+
+ +
+

UIVertexHelper

+

The UIVertexHelper module.

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+

VertexHelper AddTriangle

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+
+UnityEngineUIVertexHelper.__AddTriangle__SystemInt32_SystemInt32_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 idx0System.Int32 idx1System.Int32 idx2)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+

VertexHelper AddUIVertexQuad

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+UnityEngineUIVertexHelper.__AddUIVertexQuad__UnityEngineUIVertexArray__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex[] verts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+
+

VertexHelper AddUIVertexStream

+
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+UnityEngineUIVertexHelper.__AddUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex_SystemCollectionsGenericListSystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] vertsSystem.Collections.Generic.List`1[System.Int32] indices)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+
+

VertexHelper AddUIVertexTriangleStream

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+UnityEngineUIVertexHelper.__AddUIVertexTriangleStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] verts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+

VertexHelper AddVert

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+UnityEngineUIVertexHelper.__AddVert__UnityEngineVector3_UnityEngineColor32_UnityEngineVector2__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Vector3 positionUnityEngine.Color32 colorUnityEngine.Vector2 uv0)
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+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+

VertexHelper Clear

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+UnityEngineUIVertexHelper.__Clear__SystemVoid(UnityEngine.UI.VertexHelper instance)
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+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineUIVertexHelper.__ctor____UnityEngineUIVertexHelper()
+
+ +

outputs: unnamed (VertexHelper)

+

flow: none

+
+
+

VertexHelper Dispose

+
+
+UnityEngineUIVertexHelper.__Dispose__SystemVoid(UnityEngine.UI.VertexHelper instance)
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+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+
+

VertexHelper Equals

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+UnityEngineUIVertexHelper.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.VertexHelper instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

VertexHelper FillMesh

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+UnityEngineUIVertexHelper.__FillMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper get_currentIndexCount

+
+
+UnityEngineUIVertexHelper.__get_currentIndexCount__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper get_currentVertCount

+
+
+UnityEngineUIVertexHelper.__get_currentVertCount__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetHashCode

+
+
+UnityEngineUIVertexHelper.__GetHashCode__SystemInt32(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetType

+
+
+UnityEngineUIVertexHelper.__GetType__SystemType(UnityEngine.UI.VertexHelper instance)
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+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper GetUIVertexStream

+
+
+UnityEngineUIVertexHelper.__GetUIVertexStream__SystemCollectionsGenericListUnityEngineUIVertex__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Collections.Generic.List`1[UnityEngine.UIVertex] stream)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper PopulateUIVertex

+
+
+UnityEngineUIVertexHelper.__PopulateUIVertex__UnityEngineUIVertexRef_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceSystem.Int32 i)
+
+ +

outputs: vertex (UIVertex)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper SetUIVertex

+
+
+UnityEngineUIVertexHelper.__SetUIVertex__UnityEngineUIVertex_SystemInt32__SystemVoid(UnityEngine.UI.VertexHelper instanceUnityEngine.UIVertex vertexSystem.Int32 i)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

VertexHelper ToString

+
+
+UnityEngineUIVertexHelper.__ToString__SystemString(UnityEngine.UI.VertexHelper instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

VertexHelper

+
+
+Variable_UnityEngineUIVertexHelper(UnityEngine.UI.VertexHelper VertexHelperSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+