+
+ +
+

UIVerticalLayoutGroup

+

The UIVerticalLayoutGroup module.

+
+
+
+

VerticalLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIVerticalLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VerticalLayoutGroup Equals

+
+
+UnityEngineUIVerticalLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

VerticalLayoutGroup get_childAlignment

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childControlHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childControlHeight__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childControlWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childControlWidth__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childForceExpandHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childForceExpandHeight__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_childForceExpandWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_childForceExpandWidth__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_enabled

+
+
+UnityEngineUIVerticalLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_gameObject

+
+
+UnityEngineUIVerticalLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_layoutPriority

+
+
+UnityEngineUIVerticalLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_minHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_minWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_name

+
+
+UnityEngineUIVerticalLayoutGroup.__get_name__SystemString(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_padding

+
+
+UnityEngineUIVerticalLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_preferredHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_preferredWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_spacing

+
+
+UnityEngineUIVerticalLayoutGroup.__get_spacing__SystemSingle(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup get_transform

+
+
+UnityEngineUIVerticalLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentInParent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponents

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIVerticalLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetHashCode

+
+
+UnityEngineUIVerticalLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetInstanceID

+
+
+UnityEngineUIVerticalLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup GetType

+
+
+UnityEngineUIVerticalLayoutGroup.__GetType__SystemType(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIVerticalLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

VerticalLayoutGroup IsActive

+
+
+UnityEngineUIVerticalLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup IsDestroyed

+
+
+UnityEngineUIVerticalLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childAlignment

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childControlHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childControlHeight__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childControlWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childControlWidth__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childForceExpandHeight

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childForceExpandHeight__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_childForceExpandWidth

+
+
+UnityEngineUIVerticalLayoutGroup.__set_childForceExpandWidth__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_enabled

+
+
+UnityEngineUIVerticalLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_name

+
+
+UnityEngineUIVerticalLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_padding

+
+
+UnityEngineUIVerticalLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup set_spacing

+
+
+UnityEngineUIVerticalLayoutGroup.__set_spacing__SystemSingle__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIVerticalLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIVerticalLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VerticalLayoutGroup ToString

+
+
+UnityEngineUIVerticalLayoutGroup.__ToString__SystemString(UnityEngine.UI.VerticalLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VerticalLayoutGroup

+
+
+Variable_UnityEngineUIVerticalLayoutGroup(UnityEngine.UI.VerticalLayoutGroup VerticalLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+