+
+ +
+

WheelCollider

+

The WheelCollider module.

+
+
+
+

WheelCollider

+
+
+Variable_UnityEngineWheelCollider(UnityEngine.WheelCollider WheelColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ClosestPoint

+
+
+UnityEngineWheelCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.WheelCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ClosestPointOnBounds

+
+
+UnityEngineWheelCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.WheelCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider ConfigureVehicleSubsteps

+
+
+UnityEngineWheelCollider.__ConfigureVehicleSubsteps__SystemSingle_SystemInt32_SystemInt32__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single speedThresholdSystem.Int32 stepsBelowThresholdSystem.Int32 stepsAboveThreshold)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineWheelCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelCollider Equals

+
+
+UnityEngineWheelCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.WheelCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

WheelCollider get_attachedRigidbody

+
+
+UnityEngineWheelCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_bounds

+
+
+UnityEngineWheelCollider.__get_bounds__UnityEngineBounds(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_brakeTorque

+
+
+UnityEngineWheelCollider.__get_brakeTorque__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_center

+
+
+UnityEngineWheelCollider.__get_center__UnityEngineVector3(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_contactOffset

+
+
+UnityEngineWheelCollider.__get_contactOffset__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_enabled

+
+
+UnityEngineWheelCollider.__get_enabled__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_forceAppPointDistance

+
+
+UnityEngineWheelCollider.__get_forceAppPointDistance__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_forwardFriction

+
+
+UnityEngineWheelCollider.__get_forwardFriction__UnityEngineWheelFrictionCurve(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (WheelFrictionCurve)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_gameObject

+
+
+UnityEngineWheelCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_isGrounded

+
+
+UnityEngineWheelCollider.__get_isGrounded__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_isTrigger

+
+
+UnityEngineWheelCollider.__get_isTrigger__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_mass

+
+
+UnityEngineWheelCollider.__get_mass__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_material

+
+
+UnityEngineWheelCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_motorTorque

+
+
+UnityEngineWheelCollider.__get_motorTorque__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_name

+
+
+UnityEngineWheelCollider.__get_name__SystemString(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_radius

+
+
+UnityEngineWheelCollider.__get_radius__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_rpm

+
+
+UnityEngineWheelCollider.__get_rpm__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sharedMaterial

+
+
+UnityEngineWheelCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sidewaysFriction

+
+
+UnityEngineWheelCollider.__get_sidewaysFriction__UnityEngineWheelFrictionCurve(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (WheelFrictionCurve)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_sprungMass

+
+
+UnityEngineWheelCollider.__get_sprungMass__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_steerAngle

+
+
+UnityEngineWheelCollider.__get_steerAngle__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_suspensionDistance

+
+
+UnityEngineWheelCollider.__get_suspensionDistance__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_suspensionSpring

+
+
+UnityEngineWheelCollider.__get_suspensionSpring__UnityEngineJointSpring(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (JointSpring)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_transform

+
+
+UnityEngineWheelCollider.__get_transform__UnityEngineTransform(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider get_wheelDampingRate

+
+
+UnityEngineWheelCollider.__get_wheelDampingRate__SystemSingle(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponent

+
+
+UnityEngineWheelCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.WheelCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponentInChildren

+
+
+UnityEngineWheelCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponentInParent

+
+
+UnityEngineWheelCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.WheelCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetComponents

+
+
+UnityEngineWheelCollider.__GetComponents__ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetComponentsInChildren

+
+
+UnityEngineWheelCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetComponentsInParent

+
+
+UnityEngineWheelCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider GetGroundHit

+
+
+UnityEngineWheelCollider.__GetGroundHit__UnityEngineWheelHitRef__SystemBoolean(UnityEngine.WheelCollider instance)
+
+ +

outputs: hit (WheelHit), unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetHashCode

+
+
+UnityEngineWheelCollider.__GetHashCode__SystemInt32(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetInstanceID

+
+
+UnityEngineWheelCollider.__GetInstanceID__SystemInt32(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetType

+
+
+UnityEngineWheelCollider.__GetType__SystemType(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

WheelCollider GetWorldPose

+
+
+UnityEngineWheelCollider.__GetWorldPose__UnityEngineVector3Ref_UnityEngineQuaternionRef__SystemVoid(UnityEngine.WheelCollider instance)
+
+ +

outputs: pos (Vector3), quat (Quaternion)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineWheelCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineWheelCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

WheelCollider Raycast

+
+
+UnityEngineWheelCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.WheelCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_brakeTorque

+
+
+UnityEngineWheelCollider.__set_brakeTorque__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_center

+
+
+UnityEngineWheelCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_contactOffset

+
+
+UnityEngineWheelCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_enabled

+
+
+UnityEngineWheelCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_forceAppPointDistance

+
+
+UnityEngineWheelCollider.__set_forceAppPointDistance__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_forwardFriction

+
+
+UnityEngineWheelCollider.__set_forwardFriction__UnityEngineWheelFrictionCurve__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.WheelFrictionCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_isTrigger

+
+
+UnityEngineWheelCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.WheelCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_mass

+
+
+UnityEngineWheelCollider.__set_mass__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_material

+
+
+UnityEngineWheelCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_motorTorque

+
+
+UnityEngineWheelCollider.__set_motorTorque__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_name

+
+
+UnityEngineWheelCollider.__set_name__SystemString__SystemVoid(UnityEngine.WheelCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_radius

+
+
+UnityEngineWheelCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_sharedMaterial

+
+
+UnityEngineWheelCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_sidewaysFriction

+
+
+UnityEngineWheelCollider.__set_sidewaysFriction__UnityEngineWheelFrictionCurve__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.WheelFrictionCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_steerAngle

+
+
+UnityEngineWheelCollider.__set_steerAngle__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_suspensionDistance

+
+
+UnityEngineWheelCollider.__set_suspensionDistance__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_suspensionSpring

+
+
+UnityEngineWheelCollider.__set_suspensionSpring__UnityEngineJointSpring__SystemVoid(UnityEngine.WheelCollider instanceUnityEngine.JointSpring value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider set_wheelDampingRate

+
+
+UnityEngineWheelCollider.__set_wheelDampingRate__SystemSingle__SystemVoid(UnityEngine.WheelCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

WheelCollider ToString

+
+
+UnityEngineWheelCollider.__ToString__SystemString(UnityEngine.WheelCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+