo/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 978d15107957b26489c0177904fd5958 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility.meta new file mode 100644 index 00000000..83e7e8b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a2630763a948024590d7a1b6e0b4f21 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html new file mode 100644 index 00000000..ef9cc4e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html @@ -0,0 +1,577 @@ + + + + + + + + + + + + AnimatorUtility — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AnimatorUtility

+

The AnimatorUtility module.

+
+
+
+

ctor

+
+
+UnityEngineAnimatorUtility.__ctor____UnityEngineAnimatorUtility()
+
+ +

outputs: unnamed (AnimatorUtility)

+

flow: none

+
+
+

AnimatorUtility DeoptimizeTransformHierarchy

+
+
+UnityEngineAnimatorUtility.__DeoptimizeTransformHierarchy__UnityEngineGameObject__SystemVoid(UnityEngine.GameObject go)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorUtility Equals

+
+
+UnityEngineAnimatorUtility.__Equals__SystemObject__SystemBoolean(UnityEngine.AnimatorUtility instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimatorUtility GetHashCode

+
+
+UnityEngineAnimatorUtility.__GetHashCode__SystemInt32(UnityEngine.AnimatorUtility instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility GetType

+
+
+UnityEngineAnimatorUtility.__GetType__SystemType(UnityEngine.AnimatorUtility instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility OptimizeTransformHierarchy

+
+
+UnityEngineAnimatorUtility.__OptimizeTransformHierarchy__UnityEngineGameObject_SystemStringArray__SystemVoid(UnityEngine.GameObject goSystem.String[] exposedTransforms)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimatorUtility ToString

+
+
+UnityEngineAnimatorUtility.__ToString__SystemString(UnityEngine.AnimatorUtility instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimatorUtility

+
+
+Variable_UnityEngineAnimatorUtility(UnityEngine.AnimatorUtility AnimatorUtilitySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html.meta new file mode 100644 index 00000000..e3d487b6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AnimatorUtility/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2caa96fe9cb94ad41b8a2e059dcdab24 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D.meta new file mode 100644 index 00000000..193ed07f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 383964de7f1b33c40988916b2831f4cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html new file mode 100644 index 00000000..dc24399b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html @@ -0,0 +1,959 @@ + + + + + + + + + + + + AreaEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AreaEffector2D

+

The AreaEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineAreaEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AreaEffector2D Equals

+
+
+UnityEngineAreaEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.AreaEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AreaEffector2D get_angularDrag

+
+
+UnityEngineAreaEffector2D.__get_angularDrag__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_colliderMask

+
+
+UnityEngineAreaEffector2D.__get_colliderMask__SystemInt32(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_drag

+
+
+UnityEngineAreaEffector2D.__get_drag__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_enabled

+
+
+UnityEngineAreaEffector2D.__get_enabled__SystemBoolean(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceAngle

+
+
+UnityEngineAreaEffector2D.__get_forceAngle__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceMagnitude

+
+
+UnityEngineAreaEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceTarget

+
+
+UnityEngineAreaEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (EffectorSelection2D)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_forceVariation

+
+
+UnityEngineAreaEffector2D.__get_forceVariation__SystemSingle(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_gameObject

+
+
+UnityEngineAreaEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_name

+
+
+UnityEngineAreaEffector2D.__get_name__SystemString(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_transform

+
+
+UnityEngineAreaEffector2D.__get_transform__UnityEngineTransform(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_useColliderMask

+
+
+UnityEngineAreaEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D get_useGlobalAngle

+
+
+UnityEngineAreaEffector2D.__get_useGlobalAngle__SystemBoolean(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponent

+
+
+UnityEngineAreaEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentInChildren

+
+
+UnityEngineAreaEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentInParent

+
+
+UnityEngineAreaEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AreaEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetComponents

+
+
+UnityEngineAreaEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentsInChildren

+
+
+UnityEngineAreaEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D GetComponentsInParent

+
+
+UnityEngineAreaEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D GetHashCode

+
+
+UnityEngineAreaEffector2D.__GetHashCode__SystemInt32(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetInstanceID

+
+
+UnityEngineAreaEffector2D.__GetInstanceID__SystemInt32(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D GetType

+
+
+UnityEngineAreaEffector2D.__GetType__SystemType(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAreaEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAreaEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AreaEffector2D set_angularDrag

+
+
+UnityEngineAreaEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_colliderMask

+
+
+UnityEngineAreaEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_drag

+
+
+UnityEngineAreaEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_enabled

+
+
+UnityEngineAreaEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceAngle

+
+
+UnityEngineAreaEffector2D.__set_forceAngle__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceMagnitude

+
+
+UnityEngineAreaEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceTarget

+
+
+UnityEngineAreaEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.AreaEffector2D instanceUnityEngine.EffectorSelection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_forceVariation

+
+
+UnityEngineAreaEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_name

+
+
+UnityEngineAreaEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_useColliderMask

+
+
+UnityEngineAreaEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D set_useGlobalAngle

+
+
+UnityEngineAreaEffector2D.__set_useGlobalAngle__SystemBoolean__SystemVoid(UnityEngine.AreaEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AreaEffector2D ToString

+
+
+UnityEngineAreaEffector2D.__ToString__SystemString(UnityEngine.AreaEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AreaEffector2D

+
+
+Variable_UnityEngineAreaEffector2D(UnityEngine.AreaEffector2D AreaEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html.meta new file mode 100644 index 00000000..e525d710 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AreaEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ee5bbaaacd7ae7549bb74698516e7d7a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter.meta new file mode 100644 index 00000000..178545e5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f0f72399522b884a9ac27fc797f4df1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html new file mode 100644 index 00000000..2ffd88c8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html @@ -0,0 +1,909 @@ + + + + + + + + + + + + AudioChorusFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioChorusFilter

+

The AudioChorusFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioChorusFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioChorusFilter Equals

+
+
+UnityEngineAudioChorusFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioChorusFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioChorusFilter get_delay

+
+
+UnityEngineAudioChorusFilter.__get_delay__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_depth

+
+
+UnityEngineAudioChorusFilter.__get_depth__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_dryMix

+
+
+UnityEngineAudioChorusFilter.__get_dryMix__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_enabled

+
+
+UnityEngineAudioChorusFilter.__get_enabled__SystemBoolean(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_gameObject

+
+
+UnityEngineAudioChorusFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_name

+
+
+UnityEngineAudioChorusFilter.__get_name__SystemString(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_rate

+
+
+UnityEngineAudioChorusFilter.__get_rate__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_transform

+
+
+UnityEngineAudioChorusFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_wetMix1

+
+
+UnityEngineAudioChorusFilter.__get_wetMix1__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_wetMix2

+
+
+UnityEngineAudioChorusFilter.__get_wetMix2__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter get_wetMix3

+
+
+UnityEngineAudioChorusFilter.__get_wetMix3__SystemSingle(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponent

+
+
+UnityEngineAudioChorusFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioChorusFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentInChildren

+
+
+UnityEngineAudioChorusFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioChorusFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentInParent

+
+
+UnityEngineAudioChorusFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioChorusFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponents

+
+
+UnityEngineAudioChorusFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentsInChildren

+
+
+UnityEngineAudioChorusFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter GetComponentsInParent

+
+
+UnityEngineAudioChorusFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter GetHashCode

+
+
+UnityEngineAudioChorusFilter.__GetHashCode__SystemInt32(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetInstanceID

+
+
+UnityEngineAudioChorusFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter GetType

+
+
+UnityEngineAudioChorusFilter.__GetType__SystemType(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioChorusFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioChorusFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioChorusFilter set_delay

+
+
+UnityEngineAudioChorusFilter.__set_delay__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_depth

+
+
+UnityEngineAudioChorusFilter.__set_depth__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_dryMix

+
+
+UnityEngineAudioChorusFilter.__set_dryMix__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_enabled

+
+
+UnityEngineAudioChorusFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_name

+
+
+UnityEngineAudioChorusFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_rate

+
+
+UnityEngineAudioChorusFilter.__set_rate__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_wetMix1

+
+
+UnityEngineAudioChorusFilter.__set_wetMix1__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_wetMix2

+
+
+UnityEngineAudioChorusFilter.__set_wetMix2__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter set_wetMix3

+
+
+UnityEngineAudioChorusFilter.__set_wetMix3__SystemSingle__SystemVoid(UnityEngine.AudioChorusFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioChorusFilter ToString

+
+
+UnityEngineAudioChorusFilter.__ToString__SystemString(UnityEngine.AudioChorusFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioChorusFilter

+
+
+Variable_UnityEngineAudioChorusFilter(UnityEngine.AudioChorusFilter AudioChorusFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html.meta new file mode 100644 index 00000000..8eeb041d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioChorusFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0cd089c148c8424daff7cea1a13769f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip.meta new file mode 100644 index 00000000..afe819ee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b41ec49f199675f44b2da6fd2ffd5bcf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html new file mode 100644 index 00000000..5722bda2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html @@ -0,0 +1,783 @@ + + + + + + + + + + + + AudioClip — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioClip

+

The AudioClip module.

+
+
+
+

AudioClip Create

+
+
+UnityEngineAudioClip.__Create__SystemString_SystemInt32_SystemInt32_SystemInt32_SystemBoolean__UnityEngineAudioClip(System.String nameSystem.Int32 lengthSamplesSystem.Int32 channelsSystem.Int32 frequencySystem.Boolean stream)
+
+ +

outputs: unnamed (AudioClip)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAudioClip.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioClip Equals

+
+
+UnityEngineAudioClip.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioClip instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioClip get_ambisonic

+
+
+UnityEngineAudioClip.__get_ambisonic__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_channels

+
+
+UnityEngineAudioClip.__get_channels__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_frequency

+
+
+UnityEngineAudioClip.__get_frequency__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_length

+
+
+UnityEngineAudioClip.__get_length__SystemSingle(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadInBackground

+
+
+UnityEngineAudioClip.__get_loadInBackground__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadState

+
+
+UnityEngineAudioClip.__get_loadState__UnityEngineAudioDataLoadState(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (AudioDataLoadState)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_loadType

+
+
+UnityEngineAudioClip.__get_loadType__UnityEngineAudioClipLoadType(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (AudioClipLoadType)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_name

+
+
+UnityEngineAudioClip.__get_name__SystemString(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_preloadAudioData

+
+
+UnityEngineAudioClip.__get_preloadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip get_samples

+
+
+UnityEngineAudioClip.__get_samples__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetData

+
+
+UnityEngineAudioClip.__GetData__SystemSingleArray_SystemInt32__SystemBoolean(UnityEngine.AudioClip instanceSystem.Single[] dataSystem.Int32 offsetSamples)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip GetHashCode

+
+
+UnityEngineAudioClip.__GetHashCode__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetInstanceID

+
+
+UnityEngineAudioClip.__GetInstanceID__SystemInt32(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip GetType

+
+
+UnityEngineAudioClip.__GetType__SystemType(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioClip.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioClip.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioClip LoadAudioData

+
+
+UnityEngineAudioClip.__LoadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip set_name

+
+
+UnityEngineAudioClip.__set_name__SystemString__SystemVoid(UnityEngine.AudioClip instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip SetData

+
+
+UnityEngineAudioClip.__SetData__SystemSingleArray_SystemInt32__SystemBoolean(UnityEngine.AudioClip instanceSystem.Single[] dataSystem.Int32 offsetSamples)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip ToString

+
+
+UnityEngineAudioClip.__ToString__SystemString(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioClip UnloadAudioData

+
+
+UnityEngineAudioClip.__UnloadAudioData__SystemBoolean(UnityEngine.AudioClip instance)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioClip

+
+
+Variable_UnityEngineAudioClip(UnityEngine.AudioClip AudioClipSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html.meta new file mode 100644 index 00000000..0fbdd85b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioClip/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4829c1f3a40785c4eb520f2cd9114d6a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter.meta new file mode 100644 index 00000000..481d7f57 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ef3ff5d90cc95fd43927a273d64afa0e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html new file mode 100644 index 00000000..c43c6a80 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html @@ -0,0 +1,759 @@ + + + + + + + + + + + + AudioDistortionFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioDistortionFilter

+

The AudioDistortionFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioDistortionFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioDistortionFilter Equals

+
+
+UnityEngineAudioDistortionFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioDistortionFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioDistortionFilter get_distortionLevel

+
+
+UnityEngineAudioDistortionFilter.__get_distortionLevel__SystemSingle(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_enabled

+
+
+UnityEngineAudioDistortionFilter.__get_enabled__SystemBoolean(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_gameObject

+
+
+UnityEngineAudioDistortionFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_name

+
+
+UnityEngineAudioDistortionFilter.__get_name__SystemString(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter get_transform

+
+
+UnityEngineAudioDistortionFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponent

+
+
+UnityEngineAudioDistortionFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioDistortionFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentInChildren

+
+
+UnityEngineAudioDistortionFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentInParent

+
+
+UnityEngineAudioDistortionFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioDistortionFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponents

+
+
+UnityEngineAudioDistortionFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentsInChildren

+
+
+UnityEngineAudioDistortionFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter GetComponentsInParent

+
+
+UnityEngineAudioDistortionFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter GetHashCode

+
+
+UnityEngineAudioDistortionFilter.__GetHashCode__SystemInt32(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetInstanceID

+
+
+UnityEngineAudioDistortionFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter GetType

+
+
+UnityEngineAudioDistortionFilter.__GetType__SystemType(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioDistortionFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioDistortionFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioDistortionFilter set_distortionLevel

+
+
+UnityEngineAudioDistortionFilter.__set_distortionLevel__SystemSingle__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter set_enabled

+
+
+UnityEngineAudioDistortionFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter set_name

+
+
+UnityEngineAudioDistortionFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioDistortionFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioDistortionFilter ToString

+
+
+UnityEngineAudioDistortionFilter.__ToString__SystemString(UnityEngine.AudioDistortionFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioDistortionFilter

+
+
+Variable_UnityEngineAudioDistortionFilter(UnityEngine.AudioDistortionFilter AudioDistortionFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html.meta new file mode 100644 index 00000000..2e458840 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioDistortionFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fb2a0a04b979fad47b4bdaf49d841a86 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter.meta new file mode 100644 index 00000000..cea8ca7f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d72fa8e908177146a99897c63de06c1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html new file mode 100644 index 00000000..e9dfcb88 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + AudioEchoFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioEchoFilter

+

The AudioEchoFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioEchoFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioEchoFilter Equals

+
+
+UnityEngineAudioEchoFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioEchoFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioEchoFilter get_decayRatio

+
+
+UnityEngineAudioEchoFilter.__get_decayRatio__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_delay

+
+
+UnityEngineAudioEchoFilter.__get_delay__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_dryMix

+
+
+UnityEngineAudioEchoFilter.__get_dryMix__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_enabled

+
+
+UnityEngineAudioEchoFilter.__get_enabled__SystemBoolean(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_gameObject

+
+
+UnityEngineAudioEchoFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_name

+
+
+UnityEngineAudioEchoFilter.__get_name__SystemString(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_transform

+
+
+UnityEngineAudioEchoFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter get_wetMix

+
+
+UnityEngineAudioEchoFilter.__get_wetMix__SystemSingle(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponent

+
+
+UnityEngineAudioEchoFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioEchoFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentInChildren

+
+
+UnityEngineAudioEchoFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioEchoFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentInParent

+
+
+UnityEngineAudioEchoFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioEchoFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponents

+
+
+UnityEngineAudioEchoFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentsInChildren

+
+
+UnityEngineAudioEchoFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter GetComponentsInParent

+
+
+UnityEngineAudioEchoFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter GetHashCode

+
+
+UnityEngineAudioEchoFilter.__GetHashCode__SystemInt32(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetInstanceID

+
+
+UnityEngineAudioEchoFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter GetType

+
+
+UnityEngineAudioEchoFilter.__GetType__SystemType(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioEchoFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioEchoFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioEchoFilter set_decayRatio

+
+
+UnityEngineAudioEchoFilter.__set_decayRatio__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_delay

+
+
+UnityEngineAudioEchoFilter.__set_delay__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_dryMix

+
+
+UnityEngineAudioEchoFilter.__set_dryMix__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_enabled

+
+
+UnityEngineAudioEchoFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_name

+
+
+UnityEngineAudioEchoFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter set_wetMix

+
+
+UnityEngineAudioEchoFilter.__set_wetMix__SystemSingle__SystemVoid(UnityEngine.AudioEchoFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioEchoFilter ToString

+
+
+UnityEngineAudioEchoFilter.__ToString__SystemString(UnityEngine.AudioEchoFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioEchoFilter

+
+
+Variable_UnityEngineAudioEchoFilter(UnityEngine.AudioEchoFilter AudioEchoFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html.meta new file mode 100644 index 00000000..65eb642a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioEchoFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8de8465af6ff9be4bac3970bf7cc7e16 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter.meta new file mode 100644 index 00000000..1aa7ca7b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f4d0f08b4e05a124087693befb73da56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html new file mode 100644 index 00000000..c2a8fa8b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html @@ -0,0 +1,784 @@ + + + + + + + + + + + + AudioHighPassFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioHighPassFilter

+

The AudioHighPassFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioHighPassFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioHighPassFilter Equals

+
+
+UnityEngineAudioHighPassFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioHighPassFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioHighPassFilter get_cutoffFrequency

+
+
+UnityEngineAudioHighPassFilter.__get_cutoffFrequency__SystemSingle(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_enabled

+
+
+UnityEngineAudioHighPassFilter.__get_enabled__SystemBoolean(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_gameObject

+
+
+UnityEngineAudioHighPassFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_highpassResonanceQ

+
+
+UnityEngineAudioHighPassFilter.__get_highpassResonanceQ__SystemSingle(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_name

+
+
+UnityEngineAudioHighPassFilter.__get_name__SystemString(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter get_transform

+
+
+UnityEngineAudioHighPassFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponent

+
+
+UnityEngineAudioHighPassFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioHighPassFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentInChildren

+
+
+UnityEngineAudioHighPassFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioHighPassFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentInParent

+
+
+UnityEngineAudioHighPassFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioHighPassFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponents

+
+
+UnityEngineAudioHighPassFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentsInChildren

+
+
+UnityEngineAudioHighPassFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter GetComponentsInParent

+
+
+UnityEngineAudioHighPassFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter GetHashCode

+
+
+UnityEngineAudioHighPassFilter.__GetHashCode__SystemInt32(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetInstanceID

+
+
+UnityEngineAudioHighPassFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter GetType

+
+
+UnityEngineAudioHighPassFilter.__GetType__SystemType(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioHighPassFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioHighPassFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioHighPassFilter set_cutoffFrequency

+
+
+UnityEngineAudioHighPassFilter.__set_cutoffFrequency__SystemSingle__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter set_enabled

+
+
+UnityEngineAudioHighPassFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter set_highpassResonanceQ

+
+
+UnityEngineAudioHighPassFilter.__set_highpassResonanceQ__SystemSingle__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter set_name

+
+
+UnityEngineAudioHighPassFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioHighPassFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioHighPassFilter ToString

+
+
+UnityEngineAudioHighPassFilter.__ToString__SystemString(UnityEngine.AudioHighPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioHighPassFilter

+
+
+Variable_UnityEngineAudioHighPassFilter(UnityEngine.AudioHighPassFilter AudioHighPassFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html.meta new file mode 100644 index 00000000..b421e0a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioHighPassFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 63c8a73eb341b3843ac62900a787d302 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter.meta new file mode 100644 index 00000000..bcba131d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8f7eb8ecd5bdc6c43978fc01324a0081 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html new file mode 100644 index 00000000..376dd51d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html @@ -0,0 +1,809 @@ + + + + + + + + + + + + AudioLowPassFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioLowPassFilter

+

The AudioLowPassFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioLowPassFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioLowPassFilter Equals

+
+
+UnityEngineAudioLowPassFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioLowPassFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioLowPassFilter get_customCutoffCurve

+
+
+UnityEngineAudioLowPassFilter.__get_customCutoffCurve__UnityEngineAnimationCurve(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_cutoffFrequency

+
+
+UnityEngineAudioLowPassFilter.__get_cutoffFrequency__SystemSingle(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_enabled

+
+
+UnityEngineAudioLowPassFilter.__get_enabled__SystemBoolean(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_gameObject

+
+
+UnityEngineAudioLowPassFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_lowpassResonanceQ

+
+
+UnityEngineAudioLowPassFilter.__get_lowpassResonanceQ__SystemSingle(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_name

+
+
+UnityEngineAudioLowPassFilter.__get_name__SystemString(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter get_transform

+
+
+UnityEngineAudioLowPassFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponent

+
+
+UnityEngineAudioLowPassFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioLowPassFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentInChildren

+
+
+UnityEngineAudioLowPassFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioLowPassFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentInParent

+
+
+UnityEngineAudioLowPassFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioLowPassFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponents

+
+
+UnityEngineAudioLowPassFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentsInChildren

+
+
+UnityEngineAudioLowPassFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter GetComponentsInParent

+
+
+UnityEngineAudioLowPassFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter GetHashCode

+
+
+UnityEngineAudioLowPassFilter.__GetHashCode__SystemInt32(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetInstanceID

+
+
+UnityEngineAudioLowPassFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter GetType

+
+
+UnityEngineAudioLowPassFilter.__GetType__SystemType(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioLowPassFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioLowPassFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioLowPassFilter set_customCutoffCurve

+
+
+UnityEngineAudioLowPassFilter.__set_customCutoffCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioLowPassFilter instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_cutoffFrequency

+
+
+UnityEngineAudioLowPassFilter.__set_cutoffFrequency__SystemSingle__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_enabled

+
+
+UnityEngineAudioLowPassFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_lowpassResonanceQ

+
+
+UnityEngineAudioLowPassFilter.__set_lowpassResonanceQ__SystemSingle__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter set_name

+
+
+UnityEngineAudioLowPassFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioLowPassFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioLowPassFilter ToString

+
+
+UnityEngineAudioLowPassFilter.__ToString__SystemString(UnityEngine.AudioLowPassFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioLowPassFilter

+
+
+Variable_UnityEngineAudioLowPassFilter(UnityEngine.AudioLowPassFilter AudioLowPassFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html.meta new file mode 100644 index 00000000..07c4128a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioLowPassFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 85666fd2620428a49ac21ad450a0d86e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter.meta new file mode 100644 index 00000000..de549869 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aca304d7139d5634fa984339d1cb1455 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html new file mode 100644 index 00000000..06ffcf2b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html @@ -0,0 +1,1109 @@ + + + + + + + + + + + + AudioReverbFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioReverbFilter

+

The AudioReverbFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioReverbFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbFilter Equals

+
+
+UnityEngineAudioReverbFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioReverbFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioReverbFilter get_decayHFRatio

+
+
+UnityEngineAudioReverbFilter.__get_decayHFRatio__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_decayTime

+
+
+UnityEngineAudioReverbFilter.__get_decayTime__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_density

+
+
+UnityEngineAudioReverbFilter.__get_density__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_diffusion

+
+
+UnityEngineAudioReverbFilter.__get_diffusion__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_dryLevel

+
+
+UnityEngineAudioReverbFilter.__get_dryLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_enabled

+
+
+UnityEngineAudioReverbFilter.__get_enabled__SystemBoolean(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_gameObject

+
+
+UnityEngineAudioReverbFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_hfReference

+
+
+UnityEngineAudioReverbFilter.__get_hfReference__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_lfReference

+
+
+UnityEngineAudioReverbFilter.__get_lfReference__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_name

+
+
+UnityEngineAudioReverbFilter.__get_name__SystemString(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reflectionsDelay

+
+
+UnityEngineAudioReverbFilter.__get_reflectionsDelay__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reflectionsLevel

+
+
+UnityEngineAudioReverbFilter.__get_reflectionsLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reverbDelay

+
+
+UnityEngineAudioReverbFilter.__get_reverbDelay__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reverbLevel

+
+
+UnityEngineAudioReverbFilter.__get_reverbLevel__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_reverbPreset

+
+
+UnityEngineAudioReverbFilter.__get_reverbPreset__UnityEngineAudioReverbPreset(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (AudioReverbPreset)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_room

+
+
+UnityEngineAudioReverbFilter.__get_room__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_roomHF

+
+
+UnityEngineAudioReverbFilter.__get_roomHF__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_roomLF

+
+
+UnityEngineAudioReverbFilter.__get_roomLF__SystemSingle(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter get_transform

+
+
+UnityEngineAudioReverbFilter.__get_transform__UnityEngineTransform(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponent

+
+
+UnityEngineAudioReverbFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentInChildren

+
+
+UnityEngineAudioReverbFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentInParent

+
+
+UnityEngineAudioReverbFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponents

+
+
+UnityEngineAudioReverbFilter.__GetComponents__ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentsInChildren

+
+
+UnityEngineAudioReverbFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter GetComponentsInParent

+
+
+UnityEngineAudioReverbFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter GetHashCode

+
+
+UnityEngineAudioReverbFilter.__GetHashCode__SystemInt32(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetInstanceID

+
+
+UnityEngineAudioReverbFilter.__GetInstanceID__SystemInt32(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter GetType

+
+
+UnityEngineAudioReverbFilter.__GetType__SystemType(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioReverbFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioReverbFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbFilter set_decayHFRatio

+
+
+UnityEngineAudioReverbFilter.__set_decayHFRatio__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_decayTime

+
+
+UnityEngineAudioReverbFilter.__set_decayTime__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_density

+
+
+UnityEngineAudioReverbFilter.__set_density__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_diffusion

+
+
+UnityEngineAudioReverbFilter.__set_diffusion__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_dryLevel

+
+
+UnityEngineAudioReverbFilter.__set_dryLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_enabled

+
+
+UnityEngineAudioReverbFilter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_hfReference

+
+
+UnityEngineAudioReverbFilter.__set_hfReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_lfReference

+
+
+UnityEngineAudioReverbFilter.__set_lfReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_name

+
+
+UnityEngineAudioReverbFilter.__set_name__SystemString__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reflectionsDelay

+
+
+UnityEngineAudioReverbFilter.__set_reflectionsDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reflectionsLevel

+
+
+UnityEngineAudioReverbFilter.__set_reflectionsLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reverbDelay

+
+
+UnityEngineAudioReverbFilter.__set_reverbDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reverbLevel

+
+
+UnityEngineAudioReverbFilter.__set_reverbLevel__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_reverbPreset

+
+
+UnityEngineAudioReverbFilter.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid(UnityEngine.AudioReverbFilter instanceUnityEngine.AudioReverbPreset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_room

+
+
+UnityEngineAudioReverbFilter.__set_room__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_roomHF

+
+
+UnityEngineAudioReverbFilter.__set_roomHF__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter set_roomLF

+
+
+UnityEngineAudioReverbFilter.__set_roomLF__SystemSingle__SystemVoid(UnityEngine.AudioReverbFilter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbFilter ToString

+
+
+UnityEngineAudioReverbFilter.__ToString__SystemString(UnityEngine.AudioReverbFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbFilter

+
+
+Variable_UnityEngineAudioReverbFilter(UnityEngine.AudioReverbFilter AudioReverbFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html.meta new file mode 100644 index 00000000..16cad31b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 268c8ced4384a234ba561da25781e232 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone.meta new file mode 100644 index 00000000..bed51240 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ba14d74c95134414cbc23d1880ffa035 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html new file mode 100644 index 00000000..a6d59ff5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html @@ -0,0 +1,1134 @@ + + + + + + + + + + + + AudioReverbZone — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioReverbZone

+

The AudioReverbZone module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioReverbZone.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbZone Equals

+
+
+UnityEngineAudioReverbZone.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioReverbZone instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioReverbZone get_decayHFRatio

+
+
+UnityEngineAudioReverbZone.__get_decayHFRatio__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_decayTime

+
+
+UnityEngineAudioReverbZone.__get_decayTime__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_density

+
+
+UnityEngineAudioReverbZone.__get_density__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_diffusion

+
+
+UnityEngineAudioReverbZone.__get_diffusion__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_enabled

+
+
+UnityEngineAudioReverbZone.__get_enabled__SystemBoolean(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_gameObject

+
+
+UnityEngineAudioReverbZone.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_HFReference

+
+
+UnityEngineAudioReverbZone.__get_HFReference__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_LFReference

+
+
+UnityEngineAudioReverbZone.__get_LFReference__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_maxDistance

+
+
+UnityEngineAudioReverbZone.__get_maxDistance__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_minDistance

+
+
+UnityEngineAudioReverbZone.__get_minDistance__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_name

+
+
+UnityEngineAudioReverbZone.__get_name__SystemString(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reflections

+
+
+UnityEngineAudioReverbZone.__get_reflections__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reflectionsDelay

+
+
+UnityEngineAudioReverbZone.__get_reflectionsDelay__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reverb

+
+
+UnityEngineAudioReverbZone.__get_reverb__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reverbDelay

+
+
+UnityEngineAudioReverbZone.__get_reverbDelay__SystemSingle(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_reverbPreset

+
+
+UnityEngineAudioReverbZone.__get_reverbPreset__UnityEngineAudioReverbPreset(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (AudioReverbPreset)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_room

+
+
+UnityEngineAudioReverbZone.__get_room__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_roomHF

+
+
+UnityEngineAudioReverbZone.__get_roomHF__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_roomLF

+
+
+UnityEngineAudioReverbZone.__get_roomLF__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone get_transform

+
+
+UnityEngineAudioReverbZone.__get_transform__UnityEngineTransform(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponent

+
+
+UnityEngineAudioReverbZone.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbZone instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentInChildren

+
+
+UnityEngineAudioReverbZone.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentInParent

+
+
+UnityEngineAudioReverbZone.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioReverbZone instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetComponents

+
+
+UnityEngineAudioReverbZone.__GetComponents__ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentsInChildren

+
+
+UnityEngineAudioReverbZone.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone GetComponentsInParent

+
+
+UnityEngineAudioReverbZone.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone GetHashCode

+
+
+UnityEngineAudioReverbZone.__GetHashCode__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetInstanceID

+
+
+UnityEngineAudioReverbZone.__GetInstanceID__SystemInt32(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone GetType

+
+
+UnityEngineAudioReverbZone.__GetType__SystemType(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioReverbZone.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioReverbZone.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioReverbZone set_decayHFRatio

+
+
+UnityEngineAudioReverbZone.__set_decayHFRatio__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_decayTime

+
+
+UnityEngineAudioReverbZone.__set_decayTime__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_density

+
+
+UnityEngineAudioReverbZone.__set_density__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_diffusion

+
+
+UnityEngineAudioReverbZone.__set_diffusion__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_enabled

+
+
+UnityEngineAudioReverbZone.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_HFReference

+
+
+UnityEngineAudioReverbZone.__set_HFReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_LFReference

+
+
+UnityEngineAudioReverbZone.__set_LFReference__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_maxDistance

+
+
+UnityEngineAudioReverbZone.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_minDistance

+
+
+UnityEngineAudioReverbZone.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_name

+
+
+UnityEngineAudioReverbZone.__set_name__SystemString__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reflections

+
+
+UnityEngineAudioReverbZone.__set_reflections__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reflectionsDelay

+
+
+UnityEngineAudioReverbZone.__set_reflectionsDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reverb

+
+
+UnityEngineAudioReverbZone.__set_reverb__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reverbDelay

+
+
+UnityEngineAudioReverbZone.__set_reverbDelay__SystemSingle__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_reverbPreset

+
+
+UnityEngineAudioReverbZone.__set_reverbPreset__UnityEngineAudioReverbPreset__SystemVoid(UnityEngine.AudioReverbZone instanceUnityEngine.AudioReverbPreset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_room

+
+
+UnityEngineAudioReverbZone.__set_room__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_roomHF

+
+
+UnityEngineAudioReverbZone.__set_roomHF__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone set_roomLF

+
+
+UnityEngineAudioReverbZone.__set_roomLF__SystemInt32__SystemVoid(UnityEngine.AudioReverbZone instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioReverbZone ToString

+
+
+UnityEngineAudioReverbZone.__ToString__SystemString(UnityEngine.AudioReverbZone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioReverbZone

+
+
+Variable_UnityEngineAudioReverbZone(UnityEngine.AudioReverbZone AudioReverbZoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html.meta new file mode 100644 index 00000000..b7f6adde --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioReverbZone/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28dd7845b1728614a9aa4f765b1f7de9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource.meta new file mode 100644 index 00000000..56dfa558 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96c8eb9e12857fc4eb6329e1762386cc +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html new file mode 100644 index 00000000..18d19cb8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html @@ -0,0 +1,1514 @@ + + + + + + + + + + + + AudioSource — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AudioSource

+

The AudioSource module.

+
+
+
+

op_Equality

+
+
+UnityEngineAudioSource.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioSource Equals

+
+
+UnityEngineAudioSource.__Equals__SystemObject__SystemBoolean(UnityEngine.AudioSource instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AudioSource get_bypassReverbZones

+
+
+UnityEngineAudioSource.__get_bypassReverbZones__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_clip

+
+
+UnityEngineAudioSource.__get_clip__UnityEngineAudioClip(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioClip)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_dopplerLevel

+
+
+UnityEngineAudioSource.__get_dopplerLevel__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_enabled

+
+
+UnityEngineAudioSource.__get_enabled__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_gameObject

+
+
+UnityEngineAudioSource.__get_gameObject__UnityEngineGameObject(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_isPlaying

+
+
+UnityEngineAudioSource.__get_isPlaying__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_isVirtual

+
+
+UnityEngineAudioSource.__get_isVirtual__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_loop

+
+
+UnityEngineAudioSource.__get_loop__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_maxDistance

+
+
+UnityEngineAudioSource.__get_maxDistance__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_minDistance

+
+
+UnityEngineAudioSource.__get_minDistance__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_mute

+
+
+UnityEngineAudioSource.__get_mute__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_name

+
+
+UnityEngineAudioSource.__get_name__SystemString(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_panStereo

+
+
+UnityEngineAudioSource.__get_panStereo__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_pitch

+
+
+UnityEngineAudioSource.__get_pitch__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_playOnAwake

+
+
+UnityEngineAudioSource.__get_playOnAwake__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_priority

+
+
+UnityEngineAudioSource.__get_priority__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_reverbZoneMix

+
+
+UnityEngineAudioSource.__get_reverbZoneMix__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_rolloffMode

+
+
+UnityEngineAudioSource.__get_rolloffMode__UnityEngineAudioRolloffMode(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioRolloffMode)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatialBlend

+
+
+UnityEngineAudioSource.__get_spatialBlend__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatialize

+
+
+UnityEngineAudioSource.__get_spatialize__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spatializePostEffects

+
+
+UnityEngineAudioSource.__get_spatializePostEffects__SystemBoolean(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_spread

+
+
+UnityEngineAudioSource.__get_spread__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_time

+
+
+UnityEngineAudioSource.__get_time__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_timeSamples

+
+
+UnityEngineAudioSource.__get_timeSamples__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_transform

+
+
+UnityEngineAudioSource.__get_transform__UnityEngineTransform(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_velocityUpdateMode

+
+
+UnityEngineAudioSource.__get_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (AudioVelocityUpdateMode)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource get_volume

+
+
+UnityEngineAudioSource.__get_volume__SystemSingle(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetAmbisonicDecoderFloat

+
+
+UnityEngineAudioSource.__GetAmbisonicDecoderFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)
+
+ +

outputs: value (Single), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponent

+
+
+UnityEngineAudioSource.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponentInChildren

+
+
+UnityEngineAudioSource.__GetComponentInChildren__SystemBoolean__T(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponentInParent

+
+
+UnityEngineAudioSource.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.AudioSource instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetComponents

+
+
+UnityEngineAudioSource.__GetComponents__ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetComponentsInChildren

+
+
+UnityEngineAudioSource.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetComponentsInParent

+
+
+UnityEngineAudioSource.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetCustomCurve

+
+
+UnityEngineAudioSource.__GetCustomCurve__UnityEngineAudioSourceCurveType__UnityEngineAnimationCurve(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType type)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetHashCode

+
+
+UnityEngineAudioSource.__GetHashCode__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetInstanceID

+
+
+UnityEngineAudioSource.__GetInstanceID__SystemInt32(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetOutputData

+
+
+UnityEngineAudioSource.__GetOutputData__SystemSingleArray_SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channel)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetSpatializerFloat

+
+
+UnityEngineAudioSource.__GetSpatializerFloat__SystemInt32_SystemSingleRef__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 index)
+
+ +

outputs: value (Single), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource GetSpectrumData

+
+
+UnityEngineAudioSource.__GetSpectrumData__SystemSingleArray_SystemInt32_UnityEngineFFTWindow__SystemVoid(UnityEngine.AudioSource instanceSystem.Single[] samplesSystem.Int32 channelUnityEngine.FFTWindow window)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource GetType

+
+
+UnityEngineAudioSource.__GetType__SystemType(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAudioSource.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAudioSource.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AudioSource Pause

+
+
+UnityEngineAudioSource.__Pause__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource Play

+
+
+UnityEngineAudioSource.__Play__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayClipAtPoint

+
+
+UnityEngineAudioSource.__PlayClipAtPoint__UnityEngineAudioClip_UnityEngineVector3__SystemVoid(UnityEngine.AudioClip clipUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayDelayed

+
+
+UnityEngineAudioSource.__PlayDelayed__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single delay)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayOneShot

+
+
+UnityEngineAudioSource.__PlayOneShot__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip clip)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource PlayScheduled

+
+
+UnityEngineAudioSource.__PlayScheduled__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_bypassReverbZones

+
+
+UnityEngineAudioSource.__set_bypassReverbZones__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_clip

+
+
+UnityEngineAudioSource.__set_clip__UnityEngineAudioClip__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioClip value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_dopplerLevel

+
+
+UnityEngineAudioSource.__set_dopplerLevel__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_enabled

+
+
+UnityEngineAudioSource.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_loop

+
+
+UnityEngineAudioSource.__set_loop__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_maxDistance

+
+
+UnityEngineAudioSource.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_minDistance

+
+
+UnityEngineAudioSource.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_mute

+
+
+UnityEngineAudioSource.__set_mute__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_name

+
+
+UnityEngineAudioSource.__set_name__SystemString__SystemVoid(UnityEngine.AudioSource instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_panStereo

+
+
+UnityEngineAudioSource.__set_panStereo__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_pitch

+
+
+UnityEngineAudioSource.__set_pitch__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_playOnAwake

+
+
+UnityEngineAudioSource.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_priority

+
+
+UnityEngineAudioSource.__set_priority__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_reverbZoneMix

+
+
+UnityEngineAudioSource.__set_reverbZoneMix__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_rolloffMode

+
+
+UnityEngineAudioSource.__set_rolloffMode__UnityEngineAudioRolloffMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioRolloffMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatialBlend

+
+
+UnityEngineAudioSource.__set_spatialBlend__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatialize

+
+
+UnityEngineAudioSource.__set_spatialize__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spatializePostEffects

+
+
+UnityEngineAudioSource.__set_spatializePostEffects__SystemBoolean__SystemVoid(UnityEngine.AudioSource instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_spread

+
+
+UnityEngineAudioSource.__set_spread__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_time

+
+
+UnityEngineAudioSource.__set_time__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_timeSamples

+
+
+UnityEngineAudioSource.__set_timeSamples__SystemInt32__SystemVoid(UnityEngine.AudioSource instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_velocityUpdateMode

+
+
+UnityEngineAudioSource.__set_velocityUpdateMode__UnityEngineAudioVelocityUpdateMode__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioVelocityUpdateMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource set_volume

+
+
+UnityEngineAudioSource.__set_volume__SystemSingle__SystemVoid(UnityEngine.AudioSource instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetAmbisonicDecoderFloat

+
+
+UnityEngineAudioSource.__SetAmbisonicDecoderFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetCustomCurve

+
+
+UnityEngineAudioSource.__SetCustomCurve__UnityEngineAudioSourceCurveType_UnityEngineAnimationCurve__SystemVoid(UnityEngine.AudioSource instanceUnityEngine.AudioSourceCurveType typeUnityEngine.AnimationCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetScheduledEndTime

+
+
+UnityEngineAudioSource.__SetScheduledEndTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetScheduledStartTime

+
+
+UnityEngineAudioSource.__SetScheduledStartTime__SystemDouble__SystemVoid(UnityEngine.AudioSource instanceSystem.Double time)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource SetSpatializerFloat

+
+
+UnityEngineAudioSource.__SetSpatializerFloat__SystemInt32_SystemSingle__SystemBoolean(UnityEngine.AudioSource instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource Stop

+
+
+UnityEngineAudioSource.__Stop__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource ToString

+
+
+UnityEngineAudioSource.__ToString__SystemString(UnityEngine.AudioSource instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AudioSource UnPause

+
+
+UnityEngineAudioSource.__UnPause__SystemVoid(UnityEngine.AudioSource instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AudioSource

+
+
+Variable_UnityEngineAudioSource(UnityEngine.AudioSource AudioSourceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html.meta new file mode 100644 index 00000000..9f02b567 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AudioSource/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e41fd811e3713544980a0f7628f8f9ed +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar.meta new file mode 100644 index 00000000..fde0d77f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b67edbe651232f04183912abffdd6223 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html new file mode 100644 index 00000000..a853ee55 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html @@ -0,0 +1,634 @@ + + + + + + + + + + + + Avatar — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Avatar

+

The Avatar module.

+
+
+
+

op_Equality

+
+
+UnityEngineAvatar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Avatar Equals

+
+
+UnityEngineAvatar.__Equals__SystemObject__SystemBoolean(UnityEngine.Avatar instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Avatar get_isHuman

+
+
+UnityEngineAvatar.__get_isHuman__SystemBoolean(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Avatar get_isValid

+
+
+UnityEngineAvatar.__get_isValid__SystemBoolean(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Avatar get_name

+
+
+UnityEngineAvatar.__get_name__SystemString(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetHashCode

+
+
+UnityEngineAvatar.__GetHashCode__SystemInt32(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetInstanceID

+
+
+UnityEngineAvatar.__GetInstanceID__SystemInt32(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Avatar GetType

+
+
+UnityEngineAvatar.__GetType__SystemType(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAvatar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAvatar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Avatar set_name

+
+
+UnityEngineAvatar.__set_name__SystemString__SystemVoid(UnityEngine.Avatar instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Avatar ToString

+
+
+UnityEngineAvatar.__ToString__SystemString(UnityEngine.Avatar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Avatar

+
+
+Variable_UnityEngineAvatar(UnityEngine.Avatar AvatarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html.meta new file mode 100644 index 00000000..f6d6a463 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Avatar/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7de479e7666ea6844871fcd045f3a37f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder.meta new file mode 100644 index 00000000..945bc86f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e532d4d9d3855dc47b8ec0adce41e2c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html new file mode 100644 index 00000000..b64de822 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html @@ -0,0 +1,577 @@ + + + + + + + + + + + + AvatarBuilder — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AvatarBuilder

+

The AvatarBuilder module.

+
+
+
+

AvatarBuilder BuildGenericAvatar

+
+
+UnityEngineAvatarBuilder.__BuildGenericAvatar__UnityEngineGameObject_SystemString__UnityEngineAvatar(UnityEngine.GameObject goSystem.String rootMotionTransformName)
+
+ +

outputs: unnamed (Avatar)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarBuilder BuildHumanAvatar

+
+
+UnityEngineAvatarBuilder.__BuildHumanAvatar__UnityEngineGameObject_UnityEngineHumanDescription__UnityEngineAvatar(UnityEngine.GameObject goUnityEngine.HumanDescription humanDescription)
+
+ +

outputs: unnamed (Avatar)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineAvatarBuilder.__ctor____UnityEngineAvatarBuilder()
+
+ +

outputs: unnamed (AvatarBuilder)

+

flow: none

+
+
+

AvatarBuilder Equals

+
+
+UnityEngineAvatarBuilder.__Equals__SystemObject__SystemBoolean(UnityEngine.AvatarBuilder instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AvatarBuilder GetHashCode

+
+
+UnityEngineAvatarBuilder.__GetHashCode__SystemInt32(UnityEngine.AvatarBuilder instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder GetType

+
+
+UnityEngineAvatarBuilder.__GetType__SystemType(UnityEngine.AvatarBuilder instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder ToString

+
+
+UnityEngineAvatarBuilder.__ToString__SystemString(UnityEngine.AvatarBuilder instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarBuilder

+
+
+Variable_UnityEngineAvatarBuilder(UnityEngine.AvatarBuilder AvatarBuilderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html.meta new file mode 100644 index 00000000..b95fd127 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarBuilder/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 749b35c7fc835c74586bc1a954cc31bd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask.meta new file mode 100644 index 00000000..bd429699 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 89847dfaa0510e64aae4c915ee0d9fe1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html new file mode 100644 index 00000000..ca29bdb9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + AvatarMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

AvatarMask

+

The AvatarMask module.

+
+
+
+

AvatarMask AddTransformPath

+
+
+UnityEngineAvatarMask.__AddTransformPath__UnityEngineTransform__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineAvatarMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AvatarMask Equals

+
+
+UnityEngineAvatarMask.__Equals__SystemObject__SystemBoolean(UnityEngine.AvatarMask instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AvatarMask get_name

+
+
+UnityEngineAvatarMask.__get_name__SystemString(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask get_transformCount

+
+
+UnityEngineAvatarMask.__get_transformCount__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetHashCode

+
+
+UnityEngineAvatarMask.__GetHashCode__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetHumanoidBodyPartActive

+
+
+UnityEngineAvatarMask.__GetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart__SystemBoolean(UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart index)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetInstanceID

+
+
+UnityEngineAvatarMask.__GetInstanceID__SystemInt32(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetTransformActive

+
+
+UnityEngineAvatarMask.__GetTransformActive__SystemInt32__SystemBoolean(UnityEngine.AvatarMask instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetTransformPath

+
+
+UnityEngineAvatarMask.__GetTransformPath__SystemInt32__SystemString(UnityEngine.AvatarMask instanceSystem.Int32 index)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask GetType

+
+
+UnityEngineAvatarMask.__GetType__SystemType(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineAvatarMask.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineAvatarMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AvatarMask RemoveTransformPath

+
+
+UnityEngineAvatarMask.__RemoveTransformPath__UnityEngineTransform__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask set_name

+
+
+UnityEngineAvatarMask.__set_name__SystemString__SystemVoid(UnityEngine.AvatarMask instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask set_transformCount

+
+
+UnityEngineAvatarMask.__set_transformCount__SystemInt32__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetHumanoidBodyPartActive

+
+
+UnityEngineAvatarMask.__SetHumanoidBodyPartActive__UnityEngineAvatarMaskBodyPart_SystemBoolean__SystemVoid(UnityEngine.AvatarMask instanceUnityEngine.AvatarMaskBodyPart indexSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetTransformActive

+
+
+UnityEngineAvatarMask.__SetTransformActive__SystemInt32_SystemBoolean__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask SetTransformPath

+
+
+UnityEngineAvatarMask.__SetTransformPath__SystemInt32_SystemString__SystemVoid(UnityEngine.AvatarMask instanceSystem.Int32 indexSystem.String path)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AvatarMask ToString

+
+
+UnityEngineAvatarMask.__ToString__SystemString(UnityEngine.AvatarMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AvatarMask

+
+
+Variable_UnityEngineAvatarMask(UnityEngine.AvatarMask AvatarMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html.meta new file mode 100644 index 00000000..2a8e1df3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/AvatarMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2df062918ea9c604dbe2659d52e11954 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer.meta new file mode 100644 index 00000000..3adce6de --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bfc125170656ef746ac2cc4e8003b71b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html new file mode 100644 index 00000000..6047e917 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html @@ -0,0 +1,1421 @@ + + + + + + + + + + + + BillboardRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

BillboardRenderer

+

The BillboardRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineBillboardRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BillboardRenderer Equals

+
+
+UnityEngineBillboardRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.BillboardRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BillboardRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineBillboardRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_billboard

+
+
+UnityEngineBillboardRenderer.__get_billboard__UnityEngineBillboardAsset(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (BillboardAsset)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_bounds

+
+
+UnityEngineBillboardRenderer.__get_bounds__UnityEngineBounds(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_enabled

+
+
+UnityEngineBillboardRenderer.__get_enabled__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_gameObject

+
+
+UnityEngineBillboardRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_isPartOfStaticBatch

+
+
+UnityEngineBillboardRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_isVisible

+
+
+UnityEngineBillboardRenderer.__get_isVisible__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightmapIndex

+
+
+UnityEngineBillboardRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineBillboardRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_lightProbeUsage

+
+
+UnityEngineBillboardRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_localToWorldMatrix

+
+
+UnityEngineBillboardRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_material

+
+
+UnityEngineBillboardRenderer.__get_material__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_materials

+
+
+UnityEngineBillboardRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_motionVectorGenerationMode

+
+
+UnityEngineBillboardRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_name

+
+
+UnityEngineBillboardRenderer.__get_name__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_probeAnchor

+
+
+UnityEngineBillboardRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_realtimeLightmapIndex

+
+
+UnityEngineBillboardRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_receiveShadows

+
+
+UnityEngineBillboardRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_reflectionProbeUsage

+
+
+UnityEngineBillboardRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_rendererPriority

+
+
+UnityEngineBillboardRenderer.__get_rendererPriority__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_renderingLayerMask

+
+
+UnityEngineBillboardRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_shadowCastingMode

+
+
+UnityEngineBillboardRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sharedMaterial

+
+
+UnityEngineBillboardRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sharedMaterials

+
+
+UnityEngineBillboardRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingLayerID

+
+
+UnityEngineBillboardRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingLayerName

+
+
+UnityEngineBillboardRenderer.__get_sortingLayerName__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_sortingOrder

+
+
+UnityEngineBillboardRenderer.__get_sortingOrder__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_transform

+
+
+UnityEngineBillboardRenderer.__get_transform__UnityEngineTransform(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer get_worldToLocalMatrix

+
+
+UnityEngineBillboardRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetClosestReflectionProbes

+
+
+UnityEngineBillboardRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponent

+
+
+UnityEngineBillboardRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentInChildren

+
+
+UnityEngineBillboardRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentInParent

+
+
+UnityEngineBillboardRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BillboardRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetComponents

+
+
+UnityEngineBillboardRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentsInChildren

+
+
+UnityEngineBillboardRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetComponentsInParent

+
+
+UnityEngineBillboardRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetHashCode

+
+
+UnityEngineBillboardRenderer.__GetHashCode__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetInstanceID

+
+
+UnityEngineBillboardRenderer.__GetInstanceID__SystemInt32(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer GetMaterials

+
+
+UnityEngineBillboardRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetPropertyBlock

+
+
+UnityEngineBillboardRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetSharedMaterials

+
+
+UnityEngineBillboardRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer GetType

+
+
+UnityEngineBillboardRenderer.__GetType__SystemType(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer HasPropertyBlock

+
+
+UnityEngineBillboardRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBillboardRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBillboardRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BillboardRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineBillboardRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_billboard

+
+
+UnityEngineBillboardRenderer.__set_billboard__UnityEngineBillboardAsset__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.BillboardAsset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_enabled

+
+
+UnityEngineBillboardRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightmapIndex

+
+
+UnityEngineBillboardRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineBillboardRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_lightProbeUsage

+
+
+UnityEngineBillboardRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_material

+
+
+UnityEngineBillboardRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_materials

+
+
+UnityEngineBillboardRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_motionVectorGenerationMode

+
+
+UnityEngineBillboardRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_name

+
+
+UnityEngineBillboardRenderer.__set_name__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_probeAnchor

+
+
+UnityEngineBillboardRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_realtimeLightmapIndex

+
+
+UnityEngineBillboardRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineBillboardRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_receiveShadows

+
+
+UnityEngineBillboardRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_reflectionProbeUsage

+
+
+UnityEngineBillboardRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_rendererPriority

+
+
+UnityEngineBillboardRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_renderingLayerMask

+
+
+UnityEngineBillboardRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_shadowCastingMode

+
+
+UnityEngineBillboardRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sharedMaterial

+
+
+UnityEngineBillboardRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sharedMaterials

+
+
+UnityEngineBillboardRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingLayerID

+
+
+UnityEngineBillboardRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingLayerName

+
+
+UnityEngineBillboardRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer set_sortingOrder

+
+
+UnityEngineBillboardRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.BillboardRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer SetPropertyBlock

+
+
+UnityEngineBillboardRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.BillboardRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BillboardRenderer ToString

+
+
+UnityEngineBillboardRenderer.__ToString__SystemString(UnityEngine.BillboardRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BillboardRenderer

+
+
+Variable_UnityEngineBillboardRenderer(UnityEngine.BillboardRenderer BillboardRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html.meta new file mode 100644 index 00000000..13c77786 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BillboardRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41af2b7868754bd4ea2a3c40b9c712be +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds.meta new file mode 100644 index 00000000..99017441 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3afd1ad34936ac44b0662e30a991782 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html new file mode 100644 index 00000000..036ad94a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html @@ -0,0 +1,809 @@ + + + + + + + + + + + + Bounds — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Bounds

+

The Bounds module.

+
+
+
+

Bounds ClosestPoint

+
+
+UnityEngineBounds.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineBounds.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineBounds(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+
+
+

Bounds Contains

+
+
+UnityEngineBounds.__Contains__UnityEngineVector3__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds Encapsulate

+
+
+UnityEngineBounds.__Encapsulate__UnityEngineBounds__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBounds.__op_Equality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Bounds Equals

+
+
+UnityEngineBounds.__Equals__SystemObject__SystemBoolean(UnityEngine.Bounds instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Bounds Expand

+
+
+UnityEngineBounds.__Expand__SystemSingle__SystemVoid(UnityEngine.Bounds instanceSystem.Single amount)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds get_center

+
+
+UnityEngineBounds.__get_center__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_extents

+
+
+UnityEngineBounds.__get_extents__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_max

+
+
+UnityEngineBounds.__get_max__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_min

+
+
+UnityEngineBounds.__get_min__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds get_size

+
+
+UnityEngineBounds.__get_size__UnityEngineVector3(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Bounds GetHashCode

+
+
+UnityEngineBounds.__GetHashCode__SystemInt32(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Bounds GetType

+
+
+UnityEngineBounds.__GetType__SystemType(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineBounds.__op_Inequality__UnityEngineBounds_UnityEngineBounds__SystemBoolean(UnityEngine.Bounds UnityEngine.Bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Bounds IntersectRay

+
+
+UnityEngineBounds.__IntersectRay__UnityEngineRay__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Ray ray)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds Intersects

+
+
+UnityEngineBounds.__Intersects__UnityEngineBounds__SystemBoolean(UnityEngine.Bounds instanceUnityEngine.Bounds bounds)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Bounds set_center

+
+
+UnityEngineBounds.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_extents

+
+
+UnityEngineBounds.__set_extents__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_max

+
+
+UnityEngineBounds.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_min

+
+
+UnityEngineBounds.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds set_size

+
+
+UnityEngineBounds.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds SetMinMax

+
+
+UnityEngineBounds.__SetMinMax__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Bounds instanceUnityEngine.Vector3 minUnityEngine.Vector3 max)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Bounds SqrDistance

+
+
+UnityEngineBounds.__SqrDistance__UnityEngineVector3__SystemSingle(UnityEngine.Bounds instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Bounds ToString

+
+
+UnityEngineBounds.__ToString__SystemString(UnityEngine.Bounds instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Bounds

+
+
+Const_UnityEngineBounds(UnityEngine.Bounds Bounds)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Bounds

+
+
+Variable_UnityEngineBounds(UnityEngine.Bounds BoundsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html.meta new file mode 100644 index 00000000..c6e0dd34 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Bounds/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 808836244461fae4a8c19702ede69ba8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider.meta new file mode 100644 index 00000000..4ef8294c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab13d43abc46d6b45bdf407499f45b47 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html new file mode 100644 index 00000000..3c709972 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html @@ -0,0 +1,945 @@ + + + + + + + + + + + + BoxCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

BoxCollider

+

The BoxCollider module.

+
+
+
+

BoxCollider ClosestPoint

+
+
+UnityEngineBoxCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider ClosestPointOnBounds

+
+
+UnityEngineBoxCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.BoxCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBoxCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider Equals

+
+
+UnityEngineBoxCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.BoxCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider get_attachedRigidbody

+
+
+UnityEngineBoxCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_bounds

+
+
+UnityEngineBoxCollider.__get_bounds__UnityEngineBounds(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_center

+
+
+UnityEngineBoxCollider.__get_center__UnityEngineVector3(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_contactOffset

+
+
+UnityEngineBoxCollider.__get_contactOffset__SystemSingle(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_enabled

+
+
+UnityEngineBoxCollider.__get_enabled__SystemBoolean(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_gameObject

+
+
+UnityEngineBoxCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_isTrigger

+
+
+UnityEngineBoxCollider.__get_isTrigger__SystemBoolean(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_material

+
+
+UnityEngineBoxCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_name

+
+
+UnityEngineBoxCollider.__get_name__SystemString(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_sharedMaterial

+
+
+UnityEngineBoxCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_size

+
+
+UnityEngineBoxCollider.__get_size__UnityEngineVector3(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider get_transform

+
+
+UnityEngineBoxCollider.__get_transform__UnityEngineTransform(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponent

+
+
+UnityEngineBoxCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponentInChildren

+
+
+UnityEngineBoxCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponentInParent

+
+
+UnityEngineBoxCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetComponents

+
+
+UnityEngineBoxCollider.__GetComponents__ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetComponentsInChildren

+
+
+UnityEngineBoxCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetComponentsInParent

+
+
+UnityEngineBoxCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider GetHashCode

+
+
+UnityEngineBoxCollider.__GetHashCode__SystemInt32(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetInstanceID

+
+
+UnityEngineBoxCollider.__GetInstanceID__SystemInt32(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider GetType

+
+
+UnityEngineBoxCollider.__GetType__SystemType(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBoxCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBoxCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider Raycast

+
+
+UnityEngineBoxCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.BoxCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_center

+
+
+UnityEngineBoxCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_contactOffset

+
+
+UnityEngineBoxCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.BoxCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_enabled

+
+
+UnityEngineBoxCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_isTrigger

+
+
+UnityEngineBoxCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.BoxCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_material

+
+
+UnityEngineBoxCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_name

+
+
+UnityEngineBoxCollider.__set_name__SystemString__SystemVoid(UnityEngine.BoxCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_sharedMaterial

+
+
+UnityEngineBoxCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider set_size

+
+
+UnityEngineBoxCollider.__set_size__UnityEngineVector3__SystemVoid(UnityEngine.BoxCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider ToString

+
+
+UnityEngineBoxCollider.__ToString__SystemString(UnityEngine.BoxCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider

+
+
+Variable_UnityEngineBoxCollider(UnityEngine.BoxCollider BoxColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html.meta new file mode 100644 index 00000000..7e62e79b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3ffd6a3c30ba3894b9ec63f2fcf8ee9c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D.meta new file mode 100644 index 00000000..b4e7a86a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c4c9416bb1a03b84f87c74c71f289f9b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html new file mode 100644 index 00000000..010406f7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html @@ -0,0 +1,1130 @@ + + + + + + + + + + + + BoxCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

BoxCollider2D

+

The BoxCollider2D module.

+
+
+
+

BoxCollider2D Cast

+
+
+UnityEngineBoxCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D Distance

+
+
+UnityEngineBoxCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.BoxCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineBoxCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider2D Equals

+
+
+UnityEngineBoxCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.BoxCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BoxCollider2D get_attachedRigidbody

+
+
+UnityEngineBoxCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_autoTiling

+
+
+UnityEngineBoxCollider2D.__get_autoTiling__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_bounciness

+
+
+UnityEngineBoxCollider2D.__get_bounciness__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_bounds

+
+
+UnityEngineBoxCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_composite

+
+
+UnityEngineBoxCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_density

+
+
+UnityEngineBoxCollider2D.__get_density__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_edgeRadius

+
+
+UnityEngineBoxCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_enabled

+
+
+UnityEngineBoxCollider2D.__get_enabled__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_friction

+
+
+UnityEngineBoxCollider2D.__get_friction__SystemSingle(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_gameObject

+
+
+UnityEngineBoxCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_isTrigger

+
+
+UnityEngineBoxCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_name

+
+
+UnityEngineBoxCollider2D.__get_name__SystemString(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_offset

+
+
+UnityEngineBoxCollider2D.__get_offset__UnityEngineVector2(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_shapeCount

+
+
+UnityEngineBoxCollider2D.__get_shapeCount__SystemInt32(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_sharedMaterial

+
+
+UnityEngineBoxCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_size

+
+
+UnityEngineBoxCollider2D.__get_size__UnityEngineVector2(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_transform

+
+
+UnityEngineBoxCollider2D.__get_transform__UnityEngineTransform(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_usedByComposite

+
+
+UnityEngineBoxCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D get_usedByEffector

+
+
+UnityEngineBoxCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponent

+
+
+UnityEngineBoxCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentInChildren

+
+
+UnityEngineBoxCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.BoxCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentInParent

+
+
+UnityEngineBoxCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.BoxCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetComponents

+
+
+UnityEngineBoxCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentsInChildren

+
+
+UnityEngineBoxCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D GetComponentsInParent

+
+
+UnityEngineBoxCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D GetContacts

+
+
+UnityEngineBoxCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetHashCode

+
+
+UnityEngineBoxCollider2D.__GetHashCode__SystemInt32(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetInstanceID

+
+
+UnityEngineBoxCollider2D.__GetInstanceID__SystemInt32(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D GetType

+
+
+UnityEngineBoxCollider2D.__GetType__SystemType(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineBoxCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineBoxCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BoxCollider2D IsTouching

+
+
+UnityEngineBoxCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.BoxCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D IsTouchingLayers

+
+
+UnityEngineBoxCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D OverlapCollider

+
+
+UnityEngineBoxCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D OverlapPoint

+
+
+UnityEngineBoxCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D Raycast

+
+
+UnityEngineBoxCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_autoTiling

+
+
+UnityEngineBoxCollider2D.__set_autoTiling__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_density

+
+
+UnityEngineBoxCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_edgeRadius

+
+
+UnityEngineBoxCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_enabled

+
+
+UnityEngineBoxCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_isTrigger

+
+
+UnityEngineBoxCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_name

+
+
+UnityEngineBoxCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_offset

+
+
+UnityEngineBoxCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_sharedMaterial

+
+
+UnityEngineBoxCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.BoxCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_size

+
+
+UnityEngineBoxCollider2D.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.BoxCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_usedByComposite

+
+
+UnityEngineBoxCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D set_usedByEffector

+
+
+UnityEngineBoxCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.BoxCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BoxCollider2D ToString

+
+
+UnityEngineBoxCollider2D.__ToString__SystemString(UnityEngine.BoxCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BoxCollider2D

+
+
+Variable_UnityEngineBoxCollider2D(UnityEngine.BoxCollider2D BoxCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html.meta new file mode 100644 index 00000000..0e0ac7f2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/BoxCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 542fd115213186d4c81960115906eeb5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera.meta new file mode 100644 index 00000000..50fbe75b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46a1f864d3858774d86f6095b0481773 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html new file mode 100644 index 00000000..e6ed4f33 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html @@ -0,0 +1,2457 @@ + + + + + + + + + + + + Camera — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Camera

+

The Camera module.

+
+
+
+

Camera CalculateFrustumCorners

+
+
+UnityEngineCamera.__CalculateFrustumCorners__UnityEngineRect_SystemSingle_UnityEngineCameraMonoOrStereoscopicEye_UnityEngineVector3Array__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect viewportSystem.Single zUnityEngine.Camera+MonoOrStereoscopicEye eyeUnityEngine.Vector3[] outCorners)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CalculateObliqueMatrix

+
+
+UnityEngineCamera.__CalculateObliqueMatrix__UnityEngineVector4__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Vector4 clipPlane)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera CalculateProjectionMatrixFromPhysicalProperties

+
+
+UnityEngineCamera.__CalculateProjectionMatrixFromPhysicalProperties__UnityEngineMatrix4x4Ref_SystemSingle_UnityEngineVector2_UnityEngineVector2_SystemSingle_SystemSingle_UnityEngineCameraGateFitParameters__SystemVoid(System.Single focalLengthUnityEngine.Vector2 sensorSizeUnityEngine.Vector2 lensShiftSystem.Single nearClipSystem.Single farClipUnityEngine.Camera+GateFitParameters gateFitParameters)
+
+ +

outputs: output (Matrix4x4)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CopyFrom

+
+
+UnityEngineCamera.__CopyFrom__UnityEngineCamera__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera other)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera CopyStereoDeviceProjectionMatrixToNonJittered

+
+
+UnityEngineCamera.__CopyStereoDeviceProjectionMatrixToNonJittered__UnityEngineCameraStereoscopicEye__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCamera.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Camera Equals

+
+
+UnityEngineCamera.__Equals__SystemObject__SystemBoolean(UnityEngine.Camera instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Camera FocalLengthToFOV

+
+
+UnityEngineCamera.__FocalLengthToFOV__SystemSingle_SystemSingle__SystemSingle(System.Single focalLengthSystem.Single sensorSize)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera FOVToFocalLength

+
+
+UnityEngineCamera.__FOVToFocalLength__SystemSingle_SystemSingle__SystemSingle(System.Single fovSystem.Single sensorSize)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_activeTexture

+
+
+UnityEngineCamera.__get_activeTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderTexture)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_actualRenderingPath

+
+
+UnityEngineCamera.__get_actualRenderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderingPath)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowDynamicResolution

+
+
+UnityEngineCamera.__get_allowDynamicResolution__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowHDR

+
+
+UnityEngineCamera.__get_allowHDR__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_allowMSAA

+
+
+UnityEngineCamera.__get_allowMSAA__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_areVRStereoViewMatricesWithinSingleCullTolerance

+
+
+UnityEngineCamera.__get_areVRStereoViewMatricesWithinSingleCullTolerance__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_aspect

+
+
+UnityEngineCamera.__get_aspect__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_backgroundColor

+
+
+UnityEngineCamera.__get_backgroundColor__UnityEngineColor(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cameraToWorldMatrix

+
+
+UnityEngineCamera.__get_cameraToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cameraType

+
+
+UnityEngineCamera.__get_cameraType__UnityEngineCameraType(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (CameraType)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_clearFlags

+
+
+UnityEngineCamera.__get_clearFlags__UnityEngineCameraClearFlags(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (CameraClearFlags)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_clearStencilAfterLightingPass

+
+
+UnityEngineCamera.__get_clearStencilAfterLightingPass__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cullingMask

+
+
+UnityEngineCamera.__get_cullingMask__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_cullingMatrix

+
+
+UnityEngineCamera.__get_cullingMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_depth

+
+
+UnityEngineCamera.__get_depth__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_depthTextureMode

+
+
+UnityEngineCamera.__get_depthTextureMode__UnityEngineDepthTextureMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (DepthTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_enabled

+
+
+UnityEngineCamera.__get_enabled__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_eventMask

+
+
+UnityEngineCamera.__get_eventMask__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_farClipPlane

+
+
+UnityEngineCamera.__get_farClipPlane__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_fieldOfView

+
+
+UnityEngineCamera.__get_fieldOfView__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_focalLength

+
+
+UnityEngineCamera.__get_focalLength__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_forceIntoRenderTexture

+
+
+UnityEngineCamera.__get_forceIntoRenderTexture__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_gameObject

+
+
+UnityEngineCamera.__get_gameObject__UnityEngineGameObject(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_gateFit

+
+
+UnityEngineCamera.__get_gateFit__UnityEngineCameraGateFitMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (GateFitMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_layerCullDistances

+
+
+UnityEngineCamera.__get_layerCullDistances__SystemSingleArray(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Camera get_layerCullSpherical

+
+
+UnityEngineCamera.__get_layerCullSpherical__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_lensShift

+
+
+UnityEngineCamera.__get_lensShift__UnityEngineVector2(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_name

+
+
+UnityEngineCamera.__get_name__SystemString(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_nearClipPlane

+
+
+UnityEngineCamera.__get_nearClipPlane__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_nonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__get_nonJitteredProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPostRender

+
+
+UnityEngineCamera.__get_onPostRender__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPreCull

+
+
+UnityEngineCamera.__get_onPreCull__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_onPreRender

+
+
+UnityEngineCamera.__get_onPreRender__UnityEngineCameraCameraCallback()
+
+ +

outputs: unnamed (CameraCallback)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_opaqueSortMode

+
+
+UnityEngineCamera.__get_opaqueSortMode__UnityEngineRenderingOpaqueSortMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (OpaqueSortMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_orthographic

+
+
+UnityEngineCamera.__get_orthographic__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_orthographicSize

+
+
+UnityEngineCamera.__get_orthographicSize__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelHeight

+
+
+UnityEngineCamera.__get_pixelHeight__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelRect

+
+
+UnityEngineCamera.__get_pixelRect__UnityEngineRect(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_pixelWidth

+
+
+UnityEngineCamera.__get_pixelWidth__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_previousViewProjectionMatrix

+
+
+UnityEngineCamera.__get_previousViewProjectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_projectionMatrix

+
+
+UnityEngineCamera.__get_projectionMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_rect

+
+
+UnityEngineCamera.__get_rect__UnityEngineRect(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_renderingPath

+
+
+UnityEngineCamera.__get_renderingPath__UnityEngineRenderingPath(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderingPath)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_scaledPixelHeight

+
+
+UnityEngineCamera.__get_scaledPixelHeight__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_scaledPixelWidth

+
+
+UnityEngineCamera.__get_scaledPixelWidth__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_sensorSize

+
+
+UnityEngineCamera.__get_sensorSize__UnityEngineVector2(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoActiveEye

+
+
+UnityEngineCamera.__get_stereoActiveEye__UnityEngineCameraMonoOrStereoscopicEye(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (MonoOrStereoscopicEye)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoConvergence

+
+
+UnityEngineCamera.__get_stereoConvergence__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoEnabled

+
+
+UnityEngineCamera.__get_stereoEnabled__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoSeparation

+
+
+UnityEngineCamera.__get_stereoSeparation__SystemSingle(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_stereoTargetEye

+
+
+UnityEngineCamera.__get_stereoTargetEye__UnityEngineStereoTargetEyeMask(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (StereoTargetEyeMask)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_targetDisplay

+
+
+UnityEngineCamera.__get_targetDisplay__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_targetTexture

+
+
+UnityEngineCamera.__get_targetTexture__UnityEngineRenderTexture(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (RenderTexture)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transform

+
+
+UnityEngineCamera.__get_transform__UnityEngineTransform(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transparencySortAxis

+
+
+UnityEngineCamera.__get_transparencySortAxis__UnityEngineVector3(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_transparencySortMode

+
+
+UnityEngineCamera.__get_transparencySortMode__UnityEngineTransparencySortMode(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (TransparencySortMode)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_useJitteredProjectionMatrixForTransparentRendering

+
+
+UnityEngineCamera.__get_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_useOcclusionCulling

+
+
+UnityEngineCamera.__get_useOcclusionCulling__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_usePhysicalProperties

+
+
+UnityEngineCamera.__get_usePhysicalProperties__SystemBoolean(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_velocity

+
+
+UnityEngineCamera.__get_velocity__UnityEngineVector3(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera get_worldToCameraMatrix

+
+
+UnityEngineCamera.__get_worldToCameraMatrix__UnityEngineMatrix4x4(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponent

+
+
+UnityEngineCamera.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponentInChildren

+
+
+UnityEngineCamera.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponentInParent

+
+
+UnityEngineCamera.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Camera instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetComponents

+
+
+UnityEngineCamera.__GetComponents__ListT__SystemVoid(UnityEngine.Camera instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetComponentsInChildren

+
+
+UnityEngineCamera.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetComponentsInParent

+
+
+UnityEngineCamera.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Camera instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera GetHashCode

+
+
+UnityEngineCamera.__GetHashCode__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetInstanceID

+
+
+UnityEngineCamera.__GetInstanceID__SystemInt32(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoNonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__GetStereoNonJitteredProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoProjectionMatrix

+
+
+UnityEngineCamera.__GetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetStereoViewMatrix

+
+
+UnityEngineCamera.__GetStereoViewMatrix__UnityEngineCameraStereoscopicEye__UnityEngineMatrix4x4(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eye)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Camera GetType

+
+
+UnityEngineCamera.__GetType__SystemType(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCamera.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCamera.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Camera Render

+
+
+UnityEngineCamera.__Render__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderDontRestore

+
+
+UnityEngineCamera.__RenderDontRestore__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderToCubemap

+
+
+UnityEngineCamera.__RenderToCubemap__UnityEngineCubemap__SystemBoolean(UnityEngine.Camera instanceUnityEngine.Cubemap cubemap)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera RenderWithShader

+
+
+UnityEngineCamera.__RenderWithShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera Reset

+
+
+UnityEngineCamera.__Reset__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetAspect

+
+
+UnityEngineCamera.__ResetAspect__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetCullingMatrix

+
+
+UnityEngineCamera.__ResetCullingMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetProjectionMatrix

+
+
+UnityEngineCamera.__ResetProjectionMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetReplacementShader

+
+
+UnityEngineCamera.__ResetReplacementShader__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetStereoProjectionMatrices

+
+
+UnityEngineCamera.__ResetStereoProjectionMatrices__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetStereoViewMatrices

+
+
+UnityEngineCamera.__ResetStereoViewMatrices__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetTransparencySortSettings

+
+
+UnityEngineCamera.__ResetTransparencySortSettings__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ResetWorldToCameraMatrix

+
+
+UnityEngineCamera.__ResetWorldToCameraMatrix__SystemVoid(UnityEngine.Camera instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ScreenPointToRay

+
+
+UnityEngineCamera.__ScreenPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

Camera ScreenToViewportPoint

+
+
+UnityEngineCamera.__ScreenToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera ScreenToWorldPoint

+
+
+UnityEngineCamera.__ScreenToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera set_allowDynamicResolution

+
+
+UnityEngineCamera.__set_allowDynamicResolution__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_allowHDR

+
+
+UnityEngineCamera.__set_allowHDR__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_allowMSAA

+
+
+UnityEngineCamera.__set_allowMSAA__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_aspect

+
+
+UnityEngineCamera.__set_aspect__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_backgroundColor

+
+
+UnityEngineCamera.__set_backgroundColor__UnityEngineColor__SystemVoid(UnityEngine.Camera instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cameraType

+
+
+UnityEngineCamera.__set_cameraType__UnityEngineCameraType__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_clearFlags

+
+
+UnityEngineCamera.__set_clearFlags__UnityEngineCameraClearFlags__SystemVoid(UnityEngine.Camera instanceUnityEngine.CameraClearFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_clearStencilAfterLightingPass

+
+
+UnityEngineCamera.__set_clearStencilAfterLightingPass__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cullingMask

+
+
+UnityEngineCamera.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_cullingMatrix

+
+
+UnityEngineCamera.__set_cullingMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_depth

+
+
+UnityEngineCamera.__set_depth__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_depthTextureMode

+
+
+UnityEngineCamera.__set_depthTextureMode__UnityEngineDepthTextureMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.DepthTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_enabled

+
+
+UnityEngineCamera.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_eventMask

+
+
+UnityEngineCamera.__set_eventMask__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_farClipPlane

+
+
+UnityEngineCamera.__set_farClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_fieldOfView

+
+
+UnityEngineCamera.__set_fieldOfView__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_focalLength

+
+
+UnityEngineCamera.__set_focalLength__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_forceIntoRenderTexture

+
+
+UnityEngineCamera.__set_forceIntoRenderTexture__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_gateFit

+
+
+UnityEngineCamera.__set_gateFit__UnityEngineCameraGateFitMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+GateFitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_layerCullDistances

+
+
+UnityEngineCamera.__set_layerCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Camera instanceSystem.Single[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_layerCullSpherical

+
+
+UnityEngineCamera.__set_layerCullSpherical__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_lensShift

+
+
+UnityEngineCamera.__set_lensShift__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_name

+
+
+UnityEngineCamera.__set_name__SystemString__SystemVoid(UnityEngine.Camera instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_nearClipPlane

+
+
+UnityEngineCamera.__set_nearClipPlane__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_nonJitteredProjectionMatrix

+
+
+UnityEngineCamera.__set_nonJitteredProjectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPostRender

+
+
+UnityEngineCamera.__set_onPostRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPreCull

+
+
+UnityEngineCamera.__set_onPreCull__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_onPreRender

+
+
+UnityEngineCamera.__set_onPreRender__UnityEngineCameraCameraCallback(UnityEngine.Camera+CameraCallback)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_opaqueSortMode

+
+
+UnityEngineCamera.__set_opaqueSortMode__UnityEngineRenderingOpaqueSortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rendering.OpaqueSortMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_orthographic

+
+
+UnityEngineCamera.__set_orthographic__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_orthographicSize

+
+
+UnityEngineCamera.__set_orthographicSize__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_pixelRect

+
+
+UnityEngineCamera.__set_pixelRect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_projectionMatrix

+
+
+UnityEngineCamera.__set_projectionMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_rect

+
+
+UnityEngineCamera.__set_rect__UnityEngineRect__SystemVoid(UnityEngine.Camera instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_renderingPath

+
+
+UnityEngineCamera.__set_renderingPath__UnityEngineRenderingPath__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderingPath value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_sensorSize

+
+
+UnityEngineCamera.__set_sensorSize__UnityEngineVector2__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoConvergence

+
+
+UnityEngineCamera.__set_stereoConvergence__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoSeparation

+
+
+UnityEngineCamera.__set_stereoSeparation__SystemSingle__SystemVoid(UnityEngine.Camera instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_stereoTargetEye

+
+
+UnityEngineCamera.__set_stereoTargetEye__UnityEngineStereoTargetEyeMask__SystemVoid(UnityEngine.Camera instanceUnityEngine.StereoTargetEyeMask value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_targetDisplay

+
+
+UnityEngineCamera.__set_targetDisplay__SystemInt32__SystemVoid(UnityEngine.Camera instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_targetTexture

+
+
+UnityEngineCamera.__set_targetTexture__UnityEngineRenderTexture__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderTexture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_transparencySortAxis

+
+
+UnityEngineCamera.__set_transparencySortAxis__UnityEngineVector3__SystemVoid(UnityEngine.Camera instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_transparencySortMode

+
+
+UnityEngineCamera.__set_transparencySortMode__UnityEngineTransparencySortMode__SystemVoid(UnityEngine.Camera instanceUnityEngine.TransparencySortMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_useJitteredProjectionMatrixForTransparentRendering

+
+
+UnityEngineCamera.__set_useJitteredProjectionMatrixForTransparentRendering__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_useOcclusionCulling

+
+
+UnityEngineCamera.__set_useOcclusionCulling__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_usePhysicalProperties

+
+
+UnityEngineCamera.__set_usePhysicalProperties__SystemBoolean__SystemVoid(UnityEngine.Camera instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera set_worldToCameraMatrix

+
+
+UnityEngineCamera.__set_worldToCameraMatrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetReplacementShader

+
+
+UnityEngineCamera.__SetReplacementShader__UnityEngineShader_SystemString__SystemVoid(UnityEngine.Camera instanceUnityEngine.Shader shaderSystem.String replacementTag)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetStereoProjectionMatrix

+
+
+UnityEngineCamera.__SetStereoProjectionMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetStereoViewMatrix

+
+
+UnityEngineCamera.__SetStereoViewMatrix__UnityEngineCameraStereoscopicEye_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Camera instanceUnityEngine.Camera+StereoscopicEye eyeUnityEngine.Matrix4x4 matrix)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetTargetBuffers

+
+
+UnityEngineCamera.__SetTargetBuffers__UnityEngineRenderBuffer_UnityEngineRenderBuffer__SystemVoid(UnityEngine.Camera instanceUnityEngine.RenderBuffer colorBufferUnityEngine.RenderBuffer depthBuffer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera SetupCurrent

+
+
+UnityEngineCamera.__SetupCurrent__UnityEngineCamera__SystemVoid(UnityEngine.Camera cur)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Camera ToString

+
+
+UnityEngineCamera.__ToString__SystemString(UnityEngine.Camera instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportPointToRay

+
+
+UnityEngineCamera.__ViewportPointToRay__UnityEngineVector3__UnityEngineRay(UnityEngine.Camera instanceUnityEngine.Vector3 pos)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportToScreenPoint

+
+
+UnityEngineCamera.__ViewportToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera ViewportToWorldPoint

+
+
+UnityEngineCamera.__ViewportToWorldPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera WorldToScreenPoint

+
+
+UnityEngineCamera.__WorldToScreenPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera WorldToViewportPoint

+
+
+UnityEngineCamera.__WorldToViewportPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Camera instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Camera

+
+
+Variable_UnityEngineCamera(UnityEngine.Camera CameraSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html.meta new file mode 100644 index 00000000..7de2c73f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Camera/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 636a2986ae2cf82468309269bf40643e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas.meta new file mode 100644 index 00000000..5f2a70a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b340be3106390e44fb3d74e4acb15176 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html new file mode 100644 index 00000000..ddabd833 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html @@ -0,0 +1,1132 @@ + + + + + + + + + + + + Canvas — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Canvas

+

The Canvas module.

+
+
+
+

Canvas add_willRenderCanvases

+
+
+UnityEngineCanvas.__add_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid(UnityEngine.Canvas+WillRenderCanvases value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCanvas.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Canvas Equals

+
+
+UnityEngineCanvas.__Equals__SystemObject__SystemBoolean(UnityEngine.Canvas instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Canvas ForceUpdateCanvases

+
+
+UnityEngineCanvas.__ForceUpdateCanvases__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas get_additionalShaderChannels

+
+
+UnityEngineCanvas.__get_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (AdditionalCanvasShaderChannels)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_cachedSortingLayerValue

+
+
+UnityEngineCanvas.__get_cachedSortingLayerValue__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_enabled

+
+
+UnityEngineCanvas.__get_enabled__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_gameObject

+
+
+UnityEngineCanvas.__get_gameObject__UnityEngineGameObject(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_isRootCanvas

+
+
+UnityEngineCanvas.__get_isRootCanvas__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_name

+
+
+UnityEngineCanvas.__get_name__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_normalizedSortingGridSize

+
+
+UnityEngineCanvas.__get_normalizedSortingGridSize__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_overridePixelPerfect

+
+
+UnityEngineCanvas.__get_overridePixelPerfect__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_overrideSorting

+
+
+UnityEngineCanvas.__get_overrideSorting__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_pixelPerfect

+
+
+UnityEngineCanvas.__get_pixelPerfect__SystemBoolean(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_pixelRect

+
+
+UnityEngineCanvas.__get_pixelRect__UnityEngineRect(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_planeDistance

+
+
+UnityEngineCanvas.__get_planeDistance__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_referencePixelsPerUnit

+
+
+UnityEngineCanvas.__get_referencePixelsPerUnit__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_renderOrder

+
+
+UnityEngineCanvas.__get_renderOrder__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_rootCanvas

+
+
+UnityEngineCanvas.__get_rootCanvas__UnityEngineCanvas(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_scaleFactor

+
+
+UnityEngineCanvas.__get_scaleFactor__SystemSingle(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingLayerID

+
+
+UnityEngineCanvas.__get_sortingLayerID__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingLayerName

+
+
+UnityEngineCanvas.__get_sortingLayerName__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_sortingOrder

+
+
+UnityEngineCanvas.__get_sortingOrder__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas get_transform

+
+
+UnityEngineCanvas.__get_transform__UnityEngineTransform(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponent

+
+
+UnityEngineCanvas.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Canvas instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponentInChildren

+
+
+UnityEngineCanvas.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponentInParent

+
+
+UnityEngineCanvas.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Canvas instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetComponents

+
+
+UnityEngineCanvas.__GetComponents__ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetComponentsInChildren

+
+
+UnityEngineCanvas.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetComponentsInParent

+
+
+UnityEngineCanvas.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas GetDefaultCanvasMaterial

+
+
+UnityEngineCanvas.__GetDefaultCanvasMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetETC1SupportedCanvasMaterial

+
+
+UnityEngineCanvas.__GetETC1SupportedCanvasMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetHashCode

+
+
+UnityEngineCanvas.__GetHashCode__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetInstanceID

+
+
+UnityEngineCanvas.__GetInstanceID__SystemInt32(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Canvas GetType

+
+
+UnityEngineCanvas.__GetType__SystemType(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCanvas.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCanvas.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Canvas remove_willRenderCanvases

+
+
+UnityEngineCanvas.__remove_willRenderCanvases__UnityEngineCanvasWillRenderCanvases__SystemVoid(UnityEngine.Canvas+WillRenderCanvases value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_additionalShaderChannels

+
+
+UnityEngineCanvas.__set_additionalShaderChannels__UnityEngineAdditionalCanvasShaderChannels__SystemVoid(UnityEngine.Canvas instanceUnityEngine.AdditionalCanvasShaderChannels value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_enabled

+
+
+UnityEngineCanvas.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_name

+
+
+UnityEngineCanvas.__set_name__SystemString__SystemVoid(UnityEngine.Canvas instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_normalizedSortingGridSize

+
+
+UnityEngineCanvas.__set_normalizedSortingGridSize__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_overridePixelPerfect

+
+
+UnityEngineCanvas.__set_overridePixelPerfect__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_overrideSorting

+
+
+UnityEngineCanvas.__set_overrideSorting__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_pixelPerfect

+
+
+UnityEngineCanvas.__set_pixelPerfect__SystemBoolean__SystemVoid(UnityEngine.Canvas instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_planeDistance

+
+
+UnityEngineCanvas.__set_planeDistance__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_referencePixelsPerUnit

+
+
+UnityEngineCanvas.__set_referencePixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_scaleFactor

+
+
+UnityEngineCanvas.__set_scaleFactor__SystemSingle__SystemVoid(UnityEngine.Canvas instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingLayerID

+
+
+UnityEngineCanvas.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Canvas instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingLayerName

+
+
+UnityEngineCanvas.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Canvas instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas set_sortingOrder

+
+
+UnityEngineCanvas.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Canvas instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Canvas ToString

+
+
+UnityEngineCanvas.__ToString__SystemString(UnityEngine.Canvas instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Canvas

+
+
+Variable_UnityEngineCanvas(UnityEngine.Canvas CanvasSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html.meta new file mode 100644 index 00000000..98a95568 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Canvas/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dec7f3ff3b2e07f4ab3c47a675df8dce +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer.meta new file mode 100644 index 00000000..2be991bc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d293528ea93b6245a79c1f9741a9c1f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html new file mode 100644 index 00000000..5136255e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html @@ -0,0 +1,1111 @@ + + + + + + + + + + + + CanvasRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CanvasRenderer

+

The CanvasRenderer module.

+
+
+
+

CanvasRenderer AddUIVertexStream

+
+
+UnityEngineCanvasRenderer.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer Clear

+
+
+UnityEngineCanvasRenderer.__Clear__SystemVoid(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer CreateUIVertexStream

+
+
+UnityEngineCanvasRenderer.__CreateUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer DisableRectClipping

+
+
+UnityEngineCanvasRenderer.__DisableRectClipping__SystemVoid(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer EnableRectClipping

+
+
+UnityEngineCanvasRenderer.__EnableRectClipping__UnityEngineRect__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Rect rect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCanvasRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasRenderer Equals

+
+
+UnityEngineCanvasRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.CanvasRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CanvasRenderer get_absoluteDepth

+
+
+UnityEngineCanvasRenderer.__get_absoluteDepth__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_cull

+
+
+UnityEngineCanvasRenderer.__get_cull__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_cullTransparentMesh

+
+
+UnityEngineCanvasRenderer.__get_cullTransparentMesh__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_gameObject

+
+
+UnityEngineCanvasRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasMoved

+
+
+UnityEngineCanvasRenderer.__get_hasMoved__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasPopInstruction

+
+
+UnityEngineCanvasRenderer.__get_hasPopInstruction__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_hasRectClipping

+
+
+UnityEngineCanvasRenderer.__get_hasRectClipping__SystemBoolean(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_materialCount

+
+
+UnityEngineCanvasRenderer.__get_materialCount__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_name

+
+
+UnityEngineCanvasRenderer.__get_name__SystemString(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_popMaterialCount

+
+
+UnityEngineCanvasRenderer.__get_popMaterialCount__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_relativeDepth

+
+
+UnityEngineCanvasRenderer.__get_relativeDepth__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer get_transform

+
+
+UnityEngineCanvasRenderer.__get_transform__UnityEngineTransform(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetAlpha

+
+
+UnityEngineCanvasRenderer.__GetAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetColor

+
+
+UnityEngineCanvasRenderer.__GetColor__UnityEngineColor(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponent

+
+
+UnityEngineCanvasRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentInChildren

+
+
+UnityEngineCanvasRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentInParent

+
+
+UnityEngineCanvasRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CanvasRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetComponents

+
+
+UnityEngineCanvasRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentsInChildren

+
+
+UnityEngineCanvasRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetComponentsInParent

+
+
+UnityEngineCanvasRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer GetHashCode

+
+
+UnityEngineCanvasRenderer.__GetHashCode__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetInheritedAlpha

+
+
+UnityEngineCanvasRenderer.__GetInheritedAlpha__SystemSingle(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetInstanceID

+
+
+UnityEngineCanvasRenderer.__GetInstanceID__SystemInt32(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetMaterial

+
+
+UnityEngineCanvasRenderer.__GetMaterial__UnityEngineMaterial(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetPopMaterial

+
+
+UnityEngineCanvasRenderer.__GetPopMaterial__SystemInt32__UnityEngineMaterial(UnityEngine.CanvasRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer GetType

+
+
+UnityEngineCanvasRenderer.__GetType__SystemType(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCanvasRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCanvasRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasRenderer set_cull

+
+
+UnityEngineCanvasRenderer.__set_cull__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_cullTransparentMesh

+
+
+UnityEngineCanvasRenderer.__set_cullTransparentMesh__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_hasPopInstruction

+
+
+UnityEngineCanvasRenderer.__set_hasPopInstruction__SystemBoolean__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_materialCount

+
+
+UnityEngineCanvasRenderer.__set_materialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_name

+
+
+UnityEngineCanvasRenderer.__set_name__SystemString__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer set_popMaterialCount

+
+
+UnityEngineCanvasRenderer.__set_popMaterialCount__SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetAlpha

+
+
+UnityEngineCanvasRenderer.__SetAlpha__SystemSingle__SystemVoid(UnityEngine.CanvasRenderer instanceSystem.Single alpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetAlphaTexture

+
+
+UnityEngineCanvasRenderer.__SetAlphaTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetColor

+
+
+UnityEngineCanvasRenderer.__SetColor__UnityEngineColor__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Color color)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetMaterial

+
+
+UnityEngineCanvasRenderer.__SetMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetMesh

+
+
+UnityEngineCanvasRenderer.__SetMesh__UnityEngineMesh__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetPopMaterial

+
+
+UnityEngineCanvasRenderer.__SetPopMaterial__UnityEngineMaterial_SystemInt32__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Material materialSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SetTexture

+
+
+UnityEngineCanvasRenderer.__SetTexture__UnityEngineTexture__SystemVoid(UnityEngine.CanvasRenderer instanceUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer SplitUIVertexStreams

+
+
+UnityEngineCanvasRenderer.__SplitUIVertexStreams__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineColor32_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector2_SystemCollectionsGenericListUnityEngineVector3_SystemCollectionsGenericListUnityEngineVector4_SystemCollectionsGenericListSystemInt32__SystemVoid(System.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[UnityEngine.Vector3] positionsSystem.Collections.Generic.List`1[UnityEngine.Color32] colorsSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv0SSystem.Collections.Generic.List`1[UnityEngine.Vector2] uv1SSystem.Collections.Generic.List`1[UnityEngine.Vector3] normalsSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangentsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasRenderer ToString

+
+
+UnityEngineCanvasRenderer.__ToString__SystemString(UnityEngine.CanvasRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasRenderer

+
+
+Variable_UnityEngineCanvasRenderer(UnityEngine.CanvasRenderer CanvasRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html.meta new file mode 100644 index 00000000..70f95509 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CanvasRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 16d8e29f841fbbf478d43dcdd2026d4a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider.meta new file mode 100644 index 00000000..a53ad3ed --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be026144a059a7e4c989f87ed474cc72 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html new file mode 100644 index 00000000..2e15bbc9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html @@ -0,0 +1,995 @@ + + + + + + + + + + + + CapsuleCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CapsuleCollider

+

The CapsuleCollider module.

+
+
+
+

CapsuleCollider ClosestPoint

+
+
+UnityEngineCapsuleCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider ClosestPointOnBounds

+
+
+UnityEngineCapsuleCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCapsuleCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider Equals

+
+
+UnityEngineCapsuleCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.CapsuleCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider get_attachedRigidbody

+
+
+UnityEngineCapsuleCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_bounds

+
+
+UnityEngineCapsuleCollider.__get_bounds__UnityEngineBounds(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_center

+
+
+UnityEngineCapsuleCollider.__get_center__UnityEngineVector3(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_contactOffset

+
+
+UnityEngineCapsuleCollider.__get_contactOffset__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_direction

+
+
+UnityEngineCapsuleCollider.__get_direction__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_enabled

+
+
+UnityEngineCapsuleCollider.__get_enabled__SystemBoolean(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_gameObject

+
+
+UnityEngineCapsuleCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_height

+
+
+UnityEngineCapsuleCollider.__get_height__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_isTrigger

+
+
+UnityEngineCapsuleCollider.__get_isTrigger__SystemBoolean(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_material

+
+
+UnityEngineCapsuleCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_name

+
+
+UnityEngineCapsuleCollider.__get_name__SystemString(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_radius

+
+
+UnityEngineCapsuleCollider.__get_radius__SystemSingle(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_sharedMaterial

+
+
+UnityEngineCapsuleCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider get_transform

+
+
+UnityEngineCapsuleCollider.__get_transform__UnityEngineTransform(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponent

+
+
+UnityEngineCapsuleCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentInChildren

+
+
+UnityEngineCapsuleCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentInParent

+
+
+UnityEngineCapsuleCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetComponents

+
+
+UnityEngineCapsuleCollider.__GetComponents__ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentsInChildren

+
+
+UnityEngineCapsuleCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetComponentsInParent

+
+
+UnityEngineCapsuleCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider GetHashCode

+
+
+UnityEngineCapsuleCollider.__GetHashCode__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetInstanceID

+
+
+UnityEngineCapsuleCollider.__GetInstanceID__SystemInt32(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider GetType

+
+
+UnityEngineCapsuleCollider.__GetType__SystemType(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCapsuleCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCapsuleCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider Raycast

+
+
+UnityEngineCapsuleCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.CapsuleCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_center

+
+
+UnityEngineCapsuleCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_contactOffset

+
+
+UnityEngineCapsuleCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_direction

+
+
+UnityEngineCapsuleCollider.__set_direction__SystemInt32__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_enabled

+
+
+UnityEngineCapsuleCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_height

+
+
+UnityEngineCapsuleCollider.__set_height__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_isTrigger

+
+
+UnityEngineCapsuleCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_material

+
+
+UnityEngineCapsuleCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_name

+
+
+UnityEngineCapsuleCollider.__set_name__SystemString__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_radius

+
+
+UnityEngineCapsuleCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider set_sharedMaterial

+
+
+UnityEngineCapsuleCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.CapsuleCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider ToString

+
+
+UnityEngineCapsuleCollider.__ToString__SystemString(UnityEngine.CapsuleCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider

+
+
+Variable_UnityEngineCapsuleCollider(UnityEngine.CapsuleCollider CapsuleColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html.meta new file mode 100644 index 00000000..09491d82 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6a1328ce0d1fe5e4faa8edde04fa127c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D.meta new file mode 100644 index 00000000..9f55124c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: da02dea4079baf645888e3f4deae3ac4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html new file mode 100644 index 00000000..aa5587ed --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html @@ -0,0 +1,1105 @@ + + + + + + + + + + + + CapsuleCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CapsuleCollider2D

+

The CapsuleCollider2D module.

+
+
+
+

CapsuleCollider2D Cast

+
+
+UnityEngineCapsuleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D Distance

+
+
+UnityEngineCapsuleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCapsuleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider2D Equals

+
+
+UnityEngineCapsuleCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CapsuleCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CapsuleCollider2D get_attachedRigidbody

+
+
+UnityEngineCapsuleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_bounciness

+
+
+UnityEngineCapsuleCollider2D.__get_bounciness__SystemSingle(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_bounds

+
+
+UnityEngineCapsuleCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_composite

+
+
+UnityEngineCapsuleCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_density

+
+
+UnityEngineCapsuleCollider2D.__get_density__SystemSingle(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_direction

+
+
+UnityEngineCapsuleCollider2D.__get_direction__UnityEngineCapsuleDirection2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (CapsuleDirection2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_enabled

+
+
+UnityEngineCapsuleCollider2D.__get_enabled__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_friction

+
+
+UnityEngineCapsuleCollider2D.__get_friction__SystemSingle(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_gameObject

+
+
+UnityEngineCapsuleCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_isTrigger

+
+
+UnityEngineCapsuleCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_name

+
+
+UnityEngineCapsuleCollider2D.__get_name__SystemString(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_offset

+
+
+UnityEngineCapsuleCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_shapeCount

+
+
+UnityEngineCapsuleCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_sharedMaterial

+
+
+UnityEngineCapsuleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_size

+
+
+UnityEngineCapsuleCollider2D.__get_size__UnityEngineVector2(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_transform

+
+
+UnityEngineCapsuleCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_usedByComposite

+
+
+UnityEngineCapsuleCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D get_usedByEffector

+
+
+UnityEngineCapsuleCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponent

+
+
+UnityEngineCapsuleCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentInChildren

+
+
+UnityEngineCapsuleCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentInParent

+
+
+UnityEngineCapsuleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CapsuleCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponents

+
+
+UnityEngineCapsuleCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentsInChildren

+
+
+UnityEngineCapsuleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D GetComponentsInParent

+
+
+UnityEngineCapsuleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D GetContacts

+
+
+UnityEngineCapsuleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetHashCode

+
+
+UnityEngineCapsuleCollider2D.__GetHashCode__SystemInt32(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetInstanceID

+
+
+UnityEngineCapsuleCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D GetType

+
+
+UnityEngineCapsuleCollider2D.__GetType__SystemType(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCapsuleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCapsuleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CapsuleCollider2D IsTouching

+
+
+UnityEngineCapsuleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CapsuleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D IsTouchingLayers

+
+
+UnityEngineCapsuleCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D OverlapCollider

+
+
+UnityEngineCapsuleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D OverlapPoint

+
+
+UnityEngineCapsuleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D Raycast

+
+
+UnityEngineCapsuleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_density

+
+
+UnityEngineCapsuleCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_direction

+
+
+UnityEngineCapsuleCollider2D.__set_direction__UnityEngineCapsuleDirection2D__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.CapsuleDirection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_enabled

+
+
+UnityEngineCapsuleCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_isTrigger

+
+
+UnityEngineCapsuleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_name

+
+
+UnityEngineCapsuleCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_offset

+
+
+UnityEngineCapsuleCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_sharedMaterial

+
+
+UnityEngineCapsuleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_size

+
+
+UnityEngineCapsuleCollider2D.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.CapsuleCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_usedByComposite

+
+
+UnityEngineCapsuleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D set_usedByEffector

+
+
+UnityEngineCapsuleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CapsuleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CapsuleCollider2D ToString

+
+
+UnityEngineCapsuleCollider2D.__ToString__SystemString(UnityEngine.CapsuleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CapsuleCollider2D

+
+
+Variable_UnityEngineCapsuleCollider2D(UnityEngine.CapsuleCollider2D CapsuleCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html.meta new file mode 100644 index 00000000..f5d333ac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CapsuleCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e942bd15306b6944cb6831c06d291a76 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D.meta new file mode 100644 index 00000000..8b810979 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9b84496a39d45e24795cd98a39d7029b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html new file mode 100644 index 00000000..1aca473a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html @@ -0,0 +1,1080 @@ + + + + + + + + + + + + CircleCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CircleCollider2D

+

The CircleCollider2D module.

+
+
+
+

CircleCollider2D Cast

+
+
+UnityEngineCircleCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D Distance

+
+
+UnityEngineCircleCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CircleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCircleCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CircleCollider2D Equals

+
+
+UnityEngineCircleCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CircleCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CircleCollider2D get_attachedRigidbody

+
+
+UnityEngineCircleCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_bounciness

+
+
+UnityEngineCircleCollider2D.__get_bounciness__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_bounds

+
+
+UnityEngineCircleCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_composite

+
+
+UnityEngineCircleCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_density

+
+
+UnityEngineCircleCollider2D.__get_density__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_enabled

+
+
+UnityEngineCircleCollider2D.__get_enabled__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_friction

+
+
+UnityEngineCircleCollider2D.__get_friction__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_gameObject

+
+
+UnityEngineCircleCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_isTrigger

+
+
+UnityEngineCircleCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_name

+
+
+UnityEngineCircleCollider2D.__get_name__SystemString(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_offset

+
+
+UnityEngineCircleCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_radius

+
+
+UnityEngineCircleCollider2D.__get_radius__SystemSingle(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_shapeCount

+
+
+UnityEngineCircleCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_sharedMaterial

+
+
+UnityEngineCircleCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_transform

+
+
+UnityEngineCircleCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_usedByComposite

+
+
+UnityEngineCircleCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D get_usedByEffector

+
+
+UnityEngineCircleCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponent

+
+
+UnityEngineCircleCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CircleCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentInChildren

+
+
+UnityEngineCircleCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CircleCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentInParent

+
+
+UnityEngineCircleCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CircleCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetComponents

+
+
+UnityEngineCircleCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentsInChildren

+
+
+UnityEngineCircleCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D GetComponentsInParent

+
+
+UnityEngineCircleCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D GetContacts

+
+
+UnityEngineCircleCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetHashCode

+
+
+UnityEngineCircleCollider2D.__GetHashCode__SystemInt32(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetInstanceID

+
+
+UnityEngineCircleCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D GetType

+
+
+UnityEngineCircleCollider2D.__GetType__SystemType(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCircleCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCircleCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CircleCollider2D IsTouching

+
+
+UnityEngineCircleCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CircleCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D IsTouchingLayers

+
+
+UnityEngineCircleCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D OverlapCollider

+
+
+UnityEngineCircleCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D OverlapPoint

+
+
+UnityEngineCircleCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D Raycast

+
+
+UnityEngineCircleCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_density

+
+
+UnityEngineCircleCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_enabled

+
+
+UnityEngineCircleCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_isTrigger

+
+
+UnityEngineCircleCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_name

+
+
+UnityEngineCircleCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_offset

+
+
+UnityEngineCircleCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CircleCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_radius

+
+
+UnityEngineCircleCollider2D.__set_radius__SystemSingle__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_sharedMaterial

+
+
+UnityEngineCircleCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CircleCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_usedByComposite

+
+
+UnityEngineCircleCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D set_usedByEffector

+
+
+UnityEngineCircleCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CircleCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CircleCollider2D ToString

+
+
+UnityEngineCircleCollider2D.__ToString__SystemString(UnityEngine.CircleCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CircleCollider2D

+
+
+Variable_UnityEngineCircleCollider2D(UnityEngine.CircleCollider2D CircleCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html.meta new file mode 100644 index 00000000..819430c1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CircleCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 726293544ac95e243a551f85ed413d03 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider.meta new file mode 100644 index 00000000..85c76133 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a8f80bd3574d5e1498d87f385df8f017 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html new file mode 100644 index 00000000..8d4e4be9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html @@ -0,0 +1,895 @@ + + + + + + + + + + + + Collider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collider

+

The Collider module.

+
+
+
+

Collider ClosestPoint

+
+
+UnityEngineCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collider ClosestPointOnBounds

+
+
+UnityEngineCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Collider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider Equals

+
+
+UnityEngineCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collider get_attachedRigidbody

+
+
+UnityEngineCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_bounds

+
+
+UnityEngineCollider.__get_bounds__UnityEngineBounds(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_contactOffset

+
+
+UnityEngineCollider.__get_contactOffset__SystemSingle(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_enabled

+
+
+UnityEngineCollider.__get_enabled__SystemBoolean(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_gameObject

+
+
+UnityEngineCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_isTrigger

+
+
+UnityEngineCollider.__get_isTrigger__SystemBoolean(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_material

+
+
+UnityEngineCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_name

+
+
+UnityEngineCollider.__get_name__SystemString(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_sharedMaterial

+
+
+UnityEngineCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

Collider get_transform

+
+
+UnityEngineCollider.__get_transform__UnityEngineTransform(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponent

+
+
+UnityEngineCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponentInChildren

+
+
+UnityEngineCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponentInParent

+
+
+UnityEngineCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetComponents

+
+
+UnityEngineCollider.__GetComponents__ListT__SystemVoid(UnityEngine.Collider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetComponentsInChildren

+
+
+UnityEngineCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetComponentsInParent

+
+
+UnityEngineCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider GetHashCode

+
+
+UnityEngineCollider.__GetHashCode__SystemInt32(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetInstanceID

+
+
+UnityEngineCollider.__GetInstanceID__SystemInt32(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider GetType

+
+
+UnityEngineCollider.__GetType__SystemType(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider Raycast

+
+
+UnityEngineCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.Collider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_contactOffset

+
+
+UnityEngineCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.Collider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_enabled

+
+
+UnityEngineCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_isTrigger

+
+
+UnityEngineCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_material

+
+
+UnityEngineCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_name

+
+
+UnityEngineCollider.__set_name__SystemString__SystemVoid(UnityEngine.Collider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider set_sharedMaterial

+
+
+UnityEngineCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.Collider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider ToString

+
+
+UnityEngineCollider.__ToString__SystemString(UnityEngine.Collider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider

+
+
+Variable_UnityEngineCollider(UnityEngine.Collider ColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html.meta new file mode 100644 index 00000000..06424b36 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e02d2f5645191a944b4f84408ade8c82 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D.meta new file mode 100644 index 00000000..a06ade65 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 671d93e325121034380868cc910dd74a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html new file mode 100644 index 00000000..db3e3719 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html @@ -0,0 +1,1055 @@ + + + + + + + + + + + + Collider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collider2D

+

The Collider2D module.

+
+
+
+

Collider2D Cast

+
+
+UnityEngineCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D Distance

+
+
+UnityEngineCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider2D Equals

+
+
+UnityEngineCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collider2D get_attachedRigidbody

+
+
+UnityEngineCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_bounciness

+
+
+UnityEngineCollider2D.__get_bounciness__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_bounds

+
+
+UnityEngineCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_composite

+
+
+UnityEngineCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_density

+
+
+UnityEngineCollider2D.__get_density__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_enabled

+
+
+UnityEngineCollider2D.__get_enabled__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_friction

+
+
+UnityEngineCollider2D.__get_friction__SystemSingle(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_gameObject

+
+
+UnityEngineCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_isTrigger

+
+
+UnityEngineCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_name

+
+
+UnityEngineCollider2D.__get_name__SystemString(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_offset

+
+
+UnityEngineCollider2D.__get_offset__UnityEngineVector2(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_shapeCount

+
+
+UnityEngineCollider2D.__get_shapeCount__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_sharedMaterial

+
+
+UnityEngineCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_transform

+
+
+UnityEngineCollider2D.__get_transform__UnityEngineTransform(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_usedByComposite

+
+
+UnityEngineCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D get_usedByEffector

+
+
+UnityEngineCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponent

+
+
+UnityEngineCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponentInChildren

+
+
+UnityEngineCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponentInParent

+
+
+UnityEngineCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Collider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetComponents

+
+
+UnityEngineCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetComponentsInChildren

+
+
+UnityEngineCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetComponentsInParent

+
+
+UnityEngineCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D GetContacts

+
+
+UnityEngineCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetHashCode

+
+
+UnityEngineCollider2D.__GetHashCode__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetInstanceID

+
+
+UnityEngineCollider2D.__GetInstanceID__SystemInt32(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D GetType

+
+
+UnityEngineCollider2D.__GetType__SystemType(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Collider2D IsTouching

+
+
+UnityEngineCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D IsTouchingLayers

+
+
+UnityEngineCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D OverlapCollider

+
+
+UnityEngineCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D OverlapPoint

+
+
+UnityEngineCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Collider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D Raycast

+
+
+UnityEngineCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Collider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_density

+
+
+UnityEngineCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.Collider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_enabled

+
+
+UnityEngineCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_isTrigger

+
+
+UnityEngineCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_name

+
+
+UnityEngineCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.Collider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_offset

+
+
+UnityEngineCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_sharedMaterial

+
+
+UnityEngineCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Collider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_usedByComposite

+
+
+UnityEngineCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D set_usedByEffector

+
+
+UnityEngineCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.Collider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collider2D ToString

+
+
+UnityEngineCollider2D.__ToString__SystemString(UnityEngine.Collider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collider2D

+
+
+Variable_UnityEngineCollider2D(UnityEngine.Collider2D Collider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html.meta new file mode 100644 index 00000000..f8151b51 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cc3d0c155ee3110488e200a268d6b0b2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision.meta new file mode 100644 index 00000000..9b195814 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b096201149fc20f4d9113a5828c8d817 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html new file mode 100644 index 00000000..a3f882d9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html @@ -0,0 +1,683 @@ + + + + + + + + + + + + Collision — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collision

+

The Collision module.

+
+
+
+

ctor

+
+
+UnityEngineCollision.__ctor____UnityEngineCollision()
+
+ +

outputs: unnamed (Collision)

+

flow: none

+
+
+

Collision Equals

+
+
+UnityEngineCollision.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Collision get_collider

+
+
+UnityEngineCollision.__get_collider__UnityEngineCollider(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_contactCount

+
+
+UnityEngineCollision.__get_contactCount__SystemInt32(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_contacts

+
+
+UnityEngineCollision.__get_contacts__UnityEngineContactPointArray(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (ContactPoint[])

+

flow: none

+

Unity Documentation

+
+
+

Collision get_gameObject

+
+
+UnityEngineCollision.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_impulse

+
+
+UnityEngineCollision.__get_impulse__UnityEngineVector3(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_relativeVelocity

+
+
+UnityEngineCollision.__get_relativeVelocity__UnityEngineVector3(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_rigidbody

+
+
+UnityEngineCollision.__get_rigidbody__UnityEngineRigidbody(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Collision get_transform

+
+
+UnityEngineCollision.__get_transform__UnityEngineTransform(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetContact

+
+
+UnityEngineCollision.__GetContact__SystemInt32__UnityEngineContactPoint(UnityEngine.Collision instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ContactPoint)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetContacts

+
+
+UnityEngineCollision.__GetContacts__UnityEngineContactPointArray__SystemInt32(UnityEngine.Collision instanceUnityEngine.ContactPoint[] contacts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetEnumerator

+
+
+UnityEngineCollision.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetHashCode

+
+
+UnityEngineCollision.__GetHashCode__SystemInt32(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision GetType

+
+
+UnityEngineCollision.__GetType__SystemType(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision ToString

+
+
+UnityEngineCollision.__ToString__SystemString(UnityEngine.Collision instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Collision

+
+
+Variable_UnityEngineCollision(UnityEngine.Collision CollisionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html.meta new file mode 100644 index 00000000..ef40b323 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41f6224aa426695409ac0cd63d7391e4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D.meta new file mode 100644 index 00000000..5806a662 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8118a18b090e60a41bdfad539fae0d06 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html new file mode 100644 index 00000000..1bae9462 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html @@ -0,0 +1,697 @@ + + + + + + + + + + + + Collision2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Collision2D

+

The Collision2D module.

+
+
+
+

ctor

+
+
+UnityEngineCollision2D.__ctor____UnityEngineCollision2D()
+
+ +

outputs: unnamed (Collision2D)

+

flow: none

+
+
+

Collision2D Equals

+
+
+UnityEngineCollision2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Collision2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Collision2D get_collider

+
+
+UnityEngineCollision2D.__get_collider__UnityEngineCollider2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_contactCount

+
+
+UnityEngineCollision2D.__get_contactCount__SystemInt32(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_contacts

+
+
+UnityEngineCollision2D.__get_contacts__UnityEngineContactPoint2DArray(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (ContactPoint2D[])

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_enabled

+
+
+UnityEngineCollision2D.__get_enabled__SystemBoolean(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_gameObject

+
+
+UnityEngineCollision2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_otherCollider

+
+
+UnityEngineCollision2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_otherRigidbody

+
+
+UnityEngineCollision2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_relativeVelocity

+
+
+UnityEngineCollision2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_rigidbody

+
+
+UnityEngineCollision2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D get_transform

+
+
+UnityEngineCollision2D.__get_transform__UnityEngineTransform(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetContact

+
+
+UnityEngineCollision2D.__GetContact__SystemInt32__UnityEngineContactPoint2D(UnityEngine.Collision2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ContactPoint2D)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetContacts

+
+
+UnityEngineCollision2D.__GetContacts__UnityEngineContactPoint2DArray__SystemInt32(UnityEngine.Collision2D instanceUnityEngine.ContactPoint2D[] contacts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetHashCode

+
+
+UnityEngineCollision2D.__GetHashCode__SystemInt32(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D GetType

+
+
+UnityEngineCollision2D.__GetType__SystemType(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Collision2D ToString

+
+
+UnityEngineCollision2D.__ToString__SystemString(UnityEngine.Collision2D instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Collision2D

+
+
+Variable_UnityEngineCollision2D(UnityEngine.Collision2D Collision2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html.meta new file mode 100644 index 00000000..38d0fe0b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Collision2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 637a5b49407d427429785f2ab11e7711 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color.meta new file mode 100644 index 00000000..867c1ad4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ab339dbfa97ad2f4dafe387b1d97c738 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html new file mode 100644 index 00000000..78d47e94 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html @@ -0,0 +1,994 @@ + + + + + + + + + + + + Color — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Color

+

The Color module.

+
+
+
+

op_Addition

+
+
+UnityEngineColor.__op_Addition__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

ctor

+
+
+UnityEngineColor.__ctor__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor(System.Single System.Single System.Single)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

op_Division

+
+
+UnityEngineColor.__op_Division__UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color System.Single)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineColor.__op_Equality__UnityEngineColor_UnityEngineColor__SystemBoolean(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Color Equals

+
+
+UnityEngineColor.__Equals__SystemObject__SystemBoolean(UnityEngine.Color instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Color get_a

+
+
+UnityEngineColor.__get_a__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_b

+
+
+UnityEngineColor.__get_b__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_black

+
+
+UnityEngineColor.__get_black__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_blue

+
+
+UnityEngineColor.__get_blue__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_clear

+
+
+UnityEngineColor.__get_clear__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_cyan

+
+
+UnityEngineColor.__get_cyan__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_g

+
+
+UnityEngineColor.__get_g__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_gamma

+
+
+UnityEngineColor.__get_gamma__UnityEngineColor(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_gray

+
+
+UnityEngineColor.__get_gray__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_grayscale

+
+
+UnityEngineColor.__get_grayscale__SystemSingle(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_green

+
+
+UnityEngineColor.__get_green__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_grey

+
+
+UnityEngineColor.__get_grey__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_Item

+
+
+UnityEngineColor.__get_Item__SystemInt32__SystemSingle(UnityEngine.Color instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_linear

+
+
+UnityEngineColor.__get_linear__UnityEngineColor(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_magenta

+
+
+UnityEngineColor.__get_magenta__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_maxColorComponent

+
+
+UnityEngineColor.__get_maxColorComponent__SystemSingle(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_r

+
+
+UnityEngineColor.__get_r__SystemSingle(UnityEngine.Color)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Color get_red

+
+
+UnityEngineColor.__get_red__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_white

+
+
+UnityEngineColor.__get_white__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color get_yellow

+
+
+UnityEngineColor.__get_yellow__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color GetHashCode

+
+
+UnityEngineColor.__GetHashCode__SystemInt32(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Color GetType

+
+
+UnityEngineColor.__GetType__SystemType(UnityEngine.Color instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Color HSVToRGB

+
+
+UnityEngineColor.__HSVToRGB__SystemSingle_SystemSingle_SystemSingle__UnityEngineColor(System.Single HSystem.Single SSystem.Single V)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineColor.__op_Implicit__UnityEngineColor__UnityEngineVector4(UnityEngine.Color)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineColor.__op_Inequality__UnityEngineColor_UnityEngineColor__SystemBoolean(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Color Lerp

+
+
+UnityEngineColor.__Lerp__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color aUnityEngine.Color bSystem.Single t)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color LerpUnclamped

+
+
+UnityEngineColor.__LerpUnclamped__UnityEngineColor_UnityEngineColor_SystemSingle__UnityEngineColor(UnityEngine.Color aUnityEngine.Color bSystem.Single t)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineColor.__op_Multiply__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

Color RGBToHSV

+
+
+UnityEngineColor.__RGBToHSV__UnityEngineColor_SystemSingleRef_SystemSingleRef_SystemSingleRef__SystemVoid(UnityEngine.Color rgbColor)
+
+ +

outputs: H (Single), S (Single), V (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_a

+
+
+UnityEngineColor.__set_a__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_b

+
+
+UnityEngineColor.__set_b__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_g

+
+
+UnityEngineColor.__set_g__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_Item

+
+
+UnityEngineColor.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Color instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Color set_r

+
+
+UnityEngineColor.__set_r__SystemSingle(UnityEngine.Color System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineColor.__op_Subtraction__UnityEngineColor_UnityEngineColor__UnityEngineColor(UnityEngine.Color UnityEngine.Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+
+
+

Color ToString

+
+
+UnityEngineColor.__ToString__SystemString(UnityEngine.Color instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Color

+
+
+Const_UnityEngineColor(UnityEngine.Color Color)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Color

+
+
+Variable_UnityEngineColor(UnityEngine.Color ColorSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html.meta new file mode 100644 index 00000000..02e6c272 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Color/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 54ac96c3c9a24594abec16ea04082d74 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component.meta new file mode 100644 index 00000000..94084bf2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b143e2652cd62b648a66088dce01f145 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html new file mode 100644 index 00000000..e018caf5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html @@ -0,0 +1,709 @@ + + + + + + + + + + + + Component — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Component

+

The Component module.

+
+
+
+

op_Equality

+
+
+UnityEngineComponent.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Component Equals

+
+
+UnityEngineComponent.__Equals__SystemObject__SystemBoolean(UnityEngine.Component instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Component get_gameObject

+
+
+UnityEngineComponent.__get_gameObject__UnityEngineGameObject(UnityEngine.Component instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Component get_name

+
+
+UnityEngineComponent.__get_name__SystemString(UnityEngine.Component instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Component get_transform

+
+
+UnityEngineComponent.__get_transform__UnityEngineTransform(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponent

+
+
+UnityEngineComponent.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Component instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponentInChildren

+
+
+UnityEngineComponent.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponentInParent

+
+
+UnityEngineComponent.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Component instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Component GetComponents

+
+
+UnityEngineComponent.__GetComponents__ListT__SystemVoid(UnityEngine.Component instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetComponentsInChildren

+
+
+UnityEngineComponent.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetComponentsInParent

+
+
+UnityEngineComponent.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Component instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component GetHashCode

+
+
+UnityEngineComponent.__GetHashCode__SystemInt32(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Component GetInstanceID

+
+
+UnityEngineComponent.__GetInstanceID__SystemInt32(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Component GetType

+
+
+UnityEngineComponent.__GetType__SystemType(UnityEngine.Component instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineComponent.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineComponent.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Component set_name

+
+
+UnityEngineComponent.__set_name__SystemString__SystemVoid(UnityEngine.Component instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Component ToString

+
+
+UnityEngineComponent.__ToString__SystemString(UnityEngine.Component instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Component

+
+
+Variable_UnityEngineComponent(UnityEngine.Component ComponentSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html.meta new file mode 100644 index 00000000..dd15d97a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Component/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f86de7224f3b33f4c959986b16d506e6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D.meta new file mode 100644 index 00000000..9038f8a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 586e8126a3b11394a82d752a1ce7dfe1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html new file mode 100644 index 00000000..36fe3599 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html @@ -0,0 +1,1216 @@ + + + + + + + + + + + + CompositeCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

CompositeCollider2D

+

The CompositeCollider2D module.

+
+
+
+

CompositeCollider2D Cast

+
+
+UnityEngineCompositeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D Distance

+
+
+UnityEngineCompositeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineCompositeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CompositeCollider2D Equals

+
+
+UnityEngineCompositeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.CompositeCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CompositeCollider2D GenerateGeometry

+
+
+UnityEngineCompositeCollider2D.__GenerateGeometry__SystemVoid(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D get_attachedRigidbody

+
+
+UnityEngineCompositeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_bounciness

+
+
+UnityEngineCompositeCollider2D.__get_bounciness__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_bounds

+
+
+UnityEngineCompositeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_composite

+
+
+UnityEngineCompositeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_density

+
+
+UnityEngineCompositeCollider2D.__get_density__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_edgeRadius

+
+
+UnityEngineCompositeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_enabled

+
+
+UnityEngineCompositeCollider2D.__get_enabled__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_friction

+
+
+UnityEngineCompositeCollider2D.__get_friction__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_gameObject

+
+
+UnityEngineCompositeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_generationType

+
+
+UnityEngineCompositeCollider2D.__get_generationType__UnityEngineCompositeCollider2DGenerationType(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (GenerationType)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_geometryType

+
+
+UnityEngineCompositeCollider2D.__get_geometryType__UnityEngineCompositeCollider2DGeometryType(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (GeometryType)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_isTrigger

+
+
+UnityEngineCompositeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_name

+
+
+UnityEngineCompositeCollider2D.__get_name__SystemString(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_offset

+
+
+UnityEngineCompositeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_pathCount

+
+
+UnityEngineCompositeCollider2D.__get_pathCount__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_pointCount

+
+
+UnityEngineCompositeCollider2D.__get_pointCount__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_shapeCount

+
+
+UnityEngineCompositeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_sharedMaterial

+
+
+UnityEngineCompositeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_transform

+
+
+UnityEngineCompositeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_usedByComposite

+
+
+UnityEngineCompositeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_usedByEffector

+
+
+UnityEngineCompositeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D get_vertexDistance

+
+
+UnityEngineCompositeCollider2D.__get_vertexDistance__SystemSingle(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponent

+
+
+UnityEngineCompositeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentInChildren

+
+
+UnityEngineCompositeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentInParent

+
+
+UnityEngineCompositeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.CompositeCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponents

+
+
+UnityEngineCompositeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentsInChildren

+
+
+UnityEngineCompositeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D GetComponentsInParent

+
+
+UnityEngineCompositeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D GetContacts

+
+
+UnityEngineCompositeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetHashCode

+
+
+UnityEngineCompositeCollider2D.__GetHashCode__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetInstanceID

+
+
+UnityEngineCompositeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetPath

+
+
+UnityEngineCompositeCollider2D.__GetPath__SystemInt32_UnityEngineVector2Array__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetPathPointCount

+
+
+UnityEngineCompositeCollider2D.__GetPathPointCount__SystemInt32__SystemInt32(UnityEngine.CompositeCollider2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D GetType

+
+
+UnityEngineCompositeCollider2D.__GetType__SystemType(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineCompositeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineCompositeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CompositeCollider2D IsTouching

+
+
+UnityEngineCompositeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D IsTouchingLayers

+
+
+UnityEngineCompositeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D OverlapCollider

+
+
+UnityEngineCompositeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D OverlapPoint

+
+
+UnityEngineCompositeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D Raycast

+
+
+UnityEngineCompositeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_density

+
+
+UnityEngineCompositeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_edgeRadius

+
+
+UnityEngineCompositeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_enabled

+
+
+UnityEngineCompositeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_generationType

+
+
+UnityEngineCompositeCollider2D.__set_generationType__UnityEngineCompositeCollider2DGenerationType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GenerationType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_geometryType

+
+
+UnityEngineCompositeCollider2D.__set_geometryType__UnityEngineCompositeCollider2DGeometryType__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.CompositeCollider2D+GeometryType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_isTrigger

+
+
+UnityEngineCompositeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_name

+
+
+UnityEngineCompositeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_offset

+
+
+UnityEngineCompositeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_sharedMaterial

+
+
+UnityEngineCompositeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.CompositeCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_usedByComposite

+
+
+UnityEngineCompositeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_usedByEffector

+
+
+UnityEngineCompositeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D set_vertexDistance

+
+
+UnityEngineCompositeCollider2D.__set_vertexDistance__SystemSingle__SystemVoid(UnityEngine.CompositeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CompositeCollider2D ToString

+
+
+UnityEngineCompositeCollider2D.__ToString__SystemString(UnityEngine.CompositeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CompositeCollider2D

+
+
+Variable_UnityEngineCompositeCollider2D(UnityEngine.CompositeCollider2D CompositeCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html.meta new file mode 100644 index 00000000..7c0fb1f6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/CompositeCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 32265db69f7551048836885a30d3b2d7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint.meta new file mode 100644 index 00000000..3c403325 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7c9322a15f70db742a15c04172764e5c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html new file mode 100644 index 00000000..75ebce8e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html @@ -0,0 +1,1783 @@ + + + + + + + + + + + + ConfigurableJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ConfigurableJoint

+

The ConfigurableJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineConfigurableJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConfigurableJoint Equals

+
+
+UnityEngineConfigurableJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.ConfigurableJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConfigurableJoint get_anchor

+
+
+UnityEngineConfigurableJoint.__get_anchor__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXDrive

+
+
+UnityEngineConfigurableJoint.__get_angularXDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_angularXLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularXMotion

+
+
+UnityEngineConfigurableJoint.__get_angularXMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYLimit

+
+
+UnityEngineConfigurableJoint.__get_angularYLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYMotion

+
+
+UnityEngineConfigurableJoint.__get_angularYMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYZDrive

+
+
+UnityEngineConfigurableJoint.__get_angularYZDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularYZLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_angularYZLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularZLimit

+
+
+UnityEngineConfigurableJoint.__get_angularZLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_angularZMotion

+
+
+UnityEngineConfigurableJoint.__get_angularZMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineConfigurableJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_axis

+
+
+UnityEngineConfigurableJoint.__get_axis__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_breakForce

+
+
+UnityEngineConfigurableJoint.__get_breakForce__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_breakTorque

+
+
+UnityEngineConfigurableJoint.__get_breakTorque__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_configuredInWorldSpace

+
+
+UnityEngineConfigurableJoint.__get_configuredInWorldSpace__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedAnchor

+
+
+UnityEngineConfigurableJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedBody

+
+
+UnityEngineConfigurableJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_connectedMassScale

+
+
+UnityEngineConfigurableJoint.__get_connectedMassScale__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_currentForce

+
+
+UnityEngineConfigurableJoint.__get_currentForce__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_currentTorque

+
+
+UnityEngineConfigurableJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_enableCollision

+
+
+UnityEngineConfigurableJoint.__get_enableCollision__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_enablePreprocessing

+
+
+UnityEngineConfigurableJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_gameObject

+
+
+UnityEngineConfigurableJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_highAngularXLimit

+
+
+UnityEngineConfigurableJoint.__get_highAngularXLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_linearLimit

+
+
+UnityEngineConfigurableJoint.__get_linearLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_linearLimitSpring

+
+
+UnityEngineConfigurableJoint.__get_linearLimitSpring__UnityEngineSoftJointLimitSpring(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimitSpring)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_lowAngularXLimit

+
+
+UnityEngineConfigurableJoint.__get_lowAngularXLimit__UnityEngineSoftJointLimit(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (SoftJointLimit)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_massScale

+
+
+UnityEngineConfigurableJoint.__get_massScale__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_name

+
+
+UnityEngineConfigurableJoint.__get_name__SystemString(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionAngle

+
+
+UnityEngineConfigurableJoint.__get_projectionAngle__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionDistance

+
+
+UnityEngineConfigurableJoint.__get_projectionDistance__SystemSingle(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_projectionMode

+
+
+UnityEngineConfigurableJoint.__get_projectionMode__UnityEngineJointProjectionMode(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointProjectionMode)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_rotationDriveMode

+
+
+UnityEngineConfigurableJoint.__get_rotationDriveMode__UnityEngineRotationDriveMode(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (RotationDriveMode)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_secondaryAxis

+
+
+UnityEngineConfigurableJoint.__get_secondaryAxis__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_slerpDrive

+
+
+UnityEngineConfigurableJoint.__get_slerpDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_swapBodies

+
+
+UnityEngineConfigurableJoint.__get_swapBodies__SystemBoolean(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetAngularVelocity

+
+
+UnityEngineConfigurableJoint.__get_targetAngularVelocity__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetPosition

+
+
+UnityEngineConfigurableJoint.__get_targetPosition__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetRotation

+
+
+UnityEngineConfigurableJoint.__get_targetRotation__UnityEngineQuaternion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_targetVelocity

+
+
+UnityEngineConfigurableJoint.__get_targetVelocity__UnityEngineVector3(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_transform

+
+
+UnityEngineConfigurableJoint.__get_transform__UnityEngineTransform(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_xDrive

+
+
+UnityEngineConfigurableJoint.__get_xDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_xMotion

+
+
+UnityEngineConfigurableJoint.__get_xMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_yDrive

+
+
+UnityEngineConfigurableJoint.__get_yDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_yMotion

+
+
+UnityEngineConfigurableJoint.__get_yMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_zDrive

+
+
+UnityEngineConfigurableJoint.__get_zDrive__UnityEngineJointDrive(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (JointDrive)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint get_zMotion

+
+
+UnityEngineConfigurableJoint.__get_zMotion__UnityEngineConfigurableJointMotion(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (ConfigurableJointMotion)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponent

+
+
+UnityEngineConfigurableJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConfigurableJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentInChildren

+
+
+UnityEngineConfigurableJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentInParent

+
+
+UnityEngineConfigurableJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConfigurableJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponents

+
+
+UnityEngineConfigurableJoint.__GetComponents__ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentsInChildren

+
+
+UnityEngineConfigurableJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetComponentsInParent

+
+
+UnityEngineConfigurableJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint GetHashCode

+
+
+UnityEngineConfigurableJoint.__GetHashCode__SystemInt32(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetInstanceID

+
+
+UnityEngineConfigurableJoint.__GetInstanceID__SystemInt32(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint GetType

+
+
+UnityEngineConfigurableJoint.__GetType__SystemType(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConfigurableJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConfigurableJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConfigurableJoint set_anchor

+
+
+UnityEngineConfigurableJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXDrive

+
+
+UnityEngineConfigurableJoint.__set_angularXDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_angularXLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularXMotion

+
+
+UnityEngineConfigurableJoint.__set_angularXMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYLimit

+
+
+UnityEngineConfigurableJoint.__set_angularYLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYMotion

+
+
+UnityEngineConfigurableJoint.__set_angularYMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYZDrive

+
+
+UnityEngineConfigurableJoint.__set_angularYZDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularYZLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_angularYZLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularZLimit

+
+
+UnityEngineConfigurableJoint.__set_angularZLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_angularZMotion

+
+
+UnityEngineConfigurableJoint.__set_angularZMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineConfigurableJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_axis

+
+
+UnityEngineConfigurableJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_breakForce

+
+
+UnityEngineConfigurableJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_breakTorque

+
+
+UnityEngineConfigurableJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_configuredInWorldSpace

+
+
+UnityEngineConfigurableJoint.__set_configuredInWorldSpace__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedAnchor

+
+
+UnityEngineConfigurableJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedBody

+
+
+UnityEngineConfigurableJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_connectedMassScale

+
+
+UnityEngineConfigurableJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_enableCollision

+
+
+UnityEngineConfigurableJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_enablePreprocessing

+
+
+UnityEngineConfigurableJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_highAngularXLimit

+
+
+UnityEngineConfigurableJoint.__set_highAngularXLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_linearLimit

+
+
+UnityEngineConfigurableJoint.__set_linearLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_linearLimitSpring

+
+
+UnityEngineConfigurableJoint.__set_linearLimitSpring__UnityEngineSoftJointLimitSpring__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimitSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_lowAngularXLimit

+
+
+UnityEngineConfigurableJoint.__set_lowAngularXLimit__UnityEngineSoftJointLimit__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.SoftJointLimit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_massScale

+
+
+UnityEngineConfigurableJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_name

+
+
+UnityEngineConfigurableJoint.__set_name__SystemString__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionAngle

+
+
+UnityEngineConfigurableJoint.__set_projectionAngle__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionDistance

+
+
+UnityEngineConfigurableJoint.__set_projectionDistance__SystemSingle__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_projectionMode

+
+
+UnityEngineConfigurableJoint.__set_projectionMode__UnityEngineJointProjectionMode__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointProjectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_rotationDriveMode

+
+
+UnityEngineConfigurableJoint.__set_rotationDriveMode__UnityEngineRotationDriveMode__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.RotationDriveMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_secondaryAxis

+
+
+UnityEngineConfigurableJoint.__set_secondaryAxis__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_slerpDrive

+
+
+UnityEngineConfigurableJoint.__set_slerpDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_swapBodies

+
+
+UnityEngineConfigurableJoint.__set_swapBodies__SystemBoolean__SystemVoid(UnityEngine.ConfigurableJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetAngularVelocity

+
+
+UnityEngineConfigurableJoint.__set_targetAngularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetPosition

+
+
+UnityEngineConfigurableJoint.__set_targetPosition__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetRotation

+
+
+UnityEngineConfigurableJoint.__set_targetRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_targetVelocity

+
+
+UnityEngineConfigurableJoint.__set_targetVelocity__UnityEngineVector3__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_xDrive

+
+
+UnityEngineConfigurableJoint.__set_xDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_xMotion

+
+
+UnityEngineConfigurableJoint.__set_xMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_yDrive

+
+
+UnityEngineConfigurableJoint.__set_yDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_yMotion

+
+
+UnityEngineConfigurableJoint.__set_yMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_zDrive

+
+
+UnityEngineConfigurableJoint.__set_zDrive__UnityEngineJointDrive__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.JointDrive value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint set_zMotion

+
+
+UnityEngineConfigurableJoint.__set_zMotion__UnityEngineConfigurableJointMotion__SystemVoid(UnityEngine.ConfigurableJoint instanceUnityEngine.ConfigurableJointMotion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConfigurableJoint ToString

+
+
+UnityEngineConfigurableJoint.__ToString__SystemString(UnityEngine.ConfigurableJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConfigurableJoint

+
+
+Variable_UnityEngineConfigurableJoint(UnityEngine.ConfigurableJoint ConfigurableJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html.meta new file mode 100644 index 00000000..455b2ee6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConfigurableJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0fea6627276f6f84292300d8b944b88b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce.meta new file mode 100644 index 00000000..7dd01cf4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 712666e10dc14124a94f58b8a3ada647 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html new file mode 100644 index 00000000..1a2cadaa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + ConstantForce — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ConstantForce

+

The ConstantForce module.

+
+
+
+

op_Equality

+
+
+UnityEngineConstantForce.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce Equals

+
+
+UnityEngineConstantForce.__Equals__SystemObject__SystemBoolean(UnityEngine.ConstantForce instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConstantForce get_enabled

+
+
+UnityEngineConstantForce.__get_enabled__SystemBoolean(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_force

+
+
+UnityEngineConstantForce.__get_force__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_gameObject

+
+
+UnityEngineConstantForce.__get_gameObject__UnityEngineGameObject(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_name

+
+
+UnityEngineConstantForce.__get_name__SystemString(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_relativeForce

+
+
+UnityEngineConstantForce.__get_relativeForce__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_relativeTorque

+
+
+UnityEngineConstantForce.__get_relativeTorque__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_torque

+
+
+UnityEngineConstantForce.__get_torque__UnityEngineVector3(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce get_transform

+
+
+UnityEngineConstantForce.__get_transform__UnityEngineTransform(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponent

+
+
+UnityEngineConstantForce.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponentInChildren

+
+
+UnityEngineConstantForce.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConstantForce instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponentInParent

+
+
+UnityEngineConstantForce.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetComponents

+
+
+UnityEngineConstantForce.__GetComponents__ListT__SystemVoid(UnityEngine.ConstantForce instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce GetComponentsInChildren

+
+
+UnityEngineConstantForce.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce GetComponentsInParent

+
+
+UnityEngineConstantForce.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce GetHashCode

+
+
+UnityEngineConstantForce.__GetHashCode__SystemInt32(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetInstanceID

+
+
+UnityEngineConstantForce.__GetInstanceID__SystemInt32(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce GetType

+
+
+UnityEngineConstantForce.__GetType__SystemType(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConstantForce.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConstantForce.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce set_enabled

+
+
+UnityEngineConstantForce.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ConstantForce instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_force

+
+
+UnityEngineConstantForce.__set_force__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_name

+
+
+UnityEngineConstantForce.__set_name__SystemString__SystemVoid(UnityEngine.ConstantForce instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_relativeForce

+
+
+UnityEngineConstantForce.__set_relativeForce__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_relativeTorque

+
+
+UnityEngineConstantForce.__set_relativeTorque__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce set_torque

+
+
+UnityEngineConstantForce.__set_torque__UnityEngineVector3__SystemVoid(UnityEngine.ConstantForce instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce ToString

+
+
+UnityEngineConstantForce.__ToString__SystemString(UnityEngine.ConstantForce instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce

+
+
+Variable_UnityEngineConstantForce(UnityEngine.ConstantForce ConstantForceSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html.meta new file mode 100644 index 00000000..48048c4d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 42c2b50a92625b6408296c0f45c1a7b7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D.meta new file mode 100644 index 00000000..cfe235d4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 524adfdf654382c4bbf302b0b120476a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html new file mode 100644 index 00000000..d6a543a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html @@ -0,0 +1,809 @@ + + + + + + + + + + + + ConstantForce2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ConstantForce2D

+

The ConstantForce2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineConstantForce2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce2D Equals

+
+
+UnityEngineConstantForce2D.__Equals__SystemObject__SystemBoolean(UnityEngine.ConstantForce2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ConstantForce2D get_enabled

+
+
+UnityEngineConstantForce2D.__get_enabled__SystemBoolean(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_force

+
+
+UnityEngineConstantForce2D.__get_force__UnityEngineVector2(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_gameObject

+
+
+UnityEngineConstantForce2D.__get_gameObject__UnityEngineGameObject(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_name

+
+
+UnityEngineConstantForce2D.__get_name__SystemString(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_relativeForce

+
+
+UnityEngineConstantForce2D.__get_relativeForce__UnityEngineVector2(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_torque

+
+
+UnityEngineConstantForce2D.__get_torque__SystemSingle(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D get_transform

+
+
+UnityEngineConstantForce2D.__get_transform__UnityEngineTransform(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponent

+
+
+UnityEngineConstantForce2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentInChildren

+
+
+UnityEngineConstantForce2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentInParent

+
+
+UnityEngineConstantForce2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ConstantForce2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetComponents

+
+
+UnityEngineConstantForce2D.__GetComponents__ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentsInChildren

+
+
+UnityEngineConstantForce2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D GetComponentsInParent

+
+
+UnityEngineConstantForce2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D GetHashCode

+
+
+UnityEngineConstantForce2D.__GetHashCode__SystemInt32(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetInstanceID

+
+
+UnityEngineConstantForce2D.__GetInstanceID__SystemInt32(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D GetType

+
+
+UnityEngineConstantForce2D.__GetType__SystemType(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineConstantForce2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineConstantForce2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ConstantForce2D set_enabled

+
+
+UnityEngineConstantForce2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_force

+
+
+UnityEngineConstantForce2D.__set_force__UnityEngineVector2__SystemVoid(UnityEngine.ConstantForce2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_name

+
+
+UnityEngineConstantForce2D.__set_name__SystemString__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_relativeForce

+
+
+UnityEngineConstantForce2D.__set_relativeForce__UnityEngineVector2__SystemVoid(UnityEngine.ConstantForce2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D set_torque

+
+
+UnityEngineConstantForce2D.__set_torque__SystemSingle__SystemVoid(UnityEngine.ConstantForce2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ConstantForce2D ToString

+
+
+UnityEngineConstantForce2D.__ToString__SystemString(UnityEngine.ConstantForce2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ConstantForce2D

+
+
+Variable_UnityEngineConstantForce2D(UnityEngine.ConstantForce2D ConstantForce2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html.meta new file mode 100644 index 00000000..c8bffdf4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ConstantForce2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 40686aaf88de8b4408b11f7d3833752c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint.meta new file mode 100644 index 00000000..a7aec03b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 29722f7be76ffa244ab006c91f6b1d9f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html new file mode 100644 index 00000000..de43f645 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html @@ -0,0 +1,614 @@ + + + + + + + + + + + + ContactPoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ContactPoint

+

The ContactPoint module.

+
+
+
+

ContactPoint

+
+
+Const_UnityEngineContactPoint(UnityEngine.ContactPoint ContactPoint)
+
+ +

outputs: unnamed (ContactPoint)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint Equals

+
+
+UnityEngineContactPoint.__Equals__SystemObject__SystemBoolean(UnityEngine.ContactPoint instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ContactPoint get_normal

+
+
+UnityEngineContactPoint.__get_normal__UnityEngineVector3(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_otherCollider

+
+
+UnityEngineContactPoint.__get_otherCollider__UnityEngineCollider(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_point

+
+
+UnityEngineContactPoint.__get_point__UnityEngineVector3(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_separation

+
+
+UnityEngineContactPoint.__get_separation__SystemSingle(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint get_thisCollider

+
+
+UnityEngineContactPoint.__get_thisCollider__UnityEngineCollider(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint GetHashCode

+
+
+UnityEngineContactPoint.__GetHashCode__SystemInt32(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint GetType

+
+
+UnityEngineContactPoint.__GetType__SystemType(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint ToString

+
+
+UnityEngineContactPoint.__ToString__SystemString(UnityEngine.ContactPoint instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContactPoint

+
+
+Variable_UnityEngineContactPoint(UnityEngine.ContactPoint ContactPointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html.meta new file mode 100644 index 00000000..fd34eb76 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1603d4f17c247d846b4e245fb05d5736 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D.meta new file mode 100644 index 00000000..b299f6ff --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e9e3fcdb6841c043b4c28b8797bb27c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html new file mode 100644 index 00000000..b98ba0f3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html @@ -0,0 +1,686 @@ + + + + + + + + + + + + ContactPoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ContactPoint2D

+

The ContactPoint2D module.

+
+
+
+

ContactPoint2D

+
+
+Const_UnityEngineContactPoint2D(UnityEngine.ContactPoint2D ContactPoint2D)
+
+ +

outputs: unnamed (ContactPoint2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D Equals

+
+
+UnityEngineContactPoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.ContactPoint2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ContactPoint2D get_collider

+
+
+UnityEngineContactPoint2D.__get_collider__UnityEngineCollider2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_enabled

+
+
+UnityEngineContactPoint2D.__get_enabled__SystemBoolean(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_normal

+
+
+UnityEngineContactPoint2D.__get_normal__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_normalImpulse

+
+
+UnityEngineContactPoint2D.__get_normalImpulse__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_otherCollider

+
+
+UnityEngineContactPoint2D.__get_otherCollider__UnityEngineCollider2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_otherRigidbody

+
+
+UnityEngineContactPoint2D.__get_otherRigidbody__UnityEngineRigidbody2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_point

+
+
+UnityEngineContactPoint2D.__get_point__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_relativeVelocity

+
+
+UnityEngineContactPoint2D.__get_relativeVelocity__UnityEngineVector2(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_rigidbody

+
+
+UnityEngineContactPoint2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_separation

+
+
+UnityEngineContactPoint2D.__get_separation__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D get_tangentImpulse

+
+
+UnityEngineContactPoint2D.__get_tangentImpulse__SystemSingle(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D GetHashCode

+
+
+UnityEngineContactPoint2D.__GetHashCode__SystemInt32(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D GetType

+
+
+UnityEngineContactPoint2D.__GetType__SystemType(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ContactPoint2D ToString

+
+
+UnityEngineContactPoint2D.__ToString__SystemString(UnityEngine.ContactPoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContactPoint2D

+
+
+Variable_UnityEngineContactPoint2D(UnityEngine.ContactPoint2D ContactPoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html.meta new file mode 100644 index 00000000..f8d7dda8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ContactPoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0da47c6495186d745a861c85aec090f4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug.meta new file mode 100644 index 00000000..19c81dd3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a2d70115f7ed0174a9d7b4391394d58b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html new file mode 100644 index 00000000..a9999bb0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html @@ -0,0 +1,758 @@ + + + + + + + + + + + + Debug — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Debug

+

The Debug module.

+
+
+
+

Debug Assert

+
+
+UnityEngineDebug.__Assert__SystemBoolean__SystemVoid(System.Boolean condition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug AssertFormat

+
+
+UnityEngineDebug.__AssertFormat__SystemBoolean_UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(System.Boolean conditionUnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineDebug.__ctor____UnityEngineDebug()
+
+ +

outputs: unnamed (Debug)

+

flow: none

+
+
+

Debug DebugBreak

+
+
+UnityEngineDebug.__DebugBreak__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug DrawLine

+
+
+UnityEngineDebug.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 startUnityEngine.Vector3 end)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug DrawRay

+
+
+UnityEngineDebug.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 startUnityEngine.Vector3 dir)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug Equals

+
+
+UnityEngineDebug.__Equals__SystemObject__SystemBoolean(UnityEngine.Debug instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Debug get_developerConsoleVisible

+
+
+UnityEngineDebug.__get_developerConsoleVisible__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Debug GetHashCode

+
+
+UnityEngineDebug.__GetHashCode__SystemInt32(UnityEngine.Debug instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Debug GetType

+
+
+UnityEngineDebug.__GetType__SystemType(UnityEngine.Debug instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Debug Log

+
+
+UnityEngineDebug.__Log__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogAssertion

+
+
+UnityEngineDebug.__LogAssertion__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogAssertionFormat

+
+
+UnityEngineDebug.__LogAssertionFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogError

+
+
+UnityEngineDebug.__LogError__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogErrorFormat

+
+
+UnityEngineDebug.__LogErrorFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogException

+
+
+UnityEngineDebug.__LogException__SystemException__SystemVoid(System.Exception exception)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogFormat

+
+
+UnityEngineDebug.__LogFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogWarning

+
+
+UnityEngineDebug.__LogWarning__SystemObject__SystemVoid(System.Object message)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug LogWarningFormat

+
+
+UnityEngineDebug.__LogWarningFormat__UnityEngineObject_SystemString_SystemObjectArray__SystemVoid(UnityEngine.Object contextSystem.String formatSystem.Object[] args)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug set_developerConsoleVisible

+
+
+UnityEngineDebug.__set_developerConsoleVisible__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Debug ToString

+
+
+UnityEngineDebug.__ToString__SystemString(UnityEngine.Debug instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Debug

+
+
+Variable_UnityEngineDebug(UnityEngine.Debug DebugSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html.meta new file mode 100644 index 00000000..0763708e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Debug/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e1d75acd100ddd04fb9b8f0d17b806e1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D.meta new file mode 100644 index 00000000..7b5d09d6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84e060e6dcd06a4449f957bbd5792397 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html new file mode 100644 index 00000000..8e1385a6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html @@ -0,0 +1,1044 @@ + + + + + + + + + + + + DistanceJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

DistanceJoint2D

+

The DistanceJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineDistanceJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DistanceJoint2D Equals

+
+
+UnityEngineDistanceJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.DistanceJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

DistanceJoint2D get_anchor

+
+
+UnityEngineDistanceJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_attachedRigidbody

+
+
+UnityEngineDistanceJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineDistanceJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_autoConfigureDistance

+
+
+UnityEngineDistanceJoint2D.__get_autoConfigureDistance__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_breakForce

+
+
+UnityEngineDistanceJoint2D.__get_breakForce__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_breakTorque

+
+
+UnityEngineDistanceJoint2D.__get_breakTorque__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_connectedAnchor

+
+
+UnityEngineDistanceJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_connectedBody

+
+
+UnityEngineDistanceJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_distance

+
+
+UnityEngineDistanceJoint2D.__get_distance__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_enableCollision

+
+
+UnityEngineDistanceJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_enabled

+
+
+UnityEngineDistanceJoint2D.__get_enabled__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_gameObject

+
+
+UnityEngineDistanceJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_maxDistanceOnly

+
+
+UnityEngineDistanceJoint2D.__get_maxDistanceOnly__SystemBoolean(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_name

+
+
+UnityEngineDistanceJoint2D.__get_name__SystemString(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_reactionForce

+
+
+UnityEngineDistanceJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_reactionTorque

+
+
+UnityEngineDistanceJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D get_transform

+
+
+UnityEngineDistanceJoint2D.__get_transform__UnityEngineTransform(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponent

+
+
+UnityEngineDistanceJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.DistanceJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentInChildren

+
+
+UnityEngineDistanceJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.DistanceJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentInParent

+
+
+UnityEngineDistanceJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.DistanceJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponents

+
+
+UnityEngineDistanceJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentsInChildren

+
+
+UnityEngineDistanceJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D GetComponentsInParent

+
+
+UnityEngineDistanceJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D GetHashCode

+
+
+UnityEngineDistanceJoint2D.__GetHashCode__SystemInt32(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetInstanceID

+
+
+UnityEngineDistanceJoint2D.__GetInstanceID__SystemInt32(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetReactionForce

+
+
+UnityEngineDistanceJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.DistanceJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetReactionTorque

+
+
+UnityEngineDistanceJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.DistanceJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D GetType

+
+
+UnityEngineDistanceJoint2D.__GetType__SystemType(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineDistanceJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineDistanceJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

DistanceJoint2D set_anchor

+
+
+UnityEngineDistanceJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.DistanceJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineDistanceJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_autoConfigureDistance

+
+
+UnityEngineDistanceJoint2D.__set_autoConfigureDistance__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_breakForce

+
+
+UnityEngineDistanceJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_breakTorque

+
+
+UnityEngineDistanceJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_connectedAnchor

+
+
+UnityEngineDistanceJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.DistanceJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_connectedBody

+
+
+UnityEngineDistanceJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.DistanceJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_distance

+
+
+UnityEngineDistanceJoint2D.__set_distance__SystemSingle__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_enableCollision

+
+
+UnityEngineDistanceJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_enabled

+
+
+UnityEngineDistanceJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_maxDistanceOnly

+
+
+UnityEngineDistanceJoint2D.__set_maxDistanceOnly__SystemBoolean__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D set_name

+
+
+UnityEngineDistanceJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.DistanceJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DistanceJoint2D ToString

+
+
+UnityEngineDistanceJoint2D.__ToString__SystemString(UnityEngine.DistanceJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

DistanceJoint2D

+
+
+Variable_UnityEngineDistanceJoint2D(UnityEngine.DistanceJoint2D DistanceJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html.meta new file mode 100644 index 00000000..514b6bb8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/DistanceJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 481b27157d1d21c4382397cd4728a954 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D.meta new file mode 100644 index 00000000..10abbd96 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1d495042ab40de449837833faa018757 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html new file mode 100644 index 00000000..1ec7ee5c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html @@ -0,0 +1,1142 @@ + + + + + + + + + + + + EdgeCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

EdgeCollider2D

+

The EdgeCollider2D module.

+
+
+
+

EdgeCollider2D Cast

+
+
+UnityEngineEdgeCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D Distance

+
+
+UnityEngineEdgeCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineEdgeCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

EdgeCollider2D Equals

+
+
+UnityEngineEdgeCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.EdgeCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

EdgeCollider2D get_attachedRigidbody

+
+
+UnityEngineEdgeCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_bounciness

+
+
+UnityEngineEdgeCollider2D.__get_bounciness__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_bounds

+
+
+UnityEngineEdgeCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_composite

+
+
+UnityEngineEdgeCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_density

+
+
+UnityEngineEdgeCollider2D.__get_density__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_edgeCount

+
+
+UnityEngineEdgeCollider2D.__get_edgeCount__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_edgeRadius

+
+
+UnityEngineEdgeCollider2D.__get_edgeRadius__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_enabled

+
+
+UnityEngineEdgeCollider2D.__get_enabled__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_friction

+
+
+UnityEngineEdgeCollider2D.__get_friction__SystemSingle(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_gameObject

+
+
+UnityEngineEdgeCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_isTrigger

+
+
+UnityEngineEdgeCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_name

+
+
+UnityEngineEdgeCollider2D.__get_name__SystemString(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_offset

+
+
+UnityEngineEdgeCollider2D.__get_offset__UnityEngineVector2(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_pointCount

+
+
+UnityEngineEdgeCollider2D.__get_pointCount__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_points

+
+
+UnityEngineEdgeCollider2D.__get_points__UnityEngineVector2Array(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_shapeCount

+
+
+UnityEngineEdgeCollider2D.__get_shapeCount__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_sharedMaterial

+
+
+UnityEngineEdgeCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_transform

+
+
+UnityEngineEdgeCollider2D.__get_transform__UnityEngineTransform(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_usedByComposite

+
+
+UnityEngineEdgeCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D get_usedByEffector

+
+
+UnityEngineEdgeCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponent

+
+
+UnityEngineEdgeCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.EdgeCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentInChildren

+
+
+UnityEngineEdgeCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentInParent

+
+
+UnityEngineEdgeCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.EdgeCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponents

+
+
+UnityEngineEdgeCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentsInChildren

+
+
+UnityEngineEdgeCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D GetComponentsInParent

+
+
+UnityEngineEdgeCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D GetContacts

+
+
+UnityEngineEdgeCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetHashCode

+
+
+UnityEngineEdgeCollider2D.__GetHashCode__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetInstanceID

+
+
+UnityEngineEdgeCollider2D.__GetInstanceID__SystemInt32(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D GetType

+
+
+UnityEngineEdgeCollider2D.__GetType__SystemType(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineEdgeCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineEdgeCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

EdgeCollider2D IsTouching

+
+
+UnityEngineEdgeCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.EdgeCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D IsTouchingLayers

+
+
+UnityEngineEdgeCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D OverlapCollider

+
+
+UnityEngineEdgeCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D OverlapPoint

+
+
+UnityEngineEdgeCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D Raycast

+
+
+UnityEngineEdgeCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D Reset

+
+
+UnityEngineEdgeCollider2D.__Reset__SystemVoid(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_density

+
+
+UnityEngineEdgeCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_edgeRadius

+
+
+UnityEngineEdgeCollider2D.__set_edgeRadius__SystemSingle__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_enabled

+
+
+UnityEngineEdgeCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_isTrigger

+
+
+UnityEngineEdgeCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_name

+
+
+UnityEngineEdgeCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_offset

+
+
+UnityEngineEdgeCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_points

+
+
+UnityEngineEdgeCollider2D.__set_points__UnityEngineVector2Array__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_sharedMaterial

+
+
+UnityEngineEdgeCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.EdgeCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_usedByComposite

+
+
+UnityEngineEdgeCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D set_usedByEffector

+
+
+UnityEngineEdgeCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.EdgeCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EdgeCollider2D ToString

+
+
+UnityEngineEdgeCollider2D.__ToString__SystemString(UnityEngine.EdgeCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

EdgeCollider2D

+
+
+Variable_UnityEngineEdgeCollider2D(UnityEngine.EdgeCollider2D EdgeCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html.meta new file mode 100644 index 00000000..892d4423 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/EdgeCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0c7d94c095a7fa4ca37eb81eac2d63d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D.meta new file mode 100644 index 00000000..43508ed3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a5b168235507f4a419135e5307a83434 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html new file mode 100644 index 00000000..7eab770a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html @@ -0,0 +1,784 @@ + + + + + + + + + + + + Effector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Effector2D

+

The Effector2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Effector2D Equals

+
+
+UnityEngineEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Effector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Effector2D get_colliderMask

+
+
+UnityEngineEffector2D.__get_colliderMask__SystemInt32(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_enabled

+
+
+UnityEngineEffector2D.__get_enabled__SystemBoolean(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_gameObject

+
+
+UnityEngineEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_name

+
+
+UnityEngineEffector2D.__get_name__SystemString(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_transform

+
+
+UnityEngineEffector2D.__get_transform__UnityEngineTransform(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D get_useColliderMask

+
+
+UnityEngineEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponent

+
+
+UnityEngineEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Effector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponentInChildren

+
+
+UnityEngineEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponentInParent

+
+
+UnityEngineEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Effector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetComponents

+
+
+UnityEngineEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D GetComponentsInChildren

+
+
+UnityEngineEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D GetComponentsInParent

+
+
+UnityEngineEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D GetHashCode

+
+
+UnityEngineEffector2D.__GetHashCode__SystemInt32(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetInstanceID

+
+
+UnityEngineEffector2D.__GetInstanceID__SystemInt32(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D GetType

+
+
+UnityEngineEffector2D.__GetType__SystemType(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Effector2D set_colliderMask

+
+
+UnityEngineEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.Effector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D set_enabled

+
+
+UnityEngineEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D set_name

+
+
+UnityEngineEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.Effector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D set_useColliderMask

+
+
+UnityEngineEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.Effector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Effector2D ToString

+
+
+UnityEngineEffector2D.__ToString__SystemString(UnityEngine.Effector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Effector2D

+
+
+Variable_UnityEngineEffector2D(UnityEngine.Effector2D Effector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html.meta new file mode 100644 index 00000000..2f651973 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Effector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5c09d241381d94845bd340f1f09d4e87 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle.meta new file mode 100644 index 00000000..905e1f74 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 61260d8f056585f4b885eb7a1138cdf2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html new file mode 100644 index 00000000..e06f3320 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html @@ -0,0 +1,624 @@ + + + + + + + + + + + + ExperimentalAnimationsMuscleHandle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ExperimentalAnimationsMuscleHandle

+

The ExperimentalAnimationsMuscleHandle module.

+
+
+
+

MuscleHandle

+
+
+Const_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandle)
+
+ +

outputs: unnamed (MuscleHandle)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__ctor__UnityEngineBodyDof__UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.BodyDof)
+
+ +

outputs: unnamed (MuscleHandle)

+

flow: none

+
+
+

MuscleHandle Equals

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__Equals__SystemObject__SystemBoolean(UnityEngine.Experimental.Animations.MuscleHandle instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MuscleHandle get_dof

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_dof__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle get_humanPartDof

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_humanPartDof__UnityEngineHumanPartDof(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (HumanPartDof)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle get_muscleHandleCount

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_muscleHandleCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle get_name

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__get_name__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle GetHashCode

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__GetHashCode__SystemInt32(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle GetMuscleHandles

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__GetMuscleHandles__UnityEngineExperimentalAnimationsMuscleHandleArray__SystemVoid()
+
+ +

outputs: muscleHandles (MuscleHandle[])

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MuscleHandle GetType

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__GetType__SystemType(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle ToString

+
+
+UnityEngineExperimentalAnimationsMuscleHandle.__ToString__SystemString(UnityEngine.Experimental.Animations.MuscleHandle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MuscleHandle

+
+
+Variable_UnityEngineExperimentalAnimationsMuscleHandle(UnityEngine.Experimental.Animations.MuscleHandle MuscleHandleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html.meta new file mode 100644 index 00000000..746315e4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ExperimentalAnimationsMuscleHandle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8890a4cebdb98384cb27dc542c1ddc47 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint.meta new file mode 100644 index 00000000..0a4e27c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 225cd23eceda4194a98aabbf07c28990 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html new file mode 100644 index 00000000..c9e885ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html @@ -0,0 +1,1008 @@ + + + + + + + + + + + + FixedJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

FixedJoint

+

The FixedJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineFixedJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint Equals

+
+
+UnityEngineFixedJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.FixedJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint get_anchor

+
+
+UnityEngineFixedJoint.__get_anchor__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_axis

+
+
+UnityEngineFixedJoint.__get_axis__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_breakForce

+
+
+UnityEngineFixedJoint.__get_breakForce__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_breakTorque

+
+
+UnityEngineFixedJoint.__get_breakTorque__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedAnchor

+
+
+UnityEngineFixedJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedBody

+
+
+UnityEngineFixedJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_connectedMassScale

+
+
+UnityEngineFixedJoint.__get_connectedMassScale__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_currentForce

+
+
+UnityEngineFixedJoint.__get_currentForce__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_currentTorque

+
+
+UnityEngineFixedJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_enableCollision

+
+
+UnityEngineFixedJoint.__get_enableCollision__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_enablePreprocessing

+
+
+UnityEngineFixedJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_gameObject

+
+
+UnityEngineFixedJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_massScale

+
+
+UnityEngineFixedJoint.__get_massScale__SystemSingle(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_name

+
+
+UnityEngineFixedJoint.__get_name__SystemString(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint get_transform

+
+
+UnityEngineFixedJoint.__get_transform__UnityEngineTransform(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponent

+
+
+UnityEngineFixedJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponentInChildren

+
+
+UnityEngineFixedJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponentInParent

+
+
+UnityEngineFixedJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetComponents

+
+
+UnityEngineFixedJoint.__GetComponents__ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetComponentsInChildren

+
+
+UnityEngineFixedJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetComponentsInParent

+
+
+UnityEngineFixedJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint GetHashCode

+
+
+UnityEngineFixedJoint.__GetHashCode__SystemInt32(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetInstanceID

+
+
+UnityEngineFixedJoint.__GetInstanceID__SystemInt32(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint GetType

+
+
+UnityEngineFixedJoint.__GetType__SystemType(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFixedJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFixedJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint set_anchor

+
+
+UnityEngineFixedJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_axis

+
+
+UnityEngineFixedJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_breakForce

+
+
+UnityEngineFixedJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_breakTorque

+
+
+UnityEngineFixedJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedAnchor

+
+
+UnityEngineFixedJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedBody

+
+
+UnityEngineFixedJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.FixedJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_connectedMassScale

+
+
+UnityEngineFixedJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_enableCollision

+
+
+UnityEngineFixedJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_enablePreprocessing

+
+
+UnityEngineFixedJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.FixedJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_massScale

+
+
+UnityEngineFixedJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.FixedJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint set_name

+
+
+UnityEngineFixedJoint.__set_name__SystemString__SystemVoid(UnityEngine.FixedJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint ToString

+
+
+UnityEngineFixedJoint.__ToString__SystemString(UnityEngine.FixedJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint

+
+
+Variable_UnityEngineFixedJoint(UnityEngine.FixedJoint FixedJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html.meta new file mode 100644 index 00000000..35b253c0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bcb7611416bc8ba46b1e572168436a0b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D.meta new file mode 100644 index 00000000..5ff7996e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7068cf84af47b014499622bf91d1b69e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html new file mode 100644 index 00000000..657f0469 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html @@ -0,0 +1,1031 @@ + + + + + + + + + + + + FixedJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

FixedJoint2D

+

The FixedJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineFixedJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint2D Equals

+
+
+UnityEngineFixedJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.FixedJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FixedJoint2D get_anchor

+
+
+UnityEngineFixedJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_attachedRigidbody

+
+
+UnityEngineFixedJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_breakForce

+
+
+UnityEngineFixedJoint2D.__get_breakForce__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_breakTorque

+
+
+UnityEngineFixedJoint2D.__get_breakTorque__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_connectedAnchor

+
+
+UnityEngineFixedJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_connectedBody

+
+
+UnityEngineFixedJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_dampingRatio

+
+
+UnityEngineFixedJoint2D.__get_dampingRatio__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_enableCollision

+
+
+UnityEngineFixedJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_enabled

+
+
+UnityEngineFixedJoint2D.__get_enabled__SystemBoolean(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_frequency

+
+
+UnityEngineFixedJoint2D.__get_frequency__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_gameObject

+
+
+UnityEngineFixedJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_name

+
+
+UnityEngineFixedJoint2D.__get_name__SystemString(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_reactionForce

+
+
+UnityEngineFixedJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_reactionTorque

+
+
+UnityEngineFixedJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_referenceAngle

+
+
+UnityEngineFixedJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D get_transform

+
+
+UnityEngineFixedJoint2D.__get_transform__UnityEngineTransform(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponent

+
+
+UnityEngineFixedJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentInChildren

+
+
+UnityEngineFixedJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FixedJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentInParent

+
+
+UnityEngineFixedJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FixedJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetComponents

+
+
+UnityEngineFixedJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentsInChildren

+
+
+UnityEngineFixedJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D GetComponentsInParent

+
+
+UnityEngineFixedJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D GetHashCode

+
+
+UnityEngineFixedJoint2D.__GetHashCode__SystemInt32(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetInstanceID

+
+
+UnityEngineFixedJoint2D.__GetInstanceID__SystemInt32(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetReactionForce

+
+
+UnityEngineFixedJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.FixedJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetReactionTorque

+
+
+UnityEngineFixedJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.FixedJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D GetType

+
+
+UnityEngineFixedJoint2D.__GetType__SystemType(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFixedJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFixedJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FixedJoint2D set_anchor

+
+
+UnityEngineFixedJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.FixedJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineFixedJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_breakForce

+
+
+UnityEngineFixedJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_breakTorque

+
+
+UnityEngineFixedJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_connectedAnchor

+
+
+UnityEngineFixedJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.FixedJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_connectedBody

+
+
+UnityEngineFixedJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.FixedJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_dampingRatio

+
+
+UnityEngineFixedJoint2D.__set_dampingRatio__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_enableCollision

+
+
+UnityEngineFixedJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_enabled

+
+
+UnityEngineFixedJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_frequency

+
+
+UnityEngineFixedJoint2D.__set_frequency__SystemSingle__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D set_name

+
+
+UnityEngineFixedJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.FixedJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FixedJoint2D ToString

+
+
+UnityEngineFixedJoint2D.__ToString__SystemString(UnityEngine.FixedJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FixedJoint2D

+
+
+Variable_UnityEngineFixedJoint2D(UnityEngine.FixedJoint2D FixedJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html.meta new file mode 100644 index 00000000..c000d942 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FixedJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dd45f42e2f63e2740a6efc1b36c001e3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D.meta new file mode 100644 index 00000000..e70833ea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a9e02b5c8d150a540b37ab2be14c212b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html new file mode 100644 index 00000000..48721563 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html @@ -0,0 +1,1019 @@ + + + + + + + + + + + + FrictionJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

FrictionJoint2D

+

The FrictionJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineFrictionJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FrictionJoint2D Equals

+
+
+UnityEngineFrictionJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.FrictionJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FrictionJoint2D get_anchor

+
+
+UnityEngineFrictionJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_attachedRigidbody

+
+
+UnityEngineFrictionJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineFrictionJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_breakForce

+
+
+UnityEngineFrictionJoint2D.__get_breakForce__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_breakTorque

+
+
+UnityEngineFrictionJoint2D.__get_breakTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_connectedAnchor

+
+
+UnityEngineFrictionJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_connectedBody

+
+
+UnityEngineFrictionJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_enableCollision

+
+
+UnityEngineFrictionJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_enabled

+
+
+UnityEngineFrictionJoint2D.__get_enabled__SystemBoolean(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_gameObject

+
+
+UnityEngineFrictionJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_maxForce

+
+
+UnityEngineFrictionJoint2D.__get_maxForce__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_maxTorque

+
+
+UnityEngineFrictionJoint2D.__get_maxTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_name

+
+
+UnityEngineFrictionJoint2D.__get_name__SystemString(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_reactionForce

+
+
+UnityEngineFrictionJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_reactionTorque

+
+
+UnityEngineFrictionJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D get_transform

+
+
+UnityEngineFrictionJoint2D.__get_transform__UnityEngineTransform(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponent

+
+
+UnityEngineFrictionJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.FrictionJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentInChildren

+
+
+UnityEngineFrictionJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentInParent

+
+
+UnityEngineFrictionJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.FrictionJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponents

+
+
+UnityEngineFrictionJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentsInChildren

+
+
+UnityEngineFrictionJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D GetComponentsInParent

+
+
+UnityEngineFrictionJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D GetHashCode

+
+
+UnityEngineFrictionJoint2D.__GetHashCode__SystemInt32(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetInstanceID

+
+
+UnityEngineFrictionJoint2D.__GetInstanceID__SystemInt32(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetReactionForce

+
+
+UnityEngineFrictionJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.FrictionJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetReactionTorque

+
+
+UnityEngineFrictionJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.FrictionJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D GetType

+
+
+UnityEngineFrictionJoint2D.__GetType__SystemType(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineFrictionJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineFrictionJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

FrictionJoint2D set_anchor

+
+
+UnityEngineFrictionJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineFrictionJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_breakForce

+
+
+UnityEngineFrictionJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_breakTorque

+
+
+UnityEngineFrictionJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_connectedAnchor

+
+
+UnityEngineFrictionJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_connectedBody

+
+
+UnityEngineFrictionJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.FrictionJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_enableCollision

+
+
+UnityEngineFrictionJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_enabled

+
+
+UnityEngineFrictionJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_maxForce

+
+
+UnityEngineFrictionJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_maxTorque

+
+
+UnityEngineFrictionJoint2D.__set_maxTorque__SystemSingle__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D set_name

+
+
+UnityEngineFrictionJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.FrictionJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FrictionJoint2D ToString

+
+
+UnityEngineFrictionJoint2D.__ToString__SystemString(UnityEngine.FrictionJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FrictionJoint2D

+
+
+Variable_UnityEngineFrictionJoint2D(UnityEngine.FrictionJoint2D FrictionJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html.meta new file mode 100644 index 00000000..227548a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/FrictionJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1cd97221102b9414595c6bcf71135bed +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject.meta new file mode 100644 index 00000000..a7df212a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0fc4137b01769f649aeb915045c64f23 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html new file mode 100644 index 00000000..8bdbeb1c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html @@ -0,0 +1,808 @@ + + + + + + + + + + + + GameObject — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

GameObject

+

The GameObject module.

+
+
+
+

op_Equality

+
+
+UnityEngineGameObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GameObject Equals

+
+
+UnityEngineGameObject.__Equals__SystemObject__SystemBoolean(UnityEngine.GameObject instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GameObject Find

+
+
+UnityEngineGameObject.__Find__SystemString__UnityEngineGameObject(System.String name)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_activeInHierarchy

+
+
+UnityEngineGameObject.__get_activeInHierarchy__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_activeSelf

+
+
+UnityEngineGameObject.__get_activeSelf__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_gameObject

+
+
+UnityEngineGameObject.__get_gameObject__UnityEngineGameObject(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_isStatic

+
+
+UnityEngineGameObject.__get_isStatic__SystemBoolean(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_layer

+
+
+UnityEngineGameObject.__get_layer__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_name

+
+
+UnityEngineGameObject.__get_name__SystemString(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GameObject get_transform

+
+
+UnityEngineGameObject.__get_transform__UnityEngineTransform(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponent

+
+
+UnityEngineGameObject.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponentInChildren

+
+
+UnityEngineGameObject.__GetComponentInChildren__SystemBoolean__T(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponentInParent

+
+
+UnityEngineGameObject.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.GameObject instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetComponents

+
+
+UnityEngineGameObject.__GetComponents__ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetComponentsInChildren

+
+
+UnityEngineGameObject.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetComponentsInParent

+
+
+UnityEngineGameObject.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject GetHashCode

+
+
+UnityEngineGameObject.__GetHashCode__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetInstanceID

+
+
+UnityEngineGameObject.__GetInstanceID__SystemInt32(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GameObject GetType

+
+
+UnityEngineGameObject.__GetType__SystemType(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineGameObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineGameObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GameObject set_isStatic

+
+
+UnityEngineGameObject.__set_isStatic__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject set_layer

+
+
+UnityEngineGameObject.__set_layer__SystemInt32__SystemVoid(UnityEngine.GameObject instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject set_name

+
+
+UnityEngineGameObject.__set_name__SystemString__SystemVoid(UnityEngine.GameObject instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject SetActive

+
+
+UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid(UnityEngine.GameObject instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GameObject ToString

+
+
+UnityEngineGameObject.__ToString__SystemString(UnityEngine.GameObject instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GameObject

+
+
+Variable_UnityEngineGameObject(UnityEngine.GameObject GameObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html.meta new file mode 100644 index 00000000..47d89cdd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/GameObject/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 56f579d84de3cc848946bcff5f407785 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos.meta new file mode 100644 index 00000000..37fe2856 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 52201b67e7495834eb89a06ebd86a628 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html new file mode 100644 index 00000000..05a9e919 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html @@ -0,0 +1,722 @@ + + + + + + + + + + + + Gizmos — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Gizmos

+

The Gizmos module.

+
+
+
+

Gizmos DrawCube

+
+
+UnityEngineGizmos.__DrawCube__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 centerUnityEngine.Vector3 size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawFrustum

+
+
+UnityEngineGizmos.__DrawFrustum__UnityEngineVector3_SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector3 centerSystem.Single fovSystem.Single maxRangeSystem.Single minRangeSystem.Single aspect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawGUITexture

+
+
+UnityEngineGizmos.__DrawGUITexture__UnityEngineRect_UnityEngineTexture__SystemVoid(UnityEngine.Rect screenRectUnityEngine.Texture texture)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawIcon

+
+
+UnityEngineGizmos.__DrawIcon__UnityEngineVector3_SystemString__SystemVoid(UnityEngine.Vector3 centerSystem.String name)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawLine

+
+
+UnityEngineGizmos.__DrawLine__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 fromUnityEngine.Vector3 to)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawRay

+
+
+UnityEngineGizmos.__DrawRay__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 fromUnityEngine.Vector3 direction)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawSphere

+
+
+UnityEngineGizmos.__DrawSphere__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Vector3 centerSystem.Single radius)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawWireCube

+
+
+UnityEngineGizmos.__DrawWireCube__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Vector3 centerUnityEngine.Vector3 size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawWireMesh

+
+
+UnityEngineGizmos.__DrawWireMesh__UnityEngineMesh__SystemVoid(UnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos DrawWireSphere

+
+
+UnityEngineGizmos.__DrawWireSphere__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Vector3 centerSystem.Single radius)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos Equals

+
+
+UnityEngineGizmos.__Equals__SystemObject__SystemBoolean(UnityEngine.Gizmos instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Gizmos get_color

+
+
+UnityEngineGizmos.__get_color__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos get_matrix

+
+
+UnityEngineGizmos.__get_matrix__UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos GetHashCode

+
+
+UnityEngineGizmos.__GetHashCode__SystemInt32(UnityEngine.Gizmos instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos GetType

+
+
+UnityEngineGizmos.__GetType__SystemType(UnityEngine.Gizmos instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Gizmos set_color

+
+
+UnityEngineGizmos.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos set_matrix

+
+
+UnityEngineGizmos.__set_matrix__UnityEngineMatrix4x4__SystemVoid(UnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos ToString

+
+
+UnityEngineGizmos.__ToString__SystemString(UnityEngine.Gizmos instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Gizmos

+
+
+Variable_UnityEngineGizmos(UnityEngine.Gizmos GizmosSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html.meta new file mode 100644 index 00000000..ab661db7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Gizmos/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2d44196a7efe8a841a94bd29835cef89 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint.meta new file mode 100644 index 00000000..27405ed1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73bef15a5a7b56744ae1d452a331ccdd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html new file mode 100644 index 00000000..a031523f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html @@ -0,0 +1,1182 @@ + + + + + + + + + + + + HingeJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HingeJoint

+

The HingeJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineHingeJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint Equals

+
+
+UnityEngineHingeJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint get_anchor

+
+
+UnityEngineHingeJoint.__get_anchor__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_angle

+
+
+UnityEngineHingeJoint.__get_angle__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_axis

+
+
+UnityEngineHingeJoint.__get_axis__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_breakForce

+
+
+UnityEngineHingeJoint.__get_breakForce__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_breakTorque

+
+
+UnityEngineHingeJoint.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedAnchor

+
+
+UnityEngineHingeJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedBody

+
+
+UnityEngineHingeJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_connectedMassScale

+
+
+UnityEngineHingeJoint.__get_connectedMassScale__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_currentForce

+
+
+UnityEngineHingeJoint.__get_currentForce__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_currentTorque

+
+
+UnityEngineHingeJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_enableCollision

+
+
+UnityEngineHingeJoint.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_enablePreprocessing

+
+
+UnityEngineHingeJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_gameObject

+
+
+UnityEngineHingeJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_limits

+
+
+UnityEngineHingeJoint.__get_limits__UnityEngineJointLimits(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointLimits)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_massScale

+
+
+UnityEngineHingeJoint.__get_massScale__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_motor

+
+
+UnityEngineHingeJoint.__get_motor__UnityEngineJointMotor(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointMotor)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_name

+
+
+UnityEngineHingeJoint.__get_name__SystemString(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_spring

+
+
+UnityEngineHingeJoint.__get_spring__UnityEngineJointSpring(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (JointSpring)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_transform

+
+
+UnityEngineHingeJoint.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useLimits

+
+
+UnityEngineHingeJoint.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useMotor

+
+
+UnityEngineHingeJoint.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_useSpring

+
+
+UnityEngineHingeJoint.__get_useSpring__SystemBoolean(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint get_velocity

+
+
+UnityEngineHingeJoint.__get_velocity__SystemSingle(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponent

+
+
+UnityEngineHingeJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponentInChildren

+
+
+UnityEngineHingeJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponentInParent

+
+
+UnityEngineHingeJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetComponents

+
+
+UnityEngineHingeJoint.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetComponentsInChildren

+
+
+UnityEngineHingeJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetComponentsInParent

+
+
+UnityEngineHingeJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint GetHashCode

+
+
+UnityEngineHingeJoint.__GetHashCode__SystemInt32(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetInstanceID

+
+
+UnityEngineHingeJoint.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint GetType

+
+
+UnityEngineHingeJoint.__GetType__SystemType(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineHingeJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineHingeJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint set_anchor

+
+
+UnityEngineHingeJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_axis

+
+
+UnityEngineHingeJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_breakForce

+
+
+UnityEngineHingeJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_breakTorque

+
+
+UnityEngineHingeJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedAnchor

+
+
+UnityEngineHingeJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedBody

+
+
+UnityEngineHingeJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_connectedMassScale

+
+
+UnityEngineHingeJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_enableCollision

+
+
+UnityEngineHingeJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_enablePreprocessing

+
+
+UnityEngineHingeJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_limits

+
+
+UnityEngineHingeJoint.__set_limits__UnityEngineJointLimits__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointLimits value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_massScale

+
+
+UnityEngineHingeJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.HingeJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_motor

+
+
+UnityEngineHingeJoint.__set_motor__UnityEngineJointMotor__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointMotor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_name

+
+
+UnityEngineHingeJoint.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_spring

+
+
+UnityEngineHingeJoint.__set_spring__UnityEngineJointSpring__SystemVoid(UnityEngine.HingeJoint instanceUnityEngine.JointSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useLimits

+
+
+UnityEngineHingeJoint.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useMotor

+
+
+UnityEngineHingeJoint.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint set_useSpring

+
+
+UnityEngineHingeJoint.__set_useSpring__SystemBoolean__SystemVoid(UnityEngine.HingeJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint ToString

+
+
+UnityEngineHingeJoint.__ToString__SystemString(UnityEngine.HingeJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint

+
+
+Variable_UnityEngineHingeJoint(UnityEngine.HingeJoint HingeJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html.meta new file mode 100644 index 00000000..79da3396 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8f06b871c2f190a4da915eec1c47d0e7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D.meta new file mode 100644 index 00000000..6195fb64 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 460a618fb3aad864fadf43747872a32e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html new file mode 100644 index 00000000..d2581c34 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html @@ -0,0 +1,1129 @@ + + + + + + + + + + + + HingeJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HingeJoint2D

+

The HingeJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineHingeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint2D Equals

+
+
+UnityEngineHingeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.HingeJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HingeJoint2D get_anchor

+
+
+UnityEngineHingeJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_attachedRigidbody

+
+
+UnityEngineHingeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_breakForce

+
+
+UnityEngineHingeJoint2D.__get_breakForce__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_breakTorque

+
+
+UnityEngineHingeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_connectedAnchor

+
+
+UnityEngineHingeJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_connectedBody

+
+
+UnityEngineHingeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_enableCollision

+
+
+UnityEngineHingeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_enabled

+
+
+UnityEngineHingeJoint2D.__get_enabled__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_gameObject

+
+
+UnityEngineHingeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_jointAngle

+
+
+UnityEngineHingeJoint2D.__get_jointAngle__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_jointSpeed

+
+
+UnityEngineHingeJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_limits

+
+
+UnityEngineHingeJoint2D.__get_limits__UnityEngineJointAngleLimits2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointAngleLimits2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_limitState

+
+
+UnityEngineHingeJoint2D.__get_limitState__UnityEngineJointLimitState2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointLimitState2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_motor

+
+
+UnityEngineHingeJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_name

+
+
+UnityEngineHingeJoint2D.__get_name__SystemString(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_reactionForce

+
+
+UnityEngineHingeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_reactionTorque

+
+
+UnityEngineHingeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_referenceAngle

+
+
+UnityEngineHingeJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_transform

+
+
+UnityEngineHingeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_useLimits

+
+
+UnityEngineHingeJoint2D.__get_useLimits__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D get_useMotor

+
+
+UnityEngineHingeJoint2D.__get_useMotor__SystemBoolean(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponent

+
+
+UnityEngineHingeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentInChildren

+
+
+UnityEngineHingeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentInParent

+
+
+UnityEngineHingeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.HingeJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetComponents

+
+
+UnityEngineHingeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentsInChildren

+
+
+UnityEngineHingeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetComponentsInParent

+
+
+UnityEngineHingeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D GetHashCode

+
+
+UnityEngineHingeJoint2D.__GetHashCode__SystemInt32(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetInstanceID

+
+
+UnityEngineHingeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetMotorTorque

+
+
+UnityEngineHingeJoint2D.__GetMotorTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetReactionForce

+
+
+UnityEngineHingeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetReactionTorque

+
+
+UnityEngineHingeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D GetType

+
+
+UnityEngineHingeJoint2D.__GetType__SystemType(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineHingeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineHingeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HingeJoint2D set_anchor

+
+
+UnityEngineHingeJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineHingeJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_breakForce

+
+
+UnityEngineHingeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_breakTorque

+
+
+UnityEngineHingeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_connectedAnchor

+
+
+UnityEngineHingeJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_connectedBody

+
+
+UnityEngineHingeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_enableCollision

+
+
+UnityEngineHingeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_enabled

+
+
+UnityEngineHingeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_limits

+
+
+UnityEngineHingeJoint2D.__set_limits__UnityEngineJointAngleLimits2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointAngleLimits2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_motor

+
+
+UnityEngineHingeJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.HingeJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_name

+
+
+UnityEngineHingeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_useLimits

+
+
+UnityEngineHingeJoint2D.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D set_useMotor

+
+
+UnityEngineHingeJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.HingeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HingeJoint2D ToString

+
+
+UnityEngineHingeJoint2D.__ToString__SystemString(UnityEngine.HingeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HingeJoint2D

+
+
+Variable_UnityEngineHingeJoint2D(UnityEngine.HingeJoint2D HingeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html.meta new file mode 100644 index 00000000..bce571d7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HingeJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ddacd4c3fbd6768449c571e49fddb1d1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone.meta new file mode 100644 index 00000000..ee8027b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1a43b6e7648ed404f9313ab467ddb7fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html new file mode 100644 index 00000000..6566c69b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html @@ -0,0 +1,627 @@ + + + + + + + + + + + + HumanBone — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanBone

+

The HumanBone module.

+
+
+
+

HumanBone

+
+
+Const_UnityEngineHumanBone(UnityEngine.HumanBone HumanBone)
+
+ +

outputs: unnamed (HumanBone)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone Equals

+
+
+UnityEngineHumanBone.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanBone instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanBone get_boneName

+
+
+UnityEngineHumanBone.__get_boneName__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone get_humanName

+
+
+UnityEngineHumanBone.__get_humanName__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone get_limit

+
+
+UnityEngineHumanBone.__get_limit__UnityEngineHumanLimit(UnityEngine.HumanBone)
+
+ +

outputs: unnamed (HumanLimit)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone GetHashCode

+
+
+UnityEngineHumanBone.__GetHashCode__SystemInt32(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone GetType

+
+
+UnityEngineHumanBone.__GetType__SystemType(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone set_boneName

+
+
+UnityEngineHumanBone.__set_boneName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone set_humanName

+
+
+UnityEngineHumanBone.__set_humanName__SystemString__SystemVoid(UnityEngine.HumanBone instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone set_limit

+
+
+UnityEngineHumanBone.__set_limit__UnityEngineHumanLimit(UnityEngine.HumanBone UnityEngine.HumanLimit)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanBone ToString

+
+
+UnityEngineHumanBone.__ToString__SystemString(UnityEngine.HumanBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanBone

+
+
+Variable_UnityEngineHumanBone(UnityEngine.HumanBone HumanBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html.meta new file mode 100644 index 00000000..de58fb29 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanBone/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2a9c7fd5f05bd174a85a633968d6b1a6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription.meta new file mode 100644 index 00000000..e2969b41 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a782460fc2f46e04ea6d3b68d85c55d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html new file mode 100644 index 00000000..36d96f75 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html @@ -0,0 +1,802 @@ + + + + + + + + + + + + HumanDescription — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanDescription

+

The HumanDescription module.

+
+
+
+

HumanDescription

+
+
+Const_UnityEngineHumanDescription(UnityEngine.HumanDescription HumanDescription)
+
+ +

outputs: unnamed (HumanDescription)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription Equals

+
+
+UnityEngineHumanDescription.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanDescription instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanDescription get_armStretch

+
+
+UnityEngineHumanDescription.__get_armStretch__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_feetSpacing

+
+
+UnityEngineHumanDescription.__get_feetSpacing__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_hasTranslationDoF

+
+
+UnityEngineHumanDescription.__get_hasTranslationDoF__SystemBoolean(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_human

+
+
+UnityEngineHumanDescription.__get_human__UnityEngineHumanBoneArray(UnityEngine.HumanDescription)
+
+ +

outputs: unnamed (HumanBone[])

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_legStretch

+
+
+UnityEngineHumanDescription.__get_legStretch__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_lowerArmTwist

+
+
+UnityEngineHumanDescription.__get_lowerArmTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_lowerLegTwist

+
+
+UnityEngineHumanDescription.__get_lowerLegTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_skeleton

+
+
+UnityEngineHumanDescription.__get_skeleton__UnityEngineSkeletonBoneArray(UnityEngine.HumanDescription)
+
+ +

outputs: unnamed (SkeletonBone[])

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_upperArmTwist

+
+
+UnityEngineHumanDescription.__get_upperArmTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription get_upperLegTwist

+
+
+UnityEngineHumanDescription.__get_upperLegTwist__SystemSingle(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription GetHashCode

+
+
+UnityEngineHumanDescription.__GetHashCode__SystemInt32(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription GetType

+
+
+UnityEngineHumanDescription.__GetType__SystemType(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription set_armStretch

+
+
+UnityEngineHumanDescription.__set_armStretch__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_feetSpacing

+
+
+UnityEngineHumanDescription.__set_feetSpacing__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_hasTranslationDoF

+
+
+UnityEngineHumanDescription.__set_hasTranslationDoF__SystemBoolean__SystemVoid(UnityEngine.HumanDescription instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_human

+
+
+UnityEngineHumanDescription.__set_human__UnityEngineHumanBoneArray(UnityEngine.HumanDescription UnityEngine.HumanBone[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_legStretch

+
+
+UnityEngineHumanDescription.__set_legStretch__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_lowerArmTwist

+
+
+UnityEngineHumanDescription.__set_lowerArmTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_lowerLegTwist

+
+
+UnityEngineHumanDescription.__set_lowerLegTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_skeleton

+
+
+UnityEngineHumanDescription.__set_skeleton__UnityEngineSkeletonBoneArray(UnityEngine.HumanDescription UnityEngine.SkeletonBone[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_upperArmTwist

+
+
+UnityEngineHumanDescription.__set_upperArmTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription set_upperLegTwist

+
+
+UnityEngineHumanDescription.__set_upperLegTwist__SystemSingle__SystemVoid(UnityEngine.HumanDescription instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanDescription ToString

+
+
+UnityEngineHumanDescription.__ToString__SystemString(UnityEngine.HumanDescription instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanDescription

+
+
+Variable_UnityEngineHumanDescription(UnityEngine.HumanDescription HumanDescriptionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html.meta new file mode 100644 index 00000000..9c03bae3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanDescription/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5fde616b88dc6ef488e9c00bd0f16b1f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit.meta new file mode 100644 index 00000000..7165c92f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 66bf48fe89ac0b54d9c9f0195f5275c4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html new file mode 100644 index 00000000..6134b333 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html @@ -0,0 +1,677 @@ + + + + + + + + + + + + HumanLimit — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanLimit

+

The HumanLimit module.

+
+
+
+

HumanLimit

+
+
+Const_UnityEngineHumanLimit(UnityEngine.HumanLimit HumanLimit)
+
+ +

outputs: unnamed (HumanLimit)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit Equals

+
+
+UnityEngineHumanLimit.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanLimit instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanLimit get_axisLength

+
+
+UnityEngineHumanLimit.__get_axisLength__SystemSingle(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_center

+
+
+UnityEngineHumanLimit.__get_center__UnityEngineVector3(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_max

+
+
+UnityEngineHumanLimit.__get_max__UnityEngineVector3(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_min

+
+
+UnityEngineHumanLimit.__get_min__UnityEngineVector3(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit get_useDefaultValues

+
+
+UnityEngineHumanLimit.__get_useDefaultValues__SystemBoolean(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit GetHashCode

+
+
+UnityEngineHumanLimit.__GetHashCode__SystemInt32(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit GetType

+
+
+UnityEngineHumanLimit.__GetType__SystemType(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit set_axisLength

+
+
+UnityEngineHumanLimit.__set_axisLength__SystemSingle__SystemVoid(UnityEngine.HumanLimit instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_center

+
+
+UnityEngineHumanLimit.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_max

+
+
+UnityEngineHumanLimit.__set_max__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_min

+
+
+UnityEngineHumanLimit.__set_min__UnityEngineVector3__SystemVoid(UnityEngine.HumanLimit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit set_useDefaultValues

+
+
+UnityEngineHumanLimit.__set_useDefaultValues__SystemBoolean__SystemVoid(UnityEngine.HumanLimit instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanLimit ToString

+
+
+UnityEngineHumanLimit.__ToString__SystemString(UnityEngine.HumanLimit instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanLimit

+
+
+Variable_UnityEngineHumanLimit(UnityEngine.HumanLimit HumanLimitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html.meta new file mode 100644 index 00000000..51aae9d0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanLimit/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7bf0045cf2c1f574e859f987267adb47 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose.meta new file mode 100644 index 00000000..80ff8c69 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5dd7c83d70b56aa4daecdaace7d3d9f9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html new file mode 100644 index 00000000..992a56e5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html @@ -0,0 +1,627 @@ + + + + + + + + + + + + HumanPose — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanPose

+

The HumanPose module.

+
+
+
+

HumanPose

+
+
+Const_UnityEngineHumanPose(UnityEngine.HumanPose HumanPose)
+
+ +

outputs: unnamed (HumanPose)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose Equals

+
+
+UnityEngineHumanPose.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanPose instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanPose get_bodyPosition

+
+
+UnityEngineHumanPose.__get_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose get_bodyRotation

+
+
+UnityEngineHumanPose.__get_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose get_muscles

+
+
+UnityEngineHumanPose.__get_muscles__SystemSingleArray(UnityEngine.HumanPose)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

HumanPose GetHashCode

+
+
+UnityEngineHumanPose.__GetHashCode__SystemInt32(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose GetType

+
+
+UnityEngineHumanPose.__GetType__SystemType(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose set_bodyPosition

+
+
+UnityEngineHumanPose.__set_bodyPosition__UnityEngineVector3(UnityEngine.HumanPose UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose set_bodyRotation

+
+
+UnityEngineHumanPose.__set_bodyRotation__UnityEngineQuaternion(UnityEngine.HumanPose UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose set_muscles

+
+
+UnityEngineHumanPose.__set_muscles__SystemSingleArray(UnityEngine.HumanPose System.Single[])
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPose ToString

+
+
+UnityEngineHumanPose.__ToString__SystemString(UnityEngine.HumanPose instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanPose

+
+
+Variable_UnityEngineHumanPose(UnityEngine.HumanPose HumanPoseSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html.meta new file mode 100644 index 00000000..c26763af --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPose/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7000647be86988143bb6eb3b5ebedd09 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler.meta new file mode 100644 index 00000000..bde53654 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c7538d24c17218d4eb620c76ad185ea9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html new file mode 100644 index 00000000..ea0f2811 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html @@ -0,0 +1,590 @@ + + + + + + + + + + + + HumanPoseHandler — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanPoseHandler

+

The HumanPoseHandler module.

+
+
+
+

ctor

+
+
+UnityEngineHumanPoseHandler.__ctor__UnityEngineAvatar_UnityEngineTransform__UnityEngineHumanPoseHandler(UnityEngine.Avatar UnityEngine.Transform)
+
+ +

outputs: unnamed (HumanPoseHandler)

+

flow: none

+
+
+

HumanPoseHandler Dispose

+
+
+UnityEngineHumanPoseHandler.__Dispose__SystemVoid(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPoseHandler Equals

+
+
+UnityEngineHumanPoseHandler.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanPoseHandler instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanPoseHandler GetHashCode

+
+
+UnityEngineHumanPoseHandler.__GetHashCode__SystemInt32(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler GetHumanPose

+
+
+UnityEngineHumanPoseHandler.__GetHumanPose__UnityEngineHumanPoseRef__SystemVoid(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: humanPose (HumanPose)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPoseHandler GetType

+
+
+UnityEngineHumanPoseHandler.__GetType__SystemType(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler SetHumanPose

+
+
+UnityEngineHumanPoseHandler.__SetHumanPose__UnityEngineHumanPoseRef__SystemVoid(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: humanPose (HumanPose)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HumanPoseHandler ToString

+
+
+UnityEngineHumanPoseHandler.__ToString__SystemString(UnityEngine.HumanPoseHandler instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanPoseHandler

+
+
+Variable_UnityEngineHumanPoseHandler(UnityEngine.HumanPoseHandler HumanPoseHandlerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html.meta new file mode 100644 index 00000000..97f9cab2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanPoseHandler/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0d4bc81c7d0bf4644a2213b5c039f074 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait.meta new file mode 100644 index 00000000..f5e7800f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e851c3e25bd25444e9a8aeb1f949cf50 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html new file mode 100644 index 00000000..97dcd1d5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html @@ -0,0 +1,695 @@ + + + + + + + + + + + + HumanTrait — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

HumanTrait

+

The HumanTrait module.

+
+
+
+

HumanTrait BoneFromMuscle

+
+
+UnityEngineHumanTrait.__BoneFromMuscle__SystemInt32__SystemInt32(System.Int32 i)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineHumanTrait.__ctor____UnityEngineHumanTrait()
+
+ +

outputs: unnamed (HumanTrait)

+

flow: none

+
+
+

HumanTrait Equals

+
+
+UnityEngineHumanTrait.__Equals__SystemObject__SystemBoolean(UnityEngine.HumanTrait instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HumanTrait get_BoneCount

+
+
+UnityEngineHumanTrait.__get_BoneCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_BoneName

+
+
+UnityEngineHumanTrait.__get_BoneName__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_MuscleCount

+
+
+UnityEngineHumanTrait.__get_MuscleCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_MuscleName

+
+
+UnityEngineHumanTrait.__get_MuscleName__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait get_RequiredBoneCount

+
+
+UnityEngineHumanTrait.__get_RequiredBoneCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetBoneDefaultHierarchyMass

+
+
+UnityEngineHumanTrait.__GetBoneDefaultHierarchyMass__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetHashCode

+
+
+UnityEngineHumanTrait.__GetHashCode__SystemInt32(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetMuscleDefaultMax

+
+
+UnityEngineHumanTrait.__GetMuscleDefaultMax__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetMuscleDefaultMin

+
+
+UnityEngineHumanTrait.__GetMuscleDefaultMin__SystemInt32__SystemSingle(System.Int32 i)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetParentBone

+
+
+UnityEngineHumanTrait.__GetParentBone__SystemInt32__SystemInt32(System.Int32 i)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait GetType

+
+
+UnityEngineHumanTrait.__GetType__SystemType(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait MuscleFromBone

+
+
+UnityEngineHumanTrait.__MuscleFromBone__SystemInt32_SystemInt32__SystemInt32(System.Int32 iSystem.Int32 dofIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait RequiredBone

+
+
+UnityEngineHumanTrait.__RequiredBone__SystemInt32__SystemBoolean(System.Int32 i)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait ToString

+
+
+UnityEngineHumanTrait.__ToString__SystemString(UnityEngine.HumanTrait instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HumanTrait

+
+
+Variable_UnityEngineHumanTrait(UnityEngine.HumanTrait HumanTraitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html.meta new file mode 100644 index 00000000..7ad7384f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/HumanTrait/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 39c0aa177752d724c8bc62468ddeaa8b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input.meta new file mode 100644 index 00000000..f31592a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff2bd0b297673b44889ccf63eaaa6fdf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html new file mode 100644 index 00000000..5caa93d4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + Input — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Input

+

The Input module.

+
+
+
+

ctor

+
+
+UnityEngineInput.__ctor____UnityEngineInput()
+
+ +

outputs: unnamed (Input)

+

flow: none

+
+
+

Input Equals

+
+
+UnityEngineInput.__Equals__SystemObject__SystemBoolean(UnityEngine.Input instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Input get_anyKey

+
+
+UnityEngineInput.__get_anyKey__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_anyKeyDown

+
+
+UnityEngineInput.__get_anyKeyDown__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_imeIsSelected

+
+
+UnityEngineInput.__get_imeIsSelected__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_inputString

+
+
+UnityEngineInput.__get_inputString__SystemString()
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mousePosition

+
+
+UnityEngineInput.__get_mousePosition__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mousePresent

+
+
+UnityEngineInput.__get_mousePresent__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input get_mouseScrollDelta

+
+
+UnityEngineInput.__get_mouseScrollDelta__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Input GetAxis

+
+
+UnityEngineInput.__GetAxis__SystemString__SystemSingle(System.String axisName)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Input GetAxisRaw

+
+
+UnityEngineInput.__GetAxisRaw__SystemString__SystemSingle(System.String axisName)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButton

+
+
+UnityEngineInput.__GetButton__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButtonDown

+
+
+UnityEngineInput.__GetButtonDown__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetButtonUp

+
+
+UnityEngineInput.__GetButtonUp__SystemString__SystemBoolean(System.String buttonName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetHashCode

+
+
+UnityEngineInput.__GetHashCode__SystemInt32(UnityEngine.Input instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Input GetJoystickNames

+
+
+UnityEngineInput.__GetJoystickNames__SystemStringArray()
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Input GetKey

+
+
+UnityEngineInput.__GetKey__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetKeyDown

+
+
+UnityEngineInput.__GetKeyDown__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetKeyUp

+
+
+UnityEngineInput.__GetKeyUp__UnityEngineKeyCode__SystemBoolean(UnityEngine.KeyCode key)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButton

+
+
+UnityEngineInput.__GetMouseButton__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButtonDown

+
+
+UnityEngineInput.__GetMouseButtonDown__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetMouseButtonUp

+
+
+UnityEngineInput.__GetMouseButtonUp__SystemInt32__SystemBoolean(System.Int32 button)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Input GetType

+
+
+UnityEngineInput.__GetType__SystemType(UnityEngine.Input instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Input ToString

+
+
+UnityEngineInput.__ToString__SystemString(UnityEngine.Input instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Input

+
+
+Variable_UnityEngineInput(UnityEngine.Input InputSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html.meta new file mode 100644 index 00000000..09846b3b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Input/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 76e6f03435afe364a84140e931f211df +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint.meta new file mode 100644 index 00000000..2a7af95b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb3861e1ded50bc47b2a0c8c8f500474 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html new file mode 100644 index 00000000..d91c1939 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html @@ -0,0 +1,1008 @@ + + + + + + + + + + + + Joint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Joint

+

The Joint module.

+
+
+
+

op_Equality

+
+
+UnityEngineJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint Equals

+
+
+UnityEngineJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.Joint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Joint get_anchor

+
+
+UnityEngineJoint.__get_anchor__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_autoConfigureConnectedAnchor

+
+
+UnityEngineJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_axis

+
+
+UnityEngineJoint.__get_axis__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_breakForce

+
+
+UnityEngineJoint.__get_breakForce__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_breakTorque

+
+
+UnityEngineJoint.__get_breakTorque__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_connectedAnchor

+
+
+UnityEngineJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_connectedBody

+
+
+UnityEngineJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_connectedMassScale

+
+
+UnityEngineJoint.__get_connectedMassScale__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_currentForce

+
+
+UnityEngineJoint.__get_currentForce__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_currentTorque

+
+
+UnityEngineJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_enableCollision

+
+
+UnityEngineJoint.__get_enableCollision__SystemBoolean(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_enablePreprocessing

+
+
+UnityEngineJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_gameObject

+
+
+UnityEngineJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_massScale

+
+
+UnityEngineJoint.__get_massScale__SystemSingle(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_name

+
+
+UnityEngineJoint.__get_name__SystemString(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint get_transform

+
+
+UnityEngineJoint.__get_transform__UnityEngineTransform(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponent

+
+
+UnityEngineJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Joint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponentInChildren

+
+
+UnityEngineJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponentInParent

+
+
+UnityEngineJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Joint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetComponents

+
+
+UnityEngineJoint.__GetComponents__ListT__SystemVoid(UnityEngine.Joint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint GetComponentsInChildren

+
+
+UnityEngineJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint GetComponentsInParent

+
+
+UnityEngineJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint GetHashCode

+
+
+UnityEngineJoint.__GetHashCode__SystemInt32(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetInstanceID

+
+
+UnityEngineJoint.__GetInstanceID__SystemInt32(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint GetType

+
+
+UnityEngineJoint.__GetType__SystemType(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint set_anchor

+
+
+UnityEngineJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_autoConfigureConnectedAnchor

+
+
+UnityEngineJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_axis

+
+
+UnityEngineJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_breakForce

+
+
+UnityEngineJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_breakTorque

+
+
+UnityEngineJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_connectedAnchor

+
+
+UnityEngineJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.Joint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_connectedBody

+
+
+UnityEngineJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.Joint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_connectedMassScale

+
+
+UnityEngineJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_enableCollision

+
+
+UnityEngineJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_enablePreprocessing

+
+
+UnityEngineJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.Joint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_massScale

+
+
+UnityEngineJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.Joint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint set_name

+
+
+UnityEngineJoint.__set_name__SystemString__SystemVoid(UnityEngine.Joint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint ToString

+
+
+UnityEngineJoint.__ToString__SystemString(UnityEngine.Joint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint

+
+
+Variable_UnityEngineJoint(UnityEngine.Joint JointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html.meta new file mode 100644 index 00000000..28388641 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 68291d60565ae2841be7a5ec5b9854ce +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D.meta new file mode 100644 index 00000000..e0fdb712 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83efbb8c94dbe4e4eaf95f21c6e2f58d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html new file mode 100644 index 00000000..3a247b12 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html @@ -0,0 +1,894 @@ + + + + + + + + + + + + Joint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Joint2D

+

The Joint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint2D Equals

+
+
+UnityEngineJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Joint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Joint2D get_attachedRigidbody

+
+
+UnityEngineJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_breakForce

+
+
+UnityEngineJoint2D.__get_breakForce__SystemSingle(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_breakTorque

+
+
+UnityEngineJoint2D.__get_breakTorque__SystemSingle(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_connectedBody

+
+
+UnityEngineJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_enableCollision

+
+
+UnityEngineJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_enabled

+
+
+UnityEngineJoint2D.__get_enabled__SystemBoolean(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_gameObject

+
+
+UnityEngineJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_name

+
+
+UnityEngineJoint2D.__get_name__SystemString(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_reactionForce

+
+
+UnityEngineJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_reactionTorque

+
+
+UnityEngineJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D get_transform

+
+
+UnityEngineJoint2D.__get_transform__UnityEngineTransform(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponent

+
+
+UnityEngineJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Joint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponentInChildren

+
+
+UnityEngineJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Joint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponentInParent

+
+
+UnityEngineJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Joint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetComponents

+
+
+UnityEngineJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.Joint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D GetComponentsInChildren

+
+
+UnityEngineJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D GetComponentsInParent

+
+
+UnityEngineJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D GetHashCode

+
+
+UnityEngineJoint2D.__GetHashCode__SystemInt32(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetInstanceID

+
+
+UnityEngineJoint2D.__GetInstanceID__SystemInt32(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetReactionForce

+
+
+UnityEngineJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.Joint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetReactionTorque

+
+
+UnityEngineJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.Joint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D GetType

+
+
+UnityEngineJoint2D.__GetType__SystemType(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Joint2D set_breakForce

+
+
+UnityEngineJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.Joint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_breakTorque

+
+
+UnityEngineJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.Joint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_connectedBody

+
+
+UnityEngineJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.Joint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_enableCollision

+
+
+UnityEngineJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_enabled

+
+
+UnityEngineJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Joint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D set_name

+
+
+UnityEngineJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.Joint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Joint2D ToString

+
+
+UnityEngineJoint2D.__ToString__SystemString(UnityEngine.Joint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Joint2D

+
+
+Variable_UnityEngineJoint2D(UnityEngine.Joint2D Joint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html.meta new file mode 100644 index 00000000..a50041d1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Joint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: be85e469b34b48c4e80c1ab5dea218ed +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask.meta new file mode 100644 index 00000000..2c8d2fa0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 172332d27f7b3cc42bb205063bf5b6f5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html new file mode 100644 index 00000000..d2bf523c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html @@ -0,0 +1,624 @@ + + + + + + + + + + + + LayerMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

LayerMask

+

The LayerMask module.

+
+
+
+

LayerMask

+
+
+Const_UnityEngineLayerMask(UnityEngine.LayerMask LayerMask)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask Equals

+
+
+UnityEngineLayerMask.__Equals__SystemObject__SystemBoolean(UnityEngine.LayerMask instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayerMask get_value

+
+
+UnityEngineLayerMask.__get_value__SystemInt32(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetHashCode

+
+
+UnityEngineLayerMask.__GetHashCode__SystemInt32(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetMask

+
+
+UnityEngineLayerMask.__GetMask__SystemStringArray__SystemInt32(System.String[] layerNames)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask GetType

+
+
+UnityEngineLayerMask.__GetType__SystemType(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLayerMask.__op_Implicit__UnityEngineLayerMask__SystemInt32(UnityEngine.LayerMask)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+
+
+

LayerMask LayerToName

+
+
+UnityEngineLayerMask.__LayerToName__SystemInt32__SystemString(System.Int32 layer)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask NameToLayer

+
+
+UnityEngineLayerMask.__NameToLayer__SystemString__SystemInt32(System.String layerName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask set_value

+
+
+UnityEngineLayerMask.__set_value__SystemInt32__SystemVoid(UnityEngine.LayerMask instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayerMask ToString

+
+
+UnityEngineLayerMask.__ToString__SystemString(UnityEngine.LayerMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayerMask

+
+
+Variable_UnityEngineLayerMask(UnityEngine.LayerMask LayerMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html.meta new file mode 100644 index 00000000..49bcf51f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LayerMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a585f201899c17546b9eaefaedce4075 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light.meta new file mode 100644 index 00000000..ed170d53 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ae6e1f224b761c64da7d2ecf2760af25 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html new file mode 100644 index 00000000..f8382dc5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html @@ -0,0 +1,1309 @@ + + + + + + + + + + + + Light — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Light

+

The Light module.

+
+
+
+

op_Equality

+
+
+UnityEngineLight.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Light Equals

+
+
+UnityEngineLight.__Equals__SystemObject__SystemBoolean(UnityEngine.Light instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Light get_bakingOutput

+
+
+UnityEngineLight.__get_bakingOutput__UnityEngineLightBakingOutput(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightBakingOutput)

+

flow: none

+

Unity Documentation

+
+
+

Light get_bounceIntensity

+
+
+UnityEngineLight.__get_bounceIntensity__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_color

+
+
+UnityEngineLight.__get_color__UnityEngineColor(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Light get_colorTemperature

+
+
+UnityEngineLight.__get_colorTemperature__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+ +
+

Light get_cookieSize

+
+
+UnityEngineLight.__get_cookieSize__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_cullingMask

+
+
+UnityEngineLight.__get_cullingMask__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light get_enabled

+
+
+UnityEngineLight.__get_enabled__SystemBoolean(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Light get_flare

+
+
+UnityEngineLight.__get_flare__UnityEngineFlare(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Flare)

+

flow: none

+

Unity Documentation

+
+
+

Light get_gameObject

+
+
+UnityEngineLight.__get_gameObject__UnityEngineGameObject(UnityEngine.Light instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Light get_intensity

+
+
+UnityEngineLight.__get_intensity__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_layerShadowCullDistances

+
+
+UnityEngineLight.__get_layerShadowCullDistances__SystemSingleArray(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Light get_lightShadowCasterMode

+
+
+UnityEngineLight.__get_lightShadowCasterMode__UnityEngineLightShadowCasterMode(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadowCasterMode)

+

flow: none

+

Unity Documentation

+
+
+

Light get_name

+
+
+UnityEngineLight.__get_name__SystemString(UnityEngine.Light instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Light get_range

+
+
+UnityEngineLight.__get_range__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_renderMode

+
+
+UnityEngineLight.__get_renderMode__UnityEngineLightRenderMode(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightRenderMode)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowBias

+
+
+UnityEngineLight.__get_shadowBias__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowCustomResolution

+
+
+UnityEngineLight.__get_shadowCustomResolution__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowNearPlane

+
+
+UnityEngineLight.__get_shadowNearPlane__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowNormalBias

+
+
+UnityEngineLight.__get_shadowNormalBias__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowResolution

+
+
+UnityEngineLight.__get_shadowResolution__UnityEngineRenderingLightShadowResolution(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadowResolution)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadows

+
+
+UnityEngineLight.__get_shadows__UnityEngineLightShadows(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightShadows)

+

flow: none

+

Unity Documentation

+
+
+

Light get_shadowStrength

+
+
+UnityEngineLight.__get_shadowStrength__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_spotAngle

+
+
+UnityEngineLight.__get_spotAngle__SystemSingle(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Light get_transform

+
+
+UnityEngineLight.__get_transform__UnityEngineTransform(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Light get_type

+
+
+UnityEngineLight.__get_type__UnityEngineLightType(UnityEngine.Light instance)
+
+ +

outputs: unnamed (LightType)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponent

+
+
+UnityEngineLight.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponentInChildren

+
+
+UnityEngineLight.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponentInParent

+
+
+UnityEngineLight.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Light instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Light GetComponents

+
+
+UnityEngineLight.__GetComponents__ListT__SystemVoid(UnityEngine.Light instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetComponentsInChildren

+
+
+UnityEngineLight.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetComponentsInParent

+
+
+UnityEngineLight.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Light instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light GetHashCode

+
+
+UnityEngineLight.__GetHashCode__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light GetInstanceID

+
+
+UnityEngineLight.__GetInstanceID__SystemInt32(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Light GetLights

+
+
+UnityEngineLight.__GetLights__UnityEngineLightType_SystemInt32__UnityEngineLightArray(UnityEngine.LightType typeSystem.Int32 layer)
+
+ +

outputs: unnamed (Light[])

+

flow: none

+

Unity Documentation

+
+
+

Light GetType

+
+
+UnityEngineLight.__GetType__SystemType(UnityEngine.Light instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLight.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineLight.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Light Reset

+
+
+UnityEngineLight.__Reset__SystemVoid(UnityEngine.Light instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_bakingOutput

+
+
+UnityEngineLight.__set_bakingOutput__UnityEngineLightBakingOutput__SystemVoid(UnityEngine.Light instanceUnityEngine.LightBakingOutput value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_bounceIntensity

+
+
+UnityEngineLight.__set_bounceIntensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_color

+
+
+UnityEngineLight.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Light instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_colorTemperature

+
+
+UnityEngineLight.__set_colorTemperature__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+ +
+

Light set_cookieSize

+
+
+UnityEngineLight.__set_cookieSize__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_cullingMask

+
+
+UnityEngineLight.__set_cullingMask__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_enabled

+
+
+UnityEngineLight.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Light instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_flare

+
+
+UnityEngineLight.__set_flare__UnityEngineFlare__SystemVoid(UnityEngine.Light instanceUnityEngine.Flare value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_intensity

+
+
+UnityEngineLight.__set_intensity__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_layerShadowCullDistances

+
+
+UnityEngineLight.__set_layerShadowCullDistances__SystemSingleArray__SystemVoid(UnityEngine.Light instanceSystem.Single[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_lightShadowCasterMode

+
+
+UnityEngineLight.__set_lightShadowCasterMode__UnityEngineLightShadowCasterMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadowCasterMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_name

+
+
+UnityEngineLight.__set_name__SystemString__SystemVoid(UnityEngine.Light instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_range

+
+
+UnityEngineLight.__set_range__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_renderMode

+
+
+UnityEngineLight.__set_renderMode__UnityEngineLightRenderMode__SystemVoid(UnityEngine.Light instanceUnityEngine.LightRenderMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowBias

+
+
+UnityEngineLight.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowCustomResolution

+
+
+UnityEngineLight.__set_shadowCustomResolution__SystemInt32__SystemVoid(UnityEngine.Light instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowNearPlane

+
+
+UnityEngineLight.__set_shadowNearPlane__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowNormalBias

+
+
+UnityEngineLight.__set_shadowNormalBias__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowResolution

+
+
+UnityEngineLight.__set_shadowResolution__UnityEngineRenderingLightShadowResolution__SystemVoid(UnityEngine.Light instanceUnityEngine.Rendering.LightShadowResolution value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadows

+
+
+UnityEngineLight.__set_shadows__UnityEngineLightShadows__SystemVoid(UnityEngine.Light instanceUnityEngine.LightShadows value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_shadowStrength

+
+
+UnityEngineLight.__set_shadowStrength__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_spotAngle

+
+
+UnityEngineLight.__set_spotAngle__SystemSingle__SystemVoid(UnityEngine.Light instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light set_type

+
+
+UnityEngineLight.__set_type__UnityEngineLightType__SystemVoid(UnityEngine.Light instanceUnityEngine.LightType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Light ToString

+
+
+UnityEngineLight.__ToString__SystemString(UnityEngine.Light instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Light

+
+
+Variable_UnityEngineLight(UnityEngine.Light LightSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html.meta new file mode 100644 index 00000000..d51948a9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Light/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8a5d7d157495aa043aab776a9b1cb123 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer.meta new file mode 100644 index 00000000..7839007b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 243a32eee576abc44beb4e9805a70bc5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html new file mode 100644 index 00000000..3d7be240 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html @@ -0,0 +1,1872 @@ + + + + + + + + + + + + LineRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

LineRenderer

+

The LineRenderer module.

+
+
+
+

LineRenderer BakeMesh

+
+
+UnityEngineLineRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineLineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LineRenderer Equals

+
+
+UnityEngineLineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.LineRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LineRenderer get_alignment

+
+
+UnityEngineLineRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LineAlignment)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineLineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_bounds

+
+
+UnityEngineLineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_colorGradient

+
+
+UnityEngineLineRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_enabled

+
+
+UnityEngineLineRenderer.__get_enabled__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_endColor

+
+
+UnityEngineLineRenderer.__get_endColor__UnityEngineColor(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_endWidth

+
+
+UnityEngineLineRenderer.__get_endWidth__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_gameObject

+
+
+UnityEngineLineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_generateLightingData

+
+
+UnityEngineLineRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_isPartOfStaticBatch

+
+
+UnityEngineLineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_isVisible

+
+
+UnityEngineLineRenderer.__get_isVisible__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightmapIndex

+
+
+UnityEngineLineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightmapScaleOffset

+
+
+UnityEngineLineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineLineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_lightProbeUsage

+
+
+UnityEngineLineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_localToWorldMatrix

+
+
+UnityEngineLineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_loop

+
+
+UnityEngineLineRenderer.__get_loop__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_material

+
+
+UnityEngineLineRenderer.__get_material__UnityEngineMaterial(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_materials

+
+
+UnityEngineLineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_motionVectorGenerationMode

+
+
+UnityEngineLineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_name

+
+
+UnityEngineLineRenderer.__get_name__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_numCapVertices

+
+
+UnityEngineLineRenderer.__get_numCapVertices__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_numCornerVertices

+
+
+UnityEngineLineRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_positionCount

+
+
+UnityEngineLineRenderer.__get_positionCount__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_probeAnchor

+
+
+UnityEngineLineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_realtimeLightmapIndex

+
+
+UnityEngineLineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineLineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_receiveShadows

+
+
+UnityEngineLineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_reflectionProbeUsage

+
+
+UnityEngineLineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_rendererPriority

+
+
+UnityEngineLineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_renderingLayerMask

+
+
+UnityEngineLineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_shadowBias

+
+
+UnityEngineLineRenderer.__get_shadowBias__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_shadowCastingMode

+
+
+UnityEngineLineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sharedMaterial

+
+
+UnityEngineLineRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sharedMaterials

+
+
+UnityEngineLineRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingLayerID

+
+
+UnityEngineLineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingLayerName

+
+
+UnityEngineLineRenderer.__get_sortingLayerName__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_sortingOrder

+
+
+UnityEngineLineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_startColor

+
+
+UnityEngineLineRenderer.__get_startColor__UnityEngineColor(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_startWidth

+
+
+UnityEngineLineRenderer.__get_startWidth__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_textureMode

+
+
+UnityEngineLineRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (LineTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_transform

+
+
+UnityEngineLineRenderer.__get_transform__UnityEngineTransform(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_useWorldSpace

+
+
+UnityEngineLineRenderer.__get_useWorldSpace__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_widthCurve

+
+
+UnityEngineLineRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_widthMultiplier

+
+
+UnityEngineLineRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer get_worldToLocalMatrix

+
+
+UnityEngineLineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetClosestReflectionProbes

+
+
+UnityEngineLineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponent

+
+
+UnityEngineLineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponentInChildren

+
+
+UnityEngineLineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponentInParent

+
+
+UnityEngineLineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.LineRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetComponents

+
+
+UnityEngineLineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponentsInChildren

+
+
+UnityEngineLineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetComponentsInParent

+
+
+UnityEngineLineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetHashCode

+
+
+UnityEngineLineRenderer.__GetHashCode__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetInstanceID

+
+
+UnityEngineLineRenderer.__GetInstanceID__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetMaterials

+
+
+UnityEngineLineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetPosition

+
+
+UnityEngineLineRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.LineRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetPositions

+
+
+UnityEngineLineRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.LineRenderer instance)
+
+ +

outputs: positions (Vector3[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer GetPropertyBlock

+
+
+UnityEngineLineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetSharedMaterials

+
+
+UnityEngineLineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer GetType

+
+
+UnityEngineLineRenderer.__GetType__SystemType(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer HasPropertyBlock

+
+
+UnityEngineLineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineLineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineLineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LineRenderer set_alignment

+
+
+UnityEngineLineRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineAlignment value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineLineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_colorGradient

+
+
+UnityEngineLineRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_enabled

+
+
+UnityEngineLineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_endColor

+
+
+UnityEngineLineRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_endWidth

+
+
+UnityEngineLineRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_generateLightingData

+
+
+UnityEngineLineRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightmapIndex

+
+
+UnityEngineLineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightmapScaleOffset

+
+
+UnityEngineLineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineLineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_lightProbeUsage

+
+
+UnityEngineLineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_loop

+
+
+UnityEngineLineRenderer.__set_loop__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_material

+
+
+UnityEngineLineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_materials

+
+
+UnityEngineLineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_motionVectorGenerationMode

+
+
+UnityEngineLineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_name

+
+
+UnityEngineLineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_numCapVertices

+
+
+UnityEngineLineRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_numCornerVertices

+
+
+UnityEngineLineRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_positionCount

+
+
+UnityEngineLineRenderer.__set_positionCount__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_probeAnchor

+
+
+UnityEngineLineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_realtimeLightmapIndex

+
+
+UnityEngineLineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineLineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_receiveShadows

+
+
+UnityEngineLineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_reflectionProbeUsage

+
+
+UnityEngineLineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_rendererPriority

+
+
+UnityEngineLineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_renderingLayerMask

+
+
+UnityEngineLineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_shadowBias

+
+
+UnityEngineLineRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_shadowCastingMode

+
+
+UnityEngineLineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sharedMaterial

+
+
+UnityEngineLineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sharedMaterials

+
+
+UnityEngineLineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingLayerID

+
+
+UnityEngineLineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingLayerName

+
+
+UnityEngineLineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.LineRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_sortingOrder

+
+
+UnityEngineLineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_startColor

+
+
+UnityEngineLineRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_startWidth

+
+
+UnityEngineLineRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_textureMode

+
+
+UnityEngineLineRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.LineTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_useWorldSpace

+
+
+UnityEngineLineRenderer.__set_useWorldSpace__SystemBoolean__SystemVoid(UnityEngine.LineRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_widthCurve

+
+
+UnityEngineLineRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer set_widthMultiplier

+
+
+UnityEngineLineRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPosition

+
+
+UnityEngineLineRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.LineRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPositions

+
+
+UnityEngineLineRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer SetPropertyBlock

+
+
+UnityEngineLineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.LineRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer Simplify

+
+
+UnityEngineLineRenderer.__Simplify__SystemSingle__SystemVoid(UnityEngine.LineRenderer instanceSystem.Single tolerance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LineRenderer ToString

+
+
+UnityEngineLineRenderer.__ToString__SystemString(UnityEngine.LineRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LineRenderer

+
+
+Variable_UnityEngineLineRenderer(UnityEngine.LineRenderer LineRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta new file mode 100644 index 00000000..6ff219d8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/LineRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 34c67f7bfb102b34f87978259ab31293 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask.meta new file mode 100644 index 00000000..5c462f81 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 213527f9105ed1a4892e5089523e9e67 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html new file mode 100644 index 00000000..6892801a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html @@ -0,0 +1,613 @@ + + + + + + + + + + + + MatchTargetWeightMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MatchTargetWeightMask

+

The MatchTargetWeightMask module.

+
+
+
+

MatchTargetWeightMask

+
+
+Const_UnityEngineMatchTargetWeightMask(UnityEngine.MatchTargetWeightMask MatchTargetWeightMask)
+
+ +

outputs: unnamed (MatchTargetWeightMask)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMatchTargetWeightMask.__ctor__UnityEngineVector3_SystemSingle__UnityEngineMatchTargetWeightMask(UnityEngine.Vector3 System.Single)
+
+ +

outputs: unnamed (MatchTargetWeightMask)

+

flow: none

+
+
+

MatchTargetWeightMask Equals

+
+
+UnityEngineMatchTargetWeightMask.__Equals__SystemObject__SystemBoolean(UnityEngine.MatchTargetWeightMask instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MatchTargetWeightMask get_positionXYZWeight

+
+
+UnityEngineMatchTargetWeightMask.__get_positionXYZWeight__UnityEngineVector3(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask get_rotationWeight

+
+
+UnityEngineMatchTargetWeightMask.__get_rotationWeight__SystemSingle(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask GetHashCode

+
+
+UnityEngineMatchTargetWeightMask.__GetHashCode__SystemInt32(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask GetType

+
+
+UnityEngineMatchTargetWeightMask.__GetType__SystemType(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask set_positionXYZWeight

+
+
+UnityEngineMatchTargetWeightMask.__set_positionXYZWeight__UnityEngineVector3__SystemVoid(UnityEngine.MatchTargetWeightMask instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MatchTargetWeightMask set_rotationWeight

+
+
+UnityEngineMatchTargetWeightMask.__set_rotationWeight__SystemSingle__SystemVoid(UnityEngine.MatchTargetWeightMask instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MatchTargetWeightMask ToString

+
+
+UnityEngineMatchTargetWeightMask.__ToString__SystemString(UnityEngine.MatchTargetWeightMask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MatchTargetWeightMask

+
+
+Variable_UnityEngineMatchTargetWeightMask(UnityEngine.MatchTargetWeightMask MatchTargetWeightMaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html.meta new file mode 100644 index 00000000..690ed4c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MatchTargetWeightMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b40ed7fff1f2f3844bf9bc6172ce0510 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material.meta new file mode 100644 index 00000000..9cd5d3b8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4ac4731abab6d69438c316df1073ce56 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html new file mode 100644 index 00000000..1df62303 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html @@ -0,0 +1,1372 @@ + + + + + + + + + + + + Material — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Material

+

The Material module.

+
+
+
+

Material CopyPropertiesFromMaterial

+
+
+UnityEngineMaterial.__CopyPropertiesFromMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Material instanceUnityEngine.Material mat)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material DisableKeyword

+
+
+UnityEngineMaterial.__DisableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material EnableKeyword

+
+
+UnityEngineMaterial.__EnableKeyword__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Material Equals

+
+
+UnityEngineMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.Material instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Material FindPass

+
+
+UnityEngineMaterial.__FindPass__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String passName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_color

+
+
+UnityEngineMaterial.__get_color__UnityEngineColor(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Material get_doubleSidedGI

+
+
+UnityEngineMaterial.__get_doubleSidedGI__SystemBoolean(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material get_enableInstancing

+
+
+UnityEngineMaterial.__get_enableInstancing__SystemBoolean(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material get_globalIlluminationFlags

+
+
+UnityEngineMaterial.__get_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags(UnityEngine.Material instance)
+
+ +

outputs: unnamed (MaterialGlobalIlluminationFlags)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTexture

+
+
+UnityEngineMaterial.__get_mainTexture__UnityEngineTexture(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTextureOffset

+
+
+UnityEngineMaterial.__get_mainTextureOffset__UnityEngineVector2(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material get_mainTextureScale

+
+
+UnityEngineMaterial.__get_mainTextureScale__UnityEngineVector2(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material get_name

+
+
+UnityEngineMaterial.__get_name__SystemString(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material get_passCount

+
+
+UnityEngineMaterial.__get_passCount__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_renderQueue

+
+
+UnityEngineMaterial.__get_renderQueue__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material get_shader

+
+
+UnityEngineMaterial.__get_shader__UnityEngineShader(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Shader)

+

flow: none

+

Unity Documentation

+
+
+

Material get_shaderKeywords

+
+
+UnityEngineMaterial.__get_shaderKeywords__SystemStringArray(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetColor

+
+
+UnityEngineMaterial.__GetColor__SystemString__UnityEngineColor(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Material GetColorArray

+
+
+UnityEngineMaterial.__GetColorArray__SystemString__UnityEngineColorArray(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Color[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetFloat

+
+
+UnityEngineMaterial.__GetFloat__SystemString__SystemSingle(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Material GetFloatArray

+
+
+UnityEngineMaterial.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetHashCode

+
+
+UnityEngineMaterial.__GetHashCode__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetInstanceID

+
+
+UnityEngineMaterial.__GetInstanceID__SystemInt32(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetInt

+
+
+UnityEngineMaterial.__GetInt__SystemString__SystemInt32(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Material GetMatrix

+
+
+UnityEngineMaterial.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Material GetMatrixArray

+
+
+UnityEngineMaterial.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetPassName

+
+
+UnityEngineMaterial.__GetPassName__SystemInt32__SystemString(UnityEngine.Material instanceSystem.Int32 pass)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material GetShaderPassEnabled

+
+
+UnityEngineMaterial.__GetShaderPassEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String passName)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTag

+
+
+UnityEngineMaterial.__GetTag__SystemString_SystemBoolean__SystemString(UnityEngine.Material instanceSystem.String tagSystem.Boolean searchFallbacks)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexture

+
+
+UnityEngineMaterial.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTextureOffset

+
+
+UnityEngineMaterial.__GetTextureOffset__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexturePropertyNameIDs

+
+
+UnityEngineMaterial.__GetTexturePropertyNameIDs__SystemInt32Array(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetTexturePropertyNames

+
+
+UnityEngineMaterial.__GetTexturePropertyNames__SystemStringArray(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String[])

+

flow: none

+

Unity Documentation

+
+
+

Material GetTextureScale

+
+
+UnityEngineMaterial.__GetTextureScale__SystemString__UnityEngineVector2(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Material GetType

+
+
+UnityEngineMaterial.__GetType__SystemType(UnityEngine.Material instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Material GetVector

+
+
+UnityEngineMaterial.__GetVector__SystemString__UnityEngineVector4(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Material GetVectorArray

+
+
+UnityEngineMaterial.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

Material HasProperty

+
+
+UnityEngineMaterial.__HasProperty__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String name)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Material IsKeywordEnabled

+
+
+UnityEngineMaterial.__IsKeywordEnabled__SystemString__SystemBoolean(UnityEngine.Material instanceSystem.String keyword)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Material Lerp

+
+
+UnityEngineMaterial.__Lerp__UnityEngineMaterial_UnityEngineMaterial_SystemSingle__SystemVoid(UnityEngine.Material instanceUnityEngine.Material startUnityEngine.Material endSystem.Single t)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_color

+
+
+UnityEngineMaterial.__set_color__UnityEngineColor__SystemVoid(UnityEngine.Material instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_doubleSidedGI

+
+
+UnityEngineMaterial.__set_doubleSidedGI__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_enableInstancing

+
+
+UnityEngineMaterial.__set_enableInstancing__SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_globalIlluminationFlags

+
+
+UnityEngineMaterial.__set_globalIlluminationFlags__UnityEngineMaterialGlobalIlluminationFlags__SystemVoid(UnityEngine.Material instanceUnityEngine.MaterialGlobalIlluminationFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTexture

+
+
+UnityEngineMaterial.__set_mainTexture__UnityEngineTexture__SystemVoid(UnityEngine.Material instanceUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTextureOffset

+
+
+UnityEngineMaterial.__set_mainTextureOffset__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_mainTextureScale

+
+
+UnityEngineMaterial.__set_mainTextureScale__UnityEngineVector2__SystemVoid(UnityEngine.Material instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_name

+
+
+UnityEngineMaterial.__set_name__SystemString__SystemVoid(UnityEngine.Material instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_renderQueue

+
+
+UnityEngineMaterial.__set_renderQueue__SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_shader

+
+
+UnityEngineMaterial.__set_shader__UnityEngineShader__SystemVoid(UnityEngine.Material instanceUnityEngine.Shader value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material set_shaderKeywords

+
+
+UnityEngineMaterial.__set_shaderKeywords__SystemStringArray__SystemVoid(UnityEngine.Material instanceSystem.String[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetBuffer

+
+
+UnityEngineMaterial.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.ComputeBuffer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetColor

+
+
+UnityEngineMaterial.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetColorArray

+
+
+UnityEngineMaterial.__SetColorArray__SystemString_SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Color] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetFloat

+
+
+UnityEngineMaterial.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetFloatArray

+
+
+UnityEngineMaterial.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetInt

+
+
+UnityEngineMaterial.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetMatrix

+
+
+UnityEngineMaterial.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetMatrixArray

+
+
+UnityEngineMaterial.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetOverrideTag

+
+
+UnityEngineMaterial.__SetOverrideTag__SystemString_SystemString__SystemVoid(UnityEngine.Material instanceSystem.String tagSystem.String val)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetPass

+
+
+UnityEngineMaterial.__SetPass__SystemInt32__SystemBoolean(UnityEngine.Material instanceSystem.Int32 pass)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetShaderPassEnabled

+
+
+UnityEngineMaterial.__SetShaderPassEnabled__SystemString_SystemBoolean__SystemVoid(UnityEngine.Material instanceSystem.String passNameSystem.Boolean enabled)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTexture

+
+
+UnityEngineMaterial.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTextureOffset

+
+
+UnityEngineMaterial.__SetTextureOffset__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetTextureScale

+
+
+UnityEngineMaterial.__SetTextureScale__SystemString_UnityEngineVector2__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetVector

+
+
+UnityEngineMaterial.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material SetVectorArray

+
+
+UnityEngineMaterial.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Material instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Material ToString

+
+
+UnityEngineMaterial.__ToString__SystemString(UnityEngine.Material instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Material

+
+
+Variable_UnityEngineMaterial(UnityEngine.Material MaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta new file mode 100644 index 00000000..2e1928c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Material/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e2bb1b365810f9e42a063286575a9ec3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock.meta new file mode 100644 index 00000000..fe25744d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4a57616e711be9f4383b70951009dc26 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html new file mode 100644 index 00000000..0928d683 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html @@ -0,0 +1,840 @@ + + + + + + + + + + + + MaterialPropertyBlock — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MaterialPropertyBlock

+

The MaterialPropertyBlock module.

+
+
+
+

MaterialPropertyBlock Clear

+
+
+UnityEngineMaterialPropertyBlock.__Clear__SystemVoid(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMaterialPropertyBlock.__ctor____UnityEngineMaterialPropertyBlock()
+
+ +

outputs: unnamed (MaterialPropertyBlock)

+

flow: none

+
+
+

MaterialPropertyBlock CopyProbeOcclusionArrayFrom

+
+
+UnityEngineMaterialPropertyBlock.__CopyProbeOcclusionArrayFrom__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] occlusionProbes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock CopySHCoefficientArraysFrom

+
+
+UnityEngineMaterialPropertyBlock.__CopySHCoefficientArraysFrom__SystemCollectionsGenericListUnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] lightProbes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock Equals

+
+
+UnityEngineMaterialPropertyBlock.__Equals__SystemObject__SystemBoolean(UnityEngine.MaterialPropertyBlock instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaterialPropertyBlock get_isEmpty

+
+
+UnityEngineMaterialPropertyBlock.__get_isEmpty__SystemBoolean(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetColor

+
+
+UnityEngineMaterialPropertyBlock.__GetColor__SystemString__UnityEngineColor(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetFloat

+
+
+UnityEngineMaterialPropertyBlock.__GetFloat__SystemString__SystemSingle(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetFloatArray

+
+
+UnityEngineMaterialPropertyBlock.__GetFloatArray__SystemString__SystemSingleArray(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Single[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetHashCode

+
+
+UnityEngineMaterialPropertyBlock.__GetHashCode__SystemInt32(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetInt

+
+
+UnityEngineMaterialPropertyBlock.__GetInt__SystemString__SystemInt32(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetMatrix

+
+
+UnityEngineMaterialPropertyBlock.__GetMatrix__SystemString__UnityEngineMatrix4x4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetMatrixArray

+
+
+UnityEngineMaterialPropertyBlock.__GetMatrixArray__SystemString__UnityEngineMatrix4x4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetTexture

+
+
+UnityEngineMaterialPropertyBlock.__GetTexture__SystemString__UnityEngineTexture(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetType

+
+
+UnityEngineMaterialPropertyBlock.__GetType__SystemType(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetVector

+
+
+UnityEngineMaterialPropertyBlock.__GetVector__SystemString__UnityEngineVector4(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock GetVectorArray

+
+
+UnityEngineMaterialPropertyBlock.__GetVectorArray__SystemString__UnityEngineVector4Array(UnityEngine.MaterialPropertyBlock instanceSystem.String name)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetBuffer

+
+
+UnityEngineMaterialPropertyBlock.__SetBuffer__SystemString_UnityEngineComputeBuffer__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.ComputeBuffer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetColor

+
+
+UnityEngineMaterialPropertyBlock.__SetColor__SystemString_UnityEngineColor__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetFloat

+
+
+UnityEngineMaterialPropertyBlock.__SetFloat__SystemString_SystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetFloatArray

+
+
+UnityEngineMaterialPropertyBlock.__SetFloatArray__SystemString_SystemCollectionsGenericListSystemSingle__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[System.Single] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetInt

+
+
+UnityEngineMaterialPropertyBlock.__SetInt__SystemString_SystemInt32__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetMatrix

+
+
+UnityEngineMaterialPropertyBlock.__SetMatrix__SystemString_UnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Matrix4x4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetMatrixArray

+
+
+UnityEngineMaterialPropertyBlock.__SetMatrixArray__SystemString_SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetTexture

+
+
+UnityEngineMaterialPropertyBlock.__SetTexture__SystemString_UnityEngineTexture__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetVector

+
+
+UnityEngineMaterialPropertyBlock.__SetVector__SystemString_UnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock SetVectorArray

+
+
+UnityEngineMaterialPropertyBlock.__SetVectorArray__SystemString_SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.MaterialPropertyBlock instanceSystem.String nameSystem.Collections.Generic.List`1[UnityEngine.Vector4] values)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaterialPropertyBlock ToString

+
+
+UnityEngineMaterialPropertyBlock.__ToString__SystemString(UnityEngine.MaterialPropertyBlock instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaterialPropertyBlock

+
+
+Variable_UnityEngineMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock MaterialPropertyBlockSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html.meta new file mode 100644 index 00000000..9c5dc9ec --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MaterialPropertyBlock/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 725b893a3f1d1814a8a8e0d55e53059b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf.meta new file mode 100644 index 00000000..37b9eb86 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 536e141a93b58b44592a28367c3d8a63 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html new file mode 100644 index 00000000..00d4df03 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html @@ -0,0 +1,1188 @@ + + + + + + + + + + + + Mathf — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Mathf

+

The Mathf module.

+
+
+
+

Mathf

+
+
+Const_UnityEngineMathf(UnityEngine.Mathf Mathf)
+
+ +

outputs: unnamed (Mathf)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Abs

+
+
+UnityEngineMathf.__Abs__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Acos

+
+
+UnityEngineMathf.__Acos__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Approximately

+
+
+UnityEngineMathf.__Approximately__SystemSingle_SystemSingle__SystemBoolean(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Asin

+
+
+UnityEngineMathf.__Asin__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Atan

+
+
+UnityEngineMathf.__Atan__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Atan2

+
+
+UnityEngineMathf.__Atan2__SystemSingle_SystemSingle__SystemSingle(System.Single ySystem.Single x)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Ceil

+
+
+UnityEngineMathf.__Ceil__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf CeilToInt

+
+
+UnityEngineMathf.__CeilToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Clamp

+
+
+UnityEngineMathf.__Clamp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single valueSystem.Single minSystem.Single max)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Clamp01

+
+
+UnityEngineMathf.__Clamp01__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf ClosestPowerOfTwo

+
+
+UnityEngineMathf.__ClosestPowerOfTwo__SystemInt32__SystemInt32(System.Int32 value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf CorrelatedColorTemperatureToRGB

+
+
+UnityEngineMathf.__CorrelatedColorTemperatureToRGB__SystemSingle__UnityEngineColor(System.Single kelvin)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Cos

+
+
+UnityEngineMathf.__Cos__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf DeltaAngle

+
+
+UnityEngineMathf.__DeltaAngle__SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single target)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Equals

+
+
+UnityEngineMathf.__Equals__SystemObject__SystemBoolean(UnityEngine.Mathf instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mathf Exp

+
+
+UnityEngineMathf.__Exp__SystemSingle__SystemSingle(System.Single power)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf FloatToHalf

+
+
+UnityEngineMathf.__FloatToHalf__SystemSingle__SystemUInt16(System.Single val)
+
+ +

outputs: unnamed (UInt16)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Floor

+
+
+UnityEngineMathf.__Floor__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf FloorToInt

+
+
+UnityEngineMathf.__FloorToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Gamma

+
+
+UnityEngineMathf.__Gamma__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single valueSystem.Single absmaxSystem.Single gamma)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GammaToLinearSpace

+
+
+UnityEngineMathf.__GammaToLinearSpace__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Deg2Rad

+
+
+UnityEngineMathf.__get_Deg2Rad__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Epsilon

+
+
+UnityEngineMathf.__get_Epsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Infinity

+
+
+UnityEngineMathf.__get_Infinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_NegativeInfinity

+
+
+UnityEngineMathf.__get_NegativeInfinity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_PI

+
+
+UnityEngineMathf.__get_PI__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf get_Rad2Deg

+
+
+UnityEngineMathf.__get_Rad2Deg__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GetHashCode

+
+
+UnityEngineMathf.__GetHashCode__SystemInt32(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf GetType

+
+
+UnityEngineMathf.__GetType__SystemType(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mathf HalfToFloat

+
+
+UnityEngineMathf.__HalfToFloat__SystemUInt16__SystemSingle(System.UInt16 val)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf InverseLerp

+
+
+UnityEngineMathf.__InverseLerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf IsPowerOfTwo

+
+
+UnityEngineMathf.__IsPowerOfTwo__SystemInt32__SystemBoolean(System.Int32 value)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Lerp

+
+
+UnityEngineMathf.__Lerp__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LerpAngle

+
+
+UnityEngineMathf.__LerpAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LerpUnclamped

+
+
+UnityEngineMathf.__LerpUnclamped__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single bSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf LinearToGammaSpace

+
+
+UnityEngineMathf.__LinearToGammaSpace__SystemSingle__SystemSingle(System.Single value)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Log

+
+
+UnityEngineMathf.__Log__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Log10

+
+
+UnityEngineMathf.__Log10__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Max

+
+
+UnityEngineMathf.__Max__SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Min

+
+
+UnityEngineMathf.__Min__SystemSingle_SystemSingle__SystemSingle(System.Single aSystem.Single b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf MoveTowards

+
+
+UnityEngineMathf.__MoveTowards__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single maxDelta)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf MoveTowardsAngle

+
+
+UnityEngineMathf.__MoveTowardsAngle__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single maxDelta)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf NextPowerOfTwo

+
+
+UnityEngineMathf.__NextPowerOfTwo__SystemInt32__SystemInt32(System.Int32 value)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf PerlinNoise

+
+
+UnityEngineMathf.__PerlinNoise__SystemSingle_SystemSingle__SystemSingle(System.Single xSystem.Single y)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf PingPong

+
+
+UnityEngineMathf.__PingPong__SystemSingle_SystemSingle__SystemSingle(System.Single tSystem.Single length)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Pow

+
+
+UnityEngineMathf.__Pow__SystemSingle_SystemSingle__SystemSingle(System.Single fSystem.Single p)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Repeat

+
+
+UnityEngineMathf.__Repeat__SystemSingle_SystemSingle__SystemSingle(System.Single tSystem.Single length)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Round

+
+
+UnityEngineMathf.__Round__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf RoundToInt

+
+
+UnityEngineMathf.__RoundToInt__SystemSingle__SystemInt32(System.Single f)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sign

+
+
+UnityEngineMathf.__Sign__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sin

+
+
+UnityEngineMathf.__Sin__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothDamp

+
+
+UnityEngineMathf.__SmoothDamp__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Single), unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothDampAngle

+
+
+UnityEngineMathf.__SmoothDampAngle__SystemSingle_SystemSingle_SystemSingleRef_SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single currentSystem.Single targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Single), unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf SmoothStep

+
+
+UnityEngineMathf.__SmoothStep__SystemSingle_SystemSingle_SystemSingle__SystemSingle(System.Single fromSystem.Single toSystem.Single t)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Sqrt

+
+
+UnityEngineMathf.__Sqrt__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf Tan

+
+
+UnityEngineMathf.__Tan__SystemSingle__SystemSingle(System.Single f)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mathf ToString

+
+
+UnityEngineMathf.__ToString__SystemString(UnityEngine.Mathf instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mathf

+
+
+Variable_UnityEngineMathf(UnityEngine.Mathf MathfSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html.meta new file mode 100644 index 00000000..ef4ef9dd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mathf/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 04958e03ef4ab554d911633c4b562ec5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4.meta new file mode 100644 index 00000000..d2fc62a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a69b3382487969d4ebebd10e1b8e29b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html new file mode 100644 index 00000000..53308de2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html @@ -0,0 +1,1384 @@ + + + + + + + + + + + + Matrix4x4 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Matrix4x4

+

The Matrix4x4 module.

+
+
+
+

Matrix4x4

+
+
+Const_UnityEngineMatrix4x4(UnityEngine.Matrix4x4 Matrix4x4)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMatrix4x4.__ctor__UnityEngineVector4_UnityEngineVector4_UnityEngineVector4_UnityEngineVector4__UnityEngineMatrix4x4(UnityEngine.Vector4 UnityEngine.Vector4 UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+
+
+

Matrix4x4 Determinant

+
+
+UnityEngineMatrix4x4.__Determinant__UnityEngineMatrix4x4__SystemSingle(UnityEngine.Matrix4x4 m)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMatrix4x4.__op_Equality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean(UnityEngine.Matrix4x4 UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Matrix4x4 Equals

+
+
+UnityEngineMatrix4x4.__Equals__SystemObject__SystemBoolean(UnityEngine.Matrix4x4 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Matrix4x4 Frustum

+
+
+UnityEngineMatrix4x4.__Frustum__UnityEngineFrustumPlanes__UnityEngineMatrix4x4(UnityEngine.FrustumPlanes fp)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_decomposeProjection

+
+
+UnityEngineMatrix4x4.__get_decomposeProjection__UnityEngineFrustumPlanes(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (FrustumPlanes)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_determinant

+
+
+UnityEngineMatrix4x4.__get_determinant__SystemSingle(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_identity

+
+
+UnityEngineMatrix4x4.__get_identity__UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_inverse

+
+
+UnityEngineMatrix4x4.__get_inverse__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_isIdentity

+
+
+UnityEngineMatrix4x4.__get_isIdentity__SystemBoolean(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_Item

+
+
+UnityEngineMatrix4x4.__get_Item__SystemInt32__SystemSingle(UnityEngine.Matrix4x4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_lossyScale

+
+
+UnityEngineMatrix4x4.__get_lossyScale__UnityEngineVector3(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m00

+
+
+UnityEngineMatrix4x4.__get_m00__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m01

+
+
+UnityEngineMatrix4x4.__get_m01__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m02

+
+
+UnityEngineMatrix4x4.__get_m02__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m03

+
+
+UnityEngineMatrix4x4.__get_m03__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m10

+
+
+UnityEngineMatrix4x4.__get_m10__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m11

+
+
+UnityEngineMatrix4x4.__get_m11__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m12

+
+
+UnityEngineMatrix4x4.__get_m12__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m13

+
+
+UnityEngineMatrix4x4.__get_m13__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m20

+
+
+UnityEngineMatrix4x4.__get_m20__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m21

+
+
+UnityEngineMatrix4x4.__get_m21__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m22

+
+
+UnityEngineMatrix4x4.__get_m22__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m23

+
+
+UnityEngineMatrix4x4.__get_m23__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m30

+
+
+UnityEngineMatrix4x4.__get_m30__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m31

+
+
+UnityEngineMatrix4x4.__get_m31__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m32

+
+
+UnityEngineMatrix4x4.__get_m32__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_m33

+
+
+UnityEngineMatrix4x4.__get_m33__SystemSingle(UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_rotation

+
+
+UnityEngineMatrix4x4.__get_rotation__UnityEngineQuaternion(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_transpose

+
+
+UnityEngineMatrix4x4.__get_transpose__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 get_zero

+
+
+UnityEngineMatrix4x4.__get_zero__UnityEngineMatrix4x4()
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetColumn

+
+
+UnityEngineMatrix4x4.__GetColumn__SystemInt32__UnityEngineVector4(UnityEngine.Matrix4x4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetHashCode

+
+
+UnityEngineMatrix4x4.__GetHashCode__SystemInt32(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetRow

+
+
+UnityEngineMatrix4x4.__GetRow__SystemInt32__UnityEngineVector4(UnityEngine.Matrix4x4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 GetType

+
+
+UnityEngineMatrix4x4.__GetType__SystemType(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineMatrix4x4.__op_Inequality__UnityEngineMatrix4x4_UnityEngineMatrix4x4__SystemBoolean(UnityEngine.Matrix4x4 UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Matrix4x4 Inverse

+
+
+UnityEngineMatrix4x4.__Inverse__UnityEngineMatrix4x4__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 m)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 LookAt

+
+
+UnityEngineMatrix4x4.__LookAt__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 fromUnityEngine.Vector3 toUnityEngine.Vector3 up)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineMatrix4x4.__op_Multiply__UnityEngineMatrix4x4_UnityEngineMatrix4x4__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 UnityEngine.Matrix4x4)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+
+
+

Matrix4x4 MultiplyPoint

+
+
+UnityEngineMatrix4x4.__MultiplyPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 MultiplyPoint3x4

+
+
+UnityEngineMatrix4x4.__MultiplyPoint3x4__UnityEngineVector3__UnityEngineVector3(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 point)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 MultiplyVector

+
+
+UnityEngineMatrix4x4.__MultiplyVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Ortho

+
+
+UnityEngineMatrix4x4.__Ortho__SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4(System.Single leftSystem.Single rightSystem.Single bottomSystem.Single topSystem.Single zNearSystem.Single zFar)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Perspective

+
+
+UnityEngineMatrix4x4.__Perspective__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineMatrix4x4(System.Single fovSystem.Single aspectSystem.Single zNearSystem.Single zFar)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Rotate

+
+
+UnityEngineMatrix4x4.__Rotate__UnityEngineQuaternion__UnityEngineMatrix4x4(UnityEngine.Quaternion q)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Scale

+
+
+UnityEngineMatrix4x4.__Scale__UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 set_Item

+
+
+UnityEngineMatrix4x4.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Matrix4x4 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m00

+
+
+UnityEngineMatrix4x4.__set_m00__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m01

+
+
+UnityEngineMatrix4x4.__set_m01__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m02

+
+
+UnityEngineMatrix4x4.__set_m02__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m03

+
+
+UnityEngineMatrix4x4.__set_m03__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m10

+
+
+UnityEngineMatrix4x4.__set_m10__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m11

+
+
+UnityEngineMatrix4x4.__set_m11__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m12

+
+
+UnityEngineMatrix4x4.__set_m12__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m13

+
+
+UnityEngineMatrix4x4.__set_m13__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m20

+
+
+UnityEngineMatrix4x4.__set_m20__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m21

+
+
+UnityEngineMatrix4x4.__set_m21__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m22

+
+
+UnityEngineMatrix4x4.__set_m22__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m23

+
+
+UnityEngineMatrix4x4.__set_m23__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m30

+
+
+UnityEngineMatrix4x4.__set_m30__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m31

+
+
+UnityEngineMatrix4x4.__set_m31__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m32

+
+
+UnityEngineMatrix4x4.__set_m32__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 set_m33

+
+
+UnityEngineMatrix4x4.__set_m33__SystemSingle(UnityEngine.Matrix4x4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 SetColumn

+
+
+UnityEngineMatrix4x4.__SetColumn__SystemInt32_UnityEngineVector4__SystemVoid(UnityEngine.Matrix4x4 instanceSystem.Int32 indexUnityEngine.Vector4 column)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 SetRow

+
+
+UnityEngineMatrix4x4.__SetRow__SystemInt32_UnityEngineVector4__SystemVoid(UnityEngine.Matrix4x4 instanceSystem.Int32 indexUnityEngine.Vector4 row)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 SetTRS

+
+
+UnityEngineMatrix4x4.__SetTRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__SystemVoid(UnityEngine.Matrix4x4 instanceUnityEngine.Vector3 posUnityEngine.Quaternion qUnityEngine.Vector3 s)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Matrix4x4 ToString

+
+
+UnityEngineMatrix4x4.__ToString__SystemString(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 TransformPlane

+
+
+UnityEngineMatrix4x4.__TransformPlane__UnityEnginePlane__UnityEnginePlane(UnityEngine.Matrix4x4 instanceUnityEngine.Plane plane)
+
+ +

outputs: unnamed (Plane)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Translate

+
+
+UnityEngineMatrix4x4.__Translate__UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 Transpose

+
+
+UnityEngineMatrix4x4.__Transpose__UnityEngineMatrix4x4__UnityEngineMatrix4x4(UnityEngine.Matrix4x4 m)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 TRS

+
+
+UnityEngineMatrix4x4.__TRS__UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3__UnityEngineMatrix4x4(UnityEngine.Vector3 posUnityEngine.Quaternion qUnityEngine.Vector3 s)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4 ValidTRS

+
+
+UnityEngineMatrix4x4.__ValidTRS__SystemBoolean(UnityEngine.Matrix4x4 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Matrix4x4

+
+
+Variable_UnityEngineMatrix4x4(UnityEngine.Matrix4x4 Matrix4x4System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html.meta new file mode 100644 index 00000000..06f6c8ef --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Matrix4x4/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c1b12b974ecb67a42a82de8de76310f7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh.meta new file mode 100644 index 00000000..91db54b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2f27e2d3ad178d94495ba25af31c4d1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html new file mode 100644 index 00000000..75591672 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html @@ -0,0 +1,1589 @@ + + + + + + + + + + + + Mesh — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Mesh

+

The Mesh module.

+
+
+
+

Mesh AddBlendShapeFrame

+
+
+UnityEngineMesh.__AddBlendShapeFrame__SystemString_SystemSingle_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.String shapeNameSystem.Single frameWeightUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh Clear

+
+
+UnityEngineMesh.__Clear__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh ClearBlendShapes

+
+
+UnityEngineMesh.__ClearBlendShapes__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh CombineMeshes

+
+
+UnityEngineMesh.__CombineMeshes__UnityEngineCombineInstanceArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.CombineInstance[] combine)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineMesh.__ctor____UnityEngineMesh()
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+
+
+

op_Equality

+
+
+UnityEngineMesh.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mesh Equals

+
+
+UnityEngineMesh.__Equals__SystemObject__SystemBoolean(UnityEngine.Mesh instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mesh get_bindposes

+
+
+UnityEngineMesh.__get_bindposes__UnityEngineMatrix4x4Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Matrix4x4[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_blendShapeCount

+
+
+UnityEngineMesh.__get_blendShapeCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_boneWeights

+
+
+UnityEngineMesh.__get_boneWeights__UnityEngineBoneWeightArray(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (BoneWeight[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_bounds

+
+
+UnityEngineMesh.__get_bounds__UnityEngineBounds(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_colors

+
+
+UnityEngineMesh.__get_colors__UnityEngineColorArray(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Color[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_colors32

+
+
+UnityEngineMesh.__get_colors32__UnityEngineColor32Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Color32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_indexFormat

+
+
+UnityEngineMesh.__get_indexFormat__UnityEngineRenderingIndexFormat(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (IndexFormat)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_isReadable

+
+
+UnityEngineMesh.__get_isReadable__SystemBoolean(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_name

+
+
+UnityEngineMesh.__get_name__SystemString(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_normals

+
+
+UnityEngineMesh.__get_normals__UnityEngineVector3Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_subMeshCount

+
+
+UnityEngineMesh.__get_subMeshCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_tangents

+
+
+UnityEngineMesh.__get_tangents__UnityEngineVector4Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector4[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_triangles

+
+
+UnityEngineMesh.__get_triangles__SystemInt32Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv

+
+
+UnityEngineMesh.__get_uv__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv2

+
+
+UnityEngineMesh.__get_uv2__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv3

+
+
+UnityEngineMesh.__get_uv3__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv4

+
+
+UnityEngineMesh.__get_uv4__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv5

+
+
+UnityEngineMesh.__get_uv5__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv6

+
+
+UnityEngineMesh.__get_uv6__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv7

+
+
+UnityEngineMesh.__get_uv7__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_uv8

+
+
+UnityEngineMesh.__get_uv8__UnityEngineVector2Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertexBufferCount

+
+
+UnityEngineMesh.__get_vertexBufferCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertexCount

+
+
+UnityEngineMesh.__get_vertexCount__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh get_vertices

+
+
+UnityEngineMesh.__get_vertices__UnityEngineVector3Array(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Vector3[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBaseVertex

+
+
+UnityEngineMesh.__GetBaseVertex__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBindposes

+
+
+UnityEngineMesh.__GetBindposes__SystemCollectionsGenericListUnityEngineMatrix4x4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Matrix4x4] bindposes)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameCount

+
+
+UnityEngineMesh.__GetBlendShapeFrameCount__SystemInt32__SystemInt32(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameVertices

+
+
+UnityEngineMesh.__GetBlendShapeFrameVertices__SystemInt32_SystemInt32_UnityEngineVector3Array_UnityEngineVector3Array_UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndexUnityEngine.Vector3[] deltaVerticesUnityEngine.Vector3[] deltaNormalsUnityEngine.Vector3[] deltaTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetBlendShapeFrameWeight

+
+
+UnityEngineMesh.__GetBlendShapeFrameWeight__SystemInt32_SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 shapeIndexSystem.Int32 frameIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeIndex

+
+
+UnityEngineMesh.__GetBlendShapeIndex__SystemString__SystemInt32(UnityEngine.Mesh instanceSystem.String blendShapeName)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBlendShapeName

+
+
+UnityEngineMesh.__GetBlendShapeName__SystemInt32__SystemString(UnityEngine.Mesh instanceSystem.Int32 shapeIndex)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetBoneWeights

+
+
+UnityEngineMesh.__GetBoneWeights__SystemCollectionsGenericListUnityEngineBoneWeight__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.BoneWeight] boneWeights)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetColors

+
+
+UnityEngineMesh.__GetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] colors)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetHashCode

+
+
+UnityEngineMesh.__GetHashCode__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndexCount

+
+
+UnityEngineMesh.__GetIndexCount__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndexStart

+
+
+UnityEngineMesh.__GetIndexStart__SystemInt32__SystemUInt32(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetIndices

+
+
+UnityEngineMesh.__GetIndices__SystemCollectionsGenericListSystemInt32_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[System.Int32] indicesSystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetInstanceID

+
+
+UnityEngineMesh.__GetInstanceID__SystemInt32(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetNormals

+
+
+UnityEngineMesh.__GetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] normals)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetTangents

+
+
+UnityEngineMesh.__GetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] tangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetTopology

+
+
+UnityEngineMesh.__GetTopology__SystemInt32__UnityEngineMeshTopology(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (MeshTopology)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetTriangles

+
+
+UnityEngineMesh.__GetTriangles__SystemInt32__SystemInt32Array(UnityEngine.Mesh instanceSystem.Int32 submesh)
+
+ +

outputs: unnamed (Int32[])

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetType

+
+
+UnityEngineMesh.__GetType__SystemType(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetUVDistributionMetric

+
+
+UnityEngineMesh.__GetUVDistributionMetric__SystemInt32__SystemSingle(UnityEngine.Mesh instanceSystem.Int32 uvSetIndex)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Mesh GetUVs

+
+
+UnityEngineMesh.__GetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh GetVertices

+
+
+UnityEngineMesh.__GetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] vertices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMesh.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMesh.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mesh MarkDynamic

+
+
+UnityEngineMesh.__MarkDynamic__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateBounds

+
+
+UnityEngineMesh.__RecalculateBounds__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateNormals

+
+
+UnityEngineMesh.__RecalculateNormals__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh RecalculateTangents

+
+
+UnityEngineMesh.__RecalculateTangents__SystemVoid(UnityEngine.Mesh instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_bindposes

+
+
+UnityEngineMesh.__set_bindposes__UnityEngineMatrix4x4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Matrix4x4[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_boneWeights

+
+
+UnityEngineMesh.__set_boneWeights__UnityEngineBoneWeightArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.BoneWeight[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_bounds

+
+
+UnityEngineMesh.__set_bounds__UnityEngineBounds__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_colors

+
+
+UnityEngineMesh.__set_colors__UnityEngineColorArray__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_colors32

+
+
+UnityEngineMesh.__set_colors32__UnityEngineColor32Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Color32[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_indexFormat

+
+
+UnityEngineMesh.__set_indexFormat__UnityEngineRenderingIndexFormat__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Rendering.IndexFormat value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_name

+
+
+UnityEngineMesh.__set_name__SystemString__SystemVoid(UnityEngine.Mesh instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_normals

+
+
+UnityEngineMesh.__set_normals__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_subMeshCount

+
+
+UnityEngineMesh.__set_subMeshCount__SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_tangents

+
+
+UnityEngineMesh.__set_tangents__UnityEngineVector4Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector4[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_triangles

+
+
+UnityEngineMesh.__set_triangles__SystemInt32Array__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv

+
+
+UnityEngineMesh.__set_uv__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv2

+
+
+UnityEngineMesh.__set_uv2__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv3

+
+
+UnityEngineMesh.__set_uv3__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv4

+
+
+UnityEngineMesh.__set_uv4__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv5

+
+
+UnityEngineMesh.__set_uv5__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv6

+
+
+UnityEngineMesh.__set_uv6__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv7

+
+
+UnityEngineMesh.__set_uv7__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_uv8

+
+
+UnityEngineMesh.__set_uv8__UnityEngineVector2Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh set_vertices

+
+
+UnityEngineMesh.__set_vertices__UnityEngineVector3Array__SystemVoid(UnityEngine.Mesh instanceUnityEngine.Vector3[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetColors

+
+
+UnityEngineMesh.__SetColors__SystemCollectionsGenericListUnityEngineColor__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Color] inColors)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetIndices

+
+
+UnityEngineMesh.__SetIndices__SystemInt32Array_UnityEngineMeshTopology_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] indicesUnityEngine.MeshTopology topologySystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetNormals

+
+
+UnityEngineMesh.__SetNormals__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inNormals)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetTangents

+
+
+UnityEngineMesh.__SetTangents__SystemCollectionsGenericListUnityEngineVector4__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] inTangents)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetTriangles

+
+
+UnityEngineMesh.__SetTriangles__SystemInt32Array_SystemInt32__SystemVoid(UnityEngine.Mesh instanceSystem.Int32[] trianglesSystem.Int32 submesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetUVs

+
+
+UnityEngineMesh.__SetUVs__SystemInt32_SystemCollectionsGenericListUnityEngineVector2__SystemVoid(UnityEngine.Mesh instanceSystem.Int32 channelSystem.Collections.Generic.List`1[UnityEngine.Vector2] uvs)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh SetVertices

+
+
+UnityEngineMesh.__SetVertices__SystemCollectionsGenericListUnityEngineVector3__SystemVoid(UnityEngine.Mesh instanceSystem.Collections.Generic.List`1[UnityEngine.Vector3] inVertices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh ToString

+
+
+UnityEngineMesh.__ToString__SystemString(UnityEngine.Mesh instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mesh UploadMeshData

+
+
+UnityEngineMesh.__UploadMeshData__SystemBoolean__SystemVoid(UnityEngine.Mesh instanceSystem.Boolean markNoLongerReadable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mesh

+
+
+Variable_UnityEngineMesh(UnityEngine.Mesh MeshSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html.meta new file mode 100644 index 00000000..3873bb70 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Mesh/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ccea9285a931ba44389730510d527942 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider.meta new file mode 100644 index 00000000..7a7fbee1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6b1447769c91174489cd46255e3d0fc5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html new file mode 100644 index 00000000..0ab72a3c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html @@ -0,0 +1,970 @@ + + + + + + + + + + + + MeshCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MeshCollider

+

The MeshCollider module.

+
+
+
+

MeshCollider ClosestPoint

+
+
+UnityEngineMeshCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider ClosestPointOnBounds

+
+
+UnityEngineMeshCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.MeshCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineMeshCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshCollider Equals

+
+
+UnityEngineMeshCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshCollider get_attachedRigidbody

+
+
+UnityEngineMeshCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_bounds

+
+
+UnityEngineMeshCollider.__get_bounds__UnityEngineBounds(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_contactOffset

+
+
+UnityEngineMeshCollider.__get_contactOffset__SystemSingle(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_convex

+
+
+UnityEngineMeshCollider.__get_convex__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_cookingOptions

+
+
+UnityEngineMeshCollider.__get_cookingOptions__UnityEngineMeshColliderCookingOptions(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (MeshColliderCookingOptions)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_enabled

+
+
+UnityEngineMeshCollider.__get_enabled__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_gameObject

+
+
+UnityEngineMeshCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_isTrigger

+
+
+UnityEngineMeshCollider.__get_isTrigger__SystemBoolean(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_material

+
+
+UnityEngineMeshCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_name

+
+
+UnityEngineMeshCollider.__get_name__SystemString(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_sharedMaterial

+
+
+UnityEngineMeshCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_sharedMesh

+
+
+UnityEngineMeshCollider.__get_sharedMesh__UnityEngineMesh(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider get_transform

+
+
+UnityEngineMeshCollider.__get_transform__UnityEngineTransform(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponent

+
+
+UnityEngineMeshCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponentInChildren

+
+
+UnityEngineMeshCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponentInParent

+
+
+UnityEngineMeshCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetComponents

+
+
+UnityEngineMeshCollider.__GetComponents__ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetComponentsInChildren

+
+
+UnityEngineMeshCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetComponentsInParent

+
+
+UnityEngineMeshCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider GetHashCode

+
+
+UnityEngineMeshCollider.__GetHashCode__SystemInt32(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetInstanceID

+
+
+UnityEngineMeshCollider.__GetInstanceID__SystemInt32(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider GetType

+
+
+UnityEngineMeshCollider.__GetType__SystemType(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshCollider Raycast

+
+
+UnityEngineMeshCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.MeshCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_contactOffset

+
+
+UnityEngineMeshCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.MeshCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_convex

+
+
+UnityEngineMeshCollider.__set_convex__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_cookingOptions

+
+
+UnityEngineMeshCollider.__set_cookingOptions__UnityEngineMeshColliderCookingOptions__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.MeshColliderCookingOptions value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_enabled

+
+
+UnityEngineMeshCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_isTrigger

+
+
+UnityEngineMeshCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.MeshCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_material

+
+
+UnityEngineMeshCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_name

+
+
+UnityEngineMeshCollider.__set_name__SystemString__SystemVoid(UnityEngine.MeshCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_sharedMaterial

+
+
+UnityEngineMeshCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider set_sharedMesh

+
+
+UnityEngineMeshCollider.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshCollider instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshCollider ToString

+
+
+UnityEngineMeshCollider.__ToString__SystemString(UnityEngine.MeshCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshCollider

+
+
+Variable_UnityEngineMeshCollider(UnityEngine.MeshCollider MeshColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html.meta new file mode 100644 index 00000000..10eb115a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2a832bf04ce05374dbe2d8f502737f60 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter.meta new file mode 100644 index 00000000..d5a8dfcf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0bb23c00b4b838f419764208522c448a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html new file mode 100644 index 00000000..d48189b3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html @@ -0,0 +1,759 @@ + + + + + + + + + + + + MeshFilter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MeshFilter

+

The MeshFilter module.

+
+
+
+

op_Equality

+
+
+UnityEngineMeshFilter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshFilter Equals

+
+
+UnityEngineMeshFilter.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshFilter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshFilter get_gameObject

+
+
+UnityEngineMeshFilter.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_mesh

+
+
+UnityEngineMeshFilter.__get_mesh__UnityEngineMesh(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_name

+
+
+UnityEngineMeshFilter.__get_name__SystemString(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_sharedMesh

+
+
+UnityEngineMeshFilter.__get_sharedMesh__UnityEngineMesh(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter get_transform

+
+
+UnityEngineMeshFilter.__get_transform__UnityEngineTransform(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponent

+
+
+UnityEngineMeshFilter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshFilter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponentInChildren

+
+
+UnityEngineMeshFilter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponentInParent

+
+
+UnityEngineMeshFilter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshFilter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetComponents

+
+
+UnityEngineMeshFilter.__GetComponents__ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter GetComponentsInChildren

+
+
+UnityEngineMeshFilter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter GetComponentsInParent

+
+
+UnityEngineMeshFilter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshFilter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter GetHashCode

+
+
+UnityEngineMeshFilter.__GetHashCode__SystemInt32(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetInstanceID

+
+
+UnityEngineMeshFilter.__GetInstanceID__SystemInt32(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter GetType

+
+
+UnityEngineMeshFilter.__GetType__SystemType(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshFilter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshFilter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshFilter set_mesh

+
+
+UnityEngineMeshFilter.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshFilter instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter set_name

+
+
+UnityEngineMeshFilter.__set_name__SystemString__SystemVoid(UnityEngine.MeshFilter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter set_sharedMesh

+
+
+UnityEngineMeshFilter.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.MeshFilter instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshFilter ToString

+
+
+UnityEngineMeshFilter.__ToString__SystemString(UnityEngine.MeshFilter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshFilter

+
+
+Variable_UnityEngineMeshFilter(UnityEngine.MeshFilter MeshFilterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html.meta new file mode 100644 index 00000000..bf171a13 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshFilter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8d6a3ab10ce2aa349a3d111a924941cd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer.meta new file mode 100644 index 00000000..72723453 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2126e726fe903f0468b662d44d0fb323 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html new file mode 100644 index 00000000..5db6ffe9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html @@ -0,0 +1,1433 @@ + + + + + + + + + + + + MeshRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

MeshRenderer

+

The MeshRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshRenderer Equals

+
+
+UnityEngineMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.MeshRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MeshRenderer get_additionalVertexStreams

+
+
+UnityEngineMeshRenderer.__get_additionalVertexStreams__UnityEngineMesh(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_bounds

+
+
+UnityEngineMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_enabled

+
+
+UnityEngineMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_gameObject

+
+
+UnityEngineMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_isPartOfStaticBatch

+
+
+UnityEngineMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_isVisible

+
+
+UnityEngineMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightmapIndex

+
+
+UnityEngineMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_lightProbeUsage

+
+
+UnityEngineMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_localToWorldMatrix

+
+
+UnityEngineMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_material

+
+
+UnityEngineMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_materials

+
+
+UnityEngineMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_motionVectorGenerationMode

+
+
+UnityEngineMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_name

+
+
+UnityEngineMeshRenderer.__get_name__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_probeAnchor

+
+
+UnityEngineMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_realtimeLightmapIndex

+
+
+UnityEngineMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_receiveShadows

+
+
+UnityEngineMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_reflectionProbeUsage

+
+
+UnityEngineMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_rendererPriority

+
+
+UnityEngineMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_renderingLayerMask

+
+
+UnityEngineMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_shadowCastingMode

+
+
+UnityEngineMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sharedMaterial

+
+
+UnityEngineMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sharedMaterials

+
+
+UnityEngineMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingLayerID

+
+
+UnityEngineMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingLayerName

+
+
+UnityEngineMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_sortingOrder

+
+
+UnityEngineMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_subMeshStartIndex

+
+
+UnityEngineMeshRenderer.__get_subMeshStartIndex__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_transform

+
+
+UnityEngineMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer get_worldToLocalMatrix

+
+
+UnityEngineMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetClosestReflectionProbes

+
+
+UnityEngineMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponent

+
+
+UnityEngineMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponentInChildren

+
+
+UnityEngineMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponentInParent

+
+
+UnityEngineMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.MeshRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetComponents

+
+
+UnityEngineMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponentsInChildren

+
+
+UnityEngineMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetComponentsInParent

+
+
+UnityEngineMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetHashCode

+
+
+UnityEngineMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetInstanceID

+
+
+UnityEngineMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer GetMaterials

+
+
+UnityEngineMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetPropertyBlock

+
+
+UnityEngineMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetSharedMaterials

+
+
+UnityEngineMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer GetType

+
+
+UnityEngineMeshRenderer.__GetType__SystemType(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer HasPropertyBlock

+
+
+UnityEngineMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MeshRenderer set_additionalVertexStreams

+
+
+UnityEngineMeshRenderer.__set_additionalVertexStreams__UnityEngineMesh__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_enabled

+
+
+UnityEngineMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightmapIndex

+
+
+UnityEngineMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_lightProbeUsage

+
+
+UnityEngineMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_material

+
+
+UnityEngineMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_materials

+
+
+UnityEngineMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_motionVectorGenerationMode

+
+
+UnityEngineMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_name

+
+
+UnityEngineMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_probeAnchor

+
+
+UnityEngineMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_realtimeLightmapIndex

+
+
+UnityEngineMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_receiveShadows

+
+
+UnityEngineMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_reflectionProbeUsage

+
+
+UnityEngineMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_rendererPriority

+
+
+UnityEngineMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_renderingLayerMask

+
+
+UnityEngineMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_shadowCastingMode

+
+
+UnityEngineMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sharedMaterial

+
+
+UnityEngineMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sharedMaterials

+
+
+UnityEngineMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingLayerID

+
+
+UnityEngineMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingLayerName

+
+
+UnityEngineMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.MeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer set_sortingOrder

+
+
+UnityEngineMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.MeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer SetPropertyBlock

+
+
+UnityEngineMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.MeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MeshRenderer ToString

+
+
+UnityEngineMeshRenderer.__ToString__SystemString(UnityEngine.MeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MeshRenderer

+
+
+Variable_UnityEngineMeshRenderer(UnityEngine.MeshRenderer MeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html.meta new file mode 100644 index 00000000..d4fb11b8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/MeshRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 605313f4bd7bf954394c7244f0131aec +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion.meta new file mode 100644 index 00000000..591fe7b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74a0dd914abf39442b3ff4e34af8b0ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html new file mode 100644 index 00000000..fa468af7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html @@ -0,0 +1,682 @@ + + + + + + + + + + + + Motion — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Motion

+

The Motion module.

+
+
+
+

op_Equality

+
+
+UnityEngineMotion.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Motion Equals

+
+
+UnityEngineMotion.__Equals__SystemObject__SystemBoolean(UnityEngine.Motion instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Motion get_apparentSpeed

+
+
+UnityEngineMotion.__get_apparentSpeed__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageAngularSpeed

+
+
+UnityEngineMotion.__get_averageAngularSpeed__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageDuration

+
+
+UnityEngineMotion.__get_averageDuration__SystemSingle(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_averageSpeed

+
+
+UnityEngineMotion.__get_averageSpeed__UnityEngineVector3(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_isHumanMotion

+
+
+UnityEngineMotion.__get_isHumanMotion__SystemBoolean(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_isLooping

+
+
+UnityEngineMotion.__get_isLooping__SystemBoolean(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Motion get_name

+
+
+UnityEngineMotion.__get_name__SystemString(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetHashCode

+
+
+UnityEngineMotion.__GetHashCode__SystemInt32(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetInstanceID

+
+
+UnityEngineMotion.__GetInstanceID__SystemInt32(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Motion GetType

+
+
+UnityEngineMotion.__GetType__SystemType(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineMotion.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineMotion.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Motion set_name

+
+
+UnityEngineMotion.__set_name__SystemString__SystemVoid(UnityEngine.Motion instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Motion ToString

+
+
+UnityEngineMotion.__ToString__SystemString(UnityEngine.Motion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Motion

+
+
+Variable_UnityEngineMotion(UnityEngine.Motion MotionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html.meta new file mode 100644 index 00000000..31230722 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Motion/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 00ee5b07b1e362f44aa968b9065ca6c0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object.meta new file mode 100644 index 00000000..95fc8793 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb0b1c254b03e1145bc262554a92c932 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html new file mode 100644 index 00000000..6e7f67c9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html @@ -0,0 +1,636 @@ + + + + + + + + + + + + Object — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Object

+

The Object module.

+
+
+
+

Unity Object Destroy

+
+
+UnityEngineObject.__Destroy__UnityEngineObject__SystemVoid(UnityEngine.Object obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Unity Object DestroyImmediate

+
+
+UnityEngineObject.__DestroyImmediate__UnityEngineObject__SystemVoid(UnityEngine.Object obj)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineObject.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Unity Object Equals

+
+
+UnityEngineObject.__Equals__SystemObject__SystemBoolean(UnityEngine.Object instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Unity Object get_name

+
+
+UnityEngineObject.__get_name__SystemString(UnityEngine.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetHashCode

+
+
+UnityEngineObject.__GetHashCode__SystemInt32(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetInstanceID

+
+
+UnityEngineObject.__GetInstanceID__SystemInt32(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object GetType

+
+
+UnityEngineObject.__GetType__SystemType(UnityEngine.Object instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineObject.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineObject.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Unity Object set_name

+
+
+UnityEngineObject.__set_name__SystemString__SystemVoid(UnityEngine.Object instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Unity Object ToString

+
+
+UnityEngineObject.__ToString__SystemString(UnityEngine.Object instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Unity Object

+
+
+Variable_UnityEngineObject(UnityEngine.Object ObjectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html.meta new file mode 100644 index 00000000..c3a143bf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Object/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 56ca3da25d7775a4ea1cb701077a384e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem.meta new file mode 100644 index 00000000..0574181f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0651c4e1898a7504883bbfb776c9aa12 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html new file mode 100644 index 00000000..6e40ceb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html @@ -0,0 +1,1273 @@ + + + + + + + + + + + + ParticleSystem — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystem

+

The ParticleSystem module.

+
+
+
+

ParticleSystem Clear

+
+
+UnityEngineParticleSystem.__Clear__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Emit

+
+
+UnityEngineParticleSystem.__Emit__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 count)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineParticleSystem.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParticleSystem Equals

+
+
+UnityEngineParticleSystem.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ParticleSystem get_collision

+
+
+UnityEngineParticleSystem.__get_collision__UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (CollisionModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_colorBySpeed

+
+
+UnityEngineParticleSystem.__get_colorBySpeed__UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ColorBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_colorOverLifetime

+
+
+UnityEngineParticleSystem.__get_colorOverLifetime__UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ColorOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_customData

+
+
+UnityEngineParticleSystem.__get_customData__UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (CustomDataModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_emission

+
+
+UnityEngineParticleSystem.__get_emission__UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (EmissionModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_externalForces

+
+
+UnityEngineParticleSystem.__get_externalForces__UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ExternalForcesModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_forceOverLifetime

+
+
+UnityEngineParticleSystem.__get_forceOverLifetime__UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ForceOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_gameObject

+
+
+UnityEngineParticleSystem.__get_gameObject__UnityEngineGameObject(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_inheritVelocity

+
+
+UnityEngineParticleSystem.__get_inheritVelocity__UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (InheritVelocityModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isEmitting

+
+
+UnityEngineParticleSystem.__get_isEmitting__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isPaused

+
+
+UnityEngineParticleSystem.__get_isPaused__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isPlaying

+
+
+UnityEngineParticleSystem.__get_isPlaying__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_isStopped

+
+
+UnityEngineParticleSystem.__get_isStopped__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_lights

+
+
+UnityEngineParticleSystem.__get_lights__UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (LightsModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_limitVelocityOverLifetime

+
+
+UnityEngineParticleSystem.__get_limitVelocityOverLifetime__UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (LimitVelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_main

+
+
+UnityEngineParticleSystem.__get_main__UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (MainModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_name

+
+
+UnityEngineParticleSystem.__get_name__SystemString(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_noise

+
+
+UnityEngineParticleSystem.__get_noise__UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (NoiseModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_particleCount

+
+
+UnityEngineParticleSystem.__get_particleCount__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_proceduralSimulationSupported

+
+
+UnityEngineParticleSystem.__get_proceduralSimulationSupported__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_randomSeed

+
+
+UnityEngineParticleSystem.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_rotationBySpeed

+
+
+UnityEngineParticleSystem.__get_rotationBySpeed__UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (RotationBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_rotationOverLifetime

+
+
+UnityEngineParticleSystem.__get_rotationOverLifetime__UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (RotationOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_shape

+
+
+UnityEngineParticleSystem.__get_shape__UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (ShapeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_sizeBySpeed

+
+
+UnityEngineParticleSystem.__get_sizeBySpeed__UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SizeBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_sizeOverLifetime

+
+
+UnityEngineParticleSystem.__get_sizeOverLifetime__UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SizeOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_subEmitters

+
+
+UnityEngineParticleSystem.__get_subEmitters__UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (SubEmittersModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_textureSheetAnimation

+
+
+UnityEngineParticleSystem.__get_textureSheetAnimation__UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TextureSheetAnimationModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_time

+
+
+UnityEngineParticleSystem.__get_time__SystemSingle(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_trails

+
+
+UnityEngineParticleSystem.__get_trails__UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TrailModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_transform

+
+
+UnityEngineParticleSystem.__get_transform__UnityEngineTransform(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_trigger

+
+
+UnityEngineParticleSystem.__get_trigger__UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (TriggerModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_useAutoRandomSeed

+
+
+UnityEngineParticleSystem.__get_useAutoRandomSeed__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem get_velocityOverLifetime

+
+
+UnityEngineParticleSystem.__get_velocityOverLifetime__UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (VelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponent

+
+
+UnityEngineParticleSystem.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponentInChildren

+
+
+UnityEngineParticleSystem.__GetComponentInChildren__SystemBoolean__T(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponentInParent

+
+
+UnityEngineParticleSystem.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.ParticleSystem instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetComponents

+
+
+UnityEngineParticleSystem.__GetComponents__ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetComponentsInChildren

+
+
+UnityEngineParticleSystem.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetComponentsInParent

+
+
+UnityEngineParticleSystem.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem GetCustomParticleData

+
+
+UnityEngineParticleSystem.__GetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetHashCode

+
+
+UnityEngineParticleSystem.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetInstanceID

+
+
+UnityEngineParticleSystem.__GetInstanceID__SystemInt32(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetParticles

+
+
+UnityEngineParticleSystem.__GetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemInt32(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)
+
+ +

outputs: particles (Particle[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem GetType

+
+
+UnityEngineParticleSystem.__GetType__SystemType(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystem.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineParticleSystem.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ParticleSystem IsAlive

+
+
+UnityEngineParticleSystem.__IsAlive__SystemBoolean(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem Pause

+
+
+UnityEngineParticleSystem.__Pause__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Play

+
+
+UnityEngineParticleSystem.__Play__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_name

+
+
+UnityEngineParticleSystem.__set_name__SystemString__SystemVoid(UnityEngine.ParticleSystem instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_randomSeed

+
+
+UnityEngineParticleSystem.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_time

+
+
+UnityEngineParticleSystem.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem set_useAutoRandomSeed

+
+
+UnityEngineParticleSystem.__set_useAutoRandomSeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem SetCustomParticleData

+
+
+UnityEngineParticleSystem.__SetCustomParticleData__SystemCollectionsGenericListUnityEngineVector4_UnityEngineParticleSystemCustomData__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Collections.Generic.List`1[UnityEngine.Vector4] customDataUnityEngine.ParticleSystemCustomData streamIndex)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem SetParticles

+
+
+UnityEngineParticleSystem.__SetParticles__UnityEngineParticleSystemParticleArray_SystemInt32_SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 sizeSystem.Int32 offset)
+
+ +

outputs: particles (Particle[])

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Simulate

+
+
+UnityEngineParticleSystem.__Simulate__SystemSingle__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Single t)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem Stop

+
+
+UnityEngineParticleSystem.__Stop__SystemVoid(UnityEngine.ParticleSystem instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem ToString

+
+
+UnityEngineParticleSystem.__ToString__SystemString(UnityEngine.ParticleSystem instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ParticleSystem TriggerSubEmitter

+
+
+UnityEngineParticleSystem.__TriggerSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem instanceSystem.Int32 subEmitterIndex)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ParticleSystem

+
+
+Variable_UnityEngineParticleSystem(UnityEngine.ParticleSystem ParticleSystemSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta new file mode 100644 index 00000000..af115f81 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystem/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 986cf78df4f81994da3c8e50b5b8fae6 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst.meta new file mode 100644 index 00000000..bbe2ac4c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8f977b0137941a4e9fd832fa0f60af5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html new file mode 100644 index 00000000..970b3770 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html @@ -0,0 +1,740 @@ + + + + + + + + + + + + ParticleSystemBurst — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemBurst

+

The ParticleSystemBurst module.

+
+
+
+

Burst

+
+
+Const_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst Burst)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemBurst.__ctor__SystemSingle_SystemInt16__UnityEngineParticleSystemBurst(System.Single System.Int16)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+
+
+

Burst Equals

+
+
+UnityEngineParticleSystemBurst.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Burst instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Burst get_count

+
+
+UnityEngineParticleSystemBurst.__get_count__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_cycleCount

+
+
+UnityEngineParticleSystemBurst.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_maxCount

+
+
+UnityEngineParticleSystemBurst.__get_maxCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_minCount

+
+
+UnityEngineParticleSystemBurst.__get_minCount__SystemInt16(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int16)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_probability

+
+
+UnityEngineParticleSystemBurst.__get_probability__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_repeatInterval

+
+
+UnityEngineParticleSystemBurst.__get_repeatInterval__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst get_time

+
+
+UnityEngineParticleSystemBurst.__get_time__SystemSingle(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Burst GetHashCode

+
+
+UnityEngineParticleSystemBurst.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Burst GetType

+
+
+UnityEngineParticleSystemBurst.__GetType__SystemType(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Burst set_count

+
+
+UnityEngineParticleSystemBurst.__set_count__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+Burst instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_cycleCount

+
+
+UnityEngineParticleSystemBurst.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_maxCount

+
+
+UnityEngineParticleSystemBurst.__set_maxCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_minCount

+
+
+UnityEngineParticleSystemBurst.__set_minCount__SystemInt16__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Int16 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_probability

+
+
+UnityEngineParticleSystemBurst.__set_probability__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_repeatInterval

+
+
+UnityEngineParticleSystemBurst.__set_repeatInterval__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst set_time

+
+
+UnityEngineParticleSystemBurst.__set_time__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Burst instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst ToString

+
+
+UnityEngineParticleSystemBurst.__ToString__SystemString(UnityEngine.ParticleSystem+Burst instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Burst

+
+
+Variable_UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+Burst BurstSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html.meta new file mode 100644 index 00000000..9fae106f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemBurst/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 369f8a0eeff76db46bda53cfda47fb7a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule.meta new file mode 100644 index 00000000..b4684766 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 23d612a94f3bb094888f411b17889b80 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html new file mode 100644 index 00000000..38439c4c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html @@ -0,0 +1,1141 @@ + + + + + + + + + + + + ParticleSystemCollisionModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemCollisionModule

+

The ParticleSystemCollisionModule module.

+
+
+
+

CollisionModule

+
+
+Const_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModule)
+
+ +

outputs: unnamed (CollisionModule)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule Equals

+
+
+UnityEngineParticleSystemCollisionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

CollisionModule get_bounce

+
+
+UnityEngineParticleSystemCollisionModule.__get_bounce__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_bounceMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_bounceMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_colliderForce

+
+
+UnityEngineParticleSystemCollisionModule.__get_colliderForce__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_collidesWith

+
+
+UnityEngineParticleSystemCollisionModule.__get_collidesWith__UnityEngineLayerMask(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_dampen

+
+
+UnityEngineParticleSystemCollisionModule.__get_dampen__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_dampenMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_dampenMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_enabled

+
+
+UnityEngineParticleSystemCollisionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_enableDynamicColliders

+
+
+UnityEngineParticleSystemCollisionModule.__get_enableDynamicColliders__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_lifetimeLoss

+
+
+UnityEngineParticleSystemCollisionModule.__get_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_lifetimeLossMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_lifetimeLossMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxCollisionShapes

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxCollisionShapes__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxPlaneCount

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxPlaneCount__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_minKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_minKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_mode

+
+
+UnityEngineParticleSystemCollisionModule.__get_mode__UnityEngineParticleSystemCollisionMode(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionMode)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByCollisionAngle

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByCollisionAngle__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByParticleSize

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSize__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByParticleSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSpeed__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_quality

+
+
+UnityEngineParticleSystemCollisionModule.__get_quality__UnityEngineParticleSystemCollisionQuality(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionQuality)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_radiusScale

+
+
+UnityEngineParticleSystemCollisionModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_sendCollisionMessages

+
+
+UnityEngineParticleSystemCollisionModule.__get_sendCollisionMessages__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_type

+
+
+UnityEngineParticleSystemCollisionModule.__get_type__UnityEngineParticleSystemCollisionType(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionType)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_voxelSize

+
+
+UnityEngineParticleSystemCollisionModule.__get_voxelSize__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetHashCode

+
+
+UnityEngineParticleSystemCollisionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetPlane

+
+
+UnityEngineParticleSystemCollisionModule.__GetPlane__SystemInt32__UnityEngineTransform(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetType

+
+
+UnityEngineParticleSystemCollisionModule.__GetType__SystemType(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule set_bounce

+
+
+UnityEngineParticleSystemCollisionModule.__set_bounce__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_bounceMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_bounceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_colliderForce

+
+
+UnityEngineParticleSystemCollisionModule.__set_colliderForce__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_collidesWith

+
+
+UnityEngineParticleSystemCollisionModule.__set_collidesWith__UnityEngineLayerMask__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.LayerMask value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_dampen

+
+
+UnityEngineParticleSystemCollisionModule.__set_dampen__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_dampenMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_dampenMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_enabled

+
+
+UnityEngineParticleSystemCollisionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_enableDynamicColliders

+
+
+UnityEngineParticleSystemCollisionModule.__set_enableDynamicColliders__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_lifetimeLoss

+
+
+UnityEngineParticleSystemCollisionModule.__set_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_lifetimeLossMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_lifetimeLossMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_maxCollisionShapes

+
+
+UnityEngineParticleSystemCollisionModule.__set_maxCollisionShapes__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_maxKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_maxKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_minKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_minKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_mode

+
+
+UnityEngineParticleSystemCollisionModule.__set_mode__UnityEngineParticleSystemCollisionMode__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByCollisionAngle

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByCollisionAngle__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByParticleSize

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSize__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByParticleSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSpeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_quality

+
+
+UnityEngineParticleSystemCollisionModule.__set_quality__UnityEngineParticleSystemCollisionQuality__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_radiusScale

+
+
+UnityEngineParticleSystemCollisionModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_sendCollisionMessages

+
+
+UnityEngineParticleSystemCollisionModule.__set_sendCollisionMessages__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_type

+
+
+UnityEngineParticleSystemCollisionModule.__set_type__UnityEngineParticleSystemCollisionType__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_voxelSize

+
+
+UnityEngineParticleSystemCollisionModule.__set_voxelSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule SetPlane

+
+
+UnityEngineParticleSystemCollisionModule.__SetPlane__SystemInt32_UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 indexUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule ToString

+
+
+UnityEngineParticleSystemCollisionModule.__ToString__SystemString(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule

+
+
+Variable_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html.meta new file mode 100644 index 00000000..970335b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCollisionModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0550e4d7d256a34b9f585b49315bae9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule.meta new file mode 100644 index 00000000..6fd190eb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbd73a77ca240554090563d6be986e4a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html new file mode 100644 index 00000000..4b4876ce --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html @@ -0,0 +1,629 @@ + + + + + + + + + + + + ParticleSystemColorBySpeedModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemColorBySpeedModule

+

The ParticleSystemColorBySpeedModule module.

+
+
+
+

ColorBySpeedModule

+
+
+Const_UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem+ColorBySpeedModule ColorBySpeedModule)
+
+ +

outputs: unnamed (ColorBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule Equals

+
+
+UnityEngineParticleSystemColorBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ColorBySpeedModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ColorBySpeedModule get_color

+
+
+UnityEngineParticleSystemColorBySpeedModule.__get_color__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule get_enabled

+
+
+UnityEngineParticleSystemColorBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule get_range

+
+
+UnityEngineParticleSystemColorBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemColorBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule GetType

+
+
+UnityEngineParticleSystemColorBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorBySpeedModule set_color

+
+
+UnityEngineParticleSystemColorBySpeedModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+ColorBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule set_enabled

+
+
+UnityEngineParticleSystemColorBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ColorBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule set_range

+
+
+UnityEngineParticleSystemColorBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+ColorBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule ToString

+
+
+UnityEngineParticleSystemColorBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+ColorBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBySpeedModule

+
+
+Variable_UnityEngineParticleSystemColorBySpeedModule(UnityEngine.ParticleSystem+ColorBySpeedModule ColorBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html.meta new file mode 100644 index 00000000..9e7b6a98 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorBySpeedModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3ad6de39b58d38846a40986f9a5427a1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule.meta new file mode 100644 index 00000000..ab0ef16a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26e17d0e8871bdf40947b016826f1baf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html new file mode 100644 index 00000000..8a3f2418 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html @@ -0,0 +1,604 @@ + + + + + + + + + + + + ParticleSystemColorOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemColorOverLifetimeModule

+

The ParticleSystemColorOverLifetimeModule module.

+
+
+
+

ColorOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem+ColorOverLifetimeModule ColorOverLifetimeModule)
+
+ +

outputs: unnamed (ColorOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ColorOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ColorOverLifetimeModule get_color

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__get_color__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ColorOverLifetimeModule set_color

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__set_color__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+ColorOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ColorOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemColorOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ColorOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemColorOverLifetimeModule(UnityEngine.ParticleSystem+ColorOverLifetimeModule ColorOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..ba231213 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemColorOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 870b93589e08d5b4485459eb7c5b9c35 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule.meta new file mode 100644 index 00000000..b525b9ac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9a218258360b84e4eb77bdad8fb29a0b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html new file mode 100644 index 00000000..517699a5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html @@ -0,0 +1,679 @@ + + + + + + + + + + + + ParticleSystemCustomDataModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemCustomDataModule

+

The ParticleSystemCustomDataModule module.

+
+
+
+

CustomDataModule

+
+
+Const_UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem+CustomDataModule CustomDataModule)
+
+ +

outputs: unnamed (CustomDataModule)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule Equals

+
+
+UnityEngineParticleSystemCustomDataModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+CustomDataModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

CustomDataModule get_enabled

+
+
+UnityEngineParticleSystemCustomDataModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetColor

+
+
+UnityEngineParticleSystemCustomDataModule.__GetColor__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetHashCode

+
+
+UnityEngineParticleSystemCustomDataModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetMode

+
+
+UnityEngineParticleSystemCustomDataModule.__GetMode__UnityEngineParticleSystemCustomData__UnityEngineParticleSystemCustomDataMode(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream)
+
+ +

outputs: unnamed (ParticleSystemCustomDataMode)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetType

+
+
+UnityEngineParticleSystemCustomDataModule.__GetType__SystemType(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetVector

+
+
+UnityEngineParticleSystemCustomDataModule.__GetVector__UnityEngineParticleSystemCustomData_SystemInt32__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 component)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule GetVectorComponentCount

+
+
+UnityEngineParticleSystemCustomDataModule.__GetVectorComponentCount__UnityEngineParticleSystemCustomData__SystemInt32(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData stream)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CustomDataModule set_enabled

+
+
+UnityEngineParticleSystemCustomDataModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetColor

+
+
+UnityEngineParticleSystemCustomDataModule.__SetColor__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamUnityEngine.ParticleSystem+MinMaxGradient gradient)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetMode

+
+
+UnityEngineParticleSystemCustomDataModule.__SetMode__UnityEngineParticleSystemCustomData_UnityEngineParticleSystemCustomDataMode__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamUnityEngine.ParticleSystemCustomDataMode mode)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetVector

+
+
+UnityEngineParticleSystemCustomDataModule.__SetVector__UnityEngineParticleSystemCustomData_SystemInt32_UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 componentUnityEngine.ParticleSystem+MinMaxCurve curve)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule SetVectorComponentCount

+
+
+UnityEngineParticleSystemCustomDataModule.__SetVectorComponentCount__UnityEngineParticleSystemCustomData_SystemInt32__SystemVoid(UnityEngine.ParticleSystem+CustomDataModule instanceUnityEngine.ParticleSystemCustomData streamSystem.Int32 count)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule ToString

+
+
+UnityEngineParticleSystemCustomDataModule.__ToString__SystemString(UnityEngine.ParticleSystem+CustomDataModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CustomDataModule

+
+
+Variable_UnityEngineParticleSystemCustomDataModule(UnityEngine.ParticleSystem+CustomDataModule CustomDataModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html.meta new file mode 100644 index 00000000..434368a2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemCustomDataModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a24cae8151c645a4d8129de105c57f8f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule.meta new file mode 100644 index 00000000..21c790b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 255d1b4400e6fc342bf1651307426c27 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html new file mode 100644 index 00000000..1bf79a6a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html @@ -0,0 +1,754 @@ + + + + + + + + + + + + ParticleSystemEmissionModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemEmissionModule

+

The ParticleSystemEmissionModule module.

+
+
+
+

EmissionModule

+
+
+Const_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModule)
+
+ +

outputs: unnamed (EmissionModule)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule Equals

+
+
+UnityEngineParticleSystemEmissionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

EmissionModule get_burstCount

+
+
+UnityEngineParticleSystemEmissionModule.__get_burstCount__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_enabled

+
+
+UnityEngineParticleSystemEmissionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverDistance

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverDistance__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverDistanceMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverDistanceMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverTime

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverTimeMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetBurst

+
+
+UnityEngineParticleSystemEmissionModule.__GetBurst__SystemInt32__UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetBursts

+
+
+UnityEngineParticleSystemEmissionModule.__GetBursts__UnityEngineParticleSystemBurstArray__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetHashCode

+
+
+UnityEngineParticleSystemEmissionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetType

+
+
+UnityEngineParticleSystemEmissionModule.__GetType__SystemType(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule set_burstCount

+
+
+UnityEngineParticleSystemEmissionModule.__set_burstCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_enabled

+
+
+UnityEngineParticleSystemEmissionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverDistance

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverDistance__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverDistanceMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverDistanceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverTime

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverTimeMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule SetBurst

+
+
+UnityEngineParticleSystemEmissionModule.__SetBurst__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 indexUnityEngine.ParticleSystem+Burst burst)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule SetBursts

+
+
+UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule ToString

+
+
+UnityEngineParticleSystemEmissionModule.__ToString__SystemString(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule

+
+
+Variable_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html.meta new file mode 100644 index 00000000..6ba62b1b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmissionModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 05d3147c80335b64684714ec4c650f97 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams.meta new file mode 100644 index 00000000..d2512ca0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 85d42f021ec447a45b33f4ba715cd934 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html new file mode 100644 index 00000000..072561ef --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html @@ -0,0 +1,996 @@ + + + + + + + + + + + + ParticleSystemEmitParams — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemEmitParams

+

The ParticleSystemEmitParams module.

+
+
+
+

EmitParams

+
+
+Const_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParams)
+
+ +

outputs: unnamed (EmitParams)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams Equals

+
+
+UnityEngineParticleSystemEmitParams.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

EmitParams get_angularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_angularVelocity3D

+
+
+UnityEngineParticleSystemEmitParams.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_applyShapeToPosition

+
+
+UnityEngineParticleSystemEmitParams.__get_applyShapeToPosition__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_axisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_position

+
+
+UnityEngineParticleSystemEmitParams.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_randomSeed

+
+
+UnityEngineParticleSystemEmitParams.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_rotation

+
+
+UnityEngineParticleSystemEmitParams.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_rotation3D

+
+
+UnityEngineParticleSystemEmitParams.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startColor

+
+
+UnityEngineParticleSystemEmitParams.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startLifetime

+
+
+UnityEngineParticleSystemEmitParams.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startSize

+
+
+UnityEngineParticleSystemEmitParams.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startSize3D

+
+
+UnityEngineParticleSystemEmitParams.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_velocity

+
+
+UnityEngineParticleSystemEmitParams.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams GetHashCode

+
+
+UnityEngineParticleSystemEmitParams.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams GetType

+
+
+UnityEngineParticleSystemEmitParams.__GetType__SystemType(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams ResetAngularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__ResetAngularVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetAxisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__ResetAxisOfRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetPosition

+
+
+UnityEngineParticleSystemEmitParams.__ResetPosition__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetRandomSeed

+
+
+UnityEngineParticleSystemEmitParams.__ResetRandomSeed__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetRotation

+
+
+UnityEngineParticleSystemEmitParams.__ResetRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartColor

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartColor__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartLifetime

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartLifetime__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartSize

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartSize__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetVelocity

+
+
+UnityEngineParticleSystemEmitParams.__ResetVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_angularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_angularVelocity3D

+
+
+UnityEngineParticleSystemEmitParams.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_applyShapeToPosition

+
+
+UnityEngineParticleSystemEmitParams.__set_applyShapeToPosition__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_axisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_position

+
+
+UnityEngineParticleSystemEmitParams.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_randomSeed

+
+
+UnityEngineParticleSystemEmitParams.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_rotation

+
+
+UnityEngineParticleSystemEmitParams.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_rotation3D

+
+
+UnityEngineParticleSystemEmitParams.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startColor

+
+
+UnityEngineParticleSystemEmitParams.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Color32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startLifetime

+
+
+UnityEngineParticleSystemEmitParams.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startSize

+
+
+UnityEngineParticleSystemEmitParams.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startSize3D

+
+
+UnityEngineParticleSystemEmitParams.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_velocity

+
+
+UnityEngineParticleSystemEmitParams.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ToString

+
+
+UnityEngineParticleSystemEmitParams.__ToString__SystemString(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams

+
+
+Variable_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParamsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html.meta new file mode 100644 index 00000000..15e7c214 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemEmitParams/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ea698c98379c5534b876098f733890d0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule.meta new file mode 100644 index 00000000..cb66b3be --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 545ae6a6bc6f10545a4b33b131c67b9b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html new file mode 100644 index 00000000..025d0426 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html @@ -0,0 +1,705 @@ + + + + + + + + + + + + ParticleSystemExternalForcesModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemExternalForcesModule

+

The ParticleSystemExternalForcesModule module.

+
+
+
+

ExternalForcesModule

+
+
+Const_UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem+ExternalForcesModule ExternalForcesModule)
+
+ +

outputs: unnamed (ExternalForcesModule)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule AddInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__AddInfluence__UnityEngineParticleSystemForceField__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule Equals

+
+
+UnityEngineParticleSystemExternalForcesModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ExternalForcesModule get_enabled

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule get_influenceCount

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_influenceCount__SystemInt32(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule get_influenceFilter

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_influenceFilter__UnityEngineParticleSystemGameObjectFilter(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (ParticleSystemGameObjectFilter)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule get_multiplier

+
+
+UnityEngineParticleSystemExternalForcesModule.__get_multiplier__SystemSingle(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule GetHashCode

+
+
+UnityEngineParticleSystemExternalForcesModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule GetInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__GetInfluence__SystemInt32__UnityEngineParticleSystemForceField(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemForceField)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule GetType

+
+
+UnityEngineParticleSystemExternalForcesModule.__GetType__SystemType(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ExternalForcesModule IsAffectedBy

+
+
+UnityEngineParticleSystemExternalForcesModule.__IsAffectedBy__UnityEngineParticleSystemForceField__SystemBoolean(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule RemoveInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__RemoveInfluence__UnityEngineParticleSystemForceField__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule set_enabled

+
+
+UnityEngineParticleSystemExternalForcesModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule set_influenceFilter

+
+
+UnityEngineParticleSystemExternalForcesModule.__set_influenceFilter__UnityEngineParticleSystemGameObjectFilter__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceUnityEngine.ParticleSystemGameObjectFilter value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule set_multiplier

+
+
+UnityEngineParticleSystemExternalForcesModule.__set_multiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule SetInfluence

+
+
+UnityEngineParticleSystemExternalForcesModule.__SetInfluence__SystemInt32_UnityEngineParticleSystemForceField__SystemVoid(UnityEngine.ParticleSystem+ExternalForcesModule instanceSystem.Int32 indexUnityEngine.ParticleSystemForceField field)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule ToString

+
+
+UnityEngineParticleSystemExternalForcesModule.__ToString__SystemString(UnityEngine.ParticleSystem+ExternalForcesModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ExternalForcesModule

+
+
+Variable_UnityEngineParticleSystemExternalForcesModule(UnityEngine.ParticleSystem+ExternalForcesModule ExternalForcesModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html.meta new file mode 100644 index 00000000..16a584e4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemExternalForcesModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d12fc2cc71f08cc4a9579e338b8d7c16 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule.meta new file mode 100644 index 00000000..764a8637 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 653a6b12f24c73c4497b3e5865bcea7d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html new file mode 100644 index 00000000..4fc23bdb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + ParticleSystemForceOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemForceOverLifetimeModule

+

The ParticleSystemForceOverLifetimeModule module.

+
+
+
+

ForceOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem+ForceOverLifetimeModule ForceOverLifetimeModule)
+
+ +

outputs: unnamed (ForceOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ForceOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_randomized

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_randomized__SystemBoolean(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_space

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_randomized

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_randomized__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_space

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ForceOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemForceOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ForceOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ForceOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemForceOverLifetimeModule(UnityEngine.ParticleSystem+ForceOverLifetimeModule ForceOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..42647688 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemForceOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 61df4696f1df2d548af78e7b671f2ae1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule.meta new file mode 100644 index 00000000..1013edca --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ed2048eecd506546aa2f4d16b9c7fe7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html new file mode 100644 index 00000000..50d6429e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html @@ -0,0 +1,654 @@ + + + + + + + + + + + + ParticleSystemInheritVelocityModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemInheritVelocityModule

+

The ParticleSystemInheritVelocityModule module.

+
+
+
+

InheritVelocityModule

+
+
+Const_UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem+InheritVelocityModule InheritVelocityModule)
+
+ +

outputs: unnamed (InheritVelocityModule)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule Equals

+
+
+UnityEngineParticleSystemInheritVelocityModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+InheritVelocityModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

InheritVelocityModule get_curve

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_curve__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule get_curveMultiplier

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_curveMultiplier__SystemSingle(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule get_enabled

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule get_mode

+
+
+UnityEngineParticleSystemInheritVelocityModule.__get_mode__UnityEngineParticleSystemInheritVelocityMode(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (ParticleSystemInheritVelocityMode)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule GetHashCode

+
+
+UnityEngineParticleSystemInheritVelocityModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule GetType

+
+
+UnityEngineParticleSystemInheritVelocityModule.__GetType__SystemType(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InheritVelocityModule set_curve

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_curve__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule set_curveMultiplier

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_curveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule set_enabled

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule set_mode

+
+
+UnityEngineParticleSystemInheritVelocityModule.__set_mode__UnityEngineParticleSystemInheritVelocityMode__SystemVoid(UnityEngine.ParticleSystem+InheritVelocityModule instanceUnityEngine.ParticleSystemInheritVelocityMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule ToString

+
+
+UnityEngineParticleSystemInheritVelocityModule.__ToString__SystemString(UnityEngine.ParticleSystem+InheritVelocityModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InheritVelocityModule

+
+
+Variable_UnityEngineParticleSystemInheritVelocityModule(UnityEngine.ParticleSystem+InheritVelocityModule InheritVelocityModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html.meta new file mode 100644 index 00000000..b289b5f5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemInheritVelocityModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4ad62402436079244a3b53a0ff1ba727 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule.meta new file mode 100644 index 00000000..b9195fb7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b04841809d8461245bcb985de797fd58 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html new file mode 100644 index 00000000..2989a0fa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html @@ -0,0 +1,854 @@ + + + + + + + + + + + + ParticleSystemLightsModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemLightsModule

+

The ParticleSystemLightsModule module.

+
+
+
+

LightsModule

+
+
+Const_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModule)
+
+ +

outputs: unnamed (LightsModule)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule Equals

+
+
+UnityEngineParticleSystemLightsModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

LightsModule get_alphaAffectsIntensity

+
+
+UnityEngineParticleSystemLightsModule.__get_alphaAffectsIntensity__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_enabled

+
+
+UnityEngineParticleSystemLightsModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_intensity

+
+
+UnityEngineParticleSystemLightsModule.__get_intensity__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_intensityMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__get_intensityMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_light

+
+
+UnityEngineParticleSystemLightsModule.__get_light__UnityEngineLight(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Light)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_maxLights

+
+
+UnityEngineParticleSystemLightsModule.__get_maxLights__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_range

+
+
+UnityEngineParticleSystemLightsModule.__get_range__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_rangeMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__get_rangeMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_ratio

+
+
+UnityEngineParticleSystemLightsModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_sizeAffectsRange

+
+
+UnityEngineParticleSystemLightsModule.__get_sizeAffectsRange__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_useParticleColor

+
+
+UnityEngineParticleSystemLightsModule.__get_useParticleColor__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_useRandomDistribution

+
+
+UnityEngineParticleSystemLightsModule.__get_useRandomDistribution__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule GetHashCode

+
+
+UnityEngineParticleSystemLightsModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule GetType

+
+
+UnityEngineParticleSystemLightsModule.__GetType__SystemType(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule set_alphaAffectsIntensity

+
+
+UnityEngineParticleSystemLightsModule.__set_alphaAffectsIntensity__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_enabled

+
+
+UnityEngineParticleSystemLightsModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_intensity

+
+
+UnityEngineParticleSystemLightsModule.__set_intensity__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_intensityMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__set_intensityMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_light

+
+
+UnityEngineParticleSystemLightsModule.__set_light__UnityEngineLight__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.Light value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_maxLights

+
+
+UnityEngineParticleSystemLightsModule.__set_maxLights__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_range

+
+
+UnityEngineParticleSystemLightsModule.__set_range__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_rangeMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__set_rangeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_ratio

+
+
+UnityEngineParticleSystemLightsModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_sizeAffectsRange

+
+
+UnityEngineParticleSystemLightsModule.__set_sizeAffectsRange__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_useParticleColor

+
+
+UnityEngineParticleSystemLightsModule.__set_useParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_useRandomDistribution

+
+
+UnityEngineParticleSystemLightsModule.__set_useRandomDistribution__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule ToString

+
+
+UnityEngineParticleSystemLightsModule.__ToString__SystemString(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule

+
+
+Variable_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html.meta new file mode 100644 index 00000000..5d3be0fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLightsModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 38c1546cb07664b48b18cb1f4827fc77 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule.meta new file mode 100644 index 00000000..b806a77f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f0ba5c0f03b82f478fc8b5d525489fb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html new file mode 100644 index 00000000..ea3b7ae3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html @@ -0,0 +1,954 @@ + + + + + + + + + + + + ParticleSystemLimitVelocityOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemLimitVelocityOverLifetimeModule

+

The ParticleSystemLimitVelocityOverLifetimeModule module.

+
+
+
+

LimitVelocityOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule LimitVelocityOverLifetimeModule)
+
+ +

outputs: unnamed (LimitVelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

LimitVelocityOverLifetimeModule get_dampen

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dampen__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_drag

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_drag__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_dragMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_dragMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limit

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limit__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitX

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitXMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitXMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitY

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitYMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitYMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitZ

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_limitZMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_limitZMultiplier__SystemSingle(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_multiplyDragByParticleSize

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleSize__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_multiplyDragByParticleVelocity

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_multiplyDragByParticleVelocity__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_separateAxes

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule get_space

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_dampen

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dampen__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_drag

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_drag__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_dragMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_dragMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limit

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limit__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitX

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitXMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitY

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitYMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitZ

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_limitZMultiplier

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_limitZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_multiplyDragByParticleSize

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleSize__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_multiplyDragByParticleVelocity

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_multiplyDragByParticleVelocity__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_separateAxes

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule set_space

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemLimitVelocityOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LimitVelocityOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemLimitVelocityOverLifetimeModule(UnityEngine.ParticleSystem+LimitVelocityOverLifetimeModule LimitVelocityOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..8e8190da --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemLimitVelocityOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6260fe5fc1b82464ba7fbf4acfa75425 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule.meta new file mode 100644 index 00000000..05f41ff3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ebac990a807ed5f4dbd8c93916f103df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html new file mode 100644 index 00000000..64b7383c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html @@ -0,0 +1,1629 @@ + + + + + + + + + + + + ParticleSystemMainModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemMainModule

+

The ParticleSystemMainModule module.

+
+
+
+

MainModule

+
+
+Const_UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem+MainModule MainModule)
+
+ +

outputs: unnamed (MainModule)

+

flow: none

+

Unity Documentation

+
+
+

MainModule Equals

+
+
+UnityEngineParticleSystemMainModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MainModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MainModule get_cullingMode

+
+
+UnityEngineParticleSystemMainModule.__get_cullingMode__UnityEngineParticleSystemCullingMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemCullingMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_customSimulationSpace

+
+
+UnityEngineParticleSystemMainModule.__get_customSimulationSpace__UnityEngineTransform(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_duration

+
+
+UnityEngineParticleSystemMainModule.__get_duration__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_emitterVelocityMode

+
+
+UnityEngineParticleSystemMainModule.__get_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemEmitterVelocityMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_flipRotation

+
+
+UnityEngineParticleSystemMainModule.__get_flipRotation__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_gravityModifier

+
+
+UnityEngineParticleSystemMainModule.__get_gravityModifier__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_gravityModifierMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_gravityModifierMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_loop

+
+
+UnityEngineParticleSystemMainModule.__get_loop__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_maxParticles

+
+
+UnityEngineParticleSystemMainModule.__get_maxParticles__SystemInt32(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_playOnAwake

+
+
+UnityEngineParticleSystemMainModule.__get_playOnAwake__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_prewarm

+
+
+UnityEngineParticleSystemMainModule.__get_prewarm__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_ringBufferLoopRange

+
+
+UnityEngineParticleSystemMainModule.__get_ringBufferLoopRange__UnityEngineVector2(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_ringBufferMode

+
+
+UnityEngineParticleSystemMainModule.__get_ringBufferMode__UnityEngineParticleSystemRingBufferMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemRingBufferMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_scalingMode

+
+
+UnityEngineParticleSystemMainModule.__get_scalingMode__UnityEngineParticleSystemScalingMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemScalingMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_simulationSpace

+
+
+UnityEngineParticleSystemMainModule.__get_simulationSpace__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_simulationSpeed

+
+
+UnityEngineParticleSystemMainModule.__get_simulationSpeed__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startColor

+
+
+UnityEngineParticleSystemMainModule.__get_startColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startDelay

+
+
+UnityEngineParticleSystemMainModule.__get_startDelay__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startDelayMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startDelayMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startLifetime

+
+
+UnityEngineParticleSystemMainModule.__get_startLifetime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startLifetimeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startLifetimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotation

+
+
+UnityEngineParticleSystemMainModule.__get_startRotation__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotation3D

+
+
+UnityEngineParticleSystemMainModule.__get_startRotation3D__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationX

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationXMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationY

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationYMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationZ

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationZMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSize

+
+
+UnityEngineParticleSystemMainModule.__get_startSize__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSize3D

+
+
+UnityEngineParticleSystemMainModule.__get_startSize3D__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeX

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeXMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeY

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeYMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeZ

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeZMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSpeed

+
+
+UnityEngineParticleSystemMainModule.__get_startSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSpeedMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_stopAction

+
+
+UnityEngineParticleSystemMainModule.__get_stopAction__UnityEngineParticleSystemStopAction(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemStopAction)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_useUnscaledTime

+
+
+UnityEngineParticleSystemMainModule.__get_useUnscaledTime__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule GetHashCode

+
+
+UnityEngineParticleSystemMainModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MainModule GetType

+
+
+UnityEngineParticleSystemMainModule.__GetType__SystemType(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MainModule set_cullingMode

+
+
+UnityEngineParticleSystemMainModule.__set_cullingMode__UnityEngineParticleSystemCullingMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemCullingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_customSimulationSpace

+
+
+UnityEngineParticleSystemMainModule.__set_customSimulationSpace__UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_duration

+
+
+UnityEngineParticleSystemMainModule.__set_duration__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_emitterVelocityMode

+
+
+UnityEngineParticleSystemMainModule.__set_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemEmitterVelocityMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_flipRotation

+
+
+UnityEngineParticleSystemMainModule.__set_flipRotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_gravityModifier

+
+
+UnityEngineParticleSystemMainModule.__set_gravityModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_gravityModifierMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_gravityModifierMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_loop

+
+
+UnityEngineParticleSystemMainModule.__set_loop__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_maxParticles

+
+
+UnityEngineParticleSystemMainModule.__set_maxParticles__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_playOnAwake

+
+
+UnityEngineParticleSystemMainModule.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_prewarm

+
+
+UnityEngineParticleSystemMainModule.__set_prewarm__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_ringBufferLoopRange

+
+
+UnityEngineParticleSystemMainModule.__set_ringBufferLoopRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_ringBufferMode

+
+
+UnityEngineParticleSystemMainModule.__set_ringBufferMode__UnityEngineParticleSystemRingBufferMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemRingBufferMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_scalingMode

+
+
+UnityEngineParticleSystemMainModule.__set_scalingMode__UnityEngineParticleSystemScalingMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemScalingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_simulationSpace

+
+
+UnityEngineParticleSystemMainModule.__set_simulationSpace__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_simulationSpeed

+
+
+UnityEngineParticleSystemMainModule.__set_simulationSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startColor

+
+
+UnityEngineParticleSystemMainModule.__set_startColor__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startDelay

+
+
+UnityEngineParticleSystemMainModule.__set_startDelay__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startDelayMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startDelayMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startLifetime

+
+
+UnityEngineParticleSystemMainModule.__set_startLifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startLifetimeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startLifetimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotation

+
+
+UnityEngineParticleSystemMainModule.__set_startRotation__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotation3D

+
+
+UnityEngineParticleSystemMainModule.__set_startRotation3D__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationX

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationY

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationZ

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSize

+
+
+UnityEngineParticleSystemMainModule.__set_startSize__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSize3D

+
+
+UnityEngineParticleSystemMainModule.__set_startSize3D__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeX

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeY

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeZ

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSpeed

+
+
+UnityEngineParticleSystemMainModule.__set_startSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSpeedMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_stopAction

+
+
+UnityEngineParticleSystemMainModule.__set_stopAction__UnityEngineParticleSystemStopAction__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemStopAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_useUnscaledTime

+
+
+UnityEngineParticleSystemMainModule.__set_useUnscaledTime__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule ToString

+
+
+UnityEngineParticleSystemMainModule.__ToString__SystemString(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule

+
+
+Variable_UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem+MainModule MainModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html.meta new file mode 100644 index 00000000..0164c0f3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMainModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e68a5329379c06544b73aab1662e2098 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve.meta new file mode 100644 index 00000000..c8346d7e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ee304a8c71eb53c49a5b3c0580e0f3f0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html new file mode 100644 index 00000000..ebda1c15 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html @@ -0,0 +1,789 @@ + + + + + + + + + + + + ParticleSystemMinMaxCurve — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemMinMaxCurve

+

The ParticleSystemMinMaxCurve module.

+
+
+
+

MinMaxCurve

+
+
+Const_UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MinMaxCurve MinMaxCurve)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle__UnityEngineParticleSystemMinMaxCurve(System.Single)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+
+
+

MinMaxCurve Equals

+
+
+UnityEngineParticleSystemMinMaxCurve.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MinMaxCurve Evaluate

+
+
+UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single time)
+
+ +

outputs: unnamed (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve get_constant

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constant__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_constantMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constantMax__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_constantMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constantMin__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curve

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curve__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMax__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMin__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMultiplier

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMultiplier__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_mode

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_mode__UnityEngineParticleSystemCurveMode(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (ParticleSystemCurveMode)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve GetHashCode

+
+
+UnityEngineParticleSystemMinMaxCurve.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve GetType

+
+
+UnityEngineParticleSystemMinMaxCurve.__GetType__SystemType(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystemMinMaxCurve.__op_Implicit__SystemSingle__UnityEngineParticleSystemMinMaxCurve(System.Single)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+
+
+

MinMaxCurve set_constant

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constant__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_constantMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constantMax__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_constantMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constantMin__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curve

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMax__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMin__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMultiplier

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_mode

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_mode__UnityEngineParticleSystemCurveMode__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.ParticleSystemCurveMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve ToString

+
+
+UnityEngineParticleSystemMinMaxCurve.__ToString__SystemString(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve

+
+
+Variable_UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MinMaxCurve MinMaxCurveSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html.meta new file mode 100644 index 00000000..1e4a29a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxCurve/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1e2d5138ef7185d4eae5e464bd67021f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient.meta new file mode 100644 index 00000000..61215b23 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 76054006137215b46a44bdc7daac2f39 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html new file mode 100644 index 00000000..69fe4e73 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html @@ -0,0 +1,764 @@ + + + + + + + + + + + + ParticleSystemMinMaxGradient — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemMinMaxGradient

+

The ParticleSystemMinMaxGradient module.

+
+
+
+

MinMaxGradient

+
+
+Const_UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MinMaxGradient MinMaxGradient)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.Color)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+
+
+

MinMaxGradient Equals

+
+
+UnityEngineParticleSystemMinMaxGradient.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MinMaxGradient instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MinMaxGradient Evaluate

+
+
+UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instanceSystem.Single time)
+
+ +

outputs: unnamed (Color)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient get_color

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_color__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_colorMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_colorMax__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_colorMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_colorMin__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradient

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradient__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradientMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradientMax__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradientMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradientMin__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_mode

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_mode__UnityEngineParticleSystemGradientMode(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (ParticleSystemGradientMode)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient GetHashCode

+
+
+UnityEngineParticleSystemMinMaxGradient.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient GetType

+
+
+UnityEngineParticleSystemMinMaxGradient.__GetType__SystemType(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.Color)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+
+
+

MinMaxGradient set_color

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_color__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_colorMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_colorMax__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_colorMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_colorMin__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradient

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradient__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradientMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradientMax__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradientMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradientMin__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_mode

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_mode__UnityEngineParticleSystemGradientMode__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.ParticleSystemGradientMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient ToString

+
+
+UnityEngineParticleSystemMinMaxGradient.__ToString__SystemString(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient

+
+
+Variable_UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MinMaxGradient MinMaxGradientSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html.meta new file mode 100644 index 00000000..aa721fea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemMinMaxGradient/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ee5020ccee37b074c829de1064303d17 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule.meta new file mode 100644 index 00000000..561fbbb4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b343e210bb9e9504a954012f86cd6583 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html new file mode 100644 index 00000000..1914d7ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html @@ -0,0 +1,1304 @@ + + + + + + + + + + + + ParticleSystemNoiseModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemNoiseModule

+

The ParticleSystemNoiseModule module.

+
+
+
+

NoiseModule

+
+
+Const_UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem+NoiseModule NoiseModule)
+
+ +

outputs: unnamed (NoiseModule)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule Equals

+
+
+UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

NoiseModule get_damping

+
+
+UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_enabled

+
+
+UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_frequency

+
+
+UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveCount

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveScale

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_positionAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_quality

+
+
+UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (ParticleSystemNoiseQuality)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remap

+
+
+UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapEnabled

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapX

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapY

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapZ

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_rotationAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_scrollSpeed

+
+
+UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_scrollSpeedMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_separateAxes

+
+
+UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_sizeAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strength

+
+
+UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthX

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthY

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthZ

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule GetHashCode

+
+
+UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule GetType

+
+
+UnityEngineParticleSystemNoiseModule.__GetType__SystemType(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule set_damping

+
+
+UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_enabled

+
+
+UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_frequency

+
+
+UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveCount

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveScale

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_positionAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_quality

+
+
+UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystemNoiseQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remap

+
+
+UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapEnabled

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapX

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapY

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapZ

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_rotationAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_scrollSpeed

+
+
+UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_scrollSpeedMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_separateAxes

+
+
+UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_sizeAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strength

+
+
+UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthX

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthY

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthZ

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule ToString

+
+
+UnityEngineParticleSystemNoiseModule.__ToString__SystemString(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule

+
+
+Variable_UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem+NoiseModule NoiseModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html.meta new file mode 100644 index 00000000..3b8580c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemNoiseModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7de929635b6162d4b847de68b27f3720 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle.meta new file mode 100644 index 00000000..6f56bdcd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d399254fbefe0d444b2a53e87552c2b8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html new file mode 100644 index 00000000..7f5f3cb6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html @@ -0,0 +1,939 @@ + + + + + + + + + + + + ParticleSystemParticle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemParticle

+

The ParticleSystemParticle module.

+
+
+
+

Particle

+
+
+Const_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle Particle)
+
+ +

outputs: unnamed (Particle)

+

flow: none

+

Unity Documentation

+
+
+

Particle Equals

+
+
+UnityEngineParticleSystemParticle.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Particle instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Particle get_angularVelocity

+
+
+UnityEngineParticleSystemParticle.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_angularVelocity3D

+
+
+UnityEngineParticleSystemParticle.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_animatedVelocity

+
+
+UnityEngineParticleSystemParticle.__get_animatedVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_axisOfRotation

+
+
+UnityEngineParticleSystemParticle.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_position

+
+
+UnityEngineParticleSystemParticle.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_randomSeed

+
+
+UnityEngineParticleSystemParticle.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_remainingLifetime

+
+
+UnityEngineParticleSystemParticle.__get_remainingLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_rotation

+
+
+UnityEngineParticleSystemParticle.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_rotation3D

+
+
+UnityEngineParticleSystemParticle.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startColor

+
+
+UnityEngineParticleSystemParticle.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startLifetime

+
+
+UnityEngineParticleSystemParticle.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startSize

+
+
+UnityEngineParticleSystemParticle.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startSize3D

+
+
+UnityEngineParticleSystemParticle.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_totalVelocity

+
+
+UnityEngineParticleSystemParticle.__get_totalVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_velocity

+
+
+UnityEngineParticleSystemParticle.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentColor

+
+
+UnityEngineParticleSystemParticle.__GetCurrentColor__UnityEngineParticleSystem__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentSize

+
+
+UnityEngineParticleSystemParticle.__GetCurrentSize__UnityEngineParticleSystem__SystemSingle(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentSize3D

+
+
+UnityEngineParticleSystemParticle.__GetCurrentSize3D__UnityEngineParticleSystem__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetHashCode

+
+
+UnityEngineParticleSystemParticle.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetType

+
+
+UnityEngineParticleSystemParticle.__GetType__SystemType(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Particle set_angularVelocity

+
+
+UnityEngineParticleSystemParticle.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_angularVelocity3D

+
+
+UnityEngineParticleSystemParticle.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_axisOfRotation

+
+
+UnityEngineParticleSystemParticle.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_position

+
+
+UnityEngineParticleSystemParticle.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_randomSeed

+
+
+UnityEngineParticleSystemParticle.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_remainingLifetime

+
+
+UnityEngineParticleSystemParticle.__set_remainingLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_rotation

+
+
+UnityEngineParticleSystemParticle.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_rotation3D

+
+
+UnityEngineParticleSystemParticle.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startColor

+
+
+UnityEngineParticleSystemParticle.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Color32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startLifetime

+
+
+UnityEngineParticleSystemParticle.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startSize

+
+
+UnityEngineParticleSystemParticle.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startSize3D

+
+
+UnityEngineParticleSystemParticle.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_velocity

+
+
+UnityEngineParticleSystemParticle.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle ToString

+
+
+UnityEngineParticleSystemParticle.__ToString__SystemString(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle

+
+
+Variable_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle ParticleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html.meta new file mode 100644 index 00000000..549933c0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemParticle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 80c3089bb90039e42ba3ca14ef0d6898 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule.meta new file mode 100644 index 00000000..2598cb38 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: db8dd3df936adf74b9fcf39d44f0935e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html new file mode 100644 index 00000000..baec9c51 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html @@ -0,0 +1,779 @@ + + + + + + + + + + + + ParticleSystemRotationBySpeedModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemRotationBySpeedModule

+

The ParticleSystemRotationBySpeedModule module.

+
+
+
+

RotationBySpeedModule

+
+
+Const_UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem+RotationBySpeedModule RotationBySpeedModule)
+
+ +

outputs: unnamed (RotationBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule Equals

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

RotationBySpeedModule get_enabled

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_range

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_separateAxes

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_x

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_xMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_y

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_yMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_z

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_zMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule GetType

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule set_enabled

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_range

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_separateAxes

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_x

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_xMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_y

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_yMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_z

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_zMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule ToString

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule

+
+
+Variable_UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem+RotationBySpeedModule RotationBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html.meta new file mode 100644 index 00000000..ebc98c41 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationBySpeedModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ca18a3ce3e6a75e48b1aa9dd93b70c73 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule.meta new file mode 100644 index 00000000..49f97f9b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8950617587e2a7041b344738e40bf094 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html new file mode 100644 index 00000000..26a1e7b7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html @@ -0,0 +1,754 @@ + + + + + + + + + + + + ParticleSystemRotationOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemRotationOverLifetimeModule

+

The ParticleSystemRotationOverLifetimeModule module.

+
+
+
+

RotationOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem+RotationOverLifetimeModule RotationOverLifetimeModule)
+
+ +

outputs: unnamed (RotationOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

RotationOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_separateAxes

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_separateAxes

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemRotationOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+RotationOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemRotationOverLifetimeModule(UnityEngine.ParticleSystem+RotationOverLifetimeModule RotationOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..e3925b5f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemRotationOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 24e181bd85e28a943891f3a0ddb70941 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule.meta new file mode 100644 index 00000000..e877238e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ccff7f04f00fab044a6ee5bc07cc6f32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html new file mode 100644 index 00000000..2f23025f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html @@ -0,0 +1,1679 @@ + + + + + + + + + + + + ParticleSystemShapeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemShapeModule

+

The ParticleSystemShapeModule module.

+
+
+
+

ShapeModule

+
+
+Const_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModule)
+
+ +

outputs: unnamed (ShapeModule)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule Equals

+
+
+UnityEngineParticleSystemShapeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ShapeModule get_alignToDirection

+
+
+UnityEngineParticleSystemShapeModule.__get_alignToDirection__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_angle

+
+
+UnityEngineParticleSystemShapeModule.__get_angle__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arc

+
+
+UnityEngineParticleSystemShapeModule.__get_arc__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcMode

+
+
+UnityEngineParticleSystemShapeModule.__get_arcMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_boxThickness

+
+
+UnityEngineParticleSystemShapeModule.__get_boxThickness__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_donutRadius

+
+
+UnityEngineParticleSystemShapeModule.__get_donutRadius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_enabled

+
+
+UnityEngineParticleSystemShapeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_length

+
+
+UnityEngineParticleSystemShapeModule.__get_length__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_mesh

+
+
+UnityEngineParticleSystemShapeModule.__get_mesh__UnityEngineMesh(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__get_meshMaterialIndex__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_meshRenderer__UnityEngineMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MeshRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshShapeType

+
+
+UnityEngineParticleSystemShapeModule.__get_meshShapeType__UnityEngineParticleSystemMeshShapeType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemMeshShapeType)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnMode

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_normalOffset

+
+
+UnityEngineParticleSystemShapeModule.__get_normalOffset__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_position

+
+
+UnityEngineParticleSystemShapeModule.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radius

+
+
+UnityEngineParticleSystemShapeModule.__get_radius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusMode

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusThickness

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusThickness__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_randomDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_randomDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_randomPositionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_randomPositionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_rotation

+
+
+UnityEngineParticleSystemShapeModule.__get_rotation__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_scale

+
+
+UnityEngineParticleSystemShapeModule.__get_scale__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_shapeType

+
+
+UnityEngineParticleSystemShapeModule.__get_shapeType__UnityEngineParticleSystemShapeType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeType)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_skinnedMeshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (SkinnedMeshRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_sphericalDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_sphericalDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_sprite

+
+
+UnityEngineParticleSystemShapeModule.__get_sprite__UnityEngineSprite(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_spriteRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_spriteRenderer__UnityEngineSpriteRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (SpriteRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_texture

+
+
+UnityEngineParticleSystemShapeModule.__get_texture__UnityEngineTexture2D(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Texture2D)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureAlphaAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__get_textureAlphaAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureBilinearFiltering

+
+
+UnityEngineParticleSystemShapeModule.__get_textureBilinearFiltering__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureClipChannel

+
+
+UnityEngineParticleSystemShapeModule.__get_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeTextureChannel)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureClipThreshold

+
+
+UnityEngineParticleSystemShapeModule.__get_textureClipThreshold__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureColorAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__get_textureColorAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureUVChannel

+
+
+UnityEngineParticleSystemShapeModule.__get_textureUVChannel__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_useMeshColors

+
+
+UnityEngineParticleSystemShapeModule.__get_useMeshColors__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_useMeshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__get_useMeshMaterialIndex__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule GetHashCode

+
+
+UnityEngineParticleSystemShapeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule GetType

+
+
+UnityEngineParticleSystemShapeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule set_alignToDirection

+
+
+UnityEngineParticleSystemShapeModule.__set_alignToDirection__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_angle

+
+
+UnityEngineParticleSystemShapeModule.__set_angle__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arc

+
+
+UnityEngineParticleSystemShapeModule.__set_arc__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcMode

+
+
+UnityEngineParticleSystemShapeModule.__set_arcMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_boxThickness

+
+
+UnityEngineParticleSystemShapeModule.__set_boxThickness__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_donutRadius

+
+
+UnityEngineParticleSystemShapeModule.__set_donutRadius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_enabled

+
+
+UnityEngineParticleSystemShapeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_length

+
+
+UnityEngineParticleSystemShapeModule.__set_length__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_mesh

+
+
+UnityEngineParticleSystemShapeModule.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__set_meshMaterialIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_meshRenderer__UnityEngineMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.MeshRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshShapeType

+
+
+UnityEngineParticleSystemShapeModule.__set_meshShapeType__UnityEngineParticleSystemMeshShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemMeshShapeType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnMode

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_normalOffset

+
+
+UnityEngineParticleSystemShapeModule.__set_normalOffset__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_position

+
+
+UnityEngineParticleSystemShapeModule.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radius

+
+
+UnityEngineParticleSystemShapeModule.__set_radius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusMode

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusThickness

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusThickness__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_randomDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_randomDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_randomPositionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_randomPositionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_rotation

+
+
+UnityEngineParticleSystemShapeModule.__set_rotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_scale

+
+
+UnityEngineParticleSystemShapeModule.__set_scale__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_shapeType

+
+
+UnityEngineParticleSystemShapeModule.__set_shapeType__UnityEngineParticleSystemShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_skinnedMeshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SkinnedMeshRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_sphericalDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_sphericalDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_sprite

+
+
+UnityEngineParticleSystemShapeModule.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_spriteRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_spriteRenderer__UnityEngineSpriteRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SpriteRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_texture

+
+
+UnityEngineParticleSystemShapeModule.__set_texture__UnityEngineTexture2D__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Texture2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureAlphaAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__set_textureAlphaAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureBilinearFiltering

+
+
+UnityEngineParticleSystemShapeModule.__set_textureBilinearFiltering__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureClipChannel

+
+
+UnityEngineParticleSystemShapeModule.__set_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeTextureChannel value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureClipThreshold

+
+
+UnityEngineParticleSystemShapeModule.__set_textureClipThreshold__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureColorAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__set_textureColorAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureUVChannel

+
+
+UnityEngineParticleSystemShapeModule.__set_textureUVChannel__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_useMeshColors

+
+
+UnityEngineParticleSystemShapeModule.__set_useMeshColors__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_useMeshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__set_useMeshMaterialIndex__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule ToString

+
+
+UnityEngineParticleSystemShapeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule

+
+
+Variable_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html.meta new file mode 100644 index 00000000..cc8e7145 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemShapeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 67aed52253945eb449de361c6b1ba7fa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule.meta new file mode 100644 index 00000000..33fb1c1e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ff71911086a469e4691ccdf9636d7a6d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html new file mode 100644 index 00000000..7842cb08 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html @@ -0,0 +1,829 @@ + + + + + + + + + + + + ParticleSystemSizeBySpeedModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemSizeBySpeedModule

+

The ParticleSystemSizeBySpeedModule module.

+
+
+
+

SizeBySpeedModule

+
+
+Const_UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem+SizeBySpeedModule SizeBySpeedModule)
+
+ +

outputs: unnamed (SizeBySpeedModule)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule Equals

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SizeBySpeedModule get_enabled

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_range

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_separateAxes

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_size

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_size__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_sizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_x

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_xMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_y

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_yMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_z

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule get_zMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule GetType

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeBySpeedModule set_enabled

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_range

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_separateAxes

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_size

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_sizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_x

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_xMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_y

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_yMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_z

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule set_zMultiplier

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule ToString

+
+
+UnityEngineParticleSystemSizeBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+SizeBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeBySpeedModule

+
+
+Variable_UnityEngineParticleSystemSizeBySpeedModule(UnityEngine.ParticleSystem+SizeBySpeedModule SizeBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html.meta new file mode 100644 index 00000000..96a193a3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeBySpeedModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 52c48e0e7fe328b43b84837974a4b708 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule.meta new file mode 100644 index 00000000..7540cbf2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b9c2bd2e33b0f854c8ffc794fdf6d542 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html new file mode 100644 index 00000000..8d3e6687 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html @@ -0,0 +1,804 @@ + + + + + + + + + + + + ParticleSystemSizeOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemSizeOverLifetimeModule

+

The ParticleSystemSizeOverLifetimeModule module.

+
+
+
+

SizeOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem+SizeOverLifetimeModule SizeOverLifetimeModule)
+
+ +

outputs: unnamed (SizeOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SizeOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_separateAxes

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_size

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_size__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_sizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_separateAxes

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_size

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_size__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_sizeMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_sizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SizeOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemSizeOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+SizeOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SizeOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemSizeOverLifetimeModule(UnityEngine.ParticleSystem+SizeOverLifetimeModule SizeOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..9bbdf0b2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSizeOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cb850f3f0adc27c40928b2f0827aca9a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule.meta new file mode 100644 index 00000000..e6b1375a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 165e26836c47bbc4c98854e818d06198 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html new file mode 100644 index 00000000..9f2e781f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html @@ -0,0 +1,717 @@ + + + + + + + + + + + + ParticleSystemSubEmittersModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemSubEmittersModule

+

The ParticleSystemSubEmittersModule module.

+
+
+
+

SubEmittersModule

+
+
+Const_UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem+SubEmittersModule SubEmittersModule)
+
+ +

outputs: unnamed (SubEmittersModule)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule AddSubEmitter

+
+
+UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceUnityEngine.ParticleSystem subEmitterUnityEngine.ParticleSystemSubEmitterType typeUnityEngine.ParticleSystemSubEmitterProperties properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule Equals

+
+
+UnityEngineParticleSystemSubEmittersModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SubEmittersModule get_enabled

+
+
+UnityEngineParticleSystemSubEmittersModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule get_subEmittersCount

+
+
+UnityEngineParticleSystemSubEmittersModule.__get_subEmittersCount__SystemInt32(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetHashCode

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterSystem

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterSystem__SystemInt32__UnityEngineParticleSystem(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystem)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterEmitProbability

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterEmitProbability__SystemInt32__SystemSingle(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterProperties

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterProperties__SystemInt32__UnityEngineParticleSystemSubEmitterProperties(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemSubEmitterProperties)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterType

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterType__SystemInt32__UnityEngineParticleSystemSubEmitterType(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemSubEmitterType)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetType

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetType__SystemType(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule RemoveSubEmitter

+
+
+UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule set_enabled

+
+
+UnityEngineParticleSystemSubEmittersModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterSystem

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterSystem__SystemInt32_UnityEngineParticleSystem__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystem subEmitter)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterEmitProbability

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterEmitProbability__SystemInt32_SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexSystem.Single emitProbability)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterProperties

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterProperties__SystemInt32_UnityEngineParticleSystemSubEmitterProperties__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystemSubEmitterProperties properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterType

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterType__SystemInt32_UnityEngineParticleSystemSubEmitterType__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystemSubEmitterType type)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule ToString

+
+
+UnityEngineParticleSystemSubEmittersModule.__ToString__SystemString(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule

+
+
+Variable_UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem+SubEmittersModule SubEmittersModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html.meta new file mode 100644 index 00000000..58c395c9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemSubEmittersModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 02c33870a9df5844a9300d1332ce2682 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule.meta new file mode 100644 index 00000000..ad9ad76f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2cd46e018c3ec8c44a7607c090de460b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html new file mode 100644 index 00000000..5c79a28b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html @@ -0,0 +1,1017 @@ + + + + + + + + + + + + ParticleSystemTextureSheetAnimationModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemTextureSheetAnimationModule

+

The ParticleSystemTextureSheetAnimationModule module.

+
+
+
+

TextureSheetAnimationModule

+
+
+Const_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModule)
+
+ +

outputs: unnamed (TextureSheetAnimationModule)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule AddSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Sprite sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule Equals

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TextureSheetAnimationModule get_animation

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationType)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_cycleCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_enabled

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_fps

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_frameOverTime

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_frameOverTimeMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_mode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationMode)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_numTilesX

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_numTilesY

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_rowIndex

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_speedRange

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_spriteCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_startFrame

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_startFrameMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_timeMode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationTimeMode)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_useRandomRow

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_uvChannelMask

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (UVChannelFlags)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetHashCode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetType

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule RemoveSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_animation

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_cycleCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_enabled

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_fps

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_frameOverTime

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_frameOverTimeMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_mode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_numTilesX

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_numTilesY

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_rowIndex

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_speedRange

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_startFrame

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_startFrameMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_timeMode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationTimeMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_useRandomRow

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_uvChannelMask

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Rendering.UVChannelFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule SetSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 indexUnityEngine.Sprite sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule ToString

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule

+
+
+Variable_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html.meta new file mode 100644 index 00000000..190b690b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTextureSheetAnimationModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4f019e48af52e59438dabd6eb9cb06fd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule.meta new file mode 100644 index 00000000..551220f0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb54f43dacb449a4da7a8dd11eccefcd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html new file mode 100644 index 00000000..8aebf91c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html @@ -0,0 +1,1079 @@ + + + + + + + + + + + + ParticleSystemTrailModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemTrailModule

+

The ParticleSystemTrailModule module.

+
+
+
+

TrailModule

+
+
+Const_UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem+TrailModule TrailModule)
+
+ +

outputs: unnamed (TrailModule)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule Equals

+
+
+UnityEngineParticleSystemTrailModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TrailModule get_attachRibbonsToTransform

+
+
+UnityEngineParticleSystemTrailModule.__get_attachRibbonsToTransform__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_colorOverLifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_colorOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__get_colorOverTrail__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_dieWithParticles

+
+
+UnityEngineParticleSystemTrailModule.__get_dieWithParticles__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_enabled

+
+
+UnityEngineParticleSystemTrailModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_generateLightingData

+
+
+UnityEngineParticleSystemTrailModule.__get_generateLightingData__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_inheritParticleColor

+
+
+UnityEngineParticleSystemTrailModule.__get_inheritParticleColor__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_lifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_lifetime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_lifetimeMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__get_lifetimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_minVertexDistance

+
+
+UnityEngineParticleSystemTrailModule.__get_minVertexDistance__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_mode

+
+
+UnityEngineParticleSystemTrailModule.__get_mode__UnityEngineParticleSystemTrailMode(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (ParticleSystemTrailMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_ratio

+
+
+UnityEngineParticleSystemTrailModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_ribbonCount

+
+
+UnityEngineParticleSystemTrailModule.__get_ribbonCount__SystemInt32(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_shadowBias

+
+
+UnityEngineParticleSystemTrailModule.__get_shadowBias__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_sizeAffectsLifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_sizeAffectsLifetime__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_sizeAffectsWidth

+
+
+UnityEngineParticleSystemTrailModule.__get_sizeAffectsWidth__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_splitSubEmitterRibbons

+
+
+UnityEngineParticleSystemTrailModule.__get_splitSubEmitterRibbons__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_textureMode

+
+
+UnityEngineParticleSystemTrailModule.__get_textureMode__UnityEngineParticleSystemTrailTextureMode(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (ParticleSystemTrailTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_widthOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__get_widthOverTrail__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_widthOverTrailMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__get_widthOverTrailMultiplier__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_worldSpace

+
+
+UnityEngineParticleSystemTrailModule.__get_worldSpace__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule GetHashCode

+
+
+UnityEngineParticleSystemTrailModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule GetType

+
+
+UnityEngineParticleSystemTrailModule.__GetType__SystemType(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule set_attachRibbonsToTransform

+
+
+UnityEngineParticleSystemTrailModule.__set_attachRibbonsToTransform__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_colorOverLifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_colorOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__set_colorOverTrail__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_dieWithParticles

+
+
+UnityEngineParticleSystemTrailModule.__set_dieWithParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_enabled

+
+
+UnityEngineParticleSystemTrailModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_generateLightingData

+
+
+UnityEngineParticleSystemTrailModule.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_inheritParticleColor

+
+
+UnityEngineParticleSystemTrailModule.__set_inheritParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_lifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_lifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_lifetimeMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__set_lifetimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_minVertexDistance

+
+
+UnityEngineParticleSystemTrailModule.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_mode

+
+
+UnityEngineParticleSystemTrailModule.__set_mode__UnityEngineParticleSystemTrailMode__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystemTrailMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_ratio

+
+
+UnityEngineParticleSystemTrailModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_ribbonCount

+
+
+UnityEngineParticleSystemTrailModule.__set_ribbonCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_shadowBias

+
+
+UnityEngineParticleSystemTrailModule.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_sizeAffectsLifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_sizeAffectsLifetime__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_sizeAffectsWidth

+
+
+UnityEngineParticleSystemTrailModule.__set_sizeAffectsWidth__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_splitSubEmitterRibbons

+
+
+UnityEngineParticleSystemTrailModule.__set_splitSubEmitterRibbons__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_textureMode

+
+
+UnityEngineParticleSystemTrailModule.__set_textureMode__UnityEngineParticleSystemTrailTextureMode__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystemTrailTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_widthOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__set_widthOverTrail__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_widthOverTrailMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__set_widthOverTrailMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_worldSpace

+
+
+UnityEngineParticleSystemTrailModule.__set_worldSpace__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule ToString

+
+
+UnityEngineParticleSystemTrailModule.__ToString__SystemString(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule

+
+
+Variable_UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem+TrailModule TrailModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html.meta new file mode 100644 index 00000000..bdaed9c9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTrailModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 936f3021b3c10d34c92414d81af578a4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule.meta new file mode 100644 index 00000000..7ab9149e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d901d7ae2eabea34883752159199a344 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html new file mode 100644 index 00000000..32b61942 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html @@ -0,0 +1,741 @@ + + + + + + + + + + + + ParticleSystemTriggerModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemTriggerModule

+

The ParticleSystemTriggerModule module.

+
+
+
+

TriggerModule

+
+
+Const_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModule)
+
+ +

outputs: unnamed (TriggerModule)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule Equals

+
+
+UnityEngineParticleSystemTriggerModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TriggerModule get_enabled

+
+
+UnityEngineParticleSystemTriggerModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_enter

+
+
+UnityEngineParticleSystemTriggerModule.__get_enter__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_exit

+
+
+UnityEngineParticleSystemTriggerModule.__get_exit__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_inside

+
+
+UnityEngineParticleSystemTriggerModule.__get_inside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_maxColliderCount

+
+
+UnityEngineParticleSystemTriggerModule.__get_maxColliderCount__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_outside

+
+
+UnityEngineParticleSystemTriggerModule.__get_outside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_radiusScale

+
+
+UnityEngineParticleSystemTriggerModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetCollider

+
+
+UnityEngineParticleSystemTriggerModule.__GetCollider__SystemInt32__UnityEngineComponent(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetHashCode

+
+
+UnityEngineParticleSystemTriggerModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetType

+
+
+UnityEngineParticleSystemTriggerModule.__GetType__SystemType(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule set_enabled

+
+
+UnityEngineParticleSystemTriggerModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_enter

+
+
+UnityEngineParticleSystemTriggerModule.__set_enter__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_exit

+
+
+UnityEngineParticleSystemTriggerModule.__set_exit__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_inside

+
+
+UnityEngineParticleSystemTriggerModule.__set_inside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_outside

+
+
+UnityEngineParticleSystemTriggerModule.__set_outside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_radiusScale

+
+
+UnityEngineParticleSystemTriggerModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule SetCollider

+
+
+UnityEngineParticleSystemTriggerModule.__SetCollider__SystemInt32_UnityEngineComponent__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 indexUnityEngine.Component collider)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule ToString

+
+
+UnityEngineParticleSystemTriggerModule.__ToString__SystemString(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule

+
+
+Variable_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html.meta new file mode 100644 index 00000000..83052e19 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemTriggerModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 791c67b299132c94fa0cea6abcb6c29d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule.meta new file mode 100644 index 00000000..3442ba71 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0519c17c807ef6d438d5de7e816662f6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html new file mode 100644 index 00000000..d0f75f8c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html @@ -0,0 +1,1154 @@ + + + + + + + + + + + + ParticleSystemVelocityOverLifetimeModule — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

ParticleSystemVelocityOverLifetimeModule

+

The ParticleSystemVelocityOverLifetimeModule module.

+
+
+
+

VelocityOverLifetimeModule

+
+
+Const_UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem+VelocityOverLifetimeModule VelocityOverLifetimeModule)
+
+ +

outputs: unnamed (VelocityOverLifetimeModule)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule Equals

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

VelocityOverLifetimeModule get_enabled

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetXMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetYMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalOffsetZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalOffsetZMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalXMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalYMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_orbitalZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_orbitalZMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_radial

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radial__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_radialMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_radialMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_space

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_space__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_speedModifier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifier__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_speedModifierMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_speedModifierMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_x

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_xMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_y

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_yMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_z

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule get_zMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule GetHashCode

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule GetType

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__GetType__SystemType(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_enabled

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalOffsetZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalOffsetZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalX

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalXMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalY

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalYMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalZ

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_orbitalZMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_orbitalZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_radial

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radial__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_radialMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_radialMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_space

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_space__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_speedModifier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_speedModifierMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_speedModifierMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_x

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_xMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_y

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_yMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_z

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule set_zMultiplier

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule ToString

+
+
+UnityEngineParticleSystemVelocityOverLifetimeModule.__ToString__SystemString(UnityEngine.ParticleSystem+VelocityOverLifetimeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VelocityOverLifetimeModule

+
+
+Variable_UnityEngineParticleSystemVelocityOverLifetimeModule(UnityEngine.ParticleSystem+VelocityOverLifetimeModule VelocityOverLifetimeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html.meta new file mode 100644 index 00000000..7dde4c5a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/ParticleSystemVelocityOverLifetimeModule/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28712cf8313802c44ae2fc7869ba99fa +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial.meta new file mode 100644 index 00000000..dfe51ac0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 99b876f4a3782f940af2d76cdb16d602 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html new file mode 100644 index 00000000..70cf662f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html @@ -0,0 +1,735 @@ + + + + + + + + + + + + PhysicMaterial — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PhysicMaterial

+

The PhysicMaterial module.

+
+
+
+

op_Equality

+
+
+UnityEnginePhysicMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicMaterial Equals

+
+
+UnityEnginePhysicMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicMaterial instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PhysicMaterial get_bounceCombine

+
+
+UnityEnginePhysicMaterial.__get_bounceCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (PhysicMaterialCombine)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_bounciness

+
+
+UnityEnginePhysicMaterial.__get_bounciness__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_dynamicFriction

+
+
+UnityEnginePhysicMaterial.__get_dynamicFriction__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_frictionCombine

+
+
+UnityEnginePhysicMaterial.__get_frictionCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (PhysicMaterialCombine)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_name

+
+
+UnityEnginePhysicMaterial.__get_name__SystemString(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_staticFriction

+
+
+UnityEnginePhysicMaterial.__get_staticFriction__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetHashCode

+
+
+UnityEnginePhysicMaterial.__GetHashCode__SystemInt32(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetInstanceID

+
+
+UnityEnginePhysicMaterial.__GetInstanceID__SystemInt32(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetType

+
+
+UnityEnginePhysicMaterial.__GetType__SystemType(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePhysicMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePhysicMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicMaterial set_bounceCombine

+
+
+UnityEnginePhysicMaterial.__set_bounceCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_bounciness

+
+
+UnityEnginePhysicMaterial.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_dynamicFriction

+
+
+UnityEnginePhysicMaterial.__set_dynamicFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_frictionCombine

+
+
+UnityEnginePhysicMaterial.__set_frictionCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_name

+
+
+UnityEnginePhysicMaterial.__set_name__SystemString__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_staticFriction

+
+
+UnityEnginePhysicMaterial.__set_staticFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial ToString

+
+
+UnityEnginePhysicMaterial.__ToString__SystemString(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial

+
+
+Variable_UnityEnginePhysicMaterial(UnityEngine.PhysicMaterial PhysicMaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html.meta new file mode 100644 index 00000000..f32b806e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicMaterial/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8b4a0f55c8c23294998cc8daff0260a7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics.meta new file mode 100644 index 00000000..468b4345 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3c6410be208958f498b60eb376757abe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html new file mode 100644 index 00000000..0c9a8c86 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html @@ -0,0 +1,1074 @@ + + + + + + + + + + + + Physics — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Physics

+

The Physics module.

+
+
+
+

Physics BoxCast

+
+
+UnityEnginePhysics.__BoxCast__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics BoxCastAll

+
+
+UnityEnginePhysics.__BoxCastAll__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics BoxCastNonAlloc

+
+
+UnityEnginePhysics.__BoxCastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics CapsuleCast

+
+
+UnityEnginePhysics.__CapsuleCast__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics CapsuleCastAll

+
+
+UnityEnginePhysics.__CapsuleCastAll__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics CapsuleCastNonAlloc

+
+
+UnityEnginePhysics.__CapsuleCastNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 point1UnityEngine.Vector3 point2System.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics CheckBox

+
+
+UnityEnginePhysics.__CheckBox__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics CheckCapsule

+
+
+UnityEnginePhysics.__CheckCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 endSystem.Single radius)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics CheckSphere

+
+
+UnityEnginePhysics.__CheckSphere__UnityEngineVector3_SystemSingle__SystemBoolean(UnityEngine.Vector3 positionSystem.Single radius)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics ClosestPoint

+
+
+UnityEnginePhysics.__ClosestPoint__UnityEngineVector3_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion__UnityEngineVector3(UnityEngine.Vector3 pointUnityEngine.Collider colliderUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Physics ComputePenetration

+
+
+UnityEnginePhysics.__ComputePenetration__UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineCollider_UnityEngineVector3_UnityEngineQuaternion_UnityEngineVector3Ref_SystemSingleRef__SystemBoolean(UnityEngine.Collider colliderAUnityEngine.Vector3 positionAUnityEngine.Quaternion rotationAUnityEngine.Collider colliderBUnityEngine.Vector3 positionBUnityEngine.Quaternion rotationB)
+
+ +

outputs: direction (Vector3), distance (Single), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Equals

+
+
+UnityEnginePhysics.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Physics get_AllLayers

+
+
+UnityEnginePhysics.__get_AllLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_defaultPhysicsScene

+
+
+UnityEnginePhysics.__get_defaultPhysicsScene__UnityEnginePhysicsScene()
+
+ +

outputs: unnamed (PhysicsScene)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_DefaultRaycastLayers

+
+
+UnityEnginePhysics.__get_DefaultRaycastLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_gravity

+
+
+UnityEnginePhysics.__get_gravity__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_IgnoreRaycastLayer

+
+
+UnityEnginePhysics.__get_IgnoreRaycastLayer__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_interCollisionDistance

+
+
+UnityEnginePhysics.__get_interCollisionDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_interCollisionSettingsToggle

+
+
+UnityEnginePhysics.__get_interCollisionSettingsToggle__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_interCollisionStiffness

+
+
+UnityEnginePhysics.__get_interCollisionStiffness__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics get_reuseCollisionCallbacks

+
+
+UnityEnginePhysics.__get_reuseCollisionCallbacks__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics GetHashCode

+
+
+UnityEnginePhysics.__GetHashCode__SystemInt32(UnityEngine.Physics instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics GetIgnoreLayerCollision

+
+
+UnityEnginePhysics.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics GetType

+
+
+UnityEnginePhysics.__GetType__SystemType(UnityEngine.Physics instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics IgnoreCollision

+
+
+UnityEnginePhysics.__IgnoreCollision__UnityEngineCollider_UnityEngineCollider__SystemVoid(UnityEngine.Collider collider1UnityEngine.Collider collider2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Linecast

+
+
+UnityEnginePhysics.__Linecast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 startUnityEngine.Vector3 end)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapBox

+
+
+UnityEnginePhysics.__OverlapBox__UnityEngineVector3_UnityEngineVector3__UnityEngineColliderArray(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtents)
+
+ +

outputs: unnamed (Collider[])

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapBoxNonAlloc

+
+
+UnityEnginePhysics.__OverlapBoxNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 centerUnityEngine.Vector3 halfExtentsUnityEngine.Collider[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics OverlapCapsule

+
+
+UnityEnginePhysics.__OverlapCapsule__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radius)
+
+ +

outputs: unnamed (Collider[])

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapCapsuleNonAlloc

+
+
+UnityEnginePhysics.__OverlapCapsuleNonAlloc__UnityEngineVector3_UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 point0UnityEngine.Vector3 point1System.Single radiusUnityEngine.Collider[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics OverlapSphere

+
+
+UnityEnginePhysics.__OverlapSphere__UnityEngineVector3_SystemSingle__UnityEngineColliderArray(UnityEngine.Vector3 positionSystem.Single radius)
+
+ +

outputs: unnamed (Collider[])

+

flow: none

+

Unity Documentation

+
+
+

Physics OverlapSphereNonAlloc

+
+
+UnityEnginePhysics.__OverlapSphereNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineColliderArray__SystemInt32(UnityEngine.Vector3 positionSystem.Single radiusUnityEngine.Collider[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Raycast

+
+
+UnityEnginePhysics.__Raycast__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 originUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics RaycastAll

+
+
+UnityEnginePhysics.__RaycastAll__UnityEngineVector3_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics RaycastNonAlloc

+
+
+UnityEnginePhysics.__RaycastNonAlloc__UnityEngineVector3_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics RebuildBroadphaseRegions

+
+
+UnityEnginePhysics.__RebuildBroadphaseRegions__UnityEngineBounds_SystemInt32__SystemVoid(UnityEngine.Bounds worldBoundsSystem.Int32 subdivisions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_gravity

+
+
+UnityEnginePhysics.__set_gravity__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_interCollisionDistance

+
+
+UnityEnginePhysics.__set_interCollisionDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_interCollisionSettingsToggle

+
+
+UnityEnginePhysics.__set_interCollisionSettingsToggle__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_interCollisionStiffness

+
+
+UnityEnginePhysics.__set_interCollisionStiffness__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics set_reuseCollisionCallbacks

+
+
+UnityEnginePhysics.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics Simulate

+
+
+UnityEnginePhysics.__Simulate__SystemSingle__SystemVoid(System.Single step)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics SphereCast

+
+
+UnityEnginePhysics.__SphereCast__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_SystemInt32_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionSystem.Single maxDistanceSystem.Int32 layerMaskUnityEngine.QueryTriggerInteraction queryTriggerInteraction)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics SphereCastAll

+
+
+UnityEnginePhysics.__SphereCastAll__UnityEngineVector3_SystemSingle_UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Physics SphereCastNonAlloc

+
+
+UnityEnginePhysics.__SphereCastNonAlloc__UnityEngineVector3_SystemSingle_UnityEngineVector3_UnityEngineRaycastHitArray__SystemInt32(UnityEngine.Vector3 originSystem.Single radiusUnityEngine.Vector3 directionUnityEngine.RaycastHit[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics SyncTransforms

+
+
+UnityEnginePhysics.__SyncTransforms__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics ToString

+
+
+UnityEnginePhysics.__ToString__SystemString(UnityEngine.Physics instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Physics

+
+
+Variable_UnityEnginePhysics(UnityEngine.Physics PhysicsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html.meta new file mode 100644 index 00000000..832f2a95 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7b6a6396841fde844ae4c6b6a429414a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D.meta new file mode 100644 index 00000000..d689de8c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74617de6d0cb8a94aa18ed49dd3eeb02 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html new file mode 100644 index 00000000..a6457154 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html @@ -0,0 +1,1794 @@ + + + + + + + + + + + + Physics2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Physics2D

+

The Physics2D module.

+
+
+
+

Physics2D BoxCast

+
+
+UnityEnginePhysics2D.__BoxCast__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D BoxCastAll

+
+
+UnityEnginePhysics2D.__BoxCastAll__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D BoxCastNonAlloc

+
+
+UnityEnginePhysics2D.__BoxCastNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D CapsuleCast

+
+
+UnityEnginePhysics2D.__CapsuleCast__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CapsuleCastAll

+
+
+UnityEnginePhysics2D.__CapsuleCastAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CapsuleCastNonAlloc

+
+
+UnityEnginePhysics2D.__CapsuleCastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D capsuleDirectionSystem.Single angleUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D CircleCast

+
+
+UnityEnginePhysics2D.__CircleCast__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CircleCastAll

+
+
+UnityEnginePhysics2D.__CircleCastAll__UnityEngineVector2_SystemSingle_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D CircleCastNonAlloc

+
+
+UnityEnginePhysics2D.__CircleCastNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originSystem.Single radiusUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D Distance

+
+
+UnityEnginePhysics2D.__Distance__UnityEngineCollider2D_UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Collider2D colliderAUnityEngine.Collider2D colliderB)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D Equals

+
+
+UnityEnginePhysics2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Physics2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Physics2D get_AllLayers

+
+
+UnityEnginePhysics2D.__get_AllLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_alwaysShowColliders

+
+
+UnityEnginePhysics2D.__get_alwaysShowColliders__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_angularSleepTolerance

+
+
+UnityEnginePhysics2D.__get_angularSleepTolerance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_baumgarteScale

+
+
+UnityEnginePhysics2D.__get_baumgarteScale__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_baumgarteTOIScale

+
+
+UnityEnginePhysics2D.__get_baumgarteTOIScale__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_callbacksOnDisable

+
+
+UnityEnginePhysics2D.__get_callbacksOnDisable__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderAABBColor

+
+
+UnityEnginePhysics2D.__get_colliderAABBColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderAsleepColor

+
+
+UnityEnginePhysics2D.__get_colliderAsleepColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderAwakeColor

+
+
+UnityEnginePhysics2D.__get_colliderAwakeColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_colliderContactColor

+
+
+UnityEnginePhysics2D.__get_colliderContactColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_contactArrowScale

+
+
+UnityEnginePhysics2D.__get_contactArrowScale__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_defaultPhysicsScene

+
+
+UnityEnginePhysics2D.__get_defaultPhysicsScene__UnityEnginePhysicsScene2D()
+
+ +

outputs: unnamed (PhysicsScene2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_DefaultRaycastLayers

+
+
+UnityEnginePhysics2D.__get_DefaultRaycastLayers__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_gravity

+
+
+UnityEnginePhysics2D.__get_gravity__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_IgnoreRaycastLayer

+
+
+UnityEnginePhysics2D.__get_IgnoreRaycastLayer__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_jobOptions

+
+
+UnityEnginePhysics2D.__get_jobOptions__UnityEnginePhysicsJobOptions2D()
+
+ +

outputs: unnamed (PhysicsJobOptions2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_linearSleepTolerance

+
+
+UnityEnginePhysics2D.__get_linearSleepTolerance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxAngularCorrection

+
+
+UnityEnginePhysics2D.__get_maxAngularCorrection__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxLinearCorrection

+
+
+UnityEnginePhysics2D.__get_maxLinearCorrection__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxRotationSpeed

+
+
+UnityEnginePhysics2D.__get_maxRotationSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_maxTranslationSpeed

+
+
+UnityEnginePhysics2D.__get_maxTranslationSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_positionIterations

+
+
+UnityEnginePhysics2D.__get_positionIterations__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_queriesStartInColliders

+
+
+UnityEnginePhysics2D.__get_queriesStartInColliders__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_reuseCollisionCallbacks

+
+
+UnityEnginePhysics2D.__get_reuseCollisionCallbacks__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_showColliderAABB

+
+
+UnityEnginePhysics2D.__get_showColliderAABB__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_showColliderContacts

+
+
+UnityEnginePhysics2D.__get_showColliderContacts__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_showColliderSleep

+
+
+UnityEnginePhysics2D.__get_showColliderSleep__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_timeToSleep

+
+
+UnityEnginePhysics2D.__get_timeToSleep__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_velocityIterations

+
+
+UnityEnginePhysics2D.__get_velocityIterations__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D get_velocityThreshold

+
+
+UnityEnginePhysics2D.__get_velocityThreshold__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetContacts

+
+
+UnityEnginePhysics2D.__GetContacts__UnityEngineCollider2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetHashCode

+
+
+UnityEnginePhysics2D.__GetHashCode__SystemInt32(UnityEngine.Physics2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetIgnoreCollision

+
+
+UnityEnginePhysics2D.__GetIgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetIgnoreLayerCollision

+
+
+UnityEnginePhysics2D.__GetIgnoreLayerCollision__SystemInt32_SystemInt32__SystemBoolean(System.Int32 layer1System.Int32 layer2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetLayerCollisionMask

+
+
+UnityEnginePhysics2D.__GetLayerCollisionMask__SystemInt32__SystemInt32(System.Int32 layer)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetRayIntersection

+
+
+UnityEnginePhysics2D.__GetRayIntersection__UnityEngineRay__UnityEngineRaycastHit2D(UnityEngine.Ray ray)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetRayIntersectionAll

+
+
+UnityEnginePhysics2D.__GetRayIntersectionAll__UnityEngineRay__UnityEngineRaycastHit2DArray(UnityEngine.Ray ray)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D GetRayIntersectionNonAlloc

+
+
+UnityEnginePhysics2D.__GetRayIntersectionNonAlloc__UnityEngineRay_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Ray rayUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D GetType

+
+
+UnityEnginePhysics2D.__GetType__SystemType(UnityEngine.Physics2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D IgnoreCollision

+
+
+UnityEnginePhysics2D.__IgnoreCollision__UnityEngineCollider2D_UnityEngineCollider2D__SystemVoid(UnityEngine.Collider2D collider1UnityEngine.Collider2D collider2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D IsTouching

+
+
+UnityEnginePhysics2D.__IsTouching__UnityEngineCollider2D_UnityEngineContactFilter2D__SystemBoolean(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilter)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D IsTouchingLayers

+
+
+UnityEnginePhysics2D.__IsTouchingLayers__UnityEngineCollider2D__SystemBoolean(UnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D Linecast

+
+
+UnityEnginePhysics2D.__Linecast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 startUnityEngine.Vector2 end)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D LinecastAll

+
+
+UnityEnginePhysics2D.__LinecastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 startUnityEngine.Vector2 end)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D LinecastNonAlloc

+
+
+UnityEnginePhysics2D.__LinecastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 startUnityEngine.Vector2 endUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapArea

+
+
+UnityEnginePhysics2D.__OverlapArea__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapAreaAll

+
+
+UnityEnginePhysics2D.__OverlapAreaAll__UnityEngineVector2_UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointB)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapAreaNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapAreaNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointAUnityEngine.Vector2 pointBUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapBox

+
+
+UnityEnginePhysics2D.__OverlapBox__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapBoxAll

+
+
+UnityEnginePhysics2D.__OverlapBoxAll__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapBoxNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapBoxNonAlloc__UnityEngineVector2_UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeSystem.Single angleUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapCapsule

+
+
+UnityEnginePhysics2D.__OverlapCapsule__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCapsuleAll

+
+
+UnityEnginePhysics2D.__OverlapCapsuleAll__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angle)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCapsuleNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapCapsuleNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineCapsuleDirection2D_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Vector2 sizeUnityEngine.CapsuleDirection2D directionSystem.Single angleUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapCircle

+
+
+UnityEnginePhysics2D.__OverlapCircle__UnityEngineVector2_SystemSingle__UnityEngineCollider2D(UnityEngine.Vector2 pointSystem.Single radius)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCircleAll

+
+
+UnityEnginePhysics2D.__OverlapCircleAll__UnityEngineVector2_SystemSingle__UnityEngineCollider2DArray(UnityEngine.Vector2 pointSystem.Single radius)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapCircleNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapCircleNonAlloc__UnityEngineVector2_SystemSingle_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointSystem.Single radiusUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapCollider

+
+
+UnityEnginePhysics2D.__OverlapCollider__UnityEngineCollider2D_UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Collider2D colliderUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D OverlapPoint

+
+
+UnityEnginePhysics2D.__OverlapPoint__UnityEngineVector2__UnityEngineCollider2D(UnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapPointAll

+
+
+UnityEnginePhysics2D.__OverlapPointAll__UnityEngineVector2__UnityEngineCollider2DArray(UnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Collider2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D OverlapPointNonAlloc

+
+
+UnityEnginePhysics2D.__OverlapPointNonAlloc__UnityEngineVector2_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Vector2 pointUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D Raycast

+
+
+UnityEnginePhysics2D.__Raycast__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2D(UnityEngine.Vector2 originUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D RaycastAll

+
+
+UnityEnginePhysics2D.__RaycastAll__UnityEngineVector2_UnityEngineVector2__UnityEngineRaycastHit2DArray(UnityEngine.Vector2 originUnityEngine.Vector2 direction)
+
+ +

outputs: unnamed (RaycastHit2D[])

+

flow: none

+

Unity Documentation

+
+
+

Physics2D RaycastNonAlloc

+
+
+UnityEnginePhysics2D.__RaycastNonAlloc__UnityEngineVector2_UnityEngineVector2_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Vector2 originUnityEngine.Vector2 directionUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_alwaysShowColliders

+
+
+UnityEnginePhysics2D.__set_alwaysShowColliders__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_angularSleepTolerance

+
+
+UnityEnginePhysics2D.__set_angularSleepTolerance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_baumgarteScale

+
+
+UnityEnginePhysics2D.__set_baumgarteScale__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_baumgarteTOIScale

+
+
+UnityEnginePhysics2D.__set_baumgarteTOIScale__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_callbacksOnDisable

+
+
+UnityEnginePhysics2D.__set_callbacksOnDisable__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderAABBColor

+
+
+UnityEnginePhysics2D.__set_colliderAABBColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderAsleepColor

+
+
+UnityEnginePhysics2D.__set_colliderAsleepColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderAwakeColor

+
+
+UnityEnginePhysics2D.__set_colliderAwakeColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_colliderContactColor

+
+
+UnityEnginePhysics2D.__set_colliderContactColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_contactArrowScale

+
+
+UnityEnginePhysics2D.__set_contactArrowScale__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_gravity

+
+
+UnityEnginePhysics2D.__set_gravity__UnityEngineVector2__SystemVoid(UnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_jobOptions

+
+
+UnityEnginePhysics2D.__set_jobOptions__UnityEnginePhysicsJobOptions2D__SystemVoid(UnityEngine.PhysicsJobOptions2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_linearSleepTolerance

+
+
+UnityEnginePhysics2D.__set_linearSleepTolerance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxAngularCorrection

+
+
+UnityEnginePhysics2D.__set_maxAngularCorrection__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxLinearCorrection

+
+
+UnityEnginePhysics2D.__set_maxLinearCorrection__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxRotationSpeed

+
+
+UnityEnginePhysics2D.__set_maxRotationSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_maxTranslationSpeed

+
+
+UnityEnginePhysics2D.__set_maxTranslationSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_positionIterations

+
+
+UnityEnginePhysics2D.__set_positionIterations__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_queriesStartInColliders

+
+
+UnityEnginePhysics2D.__set_queriesStartInColliders__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_reuseCollisionCallbacks

+
+
+UnityEnginePhysics2D.__set_reuseCollisionCallbacks__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_showColliderAABB

+
+
+UnityEnginePhysics2D.__set_showColliderAABB__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_showColliderContacts

+
+
+UnityEnginePhysics2D.__set_showColliderContacts__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_showColliderSleep

+
+
+UnityEnginePhysics2D.__set_showColliderSleep__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_timeToSleep

+
+
+UnityEnginePhysics2D.__set_timeToSleep__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_velocityIterations

+
+
+UnityEnginePhysics2D.__set_velocityIterations__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D set_velocityThreshold

+
+
+UnityEnginePhysics2D.__set_velocityThreshold__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D SetLayerCollisionMask

+
+
+UnityEnginePhysics2D.__SetLayerCollisionMask__SystemInt32_SystemInt32__SystemVoid(System.Int32 layerSystem.Int32 layerMask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D Simulate

+
+
+UnityEnginePhysics2D.__Simulate__SystemSingle__SystemBoolean(System.Single step)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D SyncTransforms

+
+
+UnityEnginePhysics2D.__SyncTransforms__SystemVoid()
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Physics2D ToString

+
+
+UnityEnginePhysics2D.__ToString__SystemString(UnityEngine.Physics2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Physics2D

+
+
+Variable_UnityEnginePhysics2D(UnityEngine.Physics2D Physics2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html.meta new file mode 100644 index 00000000..88f661b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Physics2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0067d82cd0004b84784f2fd394170100 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D.meta new file mode 100644 index 00000000..0e32c9d8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ec516bb9562b1142aa15c39b6dc2898 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html new file mode 100644 index 00000000..febe715e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html @@ -0,0 +1,660 @@ + + + + + + + + + + + + PhysicsMaterial2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PhysicsMaterial2D

+

The PhysicsMaterial2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePhysicsMaterial2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicsMaterial2D Equals

+
+
+UnityEnginePhysicsMaterial2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicsMaterial2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PhysicsMaterial2D get_bounciness

+
+
+UnityEnginePhysicsMaterial2D.__get_bounciness__SystemSingle(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D get_friction

+
+
+UnityEnginePhysicsMaterial2D.__get_friction__SystemSingle(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D get_name

+
+
+UnityEnginePhysicsMaterial2D.__get_name__SystemString(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetHashCode

+
+
+UnityEnginePhysicsMaterial2D.__GetHashCode__SystemInt32(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetInstanceID

+
+
+UnityEnginePhysicsMaterial2D.__GetInstanceID__SystemInt32(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetType

+
+
+UnityEnginePhysicsMaterial2D.__GetType__SystemType(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePhysicsMaterial2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePhysicsMaterial2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicsMaterial2D set_bounciness

+
+
+UnityEnginePhysicsMaterial2D.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D set_friction

+
+
+UnityEnginePhysicsMaterial2D.__set_friction__SystemSingle__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D set_name

+
+
+UnityEnginePhysicsMaterial2D.__set_name__SystemString__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D ToString

+
+
+UnityEnginePhysicsMaterial2D.__ToString__SystemString(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D

+
+
+Variable_UnityEnginePhysicsMaterial2D(UnityEngine.PhysicsMaterial2D PhysicsMaterial2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html.meta new file mode 100644 index 00000000..fe81ddc6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PhysicsMaterial2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 36c3468974105fc4ab2adeb21b650933 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D.meta new file mode 100644 index 00000000..61dc5d8f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7472893dfe01c48448ce0f2267e7c5a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html new file mode 100644 index 00000000..572281e0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html @@ -0,0 +1,959 @@ + + + + + + + + + + + + PlatformEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PlatformEffector2D

+

The PlatformEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePlatformEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PlatformEffector2D Equals

+
+
+UnityEnginePlatformEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PlatformEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PlatformEffector2D get_colliderMask

+
+
+UnityEnginePlatformEffector2D.__get_colliderMask__SystemInt32(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_enabled

+
+
+UnityEnginePlatformEffector2D.__get_enabled__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_gameObject

+
+
+UnityEnginePlatformEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_name

+
+
+UnityEnginePlatformEffector2D.__get_name__SystemString(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_rotationalOffset

+
+
+UnityEnginePlatformEffector2D.__get_rotationalOffset__SystemSingle(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_sideArc

+
+
+UnityEnginePlatformEffector2D.__get_sideArc__SystemSingle(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_surfaceArc

+
+
+UnityEnginePlatformEffector2D.__get_surfaceArc__SystemSingle(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_transform

+
+
+UnityEnginePlatformEffector2D.__get_transform__UnityEngineTransform(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useColliderMask

+
+
+UnityEnginePlatformEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useOneWay

+
+
+UnityEnginePlatformEffector2D.__get_useOneWay__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useOneWayGrouping

+
+
+UnityEnginePlatformEffector2D.__get_useOneWayGrouping__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useSideBounce

+
+
+UnityEnginePlatformEffector2D.__get_useSideBounce__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D get_useSideFriction

+
+
+UnityEnginePlatformEffector2D.__get_useSideFriction__SystemBoolean(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponent

+
+
+UnityEnginePlatformEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PlatformEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentInChildren

+
+
+UnityEnginePlatformEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentInParent

+
+
+UnityEnginePlatformEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PlatformEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponents

+
+
+UnityEnginePlatformEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentsInChildren

+
+
+UnityEnginePlatformEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D GetComponentsInParent

+
+
+UnityEnginePlatformEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D GetHashCode

+
+
+UnityEnginePlatformEffector2D.__GetHashCode__SystemInt32(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetInstanceID

+
+
+UnityEnginePlatformEffector2D.__GetInstanceID__SystemInt32(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D GetType

+
+
+UnityEnginePlatformEffector2D.__GetType__SystemType(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePlatformEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePlatformEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PlatformEffector2D set_colliderMask

+
+
+UnityEnginePlatformEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_enabled

+
+
+UnityEnginePlatformEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_name

+
+
+UnityEnginePlatformEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_rotationalOffset

+
+
+UnityEnginePlatformEffector2D.__set_rotationalOffset__SystemSingle__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_sideArc

+
+
+UnityEnginePlatformEffector2D.__set_sideArc__SystemSingle__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_surfaceArc

+
+
+UnityEnginePlatformEffector2D.__set_surfaceArc__SystemSingle__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useColliderMask

+
+
+UnityEnginePlatformEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useOneWay

+
+
+UnityEnginePlatformEffector2D.__set_useOneWay__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useOneWayGrouping

+
+
+UnityEnginePlatformEffector2D.__set_useOneWayGrouping__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useSideBounce

+
+
+UnityEnginePlatformEffector2D.__set_useSideBounce__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D set_useSideFriction

+
+
+UnityEnginePlatformEffector2D.__set_useSideFriction__SystemBoolean__SystemVoid(UnityEngine.PlatformEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PlatformEffector2D ToString

+
+
+UnityEnginePlatformEffector2D.__ToString__SystemString(UnityEngine.PlatformEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PlatformEffector2D

+
+
+Variable_UnityEnginePlatformEffector2D(UnityEngine.PlatformEffector2D PlatformEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html.meta new file mode 100644 index 00000000..f26fcb36 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PlatformEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3f6f055420aeb7a45ac364f48805a41c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D.meta new file mode 100644 index 00000000..427eb155 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b759113319e83774792c229cc1d9731d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html new file mode 100644 index 00000000..afd50dcb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html @@ -0,0 +1,984 @@ + + + + + + + + + + + + PointEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PointEffector2D

+

The PointEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePointEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PointEffector2D Equals

+
+
+UnityEnginePointEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PointEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PointEffector2D get_angularDrag

+
+
+UnityEnginePointEffector2D.__get_angularDrag__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_colliderMask

+
+
+UnityEnginePointEffector2D.__get_colliderMask__SystemInt32(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_distanceScale

+
+
+UnityEnginePointEffector2D.__get_distanceScale__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_drag

+
+
+UnityEnginePointEffector2D.__get_drag__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_enabled

+
+
+UnityEnginePointEffector2D.__get_enabled__SystemBoolean(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceMagnitude

+
+
+UnityEnginePointEffector2D.__get_forceMagnitude__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceMode

+
+
+UnityEnginePointEffector2D.__get_forceMode__UnityEngineEffectorForceMode2D(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (EffectorForceMode2D)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceSource

+
+
+UnityEnginePointEffector2D.__get_forceSource__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (EffectorSelection2D)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceTarget

+
+
+UnityEnginePointEffector2D.__get_forceTarget__UnityEngineEffectorSelection2D(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (EffectorSelection2D)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_forceVariation

+
+
+UnityEnginePointEffector2D.__get_forceVariation__SystemSingle(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_gameObject

+
+
+UnityEnginePointEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_name

+
+
+UnityEnginePointEffector2D.__get_name__SystemString(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_transform

+
+
+UnityEnginePointEffector2D.__get_transform__UnityEngineTransform(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D get_useColliderMask

+
+
+UnityEnginePointEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponent

+
+
+UnityEnginePointEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponentInChildren

+
+
+UnityEnginePointEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponentInParent

+
+
+UnityEnginePointEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PointEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetComponents

+
+
+UnityEnginePointEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D GetComponentsInChildren

+
+
+UnityEnginePointEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D GetComponentsInParent

+
+
+UnityEnginePointEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D GetHashCode

+
+
+UnityEnginePointEffector2D.__GetHashCode__SystemInt32(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetInstanceID

+
+
+UnityEnginePointEffector2D.__GetInstanceID__SystemInt32(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D GetType

+
+
+UnityEnginePointEffector2D.__GetType__SystemType(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePointEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePointEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PointEffector2D set_angularDrag

+
+
+UnityEnginePointEffector2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_colliderMask

+
+
+UnityEnginePointEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_distanceScale

+
+
+UnityEnginePointEffector2D.__set_distanceScale__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_drag

+
+
+UnityEnginePointEffector2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_enabled

+
+
+UnityEnginePointEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceMagnitude

+
+
+UnityEnginePointEffector2D.__set_forceMagnitude__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceMode

+
+
+UnityEnginePointEffector2D.__set_forceMode__UnityEngineEffectorForceMode2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorForceMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceSource

+
+
+UnityEnginePointEffector2D.__set_forceSource__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceTarget

+
+
+UnityEnginePointEffector2D.__set_forceTarget__UnityEngineEffectorSelection2D__SystemVoid(UnityEngine.PointEffector2D instanceUnityEngine.EffectorSelection2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_forceVariation

+
+
+UnityEnginePointEffector2D.__set_forceVariation__SystemSingle__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_name

+
+
+UnityEnginePointEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.PointEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D set_useColliderMask

+
+
+UnityEnginePointEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.PointEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PointEffector2D ToString

+
+
+UnityEnginePointEffector2D.__ToString__SystemString(UnityEngine.PointEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PointEffector2D

+
+
+Variable_UnityEnginePointEffector2D(UnityEngine.PointEffector2D PointEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html.meta new file mode 100644 index 00000000..65e71b56 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PointEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b9b5c2a739e9bc043acae5f7731bd1a3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D.meta new file mode 100644 index 00000000..156b058c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 96808e12b2690a948b9811e14f40f440 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html new file mode 100644 index 00000000..082d33d0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html @@ -0,0 +1,1167 @@ + + + + + + + + + + + + PolygonCollider2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

PolygonCollider2D

+

The PolygonCollider2D module.

+
+
+
+

PolygonCollider2D Cast

+
+
+UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D Distance

+
+
+UnityEnginePolygonCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEnginePolygonCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PolygonCollider2D Equals

+
+
+UnityEnginePolygonCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PolygonCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PolygonCollider2D get_attachedRigidbody

+
+
+UnityEnginePolygonCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_autoTiling

+
+
+UnityEnginePolygonCollider2D.__get_autoTiling__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_bounciness

+
+
+UnityEnginePolygonCollider2D.__get_bounciness__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_bounds

+
+
+UnityEnginePolygonCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_composite

+
+
+UnityEnginePolygonCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_density

+
+
+UnityEnginePolygonCollider2D.__get_density__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_enabled

+
+
+UnityEnginePolygonCollider2D.__get_enabled__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_friction

+
+
+UnityEnginePolygonCollider2D.__get_friction__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_gameObject

+
+
+UnityEnginePolygonCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_isTrigger

+
+
+UnityEnginePolygonCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_name

+
+
+UnityEnginePolygonCollider2D.__get_name__SystemString(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_offset

+
+
+UnityEnginePolygonCollider2D.__get_offset__UnityEngineVector2(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_pathCount

+
+
+UnityEnginePolygonCollider2D.__get_pathCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_points

+
+
+UnityEnginePolygonCollider2D.__get_points__UnityEngineVector2Array(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_shapeCount

+
+
+UnityEnginePolygonCollider2D.__get_shapeCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_sharedMaterial

+
+
+UnityEnginePolygonCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_transform

+
+
+UnityEnginePolygonCollider2D.__get_transform__UnityEngineTransform(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_usedByComposite

+
+
+UnityEnginePolygonCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_usedByEffector

+
+
+UnityEnginePolygonCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponent

+
+
+UnityEnginePolygonCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PolygonCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentInChildren

+
+
+UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentInParent

+
+
+UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PolygonCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponents

+
+
+UnityEnginePolygonCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentsInChildren

+
+
+UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentsInParent

+
+
+UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetContacts

+
+
+UnityEnginePolygonCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetHashCode

+
+
+UnityEnginePolygonCollider2D.__GetHashCode__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetInstanceID

+
+
+UnityEnginePolygonCollider2D.__GetInstanceID__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetPath

+
+
+UnityEnginePolygonCollider2D.__GetPath__SystemInt32__UnityEngineVector2Array(UnityEngine.PolygonCollider2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetTotalPointCount

+
+
+UnityEnginePolygonCollider2D.__GetTotalPointCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetType

+
+
+UnityEnginePolygonCollider2D.__GetType__SystemType(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePolygonCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePolygonCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PolygonCollider2D IsTouching

+
+
+UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D IsTouchingLayers

+
+
+UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D OverlapCollider

+
+
+UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D OverlapPoint

+
+
+UnityEnginePolygonCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D Raycast

+
+
+UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_autoTiling

+
+
+UnityEnginePolygonCollider2D.__set_autoTiling__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_density

+
+
+UnityEnginePolygonCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_enabled

+
+
+UnityEnginePolygonCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_isTrigger

+
+
+UnityEnginePolygonCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_name

+
+
+UnityEnginePolygonCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_offset

+
+
+UnityEnginePolygonCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_pathCount

+
+
+UnityEnginePolygonCollider2D.__set_pathCount__SystemInt32__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_points

+
+
+UnityEnginePolygonCollider2D.__set_points__UnityEngineVector2Array__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_sharedMaterial

+
+
+UnityEnginePolygonCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_usedByComposite

+
+
+UnityEnginePolygonCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_usedByEffector

+
+
+UnityEnginePolygonCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D SetPath

+
+
+UnityEnginePolygonCollider2D.__SetPath__SystemInt32_UnityEngineVector2Array__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D ToString

+
+
+UnityEnginePolygonCollider2D.__ToString__SystemString(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D

+
+
+Variable_UnityEnginePolygonCollider2D(UnityEngine.PolygonCollider2D PolygonCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html.meta new file mode 100644 index 00000000..f0f5b8bd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/PolygonCollider2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7c951ae832a607a4082047158d956ab2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings.meta new file mode 100644 index 00000000..a4f0d4a2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 223591d1334272344b437e81610cf7b0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html new file mode 100644 index 00000000..b4342252 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html @@ -0,0 +1,1009 @@ + + + + + + + + + + + + QualitySettings — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

QualitySettings

+

The QualitySettings module.

+
+
+
+

op_Equality

+
+
+UnityEngineQualitySettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

QualitySettings Equals

+
+
+UnityEngineQualitySettings.__Equals__SystemObject__SystemBoolean(UnityEngine.QualitySettings instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

QualitySettings get_name

+
+
+UnityEngineQualitySettings.__get_name__SystemString(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_resolutionScalingFixedDPIFactor

+
+
+UnityEngineQualitySettings.__get_resolutionScalingFixedDPIFactor__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascade2Split

+
+
+UnityEngineQualitySettings.__get_shadowCascade2Split__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascade4Split

+
+
+UnityEngineQualitySettings.__get_shadowCascade4Split__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascades

+
+
+UnityEngineQualitySettings.__get_shadowCascades__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowDistance

+
+
+UnityEngineQualitySettings.__get_shadowDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowmaskMode

+
+
+UnityEngineQualitySettings.__get_shadowmaskMode__UnityEngineShadowmaskMode()
+
+ +

outputs: unnamed (ShadowmaskMode)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowNearPlaneOffset

+
+
+UnityEngineQualitySettings.__get_shadowNearPlaneOffset__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowProjection

+
+
+UnityEngineQualitySettings.__get_shadowProjection__UnityEngineShadowProjection()
+
+ +

outputs: unnamed (ShadowProjection)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowResolution

+
+
+UnityEngineQualitySettings.__get_shadowResolution__UnityEngineShadowResolution()
+
+ +

outputs: unnamed (ShadowResolution)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadows

+
+
+UnityEngineQualitySettings.__get_shadows__UnityEngineShadowQuality()
+
+ +

outputs: unnamed (ShadowQuality)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsActive

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsActive__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsAddAllCameras

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsAddAllCameras__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMaxFileIORequests

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMaxFileIORequests__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMaxLevelReduction

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMaxLevelReduction__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMemoryBudget

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMemoryBudget__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsRenderersPerFrame

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsRenderersPerFrame__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetHashCode

+
+
+UnityEngineQualitySettings.__GetHashCode__SystemInt32(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetInstanceID

+
+
+UnityEngineQualitySettings.__GetInstanceID__SystemInt32(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetQualityLevel

+
+
+UnityEngineQualitySettings.__GetQualityLevel__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetType

+
+
+UnityEngineQualitySettings.__GetType__SystemType(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineQualitySettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineQualitySettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

QualitySettings set_name

+
+
+UnityEngineQualitySettings.__set_name__SystemString__SystemVoid(UnityEngine.QualitySettings instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_resolutionScalingFixedDPIFactor

+
+
+UnityEngineQualitySettings.__set_resolutionScalingFixedDPIFactor__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascade2Split

+
+
+UnityEngineQualitySettings.__set_shadowCascade2Split__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascade4Split

+
+
+UnityEngineQualitySettings.__set_shadowCascade4Split__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascades

+
+
+UnityEngineQualitySettings.__set_shadowCascades__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowDistance

+
+
+UnityEngineQualitySettings.__set_shadowDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowmaskMode

+
+
+UnityEngineQualitySettings.__set_shadowmaskMode__UnityEngineShadowmaskMode__SystemVoid(UnityEngine.ShadowmaskMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowNearPlaneOffset

+
+
+UnityEngineQualitySettings.__set_shadowNearPlaneOffset__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowProjection

+
+
+UnityEngineQualitySettings.__set_shadowProjection__UnityEngineShadowProjection__SystemVoid(UnityEngine.ShadowProjection value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowResolution

+
+
+UnityEngineQualitySettings.__set_shadowResolution__UnityEngineShadowResolution__SystemVoid(UnityEngine.ShadowResolution value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadows

+
+
+UnityEngineQualitySettings.__set_shadows__UnityEngineShadowQuality__SystemVoid(UnityEngine.ShadowQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsActive

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsActive__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsAddAllCameras

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsAddAllCameras__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMaxFileIORequests

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMaxFileIORequests__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMaxLevelReduction

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMaxLevelReduction__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMemoryBudget

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMemoryBudget__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings ToString

+
+
+UnityEngineQualitySettings.__ToString__SystemString(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings

+
+
+Variable_UnityEngineQualitySettings(UnityEngine.QualitySettings QualitySettingsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html.meta new file mode 100644 index 00000000..5da09774 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/QualitySettings/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ec09c7fc5dd3b5c40af90abd44b7af4e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion.meta new file mode 100644 index 00000000..2842992e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 560f1ac4d756adb49be93982443990ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html new file mode 100644 index 00000000..46e5035f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html @@ -0,0 +1,991 @@ + + + + + + + + + + + + Quaternion — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Quaternion

+

The Quaternion module.

+
+
+
+

Quaternion

+
+
+Const_UnityEngineQuaternion(UnityEngine.Quaternion Quaternion)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Angle

+
+
+UnityEngineQuaternion.__Angle__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion AngleAxis

+
+
+UnityEngineQuaternion.__AngleAxis__SystemSingle_UnityEngineVector3__UnityEngineQuaternion(System.Single angleUnityEngine.Vector3 axis)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineQuaternion.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion(System.Single System.Single System.Single System.Single)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

Quaternion Dot

+
+
+UnityEngineQuaternion.__Dot__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineQuaternion.__op_Equality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Quaternion Equals

+
+
+UnityEngineQuaternion.__Equals__SystemObject__SystemBoolean(UnityEngine.Quaternion instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Quaternion Euler

+
+
+UnityEngineQuaternion.__Euler__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 euler)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion FromToRotation

+
+
+UnityEngineQuaternion.__FromToRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_eulerAngles

+
+
+UnityEngineQuaternion.__get_eulerAngles__UnityEngineVector3(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_identity

+
+
+UnityEngineQuaternion.__get_identity__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_Item

+
+
+UnityEngineQuaternion.__get_Item__SystemInt32__SystemSingle(UnityEngine.Quaternion instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_kEpsilon

+
+
+UnityEngineQuaternion.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_normalized

+
+
+UnityEngineQuaternion.__get_normalized__UnityEngineQuaternion(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_w

+
+
+UnityEngineQuaternion.__get_w__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_x

+
+
+UnityEngineQuaternion.__get_x__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_y

+
+
+UnityEngineQuaternion.__get_y__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_z

+
+
+UnityEngineQuaternion.__get_z__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion GetHashCode

+
+
+UnityEngineQuaternion.__GetHashCode__SystemInt32(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion GetType

+
+
+UnityEngineQuaternion.__GetType__SystemType(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineQuaternion.__op_Inequality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Quaternion Inverse

+
+
+UnityEngineQuaternion.__Inverse__UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion rotation)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Lerp

+
+
+UnityEngineQuaternion.__Lerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion LerpUnclamped

+
+
+UnityEngineQuaternion.__LerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion LookRotation

+
+
+UnityEngineQuaternion.__LookRotation__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 forward)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

Quaternion Normalize

+
+
+UnityEngineQuaternion.__Normalize__SystemVoid(UnityEngine.Quaternion instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion RotateTowards

+
+
+UnityEngineQuaternion.__RotateTowards__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion fromUnityEngine.Quaternion toSystem.Single maxDegreesDelta)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion set_eulerAngles

+
+
+UnityEngineQuaternion.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_Item

+
+
+UnityEngineQuaternion.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_w

+
+
+UnityEngineQuaternion.__set_w__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_x

+
+
+UnityEngineQuaternion.__set_x__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_y

+
+
+UnityEngineQuaternion.__set_y__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_z

+
+
+UnityEngineQuaternion.__set_z__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion Set

+
+
+UnityEngineQuaternion.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion SetFromToRotation

+
+
+UnityEngineQuaternion.__SetFromToRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion SetLookRotation

+
+
+UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 view)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion Slerp

+
+
+UnityEngineQuaternion.__Slerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion SlerpUnclamped

+
+
+UnityEngineQuaternion.__SlerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion ToAngleAxis

+
+
+UnityEngineQuaternion.__ToAngleAxis__SystemSingleRef_UnityEngineVector3Ref__SystemVoid(UnityEngine.Quaternion instance)
+
+ +

outputs: angle (Single), axis (Vector3)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion ToString

+
+
+UnityEngineQuaternion.__ToString__SystemString(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion

+
+
+Variable_UnityEngineQuaternion(UnityEngine.Quaternion QuaternionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html.meta new file mode 100644 index 00000000..dc5612a8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Quaternion/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 941f0a29c9e5fe5488f6f58e16da7d6b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random.meta new file mode 100644 index 00000000..b4c7a6de --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fe4c553376420614cbc4108e52442358 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html new file mode 100644 index 00000000..3ca12b3c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html @@ -0,0 +1,660 @@ + + + + + + + + + + + + Random — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Random

+

The Random module.

+
+
+
+

Random ColorHSV

+
+
+UnityEngineRandom.__ColorHSV__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineRandom.__ctor____UnityEngineRandom()
+
+ +

outputs: unnamed (Random)

+

flow: none

+
+
+

Random Equals

+
+
+UnityEngineRandom.__Equals__SystemObject__SystemBoolean(UnityEngine.Random instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Random get_insideUnitCircle

+
+
+UnityEngineRandom.__get_insideUnitCircle__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Random get_insideUnitSphere

+
+
+UnityEngineRandom.__get_insideUnitSphere__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Random get_onUnitSphere

+
+
+UnityEngineRandom.__get_onUnitSphere__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Random get_rotation

+
+
+UnityEngineRandom.__get_rotation__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Random get_rotationUniform

+
+
+UnityEngineRandom.__get_rotationUniform__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Random get_value

+
+
+UnityEngineRandom.__get_value__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Random GetHashCode

+
+
+UnityEngineRandom.__GetHashCode__SystemInt32(UnityEngine.Random instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Random GetType

+
+
+UnityEngineRandom.__GetType__SystemType(UnityEngine.Random instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Random InitState

+
+
+UnityEngineRandom.__InitState__SystemInt32__SystemVoid(System.Int32 seed)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Random Range

+
+
+UnityEngineRandom.__Range__SystemSingle_SystemSingle__SystemSingle(System.Single minSystem.Single max)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Random ToString

+
+
+UnityEngineRandom.__ToString__SystemString(UnityEngine.Random instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Random

+
+
+Variable_UnityEngineRandom(UnityEngine.Random RandomSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html.meta new file mode 100644 index 00000000..6c40745c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Random/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0ca84a463ef9a024487191d2c3c499e7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray.meta new file mode 100644 index 00000000..843ef9a4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65c5f54411f31ad4293303b02e6045de +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html new file mode 100644 index 00000000..27e75cef --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html @@ -0,0 +1,625 @@ + + + + + + + + + + + + Ray — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Ray

+

The Ray module.

+
+
+
+

Ray

+
+
+Const_UnityEngineRay(UnityEngine.Ray Ray)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineRay.__ctor__UnityEngineVector3_UnityEngineVector3__UnityEngineRay(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Ray)

+

flow: none

+
+
+

Ray Equals

+
+
+UnityEngineRay.__Equals__SystemObject__SystemBoolean(UnityEngine.Ray instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Ray get_direction

+
+
+UnityEngineRay.__get_direction__UnityEngineVector3(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Ray get_origin

+
+
+UnityEngineRay.__get_origin__UnityEngineVector3(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Ray GetHashCode

+
+
+UnityEngineRay.__GetHashCode__SystemInt32(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Ray GetPoint

+
+
+UnityEngineRay.__GetPoint__SystemSingle__UnityEngineVector3(UnityEngine.Ray instanceSystem.Single distance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Ray GetType

+
+
+UnityEngineRay.__GetType__SystemType(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Ray set_direction

+
+
+UnityEngineRay.__set_direction__UnityEngineVector3__SystemVoid(UnityEngine.Ray instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Ray set_origin

+
+
+UnityEngineRay.__set_origin__UnityEngineVector3__SystemVoid(UnityEngine.Ray instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Ray ToString

+
+
+UnityEngineRay.__ToString__SystemString(UnityEngine.Ray instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Ray

+
+
+Variable_UnityEngineRay(UnityEngine.Ray RaySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html.meta new file mode 100644 index 00000000..40eb5365 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Ray/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 669dcc6f3e8055244bc8382debf6d201 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit.meta new file mode 100644 index 00000000..d72e84b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b3fc33ed468318140899f30b28cb319a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html new file mode 100644 index 00000000..e1c4e35b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + RaycastHit — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RaycastHit

+

The RaycastHit module.

+
+
+
+

RaycastHit

+
+
+Const_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHit)
+
+ +

outputs: unnamed (RaycastHit)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit Equals

+
+
+UnityEngineRaycastHit.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit get_barycentricCoordinate

+
+
+UnityEngineRaycastHit.__get_barycentricCoordinate__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_collider

+
+
+UnityEngineRaycastHit.__get_collider__UnityEngineCollider(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_distance

+
+
+UnityEngineRaycastHit.__get_distance__SystemSingle(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_lightmapCoord

+
+
+UnityEngineRaycastHit.__get_lightmapCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_normal

+
+
+UnityEngineRaycastHit.__get_normal__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_point

+
+
+UnityEngineRaycastHit.__get_point__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_rigidbody

+
+
+UnityEngineRaycastHit.__get_rigidbody__UnityEngineRigidbody(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_textureCoord

+
+
+UnityEngineRaycastHit.__get_textureCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_textureCoord2

+
+
+UnityEngineRaycastHit.__get_textureCoord2__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_transform

+
+
+UnityEngineRaycastHit.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_triangleIndex

+
+
+UnityEngineRaycastHit.__get_triangleIndex__SystemInt32(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit GetHashCode

+
+
+UnityEngineRaycastHit.__GetHashCode__SystemInt32(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit GetType

+
+
+UnityEngineRaycastHit.__GetType__SystemType(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit set_barycentricCoordinate

+
+
+UnityEngineRaycastHit.__set_barycentricCoordinate__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_distance

+
+
+UnityEngineRaycastHit.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_normal

+
+
+UnityEngineRaycastHit.__set_normal__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_point

+
+
+UnityEngineRaycastHit.__set_point__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit ToString

+
+
+UnityEngineRaycastHit.__ToString__SystemString(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit

+
+
+Variable_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html.meta new file mode 100644 index 00000000..dbd60118 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5a4d887bd6d039e4fbd5757070ae3b84 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D.meta new file mode 100644 index 00000000..15c79ed5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 46f5368c13cc85549b0c737874ae5196 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html new file mode 100644 index 00000000..0bb00671 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + RaycastHit2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RaycastHit2D

+

The RaycastHit2D module.

+
+
+
+

RaycastHit2D

+
+
+Const_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2D)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D CompareTo

+
+
+UnityEngineRaycastHit2D.__CompareTo__UnityEngineRaycastHit2D__SystemInt32(UnityEngine.RaycastHit2D instanceUnityEngine.RaycastHit2D other)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D Equals

+
+
+UnityEngineRaycastHit2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit2D get_centroid

+
+
+UnityEngineRaycastHit2D.__get_centroid__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_collider

+
+
+UnityEngineRaycastHit2D.__get_collider__UnityEngineCollider2D(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_distance

+
+
+UnityEngineRaycastHit2D.__get_distance__SystemSingle(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_fraction

+
+
+UnityEngineRaycastHit2D.__get_fraction__SystemSingle(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_normal

+
+
+UnityEngineRaycastHit2D.__get_normal__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_point

+
+
+UnityEngineRaycastHit2D.__get_point__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_rigidbody

+
+
+UnityEngineRaycastHit2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_transform

+
+
+UnityEngineRaycastHit2D.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D GetHashCode

+
+
+UnityEngineRaycastHit2D.__GetHashCode__SystemInt32(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D GetType

+
+
+UnityEngineRaycastHit2D.__GetType__SystemType(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRaycastHit2D.__op_Implicit__UnityEngineRaycastHit2D__SystemBoolean(UnityEngine.RaycastHit2D)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RaycastHit2D set_centroid

+
+
+UnityEngineRaycastHit2D.__set_centroid__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_distance

+
+
+UnityEngineRaycastHit2D.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_fraction

+
+
+UnityEngineRaycastHit2D.__set_fraction__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_normal

+
+
+UnityEngineRaycastHit2D.__set_normal__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_point

+
+
+UnityEngineRaycastHit2D.__set_point__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D ToString

+
+
+UnityEngineRaycastHit2D.__ToString__SystemString(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D

+
+
+Variable_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html.meta new file mode 100644 index 00000000..79574a31 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RaycastHit2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 14f6c5bc7b2b48d4eb74548e4785827f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform.meta new file mode 100644 index 00000000..eae80074 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eff552644577c714e987ddf75c0cf057 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html new file mode 100644 index 00000000..85ef46da --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html @@ -0,0 +1,1671 @@ + + + + + + + + + + + + RectTransform — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RectTransform

+

The RectTransform module.

+
+
+
+

RectTransform add_reapplyDrivenProperties

+
+
+UnityEngineRectTransform.__add_reapplyDrivenProperties__UnityEngineRectTransformReapplyDrivenProperties__SystemVoid(UnityEngine.RectTransform+ReapplyDrivenProperties value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform DetachChildren

+
+
+UnityEngineRectTransform.__DetachChildren__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRectTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectTransform Equals

+
+
+UnityEngineRectTransform.__Equals__SystemObject__SystemBoolean(UnityEngine.RectTransform instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RectTransform Find

+
+
+UnityEngineRectTransform.__Find__SystemString__UnityEngineTransform(UnityEngine.RectTransform instanceSystem.String n)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform ForceUpdateRectTransforms

+
+
+UnityEngineRectTransform.__ForceUpdateRectTransforms__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform get_anchoredPosition

+
+
+UnityEngineRectTransform.__get_anchoredPosition__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_anchoredPosition3D

+
+
+UnityEngineRectTransform.__get_anchoredPosition3D__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_anchorMax

+
+
+UnityEngineRectTransform.__get_anchorMax__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_anchorMin

+
+
+UnityEngineRectTransform.__get_anchorMin__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_childCount

+
+
+UnityEngineRectTransform.__get_childCount__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_eulerAngles

+
+
+UnityEngineRectTransform.__get_eulerAngles__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_forward

+
+
+UnityEngineRectTransform.__get_forward__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_gameObject

+
+
+UnityEngineRectTransform.__get_gameObject__UnityEngineGameObject(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_hasChanged

+
+
+UnityEngineRectTransform.__get_hasChanged__SystemBoolean(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_hierarchyCapacity

+
+
+UnityEngineRectTransform.__get_hierarchyCapacity__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_hierarchyCount

+
+
+UnityEngineRectTransform.__get_hierarchyCount__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localEulerAngles

+
+
+UnityEngineRectTransform.__get_localEulerAngles__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localPosition

+
+
+UnityEngineRectTransform.__get_localPosition__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localRotation

+
+
+UnityEngineRectTransform.__get_localRotation__UnityEngineQuaternion(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localScale

+
+
+UnityEngineRectTransform.__get_localScale__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_localToWorldMatrix

+
+
+UnityEngineRectTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_lossyScale

+
+
+UnityEngineRectTransform.__get_lossyScale__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_name

+
+
+UnityEngineRectTransform.__get_name__SystemString(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_offsetMax

+
+
+UnityEngineRectTransform.__get_offsetMax__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_offsetMin

+
+
+UnityEngineRectTransform.__get_offsetMin__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_parent

+
+
+UnityEngineRectTransform.__get_parent__UnityEngineTransform(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_pivot

+
+
+UnityEngineRectTransform.__get_pivot__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_position

+
+
+UnityEngineRectTransform.__get_position__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_rect

+
+
+UnityEngineRectTransform.__get_rect__UnityEngineRect(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_right

+
+
+UnityEngineRectTransform.__get_right__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_root

+
+
+UnityEngineRectTransform.__get_root__UnityEngineTransform(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_rotation

+
+
+UnityEngineRectTransform.__get_rotation__UnityEngineQuaternion(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_sizeDelta

+
+
+UnityEngineRectTransform.__get_sizeDelta__UnityEngineVector2(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_transform

+
+
+UnityEngineRectTransform.__get_transform__UnityEngineTransform(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_up

+
+
+UnityEngineRectTransform.__get_up__UnityEngineVector3(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform get_worldToLocalMatrix

+
+
+UnityEngineRectTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetChild

+
+
+UnityEngineRectTransform.__GetChild__SystemInt32__UnityEngineTransform(UnityEngine.RectTransform instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponent

+
+
+UnityEngineRectTransform.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.RectTransform instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponentInChildren

+
+
+UnityEngineRectTransform.__GetComponentInChildren__SystemBoolean__T(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponentInParent

+
+
+UnityEngineRectTransform.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.RectTransform instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetComponents

+
+
+UnityEngineRectTransform.__GetComponents__ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetComponentsInChildren

+
+
+UnityEngineRectTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetComponentsInParent

+
+
+UnityEngineRectTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetEnumerator

+
+
+UnityEngineRectTransform.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetHashCode

+
+
+UnityEngineRectTransform.__GetHashCode__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetInstanceID

+
+
+UnityEngineRectTransform.__GetInstanceID__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetLocalCorners

+
+
+UnityEngineRectTransform.__GetLocalCorners__UnityEngineVector3Array__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3[] fourCornersArray)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform GetSiblingIndex

+
+
+UnityEngineRectTransform.__GetSiblingIndex__SystemInt32(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetType

+
+
+UnityEngineRectTransform.__GetType__SystemType(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform GetWorldCorners

+
+
+UnityEngineRectTransform.__GetWorldCorners__UnityEngineVector3Array__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3[] fourCornersArray)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRectTransform.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRectTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectTransform InverseTransformDirection

+
+
+UnityEngineRectTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform InverseTransformPoint

+
+
+UnityEngineRectTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform InverseTransformVector

+
+
+UnityEngineRectTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform IsChildOf

+
+
+UnityEngineRectTransform.__IsChildOf__UnityEngineTransform__SystemBoolean(UnityEngine.RectTransform instanceUnityEngine.Transform parent)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform LookAt

+
+
+UnityEngineRectTransform.__LookAt__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform target)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform remove_reapplyDrivenProperties

+
+
+UnityEngineRectTransform.__remove_reapplyDrivenProperties__UnityEngineRectTransformReapplyDrivenProperties__SystemVoid(UnityEngine.RectTransform+ReapplyDrivenProperties value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform Rotate

+
+
+UnityEngineRectTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform RotateAround

+
+
+UnityEngineRectTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchoredPosition

+
+
+UnityEngineRectTransform.__set_anchoredPosition__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchoredPosition3D

+
+
+UnityEngineRectTransform.__set_anchoredPosition3D__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchorMax

+
+
+UnityEngineRectTransform.__set_anchorMax__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_anchorMin

+
+
+UnityEngineRectTransform.__set_anchorMin__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_eulerAngles

+
+
+UnityEngineRectTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_forward

+
+
+UnityEngineRectTransform.__set_forward__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_hasChanged

+
+
+UnityEngineRectTransform.__set_hasChanged__SystemBoolean__SystemVoid(UnityEngine.RectTransform instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_hierarchyCapacity

+
+
+UnityEngineRectTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid(UnityEngine.RectTransform instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localEulerAngles

+
+
+UnityEngineRectTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localPosition

+
+
+UnityEngineRectTransform.__set_localPosition__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localRotation

+
+
+UnityEngineRectTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_localScale

+
+
+UnityEngineRectTransform.__set_localScale__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_name

+
+
+UnityEngineRectTransform.__set_name__SystemString__SystemVoid(UnityEngine.RectTransform instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_offsetMax

+
+
+UnityEngineRectTransform.__set_offsetMax__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_offsetMin

+
+
+UnityEngineRectTransform.__set_offsetMin__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_parent

+
+
+UnityEngineRectTransform.__set_parent__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_pivot

+
+
+UnityEngineRectTransform.__set_pivot__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_position

+
+
+UnityEngineRectTransform.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_right

+
+
+UnityEngineRectTransform.__set_right__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_rotation

+
+
+UnityEngineRectTransform.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_sizeDelta

+
+
+UnityEngineRectTransform.__set_sizeDelta__UnityEngineVector2__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform set_up

+
+
+UnityEngineRectTransform.__set_up__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetAsFirstSibling

+
+
+UnityEngineRectTransform.__SetAsFirstSibling__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetAsLastSibling

+
+
+UnityEngineRectTransform.__SetAsLastSibling__SystemVoid(UnityEngine.RectTransform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetInsetAndSizeFromParentEdge

+
+
+UnityEngineRectTransform.__SetInsetAndSizeFromParentEdge__UnityEngineRectTransformEdge_SystemSingle_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.RectTransform+Edge edgeSystem.Single insetSystem.Single size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetParent

+
+
+UnityEngineRectTransform.__SetParent__UnityEngineTransform__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Transform p)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetPositionAndRotation

+
+
+UnityEngineRectTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetSiblingIndex

+
+
+UnityEngineRectTransform.__SetSiblingIndex__SystemInt32__SystemVoid(UnityEngine.RectTransform instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform SetSizeWithCurrentAnchors

+
+
+UnityEngineRectTransform.__SetSizeWithCurrentAnchors__UnityEngineRectTransformAxis_SystemSingle__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.RectTransform+Axis axisSystem.Single size)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform ToString

+
+
+UnityEngineRectTransform.__ToString__SystemString(UnityEngine.RectTransform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform TransformDirection

+
+
+UnityEngineRectTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform TransformPoint

+
+
+UnityEngineRectTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform TransformVector

+
+
+UnityEngineRectTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.RectTransform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RectTransform Translate

+
+
+UnityEngineRectTransform.__Translate__UnityEngineVector3__SystemVoid(UnityEngine.RectTransform instanceUnityEngine.Vector3 translation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectTransform

+
+
+Variable_UnityEngineRectTransform(UnityEngine.RectTransform RectTransformSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html.meta new file mode 100644 index 00000000..2d297601 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RectTransform/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: eaad272ebddfac34482872405a299712 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D.meta new file mode 100644 index 00000000..a09e5198 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f341311c180190c488850724e3cbeb86 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html new file mode 100644 index 00000000..cf06f3ee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html @@ -0,0 +1,1056 @@ + + + + + + + + + + + + RelativeJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RelativeJoint2D

+

The RelativeJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineRelativeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RelativeJoint2D Equals

+
+
+UnityEngineRelativeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RelativeJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RelativeJoint2D get_angularOffset

+
+
+UnityEngineRelativeJoint2D.__get_angularOffset__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_attachedRigidbody

+
+
+UnityEngineRelativeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_autoConfigureOffset

+
+
+UnityEngineRelativeJoint2D.__get_autoConfigureOffset__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_breakForce

+
+
+UnityEngineRelativeJoint2D.__get_breakForce__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_breakTorque

+
+
+UnityEngineRelativeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_connectedBody

+
+
+UnityEngineRelativeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_correctionScale

+
+
+UnityEngineRelativeJoint2D.__get_correctionScale__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_enableCollision

+
+
+UnityEngineRelativeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_enabled

+
+
+UnityEngineRelativeJoint2D.__get_enabled__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_gameObject

+
+
+UnityEngineRelativeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_linearOffset

+
+
+UnityEngineRelativeJoint2D.__get_linearOffset__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_maxForce

+
+
+UnityEngineRelativeJoint2D.__get_maxForce__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_maxTorque

+
+
+UnityEngineRelativeJoint2D.__get_maxTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_name

+
+
+UnityEngineRelativeJoint2D.__get_name__SystemString(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_reactionForce

+
+
+UnityEngineRelativeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_reactionTorque

+
+
+UnityEngineRelativeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_target

+
+
+UnityEngineRelativeJoint2D.__get_target__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_transform

+
+
+UnityEngineRelativeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponent

+
+
+UnityEngineRelativeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.RelativeJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentInChildren

+
+
+UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentInParent

+
+
+UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.RelativeJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponents

+
+
+UnityEngineRelativeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentsInChildren

+
+
+UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentsInParent

+
+
+UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetHashCode

+
+
+UnityEngineRelativeJoint2D.__GetHashCode__SystemInt32(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetInstanceID

+
+
+UnityEngineRelativeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetReactionForce

+
+
+UnityEngineRelativeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.RelativeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetReactionTorque

+
+
+UnityEngineRelativeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.RelativeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetType

+
+
+UnityEngineRelativeJoint2D.__GetType__SystemType(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRelativeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRelativeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RelativeJoint2D set_angularOffset

+
+
+UnityEngineRelativeJoint2D.__set_angularOffset__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_autoConfigureOffset

+
+
+UnityEngineRelativeJoint2D.__set_autoConfigureOffset__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_breakForce

+
+
+UnityEngineRelativeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_breakTorque

+
+
+UnityEngineRelativeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_connectedBody

+
+
+UnityEngineRelativeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.RelativeJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_correctionScale

+
+
+UnityEngineRelativeJoint2D.__set_correctionScale__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_enableCollision

+
+
+UnityEngineRelativeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_enabled

+
+
+UnityEngineRelativeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_linearOffset

+
+
+UnityEngineRelativeJoint2D.__set_linearOffset__UnityEngineVector2__SystemVoid(UnityEngine.RelativeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_maxForce

+
+
+UnityEngineRelativeJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_maxTorque

+
+
+UnityEngineRelativeJoint2D.__set_maxTorque__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_name

+
+
+UnityEngineRelativeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D ToString

+
+
+UnityEngineRelativeJoint2D.__ToString__SystemString(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D

+
+
+Variable_UnityEngineRelativeJoint2D(UnityEngine.RelativeJoint2D RelativeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html.meta new file mode 100644 index 00000000..3a8c9f2e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RelativeJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4bd95ddbfb29bd74bbbbe97386d365fc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings.meta new file mode 100644 index 00000000..b3156c9d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd0df4323fb565b46a74c43776e6a2d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html new file mode 100644 index 00000000..1bf58cea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html @@ -0,0 +1,1210 @@ + + + + + + + + + + + + RenderSettings — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RenderSettings

+

The RenderSettings module.

+
+
+
+

op_Equality

+
+
+UnityEngineRenderSettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RenderSettings Equals

+
+
+UnityEngineRenderSettings.__Equals__SystemObject__SystemBoolean(UnityEngine.RenderSettings instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RenderSettings get_ambientEquatorColor

+
+
+UnityEngineRenderSettings.__get_ambientEquatorColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientGroundColor

+
+
+UnityEngineRenderSettings.__get_ambientGroundColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientIntensity

+
+
+UnityEngineRenderSettings.__get_ambientIntensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientLight

+
+
+UnityEngineRenderSettings.__get_ambientLight__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientMode

+
+
+UnityEngineRenderSettings.__get_ambientMode__UnityEngineRenderingAmbientMode()
+
+ +

outputs: unnamed (AmbientMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientProbe

+
+
+UnityEngineRenderSettings.__get_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2()
+
+ +

outputs: unnamed (SphericalHarmonicsL2)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientSkyColor

+
+
+UnityEngineRenderSettings.__get_ambientSkyColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_customReflection

+
+
+UnityEngineRenderSettings.__get_customReflection__UnityEngineCubemap()
+
+ +

outputs: unnamed (Cubemap)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_defaultReflectionMode

+
+
+UnityEngineRenderSettings.__get_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode()
+
+ +

outputs: unnamed (DefaultReflectionMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_defaultReflectionResolution

+
+
+UnityEngineRenderSettings.__get_defaultReflectionResolution__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_flareFadeSpeed

+
+
+UnityEngineRenderSettings.__get_flareFadeSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_flareStrength

+
+
+UnityEngineRenderSettings.__get_flareStrength__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fog

+
+
+UnityEngineRenderSettings.__get_fog__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogColor

+
+
+UnityEngineRenderSettings.__get_fogColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogDensity

+
+
+UnityEngineRenderSettings.__get_fogDensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogEndDistance

+
+
+UnityEngineRenderSettings.__get_fogEndDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogMode

+
+
+UnityEngineRenderSettings.__get_fogMode__UnityEngineFogMode()
+
+ +

outputs: unnamed (FogMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogStartDistance

+
+
+UnityEngineRenderSettings.__get_fogStartDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_haloStrength

+
+
+UnityEngineRenderSettings.__get_haloStrength__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_name

+
+
+UnityEngineRenderSettings.__get_name__SystemString(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_reflectionBounces

+
+
+UnityEngineRenderSettings.__get_reflectionBounces__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_reflectionIntensity

+
+
+UnityEngineRenderSettings.__get_reflectionIntensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_skybox

+
+
+UnityEngineRenderSettings.__get_skybox__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_subtractiveShadowColor

+
+
+UnityEngineRenderSettings.__get_subtractiveShadowColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_sun

+
+
+UnityEngineRenderSettings.__get_sun__UnityEngineLight()
+
+ +

outputs: unnamed (Light)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetHashCode

+
+
+UnityEngineRenderSettings.__GetHashCode__SystemInt32(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetInstanceID

+
+
+UnityEngineRenderSettings.__GetInstanceID__SystemInt32(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetType

+
+
+UnityEngineRenderSettings.__GetType__SystemType(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRenderSettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRenderSettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RenderSettings set_ambientEquatorColor

+
+
+UnityEngineRenderSettings.__set_ambientEquatorColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientGroundColor

+
+
+UnityEngineRenderSettings.__set_ambientGroundColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientIntensity

+
+
+UnityEngineRenderSettings.__set_ambientIntensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientLight

+
+
+UnityEngineRenderSettings.__set_ambientLight__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientMode

+
+
+UnityEngineRenderSettings.__set_ambientMode__UnityEngineRenderingAmbientMode__SystemVoid(UnityEngine.Rendering.AmbientMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientProbe

+
+
+UnityEngineRenderSettings.__set_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.Rendering.SphericalHarmonicsL2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientSkyColor

+
+
+UnityEngineRenderSettings.__set_ambientSkyColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_customReflection

+
+
+UnityEngineRenderSettings.__set_customReflection__UnityEngineCubemap__SystemVoid(UnityEngine.Cubemap value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_defaultReflectionMode

+
+
+UnityEngineRenderSettings.__set_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode__SystemVoid(UnityEngine.Rendering.DefaultReflectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_defaultReflectionResolution

+
+
+UnityEngineRenderSettings.__set_defaultReflectionResolution__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_flareFadeSpeed

+
+
+UnityEngineRenderSettings.__set_flareFadeSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_flareStrength

+
+
+UnityEngineRenderSettings.__set_flareStrength__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fog

+
+
+UnityEngineRenderSettings.__set_fog__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogColor

+
+
+UnityEngineRenderSettings.__set_fogColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogDensity

+
+
+UnityEngineRenderSettings.__set_fogDensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogEndDistance

+
+
+UnityEngineRenderSettings.__set_fogEndDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogMode

+
+
+UnityEngineRenderSettings.__set_fogMode__UnityEngineFogMode__SystemVoid(UnityEngine.FogMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogStartDistance

+
+
+UnityEngineRenderSettings.__set_fogStartDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_haloStrength

+
+
+UnityEngineRenderSettings.__set_haloStrength__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_name

+
+
+UnityEngineRenderSettings.__set_name__SystemString__SystemVoid(UnityEngine.RenderSettings instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_reflectionBounces

+
+
+UnityEngineRenderSettings.__set_reflectionBounces__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_reflectionIntensity

+
+
+UnityEngineRenderSettings.__set_reflectionIntensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_skybox

+
+
+UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid(UnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_subtractiveShadowColor

+
+
+UnityEngineRenderSettings.__set_subtractiveShadowColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_sun

+
+
+UnityEngineRenderSettings.__set_sun__UnityEngineLight__SystemVoid(UnityEngine.Light value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings ToString

+
+
+UnityEngineRenderSettings.__ToString__SystemString(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings

+
+
+Variable_UnityEngineRenderSettings(UnityEngine.RenderSettings RenderSettingsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html.meta new file mode 100644 index 00000000..ffdde091 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RenderSettings/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d3ab7ffa6c6982e42aa1840d8c888a19 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer.meta new file mode 100644 index 00000000..f80df29c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd7821f1a4712e14b971c101bbaa42a6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html new file mode 100644 index 00000000..ad5458ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html @@ -0,0 +1,1396 @@ + + + + + + + + + + + + Renderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Renderer

+

The Renderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Renderer Equals

+
+
+UnityEngineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.Renderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Renderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_bounds

+
+
+UnityEngineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_enabled

+
+
+UnityEngineRenderer.__get_enabled__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_gameObject

+
+
+UnityEngineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_isPartOfStaticBatch

+
+
+UnityEngineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_isVisible

+
+
+UnityEngineRenderer.__get_isVisible__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightmapIndex

+
+
+UnityEngineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightmapScaleOffset

+
+
+UnityEngineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightProbeUsage

+
+
+UnityEngineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_localToWorldMatrix

+
+
+UnityEngineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_material

+
+
+UnityEngineRenderer.__get_material__UnityEngineMaterial(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_materials

+
+
+UnityEngineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_motionVectorGenerationMode

+
+
+UnityEngineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_name

+
+
+UnityEngineRenderer.__get_name__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_probeAnchor

+
+
+UnityEngineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_realtimeLightmapIndex

+
+
+UnityEngineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_receiveShadows

+
+
+UnityEngineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_reflectionProbeUsage

+
+
+UnityEngineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_rendererPriority

+
+
+UnityEngineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_renderingLayerMask

+
+
+UnityEngineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_shadowCastingMode

+
+
+UnityEngineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sharedMaterial

+
+
+UnityEngineRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sharedMaterials

+
+
+UnityEngineRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingLayerID

+
+
+UnityEngineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingLayerName

+
+
+UnityEngineRenderer.__get_sortingLayerName__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingOrder

+
+
+UnityEngineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_transform

+
+
+UnityEngineRenderer.__get_transform__UnityEngineTransform(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_worldToLocalMatrix

+
+
+UnityEngineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetClosestReflectionProbes

+
+
+UnityEngineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponent

+
+
+UnityEngineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponentInChildren

+
+
+UnityEngineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponentInParent

+
+
+UnityEngineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponents

+
+
+UnityEngineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponentsInChildren

+
+
+UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponentsInParent

+
+
+UnityEngineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetHashCode

+
+
+UnityEngineRenderer.__GetHashCode__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetInstanceID

+
+
+UnityEngineRenderer.__GetInstanceID__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetMaterials

+
+
+UnityEngineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetPropertyBlock

+
+
+UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetSharedMaterials

+
+
+UnityEngineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetType

+
+
+UnityEngineRenderer.__GetType__SystemType(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Renderer HasPropertyBlock

+
+
+UnityEngineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Renderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_enabled

+
+
+UnityEngineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightmapIndex

+
+
+UnityEngineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightmapScaleOffset

+
+
+UnityEngineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.Renderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightProbeUsage

+
+
+UnityEngineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_material

+
+
+UnityEngineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_materials

+
+
+UnityEngineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_motionVectorGenerationMode

+
+
+UnityEngineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_name

+
+
+UnityEngineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_probeAnchor

+
+
+UnityEngineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_realtimeLightmapIndex

+
+
+UnityEngineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_receiveShadows

+
+
+UnityEngineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_reflectionProbeUsage

+
+
+UnityEngineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_rendererPriority

+
+
+UnityEngineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_renderingLayerMask

+
+
+UnityEngineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.Renderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_shadowCastingMode

+
+
+UnityEngineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sharedMaterial

+
+
+UnityEngineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sharedMaterials

+
+
+UnityEngineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingLayerID

+
+
+UnityEngineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingLayerName

+
+
+UnityEngineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingOrder

+
+
+UnityEngineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer SetPropertyBlock

+
+
+UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer ToString

+
+
+UnityEngineRenderer.__ToString__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer

+
+
+Variable_UnityEngineRenderer(UnityEngine.Renderer RendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html.meta new file mode 100644 index 00000000..0d0631e6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Renderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 535588011cd699a47af94fd31ea4e406 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions.meta new file mode 100644 index 00000000..c454a92b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb446483e78129e48b8a07a67e560dec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html new file mode 100644 index 00000000..561d38e2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html @@ -0,0 +1,541 @@ + + + + + + + + + + + + RendererExtensions — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RendererExtensions

+

The RendererExtensions module.

+
+
+
+

RendererExtensions Equals

+
+
+UnityEngineRendererExtensions.__Equals__SystemObject__SystemBoolean(UnityEngine.RendererExtensions instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RendererExtensions GetHashCode

+
+
+UnityEngineRendererExtensions.__GetHashCode__SystemInt32(UnityEngine.RendererExtensions instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RendererExtensions GetType

+
+
+UnityEngineRendererExtensions.__GetType__SystemType(UnityEngine.RendererExtensions instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RendererExtensions ToString

+
+
+UnityEngineRendererExtensions.__ToString__SystemString(UnityEngine.RendererExtensions instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RendererExtensions UpdateGIMaterials

+
+
+UnityEngineRendererExtensions.__UpdateGIMaterials__UnityEngineRenderer__SystemVoid(UnityEngine.Renderer renderer)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html.meta new file mode 100644 index 00000000..a68390e6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RendererExtensions/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 31204994871a4634eb511375ed72f804 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody.meta new file mode 100644 index 00000000..e4b27ed3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 110ec5fe9c6698349aa667992365ee08 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html new file mode 100644 index 00000000..abcb9b22 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html @@ -0,0 +1,1488 @@ + + + + + + + + + + + + Rigidbody — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Rigidbody

+

The Rigidbody module.

+
+
+
+

Rigidbody AddExplosionForce

+
+
+UnityEngineRigidbody.__AddExplosionForce__SystemSingle_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single explosionForceUnityEngine.Vector3 explosionPositionSystem.Single explosionRadius)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddForce

+
+
+UnityEngineRigidbody.__AddForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddForceAtPosition

+
+
+UnityEngineRigidbody.__AddForceAtPosition__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 forceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddRelativeForce

+
+
+UnityEngineRigidbody.__AddRelativeForce__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddRelativeTorque

+
+
+UnityEngineRigidbody.__AddRelativeTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody AddTorque

+
+
+UnityEngineRigidbody.__AddTorque__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody ClosestPointOnBounds

+
+
+UnityEngineRigidbody.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRigidbody.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody Equals

+
+
+UnityEngineRigidbody.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody get_angularDrag

+
+
+UnityEngineRigidbody.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_angularVelocity

+
+
+UnityEngineRigidbody.__get_angularVelocity__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_centerOfMass

+
+
+UnityEngineRigidbody.__get_centerOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_collisionDetectionMode

+
+
+UnityEngineRigidbody.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (CollisionDetectionMode)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_constraints

+
+
+UnityEngineRigidbody.__get_constraints__UnityEngineRigidbodyConstraints(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (RigidbodyConstraints)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_detectCollisions

+
+
+UnityEngineRigidbody.__get_detectCollisions__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_drag

+
+
+UnityEngineRigidbody.__get_drag__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_freezeRotation

+
+
+UnityEngineRigidbody.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_gameObject

+
+
+UnityEngineRigidbody.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_inertiaTensor

+
+
+UnityEngineRigidbody.__get_inertiaTensor__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_inertiaTensorRotation

+
+
+UnityEngineRigidbody.__get_inertiaTensorRotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_interpolation

+
+
+UnityEngineRigidbody.__get_interpolation__UnityEngineRigidbodyInterpolation(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (RigidbodyInterpolation)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_isKinematic

+
+
+UnityEngineRigidbody.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_mass

+
+
+UnityEngineRigidbody.__get_mass__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_maxAngularVelocity

+
+
+UnityEngineRigidbody.__get_maxAngularVelocity__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_maxDepenetrationVelocity

+
+
+UnityEngineRigidbody.__get_maxDepenetrationVelocity__SystemSingle(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_name

+
+
+UnityEngineRigidbody.__get_name__SystemString(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_position

+
+
+UnityEngineRigidbody.__get_position__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_rotation

+
+
+UnityEngineRigidbody.__get_rotation__UnityEngineQuaternion(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_solverIterations

+
+
+UnityEngineRigidbody.__get_solverIterations__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_solverVelocityIterations

+
+
+UnityEngineRigidbody.__get_solverVelocityIterations__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_transform

+
+
+UnityEngineRigidbody.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_useGravity

+
+
+UnityEngineRigidbody.__get_useGravity__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_velocity

+
+
+UnityEngineRigidbody.__get_velocity__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody get_worldCenterOfMass

+
+
+UnityEngineRigidbody.__get_worldCenterOfMass__UnityEngineVector3(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponent

+
+
+UnityEngineRigidbody.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponentInChildren

+
+
+UnityEngineRigidbody.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponentInParent

+
+
+UnityEngineRigidbody.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetComponents

+
+
+UnityEngineRigidbody.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody GetComponentsInChildren

+
+
+UnityEngineRigidbody.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody GetComponentsInParent

+
+
+UnityEngineRigidbody.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody GetHashCode

+
+
+UnityEngineRigidbody.__GetHashCode__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetInstanceID

+
+
+UnityEngineRigidbody.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetPointVelocity

+
+
+UnityEngineRigidbody.__GetPointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 worldPoint)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetRelativePointVelocity

+
+
+UnityEngineRigidbody.__GetRelativePointVelocity__UnityEngineVector3__UnityEngineVector3(UnityEngine.Rigidbody instanceUnityEngine.Vector3 relativePoint)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody GetType

+
+
+UnityEngineRigidbody.__GetType__SystemType(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRigidbody.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRigidbody.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody IsSleeping

+
+
+UnityEngineRigidbody.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody MovePosition

+
+
+UnityEngineRigidbody.__MovePosition__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody MoveRotation

+
+
+UnityEngineRigidbody.__MoveRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion rot)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody ResetCenterOfMass

+
+
+UnityEngineRigidbody.__ResetCenterOfMass__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody ResetInertiaTensor

+
+
+UnityEngineRigidbody.__ResetInertiaTensor__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_angularDrag

+
+
+UnityEngineRigidbody.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_angularVelocity

+
+
+UnityEngineRigidbody.__set_angularVelocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_centerOfMass

+
+
+UnityEngineRigidbody.__set_centerOfMass__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_collisionDetectionMode

+
+
+UnityEngineRigidbody.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.CollisionDetectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_constraints

+
+
+UnityEngineRigidbody.__set_constraints__UnityEngineRigidbodyConstraints__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyConstraints value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_detectCollisions

+
+
+UnityEngineRigidbody.__set_detectCollisions__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_drag

+
+
+UnityEngineRigidbody.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_freezeRotation

+
+
+UnityEngineRigidbody.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_inertiaTensor

+
+
+UnityEngineRigidbody.__set_inertiaTensor__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_inertiaTensorRotation

+
+
+UnityEngineRigidbody.__set_inertiaTensorRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_interpolation

+
+
+UnityEngineRigidbody.__set_interpolation__UnityEngineRigidbodyInterpolation__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.RigidbodyInterpolation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_isKinematic

+
+
+UnityEngineRigidbody.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_mass

+
+
+UnityEngineRigidbody.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_maxAngularVelocity

+
+
+UnityEngineRigidbody.__set_maxAngularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_maxDepenetrationVelocity

+
+
+UnityEngineRigidbody.__set_maxDepenetrationVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_name

+
+
+UnityEngineRigidbody.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_position

+
+
+UnityEngineRigidbody.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_rotation

+
+
+UnityEngineRigidbody.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_solverIterations

+
+
+UnityEngineRigidbody.__set_solverIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_solverVelocityIterations

+
+
+UnityEngineRigidbody.__set_solverVelocityIterations__SystemInt32__SystemVoid(UnityEngine.Rigidbody instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_useGravity

+
+
+UnityEngineRigidbody.__set_useGravity__SystemBoolean__SystemVoid(UnityEngine.Rigidbody instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody set_velocity

+
+
+UnityEngineRigidbody.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.Rigidbody instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody SetDensity

+
+
+UnityEngineRigidbody.__SetDensity__SystemSingle__SystemVoid(UnityEngine.Rigidbody instanceSystem.Single density)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody Sleep

+
+
+UnityEngineRigidbody.__Sleep__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody SweepTest

+
+
+UnityEngineRigidbody.__SweepTest__UnityEngineVector3_UnityEngineRaycastHitRef_SystemSingle_UnityEngineQueryTriggerInteraction__SystemBoolean(UnityEngine.Rigidbody instanceUnityEngine.Vector3 directionSystem.Single maxDistanceUnityEngine.QueryTriggerInteraction queryTriggerInteraction)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody SweepTestAll

+
+
+UnityEngineRigidbody.__SweepTestAll__UnityEngineVector3__UnityEngineRaycastHitArray(UnityEngine.Rigidbody instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (RaycastHit[])

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody ToString

+
+
+UnityEngineRigidbody.__ToString__SystemString(UnityEngine.Rigidbody instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody WakeUp

+
+
+UnityEngineRigidbody.__WakeUp__SystemVoid(UnityEngine.Rigidbody instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody

+
+
+Variable_UnityEngineRigidbody(UnityEngine.Rigidbody RigidbodySystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta new file mode 100644 index 00000000..3fb583aa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 59a83c130a4289843b394484ff147220 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D.meta new file mode 100644 index 00000000..b1edd1a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8aaf52bb0ce0c624b8b2cbe45c3844a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html new file mode 100644 index 00000000..71cef4b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html @@ -0,0 +1,1555 @@ + + + + + + + + + + + + Rigidbody2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Rigidbody2D

+

The Rigidbody2D module.

+
+
+
+

Rigidbody2D AddForce

+
+
+UnityEngineRigidbody2D.__AddForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 force)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddForceAtPosition

+
+
+UnityEngineRigidbody2D.__AddForceAtPosition__UnityEngineVector2_UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 forceUnityEngine.Vector2 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddRelativeForce

+
+
+UnityEngineRigidbody2D.__AddRelativeForce__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeForce)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D AddTorque

+
+
+UnityEngineRigidbody2D.__AddTorque__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single torque)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Cast

+
+
+UnityEngineRigidbody2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Distance

+
+
+UnityEngineRigidbody2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineRigidbody2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody2D Equals

+
+
+UnityEngineRigidbody2D.__Equals__SystemObject__SystemBoolean(UnityEngine.Rigidbody2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Rigidbody2D get_angularDrag

+
+
+UnityEngineRigidbody2D.__get_angularDrag__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_angularVelocity

+
+
+UnityEngineRigidbody2D.__get_angularVelocity__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_attachedColliderCount

+
+
+UnityEngineRigidbody2D.__get_attachedColliderCount__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_bodyType

+
+
+UnityEngineRigidbody2D.__get_bodyType__UnityEngineRigidbodyType2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyType2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_centerOfMass

+
+
+UnityEngineRigidbody2D.__get_centerOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_collisionDetectionMode

+
+
+UnityEngineRigidbody2D.__get_collisionDetectionMode__UnityEngineCollisionDetectionMode2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (CollisionDetectionMode2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_constraints

+
+
+UnityEngineRigidbody2D.__get_constraints__UnityEngineRigidbodyConstraints2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyConstraints2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_drag

+
+
+UnityEngineRigidbody2D.__get_drag__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_freezeRotation

+
+
+UnityEngineRigidbody2D.__get_freezeRotation__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_gameObject

+
+
+UnityEngineRigidbody2D.__get_gameObject__UnityEngineGameObject(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_gravityScale

+
+
+UnityEngineRigidbody2D.__get_gravityScale__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_inertia

+
+
+UnityEngineRigidbody2D.__get_inertia__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_interpolation

+
+
+UnityEngineRigidbody2D.__get_interpolation__UnityEngineRigidbodyInterpolation2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodyInterpolation2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_isKinematic

+
+
+UnityEngineRigidbody2D.__get_isKinematic__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_mass

+
+
+UnityEngineRigidbody2D.__get_mass__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_name

+
+
+UnityEngineRigidbody2D.__get_name__SystemString(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_position

+
+
+UnityEngineRigidbody2D.__get_position__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_rotation

+
+
+UnityEngineRigidbody2D.__get_rotation__SystemSingle(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_sharedMaterial

+
+
+UnityEngineRigidbody2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_simulated

+
+
+UnityEngineRigidbody2D.__get_simulated__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_sleepMode

+
+
+UnityEngineRigidbody2D.__get_sleepMode__UnityEngineRigidbodySleepMode2D(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (RigidbodySleepMode2D)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_transform

+
+
+UnityEngineRigidbody2D.__get_transform__UnityEngineTransform(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_useAutoMass

+
+
+UnityEngineRigidbody2D.__get_useAutoMass__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_useFullKinematicContacts

+
+
+UnityEngineRigidbody2D.__get_useFullKinematicContacts__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_velocity

+
+
+UnityEngineRigidbody2D.__get_velocity__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D get_worldCenterOfMass

+
+
+UnityEngineRigidbody2D.__get_worldCenterOfMass__UnityEngineVector2(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetAttachedColliders

+
+
+UnityEngineRigidbody2D.__GetAttachedColliders__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: results (Collider2D[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponent

+
+
+UnityEngineRigidbody2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentInChildren

+
+
+UnityEngineRigidbody2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentInParent

+
+
+UnityEngineRigidbody2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Rigidbody2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetComponents

+
+
+UnityEngineRigidbody2D.__GetComponents__ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentsInChildren

+
+
+UnityEngineRigidbody2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetComponentsInParent

+
+
+UnityEngineRigidbody2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D GetContacts

+
+
+UnityEngineRigidbody2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetHashCode

+
+
+UnityEngineRigidbody2D.__GetHashCode__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetInstanceID

+
+
+UnityEngineRigidbody2D.__GetInstanceID__SystemInt32(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetPoint

+
+
+UnityEngineRigidbody2D.__GetPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetPointVelocity

+
+
+UnityEngineRigidbody2D.__GetPointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativePoint

+
+
+UnityEngineRigidbody2D.__GetRelativePoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativePointVelocity

+
+
+UnityEngineRigidbody2D.__GetRelativePointVelocity__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativePoint)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetRelativeVector

+
+
+UnityEngineRigidbody2D.__GetRelativeVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 relativeVector)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetType

+
+
+UnityEngineRigidbody2D.__GetType__SystemType(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D GetVector

+
+
+UnityEngineRigidbody2D.__GetVector__UnityEngineVector2__UnityEngineVector2(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 vector)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRigidbody2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRigidbody2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Rigidbody2D IsAwake

+
+
+UnityEngineRigidbody2D.__IsAwake__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsSleeping

+
+
+UnityEngineRigidbody2D.__IsSleeping__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsTouching

+
+
+UnityEngineRigidbody2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D IsTouchingLayers

+
+
+UnityEngineRigidbody2D.__IsTouchingLayers__SystemBoolean(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D MovePosition

+
+
+UnityEngineRigidbody2D.__MovePosition__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D MoveRotation

+
+
+UnityEngineRigidbody2D.__MoveRotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D OverlapCollider

+
+
+UnityEngineRigidbody2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.Rigidbody2D instanceUnityEngine.ContactFilter2D contactFilter)
+
+ +

outputs: results (Collider2D[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D OverlapPoint

+
+
+UnityEngineRigidbody2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D set_angularDrag

+
+
+UnityEngineRigidbody2D.__set_angularDrag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_angularVelocity

+
+
+UnityEngineRigidbody2D.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_bodyType

+
+
+UnityEngineRigidbody2D.__set_bodyType__UnityEngineRigidbodyType2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyType2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_centerOfMass

+
+
+UnityEngineRigidbody2D.__set_centerOfMass__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_collisionDetectionMode

+
+
+UnityEngineRigidbody2D.__set_collisionDetectionMode__UnityEngineCollisionDetectionMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.CollisionDetectionMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_constraints

+
+
+UnityEngineRigidbody2D.__set_constraints__UnityEngineRigidbodyConstraints2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyConstraints2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_drag

+
+
+UnityEngineRigidbody2D.__set_drag__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_freezeRotation

+
+
+UnityEngineRigidbody2D.__set_freezeRotation__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_gravityScale

+
+
+UnityEngineRigidbody2D.__set_gravityScale__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_inertia

+
+
+UnityEngineRigidbody2D.__set_inertia__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_interpolation

+
+
+UnityEngineRigidbody2D.__set_interpolation__UnityEngineRigidbodyInterpolation2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodyInterpolation2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_isKinematic

+
+
+UnityEngineRigidbody2D.__set_isKinematic__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_mass

+
+
+UnityEngineRigidbody2D.__set_mass__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_name

+
+
+UnityEngineRigidbody2D.__set_name__SystemString__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_position

+
+
+UnityEngineRigidbody2D.__set_position__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_rotation

+
+
+UnityEngineRigidbody2D.__set_rotation__SystemSingle__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_sharedMaterial

+
+
+UnityEngineRigidbody2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_simulated

+
+
+UnityEngineRigidbody2D.__set_simulated__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_sleepMode

+
+
+UnityEngineRigidbody2D.__set_sleepMode__UnityEngineRigidbodySleepMode2D__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.RigidbodySleepMode2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_useAutoMass

+
+
+UnityEngineRigidbody2D.__set_useAutoMass__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_useFullKinematicContacts

+
+
+UnityEngineRigidbody2D.__set_useFullKinematicContacts__SystemBoolean__SystemVoid(UnityEngine.Rigidbody2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D set_velocity

+
+
+UnityEngineRigidbody2D.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.Rigidbody2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D Sleep

+
+
+UnityEngineRigidbody2D.__Sleep__SystemVoid(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D ToString

+
+
+UnityEngineRigidbody2D.__ToString__SystemString(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Rigidbody2D WakeUp

+
+
+UnityEngineRigidbody2D.__WakeUp__SystemVoid(UnityEngine.Rigidbody2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Rigidbody2D

+
+
+Variable_UnityEngineRigidbody2D(UnityEngine.Rigidbody2D Rigidbody2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta new file mode 100644 index 00000000..fad325a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Rigidbody2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0b64363ac3e1784db3e8cac7aeafe11 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController.meta new file mode 100644 index 00000000..222e2593 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 25758f8bb3d7c6c46823a4ec228f0b0f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html new file mode 100644 index 00000000..3b84fcbb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html @@ -0,0 +1,622 @@ + + + + + + + + + + + + RuntimeAnimatorController — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

RuntimeAnimatorController

+

The RuntimeAnimatorController module.

+
+
+
+

op_Equality

+
+
+UnityEngineRuntimeAnimatorController.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RuntimeAnimatorController Equals

+
+
+UnityEngineRuntimeAnimatorController.__Equals__SystemObject__SystemBoolean(UnityEngine.RuntimeAnimatorController instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RuntimeAnimatorController get_animationClips

+
+
+UnityEngineRuntimeAnimatorController.__get_animationClips__UnityEngineAnimationClipArray(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (AnimationClip[])

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController get_name

+
+
+UnityEngineRuntimeAnimatorController.__get_name__SystemString(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController GetHashCode

+
+
+UnityEngineRuntimeAnimatorController.__GetHashCode__SystemInt32(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController GetInstanceID

+
+
+UnityEngineRuntimeAnimatorController.__GetInstanceID__SystemInt32(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController GetType

+
+
+UnityEngineRuntimeAnimatorController.__GetType__SystemType(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRuntimeAnimatorController.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRuntimeAnimatorController.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RuntimeAnimatorController set_name

+
+
+UnityEngineRuntimeAnimatorController.__set_name__SystemString__SystemVoid(UnityEngine.RuntimeAnimatorController instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RuntimeAnimatorController ToString

+
+
+UnityEngineRuntimeAnimatorController.__ToString__SystemString(UnityEngine.RuntimeAnimatorController instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RuntimeAnimatorController

+
+
+Variable_UnityEngineRuntimeAnimatorController(UnityEngine.RuntimeAnimatorController RuntimeAnimatorControllerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html.meta new file mode 100644 index 00000000..cb33bb22 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/RuntimeAnimatorController/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0d281747fb365914dae72ac05faf7b23 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone.meta new file mode 100644 index 00000000..e89a9dd4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7cbbe25fbbc5d1d41ba0e8596fc54744 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html new file mode 100644 index 00000000..a58f68aa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html @@ -0,0 +1,652 @@ + + + + + + + + + + + + SkeletonBone — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SkeletonBone

+

The SkeletonBone module.

+
+
+
+

SkeletonBone

+
+
+Const_UnityEngineSkeletonBone(UnityEngine.SkeletonBone SkeletonBone)
+
+ +

outputs: unnamed (SkeletonBone)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone Equals

+
+
+UnityEngineSkeletonBone.__Equals__SystemObject__SystemBoolean(UnityEngine.SkeletonBone instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SkeletonBone get_name

+
+
+UnityEngineSkeletonBone.__get_name__SystemString(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_position

+
+
+UnityEngineSkeletonBone.__get_position__UnityEngineVector3(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_rotation

+
+
+UnityEngineSkeletonBone.__get_rotation__UnityEngineQuaternion(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_scale

+
+
+UnityEngineSkeletonBone.__get_scale__UnityEngineVector3(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone GetHashCode

+
+
+UnityEngineSkeletonBone.__GetHashCode__SystemInt32(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone GetType

+
+
+UnityEngineSkeletonBone.__GetType__SystemType(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone set_name

+
+
+UnityEngineSkeletonBone.__set_name__SystemString(UnityEngine.SkeletonBone System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_position

+
+
+UnityEngineSkeletonBone.__set_position__UnityEngineVector3(UnityEngine.SkeletonBone UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_rotation

+
+
+UnityEngineSkeletonBone.__set_rotation__UnityEngineQuaternion(UnityEngine.SkeletonBone UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_scale

+
+
+UnityEngineSkeletonBone.__set_scale__UnityEngineVector3(UnityEngine.SkeletonBone UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone ToString

+
+
+UnityEngineSkeletonBone.__ToString__SystemString(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone

+
+
+Variable_UnityEngineSkeletonBone(UnityEngine.SkeletonBone SkeletonBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html.meta new file mode 100644 index 00000000..2c00f987 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkeletonBone/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5f9fe15e9d5e1564a9745071d0deeadb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer.meta new file mode 100644 index 00000000..5aeaf47c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5f27c155352e2d64594f484408a0c13a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html new file mode 100644 index 00000000..f699fe71 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html @@ -0,0 +1,1634 @@ + + + + + + + + + + + + SkinnedMeshRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SkinnedMeshRenderer

+

The SkinnedMeshRenderer module.

+
+
+
+

SkinnedMeshRenderer BakeMesh

+
+
+UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SkinnedMeshRenderer Equals

+
+
+UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SkinnedMeshRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SkinnedMeshRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_bones

+
+
+UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_bounds

+
+
+UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_enabled

+
+
+UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_forceMatrixRecalculationPerRender

+
+
+UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_gameObject

+
+
+UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_isPartOfStaticBatch

+
+
+UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_isVisible

+
+
+UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_localBounds

+
+
+UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_localToWorldMatrix

+
+
+UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_material

+
+
+UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_materials

+
+
+UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_motionVectorGenerationMode

+
+
+UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_name

+
+
+UnityEngineSkinnedMeshRenderer.__get_name__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_probeAnchor

+
+
+UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_quality

+
+
+UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (SkinQuality)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_realtimeLightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_receiveShadows

+
+
+UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_reflectionProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_rendererPriority

+
+
+UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_renderingLayerMask

+
+
+UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_rootBone

+
+
+UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_shadowCastingMode

+
+
+UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMaterial

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMesh

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_skinnedMotionVectors

+
+
+UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingLayerID

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingLayerName

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingOrder

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_transform

+
+
+UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_updateWhenOffscreen

+
+
+UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_worldToLocalMatrix

+
+
+UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetBlendShapeWeight

+
+
+UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetClosestReflectionProbes

+
+
+UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentInChildren

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentInParent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponents

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentsInChildren

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentsInParent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetHashCode

+
+
+UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetInstanceID

+
+
+UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetSharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetType

+
+
+UnityEngineSkinnedMeshRenderer.__GetType__SystemType(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer HasPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SkinnedMeshRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_bones

+
+
+UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_enabled

+
+
+UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_forceMatrixRecalculationPerRender

+
+
+UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_localBounds

+
+
+UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_material

+
+
+UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_materials

+
+
+UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_motionVectorGenerationMode

+
+
+UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_name

+
+
+UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_probeAnchor

+
+
+UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_quality

+
+
+UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.SkinQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_realtimeLightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_receiveShadows

+
+
+UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_reflectionProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_rendererPriority

+
+
+UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_renderingLayerMask

+
+
+UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_rootBone

+
+
+UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_shadowCastingMode

+
+
+UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMaterial

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMesh

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_skinnedMotionVectors

+
+
+UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingLayerID

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingLayerName

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingOrder

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_updateWhenOffscreen

+
+
+UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer SetBlendShapeWeight

+
+
+UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer SetPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer ToString

+
+
+UnityEngineSkinnedMeshRenderer.__ToString__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer

+
+
+Variable_UnityEngineSkinnedMeshRenderer(UnityEngine.SkinnedMeshRenderer SkinnedMeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html.meta new file mode 100644 index 00000000..ed71b625 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SkinnedMeshRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ea8a5e9cfef9f17418fc7d69c1c7825e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D.meta new file mode 100644 index 00000000..155664be --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8a4a4d2ea5afc6a4e9297103c5e4f1fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html new file mode 100644 index 00000000..dd5162c8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html @@ -0,0 +1,1179 @@ + + + + + + + + + + + + SliderJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SliderJoint2D

+

The SliderJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineSliderJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SliderJoint2D Equals

+
+
+UnityEngineSliderJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.SliderJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SliderJoint2D get_anchor

+
+
+UnityEngineSliderJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_angle

+
+
+UnityEngineSliderJoint2D.__get_angle__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_attachedRigidbody

+
+
+UnityEngineSliderJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_autoConfigureAngle

+
+
+UnityEngineSliderJoint2D.__get_autoConfigureAngle__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineSliderJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_breakForce

+
+
+UnityEngineSliderJoint2D.__get_breakForce__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_breakTorque

+
+
+UnityEngineSliderJoint2D.__get_breakTorque__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_connectedAnchor

+
+
+UnityEngineSliderJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_connectedBody

+
+
+UnityEngineSliderJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_enableCollision

+
+
+UnityEngineSliderJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_enabled

+
+
+UnityEngineSliderJoint2D.__get_enabled__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_gameObject

+
+
+UnityEngineSliderJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_jointSpeed

+
+
+UnityEngineSliderJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_jointTranslation

+
+
+UnityEngineSliderJoint2D.__get_jointTranslation__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_limits

+
+
+UnityEngineSliderJoint2D.__get_limits__UnityEngineJointTranslationLimits2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (JointTranslationLimits2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_limitState

+
+
+UnityEngineSliderJoint2D.__get_limitState__UnityEngineJointLimitState2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (JointLimitState2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_motor

+
+
+UnityEngineSliderJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_name

+
+
+UnityEngineSliderJoint2D.__get_name__SystemString(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_reactionForce

+
+
+UnityEngineSliderJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_reactionTorque

+
+
+UnityEngineSliderJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_referenceAngle

+
+
+UnityEngineSliderJoint2D.__get_referenceAngle__SystemSingle(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_transform

+
+
+UnityEngineSliderJoint2D.__get_transform__UnityEngineTransform(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_useLimits

+
+
+UnityEngineSliderJoint2D.__get_useLimits__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D get_useMotor

+
+
+UnityEngineSliderJoint2D.__get_useMotor__SystemBoolean(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponent

+
+
+UnityEngineSliderJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SliderJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentInChildren

+
+
+UnityEngineSliderJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SliderJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentInParent

+
+
+UnityEngineSliderJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SliderJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetComponents

+
+
+UnityEngineSliderJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentsInChildren

+
+
+UnityEngineSliderJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D GetComponentsInParent

+
+
+UnityEngineSliderJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D GetHashCode

+
+
+UnityEngineSliderJoint2D.__GetHashCode__SystemInt32(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetInstanceID

+
+
+UnityEngineSliderJoint2D.__GetInstanceID__SystemInt32(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetMotorForce

+
+
+UnityEngineSliderJoint2D.__GetMotorForce__SystemSingle__SystemSingle(UnityEngine.SliderJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetReactionForce

+
+
+UnityEngineSliderJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.SliderJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetReactionTorque

+
+
+UnityEngineSliderJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.SliderJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D GetType

+
+
+UnityEngineSliderJoint2D.__GetType__SystemType(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSliderJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSliderJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SliderJoint2D set_anchor

+
+
+UnityEngineSliderJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_angle

+
+
+UnityEngineSliderJoint2D.__set_angle__SystemSingle__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_autoConfigureAngle

+
+
+UnityEngineSliderJoint2D.__set_autoConfigureAngle__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineSliderJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_breakForce

+
+
+UnityEngineSliderJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_breakTorque

+
+
+UnityEngineSliderJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_connectedAnchor

+
+
+UnityEngineSliderJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_connectedBody

+
+
+UnityEngineSliderJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_enableCollision

+
+
+UnityEngineSliderJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_enabled

+
+
+UnityEngineSliderJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_limits

+
+
+UnityEngineSliderJoint2D.__set_limits__UnityEngineJointTranslationLimits2D__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.JointTranslationLimits2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_motor

+
+
+UnityEngineSliderJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.SliderJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_name

+
+
+UnityEngineSliderJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_useLimits

+
+
+UnityEngineSliderJoint2D.__set_useLimits__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D set_useMotor

+
+
+UnityEngineSliderJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.SliderJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderJoint2D ToString

+
+
+UnityEngineSliderJoint2D.__ToString__SystemString(UnityEngine.SliderJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SliderJoint2D

+
+
+Variable_UnityEngineSliderJoint2D(UnityEngine.SliderJoint2D SliderJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html.meta new file mode 100644 index 00000000..1ddf34bf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SliderJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e120f42ed5f6561488483fad9598e559 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider.meta new file mode 100644 index 00000000..5449e9a8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cb5e04bf0cf9360478e03637be0a2383 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html new file mode 100644 index 00000000..f345a4a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html @@ -0,0 +1,945 @@ + + + + + + + + + + + + SphereCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SphereCollider

+

The SphereCollider module.

+
+
+
+

SphereCollider ClosestPoint

+
+
+UnityEngineSphereCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider ClosestPointOnBounds

+
+
+UnityEngineSphereCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineSphereCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SphereCollider Equals

+
+
+UnityEngineSphereCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.SphereCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SphereCollider get_attachedRigidbody

+
+
+UnityEngineSphereCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_bounds

+
+
+UnityEngineSphereCollider.__get_bounds__UnityEngineBounds(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_center

+
+
+UnityEngineSphereCollider.__get_center__UnityEngineVector3(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_contactOffset

+
+
+UnityEngineSphereCollider.__get_contactOffset__SystemSingle(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_enabled

+
+
+UnityEngineSphereCollider.__get_enabled__SystemBoolean(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_gameObject

+
+
+UnityEngineSphereCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_isTrigger

+
+
+UnityEngineSphereCollider.__get_isTrigger__SystemBoolean(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_material

+
+
+UnityEngineSphereCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_name

+
+
+UnityEngineSphereCollider.__get_name__SystemString(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_radius

+
+
+UnityEngineSphereCollider.__get_radius__SystemSingle(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_sharedMaterial

+
+
+UnityEngineSphereCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_transform

+
+
+UnityEngineSphereCollider.__get_transform__UnityEngineTransform(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponent

+
+
+UnityEngineSphereCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponentInChildren

+
+
+UnityEngineSphereCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponentInParent

+
+
+UnityEngineSphereCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponents

+
+
+UnityEngineSphereCollider.__GetComponents__ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetComponentsInChildren

+
+
+UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetComponentsInParent

+
+
+UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetHashCode

+
+
+UnityEngineSphereCollider.__GetHashCode__SystemInt32(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetInstanceID

+
+
+UnityEngineSphereCollider.__GetInstanceID__SystemInt32(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetType

+
+
+UnityEngineSphereCollider.__GetType__SystemType(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSphereCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSphereCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SphereCollider Raycast

+
+
+UnityEngineSphereCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.SphereCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_center

+
+
+UnityEngineSphereCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_contactOffset

+
+
+UnityEngineSphereCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_enabled

+
+
+UnityEngineSphereCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_isTrigger

+
+
+UnityEngineSphereCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_material

+
+
+UnityEngineSphereCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_name

+
+
+UnityEngineSphereCollider.__set_name__SystemString__SystemVoid(UnityEngine.SphereCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_radius

+
+
+UnityEngineSphereCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_sharedMaterial

+
+
+UnityEngineSphereCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider ToString

+
+
+UnityEngineSphereCollider.__ToString__SystemString(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider

+
+
+Variable_UnityEngineSphereCollider(UnityEngine.SphereCollider SphereColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html.meta new file mode 100644 index 00000000..0e18e281 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SphereCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9980269db4e9fe449b701b8da426c88a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint.meta new file mode 100644 index 00000000..97c1af0c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 321de0d682677284abe3a490acdf2b52 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html new file mode 100644 index 00000000..4a4d153d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html @@ -0,0 +1,1133 @@ + + + + + + + + + + + + SpringJoint — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SpringJoint

+

The SpringJoint module.

+
+
+
+

op_Equality

+
+
+UnityEngineSpringJoint.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpringJoint Equals

+
+
+UnityEngineSpringJoint.__Equals__SystemObject__SystemBoolean(UnityEngine.SpringJoint instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpringJoint get_anchor

+
+
+UnityEngineSpringJoint.__get_anchor__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_autoConfigureConnectedAnchor

+
+
+UnityEngineSpringJoint.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_axis

+
+
+UnityEngineSpringJoint.__get_axis__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_breakForce

+
+
+UnityEngineSpringJoint.__get_breakForce__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_breakTorque

+
+
+UnityEngineSpringJoint.__get_breakTorque__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_connectedAnchor

+
+
+UnityEngineSpringJoint.__get_connectedAnchor__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_connectedBody

+
+
+UnityEngineSpringJoint.__get_connectedBody__UnityEngineRigidbody(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_connectedMassScale

+
+
+UnityEngineSpringJoint.__get_connectedMassScale__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_currentForce

+
+
+UnityEngineSpringJoint.__get_currentForce__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_currentTorque

+
+
+UnityEngineSpringJoint.__get_currentTorque__UnityEngineVector3(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_damper

+
+
+UnityEngineSpringJoint.__get_damper__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_enableCollision

+
+
+UnityEngineSpringJoint.__get_enableCollision__SystemBoolean(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_enablePreprocessing

+
+
+UnityEngineSpringJoint.__get_enablePreprocessing__SystemBoolean(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_gameObject

+
+
+UnityEngineSpringJoint.__get_gameObject__UnityEngineGameObject(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_massScale

+
+
+UnityEngineSpringJoint.__get_massScale__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_maxDistance

+
+
+UnityEngineSpringJoint.__get_maxDistance__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_minDistance

+
+
+UnityEngineSpringJoint.__get_minDistance__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_name

+
+
+UnityEngineSpringJoint.__get_name__SystemString(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_spring

+
+
+UnityEngineSpringJoint.__get_spring__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_tolerance

+
+
+UnityEngineSpringJoint.__get_tolerance__SystemSingle(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint get_transform

+
+
+UnityEngineSpringJoint.__get_transform__UnityEngineTransform(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponent

+
+
+UnityEngineSpringJoint.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SpringJoint instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponentInChildren

+
+
+UnityEngineSpringJoint.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponentInParent

+
+
+UnityEngineSpringJoint.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SpringJoint instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetComponents

+
+
+UnityEngineSpringJoint.__GetComponents__ListT__SystemVoid(UnityEngine.SpringJoint instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint GetComponentsInChildren

+
+
+UnityEngineSpringJoint.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint GetComponentsInParent

+
+
+UnityEngineSpringJoint.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint GetHashCode

+
+
+UnityEngineSpringJoint.__GetHashCode__SystemInt32(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetInstanceID

+
+
+UnityEngineSpringJoint.__GetInstanceID__SystemInt32(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint GetType

+
+
+UnityEngineSpringJoint.__GetType__SystemType(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSpringJoint.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSpringJoint.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpringJoint set_anchor

+
+
+UnityEngineSpringJoint.__set_anchor__UnityEngineVector3__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_autoConfigureConnectedAnchor

+
+
+UnityEngineSpringJoint.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_axis

+
+
+UnityEngineSpringJoint.__set_axis__UnityEngineVector3__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_breakForce

+
+
+UnityEngineSpringJoint.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_breakTorque

+
+
+UnityEngineSpringJoint.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_connectedAnchor

+
+
+UnityEngineSpringJoint.__set_connectedAnchor__UnityEngineVector3__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_connectedBody

+
+
+UnityEngineSpringJoint.__set_connectedBody__UnityEngineRigidbody__SystemVoid(UnityEngine.SpringJoint instanceUnityEngine.Rigidbody value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_connectedMassScale

+
+
+UnityEngineSpringJoint.__set_connectedMassScale__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_damper

+
+
+UnityEngineSpringJoint.__set_damper__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_enableCollision

+
+
+UnityEngineSpringJoint.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_enablePreprocessing

+
+
+UnityEngineSpringJoint.__set_enablePreprocessing__SystemBoolean__SystemVoid(UnityEngine.SpringJoint instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_massScale

+
+
+UnityEngineSpringJoint.__set_massScale__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_maxDistance

+
+
+UnityEngineSpringJoint.__set_maxDistance__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_minDistance

+
+
+UnityEngineSpringJoint.__set_minDistance__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_name

+
+
+UnityEngineSpringJoint.__set_name__SystemString__SystemVoid(UnityEngine.SpringJoint instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_spring

+
+
+UnityEngineSpringJoint.__set_spring__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint set_tolerance

+
+
+UnityEngineSpringJoint.__set_tolerance__SystemSingle__SystemVoid(UnityEngine.SpringJoint instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpringJoint ToString

+
+
+UnityEngineSpringJoint.__ToString__SystemString(UnityEngine.SpringJoint instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpringJoint

+
+
+Variable_UnityEngineSpringJoint(UnityEngine.SpringJoint SpringJointSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html.meta new file mode 100644 index 00000000..5bced7d7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpringJoint/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0269c8b5f40d0f34a96764f81b90b9eb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer.meta new file mode 100644 index 00000000..22cf2fd7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2eb53327feb33c0478b10cbf5c388797 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html new file mode 100644 index 00000000..1c86d608 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html @@ -0,0 +1,1646 @@ + + + + + + + + + + + + SpriteRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SpriteRenderer

+

The SpriteRenderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineSpriteRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpriteRenderer Equals

+
+
+UnityEngineSpriteRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SpriteRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpriteRenderer get_adaptiveModeThreshold

+
+
+UnityEngineSpriteRenderer.__get_adaptiveModeThreshold__SystemSingle(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineSpriteRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_bounds

+
+
+UnityEngineSpriteRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_color

+
+
+UnityEngineSpriteRenderer.__get_color__UnityEngineColor(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_drawMode

+
+
+UnityEngineSpriteRenderer.__get_drawMode__UnityEngineSpriteDrawMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteDrawMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_enabled

+
+
+UnityEngineSpriteRenderer.__get_enabled__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_flipX

+
+
+UnityEngineSpriteRenderer.__get_flipX__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_flipY

+
+
+UnityEngineSpriteRenderer.__get_flipY__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_gameObject

+
+
+UnityEngineSpriteRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_isPartOfStaticBatch

+
+
+UnityEngineSpriteRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_isVisible

+
+
+UnityEngineSpriteRenderer.__get_isVisible__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightmapIndex

+
+
+UnityEngineSpriteRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineSpriteRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_lightProbeUsage

+
+
+UnityEngineSpriteRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_localToWorldMatrix

+
+
+UnityEngineSpriteRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_maskInteraction

+
+
+UnityEngineSpriteRenderer.__get_maskInteraction__UnityEngineSpriteMaskInteraction(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteMaskInteraction)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_material

+
+
+UnityEngineSpriteRenderer.__get_material__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_materials

+
+
+UnityEngineSpriteRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_motionVectorGenerationMode

+
+
+UnityEngineSpriteRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_name

+
+
+UnityEngineSpriteRenderer.__get_name__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_probeAnchor

+
+
+UnityEngineSpriteRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_realtimeLightmapIndex

+
+
+UnityEngineSpriteRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_receiveShadows

+
+
+UnityEngineSpriteRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_reflectionProbeUsage

+
+
+UnityEngineSpriteRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_rendererPriority

+
+
+UnityEngineSpriteRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_renderingLayerMask

+
+
+UnityEngineSpriteRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_shadowCastingMode

+
+
+UnityEngineSpriteRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sharedMaterial

+
+
+UnityEngineSpriteRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sharedMaterials

+
+
+UnityEngineSpriteRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_size

+
+
+UnityEngineSpriteRenderer.__get_size__UnityEngineVector2(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingLayerID

+
+
+UnityEngineSpriteRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingLayerName

+
+
+UnityEngineSpriteRenderer.__get_sortingLayerName__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sortingOrder

+
+
+UnityEngineSpriteRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_sprite

+
+
+UnityEngineSpriteRenderer.__get_sprite__UnityEngineSprite(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_spriteSortPoint

+
+
+UnityEngineSpriteRenderer.__get_spriteSortPoint__UnityEngineSpriteSortPoint(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteSortPoint)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_tileMode

+
+
+UnityEngineSpriteRenderer.__get_tileMode__UnityEngineSpriteTileMode(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (SpriteTileMode)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_transform

+
+
+UnityEngineSpriteRenderer.__get_transform__UnityEngineTransform(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer get_worldToLocalMatrix

+
+
+UnityEngineSpriteRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetClosestReflectionProbes

+
+
+UnityEngineSpriteRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponent

+
+
+UnityEngineSpriteRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentInChildren

+
+
+UnityEngineSpriteRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentInParent

+
+
+UnityEngineSpriteRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SpriteRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetComponents

+
+
+UnityEngineSpriteRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentsInChildren

+
+
+UnityEngineSpriteRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetComponentsInParent

+
+
+UnityEngineSpriteRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetHashCode

+
+
+UnityEngineSpriteRenderer.__GetHashCode__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetInstanceID

+
+
+UnityEngineSpriteRenderer.__GetInstanceID__SystemInt32(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer GetMaterials

+
+
+UnityEngineSpriteRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetPropertyBlock

+
+
+UnityEngineSpriteRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetSharedMaterials

+
+
+UnityEngineSpriteRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer GetType

+
+
+UnityEngineSpriteRenderer.__GetType__SystemType(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer HasPropertyBlock

+
+
+UnityEngineSpriteRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSpriteRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSpriteRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SpriteRenderer set_adaptiveModeThreshold

+
+
+UnityEngineSpriteRenderer.__set_adaptiveModeThreshold__SystemSingle__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineSpriteRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_color

+
+
+UnityEngineSpriteRenderer.__set_color__UnityEngineColor__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_drawMode

+
+
+UnityEngineSpriteRenderer.__set_drawMode__UnityEngineSpriteDrawMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteDrawMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_enabled

+
+
+UnityEngineSpriteRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_flipX

+
+
+UnityEngineSpriteRenderer.__set_flipX__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_flipY

+
+
+UnityEngineSpriteRenderer.__set_flipY__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightmapIndex

+
+
+UnityEngineSpriteRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineSpriteRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_lightProbeUsage

+
+
+UnityEngineSpriteRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_maskInteraction

+
+
+UnityEngineSpriteRenderer.__set_maskInteraction__UnityEngineSpriteMaskInteraction__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteMaskInteraction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_material

+
+
+UnityEngineSpriteRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_materials

+
+
+UnityEngineSpriteRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_motionVectorGenerationMode

+
+
+UnityEngineSpriteRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_name

+
+
+UnityEngineSpriteRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_probeAnchor

+
+
+UnityEngineSpriteRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_realtimeLightmapIndex

+
+
+UnityEngineSpriteRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineSpriteRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_receiveShadows

+
+
+UnityEngineSpriteRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_reflectionProbeUsage

+
+
+UnityEngineSpriteRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_rendererPriority

+
+
+UnityEngineSpriteRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_renderingLayerMask

+
+
+UnityEngineSpriteRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_shadowCastingMode

+
+
+UnityEngineSpriteRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sharedMaterial

+
+
+UnityEngineSpriteRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sharedMaterials

+
+
+UnityEngineSpriteRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_size

+
+
+UnityEngineSpriteRenderer.__set_size__UnityEngineVector2__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingLayerID

+
+
+UnityEngineSpriteRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingLayerName

+
+
+UnityEngineSpriteRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sortingOrder

+
+
+UnityEngineSpriteRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SpriteRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_sprite

+
+
+UnityEngineSpriteRenderer.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_spriteSortPoint

+
+
+UnityEngineSpriteRenderer.__set_spriteSortPoint__UnityEngineSpriteSortPoint__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteSortPoint value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer set_tileMode

+
+
+UnityEngineSpriteRenderer.__set_tileMode__UnityEngineSpriteTileMode__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.SpriteTileMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer SetPropertyBlock

+
+
+UnityEngineSpriteRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SpriteRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteRenderer ToString

+
+
+UnityEngineSpriteRenderer.__ToString__SystemString(UnityEngine.SpriteRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteRenderer

+
+
+Variable_UnityEngineSpriteRenderer(UnityEngine.SpriteRenderer SpriteRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta new file mode 100644 index 00000000..52964245 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SpriteRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5751567cbd2f153409912cc67a913dbc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D.meta new file mode 100644 index 00000000..9398450e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 163e953df0ecf8b4db8f0914e0c3e6a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html new file mode 100644 index 00000000..36d212c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html @@ -0,0 +1,934 @@ + + + + + + + + + + + + SurfaceEffector2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

SurfaceEffector2D

+

The SurfaceEffector2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineSurfaceEffector2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SurfaceEffector2D Equals

+
+
+UnityEngineSurfaceEffector2D.__Equals__SystemObject__SystemBoolean(UnityEngine.SurfaceEffector2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SurfaceEffector2D get_colliderMask

+
+
+UnityEngineSurfaceEffector2D.__get_colliderMask__SystemInt32(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_enabled

+
+
+UnityEngineSurfaceEffector2D.__get_enabled__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_forceScale

+
+
+UnityEngineSurfaceEffector2D.__get_forceScale__SystemSingle(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_gameObject

+
+
+UnityEngineSurfaceEffector2D.__get_gameObject__UnityEngineGameObject(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_name

+
+
+UnityEngineSurfaceEffector2D.__get_name__SystemString(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_speed

+
+
+UnityEngineSurfaceEffector2D.__get_speed__SystemSingle(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_speedVariation

+
+
+UnityEngineSurfaceEffector2D.__get_speedVariation__SystemSingle(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_transform

+
+
+UnityEngineSurfaceEffector2D.__get_transform__UnityEngineTransform(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useBounce

+
+
+UnityEngineSurfaceEffector2D.__get_useBounce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useColliderMask

+
+
+UnityEngineSurfaceEffector2D.__get_useColliderMask__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useContactForce

+
+
+UnityEngineSurfaceEffector2D.__get_useContactForce__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D get_useFriction

+
+
+UnityEngineSurfaceEffector2D.__get_useFriction__SystemBoolean(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponent

+
+
+UnityEngineSurfaceEffector2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentInChildren

+
+
+UnityEngineSurfaceEffector2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentInParent

+
+
+UnityEngineSurfaceEffector2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SurfaceEffector2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponents

+
+
+UnityEngineSurfaceEffector2D.__GetComponents__ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentsInChildren

+
+
+UnityEngineSurfaceEffector2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D GetComponentsInParent

+
+
+UnityEngineSurfaceEffector2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D GetHashCode

+
+
+UnityEngineSurfaceEffector2D.__GetHashCode__SystemInt32(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetInstanceID

+
+
+UnityEngineSurfaceEffector2D.__GetInstanceID__SystemInt32(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D GetType

+
+
+UnityEngineSurfaceEffector2D.__GetType__SystemType(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSurfaceEffector2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSurfaceEffector2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SurfaceEffector2D set_colliderMask

+
+
+UnityEngineSurfaceEffector2D.__set_colliderMask__SystemInt32__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_enabled

+
+
+UnityEngineSurfaceEffector2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_forceScale

+
+
+UnityEngineSurfaceEffector2D.__set_forceScale__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_name

+
+
+UnityEngineSurfaceEffector2D.__set_name__SystemString__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_speed

+
+
+UnityEngineSurfaceEffector2D.__set_speed__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_speedVariation

+
+
+UnityEngineSurfaceEffector2D.__set_speedVariation__SystemSingle__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useBounce

+
+
+UnityEngineSurfaceEffector2D.__set_useBounce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useColliderMask

+
+
+UnityEngineSurfaceEffector2D.__set_useColliderMask__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useContactForce

+
+
+UnityEngineSurfaceEffector2D.__set_useContactForce__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D set_useFriction

+
+
+UnityEngineSurfaceEffector2D.__set_useFriction__SystemBoolean__SystemVoid(UnityEngine.SurfaceEffector2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SurfaceEffector2D ToString

+
+
+UnityEngineSurfaceEffector2D.__ToString__SystemString(UnityEngine.SurfaceEffector2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SurfaceEffector2D

+
+
+Variable_UnityEngineSurfaceEffector2D(UnityEngine.SurfaceEffector2D SurfaceEffector2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html.meta new file mode 100644 index 00000000..7c56d419 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/SurfaceEffector2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 276629076e8aafe4695c2861eafc24a8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D.meta new file mode 100644 index 00000000..405f98e8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 322cba9b8b9e1524fa654d98e2b7658a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html new file mode 100644 index 00000000..51514eb4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html @@ -0,0 +1,1044 @@ + + + + + + + + + + + + TargetJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TargetJoint2D

+

The TargetJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineTargetJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TargetJoint2D Equals

+
+
+UnityEngineTargetJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.TargetJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TargetJoint2D get_anchor

+
+
+UnityEngineTargetJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_attachedRigidbody

+
+
+UnityEngineTargetJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_autoConfigureTarget

+
+
+UnityEngineTargetJoint2D.__get_autoConfigureTarget__SystemBoolean(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_breakForce

+
+
+UnityEngineTargetJoint2D.__get_breakForce__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_breakTorque

+
+
+UnityEngineTargetJoint2D.__get_breakTorque__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_connectedBody

+
+
+UnityEngineTargetJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_dampingRatio

+
+
+UnityEngineTargetJoint2D.__get_dampingRatio__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_enableCollision

+
+
+UnityEngineTargetJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_enabled

+
+
+UnityEngineTargetJoint2D.__get_enabled__SystemBoolean(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_frequency

+
+
+UnityEngineTargetJoint2D.__get_frequency__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_gameObject

+
+
+UnityEngineTargetJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_maxForce

+
+
+UnityEngineTargetJoint2D.__get_maxForce__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_name

+
+
+UnityEngineTargetJoint2D.__get_name__SystemString(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_reactionForce

+
+
+UnityEngineTargetJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_reactionTorque

+
+
+UnityEngineTargetJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_target

+
+
+UnityEngineTargetJoint2D.__get_target__UnityEngineVector2(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D get_transform

+
+
+UnityEngineTargetJoint2D.__get_transform__UnityEngineTransform(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponent

+
+
+UnityEngineTargetJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.TargetJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentInChildren

+
+
+UnityEngineTargetJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.TargetJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentInParent

+
+
+UnityEngineTargetJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.TargetJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetComponents

+
+
+UnityEngineTargetJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentsInChildren

+
+
+UnityEngineTargetJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D GetComponentsInParent

+
+
+UnityEngineTargetJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D GetHashCode

+
+
+UnityEngineTargetJoint2D.__GetHashCode__SystemInt32(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetInstanceID

+
+
+UnityEngineTargetJoint2D.__GetInstanceID__SystemInt32(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetReactionForce

+
+
+UnityEngineTargetJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.TargetJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetReactionTorque

+
+
+UnityEngineTargetJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.TargetJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D GetType

+
+
+UnityEngineTargetJoint2D.__GetType__SystemType(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTargetJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTargetJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TargetJoint2D set_anchor

+
+
+UnityEngineTargetJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.TargetJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_autoConfigureTarget

+
+
+UnityEngineTargetJoint2D.__set_autoConfigureTarget__SystemBoolean__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_breakForce

+
+
+UnityEngineTargetJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_breakTorque

+
+
+UnityEngineTargetJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_connectedBody

+
+
+UnityEngineTargetJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.TargetJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_dampingRatio

+
+
+UnityEngineTargetJoint2D.__set_dampingRatio__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_enableCollision

+
+
+UnityEngineTargetJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_enabled

+
+
+UnityEngineTargetJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_frequency

+
+
+UnityEngineTargetJoint2D.__set_frequency__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_maxForce

+
+
+UnityEngineTargetJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_name

+
+
+UnityEngineTargetJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.TargetJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D set_target

+
+
+UnityEngineTargetJoint2D.__set_target__UnityEngineVector2__SystemVoid(UnityEngine.TargetJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TargetJoint2D ToString

+
+
+UnityEngineTargetJoint2D.__ToString__SystemString(UnityEngine.TargetJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TargetJoint2D

+
+
+Variable_UnityEngineTargetJoint2D(UnityEngine.TargetJoint2D TargetJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html.meta new file mode 100644 index 00000000..caa6de1b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TargetJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 18e13ec801491404abc0466a3d1d50a4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset.meta new file mode 100644 index 00000000..d71169c5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 38b439875f618aa45bbd0e9e1dc2151c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html new file mode 100644 index 00000000..1e0382fc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html @@ -0,0 +1,634 @@ + + + + + + + + + + + + TextAsset — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TextAsset

+

The TextAsset module.

+
+
+
+

op_Equality

+
+
+UnityEngineTextAsset.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TextAsset Equals

+
+
+UnityEngineTextAsset.__Equals__SystemObject__SystemBoolean(UnityEngine.TextAsset instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TextAsset get_bytes

+
+
+UnityEngineTextAsset.__get_bytes__SystemByteArray(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Byte[])

+

flow: none

+

Unity Documentation

+
+
+

TextAsset get_name

+
+
+UnityEngineTextAsset.__get_name__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset get_text

+
+
+UnityEngineTextAsset.__get_text__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetHashCode

+
+
+UnityEngineTextAsset.__GetHashCode__SystemInt32(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetInstanceID

+
+
+UnityEngineTextAsset.__GetInstanceID__SystemInt32(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetType

+
+
+UnityEngineTextAsset.__GetType__SystemType(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTextAsset.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTextAsset.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TextAsset set_name

+
+
+UnityEngineTextAsset.__set_name__SystemString__SystemVoid(UnityEngine.TextAsset instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextAsset ToString

+
+
+UnityEngineTextAsset.__ToString__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset

+
+
+Variable_UnityEngineTextAsset(UnityEngine.TextAsset TextAssetSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html.meta new file mode 100644 index 00000000..eea9b192 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TextAsset/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2c7d878085d09474686123cc6ad3c6c3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time.meta new file mode 100644 index 00000000..b785b829 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c771563a26445ca488baae0625184090 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html new file mode 100644 index 00000000..e928d613 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html @@ -0,0 +1,721 @@ + + + + + + + + + + + + Time — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Time

+

The Time module.

+
+
+
+

Time Equals

+
+
+UnityEngineTime.__Equals__SystemObject__SystemBoolean(UnityEngine.Time instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Time get_deltaTime

+
+
+UnityEngineTime.__get_deltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedDeltaTime

+
+
+UnityEngineTime.__get_fixedDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedTime

+
+
+UnityEngineTime.__get_fixedTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedUnscaledDeltaTime

+
+
+UnityEngineTime.__get_fixedUnscaledDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedUnscaledTime

+
+
+UnityEngineTime.__get_fixedUnscaledTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_frameCount

+
+
+UnityEngineTime.__get_frameCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time get_inFixedTimeStep

+
+
+UnityEngineTime.__get_inFixedTimeStep__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Time get_realtimeSinceStartup

+
+
+UnityEngineTime.__get_realtimeSinceStartup__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_renderedFrameCount

+
+
+UnityEngineTime.__get_renderedFrameCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time get_smoothDeltaTime

+
+
+UnityEngineTime.__get_smoothDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_time

+
+
+UnityEngineTime.__get_time__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_timeSinceLevelLoad

+
+
+UnityEngineTime.__get_timeSinceLevelLoad__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_unscaledDeltaTime

+
+
+UnityEngineTime.__get_unscaledDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_unscaledTime

+
+
+UnityEngineTime.__get_unscaledTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time GetHashCode

+
+
+UnityEngineTime.__GetHashCode__SystemInt32(UnityEngine.Time instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time GetType

+
+
+UnityEngineTime.__GetType__SystemType(UnityEngine.Time instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Time set_fixedDeltaTime

+
+
+UnityEngineTime.__set_fixedDeltaTime__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Time ToString

+
+
+UnityEngineTime.__ToString__SystemString(UnityEngine.Time instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Time

+
+
+Variable_UnityEngineTime(UnityEngine.Time TimeSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html.meta new file mode 100644 index 00000000..6f1c8798 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Time/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 92fd1afbc6b606c439485e0227ce5d3a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer.meta new file mode 100644 index 00000000..84c05bc4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4c636d5f7dc9f9c49b5e2897ce2a6921 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html new file mode 100644 index 00000000..3bb91f00 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html @@ -0,0 +1,1935 @@ + + + + + + + + + + + + TrailRenderer — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

TrailRenderer

+

The TrailRenderer module.

+
+
+
+

TrailRenderer AddPosition

+
+
+UnityEngineTrailRenderer.__AddPosition__UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer AddPositions

+
+
+UnityEngineTrailRenderer.__AddPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer BakeMesh

+
+
+UnityEngineTrailRenderer.__BakeMesh__UnityEngineMesh_UnityEngineCamera_SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Mesh meshUnityEngine.Camera cameraSystem.Boolean useTransform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer Clear

+
+
+UnityEngineTrailRenderer.__Clear__SystemVoid(UnityEngine.TrailRenderer instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineTrailRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TrailRenderer Equals

+
+
+UnityEngineTrailRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.TrailRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TrailRenderer get_alignment

+
+
+UnityEngineTrailRenderer.__get_alignment__UnityEngineLineAlignment(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LineAlignment)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineTrailRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_autodestruct

+
+
+UnityEngineTrailRenderer.__get_autodestruct__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_bounds

+
+
+UnityEngineTrailRenderer.__get_bounds__UnityEngineBounds(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_colorGradient

+
+
+UnityEngineTrailRenderer.__get_colorGradient__UnityEngineGradient(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_emitting

+
+
+UnityEngineTrailRenderer.__get_emitting__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_enabled

+
+
+UnityEngineTrailRenderer.__get_enabled__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_endColor

+
+
+UnityEngineTrailRenderer.__get_endColor__UnityEngineColor(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_endWidth

+
+
+UnityEngineTrailRenderer.__get_endWidth__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_gameObject

+
+
+UnityEngineTrailRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_generateLightingData

+
+
+UnityEngineTrailRenderer.__get_generateLightingData__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_isPartOfStaticBatch

+
+
+UnityEngineTrailRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_isVisible

+
+
+UnityEngineTrailRenderer.__get_isVisible__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightmapIndex

+
+
+UnityEngineTrailRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineTrailRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_lightProbeUsage

+
+
+UnityEngineTrailRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_localToWorldMatrix

+
+
+UnityEngineTrailRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_material

+
+
+UnityEngineTrailRenderer.__get_material__UnityEngineMaterial(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_materials

+
+
+UnityEngineTrailRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_minVertexDistance

+
+
+UnityEngineTrailRenderer.__get_minVertexDistance__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_motionVectorGenerationMode

+
+
+UnityEngineTrailRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_name

+
+
+UnityEngineTrailRenderer.__get_name__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_numCapVertices

+
+
+UnityEngineTrailRenderer.__get_numCapVertices__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_numCornerVertices

+
+
+UnityEngineTrailRenderer.__get_numCornerVertices__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_positionCount

+
+
+UnityEngineTrailRenderer.__get_positionCount__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_probeAnchor

+
+
+UnityEngineTrailRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_realtimeLightmapIndex

+
+
+UnityEngineTrailRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_receiveShadows

+
+
+UnityEngineTrailRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_reflectionProbeUsage

+
+
+UnityEngineTrailRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_rendererPriority

+
+
+UnityEngineTrailRenderer.__get_rendererPriority__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_renderingLayerMask

+
+
+UnityEngineTrailRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_shadowBias

+
+
+UnityEngineTrailRenderer.__get_shadowBias__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_shadowCastingMode

+
+
+UnityEngineTrailRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sharedMaterial

+
+
+UnityEngineTrailRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sharedMaterials

+
+
+UnityEngineTrailRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingLayerID

+
+
+UnityEngineTrailRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingLayerName

+
+
+UnityEngineTrailRenderer.__get_sortingLayerName__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_sortingOrder

+
+
+UnityEngineTrailRenderer.__get_sortingOrder__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_startColor

+
+
+UnityEngineTrailRenderer.__get_startColor__UnityEngineColor(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_startWidth

+
+
+UnityEngineTrailRenderer.__get_startWidth__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_textureMode

+
+
+UnityEngineTrailRenderer.__get_textureMode__UnityEngineLineTextureMode(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (LineTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_time

+
+
+UnityEngineTrailRenderer.__get_time__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_transform

+
+
+UnityEngineTrailRenderer.__get_transform__UnityEngineTransform(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_widthCurve

+
+
+UnityEngineTrailRenderer.__get_widthCurve__UnityEngineAnimationCurve(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_widthMultiplier

+
+
+UnityEngineTrailRenderer.__get_widthMultiplier__SystemSingle(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer get_worldToLocalMatrix

+
+
+UnityEngineTrailRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetClosestReflectionProbes

+
+
+UnityEngineTrailRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponent

+
+
+UnityEngineTrailRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponentInChildren

+
+
+UnityEngineTrailRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponentInParent

+
+
+UnityEngineTrailRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.TrailRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetComponents

+
+
+UnityEngineTrailRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponentsInChildren

+
+
+UnityEngineTrailRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetComponentsInParent

+
+
+UnityEngineTrailRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetHashCode

+
+
+UnityEngineTrailRenderer.__GetHashCode__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetInstanceID

+
+
+UnityEngineTrailRenderer.__GetInstanceID__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetMaterials

+
+
+UnityEngineTrailRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetPosition

+
+
+UnityEngineTrailRenderer.__GetPosition__SystemInt32__UnityEngineVector3(UnityEngine.TrailRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetPositions

+
+
+UnityEngineTrailRenderer.__GetPositions__UnityEngineVector3Array__SystemInt32(UnityEngine.TrailRenderer instance)
+
+ +

outputs: positions (Vector3[]), unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer GetPropertyBlock

+
+
+UnityEngineTrailRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetSharedMaterials

+
+
+UnityEngineTrailRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer GetType

+
+
+UnityEngineTrailRenderer.__GetType__SystemType(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer HasPropertyBlock

+
+
+UnityEngineTrailRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTrailRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTrailRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TrailRenderer set_alignment

+
+
+UnityEngineTrailRenderer.__set_alignment__UnityEngineLineAlignment__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineAlignment value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineTrailRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_autodestruct

+
+
+UnityEngineTrailRenderer.__set_autodestruct__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_colorGradient

+
+
+UnityEngineTrailRenderer.__set_colorGradient__UnityEngineGradient__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_emitting

+
+
+UnityEngineTrailRenderer.__set_emitting__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_enabled

+
+
+UnityEngineTrailRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_endColor

+
+
+UnityEngineTrailRenderer.__set_endColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_endWidth

+
+
+UnityEngineTrailRenderer.__set_endWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_generateLightingData

+
+
+UnityEngineTrailRenderer.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightmapIndex

+
+
+UnityEngineTrailRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineTrailRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_lightProbeUsage

+
+
+UnityEngineTrailRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_material

+
+
+UnityEngineTrailRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_materials

+
+
+UnityEngineTrailRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_minVertexDistance

+
+
+UnityEngineTrailRenderer.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_motionVectorGenerationMode

+
+
+UnityEngineTrailRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_name

+
+
+UnityEngineTrailRenderer.__set_name__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_numCapVertices

+
+
+UnityEngineTrailRenderer.__set_numCapVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_numCornerVertices

+
+
+UnityEngineTrailRenderer.__set_numCornerVertices__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_probeAnchor

+
+
+UnityEngineTrailRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_realtimeLightmapIndex

+
+
+UnityEngineTrailRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineTrailRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_receiveShadows

+
+
+UnityEngineTrailRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_reflectionProbeUsage

+
+
+UnityEngineTrailRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_rendererPriority

+
+
+UnityEngineTrailRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_renderingLayerMask

+
+
+UnityEngineTrailRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_shadowBias

+
+
+UnityEngineTrailRenderer.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_shadowCastingMode

+
+
+UnityEngineTrailRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sharedMaterial

+
+
+UnityEngineTrailRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sharedMaterials

+
+
+UnityEngineTrailRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingLayerID

+
+
+UnityEngineTrailRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingLayerName

+
+
+UnityEngineTrailRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.TrailRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_sortingOrder

+
+
+UnityEngineTrailRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_startColor

+
+
+UnityEngineTrailRenderer.__set_startColor__UnityEngineColor__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_startWidth

+
+
+UnityEngineTrailRenderer.__set_startWidth__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_textureMode

+
+
+UnityEngineTrailRenderer.__set_textureMode__UnityEngineLineTextureMode__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.LineTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_time

+
+
+UnityEngineTrailRenderer.__set_time__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_widthCurve

+
+
+UnityEngineTrailRenderer.__set_widthCurve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer set_widthMultiplier

+
+
+UnityEngineTrailRenderer.__set_widthMultiplier__SystemSingle__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPosition

+
+
+UnityEngineTrailRenderer.__SetPosition__SystemInt32_UnityEngineVector3__SystemVoid(UnityEngine.TrailRenderer instanceSystem.Int32 indexUnityEngine.Vector3 position)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPositions

+
+
+UnityEngineTrailRenderer.__SetPositions__UnityEngineVector3Array__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.Vector3[] positions)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer SetPropertyBlock

+
+
+UnityEngineTrailRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.TrailRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailRenderer ToString

+
+
+UnityEngineTrailRenderer.__ToString__SystemString(UnityEngine.TrailRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TrailRenderer

+
+
+Variable_UnityEngineTrailRenderer(UnityEngine.TrailRenderer TrailRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta new file mode 100644 index 00000000..6d698bda --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/TrailRenderer/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 28bdd3c96b176a04896d883d8bece5b8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform.meta new file mode 100644 index 00000000..27e75bd5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ecf033c957d6e884ca0a588389e57cb9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html new file mode 100644 index 00000000..3d5eca5b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html @@ -0,0 +1,1368 @@ + + + + + + + + + + + + Transform — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Transform

+

The Transform module.

+
+
+
+

Transform DetachChildren

+
+
+UnityEngineTransform.__DetachChildren__SystemVoid(UnityEngine.Transform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineTransform.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Transform Equals

+
+
+UnityEngineTransform.__Equals__SystemObject__SystemBoolean(UnityEngine.Transform instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Transform Find

+
+
+UnityEngineTransform.__Find__SystemString__UnityEngineTransform(UnityEngine.Transform instanceSystem.String n)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_childCount

+
+
+UnityEngineTransform.__get_childCount__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_eulerAngles

+
+
+UnityEngineTransform.__get_eulerAngles__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_forward

+
+
+UnityEngineTransform.__get_forward__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_gameObject

+
+
+UnityEngineTransform.__get_gameObject__UnityEngineGameObject(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_hasChanged

+
+
+UnityEngineTransform.__get_hasChanged__SystemBoolean(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_hierarchyCapacity

+
+
+UnityEngineTransform.__get_hierarchyCapacity__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_hierarchyCount

+
+
+UnityEngineTransform.__get_hierarchyCount__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localEulerAngles

+
+
+UnityEngineTransform.__get_localEulerAngles__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localPosition

+
+
+UnityEngineTransform.__get_localPosition__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localRotation

+
+
+UnityEngineTransform.__get_localRotation__UnityEngineQuaternion(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localScale

+
+
+UnityEngineTransform.__get_localScale__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_localToWorldMatrix

+
+
+UnityEngineTransform.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_lossyScale

+
+
+UnityEngineTransform.__get_lossyScale__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_name

+
+
+UnityEngineTransform.__get_name__SystemString(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_parent

+
+
+UnityEngineTransform.__get_parent__UnityEngineTransform(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_position

+
+
+UnityEngineTransform.__get_position__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_right

+
+
+UnityEngineTransform.__get_right__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_root

+
+
+UnityEngineTransform.__get_root__UnityEngineTransform(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_rotation

+
+
+UnityEngineTransform.__get_rotation__UnityEngineQuaternion(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_transform

+
+
+UnityEngineTransform.__get_transform__UnityEngineTransform(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_up

+
+
+UnityEngineTransform.__get_up__UnityEngineVector3(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform get_worldToLocalMatrix

+
+
+UnityEngineTransform.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetChild

+
+
+UnityEngineTransform.__GetChild__SystemInt32__UnityEngineTransform(UnityEngine.Transform instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponent

+
+
+UnityEngineTransform.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Transform instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponentInChildren

+
+
+UnityEngineTransform.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponentInParent

+
+
+UnityEngineTransform.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Transform instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetComponents

+
+
+UnityEngineTransform.__GetComponents__ListT__SystemVoid(UnityEngine.Transform instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform GetComponentsInChildren

+
+
+UnityEngineTransform.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform GetComponentsInParent

+
+
+UnityEngineTransform.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Transform instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform GetEnumerator

+
+
+UnityEngineTransform.__GetEnumerator__SystemCollectionsIEnumerator(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (IEnumerator)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetHashCode

+
+
+UnityEngineTransform.__GetHashCode__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetInstanceID

+
+
+UnityEngineTransform.__GetInstanceID__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetSiblingIndex

+
+
+UnityEngineTransform.__GetSiblingIndex__SystemInt32(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Transform GetType

+
+
+UnityEngineTransform.__GetType__SystemType(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTransform.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTransform.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Transform InverseTransformDirection

+
+
+UnityEngineTransform.__InverseTransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform InverseTransformPoint

+
+
+UnityEngineTransform.__InverseTransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform InverseTransformVector

+
+
+UnityEngineTransform.__InverseTransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform IsChildOf

+
+
+UnityEngineTransform.__IsChildOf__UnityEngineTransform__SystemBoolean(UnityEngine.Transform instanceUnityEngine.Transform parent)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Transform LookAt

+
+
+UnityEngineTransform.__LookAt__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform target)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform Rotate

+
+
+UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform RotateAround

+
+
+UnityEngineTransform.__RotateAround__UnityEngineVector3_UnityEngineVector3_SystemSingle__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 pointUnityEngine.Vector3 axisSystem.Single angle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_eulerAngles

+
+
+UnityEngineTransform.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_forward

+
+
+UnityEngineTransform.__set_forward__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_hasChanged

+
+
+UnityEngineTransform.__set_hasChanged__SystemBoolean__SystemVoid(UnityEngine.Transform instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_hierarchyCapacity

+
+
+UnityEngineTransform.__set_hierarchyCapacity__SystemInt32__SystemVoid(UnityEngine.Transform instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localEulerAngles

+
+
+UnityEngineTransform.__set_localEulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localPosition

+
+
+UnityEngineTransform.__set_localPosition__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localRotation

+
+
+UnityEngineTransform.__set_localRotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_localScale

+
+
+UnityEngineTransform.__set_localScale__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_name

+
+
+UnityEngineTransform.__set_name__SystemString__SystemVoid(UnityEngine.Transform instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_parent

+
+
+UnityEngineTransform.__set_parent__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_position

+
+
+UnityEngineTransform.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_right

+
+
+UnityEngineTransform.__set_right__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_rotation

+
+
+UnityEngineTransform.__set_rotation__UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Quaternion value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform set_up

+
+
+UnityEngineTransform.__set_up__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetAsFirstSibling

+
+
+UnityEngineTransform.__SetAsFirstSibling__SystemVoid(UnityEngine.Transform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetAsLastSibling

+
+
+UnityEngineTransform.__SetAsLastSibling__SystemVoid(UnityEngine.Transform instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetParent

+
+
+UnityEngineTransform.__SetParent__UnityEngineTransform__SystemVoid(UnityEngine.Transform instanceUnityEngine.Transform p)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetPositionAndRotation

+
+
+UnityEngineTransform.__SetPositionAndRotation__UnityEngineVector3_UnityEngineQuaternion__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 positionUnityEngine.Quaternion rotation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform SetSiblingIndex

+
+
+UnityEngineTransform.__SetSiblingIndex__SystemInt32__SystemVoid(UnityEngine.Transform instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform ToString

+
+
+UnityEngineTransform.__ToString__SystemString(UnityEngine.Transform instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Transform TransformDirection

+
+
+UnityEngineTransform.__TransformDirection__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 direction)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform TransformPoint

+
+
+UnityEngineTransform.__TransformPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform TransformVector

+
+
+UnityEngineTransform.__TransformVector__UnityEngineVector3__UnityEngineVector3(UnityEngine.Transform instanceUnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Transform Translate

+
+
+UnityEngineTransform.__Translate__UnityEngineVector3__SystemVoid(UnityEngine.Transform instanceUnityEngine.Vector3 translation)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Transform

+
+
+Variable_UnityEngineTransform(UnityEngine.Transform TransformSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html.meta new file mode 100644 index 00000000..982f05c7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Transform/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e18b4c9ab98a1b447bee1a66e4ce5ac3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers.meta new file mode 100644 index 00000000..e4753369 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 49d31593ff5776047933339a858751b5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html new file mode 100644 index 00000000..b887e69d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html @@ -0,0 +1,651 @@ + + + + + + + + + + + + UIAnimationTriggers — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIAnimationTriggers

+

The UIAnimationTriggers module.

+
+
+
+

ctor

+
+
+UnityEngineUIAnimationTriggers.__ctor____UnityEngineUIAnimationTriggers()
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+
+
+

AnimationTriggers Equals

+
+
+UnityEngineUIAnimationTriggers.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.AnimationTriggers instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationTriggers get_disabledTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_disabledTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_highlightedTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_highlightedTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_normalTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_normalTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_pressedTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_pressedTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers GetHashCode

+
+
+UnityEngineUIAnimationTriggers.__GetHashCode__SystemInt32(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers GetType

+
+
+UnityEngineUIAnimationTriggers.__GetType__SystemType(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers set_disabledTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_disabledTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_highlightedTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_highlightedTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_normalTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_normalTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_pressedTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_pressedTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers ToString

+
+
+UnityEngineUIAnimationTriggers.__ToString__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers

+
+
+Variable_UnityEngineUIAnimationTriggers(UnityEngine.UI.AnimationTriggers AnimationTriggersSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html.meta new file mode 100644 index 00000000..26031801 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAnimationTriggers/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9f3a410d8b8334240a80ade7b4778c19 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter.meta new file mode 100644 index 00000000..2a448add --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a2bc468bf7c9b004d942f21142b8df15 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html new file mode 100644 index 00000000..f6fdd6f9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + UIAspectRatioFitter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIAspectRatioFitter

+

The UIAspectRatioFitter module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIAspectRatioFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AspectRatioFitter Equals

+
+
+UnityEngineUIAspectRatioFitter.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.AspectRatioFitter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AspectRatioFitter get_aspectMode

+
+
+UnityEngineUIAspectRatioFitter.__get_aspectMode__UnityEngineUIAspectRatioFitterAspectMode(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (AspectMode)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_aspectRatio

+
+
+UnityEngineUIAspectRatioFitter.__get_aspectRatio__SystemSingle(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_enabled

+
+
+UnityEngineUIAspectRatioFitter.__get_enabled__SystemBoolean(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_gameObject

+
+
+UnityEngineUIAspectRatioFitter.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_name

+
+
+UnityEngineUIAspectRatioFitter.__get_name__SystemString(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter get_transform

+
+
+UnityEngineUIAspectRatioFitter.__get_transform__UnityEngineTransform(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponent

+
+
+UnityEngineUIAspectRatioFitter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.AspectRatioFitter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentInChildren

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentInParent

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.AspectRatioFitter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponents

+
+
+UnityEngineUIAspectRatioFitter.__GetComponents__ListT__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentsInChildren

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter GetComponentsInParent

+
+
+UnityEngineUIAspectRatioFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter GetHashCode

+
+
+UnityEngineUIAspectRatioFitter.__GetHashCode__SystemInt32(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetInstanceID

+
+
+UnityEngineUIAspectRatioFitter.__GetInstanceID__SystemInt32(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter GetType

+
+
+UnityEngineUIAspectRatioFitter.__GetType__SystemType(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIAspectRatioFitter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIAspectRatioFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

AspectRatioFitter IsActive

+
+
+UnityEngineUIAspectRatioFitter.__IsActive__SystemBoolean(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter IsDestroyed

+
+
+UnityEngineUIAspectRatioFitter.__IsDestroyed__SystemBoolean(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter set_aspectMode

+
+
+UnityEngineUIAspectRatioFitter.__set_aspectMode__UnityEngineUIAspectRatioFitterAspectMode__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceUnityEngine.UI.AspectRatioFitter+AspectMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter set_aspectRatio

+
+
+UnityEngineUIAspectRatioFitter.__set_aspectRatio__SystemSingle__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter set_enabled

+
+
+UnityEngineUIAspectRatioFitter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter set_name

+
+
+UnityEngineUIAspectRatioFitter.__set_name__SystemString__SystemVoid(UnityEngine.UI.AspectRatioFitter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter SetLayoutHorizontal

+
+
+UnityEngineUIAspectRatioFitter.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter SetLayoutVertical

+
+
+UnityEngineUIAspectRatioFitter.__SetLayoutVertical__SystemVoid(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AspectRatioFitter ToString

+
+
+UnityEngineUIAspectRatioFitter.__ToString__SystemString(UnityEngine.UI.AspectRatioFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AspectRatioFitter

+
+
+Variable_UnityEngineUIAspectRatioFitter(UnityEngine.UI.AspectRatioFitter AspectRatioFitterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html.meta new file mode 100644 index 00000000..332cea9d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIAspectRatioFitter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 06874cebc6186b84aa60a1b79a2427da +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect.meta new file mode 100644 index 00000000..1adcc4ae --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5bd3212a574f44541b1f270774d28284 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html new file mode 100644 index 00000000..05dcd2f4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html @@ -0,0 +1,771 @@ + + + + + + + + + + + + UIBaseMeshEffect — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIBaseMeshEffect

+

The UIBaseMeshEffect module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BaseMeshEffect Equals

+
+
+UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.BaseMeshEffect instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BaseMeshEffect get_enabled

+
+
+UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_gameObject

+
+
+UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_name

+
+
+UnityEngineUIBaseMeshEffect.__get_name__SystemString(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_transform

+
+
+UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentInChildren

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentInParent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponents

+
+
+UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentsInChildren

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentsInParent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetHashCode

+
+
+UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetInstanceID

+
+
+UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetType

+
+
+UnityEngineUIBaseMeshEffect.__GetType__SystemType(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BaseMeshEffect IsActive

+
+
+UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect IsDestroyed

+
+
+UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect ModifyMesh

+
+
+UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect set_enabled

+
+
+UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect set_name

+
+
+UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect ToString

+
+
+UnityEngineUIBaseMeshEffect.__ToString__SystemString(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect

+
+
+Variable_UnityEngineUIBaseMeshEffect(UnityEngine.UI.BaseMeshEffect BaseMeshEffectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html.meta new file mode 100644 index 00000000..914e5b0a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIBaseMeshEffect/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 138b4a9e150af4c40a78e4cc7561efe3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton.meta new file mode 100644 index 00000000..0ae793df --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 78fe825088c2fe5428d55bbaad318539 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html new file mode 100644 index 00000000..2f3d2b3b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html @@ -0,0 +1,1197 @@ + + + + + + + + + + + + UIButton — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIButton

+

The UIButton module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Button Equals

+
+
+UnityEngineUIButton.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Button instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Button FindSelectable

+
+
+UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Button instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnDown

+
+
+UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnLeft

+
+
+UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnRight

+
+
+UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnUp

+
+
+UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button get_animationTriggers

+
+
+UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Button get_animator

+
+
+UnityEngineUIButton.__get_animator__UnityEngineAnimator(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Button get_colors

+
+
+UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Button get_enabled

+
+
+UnityEngineUIButton.__get_enabled__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button get_gameObject

+
+
+UnityEngineUIButton.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Button get_image

+
+
+UnityEngineUIButton.__get_image__UnityEngineUIImage(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Button get_interactable

+
+
+UnityEngineUIButton.__get_interactable__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button get_name

+
+
+UnityEngineUIButton.__get_name__SystemString(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Button get_navigation

+
+
+UnityEngineUIButton.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Button get_onClick

+
+
+UnityEngineUIButton.__get_onClick__UnityEngineUIButtonButtonClickedEvent(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (ButtonClickedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Button get_spriteState

+
+
+UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Button get_targetGraphic

+
+
+UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Button get_transform

+
+
+UnityEngineUIButton.__get_transform__UnityEngineTransform(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Button get_transition

+
+
+UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponent

+
+
+UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponentInChildren

+
+
+UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponentInParent

+
+
+UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponents

+
+
+UnityEngineUIButton.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetComponentsInChildren

+
+
+UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetComponentsInParent

+
+
+UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetHashCode

+
+
+UnityEngineUIButton.__GetHashCode__SystemInt32(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Button GetInstanceID

+
+
+UnityEngineUIButton.__GetInstanceID__SystemInt32(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Button GetType

+
+
+UnityEngineUIButton.__GetType__SystemType(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Button IsActive

+
+
+UnityEngineUIButton.__IsActive__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button IsDestroyed

+
+
+UnityEngineUIButton.__IsDestroyed__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button IsInteractable

+
+
+UnityEngineUIButton.__IsInteractable__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button OnDeselect

+
+
+UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnMove

+
+
+UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerClick

+
+
+UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerDown

+
+
+UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerEnter

+
+
+UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerExit

+
+
+UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerUp

+
+
+UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnSelect

+
+
+UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnSubmit

+
+
+UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button Select

+
+
+UnityEngineUIButton.__Select__SystemVoid(UnityEngine.UI.Button instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_animationTriggers

+
+
+UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_colors

+
+
+UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_enabled

+
+
+UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_image

+
+
+UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_interactable

+
+
+UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_name

+
+
+UnityEngineUIButton.__set_name__SystemString__SystemVoid(UnityEngine.UI.Button instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_navigation

+
+
+UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_onClick

+
+
+UnityEngineUIButton.__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Button+ButtonClickedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_spriteState

+
+
+UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_targetGraphic

+
+
+UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_transition

+
+
+UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button ToString

+
+
+UnityEngineUIButton.__ToString__SystemString(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Button

+
+
+Variable_UnityEngineUIButton(UnityEngine.UI.Button ButtonSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html.meta new file mode 100644 index 00000000..c92b7b4c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButton/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b9d0d5a117e0bff4886a73feb9e8c3dc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent.meta new file mode 100644 index 00000000..da1e1c38 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e2723c91204276742ab4f7f3030a664a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html new file mode 100644 index 00000000..432fb713 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIButtonButtonClickedEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIButtonButtonClickedEvent

+

The UIButtonButtonClickedEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIButtonButtonClickedEvent.__ctor____UnityEngineUIButtonButtonClickedEvent()
+
+ +

outputs: unnamed (ButtonClickedEvent)

+

flow: none

+
+
+

ButtonClickedEvent Equals

+
+
+UnityEngineUIButtonButtonClickedEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Button+ButtonClickedEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ButtonClickedEvent GetHashCode

+
+
+UnityEngineUIButtonButtonClickedEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Button+ButtonClickedEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ButtonClickedEvent GetType

+
+
+UnityEngineUIButtonButtonClickedEvent.__GetType__SystemType(UnityEngine.UI.Button+ButtonClickedEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ButtonClickedEvent ToString

+
+
+UnityEngineUIButtonButtonClickedEvent.__ToString__SystemString(UnityEngine.UI.Button+ButtonClickedEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ButtonClickedEvent

+
+
+Variable_UnityEngineUIButtonButtonClickedEvent(UnityEngine.UI.Button+ButtonClickedEvent ButtonClickedEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html.meta new file mode 100644 index 00000000..e3522d4a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIButtonButtonClickedEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a0e04ac6ab6f58540af03063b8ab6ab1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler.meta new file mode 100644 index 00000000..a2894b0d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f9be61a77c23f4345a6da67c313b0007 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html new file mode 100644 index 00000000..e0b7c4ce --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html @@ -0,0 +1,1008 @@ + + + + + + + + + + + + UICanvasScaler — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UICanvasScaler

+

The UICanvasScaler module.

+
+
+
+

op_Equality

+
+
+UnityEngineUICanvasScaler.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasScaler Equals

+
+
+UnityEngineUICanvasScaler.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.CanvasScaler instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

CanvasScaler get_defaultSpriteDPI

+
+
+UnityEngineUICanvasScaler.__get_defaultSpriteDPI__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_dynamicPixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__get_dynamicPixelsPerUnit__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_enabled

+
+
+UnityEngineUICanvasScaler.__get_enabled__SystemBoolean(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_fallbackScreenDPI

+
+
+UnityEngineUICanvasScaler.__get_fallbackScreenDPI__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_gameObject

+
+
+UnityEngineUICanvasScaler.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_matchWidthOrHeight

+
+
+UnityEngineUICanvasScaler.__get_matchWidthOrHeight__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_name

+
+
+UnityEngineUICanvasScaler.__get_name__SystemString(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_physicalUnit

+
+
+UnityEngineUICanvasScaler.__get_physicalUnit__UnityEngineUICanvasScalerUnit(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Unit)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_referencePixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__get_referencePixelsPerUnit__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_referenceResolution

+
+
+UnityEngineUICanvasScaler.__get_referenceResolution__UnityEngineVector2(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_scaleFactor

+
+
+UnityEngineUICanvasScaler.__get_scaleFactor__SystemSingle(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_screenMatchMode

+
+
+UnityEngineUICanvasScaler.__get_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (ScreenMatchMode)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_transform

+
+
+UnityEngineUICanvasScaler.__get_transform__UnityEngineTransform(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler get_uiScaleMode

+
+
+UnityEngineUICanvasScaler.__get_uiScaleMode__UnityEngineUICanvasScalerScaleMode(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (ScaleMode)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponent

+
+
+UnityEngineUICanvasScaler.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.CanvasScaler instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponentInChildren

+
+
+UnityEngineUICanvasScaler.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponentInParent

+
+
+UnityEngineUICanvasScaler.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.CanvasScaler instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetComponents

+
+
+UnityEngineUICanvasScaler.__GetComponents__ListT__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler GetComponentsInChildren

+
+
+UnityEngineUICanvasScaler.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler GetComponentsInParent

+
+
+UnityEngineUICanvasScaler.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler GetHashCode

+
+
+UnityEngineUICanvasScaler.__GetHashCode__SystemInt32(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetInstanceID

+
+
+UnityEngineUICanvasScaler.__GetInstanceID__SystemInt32(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler GetType

+
+
+UnityEngineUICanvasScaler.__GetType__SystemType(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUICanvasScaler.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUICanvasScaler.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

CanvasScaler IsActive

+
+
+UnityEngineUICanvasScaler.__IsActive__SystemBoolean(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler IsDestroyed

+
+
+UnityEngineUICanvasScaler.__IsDestroyed__SystemBoolean(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler set_defaultSpriteDPI

+
+
+UnityEngineUICanvasScaler.__set_defaultSpriteDPI__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_dynamicPixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__set_dynamicPixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_enabled

+
+
+UnityEngineUICanvasScaler.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_fallbackScreenDPI

+
+
+UnityEngineUICanvasScaler.__set_fallbackScreenDPI__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_matchWidthOrHeight

+
+
+UnityEngineUICanvasScaler.__set_matchWidthOrHeight__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_name

+
+
+UnityEngineUICanvasScaler.__set_name__SystemString__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_physicalUnit

+
+
+UnityEngineUICanvasScaler.__set_physicalUnit__UnityEngineUICanvasScalerUnit__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.UI.CanvasScaler+Unit value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_referencePixelsPerUnit

+
+
+UnityEngineUICanvasScaler.__set_referencePixelsPerUnit__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_referenceResolution

+
+
+UnityEngineUICanvasScaler.__set_referenceResolution__UnityEngineVector2__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_scaleFactor

+
+
+UnityEngineUICanvasScaler.__set_scaleFactor__SystemSingle__SystemVoid(UnityEngine.UI.CanvasScaler instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_screenMatchMode

+
+
+UnityEngineUICanvasScaler.__set_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.UI.CanvasScaler+ScreenMatchMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler set_uiScaleMode

+
+
+UnityEngineUICanvasScaler.__set_uiScaleMode__UnityEngineUICanvasScalerScaleMode__SystemVoid(UnityEngine.UI.CanvasScaler instanceUnityEngine.UI.CanvasScaler+ScaleMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CanvasScaler ToString

+
+
+UnityEngineUICanvasScaler.__ToString__SystemString(UnityEngine.UI.CanvasScaler instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

CanvasScaler

+
+
+Variable_UnityEngineUICanvasScaler(UnityEngine.UI.CanvasScaler CanvasScalerSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html.meta new file mode 100644 index 00000000..ea3baa2f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UICanvasScaler/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d18170443c78b3b4b939f21b432acda4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping.meta new file mode 100644 index 00000000..54a43853 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 84609e6e53211064894ca37a9f6165a8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html new file mode 100644 index 00000000..e3598027 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html @@ -0,0 +1,541 @@ + + + + + + + + + + + + UIClipping — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIClipping

+

The UIClipping module.

+
+
+
+

Clipping Equals

+
+
+UnityEngineUIClipping.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Clipping instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Clipping FindCullAndClipWorldRect

+
+
+UnityEngineUIClipping.__FindCullAndClipWorldRect__SystemCollectionsGenericListUnityEngineUIRectMask2D_SystemBooleanRef__UnityEngineRect(System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] rectMaskParents)
+
+ +

outputs: validRect (Boolean), unnamed (Rect)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Clipping GetHashCode

+
+
+UnityEngineUIClipping.__GetHashCode__SystemInt32(UnityEngine.UI.Clipping instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Clipping GetType

+
+
+UnityEngineUIClipping.__GetType__SystemType(UnityEngine.UI.Clipping instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Clipping ToString

+
+
+UnityEngineUIClipping.__ToString__SystemString(UnityEngine.UI.Clipping instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html.meta new file mode 100644 index 00000000..230ca8c2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIClipping/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e174898e0b9a1a641a8dbee9affa181e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock.meta new file mode 100644 index 00000000..4d059eb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b7ea168334b6fc64aba598f8eb6666c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html new file mode 100644 index 00000000..a812d41f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html @@ -0,0 +1,736 @@ + + + + + + + + + + + + UIColorBlock — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIColorBlock

+

The UIColorBlock module.

+
+
+
+

ColorBlock

+
+
+Const_UnityEngineUIColorBlock(UnityEngine.UI.ColorBlock ColorBlock)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIColorBlock.__op_Equality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean(UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ColorBlock Equals

+
+
+UnityEngineUIColorBlock.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ColorBlock instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ColorBlock get_colorMultiplier

+
+
+UnityEngineUIColorBlock.__get_colorMultiplier__SystemSingle(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_defaultColorBlock

+
+
+UnityEngineUIColorBlock.__get_defaultColorBlock__UnityEngineUIColorBlock()
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_disabledColor

+
+
+UnityEngineUIColorBlock.__get_disabledColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_fadeDuration

+
+
+UnityEngineUIColorBlock.__get_fadeDuration__SystemSingle(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_highlightedColor

+
+
+UnityEngineUIColorBlock.__get_highlightedColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_normalColor

+
+
+UnityEngineUIColorBlock.__get_normalColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock get_pressedColor

+
+
+UnityEngineUIColorBlock.__get_pressedColor__UnityEngineColor(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock GetHashCode

+
+
+UnityEngineUIColorBlock.__GetHashCode__SystemInt32(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock GetType

+
+
+UnityEngineUIColorBlock.__GetType__SystemType(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineUIColorBlock.__op_Inequality__UnityEngineUIColorBlock_UnityEngineUIColorBlock__SystemBoolean(UnityEngine.UI.ColorBlock UnityEngine.UI.ColorBlock)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ColorBlock set_colorMultiplier

+
+
+UnityEngineUIColorBlock.__set_colorMultiplier__SystemSingle__SystemVoid(UnityEngine.UI.ColorBlock instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_disabledColor

+
+
+UnityEngineUIColorBlock.__set_disabledColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_fadeDuration

+
+
+UnityEngineUIColorBlock.__set_fadeDuration__SystemSingle__SystemVoid(UnityEngine.UI.ColorBlock instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_highlightedColor

+
+
+UnityEngineUIColorBlock.__set_highlightedColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_normalColor

+
+
+UnityEngineUIColorBlock.__set_normalColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock set_pressedColor

+
+
+UnityEngineUIColorBlock.__set_pressedColor__UnityEngineColor__SystemVoid(UnityEngine.UI.ColorBlock instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ColorBlock ToString

+
+
+UnityEngineUIColorBlock.__ToString__SystemString(UnityEngine.UI.ColorBlock instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ColorBlock

+
+
+Variable_UnityEngineUIColorBlock(UnityEngine.UI.ColorBlock ColorBlockSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html.meta new file mode 100644 index 00000000..b6d2ec7d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIColorBlock/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0e37485950f2a2740b11200d8ca34696 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter.meta new file mode 100644 index 00000000..36ab9c93 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1885fd521f5525e43aa1e31c3968c4ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html new file mode 100644 index 00000000..db5fe1ba --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html @@ -0,0 +1,834 @@ + + + + + + + + + + + + UIContentSizeFitter — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIContentSizeFitter

+

The UIContentSizeFitter module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIContentSizeFitter.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ContentSizeFitter Equals

+
+
+UnityEngineUIContentSizeFitter.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ContentSizeFitter instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ContentSizeFitter get_enabled

+
+
+UnityEngineUIContentSizeFitter.__get_enabled__SystemBoolean(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_gameObject

+
+
+UnityEngineUIContentSizeFitter.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_horizontalFit

+
+
+UnityEngineUIContentSizeFitter.__get_horizontalFit__UnityEngineUIContentSizeFitterFitMode(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (FitMode)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_name

+
+
+UnityEngineUIContentSizeFitter.__get_name__SystemString(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_transform

+
+
+UnityEngineUIContentSizeFitter.__get_transform__UnityEngineTransform(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter get_verticalFit

+
+
+UnityEngineUIContentSizeFitter.__get_verticalFit__UnityEngineUIContentSizeFitterFitMode(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (FitMode)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponent

+
+
+UnityEngineUIContentSizeFitter.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ContentSizeFitter instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentInChildren

+
+
+UnityEngineUIContentSizeFitter.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentInParent

+
+
+UnityEngineUIContentSizeFitter.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ContentSizeFitter instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponents

+
+
+UnityEngineUIContentSizeFitter.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentsInChildren

+
+
+UnityEngineUIContentSizeFitter.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter GetComponentsInParent

+
+
+UnityEngineUIContentSizeFitter.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter GetHashCode

+
+
+UnityEngineUIContentSizeFitter.__GetHashCode__SystemInt32(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetInstanceID

+
+
+UnityEngineUIContentSizeFitter.__GetInstanceID__SystemInt32(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter GetType

+
+
+UnityEngineUIContentSizeFitter.__GetType__SystemType(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIContentSizeFitter.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIContentSizeFitter.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ContentSizeFitter IsActive

+
+
+UnityEngineUIContentSizeFitter.__IsActive__SystemBoolean(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter IsDestroyed

+
+
+UnityEngineUIContentSizeFitter.__IsDestroyed__SystemBoolean(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter set_enabled

+
+
+UnityEngineUIContentSizeFitter.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter set_horizontalFit

+
+
+UnityEngineUIContentSizeFitter.__set_horizontalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceUnityEngine.UI.ContentSizeFitter+FitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter set_name

+
+
+UnityEngineUIContentSizeFitter.__set_name__SystemString__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter set_verticalFit

+
+
+UnityEngineUIContentSizeFitter.__set_verticalFit__UnityEngineUIContentSizeFitterFitMode__SystemVoid(UnityEngine.UI.ContentSizeFitter instanceUnityEngine.UI.ContentSizeFitter+FitMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter SetLayoutHorizontal

+
+
+UnityEngineUIContentSizeFitter.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter SetLayoutVertical

+
+
+UnityEngineUIContentSizeFitter.__SetLayoutVertical__SystemVoid(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ContentSizeFitter ToString

+
+
+UnityEngineUIContentSizeFitter.__ToString__SystemString(UnityEngine.UI.ContentSizeFitter instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ContentSizeFitter

+
+
+Variable_UnityEngineUIContentSizeFitter(UnityEngine.UI.ContentSizeFitter ContentSizeFitterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html.meta new file mode 100644 index 00000000..3ac45778 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIContentSizeFitter/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9322864599b0b214bbec73f01e2b5f08 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls.meta new file mode 100644 index 00000000..1584564f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f361e68f888123c439a5e8a98fac35a2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html new file mode 100644 index 00000000..59f7a54e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html @@ -0,0 +1,671 @@ + + + + + + + + + + + + UIDefaultControls — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDefaultControls

+

The UIDefaultControls module.

+
+
+
+

DefaultControls CreateButton

+
+
+UnityEngineUIDefaultControls.__CreateButton__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateDropdown

+
+
+UnityEngineUIDefaultControls.__CreateDropdown__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateImage

+
+
+UnityEngineUIDefaultControls.__CreateImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateInputField

+
+
+UnityEngineUIDefaultControls.__CreateInputField__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreatePanel

+
+
+UnityEngineUIDefaultControls.__CreatePanel__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateRawImage

+
+
+UnityEngineUIDefaultControls.__CreateRawImage__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateScrollbar

+
+
+UnityEngineUIDefaultControls.__CreateScrollbar__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateScrollView

+
+
+UnityEngineUIDefaultControls.__CreateScrollView__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateSlider

+
+
+UnityEngineUIDefaultControls.__CreateSlider__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateText

+
+
+UnityEngineUIDefaultControls.__CreateText__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls CreateToggle

+
+
+UnityEngineUIDefaultControls.__CreateToggle__UnityEngineUIDefaultControlsResources__UnityEngineGameObject(UnityEngine.UI.DefaultControls+Resources resources)
+
+ +

outputs: unnamed (GameObject)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

DefaultControls Equals

+
+
+UnityEngineUIDefaultControls.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.DefaultControls instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

DefaultControls GetHashCode

+
+
+UnityEngineUIDefaultControls.__GetHashCode__SystemInt32(UnityEngine.UI.DefaultControls instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

DefaultControls GetType

+
+
+UnityEngineUIDefaultControls.__GetType__SystemType(UnityEngine.UI.DefaultControls instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

DefaultControls ToString

+
+
+UnityEngineUIDefaultControls.__ToString__SystemString(UnityEngine.UI.DefaultControls instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html.meta new file mode 100644 index 00000000..ed7438b3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControls/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a5dff08776a156e419ea5aaf958a8d66 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources.meta new file mode 100644 index 00000000..e8ed2c5a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e6862afa49e8aeb44b4e098e7966653b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html new file mode 100644 index 00000000..f6bcb1bd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html @@ -0,0 +1,729 @@ + + + + + + + + + + + + UIDefaultControlsResources — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDefaultControlsResources

+

The UIDefaultControlsResources module.

+
+
+
+

Resources

+
+
+Const_UnityEngineUIDefaultControlsResources(UnityEngine.UI.DefaultControls+Resources Resources)
+
+ +

outputs: unnamed (Resources)

+

flow: none

+

Unity Documentation

+
+
+

Resources Equals

+
+
+UnityEngineUIDefaultControlsResources.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.DefaultControls+Resources instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Resources get_background

+
+
+UnityEngineUIDefaultControlsResources.__get_background__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_checkmark

+
+
+UnityEngineUIDefaultControlsResources.__get_checkmark__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_dropdown

+
+
+UnityEngineUIDefaultControlsResources.__get_dropdown__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_inputField

+
+
+UnityEngineUIDefaultControlsResources.__get_inputField__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_knob

+
+
+UnityEngineUIDefaultControlsResources.__get_knob__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_mask

+
+
+UnityEngineUIDefaultControlsResources.__get_mask__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources get_standard

+
+
+UnityEngineUIDefaultControlsResources.__get_standard__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Resources GetHashCode

+
+
+UnityEngineUIDefaultControlsResources.__GetHashCode__SystemInt32(UnityEngine.UI.DefaultControls+Resources instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Resources GetType

+
+
+UnityEngineUIDefaultControlsResources.__GetType__SystemType(UnityEngine.UI.DefaultControls+Resources instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Resources set_background

+
+
+UnityEngineUIDefaultControlsResources.__set_background__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_checkmark

+
+
+UnityEngineUIDefaultControlsResources.__set_checkmark__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_dropdown

+
+
+UnityEngineUIDefaultControlsResources.__set_dropdown__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_inputField

+
+
+UnityEngineUIDefaultControlsResources.__set_inputField__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_knob

+
+
+UnityEngineUIDefaultControlsResources.__set_knob__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_mask

+
+
+UnityEngineUIDefaultControlsResources.__set_mask__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources set_standard

+
+
+UnityEngineUIDefaultControlsResources.__set_standard__UnityEngineSprite(UnityEngine.UI.DefaultControls+Resources UnityEngine.Sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources ToString

+
+
+UnityEngineUIDefaultControlsResources.__ToString__SystemString(UnityEngine.UI.DefaultControls+Resources instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Resources

+
+
+Variable_UnityEngineUIDefaultControlsResources(UnityEngine.UI.DefaultControls+Resources ResourcesSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html.meta new file mode 100644 index 00000000..d91af839 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDefaultControlsResources/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fd8eebc81fd4ce24ebb36071e06b712e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown.meta new file mode 100644 index 00000000..1d44f92f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ffcd45b477515c94086b894a8674882c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html new file mode 100644 index 00000000..aaf137a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html @@ -0,0 +1,1450 @@ + + + + + + + + + + + + UIDropdown — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdown

+

The UIDropdown module.

+
+
+ + +
+

op_Equality

+
+
+UnityEngineUIDropdown.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+

op_Implicit

+
+
+UnityEngineUIDropdown.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIDropdown.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html.meta new file mode 100644 index 00000000..d4065a7c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdown/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8b7967384dbed2849a44211cc5b5d3a1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent.meta new file mode 100644 index 00000000..b2c4eac7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f93f7fc57dbcc16419ad2dc6d07eaa27 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html new file mode 100644 index 00000000..4af1a38f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIDropdownDropdownEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdownDropdownEvent

+

The UIDropdownDropdownEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIDropdownDropdownEvent.__ctor____UnityEngineUIDropdownDropdownEvent()
+
+ +

outputs: unnamed (DropdownEvent)

+

flow: none

+
+ + + + + +
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html.meta new file mode 100644 index 00000000..bc15a593 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownDropdownEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c69ea48d581c2e747a62962c353ef682 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData.meta new file mode 100644 index 00000000..127fb9a3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bf2cff36d1f94864aa8e817446d786c9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html new file mode 100644 index 00000000..754a1ba2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html @@ -0,0 +1,603 @@ + + + + + + + + + + + + UIDropdownOptionData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdownOptionData

+

The UIDropdownOptionData module.

+
+
+
+

ctor

+
+
+UnityEngineUIDropdownOptionData.__ctor____UnityEngineUIDropdownOptionData()
+
+ +

outputs: unnamed (OptionData)

+

flow: none

+
+
+

OptionData Equals

+
+
+UnityEngineUIDropdownOptionData.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Dropdown+OptionData instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

OptionData get_image

+
+
+UnityEngineUIDropdownOptionData.__get_image__UnityEngineSprite(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

OptionData get_text

+
+
+UnityEngineUIDropdownOptionData.__get_text__SystemString(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

OptionData GetHashCode

+
+
+UnityEngineUIDropdownOptionData.__GetHashCode__SystemInt32(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

OptionData GetType

+
+
+UnityEngineUIDropdownOptionData.__GetType__SystemType(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionData set_image

+
+
+UnityEngineUIDropdownOptionData.__set_image__UnityEngineSprite__SystemVoid(UnityEngine.UI.Dropdown+OptionData instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionData set_text

+
+
+UnityEngineUIDropdownOptionData.__set_text__SystemString__SystemVoid(UnityEngine.UI.Dropdown+OptionData instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionData ToString

+
+
+UnityEngineUIDropdownOptionData.__ToString__SystemString(UnityEngine.UI.Dropdown+OptionData instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionData

+
+
+Variable_UnityEngineUIDropdownOptionData(UnityEngine.UI.Dropdown+OptionData OptionDataSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html.meta new file mode 100644 index 00000000..44d7cd56 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e7c47463862fea042a41283fd47fea5c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList.meta new file mode 100644 index 00000000..64d873a9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5697a1aa14375fa40b0a9a9f914e9c3f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html new file mode 100644 index 00000000..257e50e3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html @@ -0,0 +1,578 @@ + + + + + + + + + + + + UIDropdownOptionDataList — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIDropdownOptionDataList

+

The UIDropdownOptionDataList module.

+
+
+
+

ctor

+
+
+UnityEngineUIDropdownOptionDataList.__ctor____UnityEngineUIDropdownOptionDataList()
+
+ +

outputs: unnamed (OptionDataList)

+

flow: none

+
+
+

OptionDataList Equals

+
+
+UnityEngineUIDropdownOptionDataList.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Dropdown+OptionDataList instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

OptionDataList get_options

+
+
+UnityEngineUIDropdownOptionDataList.__get_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (List`1)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList GetHashCode

+
+
+UnityEngineUIDropdownOptionDataList.__GetHashCode__SystemInt32(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList GetType

+
+
+UnityEngineUIDropdownOptionDataList.__GetType__SystemType(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OptionDataList set_options

+
+
+UnityEngineUIDropdownOptionDataList.__set_options__SystemCollectionsGenericListUnityEngineUIDropdownOptionData__SystemVoid(UnityEngine.UI.Dropdown+OptionDataList instanceSystem.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionDataList ToString

+
+
+UnityEngineUIDropdownOptionDataList.__ToString__SystemString(UnityEngine.UI.Dropdown+OptionDataList instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OptionDataList

+
+
+Variable_UnityEngineUIDropdownOptionDataList(UnityEngine.UI.Dropdown+OptionDataList OptionDataListSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html.meta new file mode 100644 index 00000000..722f320b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIDropdownOptionDataList/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 32c1eff54b8791245b129dba1b386324 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData.meta new file mode 100644 index 00000000..5d629a3c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c36ad95b5fded7445a40c23ee40f5df1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html new file mode 100644 index 00000000..a87b9bfc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html @@ -0,0 +1,863 @@ + + + + + + + + + + + + UIFontData — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIFontData

+

The UIFontData module.

+
+
+
+

ctor

+
+
+UnityEngineUIFontData.__ctor____UnityEngineUIFontData()
+
+ +

outputs: unnamed (FontData)

+

flow: none

+
+
+

FontData Equals

+
+
+UnityEngineUIFontData.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.FontData instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FontData get_alignByGeometry

+
+
+UnityEngineUIFontData.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_alignment

+
+
+UnityEngineUIFontData.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_bestFit

+
+
+UnityEngineUIFontData.__get_bestFit__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_defaultFontData

+
+
+UnityEngineUIFontData.__get_defaultFontData__UnityEngineUIFontData()
+
+ +

outputs: unnamed (FontData)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_font

+
+
+UnityEngineUIFontData.__get_font__UnityEngineFont(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Font)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_fontSize

+
+
+UnityEngineUIFontData.__get_fontSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_fontStyle

+
+
+UnityEngineUIFontData.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (FontStyle)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_horizontalOverflow

+
+
+UnityEngineUIFontData.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (HorizontalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_lineSpacing

+
+
+UnityEngineUIFontData.__get_lineSpacing__SystemSingle(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_maxSize

+
+
+UnityEngineUIFontData.__get_maxSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_minSize

+
+
+UnityEngineUIFontData.__get_minSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_richText

+
+
+UnityEngineUIFontData.__get_richText__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_verticalOverflow

+
+
+UnityEngineUIFontData.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (VerticalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

FontData GetHashCode

+
+
+UnityEngineUIFontData.__GetHashCode__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData GetType

+
+
+UnityEngineUIFontData.__GetType__SystemType(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FontData set_alignByGeometry

+
+
+UnityEngineUIFontData.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_alignment

+
+
+UnityEngineUIFontData.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_bestFit

+
+
+UnityEngineUIFontData.__set_bestFit__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_font

+
+
+UnityEngineUIFontData.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.Font value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_fontSize

+
+
+UnityEngineUIFontData.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_fontStyle

+
+
+UnityEngineUIFontData.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.FontStyle value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_horizontalOverflow

+
+
+UnityEngineUIFontData.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.HorizontalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_lineSpacing

+
+
+UnityEngineUIFontData.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.FontData instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_maxSize

+
+
+UnityEngineUIFontData.__set_maxSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_minSize

+
+
+UnityEngineUIFontData.__set_minSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_richText

+
+
+UnityEngineUIFontData.__set_richText__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_verticalOverflow

+
+
+UnityEngineUIFontData.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.VerticalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData ToString

+
+
+UnityEngineUIFontData.__ToString__SystemString(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FontData

+
+
+Variable_UnityEngineUIFontData(UnityEngine.UI.FontData FontDataSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html.meta new file mode 100644 index 00000000..1f133bd9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIFontData/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4ab89dde2fe8f7545b44b33803db1a03 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic.meta new file mode 100644 index 00000000..4f64e8b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f78f7bfc1e3753e44803513ec381958a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html new file mode 100644 index 00000000..f455f2cf --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html @@ -0,0 +1,1108 @@ + + + + + + + + + + + + UIGraphic — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIGraphic

+

The UIGraphic module.

+
+
+
+

Graphic CrossFadeAlpha

+
+
+UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic CrossFadeColor

+
+
+UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Graphic Equals

+
+
+UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Graphic instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Graphic get_canvas

+
+
+UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_canvasRenderer

+
+
+UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_color

+
+
+UnityEngineUIGraphic.__get_color__UnityEngineColor(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_defaultGraphicMaterial

+
+
+UnityEngineUIGraphic.__get_defaultGraphicMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_defaultMaterial

+
+
+UnityEngineUIGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_depth

+
+
+UnityEngineUIGraphic.__get_depth__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_enabled

+
+
+UnityEngineUIGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_gameObject

+
+
+UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_mainTexture

+
+
+UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_material

+
+
+UnityEngineUIGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_materialForRendering

+
+
+UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_name

+
+
+UnityEngineUIGraphic.__get_name__SystemString(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_raycastTarget

+
+
+UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_rectTransform

+
+
+UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_transform

+
+
+UnityEngineUIGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponent

+
+
+UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponentInChildren

+
+
+UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponentInParent

+
+
+UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponents

+
+
+UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetComponentsInChildren

+
+
+UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetComponentsInParent

+
+
+UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetHashCode

+
+
+UnityEngineUIGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetInstanceID

+
+
+UnityEngineUIGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetPixelAdjustedRect

+
+
+UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetType

+
+
+UnityEngineUIGraphic.__GetType__SystemType(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GraphicUpdateComplete

+
+
+UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Graphic IsActive

+
+
+UnityEngineUIGraphic.__IsActive__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic IsDestroyed

+
+
+UnityEngineUIGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic LayoutComplete

+
+
+UnityEngineUIGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic OnCullingChanged

+
+
+UnityEngineUIGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic PixelAdjustPoint

+
+
+UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Raycast

+
+
+UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Rebuild

+
+
+UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_color

+
+
+UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_enabled

+
+
+UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_material

+
+
+UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_name

+
+
+UnityEngineUIGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.Graphic instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_raycastTarget

+
+
+UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetAllDirty

+
+
+UnityEngineUIGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetLayoutDirty

+
+
+UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetMaterialDirty

+
+
+UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetNativeSize

+
+
+UnityEngineUIGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetVerticesDirty

+
+
+UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic ToString

+
+
+UnityEngineUIGraphic.__ToString__SystemString(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Graphic

+
+
+Variable_UnityEngineUIGraphic(UnityEngine.UI.Graphic GraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta new file mode 100644 index 00000000..afa1d70a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphic/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b23f78ddf50da524eb379d7dae926235 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster.meta new file mode 100644 index 00000000..507dcdc0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d94c5a36d6fb0884988cc0a543a91f3d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html new file mode 100644 index 00000000..fc7c33da --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html @@ -0,0 +1,857 @@ + + + + + + + + + + + + UIGraphicRaycaster — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIGraphicRaycaster

+

The UIGraphicRaycaster module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIGraphicRaycaster.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GraphicRaycaster Equals

+
+
+UnityEngineUIGraphicRaycaster.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GraphicRaycaster instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GraphicRaycaster get_blockingObjects

+
+
+UnityEngineUIGraphicRaycaster.__get_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (BlockingObjects)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_enabled

+
+
+UnityEngineUIGraphicRaycaster.__get_enabled__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_eventCamera

+
+
+UnityEngineUIGraphicRaycaster.__get_eventCamera__UnityEngineCamera(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Camera)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_gameObject

+
+
+UnityEngineUIGraphicRaycaster.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_ignoreReversedGraphics

+
+
+UnityEngineUIGraphicRaycaster.__get_ignoreReversedGraphics__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_name

+
+
+UnityEngineUIGraphicRaycaster.__get_name__SystemString(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_renderOrderPriority

+
+
+UnityEngineUIGraphicRaycaster.__get_renderOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_sortOrderPriority

+
+
+UnityEngineUIGraphicRaycaster.__get_sortOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_transform

+
+
+UnityEngineUIGraphicRaycaster.__get_transform__UnityEngineTransform(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentInChildren

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentInParent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponents

+
+
+UnityEngineUIGraphicRaycaster.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentsInChildren

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentsInParent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetHashCode

+
+
+UnityEngineUIGraphicRaycaster.__GetHashCode__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetInstanceID

+
+
+UnityEngineUIGraphicRaycaster.__GetInstanceID__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetType

+
+
+UnityEngineUIGraphicRaycaster.__GetType__SystemType(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGraphicRaycaster.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGraphicRaycaster.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GraphicRaycaster IsActive

+
+
+UnityEngineUIGraphicRaycaster.__IsActive__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster IsDestroyed

+
+
+UnityEngineUIGraphicRaycaster.__IsDestroyed__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster Raycast

+
+
+UnityEngineUIGraphicRaycaster.__Raycast__UnityEngineEventSystemsPointerEventData_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.EventSystems.PointerEventData eventDataSystem.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] resultAppendList)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_blockingObjects

+
+
+UnityEngineUIGraphicRaycaster.__set_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.UI.GraphicRaycaster+BlockingObjects value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_enabled

+
+
+UnityEngineUIGraphicRaycaster.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_ignoreReversedGraphics

+
+
+UnityEngineUIGraphicRaycaster.__set_ignoreReversedGraphics__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_name

+
+
+UnityEngineUIGraphicRaycaster.__set_name__SystemString__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster ToString

+
+
+UnityEngineUIGraphicRaycaster.__ToString__SystemString(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster

+
+
+Variable_UnityEngineUIGraphicRaycaster(UnityEngine.UI.GraphicRaycaster GraphicRaycasterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html.meta new file mode 100644 index 00000000..3873f6eb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGraphicRaycaster/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b87a1a723a10958499e8fc49326a0be9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup.meta new file mode 100644 index 00000000..ea469d94 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e6be50c73d789304a89db28478206717 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html new file mode 100644 index 00000000..15b463f7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html @@ -0,0 +1,1094 @@ + + + + + + + + + + + + UIGridLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIGridLayoutGroup

+

The UIGridLayoutGroup module.

+
+
+
+

GridLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIGridLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIGridLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIGridLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GridLayoutGroup Equals

+
+
+UnityEngineUIGridLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GridLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GridLayoutGroup get_cellSize

+
+
+UnityEngineUIGridLayoutGroup.__get_cellSize__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_childAlignment

+
+
+UnityEngineUIGridLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_constraint

+
+
+UnityEngineUIGridLayoutGroup.__get_constraint__UnityEngineUIGridLayoutGroupConstraint(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Constraint)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_constraintCount

+
+
+UnityEngineUIGridLayoutGroup.__get_constraintCount__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_enabled

+
+
+UnityEngineUIGridLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_gameObject

+
+
+UnityEngineUIGridLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_layoutPriority

+
+
+UnityEngineUIGridLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_minHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_minWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_name

+
+
+UnityEngineUIGridLayoutGroup.__get_name__SystemString(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_padding

+
+
+UnityEngineUIGridLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_preferredHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_preferredWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_spacing

+
+
+UnityEngineUIGridLayoutGroup.__get_spacing__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_startAxis

+
+
+UnityEngineUIGridLayoutGroup.__get_startAxis__UnityEngineUIGridLayoutGroupAxis(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_startCorner

+
+
+UnityEngineUIGridLayoutGroup.__get_startCorner__UnityEngineUIGridLayoutGroupCorner(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Corner)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_transform

+
+
+UnityEngineUIGridLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentInParent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponents

+
+
+UnityEngineUIGridLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetHashCode

+
+
+UnityEngineUIGridLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetInstanceID

+
+
+UnityEngineUIGridLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetType

+
+
+UnityEngineUIGridLayoutGroup.__GetType__SystemType(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGridLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGridLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GridLayoutGroup IsActive

+
+
+UnityEngineUIGridLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup IsDestroyed

+
+
+UnityEngineUIGridLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup set_cellSize

+
+
+UnityEngineUIGridLayoutGroup.__set_cellSize__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_childAlignment

+
+
+UnityEngineUIGridLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_constraint

+
+
+UnityEngineUIGridLayoutGroup.__set_constraint__UnityEngineUIGridLayoutGroupConstraint__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Constraint value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_constraintCount

+
+
+UnityEngineUIGridLayoutGroup.__set_constraintCount__SystemInt32__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_enabled

+
+
+UnityEngineUIGridLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_name

+
+
+UnityEngineUIGridLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_padding

+
+
+UnityEngineUIGridLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_spacing

+
+
+UnityEngineUIGridLayoutGroup.__set_spacing__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_startAxis

+
+
+UnityEngineUIGridLayoutGroup.__set_startAxis__UnityEngineUIGridLayoutGroupAxis__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_startCorner

+
+
+UnityEngineUIGridLayoutGroup.__set_startCorner__UnityEngineUIGridLayoutGroupCorner__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Corner value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIGridLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIGridLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup ToString

+
+
+UnityEngineUIGridLayoutGroup.__ToString__SystemString(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup

+
+
+Variable_UnityEngineUIGridLayoutGroup(UnityEngine.UI.GridLayoutGroup GridLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html.meta new file mode 100644 index 00000000..dd2f0572 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIGridLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7414df96eae683d48a592363c4fb31f5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup.meta new file mode 100644 index 00000000..d9c6eb62 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0d502079756b920418072e4701e94d7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html new file mode 100644 index 00000000..c8e835af --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html @@ -0,0 +1,1069 @@ + + + + + + + + + + + + UIHorizontalLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIHorizontalLayoutGroup

+

The UIHorizontalLayoutGroup module.

+
+
+
+

HorizontalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIHorizontalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIHorizontalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalLayoutGroup Equals

+
+
+UnityEngineUIHorizontalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HorizontalLayoutGroup get_childAlignment

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_enabled

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_gameObject

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_minHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_minWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_name

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_name__SystemString(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_padding

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_spacing

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup get_transform

+
+
+UnityEngineUIHorizontalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponent

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponents

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetHashCode

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetInstanceID

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup GetType

+
+
+UnityEngineUIHorizontalLayoutGroup.__GetType__SystemType(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIHorizontalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIHorizontalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalLayoutGroup IsActive

+
+
+UnityEngineUIHorizontalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup IsDestroyed

+
+
+UnityEngineUIHorizontalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childAlignment

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_enabled

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_name

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_padding

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup set_spacing

+
+
+UnityEngineUIHorizontalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIHorizontalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIHorizontalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalLayoutGroup ToString

+
+
+UnityEngineUIHorizontalLayoutGroup.__ToString__SystemString(UnityEngine.UI.HorizontalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalLayoutGroup

+
+
+Variable_UnityEngineUIHorizontalLayoutGroup(UnityEngine.UI.HorizontalLayoutGroup HorizontalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html.meta new file mode 100644 index 00000000..679e6934 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f1b873969271ec5428052d688a015f2d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup.meta new file mode 100644 index 00000000..4e9794f0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 523ffb81b79273f428d973e3c1e3ffa1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html new file mode 100644 index 00000000..f1e54e2f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html @@ -0,0 +1,1069 @@ + + + + + + + + + + + + UIHorizontalOrVerticalLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIHorizontalOrVerticalLayoutGroup

+

The UIHorizontalOrVerticalLayoutGroup module.

+
+
+
+

HorizontalOrVerticalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalOrVerticalLayoutGroup Equals

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childAlignment

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_enabled

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_gameObject

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_minHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_minWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_name

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_name__SystemString(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_padding

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_spacing

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup get_transform

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponent

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponents

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetHashCode

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetInstanceID

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup GetType

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__GetType__SystemType(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

HorizontalOrVerticalLayoutGroup IsActive

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup IsDestroyed

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childAlignment

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_enabled

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_name

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_padding

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup set_spacing

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup ToString

+
+
+UnityEngineUIHorizontalOrVerticalLayoutGroup.__ToString__SystemString(UnityEngine.UI.HorizontalOrVerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

HorizontalOrVerticalLayoutGroup

+
+
+Variable_UnityEngineUIHorizontalOrVerticalLayoutGroup(UnityEngine.UI.HorizontalOrVerticalLayoutGroup HorizontalOrVerticalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html.meta new file mode 100644 index 00000000..8819b85c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIHorizontalOrVerticalLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 39e3bd3270daeb74b85a0517c199fbb7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage.meta new file mode 100644 index 00000000..70e540ab --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 39b321b6f8e18564e9d759a3d5304a36 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html new file mode 100644 index 00000000..0fda896a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html @@ -0,0 +1,1669 @@ + + + + + + + + + + + + UIImage — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIImage

+

The UIImage module.

+
+
+
+

Image CalculateLayoutInputHorizontal

+
+
+UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CalculateLayoutInputVertical

+
+
+UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CrossFadeAlpha

+
+
+UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CrossFadeColor

+
+
+UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image Cull

+
+
+UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Image Equals

+
+
+UnityEngineUIImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Image instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Image get_alphaHitTestMinimumThreshold

+
+
+UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_canvas

+
+
+UnityEngineUIImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Image get_canvasRenderer

+
+
+UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Image get_color

+
+
+UnityEngineUIImage.__get_color__UnityEngineColor(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Image get_defaultETC1GraphicMaterial

+
+
+UnityEngineUIImage.__get_defaultETC1GraphicMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_defaultMaterial

+
+
+UnityEngineUIImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_depth

+
+
+UnityEngineUIImage.__get_depth__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_enabled

+
+
+UnityEngineUIImage.__get_enabled__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillAmount

+
+
+UnityEngineUIImage.__get_fillAmount__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillCenter

+
+
+UnityEngineUIImage.__get_fillCenter__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillClockwise

+
+
+UnityEngineUIImage.__get_fillClockwise__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillMethod

+
+
+UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (FillMethod)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillOrigin

+
+
+UnityEngineUIImage.__get_fillOrigin__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_flexibleHeight

+
+
+UnityEngineUIImage.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_flexibleWidth

+
+
+UnityEngineUIImage.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_gameObject

+
+
+UnityEngineUIImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Image get_hasBorder

+
+
+UnityEngineUIImage.__get_hasBorder__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_layoutPriority

+
+
+UnityEngineUIImage.__get_layoutPriority__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_mainTexture

+
+
+UnityEngineUIImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Image get_maskable

+
+
+UnityEngineUIImage.__get_maskable__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_material

+
+
+UnityEngineUIImage.__get_material__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_materialForRendering

+
+
+UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_minHeight

+
+
+UnityEngineUIImage.__get_minHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_minWidth

+
+
+UnityEngineUIImage.__get_minWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_name

+
+
+UnityEngineUIImage.__get_name__SystemString(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Image get_onCullStateChanged

+
+
+UnityEngineUIImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Image get_overrideSprite

+
+
+UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Image get_pixelsPerUnit

+
+
+UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preferredHeight

+
+
+UnityEngineUIImage.__get_preferredHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preferredWidth

+
+
+UnityEngineUIImage.__get_preferredWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preserveAspect

+
+
+UnityEngineUIImage.__get_preserveAspect__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_raycastTarget

+
+
+UnityEngineUIImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_rectTransform

+
+
+UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Image get_sprite

+
+
+UnityEngineUIImage.__get_sprite__UnityEngineSprite(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Image get_transform

+
+
+UnityEngineUIImage.__get_transform__UnityEngineTransform(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Image get_type

+
+
+UnityEngineUIImage.__get_type__UnityEngineUIImageType(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image get_useSpriteMesh

+
+
+UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponent

+
+
+UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponentInChildren

+
+
+UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponentInParent

+
+
+UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponents

+
+
+UnityEngineUIImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetComponentsInChildren

+
+
+UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetComponentsInParent

+
+
+UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetHashCode

+
+
+UnityEngineUIImage.__GetHashCode__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image GetInstanceID

+
+
+UnityEngineUIImage.__GetInstanceID__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image GetModifiedMaterial

+
+
+UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Image instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image GetPixelAdjustedRect

+
+
+UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Image GetType

+
+
+UnityEngineUIImage.__GetType__SystemType(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image GraphicUpdateComplete

+
+
+UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Image IsActive

+
+
+UnityEngineUIImage.__IsActive__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image IsDestroyed

+
+
+UnityEngineUIImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image IsRaycastLocationValid

+
+
+UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 screenPointUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image LayoutComplete

+
+
+UnityEngineUIImage.__LayoutComplete__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnAfterDeserialize

+
+
+UnityEngineUIImage.__OnAfterDeserialize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnBeforeSerialize

+
+
+UnityEngineUIImage.__OnBeforeSerialize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnCullingChanged

+
+
+UnityEngineUIImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image PixelAdjustPoint

+
+
+UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Image instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Image Raycast

+
+
+UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image Rebuild

+
+
+UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image RecalculateClipping

+
+
+UnityEngineUIImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image RecalculateMasking

+
+
+UnityEngineUIImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_alphaHitTestMinimumThreshold

+
+
+UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_color

+
+
+UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_enabled

+
+
+UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillAmount

+
+
+UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillCenter

+
+
+UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillClockwise

+
+
+UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillMethod

+
+
+UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+FillMethod value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillOrigin

+
+
+UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid(UnityEngine.UI.Image instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_maskable

+
+
+UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_material

+
+
+UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_name

+
+
+UnityEngineUIImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.Image instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_onCullStateChanged

+
+
+UnityEngineUIImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_overrideSprite

+
+
+UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_preserveAspect

+
+
+UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_raycastTarget

+
+
+UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_sprite

+
+
+UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_type

+
+
+UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+Type value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_useSpriteMesh

+
+
+UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetAllDirty

+
+
+UnityEngineUIImage.__SetAllDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetClipRect

+
+
+UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetLayoutDirty

+
+
+UnityEngineUIImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetMaterialDirty

+
+
+UnityEngineUIImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetNativeSize

+
+
+UnityEngineUIImage.__SetNativeSize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetVerticesDirty

+
+
+UnityEngineUIImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image ToString

+
+
+UnityEngineUIImage.__ToString__SystemString(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Image

+
+
+Variable_UnityEngineUIImage(UnityEngine.UI.Image ImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta new file mode 100644 index 00000000..5f0b94fa --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIImage/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 42e3d0207a6435a43bfb927f815b1ea5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField.meta new file mode 100644 index 00000000..93d09f85 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f00644d56062364d82e4e71ea88fda2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html new file mode 100644 index 00000000..13465687 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html @@ -0,0 +1,2074 @@ + + + + + + + + + + + + UIInputField — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIInputField

+

The UIInputField module.

+
+
+
+

InputField ActivateInputField

+
+
+UnityEngineUIInputField.__ActivateInputField__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField CalculateLayoutInputHorizontal

+
+
+UnityEngineUIInputField.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField CalculateLayoutInputVertical

+
+
+UnityEngineUIInputField.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField DeactivateInputField

+
+
+UnityEngineUIInputField.__DeactivateInputField__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIInputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputField Equals

+
+
+UnityEngineUIInputField.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

InputField FindSelectable

+
+
+UnityEngineUIInputField.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.InputField instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnDown

+
+
+UnityEngineUIInputField.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnLeft

+
+
+UnityEngineUIInputField.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnRight

+
+
+UnityEngineUIInputField.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnUp

+
+
+UnityEngineUIInputField.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField ForceLabelUpdate

+
+
+UnityEngineUIInputField.__ForceLabelUpdate__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField get_animationTriggers

+
+
+UnityEngineUIInputField.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_animator

+
+
+UnityEngineUIInputField.__get_animator__UnityEngineAnimator(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_asteriskChar

+
+
+UnityEngineUIInputField.__get_asteriskChar__SystemChar(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretBlinkRate

+
+
+UnityEngineUIInputField.__get_caretBlinkRate__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretColor

+
+
+UnityEngineUIInputField.__get_caretColor__UnityEngineColor(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretPosition

+
+
+UnityEngineUIInputField.__get_caretPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretWidth

+
+
+UnityEngineUIInputField.__get_caretWidth__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_characterLimit

+
+
+UnityEngineUIInputField.__get_characterLimit__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_characterValidation

+
+
+UnityEngineUIInputField.__get_characterValidation__UnityEngineUIInputFieldCharacterValidation(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (CharacterValidation)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_colors

+
+
+UnityEngineUIInputField.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_contentType

+
+
+UnityEngineUIInputField.__get_contentType__UnityEngineUIInputFieldContentType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (ContentType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_customCaretColor

+
+
+UnityEngineUIInputField.__get_customCaretColor__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_enabled

+
+
+UnityEngineUIInputField.__get_enabled__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_flexibleHeight

+
+
+UnityEngineUIInputField.__get_flexibleHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_flexibleWidth

+
+
+UnityEngineUIInputField.__get_flexibleWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_gameObject

+
+
+UnityEngineUIInputField.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_image

+
+
+UnityEngineUIInputField.__get_image__UnityEngineUIImage(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_inputType

+
+
+UnityEngineUIInputField.__get_inputType__UnityEngineUIInputFieldInputType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (InputType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_interactable

+
+
+UnityEngineUIInputField.__get_interactable__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_isFocused

+
+
+UnityEngineUIInputField.__get_isFocused__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_keyboardType

+
+
+UnityEngineUIInputField.__get_keyboardType__UnityEngineTouchScreenKeyboardType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (TouchScreenKeyboardType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_layoutPriority

+
+
+UnityEngineUIInputField.__get_layoutPriority__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_lineType

+
+
+UnityEngineUIInputField.__get_lineType__UnityEngineUIInputFieldLineType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (LineType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_minHeight

+
+
+UnityEngineUIInputField.__get_minHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_minWidth

+
+
+UnityEngineUIInputField.__get_minWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_multiLine

+
+
+UnityEngineUIInputField.__get_multiLine__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_name

+
+
+UnityEngineUIInputField.__get_name__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_navigation

+
+
+UnityEngineUIInputField.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onEndEdit

+
+
+UnityEngineUIInputField.__get_onEndEdit__UnityEngineUIInputFieldSubmitEvent(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (SubmitEvent)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onValidateInput

+
+
+UnityEngineUIInputField.__get_onValidateInput__UnityEngineUIInputFieldOnValidateInput(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (OnValidateInput)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onValueChanged

+
+
+UnityEngineUIInputField.__get_onValueChanged__UnityEngineUIInputFieldOnChangeEvent(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (OnChangeEvent)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_placeholder

+
+
+UnityEngineUIInputField.__get_placeholder__UnityEngineUIGraphic(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_preferredHeight

+
+
+UnityEngineUIInputField.__get_preferredHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_preferredWidth

+
+
+UnityEngineUIInputField.__get_preferredWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_readOnly

+
+
+UnityEngineUIInputField.__get_readOnly__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionAnchorPosition

+
+
+UnityEngineUIInputField.__get_selectionAnchorPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionColor

+
+
+UnityEngineUIInputField.__get_selectionColor__UnityEngineColor(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionFocusPosition

+
+
+UnityEngineUIInputField.__get_selectionFocusPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_shouldHideMobileInput

+
+
+UnityEngineUIInputField.__get_shouldHideMobileInput__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_spriteState

+
+
+UnityEngineUIInputField.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_targetGraphic

+
+
+UnityEngineUIInputField.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_text

+
+
+UnityEngineUIInputField.__get_text__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_textComponent

+
+
+UnityEngineUIInputField.__get_textComponent__UnityEngineUIText(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Text)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_touchScreenKeyboard

+
+
+UnityEngineUIInputField.__get_touchScreenKeyboard__UnityEngineTouchScreenKeyboard(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (TouchScreenKeyboard)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_transform

+
+
+UnityEngineUIInputField.__get_transform__UnityEngineTransform(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_transition

+
+
+UnityEngineUIInputField.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_wasCanceled

+
+
+UnityEngineUIInputField.__get_wasCanceled__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponent

+
+
+UnityEngineUIInputField.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.InputField instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponentInChildren

+
+
+UnityEngineUIInputField.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponentInParent

+
+
+UnityEngineUIInputField.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.InputField instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponents

+
+
+UnityEngineUIInputField.__GetComponents__ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetComponentsInChildren

+
+
+UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetComponentsInParent

+
+
+UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetHashCode

+
+
+UnityEngineUIInputField.__GetHashCode__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetInstanceID

+
+
+UnityEngineUIInputField.__GetInstanceID__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetType

+
+
+UnityEngineUIInputField.__GetType__SystemType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputField GraphicUpdateComplete

+
+
+UnityEngineUIInputField.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIInputField.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIInputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputField IsActive

+
+
+UnityEngineUIInputField.__IsActive__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField IsDestroyed

+
+
+UnityEngineUIInputField.__IsDestroyed__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField IsInteractable

+
+
+UnityEngineUIInputField.__IsInteractable__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField LayoutComplete

+
+
+UnityEngineUIInputField.__LayoutComplete__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField MoveTextEnd

+
+
+UnityEngineUIInputField.__MoveTextEnd__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean shift)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField MoveTextStart

+
+
+UnityEngineUIInputField.__MoveTextStart__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean shift)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnBeginDrag

+
+
+UnityEngineUIInputField.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnDeselect

+
+
+UnityEngineUIInputField.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnDrag

+
+
+UnityEngineUIInputField.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnEndDrag

+
+
+UnityEngineUIInputField.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnMove

+
+
+UnityEngineUIInputField.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerClick

+
+
+UnityEngineUIInputField.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerDown

+
+
+UnityEngineUIInputField.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerEnter

+
+
+UnityEngineUIInputField.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerExit

+
+
+UnityEngineUIInputField.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerUp

+
+
+UnityEngineUIInputField.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnSelect

+
+
+UnityEngineUIInputField.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnSubmit

+
+
+UnityEngineUIInputField.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnUpdateSelected

+
+
+UnityEngineUIInputField.__OnUpdateSelected__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField ProcessEvent

+
+
+UnityEngineUIInputField.__ProcessEvent__UnityEngineEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Event e)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField Rebuild

+
+
+UnityEngineUIInputField.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField Select

+
+
+UnityEngineUIInputField.__Select__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_animationTriggers

+
+
+UnityEngineUIInputField.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_asteriskChar

+
+
+UnityEngineUIInputField.__set_asteriskChar__SystemChar__SystemVoid(UnityEngine.UI.InputField instanceSystem.Char value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretBlinkRate

+
+
+UnityEngineUIInputField.__set_caretBlinkRate__SystemSingle__SystemVoid(UnityEngine.UI.InputField instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretColor

+
+
+UnityEngineUIInputField.__set_caretColor__UnityEngineColor__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretPosition

+
+
+UnityEngineUIInputField.__set_caretPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretWidth

+
+
+UnityEngineUIInputField.__set_caretWidth__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_characterLimit

+
+
+UnityEngineUIInputField.__set_characterLimit__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_characterValidation

+
+
+UnityEngineUIInputField.__set_characterValidation__UnityEngineUIInputFieldCharacterValidation__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+CharacterValidation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_colors

+
+
+UnityEngineUIInputField.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_contentType

+
+
+UnityEngineUIInputField.__set_contentType__UnityEngineUIInputFieldContentType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+ContentType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_customCaretColor

+
+
+UnityEngineUIInputField.__set_customCaretColor__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_enabled

+
+
+UnityEngineUIInputField.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_image

+
+
+UnityEngineUIInputField.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_inputType

+
+
+UnityEngineUIInputField.__set_inputType__UnityEngineUIInputFieldInputType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+InputType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_interactable

+
+
+UnityEngineUIInputField.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_keyboardType

+
+
+UnityEngineUIInputField.__set_keyboardType__UnityEngineTouchScreenKeyboardType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.TouchScreenKeyboardType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_lineType

+
+
+UnityEngineUIInputField.__set_lineType__UnityEngineUIInputFieldLineType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+LineType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_name

+
+
+UnityEngineUIInputField.__set_name__SystemString__SystemVoid(UnityEngine.UI.InputField instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_navigation

+
+
+UnityEngineUIInputField.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onEndEdit

+
+
+UnityEngineUIInputField.__set_onEndEdit__UnityEngineUIInputFieldSubmitEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+SubmitEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onValidateInput

+
+
+UnityEngineUIInputField.__set_onValidateInput__UnityEngineUIInputFieldOnValidateInput__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+OnValidateInput value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onValueChanged

+
+
+UnityEngineUIInputField.__set_onValueChanged__UnityEngineUIInputFieldOnChangeEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+OnChangeEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_placeholder

+
+
+UnityEngineUIInputField.__set_placeholder__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_readOnly

+
+
+UnityEngineUIInputField.__set_readOnly__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionAnchorPosition

+
+
+UnityEngineUIInputField.__set_selectionAnchorPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionColor

+
+
+UnityEngineUIInputField.__set_selectionColor__UnityEngineColor__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionFocusPosition

+
+
+UnityEngineUIInputField.__set_selectionFocusPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_shouldHideMobileInput

+
+
+UnityEngineUIInputField.__set_shouldHideMobileInput__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_spriteState

+
+
+UnityEngineUIInputField.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_targetGraphic

+
+
+UnityEngineUIInputField.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_text

+
+
+UnityEngineUIInputField.__set_text__SystemString__SystemVoid(UnityEngine.UI.InputField instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_textComponent

+
+
+UnityEngineUIInputField.__set_textComponent__UnityEngineUIText__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Text value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_transition

+
+
+UnityEngineUIInputField.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField ToString

+
+
+UnityEngineUIInputField.__ToString__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField

+
+
+Variable_UnityEngineUIInputField(UnityEngine.UI.InputField InputFieldSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html.meta new file mode 100644 index 00000000..269849fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputField/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e04a12757bd63934cb1df7c7b0c78f67 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent.meta new file mode 100644 index 00000000..81a248fc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dfe418d14ee58114f8ee3f87c471b13b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html new file mode 100644 index 00000000..e16ff50b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIInputFieldOnChangeEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIInputFieldOnChangeEvent

+

The UIInputFieldOnChangeEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIInputFieldOnChangeEvent.__ctor____UnityEngineUIInputFieldOnChangeEvent()
+
+ +

outputs: unnamed (OnChangeEvent)

+

flow: none

+
+
+

OnChangeEvent Equals

+
+
+UnityEngineUIInputFieldOnChangeEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField+OnChangeEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

OnChangeEvent GetHashCode

+
+
+UnityEngineUIInputFieldOnChangeEvent.__GetHashCode__SystemInt32(UnityEngine.UI.InputField+OnChangeEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

OnChangeEvent GetType

+
+
+UnityEngineUIInputFieldOnChangeEvent.__GetType__SystemType(UnityEngine.UI.InputField+OnChangeEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

OnChangeEvent ToString

+
+
+UnityEngineUIInputFieldOnChangeEvent.__ToString__SystemString(UnityEngine.UI.InputField+OnChangeEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

OnChangeEvent

+
+
+Variable_UnityEngineUIInputFieldOnChangeEvent(UnityEngine.UI.InputField+OnChangeEvent OnChangeEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html.meta new file mode 100644 index 00000000..c3278652 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldOnChangeEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 815e771e7bcf5e7468eca2d7183d5f3a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent.meta new file mode 100644 index 00000000..19637fb1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 34922c3ea46881e4a9c3e9ee31605818 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html new file mode 100644 index 00000000..8b7f865e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIInputFieldSubmitEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIInputFieldSubmitEvent

+

The UIInputFieldSubmitEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIInputFieldSubmitEvent.__ctor____UnityEngineUIInputFieldSubmitEvent()
+
+ +

outputs: unnamed (SubmitEvent)

+

flow: none

+
+
+

SubmitEvent Equals

+
+
+UnityEngineUIInputFieldSubmitEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField+SubmitEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SubmitEvent GetHashCode

+
+
+UnityEngineUIInputFieldSubmitEvent.__GetHashCode__SystemInt32(UnityEngine.UI.InputField+SubmitEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubmitEvent GetType

+
+
+UnityEngineUIInputFieldSubmitEvent.__GetType__SystemType(UnityEngine.UI.InputField+SubmitEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubmitEvent ToString

+
+
+UnityEngineUIInputFieldSubmitEvent.__ToString__SystemString(UnityEngine.UI.InputField+SubmitEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubmitEvent

+
+
+Variable_UnityEngineUIInputFieldSubmitEvent(UnityEngine.UI.InputField+SubmitEvent SubmitEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html.meta new file mode 100644 index 00000000..111521a3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIInputFieldSubmitEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7e09ccdbcc3366a4b9f6e9e82147e721 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement.meta new file mode 100644 index 00000000..66bfdf3e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c926316f224dedf41a2acf4b491dcf05 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html new file mode 100644 index 00000000..98af8453 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html @@ -0,0 +1,984 @@ + + + + + + + + + + + + UILayoutElement — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutElement

+

The UILayoutElement module.

+
+
+
+

LayoutElement CalculateLayoutInputHorizontal

+
+
+UnityEngineUILayoutElement.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement CalculateLayoutInputVertical

+
+
+UnityEngineUILayoutElement.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUILayoutElement.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutElement Equals

+
+
+UnityEngineUILayoutElement.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutElement instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutElement get_enabled

+
+
+UnityEngineUILayoutElement.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_flexibleHeight

+
+
+UnityEngineUILayoutElement.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_flexibleWidth

+
+
+UnityEngineUILayoutElement.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_gameObject

+
+
+UnityEngineUILayoutElement.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_ignoreLayout

+
+
+UnityEngineUILayoutElement.__get_ignoreLayout__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_layoutPriority

+
+
+UnityEngineUILayoutElement.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_minHeight

+
+
+UnityEngineUILayoutElement.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_minWidth

+
+
+UnityEngineUILayoutElement.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_name

+
+
+UnityEngineUILayoutElement.__get_name__SystemString(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_preferredHeight

+
+
+UnityEngineUILayoutElement.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_preferredWidth

+
+
+UnityEngineUILayoutElement.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_transform

+
+
+UnityEngineUILayoutElement.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponent

+
+
+UnityEngineUILayoutElement.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponentInChildren

+
+
+UnityEngineUILayoutElement.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponentInParent

+
+
+UnityEngineUILayoutElement.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponents

+
+
+UnityEngineUILayoutElement.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetComponentsInChildren

+
+
+UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetComponentsInParent

+
+
+UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetHashCode

+
+
+UnityEngineUILayoutElement.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetInstanceID

+
+
+UnityEngineUILayoutElement.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetType

+
+
+UnityEngineUILayoutElement.__GetType__SystemType(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUILayoutElement.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUILayoutElement.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutElement IsActive

+
+
+UnityEngineUILayoutElement.__IsActive__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement IsDestroyed

+
+
+UnityEngineUILayoutElement.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement set_enabled

+
+
+UnityEngineUILayoutElement.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_flexibleHeight

+
+
+UnityEngineUILayoutElement.__set_flexibleHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_flexibleWidth

+
+
+UnityEngineUILayoutElement.__set_flexibleWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_ignoreLayout

+
+
+UnityEngineUILayoutElement.__set_ignoreLayout__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_layoutPriority

+
+
+UnityEngineUILayoutElement.__set_layoutPriority__SystemInt32__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_minHeight

+
+
+UnityEngineUILayoutElement.__set_minHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_minWidth

+
+
+UnityEngineUILayoutElement.__set_minWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_name

+
+
+UnityEngineUILayoutElement.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_preferredHeight

+
+
+UnityEngineUILayoutElement.__set_preferredHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_preferredWidth

+
+
+UnityEngineUILayoutElement.__set_preferredWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement ToString

+
+
+UnityEngineUILayoutElement.__ToString__SystemString(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement

+
+
+Variable_UnityEngineUILayoutElement(UnityEngine.UI.LayoutElement LayoutElementSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html.meta new file mode 100644 index 00000000..12e198bd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutElement/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a9738abeea9348a489fc9e276aaccbde +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup.meta new file mode 100644 index 00000000..88a01026 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c644b328dd46777419bfb4b57536c25b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html new file mode 100644 index 00000000..9b272d18 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html @@ -0,0 +1,944 @@ + + + + + + + + + + + + UILayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutGroup

+

The UILayoutGroup module.

+
+
+
+

LayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUILayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUILayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUILayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutGroup Equals

+
+
+UnityEngineUILayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutGroup get_childAlignment

+
+
+UnityEngineUILayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_enabled

+
+
+UnityEngineUILayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_flexibleHeight

+
+
+UnityEngineUILayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_flexibleWidth

+
+
+UnityEngineUILayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_gameObject

+
+
+UnityEngineUILayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_layoutPriority

+
+
+UnityEngineUILayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_minHeight

+
+
+UnityEngineUILayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_minWidth

+
+
+UnityEngineUILayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_name

+
+
+UnityEngineUILayoutGroup.__get_name__SystemString(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_padding

+
+
+UnityEngineUILayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_preferredHeight

+
+
+UnityEngineUILayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_preferredWidth

+
+
+UnityEngineUILayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_transform

+
+
+UnityEngineUILayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponent

+
+
+UnityEngineUILayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponentInChildren

+
+
+UnityEngineUILayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponentInParent

+
+
+UnityEngineUILayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponents

+
+
+UnityEngineUILayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetComponentsInChildren

+
+
+UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetComponentsInParent

+
+
+UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetHashCode

+
+
+UnityEngineUILayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetInstanceID

+
+
+UnityEngineUILayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetType

+
+
+UnityEngineUILayoutGroup.__GetType__SystemType(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUILayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUILayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutGroup IsActive

+
+
+UnityEngineUILayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup IsDestroyed

+
+
+UnityEngineUILayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup set_childAlignment

+
+
+UnityEngineUILayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_enabled

+
+
+UnityEngineUILayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_name

+
+
+UnityEngineUILayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_padding

+
+
+UnityEngineUILayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUILayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup SetLayoutVertical

+
+
+UnityEngineUILayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup ToString

+
+
+UnityEngineUILayoutGroup.__ToString__SystemString(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup

+
+
+Variable_UnityEngineUILayoutGroup(UnityEngine.UI.LayoutGroup LayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html.meta new file mode 100644 index 00000000..5d27bad1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cbef14b8f24e9df47bdfed4807cdcc44 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder.meta new file mode 100644 index 00000000..973d58ea --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9944de2a11bc7e54490d37c29c561137 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html new file mode 100644 index 00000000..cb83b22f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html @@ -0,0 +1,640 @@ + + + + + + + + + + + + UILayoutRebuilder — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutRebuilder

+

The UILayoutRebuilder module.

+
+
+
+

ctor

+
+
+UnityEngineUILayoutRebuilder.__ctor____UnityEngineUILayoutRebuilder()
+
+ +

outputs: unnamed (LayoutRebuilder)

+

flow: none

+
+
+

LayoutRebuilder Equals

+
+
+UnityEngineUILayoutRebuilder.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutRebuilder instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutRebuilder ForceRebuildLayoutImmediate

+
+
+UnityEngineUILayoutRebuilder.__ForceRebuildLayoutImmediate__UnityEngineRectTransform__SystemVoid(UnityEngine.RectTransform layoutRoot)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder get_transform

+
+
+UnityEngineUILayoutRebuilder.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder GetHashCode

+
+
+UnityEngineUILayoutRebuilder.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder GetType

+
+
+UnityEngineUILayoutRebuilder.__GetType__SystemType(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder GraphicUpdateComplete

+
+
+UnityEngineUILayoutRebuilder.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder IsDestroyed

+
+
+UnityEngineUILayoutRebuilder.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder LayoutComplete

+
+
+UnityEngineUILayoutRebuilder.__LayoutComplete__SystemVoid(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder MarkLayoutForRebuild

+
+
+UnityEngineUILayoutRebuilder.__MarkLayoutForRebuild__UnityEngineRectTransform__SystemVoid(UnityEngine.RectTransform rect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder Rebuild

+
+
+UnityEngineUILayoutRebuilder.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.LayoutRebuilder instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutRebuilder ToString

+
+
+UnityEngineUILayoutRebuilder.__ToString__SystemString(UnityEngine.UI.LayoutRebuilder instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutRebuilder

+
+
+Variable_UnityEngineUILayoutRebuilder(UnityEngine.UI.LayoutRebuilder LayoutRebuilderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html.meta new file mode 100644 index 00000000..791c7112 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutRebuilder/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8b07a5b2d6dca5340b60e4f3573a34d1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility.meta new file mode 100644 index 00000000..090bbdee --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d08a47c214d18d5458618b6d60f79c46 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html new file mode 100644 index 00000000..f916e27c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html @@ -0,0 +1,648 @@ + + + + + + + + + + + + UILayoutUtility — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UILayoutUtility

+

The UILayoutUtility module.

+
+
+
+

LayoutUtility Equals

+
+
+UnityEngineUILayoutUtility.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutUtility instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutUtility GetFlexibleHeight

+
+
+UnityEngineUILayoutUtility.__GetFlexibleHeight__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetFlexibleSize

+
+
+UnityEngineUILayoutUtility.__GetFlexibleSize__UnityEngineRectTransform_SystemInt32__SystemSingle(UnityEngine.RectTransform rectSystem.Int32 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetFlexibleWidth

+
+
+UnityEngineUILayoutUtility.__GetFlexibleWidth__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetHashCode

+
+
+UnityEngineUILayoutUtility.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutUtility instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetLayoutProperty

+
+
+UnityEngineUILayoutUtility.__GetLayoutProperty__UnityEngineRectTransform_SystemFuncUnityEngineUIILayoutElementSystemSingle_SystemSingle__SystemSingle(UnityEngine.RectTransform rectSystem.Func`2[UnityEngine.UI.ILayoutElement, System.Single] propertySystem.Single defaultValue)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetMinHeight

+
+
+UnityEngineUILayoutUtility.__GetMinHeight__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetMinSize

+
+
+UnityEngineUILayoutUtility.__GetMinSize__UnityEngineRectTransform_SystemInt32__SystemSingle(UnityEngine.RectTransform rectSystem.Int32 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetMinWidth

+
+
+UnityEngineUILayoutUtility.__GetMinWidth__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetPreferredHeight

+
+
+UnityEngineUILayoutUtility.__GetPreferredHeight__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetPreferredSize

+
+
+UnityEngineUILayoutUtility.__GetPreferredSize__UnityEngineRectTransform_SystemInt32__SystemSingle(UnityEngine.RectTransform rectSystem.Int32 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetPreferredWidth

+
+
+UnityEngineUILayoutUtility.__GetPreferredWidth__UnityEngineRectTransform__SystemSingle(UnityEngine.RectTransform rect)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility GetType

+
+
+UnityEngineUILayoutUtility.__GetType__SystemType(UnityEngine.UI.LayoutUtility instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LayoutUtility ToString

+
+
+UnityEngineUILayoutUtility.__ToString__SystemString(UnityEngine.UI.LayoutUtility instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html.meta new file mode 100644 index 00000000..f6971374 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UILayoutUtility/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8610eb1c58601284dac463941f337f78 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask.meta new file mode 100644 index 00000000..88cd9a9b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 02548cc175cb1284ebe89f5882de9e78 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html new file mode 100644 index 00000000..94d91580 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html @@ -0,0 +1,843 @@ + + + + + + + + + + + + UIMask — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIMask

+

The UIMask module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mask Equals

+
+
+UnityEngineUIMask.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Mask instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mask get_enabled

+
+
+UnityEngineUIMask.__get_enabled__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_gameObject

+
+
+UnityEngineUIMask.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_graphic

+
+
+UnityEngineUIMask.__get_graphic__UnityEngineUIGraphic(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_name

+
+
+UnityEngineUIMask.__get_name__SystemString(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_rectTransform

+
+
+UnityEngineUIMask.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_showMaskGraphic

+
+
+UnityEngineUIMask.__get_showMaskGraphic__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_transform

+
+
+UnityEngineUIMask.__get_transform__UnityEngineTransform(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponent

+
+
+UnityEngineUIMask.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Mask instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponentInChildren

+
+
+UnityEngineUIMask.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponentInParent

+
+
+UnityEngineUIMask.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Mask instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponents

+
+
+UnityEngineUIMask.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetComponentsInChildren

+
+
+UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetComponentsInParent

+
+
+UnityEngineUIMask.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetHashCode

+
+
+UnityEngineUIMask.__GetHashCode__SystemInt32(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetInstanceID

+
+
+UnityEngineUIMask.__GetInstanceID__SystemInt32(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetModifiedMaterial

+
+
+UnityEngineUIMask.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Mask instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetType

+
+
+UnityEngineUIMask.__GetType__SystemType(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIMask.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mask IsActive

+
+
+UnityEngineUIMask.__IsActive__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask IsDestroyed

+
+
+UnityEngineUIMask.__IsDestroyed__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask IsRaycastLocationValid

+
+
+UnityEngineUIMask.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Mask instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask MaskEnabled

+
+
+UnityEngineUIMask.__MaskEnabled__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask set_enabled

+
+
+UnityEngineUIMask.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask set_name

+
+
+UnityEngineUIMask.__set_name__SystemString__SystemVoid(UnityEngine.UI.Mask instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask set_showMaskGraphic

+
+
+UnityEngineUIMask.__set_showMaskGraphic__SystemBoolean__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask ToString

+
+
+UnityEngineUIMask.__ToString__SystemString(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mask

+
+
+Variable_UnityEngineUIMask(UnityEngine.UI.Mask MaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html.meta new file mode 100644 index 00000000..4eaf4c0f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMask/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d0987cca180df184c959395a7eefe696 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities.meta new file mode 100644 index 00000000..a5880f1e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2044bf0b74006fb4bbd04ef4e8714e07 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html new file mode 100644 index 00000000..cbd2b748 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html @@ -0,0 +1,638 @@ + + + + + + + + + + + + UIMaskUtilities — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIMaskUtilities

+

The UIMaskUtilities module.

+
+
+
+

ctor

+
+
+UnityEngineUIMaskUtilities.__ctor____UnityEngineUIMaskUtilities()
+
+ +

outputs: unnamed (MaskUtilities)

+

flow: none

+
+
+

MaskUtilities Equals

+
+
+UnityEngineUIMaskUtilities.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskUtilities instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaskUtilities FindRootSortOverrideCanvas

+
+
+UnityEngineUIMaskUtilities.__FindRootSortOverrideCanvas__UnityEngineTransform__UnityEngineTransform(UnityEngine.Transform start)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetHashCode

+
+
+UnityEngineUIMaskUtilities.__GetHashCode__SystemInt32(UnityEngine.UI.MaskUtilities instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetRectMaskForClippable

+
+
+UnityEngineUIMaskUtilities.__GetRectMaskForClippable__UnityEngineUIIClippable__UnityEngineUIRectMask2D(UnityEngine.UI.IClippable clippable)
+
+ +

outputs: unnamed (RectMask2D)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetRectMasksForClip

+
+
+UnityEngineUIMaskUtilities.__GetRectMasksForClip__UnityEngineUIRectMask2D_SystemCollectionsGenericListUnityEngineUIRectMask2D__SystemVoid(UnityEngine.UI.RectMask2D clipperSystem.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] masks)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskUtilities GetStencilDepth

+
+
+UnityEngineUIMaskUtilities.__GetStencilDepth__UnityEngineTransform_UnityEngineTransform__SystemInt32(UnityEngine.Transform transformUnityEngine.Transform stopAfter)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities GetType

+
+
+UnityEngineUIMaskUtilities.__GetType__SystemType(UnityEngine.UI.MaskUtilities instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities IsDescendantOrSelf

+
+
+UnityEngineUIMaskUtilities.__IsDescendantOrSelf__UnityEngineTransform_UnityEngineTransform__SystemBoolean(UnityEngine.Transform fatherUnityEngine.Transform child)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities Notify2DMaskStateChanged

+
+
+UnityEngineUIMaskUtilities.__Notify2DMaskStateChanged__UnityEngineComponent__SystemVoid(UnityEngine.Component mask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskUtilities NotifyStencilStateChanged

+
+
+UnityEngineUIMaskUtilities.__NotifyStencilStateChanged__UnityEngineComponent__SystemVoid(UnityEngine.Component mask)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskUtilities ToString

+
+
+UnityEngineUIMaskUtilities.__ToString__SystemString(UnityEngine.UI.MaskUtilities instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskUtilities

+
+
+Variable_UnityEngineUIMaskUtilities(UnityEngine.UI.MaskUtilities MaskUtilitiesSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html.meta new file mode 100644 index 00000000..d4f560ac --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskUtilities/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b7acccd2dc79eeb40b5e7763d2800dcc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic.meta new file mode 100644 index 00000000..6ab98340 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dcc51e7d5c5923545bc83ee43cacc4af +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html new file mode 100644 index 00000000..ca95e365 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html @@ -0,0 +1,1210 @@ + + + + + + + + + + + + UIMaskableGraphic — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIMaskableGraphic

+

The UIMaskableGraphic module.

+
+
+
+

MaskableGraphic CrossFadeAlpha

+
+
+UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic CrossFadeColor

+
+
+UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic Cull

+
+
+UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MaskableGraphic Equals

+
+
+UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaskableGraphic get_canvas

+
+
+UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_canvasRenderer

+
+
+UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_color

+
+
+UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_defaultMaterial

+
+
+UnityEngineUIMaskableGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_depth

+
+
+UnityEngineUIMaskableGraphic.__get_depth__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_enabled

+
+
+UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_gameObject

+
+
+UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_mainTexture

+
+
+UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_maskable

+
+
+UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_material

+
+
+UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_materialForRendering

+
+
+UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_name

+
+
+UnityEngineUIMaskableGraphic.__get_name__SystemString(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_onCullStateChanged

+
+
+UnityEngineUIMaskableGraphic.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_raycastTarget

+
+
+UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_rectTransform

+
+
+UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_transform

+
+
+UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponent

+
+
+UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentInChildren

+
+
+UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentInParent

+
+
+UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponents

+
+
+UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentsInChildren

+
+
+UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentsInParent

+
+
+UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetHashCode

+
+
+UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetInstanceID

+
+
+UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetModifiedMaterial

+
+
+UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetPixelAdjustedRect

+
+
+UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetType

+
+
+UnityEngineUIMaskableGraphic.__GetType__SystemType(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GraphicUpdateComplete

+
+
+UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MaskableGraphic IsActive

+
+
+UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic IsDestroyed

+
+
+UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic LayoutComplete

+
+
+UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic OnCullingChanged

+
+
+UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic PixelAdjustPoint

+
+
+UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic Raycast

+
+
+UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic Rebuild

+
+
+UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic RecalculateClipping

+
+
+UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic RecalculateMasking

+
+
+UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_color

+
+
+UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_enabled

+
+
+UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_maskable

+
+
+UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_material

+
+
+UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_name

+
+
+UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_onCullStateChanged

+
+
+UnityEngineUIMaskableGraphic.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_raycastTarget

+
+
+UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetAllDirty

+
+
+UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetClipRect

+
+
+UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetLayoutDirty

+
+
+UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetMaterialDirty

+
+
+UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetNativeSize

+
+
+UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetVerticesDirty

+
+
+UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic ToString

+
+
+UnityEngineUIMaskableGraphic.__ToString__SystemString(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic

+
+
+Variable_UnityEngineUIMaskableGraphic(UnityEngine.UI.MaskableGraphic MaskableGraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html.meta new file mode 100644 index 00000000..5a2c6364 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIMaskableGraphic/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e53b753ca5b30ba4f97124cfbca0bdf2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation.meta new file mode 100644 index 00000000..03e5c8fe --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e3909a168aefe242ab692c0fbfb3fef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html new file mode 100644 index 00000000..15952979 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html @@ -0,0 +1,689 @@ + + + + + + + + + + + + UINavigation — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UINavigation

+

The UINavigation module.

+
+
+ + + + + + + + + + + + + + + + +
+

Navigation

+
+
+Variable_UnityEngineUINavigation(UnityEngine.UI.Navigation NavigationSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html.meta new file mode 100644 index 00000000..84d88478 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UINavigation/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0a9da179ecc08fb43a06bc8c2c44c973 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline.meta new file mode 100644 index 00000000..b25bbe45 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b11feece52f48864e98c285c3f2c611b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html new file mode 100644 index 00000000..ab2cfed2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html @@ -0,0 +1,846 @@ + + + + + + + + + + + + UIOutline — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIOutline

+

The UIOutline module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIOutline.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Outline Equals

+
+
+UnityEngineUIOutline.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Outline instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Outline get_effectColor

+
+
+UnityEngineUIOutline.__get_effectColor__UnityEngineColor(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_effectDistance

+
+
+UnityEngineUIOutline.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_enabled

+
+
+UnityEngineUIOutline.__get_enabled__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_gameObject

+
+
+UnityEngineUIOutline.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_name

+
+
+UnityEngineUIOutline.__get_name__SystemString(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_transform

+
+
+UnityEngineUIOutline.__get_transform__UnityEngineTransform(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_useGraphicAlpha

+
+
+UnityEngineUIOutline.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponent

+
+
+UnityEngineUIOutline.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponentInChildren

+
+
+UnityEngineUIOutline.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponentInParent

+
+
+UnityEngineUIOutline.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponents

+
+
+UnityEngineUIOutline.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetComponentsInChildren

+
+
+UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetComponentsInParent

+
+
+UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetHashCode

+
+
+UnityEngineUIOutline.__GetHashCode__SystemInt32(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetInstanceID

+
+
+UnityEngineUIOutline.__GetInstanceID__SystemInt32(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetType

+
+
+UnityEngineUIOutline.__GetType__SystemType(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIOutline.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIOutline.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Outline IsActive

+
+
+UnityEngineUIOutline.__IsActive__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline IsDestroyed

+
+
+UnityEngineUIOutline.__IsDestroyed__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline ModifyMesh

+
+
+UnityEngineUIOutline.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_effectColor

+
+
+UnityEngineUIOutline.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_effectDistance

+
+
+UnityEngineUIOutline.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_enabled

+
+
+UnityEngineUIOutline.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_name

+
+
+UnityEngineUIOutline.__set_name__SystemString__SystemVoid(UnityEngine.UI.Outline instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_useGraphicAlpha

+
+
+UnityEngineUIOutline.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline ToString

+
+
+UnityEngineUIOutline.__ToString__SystemString(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Outline

+
+
+Variable_UnityEngineUIOutline(UnityEngine.UI.Outline OutlineSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html.meta new file mode 100644 index 00000000..d2f4ded6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIOutline/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 15258de0f4478a24fbc3778441cfbb21 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1.meta new file mode 100644 index 00000000..5fa1bd62 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c63874ae0a689ff4d9324918d7fa18bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html new file mode 100644 index 00000000..7af95039 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html @@ -0,0 +1,771 @@ + + + + + + + + + + + + UIPositionAsUV1 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIPositionAsUV1

+

The UIPositionAsUV1 module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIPositionAsUV1.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionAsUV1 Equals

+
+
+UnityEngineUIPositionAsUV1.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.PositionAsUV1 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PositionAsUV1 get_enabled

+
+
+UnityEngineUIPositionAsUV1.__get_enabled__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_gameObject

+
+
+UnityEngineUIPositionAsUV1.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_name

+
+
+UnityEngineUIPositionAsUV1.__get_name__SystemString(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_transform

+
+
+UnityEngineUIPositionAsUV1.__get_transform__UnityEngineTransform(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponent

+
+
+UnityEngineUIPositionAsUV1.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentInChildren

+
+
+UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentInParent

+
+
+UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponents

+
+
+UnityEngineUIPositionAsUV1.__GetComponents__ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentsInChildren

+
+
+UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentsInParent

+
+
+UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetHashCode

+
+
+UnityEngineUIPositionAsUV1.__GetHashCode__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetInstanceID

+
+
+UnityEngineUIPositionAsUV1.__GetInstanceID__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetType

+
+
+UnityEngineUIPositionAsUV1.__GetType__SystemType(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIPositionAsUV1.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIPositionAsUV1.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionAsUV1 IsActive

+
+
+UnityEngineUIPositionAsUV1.__IsActive__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 IsDestroyed

+
+
+UnityEngineUIPositionAsUV1.__IsDestroyed__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 ModifyMesh

+
+
+UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 set_enabled

+
+
+UnityEngineUIPositionAsUV1.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 set_name

+
+
+UnityEngineUIPositionAsUV1.__set_name__SystemString__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 ToString

+
+
+UnityEngineUIPositionAsUV1.__ToString__SystemString(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1

+
+
+Variable_UnityEngineUIPositionAsUV1(UnityEngine.UI.PositionAsUV1 PositionAsUV1System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html.meta new file mode 100644 index 00000000..f9174bf5 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIPositionAsUV1/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 853903d4cac9c9d4ca3c09456ab54fb2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage.meta new file mode 100644 index 00000000..07d28f91 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b391040df0cdf24ab345c6ce97cc360 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html new file mode 100644 index 00000000..1a6bca69 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html @@ -0,0 +1,1260 @@ + + + + + + + + + + + + UIRawImage — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIRawImage

+

The UIRawImage module.

+
+
+
+

RawImage CrossFadeAlpha

+
+
+UnityEngineUIRawImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage CrossFadeColor

+
+
+UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage Cull

+
+
+UnityEngineUIRawImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIRawImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RawImage Equals

+
+
+UnityEngineUIRawImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RawImage instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RawImage get_canvas

+
+
+UnityEngineUIRawImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_canvasRenderer

+
+
+UnityEngineUIRawImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_color

+
+
+UnityEngineUIRawImage.__get_color__UnityEngineColor(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_defaultMaterial

+
+
+UnityEngineUIRawImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_depth

+
+
+UnityEngineUIRawImage.__get_depth__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_enabled

+
+
+UnityEngineUIRawImage.__get_enabled__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_gameObject

+
+
+UnityEngineUIRawImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_mainTexture

+
+
+UnityEngineUIRawImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_maskable

+
+
+UnityEngineUIRawImage.__get_maskable__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_material

+
+
+UnityEngineUIRawImage.__get_material__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_materialForRendering

+
+
+UnityEngineUIRawImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_name

+
+
+UnityEngineUIRawImage.__get_name__SystemString(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_onCullStateChanged

+
+
+UnityEngineUIRawImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_raycastTarget

+
+
+UnityEngineUIRawImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_rectTransform

+
+
+UnityEngineUIRawImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_texture

+
+
+UnityEngineUIRawImage.__get_texture__UnityEngineTexture(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_transform

+
+
+UnityEngineUIRawImage.__get_transform__UnityEngineTransform(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_uvRect

+
+
+UnityEngineUIRawImage.__get_uvRect__UnityEngineRect(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponent

+
+
+UnityEngineUIRawImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponentInChildren

+
+
+UnityEngineUIRawImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponentInParent

+
+
+UnityEngineUIRawImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponents

+
+
+UnityEngineUIRawImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetComponentsInChildren

+
+
+UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetComponentsInParent

+
+
+UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetHashCode

+
+
+UnityEngineUIRawImage.__GetHashCode__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetInstanceID

+
+
+UnityEngineUIRawImage.__GetInstanceID__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetModifiedMaterial

+
+
+UnityEngineUIRawImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetPixelAdjustedRect

+
+
+UnityEngineUIRawImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetType

+
+
+UnityEngineUIRawImage.__GetType__SystemType(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GraphicUpdateComplete

+
+
+UnityEngineUIRawImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIRawImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIRawImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RawImage IsActive

+
+
+UnityEngineUIRawImage.__IsActive__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage IsDestroyed

+
+
+UnityEngineUIRawImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage LayoutComplete

+
+
+UnityEngineUIRawImage.__LayoutComplete__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage OnCullingChanged

+
+
+UnityEngineUIRawImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage PixelAdjustPoint

+
+
+UnityEngineUIRawImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Raycast

+
+
+UnityEngineUIRawImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Rebuild

+
+
+UnityEngineUIRawImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage RecalculateClipping

+
+
+UnityEngineUIRawImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage RecalculateMasking

+
+
+UnityEngineUIRawImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_color

+
+
+UnityEngineUIRawImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_enabled

+
+
+UnityEngineUIRawImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_maskable

+
+
+UnityEngineUIRawImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_material

+
+
+UnityEngineUIRawImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_name

+
+
+UnityEngineUIRawImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.RawImage instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_onCullStateChanged

+
+
+UnityEngineUIRawImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_raycastTarget

+
+
+UnityEngineUIRawImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_texture

+
+
+UnityEngineUIRawImage.__set_texture__UnityEngineTexture__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_uvRect

+
+
+UnityEngineUIRawImage.__set_uvRect__UnityEngineRect__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetAllDirty

+
+
+UnityEngineUIRawImage.__SetAllDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetClipRect

+
+
+UnityEngineUIRawImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetLayoutDirty

+
+
+UnityEngineUIRawImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetMaterialDirty

+
+
+UnityEngineUIRawImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetNativeSize

+
+
+UnityEngineUIRawImage.__SetNativeSize__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetVerticesDirty

+
+
+UnityEngineUIRawImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage ToString

+
+
+UnityEngineUIRawImage.__ToString__SystemString(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RawImage

+
+
+Variable_UnityEngineUIRawImage(UnityEngine.UI.RawImage RawImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html.meta new file mode 100644 index 00000000..80f9b7cb --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRawImage/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7291350951bcb9b4e95fbc50076ad17d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D.meta new file mode 100644 index 00000000..a188c9d2 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 883b3132f2746654ea737ada521ce530 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html new file mode 100644 index 00000000..b4769dfc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html @@ -0,0 +1,833 @@ + + + + + + + + + + + + UIRectMask2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIRectMask2D

+

The UIRectMask2D module.

+
+
+
+

RectMask2D AddClippable

+
+
+UnityEngineUIRectMask2D.__AddClippable__UnityEngineUIIClippable__SystemVoid(UnityEngine.UI.RectMask2D instanceUnityEngine.UI.IClippable clippable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIRectMask2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectMask2D Equals

+
+
+UnityEngineUIRectMask2D.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RectMask2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RectMask2D get_canvasRect

+
+
+UnityEngineUIRectMask2D.__get_canvasRect__UnityEngineRect(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_enabled

+
+
+UnityEngineUIRectMask2D.__get_enabled__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_gameObject

+
+
+UnityEngineUIRectMask2D.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_name

+
+
+UnityEngineUIRectMask2D.__get_name__SystemString(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_rectTransform

+
+
+UnityEngineUIRectMask2D.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_transform

+
+
+UnityEngineUIRectMask2D.__get_transform__UnityEngineTransform(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponent

+
+
+UnityEngineUIRectMask2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RectMask2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponentInChildren

+
+
+UnityEngineUIRectMask2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponentInParent

+
+
+UnityEngineUIRectMask2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RectMask2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponents

+
+
+UnityEngineUIRectMask2D.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetComponentsInChildren

+
+
+UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetComponentsInParent

+
+
+UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetHashCode

+
+
+UnityEngineUIRectMask2D.__GetHashCode__SystemInt32(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetInstanceID

+
+
+UnityEngineUIRectMask2D.__GetInstanceID__SystemInt32(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetType

+
+
+UnityEngineUIRectMask2D.__GetType__SystemType(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIRectMask2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIRectMask2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectMask2D IsActive

+
+
+UnityEngineUIRectMask2D.__IsActive__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D IsDestroyed

+
+
+UnityEngineUIRectMask2D.__IsDestroyed__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D IsRaycastLocationValid

+
+
+UnityEngineUIRectMask2D.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RectMask2D instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D PerformClipping

+
+
+UnityEngineUIRectMask2D.__PerformClipping__SystemVoid(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D RemoveClippable

+
+
+UnityEngineUIRectMask2D.__RemoveClippable__UnityEngineUIIClippable__SystemVoid(UnityEngine.UI.RectMask2D instanceUnityEngine.UI.IClippable clippable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D set_enabled

+
+
+UnityEngineUIRectMask2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D set_name

+
+
+UnityEngineUIRectMask2D.__set_name__SystemString__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D ToString

+
+
+UnityEngineUIRectMask2D.__ToString__SystemString(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D

+
+
+Variable_UnityEngineUIRectMask2D(UnityEngine.UI.RectMask2D RectMask2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html.meta new file mode 100644 index 00000000..158f8dc6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIRectMask2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: db2b9ad4a38cfc147b996748f8e64477 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect.meta new file mode 100644 index 00000000..50073038 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 034ad51bd0da11541aa45190fbd6c329 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html new file mode 100644 index 00000000..14e2b252 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html @@ -0,0 +1,1511 @@ + + + + + + + + + + + + UIScrollRect — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollRect

+

The UIScrollRect module.

+
+
+
+

ScrollRect CalculateLayoutInputHorizontal

+
+
+UnityEngineUIScrollRect.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect CalculateLayoutInputVertical

+
+
+UnityEngineUIScrollRect.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIScrollRect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScrollRect Equals

+
+
+UnityEngineUIScrollRect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ScrollRect instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ScrollRect get_content

+
+
+UnityEngineUIScrollRect.__get_content__UnityEngineRectTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_decelerationRate

+
+
+UnityEngineUIScrollRect.__get_decelerationRate__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_elasticity

+
+
+UnityEngineUIScrollRect.__get_elasticity__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_enabled

+
+
+UnityEngineUIScrollRect.__get_enabled__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_flexibleHeight

+
+
+UnityEngineUIScrollRect.__get_flexibleHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_flexibleWidth

+
+
+UnityEngineUIScrollRect.__get_flexibleWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_gameObject

+
+
+UnityEngineUIScrollRect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontal

+
+
+UnityEngineUIScrollRect.__get_horizontal__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__get_horizontalNormalizedPosition__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbar

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbar__UnityEngineUIScrollbar(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Scrollbar)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbarSpacing__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollbarVisibility)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_inertia

+
+
+UnityEngineUIScrollRect.__get_inertia__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_layoutPriority

+
+
+UnityEngineUIScrollRect.__get_layoutPriority__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_minHeight

+
+
+UnityEngineUIScrollRect.__get_minHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_minWidth

+
+
+UnityEngineUIScrollRect.__get_minWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_movementType

+
+
+UnityEngineUIScrollRect.__get_movementType__UnityEngineUIScrollRectMovementType(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (MovementType)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_name

+
+
+UnityEngineUIScrollRect.__get_name__SystemString(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_normalizedPosition

+
+
+UnityEngineUIScrollRect.__get_normalizedPosition__UnityEngineVector2(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_onValueChanged

+
+
+UnityEngineUIScrollRect.__get_onValueChanged__UnityEngineUIScrollRectScrollRectEvent(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollRectEvent)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_preferredHeight

+
+
+UnityEngineUIScrollRect.__get_preferredHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_preferredWidth

+
+
+UnityEngineUIScrollRect.__get_preferredWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_scrollSensitivity

+
+
+UnityEngineUIScrollRect.__get_scrollSensitivity__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_transform

+
+
+UnityEngineUIScrollRect.__get_transform__UnityEngineTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_velocity

+
+
+UnityEngineUIScrollRect.__get_velocity__UnityEngineVector2(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_vertical

+
+
+UnityEngineUIScrollRect.__get_vertical__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__get_verticalNormalizedPosition__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbar

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbar__UnityEngineUIScrollbar(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Scrollbar)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbarSpacing__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollbarVisibility)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_viewport

+
+
+UnityEngineUIScrollRect.__get_viewport__UnityEngineRectTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponent

+
+
+UnityEngineUIScrollRect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ScrollRect instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponentInChildren

+
+
+UnityEngineUIScrollRect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponentInParent

+
+
+UnityEngineUIScrollRect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ScrollRect instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponents

+
+
+UnityEngineUIScrollRect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetComponentsInChildren

+
+
+UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetComponentsInParent

+
+
+UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetHashCode

+
+
+UnityEngineUIScrollRect.__GetHashCode__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetInstanceID

+
+
+UnityEngineUIScrollRect.__GetInstanceID__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetType

+
+
+UnityEngineUIScrollRect.__GetType__SystemType(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GraphicUpdateComplete

+
+
+UnityEngineUIScrollRect.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIScrollRect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIScrollRect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScrollRect IsActive

+
+
+UnityEngineUIScrollRect.__IsActive__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect IsDestroyed

+
+
+UnityEngineUIScrollRect.__IsDestroyed__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect LayoutComplete

+
+
+UnityEngineUIScrollRect.__LayoutComplete__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnBeginDrag

+
+
+UnityEngineUIScrollRect.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnDrag

+
+
+UnityEngineUIScrollRect.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnEndDrag

+
+
+UnityEngineUIScrollRect.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnInitializePotentialDrag

+
+
+UnityEngineUIScrollRect.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnScroll

+
+
+UnityEngineUIScrollRect.__OnScroll__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData data)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect Rebuild

+
+
+UnityEngineUIScrollRect.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_content

+
+
+UnityEngineUIScrollRect.__set_content__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_decelerationRate

+
+
+UnityEngineUIScrollRect.__set_decelerationRate__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_elasticity

+
+
+UnityEngineUIScrollRect.__set_elasticity__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_enabled

+
+
+UnityEngineUIScrollRect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontal

+
+
+UnityEngineUIScrollRect.__set_horizontal__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__set_horizontalNormalizedPosition__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbar

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbar__UnityEngineUIScrollbar__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.Scrollbar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbarSpacing__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollbarVisibility value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_inertia

+
+
+UnityEngineUIScrollRect.__set_inertia__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_movementType

+
+
+UnityEngineUIScrollRect.__set_movementType__UnityEngineUIScrollRectMovementType__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+MovementType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_name

+
+
+UnityEngineUIScrollRect.__set_name__SystemString__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_normalizedPosition

+
+
+UnityEngineUIScrollRect.__set_normalizedPosition__UnityEngineVector2__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_onValueChanged

+
+
+UnityEngineUIScrollRect.__set_onValueChanged__UnityEngineUIScrollRectScrollRectEvent__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollRectEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_scrollSensitivity

+
+
+UnityEngineUIScrollRect.__set_scrollSensitivity__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_velocity

+
+
+UnityEngineUIScrollRect.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_vertical

+
+
+UnityEngineUIScrollRect.__set_vertical__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__set_verticalNormalizedPosition__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbar

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbar__UnityEngineUIScrollbar__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.Scrollbar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbarSpacing__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollbarVisibility value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_viewport

+
+
+UnityEngineUIScrollRect.__set_viewport__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect SetLayoutHorizontal

+
+
+UnityEngineUIScrollRect.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect SetLayoutVertical

+
+
+UnityEngineUIScrollRect.__SetLayoutVertical__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect StopMovement

+
+
+UnityEngineUIScrollRect.__StopMovement__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect ToString

+
+
+UnityEngineUIScrollRect.__ToString__SystemString(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect

+
+
+Variable_UnityEngineUIScrollRect(UnityEngine.UI.ScrollRect ScrollRectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html.meta new file mode 100644 index 00000000..2b83df21 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRect/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: aa12cea18e43ebc4ca8efaacac3acc81 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent.meta new file mode 100644 index 00000000..aa2d399a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8a1d8f2bdfc213343b7c63c1eb0aac48 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html new file mode 100644 index 00000000..55122d20 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIScrollRectScrollRectEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollRectScrollRectEvent

+

The UIScrollRectScrollRectEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIScrollRectScrollRectEvent.__ctor____UnityEngineUIScrollRectScrollRectEvent()
+
+ +

outputs: unnamed (ScrollRectEvent)

+

flow: none

+
+
+

ScrollRectEvent Equals

+
+
+UnityEngineUIScrollRectScrollRectEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ScrollRect+ScrollRectEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ScrollRectEvent GetHashCode

+
+
+UnityEngineUIScrollRectScrollRectEvent.__GetHashCode__SystemInt32(UnityEngine.UI.ScrollRect+ScrollRectEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRectEvent GetType

+
+
+UnityEngineUIScrollRectScrollRectEvent.__GetType__SystemType(UnityEngine.UI.ScrollRect+ScrollRectEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRectEvent ToString

+
+
+UnityEngineUIScrollRectScrollRectEvent.__ToString__SystemString(UnityEngine.UI.ScrollRect+ScrollRectEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRectEvent

+
+
+Variable_UnityEngineUIScrollRectScrollRectEvent(UnityEngine.UI.ScrollRect+ScrollRectEvent ScrollRectEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html.meta new file mode 100644 index 00000000..ccc6fd72 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollRectScrollRectEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 31463b30d32df684cb993863abba233d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar.meta new file mode 100644 index 00000000..0ca11f99 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a6f88d81530a2994db4e5e4b8c4d7f8c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html new file mode 100644 index 00000000..480e2586 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html @@ -0,0 +1,1387 @@ + + + + + + + + + + + + UIScrollbar — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollbar

+

The UIScrollbar module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIScrollbar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Scrollbar Equals

+
+
+UnityEngineUIScrollbar.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Scrollbar instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Scrollbar FindSelectable

+
+
+UnityEngineUIScrollbar.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnDown

+
+
+UnityEngineUIScrollbar.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnLeft

+
+
+UnityEngineUIScrollbar.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnRight

+
+
+UnityEngineUIScrollbar.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnUp

+
+
+UnityEngineUIScrollbar.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_animationTriggers

+
+
+UnityEngineUIScrollbar.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_animator

+
+
+UnityEngineUIScrollbar.__get_animator__UnityEngineAnimator(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_colors

+
+
+UnityEngineUIScrollbar.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_direction

+
+
+UnityEngineUIScrollbar.__get_direction__UnityEngineUIScrollbarDirection(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Direction)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_enabled

+
+
+UnityEngineUIScrollbar.__get_enabled__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_gameObject

+
+
+UnityEngineUIScrollbar.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_handleRect

+
+
+UnityEngineUIScrollbar.__get_handleRect__UnityEngineRectTransform(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_image

+
+
+UnityEngineUIScrollbar.__get_image__UnityEngineUIImage(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_interactable

+
+
+UnityEngineUIScrollbar.__get_interactable__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_name

+
+
+UnityEngineUIScrollbar.__get_name__SystemString(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_navigation

+
+
+UnityEngineUIScrollbar.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_numberOfSteps

+
+
+UnityEngineUIScrollbar.__get_numberOfSteps__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_onValueChanged

+
+
+UnityEngineUIScrollbar.__get_onValueChanged__UnityEngineUIScrollbarScrollEvent(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (ScrollEvent)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_size

+
+
+UnityEngineUIScrollbar.__get_size__SystemSingle(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_spriteState

+
+
+UnityEngineUIScrollbar.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_targetGraphic

+
+
+UnityEngineUIScrollbar.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_transform

+
+
+UnityEngineUIScrollbar.__get_transform__UnityEngineTransform(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_transition

+
+
+UnityEngineUIScrollbar.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_value

+
+
+UnityEngineUIScrollbar.__get_value__SystemSingle(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponent

+
+
+UnityEngineUIScrollbar.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Scrollbar instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponentInChildren

+
+
+UnityEngineUIScrollbar.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponentInParent

+
+
+UnityEngineUIScrollbar.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Scrollbar instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponents

+
+
+UnityEngineUIScrollbar.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetComponentsInChildren

+
+
+UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetComponentsInParent

+
+
+UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetHashCode

+
+
+UnityEngineUIScrollbar.__GetHashCode__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetInstanceID

+
+
+UnityEngineUIScrollbar.__GetInstanceID__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetType

+
+
+UnityEngineUIScrollbar.__GetType__SystemType(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GraphicUpdateComplete

+
+
+UnityEngineUIScrollbar.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIScrollbar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIScrollbar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Scrollbar IsActive

+
+
+UnityEngineUIScrollbar.__IsActive__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar IsDestroyed

+
+
+UnityEngineUIScrollbar.__IsDestroyed__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar IsInteractable

+
+
+UnityEngineUIScrollbar.__IsInteractable__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar LayoutComplete

+
+
+UnityEngineUIScrollbar.__LayoutComplete__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnBeginDrag

+
+
+UnityEngineUIScrollbar.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnDeselect

+
+
+UnityEngineUIScrollbar.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnDrag

+
+
+UnityEngineUIScrollbar.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnInitializePotentialDrag

+
+
+UnityEngineUIScrollbar.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnMove

+
+
+UnityEngineUIScrollbar.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerDown

+
+
+UnityEngineUIScrollbar.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerEnter

+
+
+UnityEngineUIScrollbar.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerExit

+
+
+UnityEngineUIScrollbar.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerUp

+
+
+UnityEngineUIScrollbar.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnSelect

+
+
+UnityEngineUIScrollbar.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar Rebuild

+
+
+UnityEngineUIScrollbar.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar Select

+
+
+UnityEngineUIScrollbar.__Select__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_animationTriggers

+
+
+UnityEngineUIScrollbar.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_colors

+
+
+UnityEngineUIScrollbar.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_direction

+
+
+UnityEngineUIScrollbar.__set_direction__UnityEngineUIScrollbarDirection__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+Direction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_enabled

+
+
+UnityEngineUIScrollbar.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_handleRect

+
+
+UnityEngineUIScrollbar.__set_handleRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_image

+
+
+UnityEngineUIScrollbar.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_interactable

+
+
+UnityEngineUIScrollbar.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_name

+
+
+UnityEngineUIScrollbar.__set_name__SystemString__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_navigation

+
+
+UnityEngineUIScrollbar.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_numberOfSteps

+
+
+UnityEngineUIScrollbar.__set_numberOfSteps__SystemInt32__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_onValueChanged

+
+
+UnityEngineUIScrollbar.__set_onValueChanged__UnityEngineUIScrollbarScrollEvent__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+ScrollEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_size

+
+
+UnityEngineUIScrollbar.__set_size__SystemSingle__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_spriteState

+
+
+UnityEngineUIScrollbar.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_targetGraphic

+
+
+UnityEngineUIScrollbar.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_transition

+
+
+UnityEngineUIScrollbar.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_value

+
+
+UnityEngineUIScrollbar.__set_value__SystemSingle__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar SetDirection

+
+
+UnityEngineUIScrollbar.__SetDirection__UnityEngineUIScrollbarDirection_SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+Direction directionSystem.Boolean includeRectLayouts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar ToString

+
+
+UnityEngineUIScrollbar.__ToString__SystemString(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar

+
+
+Variable_UnityEngineUIScrollbar(UnityEngine.UI.Scrollbar ScrollbarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html.meta new file mode 100644 index 00000000..bc968f3f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbar/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7d2a64886286f724e849f7a6b2272cf8 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent.meta new file mode 100644 index 00000000..6f62e65d --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1370c88eff2ed514f9f05c8651f1464c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html new file mode 100644 index 00000000..8a28691c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIScrollbarScrollEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIScrollbarScrollEvent

+

The UIScrollbarScrollEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIScrollbarScrollEvent.__ctor____UnityEngineUIScrollbarScrollEvent()
+
+ +

outputs: unnamed (ScrollEvent)

+

flow: none

+
+
+

ScrollEvent Equals

+
+
+UnityEngineUIScrollbarScrollEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Scrollbar+ScrollEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ScrollEvent GetHashCode

+
+
+UnityEngineUIScrollbarScrollEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Scrollbar+ScrollEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollEvent GetType

+
+
+UnityEngineUIScrollbarScrollEvent.__GetType__SystemType(UnityEngine.UI.Scrollbar+ScrollEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollEvent ToString

+
+
+UnityEngineUIScrollbarScrollEvent.__ToString__SystemString(UnityEngine.UI.Scrollbar+ScrollEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollEvent

+
+
+Variable_UnityEngineUIScrollbarScrollEvent(UnityEngine.UI.Scrollbar+ScrollEvent ScrollEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html.meta new file mode 100644 index 00000000..d14b763c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIScrollbarScrollEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1ea9e85af21af804383b680a8ebe77bc +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable.meta new file mode 100644 index 00000000..c7976154 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd2694b5a59a6b343878896267c1d94f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html new file mode 100644 index 00000000..dd19e889 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html @@ -0,0 +1,1146 @@ + + + + + + + + + + + + UISelectable — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISelectable

+

The UISelectable module.

+
+
+
+

op_Equality

+
+
+UnityEngineUISelectable.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Selectable Equals

+
+
+UnityEngineUISelectable.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Selectable instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Selectable FindSelectable

+
+
+UnityEngineUISelectable.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Selectable instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnDown

+
+
+UnityEngineUISelectable.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnLeft

+
+
+UnityEngineUISelectable.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnRight

+
+
+UnityEngineUISelectable.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnUp

+
+
+UnityEngineUISelectable.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_animationTriggers

+
+
+UnityEngineUISelectable.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_animator

+
+
+UnityEngineUISelectable.__get_animator__UnityEngineAnimator(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_colors

+
+
+UnityEngineUISelectable.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_enabled

+
+
+UnityEngineUISelectable.__get_enabled__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_gameObject

+
+
+UnityEngineUISelectable.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_image

+
+
+UnityEngineUISelectable.__get_image__UnityEngineUIImage(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_interactable

+
+
+UnityEngineUISelectable.__get_interactable__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_name

+
+
+UnityEngineUISelectable.__get_name__SystemString(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_navigation

+
+
+UnityEngineUISelectable.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_spriteState

+
+
+UnityEngineUISelectable.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_targetGraphic

+
+
+UnityEngineUISelectable.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_transform

+
+
+UnityEngineUISelectable.__get_transform__UnityEngineTransform(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_transition

+
+
+UnityEngineUISelectable.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponent

+
+
+UnityEngineUISelectable.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponentInChildren

+
+
+UnityEngineUISelectable.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponentInParent

+
+
+UnityEngineUISelectable.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponents

+
+
+UnityEngineUISelectable.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetComponentsInChildren

+
+
+UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetComponentsInParent

+
+
+UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetHashCode

+
+
+UnityEngineUISelectable.__GetHashCode__SystemInt32(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetInstanceID

+
+
+UnityEngineUISelectable.__GetInstanceID__SystemInt32(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetType

+
+
+UnityEngineUISelectable.__GetType__SystemType(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUISelectable.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUISelectable.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Selectable IsActive

+
+
+UnityEngineUISelectable.__IsActive__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable IsDestroyed

+
+
+UnityEngineUISelectable.__IsDestroyed__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable IsInteractable

+
+
+UnityEngineUISelectable.__IsInteractable__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable OnDeselect

+
+
+UnityEngineUISelectable.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnMove

+
+
+UnityEngineUISelectable.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerDown

+
+
+UnityEngineUISelectable.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerEnter

+
+
+UnityEngineUISelectable.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerExit

+
+
+UnityEngineUISelectable.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerUp

+
+
+UnityEngineUISelectable.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnSelect

+
+
+UnityEngineUISelectable.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable Select

+
+
+UnityEngineUISelectable.__Select__SystemVoid(UnityEngine.UI.Selectable instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_animationTriggers

+
+
+UnityEngineUISelectable.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_colors

+
+
+UnityEngineUISelectable.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_enabled

+
+
+UnityEngineUISelectable.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_image

+
+
+UnityEngineUISelectable.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_interactable

+
+
+UnityEngineUISelectable.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_name

+
+
+UnityEngineUISelectable.__set_name__SystemString__SystemVoid(UnityEngine.UI.Selectable instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_navigation

+
+
+UnityEngineUISelectable.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_spriteState

+
+
+UnityEngineUISelectable.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_targetGraphic

+
+
+UnityEngineUISelectable.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_transition

+
+
+UnityEngineUISelectable.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable ToString

+
+
+UnityEngineUISelectable.__ToString__SystemString(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Selectable

+
+
+Variable_UnityEngineUISelectable(UnityEngine.UI.Selectable SelectableSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html.meta new file mode 100644 index 00000000..08796190 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISelectable/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d30abf22d6ca41a4381a88efe5278c57 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow.meta new file mode 100644 index 00000000..47eff96a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5bac7f499d1b4f74eb6ea57e3ccb15be +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html new file mode 100644 index 00000000..642bb5c4 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html @@ -0,0 +1,846 @@ + + + + + + + + + + + + UIShadow — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIShadow

+

The UIShadow module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Shadow Equals

+
+
+UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Shadow instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Shadow get_effectColor

+
+
+UnityEngineUIShadow.__get_effectColor__UnityEngineColor(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_effectDistance

+
+
+UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_enabled

+
+
+UnityEngineUIShadow.__get_enabled__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_gameObject

+
+
+UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_name

+
+
+UnityEngineUIShadow.__get_name__SystemString(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_transform

+
+
+UnityEngineUIShadow.__get_transform__UnityEngineTransform(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_useGraphicAlpha

+
+
+UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponent

+
+
+UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponentInChildren

+
+
+UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponentInParent

+
+
+UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponents

+
+
+UnityEngineUIShadow.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetComponentsInChildren

+
+
+UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetComponentsInParent

+
+
+UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetHashCode

+
+
+UnityEngineUIShadow.__GetHashCode__SystemInt32(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetInstanceID

+
+
+UnityEngineUIShadow.__GetInstanceID__SystemInt32(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetType

+
+
+UnityEngineUIShadow.__GetType__SystemType(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Shadow IsActive

+
+
+UnityEngineUIShadow.__IsActive__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow IsDestroyed

+
+
+UnityEngineUIShadow.__IsDestroyed__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow ModifyMesh

+
+
+UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_effectColor

+
+
+UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_effectDistance

+
+
+UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_enabled

+
+
+UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_name

+
+
+UnityEngineUIShadow.__set_name__SystemString__SystemVoid(UnityEngine.UI.Shadow instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_useGraphicAlpha

+
+
+UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow ToString

+
+
+UnityEngineUIShadow.__ToString__SystemString(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Shadow

+
+
+Variable_UnityEngineUIShadow(UnityEngine.UI.Shadow ShadowSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html.meta new file mode 100644 index 00000000..b067c98e --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIShadow/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a2b03c68afe3e9d4980ebc33c9922339 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider.meta new file mode 100644 index 00000000..5493a955 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5742b58cbc8ac894890bd73d4aebbdb1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html new file mode 100644 index 00000000..bcb4782b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html @@ -0,0 +1,1449 @@ + + + + + + + + + + + + UISlider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISlider

+

The UISlider module.

+
+
+
+

op_Equality

+
+
+UnityEngineUISlider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Slider Equals

+
+
+UnityEngineUISlider.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Slider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Slider FindSelectable

+
+
+UnityEngineUISlider.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Slider instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnDown

+
+
+UnityEngineUISlider.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnLeft

+
+
+UnityEngineUISlider.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnRight

+
+
+UnityEngineUISlider.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnUp

+
+
+UnityEngineUISlider.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_animationTriggers

+
+
+UnityEngineUISlider.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_animator

+
+
+UnityEngineUISlider.__get_animator__UnityEngineAnimator(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_colors

+
+
+UnityEngineUISlider.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_direction

+
+
+UnityEngineUISlider.__get_direction__UnityEngineUISliderDirection(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Direction)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_enabled

+
+
+UnityEngineUISlider.__get_enabled__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_fillRect

+
+
+UnityEngineUISlider.__get_fillRect__UnityEngineRectTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_gameObject

+
+
+UnityEngineUISlider.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_handleRect

+
+
+UnityEngineUISlider.__get_handleRect__UnityEngineRectTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_image

+
+
+UnityEngineUISlider.__get_image__UnityEngineUIImage(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_interactable

+
+
+UnityEngineUISlider.__get_interactable__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_maxValue

+
+
+UnityEngineUISlider.__get_maxValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_minValue

+
+
+UnityEngineUISlider.__get_minValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_name

+
+
+UnityEngineUISlider.__get_name__SystemString(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_navigation

+
+
+UnityEngineUISlider.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_normalizedValue

+
+
+UnityEngineUISlider.__get_normalizedValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_onValueChanged

+
+
+UnityEngineUISlider.__get_onValueChanged__UnityEngineUISliderSliderEvent(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (SliderEvent)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_spriteState

+
+
+UnityEngineUISlider.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_targetGraphic

+
+
+UnityEngineUISlider.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_transform

+
+
+UnityEngineUISlider.__get_transform__UnityEngineTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_transition

+
+
+UnityEngineUISlider.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_value

+
+
+UnityEngineUISlider.__get_value__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_wholeNumbers

+
+
+UnityEngineUISlider.__get_wholeNumbers__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponent

+
+
+UnityEngineUISlider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Slider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponentInChildren

+
+
+UnityEngineUISlider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponentInParent

+
+
+UnityEngineUISlider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Slider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponents

+
+
+UnityEngineUISlider.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetComponentsInChildren

+
+
+UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetComponentsInParent

+
+
+UnityEngineUISlider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetHashCode

+
+
+UnityEngineUISlider.__GetHashCode__SystemInt32(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetInstanceID

+
+
+UnityEngineUISlider.__GetInstanceID__SystemInt32(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetType

+
+
+UnityEngineUISlider.__GetType__SystemType(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Slider GraphicUpdateComplete

+
+
+UnityEngineUISlider.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUISlider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUISlider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Slider IsActive

+
+
+UnityEngineUISlider.__IsActive__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider IsDestroyed

+
+
+UnityEngineUISlider.__IsDestroyed__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider IsInteractable

+
+
+UnityEngineUISlider.__IsInteractable__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider LayoutComplete

+
+
+UnityEngineUISlider.__LayoutComplete__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnDeselect

+
+
+UnityEngineUISlider.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnDrag

+
+
+UnityEngineUISlider.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnInitializePotentialDrag

+
+
+UnityEngineUISlider.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnMove

+
+
+UnityEngineUISlider.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerDown

+
+
+UnityEngineUISlider.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerEnter

+
+
+UnityEngineUISlider.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerExit

+
+
+UnityEngineUISlider.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerUp

+
+
+UnityEngineUISlider.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnSelect

+
+
+UnityEngineUISlider.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider Rebuild

+
+
+UnityEngineUISlider.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider Select

+
+
+UnityEngineUISlider.__Select__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_animationTriggers

+
+
+UnityEngineUISlider.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_colors

+
+
+UnityEngineUISlider.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_direction

+
+
+UnityEngineUISlider.__set_direction__UnityEngineUISliderDirection__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+Direction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_enabled

+
+
+UnityEngineUISlider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_fillRect

+
+
+UnityEngineUISlider.__set_fillRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_handleRect

+
+
+UnityEngineUISlider.__set_handleRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_image

+
+
+UnityEngineUISlider.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_interactable

+
+
+UnityEngineUISlider.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_maxValue

+
+
+UnityEngineUISlider.__set_maxValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_minValue

+
+
+UnityEngineUISlider.__set_minValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_name

+
+
+UnityEngineUISlider.__set_name__SystemString__SystemVoid(UnityEngine.UI.Slider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_navigation

+
+
+UnityEngineUISlider.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_normalizedValue

+
+
+UnityEngineUISlider.__set_normalizedValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_onValueChanged

+
+
+UnityEngineUISlider.__set_onValueChanged__UnityEngineUISliderSliderEvent__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+SliderEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_spriteState

+
+
+UnityEngineUISlider.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_targetGraphic

+
+
+UnityEngineUISlider.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_transition

+
+
+UnityEngineUISlider.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_value

+
+
+UnityEngineUISlider.__set_value__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_wholeNumbers

+
+
+UnityEngineUISlider.__set_wholeNumbers__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider SetDirection

+
+
+UnityEngineUISlider.__SetDirection__UnityEngineUISliderDirection_SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+Direction directionSystem.Boolean includeRectLayouts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider ToString

+
+
+UnityEngineUISlider.__ToString__SystemString(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Slider

+
+
+Variable_UnityEngineUISlider(UnityEngine.UI.Slider SliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html.meta new file mode 100644 index 00000000..beeafbe7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISlider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 141a289003f62ae4ba268c7ba3a66053 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent.meta new file mode 100644 index 00000000..dbf7171c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 49e4fa83d882a984cba9c541820d0f0c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html new file mode 100644 index 00000000..98bf166b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UISliderSliderEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISliderSliderEvent

+

The UISliderSliderEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUISliderSliderEvent.__ctor____UnityEngineUISliderSliderEvent()
+
+ +

outputs: unnamed (SliderEvent)

+

flow: none

+
+
+

SliderEvent Equals

+
+
+UnityEngineUISliderSliderEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Slider+SliderEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

SliderEvent GetHashCode

+
+
+UnityEngineUISliderSliderEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Slider+SliderEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SliderEvent GetType

+
+
+UnityEngineUISliderSliderEvent.__GetType__SystemType(UnityEngine.UI.Slider+SliderEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SliderEvent ToString

+
+
+UnityEngineUISliderSliderEvent.__ToString__SystemString(UnityEngine.UI.Slider+SliderEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SliderEvent

+
+
+Variable_UnityEngineUISliderSliderEvent(UnityEngine.UI.Slider+SliderEvent SliderEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html.meta new file mode 100644 index 00000000..f9c946a0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISliderSliderEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 852f15b2358aeb74cbdd8e8fc4c79d22 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState.meta new file mode 100644 index 00000000..92fbf746 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5752100782a45b4cbc8788131ea4a7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html new file mode 100644 index 00000000..a5012598 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html @@ -0,0 +1,627 @@ + + + + + + + + + + + + UISpriteState — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UISpriteState

+

The UISpriteState module.

+
+
+
+

SpriteState

+
+
+Const_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteState)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState Equals

+
+
+UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.SpriteState instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpriteState get_disabledSprite

+
+
+UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState get_highlightedSprite

+
+
+UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState get_pressedSprite

+
+
+UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState GetHashCode

+
+
+UnityEngineUISpriteState.__GetHashCode__SystemInt32(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState GetType

+
+
+UnityEngineUISpriteState.__GetType__SystemType(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState set_disabledSprite

+
+
+UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState set_highlightedSprite

+
+
+UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState set_pressedSprite

+
+
+UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState ToString

+
+
+UnityEngineUISpriteState.__ToString__SystemString(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState

+
+
+Variable_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html.meta new file mode 100644 index 00000000..f1969f5a --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UISpriteState/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 58e9ed8d2b5185c41b19bc6b23e7ca81 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText.meta new file mode 100644 index 00000000..17631db9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa5820dd0a1a5f5499b78fe1796a8276 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html new file mode 100644 index 00000000..6031dc8b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html @@ -0,0 +1,1718 @@ + + + + + + + + + + + + UIText — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIText

+

The UIText module.

+
+
+
+

Text CalculateLayoutInputHorizontal

+
+
+UnityEngineUIText.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CalculateLayoutInputVertical

+
+
+UnityEngineUIText.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CrossFadeAlpha

+
+
+UnityEngineUIText.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CrossFadeColor

+
+
+UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text Cull

+
+
+UnityEngineUIText.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIText.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Text Equals

+
+
+UnityEngineUIText.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Text instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Text FontTextureChanged

+
+
+UnityEngineUIText.__FontTextureChanged__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text get_alignByGeometry

+
+
+UnityEngineUIText.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_alignment

+
+
+UnityEngineUIText.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

Text get_cachedTextGenerator

+
+
+UnityEngineUIText.__get_cachedTextGenerator__UnityEngineTextGenerator(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextGenerator)

+

flow: none

+

Unity Documentation

+
+
+

Text get_cachedTextGeneratorForLayout

+
+
+UnityEngineUIText.__get_cachedTextGeneratorForLayout__UnityEngineTextGenerator(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextGenerator)

+

flow: none

+

Unity Documentation

+
+
+

Text get_canvas

+
+
+UnityEngineUIText.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Text get_canvasRenderer

+
+
+UnityEngineUIText.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Text get_color

+
+
+UnityEngineUIText.__get_color__UnityEngineColor(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Text get_defaultMaterial

+
+
+UnityEngineUIText.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_depth

+
+
+UnityEngineUIText.__get_depth__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_enabled

+
+
+UnityEngineUIText.__get_enabled__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_flexibleHeight

+
+
+UnityEngineUIText.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_flexibleWidth

+
+
+UnityEngineUIText.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_font

+
+
+UnityEngineUIText.__get_font__UnityEngineFont(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Font)

+

flow: none

+

Unity Documentation

+
+
+

Text get_fontSize

+
+
+UnityEngineUIText.__get_fontSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_fontStyle

+
+
+UnityEngineUIText.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (FontStyle)

+

flow: none

+

Unity Documentation

+
+
+

Text get_gameObject

+
+
+UnityEngineUIText.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Text get_horizontalOverflow

+
+
+UnityEngineUIText.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (HorizontalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Text get_layoutPriority

+
+
+UnityEngineUIText.__get_layoutPriority__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_lineSpacing

+
+
+UnityEngineUIText.__get_lineSpacing__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_mainTexture

+
+
+UnityEngineUIText.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Text get_maskable

+
+
+UnityEngineUIText.__get_maskable__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_material

+
+
+UnityEngineUIText.__get_material__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_materialForRendering

+
+
+UnityEngineUIText.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_minHeight

+
+
+UnityEngineUIText.__get_minHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_minWidth

+
+
+UnityEngineUIText.__get_minWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_name

+
+
+UnityEngineUIText.__get_name__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text get_onCullStateChanged

+
+
+UnityEngineUIText.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Text get_pixelsPerUnit

+
+
+UnityEngineUIText.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_preferredHeight

+
+
+UnityEngineUIText.__get_preferredHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_preferredWidth

+
+
+UnityEngineUIText.__get_preferredWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_raycastTarget

+
+
+UnityEngineUIText.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_rectTransform

+
+
+UnityEngineUIText.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextForBestFit

+
+
+UnityEngineUIText.__get_resizeTextForBestFit__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextMaxSize

+
+
+UnityEngineUIText.__get_resizeTextMaxSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextMinSize

+
+
+UnityEngineUIText.__get_resizeTextMinSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_supportRichText

+
+
+UnityEngineUIText.__get_supportRichText__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_text

+
+
+UnityEngineUIText.__get_text__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text get_transform

+
+
+UnityEngineUIText.__get_transform__UnityEngineTransform(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Text get_verticalOverflow

+
+
+UnityEngineUIText.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (VerticalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponent

+
+
+UnityEngineUIText.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponentInChildren

+
+
+UnityEngineUIText.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponentInParent

+
+
+UnityEngineUIText.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponents

+
+
+UnityEngineUIText.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetComponentsInChildren

+
+
+UnityEngineUIText.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetComponentsInParent

+
+
+UnityEngineUIText.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetGenerationSettings

+
+
+UnityEngineUIText.__GetGenerationSettings__UnityEngineVector2__UnityEngineTextGenerationSettings(UnityEngine.UI.Text instanceUnityEngine.Vector2 extents)
+
+ +

outputs: unnamed (TextGenerationSettings)

+

flow: none

+

Unity Documentation

+
+
+

Text GetHashCode

+
+
+UnityEngineUIText.__GetHashCode__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text GetInstanceID

+
+
+UnityEngineUIText.__GetInstanceID__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text GetModifiedMaterial

+
+
+UnityEngineUIText.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Text instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text GetPixelAdjustedRect

+
+
+UnityEngineUIText.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Text GetTextAnchorPivot

+
+
+UnityEngineUIText.__GetTextAnchorPivot__UnityEngineTextAnchor__UnityEngineVector2(UnityEngine.TextAnchor anchor)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Text GetType

+
+
+UnityEngineUIText.__GetType__SystemType(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Text GraphicUpdateComplete

+
+
+UnityEngineUIText.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIText.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIText.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Text IsActive

+
+
+UnityEngineUIText.__IsActive__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text IsDestroyed

+
+
+UnityEngineUIText.__IsDestroyed__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text LayoutComplete

+
+
+UnityEngineUIText.__LayoutComplete__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text OnCullingChanged

+
+
+UnityEngineUIText.__OnCullingChanged__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text PixelAdjustPoint

+
+
+UnityEngineUIText.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Text instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Text Raycast

+
+
+UnityEngineUIText.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Text instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text Rebuild

+
+
+UnityEngineUIText.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text RecalculateClipping

+
+
+UnityEngineUIText.__RecalculateClipping__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text RecalculateMasking

+
+
+UnityEngineUIText.__RecalculateMasking__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_alignByGeometry

+
+
+UnityEngineUIText.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_alignment

+
+
+UnityEngineUIText.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_color

+
+
+UnityEngineUIText.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_enabled

+
+
+UnityEngineUIText.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_font

+
+
+UnityEngineUIText.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Font value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_fontSize

+
+
+UnityEngineUIText.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_fontStyle

+
+
+UnityEngineUIText.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.FontStyle value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_horizontalOverflow

+
+
+UnityEngineUIText.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.HorizontalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_lineSpacing

+
+
+UnityEngineUIText.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.Text instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_maskable

+
+
+UnityEngineUIText.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_material

+
+
+UnityEngineUIText.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_name

+
+
+UnityEngineUIText.__set_name__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_onCullStateChanged

+
+
+UnityEngineUIText.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_raycastTarget

+
+
+UnityEngineUIText.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextForBestFit

+
+
+UnityEngineUIText.__set_resizeTextForBestFit__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextMaxSize

+
+
+UnityEngineUIText.__set_resizeTextMaxSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextMinSize

+
+
+UnityEngineUIText.__set_resizeTextMinSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_supportRichText

+
+
+UnityEngineUIText.__set_supportRichText__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_text

+
+
+UnityEngineUIText.__set_text__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_verticalOverflow

+
+
+UnityEngineUIText.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.VerticalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetAllDirty

+
+
+UnityEngineUIText.__SetAllDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetClipRect

+
+
+UnityEngineUIText.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetLayoutDirty

+
+
+UnityEngineUIText.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetMaterialDirty

+
+
+UnityEngineUIText.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetNativeSize

+
+
+UnityEngineUIText.__SetNativeSize__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetVerticesDirty

+
+
+UnityEngineUIText.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text ToString

+
+
+UnityEngineUIText.__ToString__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text

+
+
+Variable_UnityEngineUIText(UnityEngine.UI.Text TextSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html.meta new file mode 100644 index 00000000..bf4889bc --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIText/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9ddc5aabb18781940a5d87aaf25080cd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle.meta new file mode 100644 index 00000000..eaf331c0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2998a295b53574e4f981d86892d3abdd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html new file mode 100644 index 00000000..33b1d6b1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html @@ -0,0 +1,1336 @@ + + + + + + + + + + + + UIToggle — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIToggle

+

The UIToggle module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIToggle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Toggle Equals

+
+
+UnityEngineUIToggle.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Toggle instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Toggle FindSelectable

+
+
+UnityEngineUIToggle.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Toggle instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnDown

+
+
+UnityEngineUIToggle.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnLeft

+
+
+UnityEngineUIToggle.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnRight

+
+
+UnityEngineUIToggle.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnUp

+
+
+UnityEngineUIToggle.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_animationTriggers

+
+
+UnityEngineUIToggle.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_animator

+
+
+UnityEngineUIToggle.__get_animator__UnityEngineAnimator(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_colors

+
+
+UnityEngineUIToggle.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_enabled

+
+
+UnityEngineUIToggle.__get_enabled__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_gameObject

+
+
+UnityEngineUIToggle.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_graphic

+
+
+UnityEngineUIToggle.__get_graphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_group

+
+
+UnityEngineUIToggle.__get_group__UnityEngineUIToggleGroup(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (ToggleGroup)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_image

+
+
+UnityEngineUIToggle.__get_image__UnityEngineUIImage(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_interactable

+
+
+UnityEngineUIToggle.__get_interactable__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_isOn

+
+
+UnityEngineUIToggle.__get_isOn__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_name

+
+
+UnityEngineUIToggle.__get_name__SystemString(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_navigation

+
+
+UnityEngineUIToggle.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_onValueChanged

+
+
+UnityEngineUIToggle.__get_onValueChanged__UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (ToggleEvent)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_spriteState

+
+
+UnityEngineUIToggle.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_targetGraphic

+
+
+UnityEngineUIToggle.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_toggleTransition

+
+
+UnityEngineUIToggle.__get_toggleTransition__UnityEngineUIToggleToggleTransition(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (ToggleTransition)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_transform

+
+
+UnityEngineUIToggle.__get_transform__UnityEngineTransform(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_transition

+
+
+UnityEngineUIToggle.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponent

+
+
+UnityEngineUIToggle.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Toggle instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponentInChildren

+
+
+UnityEngineUIToggle.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponentInParent

+
+
+UnityEngineUIToggle.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Toggle instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponents

+
+
+UnityEngineUIToggle.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetComponentsInChildren

+
+
+UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetComponentsInParent

+
+
+UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetHashCode

+
+
+UnityEngineUIToggle.__GetHashCode__SystemInt32(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetInstanceID

+
+
+UnityEngineUIToggle.__GetInstanceID__SystemInt32(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetType

+
+
+UnityEngineUIToggle.__GetType__SystemType(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GraphicUpdateComplete

+
+
+UnityEngineUIToggle.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIToggle.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIToggle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Toggle IsActive

+
+
+UnityEngineUIToggle.__IsActive__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle IsDestroyed

+
+
+UnityEngineUIToggle.__IsDestroyed__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle IsInteractable

+
+
+UnityEngineUIToggle.__IsInteractable__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle LayoutComplete

+
+
+UnityEngineUIToggle.__LayoutComplete__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnDeselect

+
+
+UnityEngineUIToggle.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnMove

+
+
+UnityEngineUIToggle.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerClick

+
+
+UnityEngineUIToggle.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerDown

+
+
+UnityEngineUIToggle.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerEnter

+
+
+UnityEngineUIToggle.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerExit

+
+
+UnityEngineUIToggle.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerUp

+
+
+UnityEngineUIToggle.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnSelect

+
+
+UnityEngineUIToggle.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnSubmit

+
+
+UnityEngineUIToggle.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle Rebuild

+
+
+UnityEngineUIToggle.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle Select

+
+
+UnityEngineUIToggle.__Select__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_animationTriggers

+
+
+UnityEngineUIToggle.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_colors

+
+
+UnityEngineUIToggle.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_enabled

+
+
+UnityEngineUIToggle.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_graphic

+
+
+UnityEngineUIToggle.__set_graphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle UnityEngine.UI.Graphic)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_group

+
+
+UnityEngineUIToggle.__set_group__UnityEngineUIToggleGroup__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.ToggleGroup value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_image

+
+
+UnityEngineUIToggle.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_interactable

+
+
+UnityEngineUIToggle.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_isOn

+
+
+UnityEngineUIToggle.__set_isOn__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_name

+
+
+UnityEngineUIToggle.__set_name__SystemString__SystemVoid(UnityEngine.UI.Toggle instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_navigation

+
+
+UnityEngineUIToggle.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_onValueChanged

+
+
+UnityEngineUIToggle.__set_onValueChanged__UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle UnityEngine.UI.Toggle+ToggleEvent)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_spriteState

+
+
+UnityEngineUIToggle.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_targetGraphic

+
+
+UnityEngineUIToggle.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_toggleTransition

+
+
+UnityEngineUIToggle.__set_toggleTransition__UnityEngineUIToggleToggleTransition(UnityEngine.UI.Toggle UnityEngine.UI.Toggle+ToggleTransition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_transition

+
+
+UnityEngineUIToggle.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle ToString

+
+
+UnityEngineUIToggle.__ToString__SystemString(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Toggle

+
+
+Variable_UnityEngineUIToggle(UnityEngine.UI.Toggle ToggleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html.meta new file mode 100644 index 00000000..3ea1f7b1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggle/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 238768a52b014e841bcc3df1e6205992 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup.meta new file mode 100644 index 00000000..2bf4f23b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0257774f500d7bf45b99496608416999 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html new file mode 100644 index 00000000..96bb23b3 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html @@ -0,0 +1,859 @@ + + + + + + + + + + + + UIToggleGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIToggleGroup

+

The UIToggleGroup module.

+
+
+
+

ToggleGroup ActiveToggles

+
+
+UnityEngineUIToggleGroup.__ActiveToggles__SystemCollectionsGenericIEnumerableUnityEngineUIToggle(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (IEnumerable`1)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup AnyTogglesOn

+
+
+UnityEngineUIToggleGroup.__AnyTogglesOn__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIToggleGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ToggleGroup Equals

+
+
+UnityEngineUIToggleGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ToggleGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ToggleGroup get_allowSwitchOff

+
+
+UnityEngineUIToggleGroup.__get_allowSwitchOff__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_enabled

+
+
+UnityEngineUIToggleGroup.__get_enabled__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_gameObject

+
+
+UnityEngineUIToggleGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_name

+
+
+UnityEngineUIToggleGroup.__get_name__SystemString(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_transform

+
+
+UnityEngineUIToggleGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponent

+
+
+UnityEngineUIToggleGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ToggleGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponentInChildren

+
+
+UnityEngineUIToggleGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponentInParent

+
+
+UnityEngineUIToggleGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ToggleGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponents

+
+
+UnityEngineUIToggleGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetComponentsInChildren

+
+
+UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetComponentsInParent

+
+
+UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetHashCode

+
+
+UnityEngineUIToggleGroup.__GetHashCode__SystemInt32(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetInstanceID

+
+
+UnityEngineUIToggleGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetType

+
+
+UnityEngineUIToggleGroup.__GetType__SystemType(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIToggleGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIToggleGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ToggleGroup IsActive

+
+
+UnityEngineUIToggleGroup.__IsActive__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup IsDestroyed

+
+
+UnityEngineUIToggleGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup NotifyToggleOn

+
+
+UnityEngineUIToggleGroup.__NotifyToggleOn__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup RegisterToggle

+
+
+UnityEngineUIToggleGroup.__RegisterToggle__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_allowSwitchOff

+
+
+UnityEngineUIToggleGroup.__set_allowSwitchOff__SystemBoolean__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_enabled

+
+
+UnityEngineUIToggleGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_name

+
+
+UnityEngineUIToggleGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup SetAllTogglesOff

+
+
+UnityEngineUIToggleGroup.__SetAllTogglesOff__SystemVoid(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup ToString

+
+
+UnityEngineUIToggleGroup.__ToString__SystemString(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup UnregisterToggle

+
+
+UnityEngineUIToggleGroup.__UnregisterToggle__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup

+
+
+Variable_UnityEngineUIToggleGroup(UnityEngine.UI.ToggleGroup ToggleGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html.meta new file mode 100644 index 00000000..63273cf8 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8133c8cecd8ed2c44b3b04b24bba836a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent.meta new file mode 100644 index 00000000..031af3c6 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3fddf5fd4b415e84b84871b00ee31650 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html new file mode 100644 index 00000000..dd4f4a06 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html @@ -0,0 +1,553 @@ + + + + + + + + + + + + UIToggleToggleEvent — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIToggleToggleEvent

+

The UIToggleToggleEvent module.

+
+
+
+

ctor

+
+
+UnityEngineUIToggleToggleEvent.__ctor____UnityEngineUIToggleToggleEvent()
+
+ +

outputs: unnamed (ToggleEvent)

+

flow: none

+
+
+

ToggleEvent Equals

+
+
+UnityEngineUIToggleToggleEvent.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Toggle+ToggleEvent instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ToggleEvent GetHashCode

+
+
+UnityEngineUIToggleToggleEvent.__GetHashCode__SystemInt32(UnityEngine.UI.Toggle+ToggleEvent instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleEvent GetType

+
+
+UnityEngineUIToggleToggleEvent.__GetType__SystemType(UnityEngine.UI.Toggle+ToggleEvent instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ToggleEvent ToString

+
+
+UnityEngineUIToggleToggleEvent.__ToString__SystemString(UnityEngine.UI.Toggle+ToggleEvent instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleEvent

+
+
+Variable_UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle+ToggleEvent ToggleEventSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html.meta new file mode 100644 index 00000000..b40a29b0 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIToggleToggleEvent/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1284c0d981971a14793b57450f21a24b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper.meta new file mode 100644 index 00000000..e730f4b9 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 53a83bb992ce99249bd3b7e189a115d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html new file mode 100644 index 00000000..ef858006 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html @@ -0,0 +1,718 @@ + + + + + + + + + + + + UIVertexHelper — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIVertexHelper

+

The UIVertexHelper module.

+
+
+
+

VertexHelper AddTriangle

+
+
+UnityEngineUIVertexHelper.__AddTriangle__SystemInt32_SystemInt32_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 idx0System.Int32 idx1System.Int32 idx2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddUIVertexQuad

+
+
+UnityEngineUIVertexHelper.__AddUIVertexQuad__UnityEngineUIVertexArray__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex[] verts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddUIVertexStream

+
+
+UnityEngineUIVertexHelper.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListSystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddUIVertexTriangleStream

+
+
+UnityEngineUIVertexHelper.__AddUIVertexTriangleStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] verts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper AddVert

+
+
+UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector2__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Vector3 positionUnityEngine.Color32 colorUnityEngine.Vector2 uv0)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper Clear

+
+
+UnityEngineUIVertexHelper.__Clear__SystemVoid(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineUIVertexHelper.__ctor____UnityEngineUIVertexHelper()
+
+ +

outputs: unnamed (VertexHelper)

+

flow: none

+
+
+

VertexHelper Dispose

+
+
+UnityEngineUIVertexHelper.__Dispose__SystemVoid(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper Equals

+
+
+UnityEngineUIVertexHelper.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VertexHelper instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

VertexHelper FillMesh

+
+
+UnityEngineUIVertexHelper.__FillMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper get_currentIndexCount

+
+
+UnityEngineUIVertexHelper.__get_currentIndexCount__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper get_currentVertCount

+
+
+UnityEngineUIVertexHelper.__get_currentVertCount__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetHashCode

+
+
+UnityEngineUIVertexHelper.__GetHashCode__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetType

+
+
+UnityEngineUIVertexHelper.__GetType__SystemType(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetUIVertexStream

+
+
+UnityEngineUIVertexHelper.__GetUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] stream)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper PopulateUIVertex

+
+
+UnityEngineUIVertexHelper.__PopulateUIVertex__UnityEngineUIVertexRef_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 i)
+
+ +

outputs: vertex (UIVertex)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper SetUIVertex

+
+
+UnityEngineUIVertexHelper.__SetUIVertex__UnityEngineUIVertex_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex vertexSystem.Int32 i)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper ToString

+
+
+UnityEngineUIVertexHelper.__ToString__SystemString(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper

+
+
+Variable_UnityEngineUIVertexHelper(UnityEngine.UI.VertexHelper VertexHelperSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html.meta new file mode 100644 index 00000000..9bb483cd --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVertexHelper/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: cd9213b0bdf3ae047b53c4e6ec3beefb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup.meta new file mode 100644 index 00000000..6aa36836 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7fe0278e84399bf43ae127d3e6cb49d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html new file mode 100644 index 00000000..8ccf351f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html @@ -0,0 +1,1069 @@ + + + + + + + + + + + + UIVerticalLayoutGroup — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UIVerticalLayoutGroup

+

The UIVerticalLayoutGroup module.

+
+
+
+

VerticalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VerticalLayoutGroup Equals

+
+
+UnityEngineUIVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

VerticalLayoutGroup get_childAlignment

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_enabled

+
+
+UnityEngineUIVerticalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_gameObject

+
+
+UnityEngineUIVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIVerticalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_minHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_minWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_name

+
+
+UnityEngineUIVerticalLayoutGroup.__get_name__SystemString(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_padding

+
+
+UnityEngineUIVerticalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_spacing

+
+
+UnityEngineUIVerticalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_transform

+
+
+UnityEngineUIVerticalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponents

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetHashCode

+
+
+UnityEngineUIVerticalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetInstanceID

+
+
+UnityEngineUIVerticalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetType

+
+
+UnityEngineUIVerticalLayoutGroup.__GetType__SystemType(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VerticalLayoutGroup IsActive

+
+
+UnityEngineUIVerticalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup IsDestroyed

+
+
+UnityEngineUIVerticalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childAlignment

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_enabled

+
+
+UnityEngineUIVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_name

+
+
+UnityEngineUIVerticalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_padding

+
+
+UnityEngineUIVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_spacing

+
+
+UnityEngineUIVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIVerticalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup ToString

+
+
+UnityEngineUIVerticalLayoutGroup.__ToString__SystemString(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup

+
+
+Variable_UnityEngineUIVerticalLayoutGroup(UnityEngine.UI.VerticalLayoutGroup VerticalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html.meta new file mode 100644 index 00000000..15b09737 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/UIVerticalLayoutGroup/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 59d0a62ed0331f24d8e44bea94e35bf0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2.meta new file mode 100644 index 00000000..d95d491c --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ce807eb098d86b04aa98f7823ce5274f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html new file mode 100644 index 00000000..0ba32534 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html @@ -0,0 +1,1088 @@ + + + + + + + + + + + + Vector2 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Vector2

+

The Vector2 module.

+
+
+
+

Vector2

+
+
+Const_UnityEngineVector2(UnityEngine.Vector2 Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2

+
+
+Variable_UnityEngineVector2(UnityEngine.Vector2 Vector2System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Addition

+
+
+UnityEngineVector2.__op_Addition__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Angle

+
+
+UnityEngineVector2.__Angle__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 fromUnityEngine.Vector2 to)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 ClampMagnitude

+
+
+UnityEngineVector2.__ClampMagnitude__UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 vectorSystem.Single maxLength)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineVector2.__ctor__SystemSingle_SystemSingle__UnityEngineVector2(System.Single System.Single)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Distance

+
+
+UnityEngineVector2.__Distance__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 aUnityEngine.Vector2 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Division

+
+
+UnityEngineVector2.__op_Division__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Dot

+
+
+UnityEngineVector2.__Dot__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineVector2.__op_Equality__UnityEngineVector2_UnityEngineVector2__SystemBoolean(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector2 Equals

+
+
+UnityEngineVector2.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector2 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Vector2 get_down

+
+
+UnityEngineVector2.__get_down__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_Item

+
+
+UnityEngineVector2.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector2 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_kEpsilon

+
+
+UnityEngineVector2.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_kEpsilonNormalSqrt

+
+
+UnityEngineVector2.__get_kEpsilonNormalSqrt__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_left

+
+
+UnityEngineVector2.__get_left__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_magnitude

+
+
+UnityEngineVector2.__get_magnitude__SystemSingle(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_negativeInfinity

+
+
+UnityEngineVector2.__get_negativeInfinity__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_normalized

+
+
+UnityEngineVector2.__get_normalized__UnityEngineVector2(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_one

+
+
+UnityEngineVector2.__get_one__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_positiveInfinity

+
+
+UnityEngineVector2.__get_positiveInfinity__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_right

+
+
+UnityEngineVector2.__get_right__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_sqrMagnitude

+
+
+UnityEngineVector2.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_up

+
+
+UnityEngineVector2.__get_up__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_x

+
+
+UnityEngineVector2.__get_x__SystemSingle(UnityEngine.Vector2)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_y

+
+
+UnityEngineVector2.__get_y__SystemSingle(UnityEngine.Vector2)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 get_zero

+
+
+UnityEngineVector2.__get_zero__UnityEngineVector2()
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 GetHashCode

+
+
+UnityEngineVector2.__GetHashCode__SystemInt32(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 GetType

+
+
+UnityEngineVector2.__GetType__SystemType(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineVector2.__op_Implicit__UnityEngineVector3__UnityEngineVector2(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineVector2.__op_Inequality__UnityEngineVector2_UnityEngineVector2__SystemBoolean(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector2 Lerp

+
+
+UnityEngineVector2.__Lerp__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 bSystem.Single t)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 LerpUnclamped

+
+
+UnityEngineVector2.__LerpUnclamped__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 bSystem.Single t)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Max

+
+
+UnityEngineVector2.__Max__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Min

+
+
+UnityEngineVector2.__Min__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 lhsUnityEngine.Vector2 rhs)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 MoveTowards

+
+
+UnityEngineVector2.__MoveTowards__UnityEngineVector2_UnityEngineVector2_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 currentUnityEngine.Vector2 targetSystem.Single maxDistanceDelta)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineVector2.__op_Multiply__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 Normalize

+
+
+UnityEngineVector2.__Normalize__SystemVoid(UnityEngine.Vector2 instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 Perpendicular

+
+
+UnityEngineVector2.__Perpendicular__UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 inDirection)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Reflect

+
+
+UnityEngineVector2.__Reflect__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 inDirectionUnityEngine.Vector2 inNormal)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 Scale

+
+
+UnityEngineVector2.__Scale__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 aUnityEngine.Vector2 b)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 set_Item

+
+
+UnityEngineVector2.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector2 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 set_x

+
+
+UnityEngineVector2.__set_x__SystemSingle(UnityEngine.Vector2 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 set_y

+
+
+UnityEngineVector2.__set_y__SystemSingle(UnityEngine.Vector2 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 Set

+
+
+UnityEngineVector2.__Set__SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector2 instanceSystem.Single newXSystem.Single newY)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector2 SignedAngle

+
+
+UnityEngineVector2.__SignedAngle__UnityEngineVector2_UnityEngineVector2__SystemSingle(UnityEngine.Vector2 fromUnityEngine.Vector2 to)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 SmoothDamp

+
+
+UnityEngineVector2.__SmoothDamp__UnityEngineVector2_UnityEngineVector2_UnityEngineVector2Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector2(UnityEngine.Vector2 currentUnityEngine.Vector2 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Vector2), unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Vector2 SqrMagnitude

+
+
+UnityEngineVector2.__SqrMagnitude__UnityEngineVector2__SystemSingle(UnityEngine.Vector2 a)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineVector2.__op_Subtraction__UnityEngineVector2_UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2 UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+

Vector2 ToString

+
+
+UnityEngineVector2.__ToString__SystemString(UnityEngine.Vector2 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

op_UnaryNegation

+
+
+UnityEngineVector2.__op_UnaryNegation__UnityEngineVector2__UnityEngineVector2(UnityEngine.Vector2)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html.meta new file mode 100644 index 00000000..5b47b858 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector2/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d3cf53528005ad942bc8a17e25065b5c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3.meta new file mode 100644 index 00000000..f0ac1e7b --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f2a0061efd858ee46b2a7a0996d569a7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html new file mode 100644 index 00000000..60dcffde --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html @@ -0,0 +1,1211 @@ + + + + + + + + + + + + Vector3 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Vector3

+

The Vector3 module.

+
+
+
+

Vector3

+
+
+Const_UnityEngineVector3(UnityEngine.Vector3 Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3

+
+
+Variable_UnityEngineVector3(UnityEngine.Vector3 Vector3System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Addition

+
+
+UnityEngineVector3.__op_Addition__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Angle

+
+
+UnityEngineVector3.__Angle__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 fromUnityEngine.Vector3 to)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 ClampMagnitude

+
+
+UnityEngineVector3.__ClampMagnitude__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 vectorSystem.Single maxLength)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineVector3.__ctor__SystemSingle_SystemSingle__UnityEngineVector3(System.Single System.Single)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Cross

+
+
+UnityEngineVector3.__Cross__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Distance

+
+
+UnityEngineVector3.__Distance__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 aUnityEngine.Vector3 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Division

+
+
+UnityEngineVector3.__op_Division__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 System.Single)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Dot

+
+
+UnityEngineVector3.__Dot__UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineVector3.__op_Equality__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector3 Equals

+
+
+UnityEngineVector3.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector3 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Vector3 get_back

+
+
+UnityEngineVector3.__get_back__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_down

+
+
+UnityEngineVector3.__get_down__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_forward

+
+
+UnityEngineVector3.__get_forward__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_Item

+
+
+UnityEngineVector3.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector3 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_kEpsilon

+
+
+UnityEngineVector3.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_kEpsilonNormalSqrt

+
+
+UnityEngineVector3.__get_kEpsilonNormalSqrt__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_left

+
+
+UnityEngineVector3.__get_left__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_magnitude

+
+
+UnityEngineVector3.__get_magnitude__SystemSingle(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_negativeInfinity

+
+
+UnityEngineVector3.__get_negativeInfinity__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_normalized

+
+
+UnityEngineVector3.__get_normalized__UnityEngineVector3(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_one

+
+
+UnityEngineVector3.__get_one__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_positiveInfinity

+
+
+UnityEngineVector3.__get_positiveInfinity__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_right

+
+
+UnityEngineVector3.__get_right__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_sqrMagnitude

+
+
+UnityEngineVector3.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_up

+
+
+UnityEngineVector3.__get_up__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_x

+
+
+UnityEngineVector3.__get_x__SystemSingle(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_y

+
+
+UnityEngineVector3.__get_y__SystemSingle(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_z

+
+
+UnityEngineVector3.__get_z__SystemSingle(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 get_zero

+
+
+UnityEngineVector3.__get_zero__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 GetHashCode

+
+
+UnityEngineVector3.__GetHashCode__SystemInt32(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 GetType

+
+
+UnityEngineVector3.__GetType__SystemType(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineVector3.__op_Inequality__UnityEngineVector3_UnityEngineVector3__SystemBoolean(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector3 Lerp

+
+
+UnityEngineVector3.__Lerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 LerpUnclamped

+
+
+UnityEngineVector3.__LerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Magnitude

+
+
+UnityEngineVector3.__Magnitude__UnityEngineVector3__SystemSingle(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Max

+
+
+UnityEngineVector3.__Max__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Min

+
+
+UnityEngineVector3.__Min__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 lhsUnityEngine.Vector3 rhs)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 MoveTowards

+
+
+UnityEngineVector3.__MoveTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxDistanceDelta)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineVector3.__op_Multiply__UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 System.Single)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 Normalize

+
+
+UnityEngineVector3.__Normalize__SystemVoid(UnityEngine.Vector3 instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 OrthoNormalize

+
+
+UnityEngineVector3.__OrthoNormalize__UnityEngineVector3Ref_UnityEngineVector3Ref_UnityEngineVector3Ref__SystemVoid()
+
+ +

outputs: normal (Vector3), tangent (Vector3), binormal (Vector3)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 Project

+
+
+UnityEngineVector3.__Project__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 vectorUnityEngine.Vector3 onNormal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 ProjectOnPlane

+
+
+UnityEngineVector3.__ProjectOnPlane__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 vectorUnityEngine.Vector3 planeNormal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Reflect

+
+
+UnityEngineVector3.__Reflect__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 inDirectionUnityEngine.Vector3 inNormal)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 RotateTowards

+
+
+UnityEngineVector3.__RotateTowards__UnityEngineVector3_UnityEngineVector3_SystemSingle_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single maxRadiansDeltaSystem.Single maxMagnitudeDelta)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Scale

+
+
+UnityEngineVector3.__Scale__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 b)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 set_Item

+
+
+UnityEngineVector3.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector3 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 set_x

+
+
+UnityEngineVector3.__set_x__SystemSingle(UnityEngine.Vector3 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 set_y

+
+
+UnityEngineVector3.__set_y__SystemSingle(UnityEngine.Vector3 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 set_z

+
+
+UnityEngineVector3.__set_z__SystemSingle(UnityEngine.Vector3 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 Set

+
+
+UnityEngineVector3.__Set__SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector3 instanceSystem.Single newXSystem.Single newYSystem.Single newZ)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector3 SignedAngle

+
+
+UnityEngineVector3.__SignedAngle__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3__SystemSingle(UnityEngine.Vector3 fromUnityEngine.Vector3 toUnityEngine.Vector3 axis)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 Slerp

+
+
+UnityEngineVector3.__Slerp__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 SlerpUnclamped

+
+
+UnityEngineVector3.__SlerpUnclamped__UnityEngineVector3_UnityEngineVector3_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 aUnityEngine.Vector3 bSystem.Single t)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 SmoothDamp

+
+
+UnityEngineVector3.__SmoothDamp__UnityEngineVector3_UnityEngineVector3_UnityEngineVector3Ref_SystemSingle_SystemSingle_SystemSingle__UnityEngineVector3(UnityEngine.Vector3 currentUnityEngine.Vector3 targetSystem.Single smoothTimeSystem.Single maxSpeedSystem.Single deltaTime)
+
+ +

outputs: currentVelocity (Vector3), unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Vector3 SqrMagnitude

+
+
+UnityEngineVector3.__SqrMagnitude__UnityEngineVector3__SystemSingle(UnityEngine.Vector3 vector)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineVector3.__op_Subtraction__UnityEngineVector3_UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3 UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+

Vector3 ToString

+
+
+UnityEngineVector3.__ToString__SystemString(UnityEngine.Vector3 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

op_UnaryNegation

+
+
+UnityEngineVector3.__op_UnaryNegation__UnityEngineVector3__UnityEngineVector3(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html.meta new file mode 100644 index 00000000..ba79bd9f --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector3/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 22393a39b80e1454bbd8e5f73705374f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta new file mode 100644 index 00000000..a091cfc1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73891dc927da6f14389a409ba69910e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html new file mode 100644 index 00000000..a4ecba01 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html @@ -0,0 +1,1029 @@ + + + + + + + + + + + + Vector4 — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

Vector4

+

The Vector4 module.

+
+
+
+

Vector4

+
+
+Const_UnityEngineVector4(UnityEngine.Vector4 Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4

+
+
+Variable_UnityEngineVector4(UnityEngine.Vector4 Vector4System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Addition

+
+
+UnityEngineVector4.__op_Addition__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

ctor

+
+
+UnityEngineVector4.__ctor__SystemSingle_SystemSingle__UnityEngineVector4(System.Single System.Single)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 Distance

+
+
+UnityEngineVector4.__Distance__UnityEngineVector4_UnityEngineVector4__SystemSingle(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Division

+
+
+UnityEngineVector4.__op_Division__UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 System.Single)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 Dot

+
+
+UnityEngineVector4.__Dot__UnityEngineVector4_UnityEngineVector4__SystemSingle(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineVector4.__op_Equality__UnityEngineVector4_UnityEngineVector4__SystemBoolean(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector4 Equals

+
+
+UnityEngineVector4.__Equals__SystemObject__SystemBoolean(UnityEngine.Vector4 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Vector4 get_Item

+
+
+UnityEngineVector4.__get_Item__SystemInt32__SystemSingle(UnityEngine.Vector4 instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_kEpsilon

+
+
+UnityEngineVector4.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_magnitude

+
+
+UnityEngineVector4.__get_magnitude__SystemSingle(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_negativeInfinity

+
+
+UnityEngineVector4.__get_negativeInfinity__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_normalized

+
+
+UnityEngineVector4.__get_normalized__UnityEngineVector4(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_one

+
+
+UnityEngineVector4.__get_one__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_positiveInfinity

+
+
+UnityEngineVector4.__get_positiveInfinity__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_sqrMagnitude

+
+
+UnityEngineVector4.__get_sqrMagnitude__SystemSingle(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_w

+
+
+UnityEngineVector4.__get_w__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_x

+
+
+UnityEngineVector4.__get_x__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_y

+
+
+UnityEngineVector4.__get_y__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_z

+
+
+UnityEngineVector4.__get_z__SystemSingle(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 get_zero

+
+
+UnityEngineVector4.__get_zero__UnityEngineVector4()
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 GetHashCode

+
+
+UnityEngineVector4.__GetHashCode__SystemInt32(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 GetType

+
+
+UnityEngineVector4.__GetType__SystemType(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineVector4.__op_Implicit__UnityEngineVector3__UnityEngineVector4(UnityEngine.Vector3)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineVector4.__op_Inequality__UnityEngineVector4_UnityEngineVector4__SystemBoolean(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Vector4 Lerp

+
+
+UnityEngineVector4.__Lerp__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 LerpUnclamped

+
+
+UnityEngineVector4.__LerpUnclamped__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 bSystem.Single t)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Magnitude

+
+
+UnityEngineVector4.__Magnitude__UnityEngineVector4__SystemSingle(UnityEngine.Vector4 a)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Max

+
+
+UnityEngineVector4.__Max__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Min

+
+
+UnityEngineVector4.__Min__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 lhsUnityEngine.Vector4 rhs)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 MoveTowards

+
+
+UnityEngineVector4.__MoveTowards__UnityEngineVector4_UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 currentUnityEngine.Vector4 targetSystem.Single maxDistanceDelta)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineVector4.__op_Multiply__UnityEngineVector4_SystemSingle__UnityEngineVector4(UnityEngine.Vector4 System.Single)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 Normalize

+
+
+UnityEngineVector4.__Normalize__UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 a)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Project

+
+
+UnityEngineVector4.__Project__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 Scale

+
+
+UnityEngineVector4.__Scale__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 aUnityEngine.Vector4 b)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Vector4 set_Item

+
+
+UnityEngineVector4.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Vector4 instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_w

+
+
+UnityEngineVector4.__set_w__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_x

+
+
+UnityEngineVector4.__set_x__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_y

+
+
+UnityEngineVector4.__set_y__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 set_z

+
+
+UnityEngineVector4.__set_z__SystemSingle(UnityEngine.Vector4 System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 Set

+
+
+UnityEngineVector4.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Vector4 instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Vector4 SqrMagnitude

+
+
+UnityEngineVector4.__SqrMagnitude__UnityEngineVector4__SystemSingle(UnityEngine.Vector4 a)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Subtraction

+
+
+UnityEngineVector4.__op_Subtraction__UnityEngineVector4_UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4 UnityEngine.Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+

Vector4 ToString

+
+
+UnityEngineVector4.__ToString__SystemString(UnityEngine.Vector4 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

op_UnaryNegation

+
+
+UnityEngineVector4.__op_UnaryNegation__UnityEngineVector4__UnityEngineVector4(UnityEngine.Vector4)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta new file mode 100644 index 00000000..8e2494a7 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/Vector4/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e7e3fb36b1a319a4eb80b88bce1cbe6a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta new file mode 100644 index 00000000..73295520 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2daa7bb0e9517404dadbd7dbd1774dec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html new file mode 100644 index 00000000..609b45a1 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html @@ -0,0 +1,1269 @@ + + + + + + + + + + + + WheelCollider — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

WheelCollider

+

The WheelCollider module.

+
+
+
+

WheelCollider

+
+
+Variable_UnityEngineWheelCollider(UnityEngine.WheelCollider WheelColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ClosestPoint

+
+
+UnityEngineWheelCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.WheelCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ClosestPointOnBounds

+
+
+UnityEngineWheelCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.WheelCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ConfigureVehicleSubsteps

+
+
+UnityEngineWheelCollider.__ConfigureVehicleSubsteps__SystemSingle_SystemInt32_SystemInt32__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single speedThresholdSystem.Int32 stepsBelowThresholdSystem.Int32 stepsAboveThreshold)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineWheelCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelCollider Equals

+
+
+UnityEngineWheelCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.WheelCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

WheelCollider get_attachedRigidbody

+
+
+UnityEngineWheelCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_bounds

+
+
+UnityEngineWheelCollider.__get_bounds__UnityEngineBounds(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_brakeTorque

+
+
+UnityEngineWheelCollider.__get_brakeTorque__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_center

+
+
+UnityEngineWheelCollider.__get_center__UnityEngineVector3(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_contactOffset

+
+
+UnityEngineWheelCollider.__get_contactOffset__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_enabled

+
+
+UnityEngineWheelCollider.__get_enabled__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_forceAppPointDistance

+
+
+UnityEngineWheelCollider.__get_forceAppPointDistance__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_forwardFriction

+
+
+UnityEngineWheelCollider.__get_forwardFriction__UnityEngineWheelFrictionCurve(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (WheelFrictionCurve)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_gameObject

+
+
+UnityEngineWheelCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_isGrounded

+
+
+UnityEngineWheelCollider.__get_isGrounded__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_isTrigger

+
+
+UnityEngineWheelCollider.__get_isTrigger__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_mass

+
+
+UnityEngineWheelCollider.__get_mass__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_material

+
+
+UnityEngineWheelCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_motorTorque

+
+
+UnityEngineWheelCollider.__get_motorTorque__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_name

+
+
+UnityEngineWheelCollider.__get_name__SystemString(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_radius

+
+
+UnityEngineWheelCollider.__get_radius__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_rpm

+
+
+UnityEngineWheelCollider.__get_rpm__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sharedMaterial

+
+
+UnityEngineWheelCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sidewaysFriction

+
+
+UnityEngineWheelCollider.__get_sidewaysFriction__UnityEngineWheelFrictionCurve(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (WheelFrictionCurve)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sprungMass

+
+
+UnityEngineWheelCollider.__get_sprungMass__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_steerAngle

+
+
+UnityEngineWheelCollider.__get_steerAngle__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_suspensionDistance

+
+
+UnityEngineWheelCollider.__get_suspensionDistance__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_suspensionSpring

+
+
+UnityEngineWheelCollider.__get_suspensionSpring__UnityEngineJointSpring(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (JointSpring)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_transform

+
+
+UnityEngineWheelCollider.__get_transform__UnityEngineTransform(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_wheelDampingRate

+
+
+UnityEngineWheelCollider.__get_wheelDampingRate__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponent

+
+
+UnityEngineWheelCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.WheelCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponentInChildren

+
+
+UnityEngineWheelCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponentInParent

+
+
+UnityEngineWheelCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.WheelCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponents

+
+
+UnityEngineWheelCollider.__GetComponents__ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetComponentsInChildren

+
+
+UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetComponentsInParent

+
+
+UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetGroundHit

+
+
+UnityEngineWheelCollider.__GetGroundHit__UnityEngineWheelHitRef__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: hit (WheelHit), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetHashCode

+
+
+UnityEngineWheelCollider.__GetHashCode__SystemInt32(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetInstanceID

+
+
+UnityEngineWheelCollider.__GetInstanceID__SystemInt32(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetType

+
+
+UnityEngineWheelCollider.__GetType__SystemType(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetWorldPose

+
+
+UnityEngineWheelCollider.__GetWorldPose__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid(UnityEngine.WheelCollider instance)
+
+ +

outputs: pos (Vector3), quat (Quaternion)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineWheelCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineWheelCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelCollider Raycast

+
+
+UnityEngineWheelCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.WheelCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_brakeTorque

+
+
+UnityEngineWheelCollider.__set_brakeTorque__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_center

+
+
+UnityEngineWheelCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_contactOffset

+
+
+UnityEngineWheelCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_enabled

+
+
+UnityEngineWheelCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_forceAppPointDistance

+
+
+UnityEngineWheelCollider.__set_forceAppPointDistance__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_forwardFriction

+
+
+UnityEngineWheelCollider.__set_forwardFriction__UnityEngineWheelFrictionCurve__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.WheelFrictionCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_isTrigger

+
+
+UnityEngineWheelCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_mass

+
+
+UnityEngineWheelCollider.__set_mass__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_material

+
+
+UnityEngineWheelCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_motorTorque

+
+
+UnityEngineWheelCollider.__set_motorTorque__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_name

+
+
+UnityEngineWheelCollider.__set_name__SystemString__SystemVoid(UnityEngine.WheelCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_radius

+
+
+UnityEngineWheelCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_sharedMaterial

+
+
+UnityEngineWheelCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_sidewaysFriction

+
+
+UnityEngineWheelCollider.__set_sidewaysFriction__UnityEngineWheelFrictionCurve__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.WheelFrictionCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_steerAngle

+
+
+UnityEngineWheelCollider.__set_steerAngle__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_suspensionDistance

+
+
+UnityEngineWheelCollider.__set_suspensionDistance__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_suspensionSpring

+
+
+UnityEngineWheelCollider.__set_suspensionSpring__UnityEngineJointSpring__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.JointSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_wheelDampingRate

+
+
+UnityEngineWheelCollider.__set_wheelDampingRate__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider ToString

+
+
+UnityEngineWheelCollider.__ToString__SystemString(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta new file mode 100644 index 00000000..5a523949 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelCollider/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 61254195f21014d478bb013a03e8302e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta new file mode 100644 index 00000000..66e5d569 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01e656c2c5cbbe348a7b9b06334d23b6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html new file mode 100644 index 00000000..93c67613 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html @@ -0,0 +1,1104 @@ + + + + + + + + + + + + WheelJoint2D — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

WheelJoint2D

+

The WheelJoint2D module.

+
+
+
+

WheelJoint2D

+
+
+Variable_UnityEngineWheelJoint2D(UnityEngine.WheelJoint2D WheelJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineWheelJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelJoint2D Equals

+
+
+UnityEngineWheelJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.WheelJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

WheelJoint2D get_anchor

+
+
+UnityEngineWheelJoint2D.__get_anchor__UnityEngineVector2(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_attachedRigidbody

+
+
+UnityEngineWheelJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_autoConfigureConnectedAnchor

+
+
+UnityEngineWheelJoint2D.__get_autoConfigureConnectedAnchor__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_breakForce

+
+
+UnityEngineWheelJoint2D.__get_breakForce__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_breakTorque

+
+
+UnityEngineWheelJoint2D.__get_breakTorque__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_connectedAnchor

+
+
+UnityEngineWheelJoint2D.__get_connectedAnchor__UnityEngineVector2(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_connectedBody

+
+
+UnityEngineWheelJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_enableCollision

+
+
+UnityEngineWheelJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_enabled

+
+
+UnityEngineWheelJoint2D.__get_enabled__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_gameObject

+
+
+UnityEngineWheelJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointAngle

+
+
+UnityEngineWheelJoint2D.__get_jointAngle__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointLinearSpeed

+
+
+UnityEngineWheelJoint2D.__get_jointLinearSpeed__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointSpeed

+
+
+UnityEngineWheelJoint2D.__get_jointSpeed__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_jointTranslation

+
+
+UnityEngineWheelJoint2D.__get_jointTranslation__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_motor

+
+
+UnityEngineWheelJoint2D.__get_motor__UnityEngineJointMotor2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (JointMotor2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_name

+
+
+UnityEngineWheelJoint2D.__get_name__SystemString(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_reactionForce

+
+
+UnityEngineWheelJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_reactionTorque

+
+
+UnityEngineWheelJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_suspension

+
+
+UnityEngineWheelJoint2D.__get_suspension__UnityEngineJointSuspension2D(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (JointSuspension2D)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_transform

+
+
+UnityEngineWheelJoint2D.__get_transform__UnityEngineTransform(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D get_useMotor

+
+
+UnityEngineWheelJoint2D.__get_useMotor__SystemBoolean(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponent

+
+
+UnityEngineWheelJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.WheelJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentInChildren

+
+
+UnityEngineWheelJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.WheelJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentInParent

+
+
+UnityEngineWheelJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.WheelJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetComponents

+
+
+UnityEngineWheelJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentsInChildren

+
+
+UnityEngineWheelJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D GetComponentsInParent

+
+
+UnityEngineWheelJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D GetHashCode

+
+
+UnityEngineWheelJoint2D.__GetHashCode__SystemInt32(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetInstanceID

+
+
+UnityEngineWheelJoint2D.__GetInstanceID__SystemInt32(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetMotorTorque

+
+
+UnityEngineWheelJoint2D.__GetMotorTorque__SystemSingle__SystemSingle(UnityEngine.WheelJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetReactionForce

+
+
+UnityEngineWheelJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.WheelJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetReactionTorque

+
+
+UnityEngineWheelJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.WheelJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelJoint2D GetType

+
+
+UnityEngineWheelJoint2D.__GetType__SystemType(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineWheelJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineWheelJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelJoint2D set_anchor

+
+
+UnityEngineWheelJoint2D.__set_anchor__UnityEngineVector2__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_autoConfigureConnectedAnchor

+
+
+UnityEngineWheelJoint2D.__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_breakForce

+
+
+UnityEngineWheelJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_breakTorque

+
+
+UnityEngineWheelJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_connectedAnchor

+
+
+UnityEngineWheelJoint2D.__set_connectedAnchor__UnityEngineVector2__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_connectedBody

+
+
+UnityEngineWheelJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_enableCollision

+
+
+UnityEngineWheelJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_enabled

+
+
+UnityEngineWheelJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_motor

+
+
+UnityEngineWheelJoint2D.__set_motor__UnityEngineJointMotor2D__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.JointMotor2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_name

+
+
+UnityEngineWheelJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_suspension

+
+
+UnityEngineWheelJoint2D.__set_suspension__UnityEngineJointSuspension2D__SystemVoid(UnityEngine.WheelJoint2D instanceUnityEngine.JointSuspension2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D set_useMotor

+
+
+UnityEngineWheelJoint2D.__set_useMotor__SystemBoolean__SystemVoid(UnityEngine.WheelJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelJoint2D ToString

+
+
+UnityEngineWheelJoint2D.__ToString__SystemString(UnityEngine.WheelJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta new file mode 100644 index 00000000..d6a2ef26 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/WheelJoint2D/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1be251a17c5376841a61189f3267d025 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html new file mode 100644 index 00000000..463c4c75 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html @@ -0,0 +1,689 @@ + + + + + + + + + + + + UnityEngine — Udon 1.0 documentation + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ + + + +
+ + + + + + +
+
+ + + + + + + + + + + + + + + + +
+ + + + + + +
+
+
+
+ +
+

UnityEngine

+

The UnityEngine module.

+
+

Nodes:

+ +
+
+ + +
+
+ +
+
+ + +
+
+ +
+ +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta new file mode 100644 index 00000000..7d9f7a47 --- /dev/null +++ b/VRCSDK3Worlds/Assets/Udon/ReferenceDocs/nodes/UnityEngine/index.html.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: da1d315343d3e7c49922893eb69f8789 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3-freya