+
+ +
+

UIToggleGroup

+

The UIToggleGroup module.

+
+
+
+

ToggleGroup ActiveToggles

+
+
+UnityEngineUIToggleGroup.__ActiveToggles__SystemCollectionsGenericIEnumerableUnityEngineUIToggle(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (IEnumerable`1)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup AnyTogglesOn

+
+
+UnityEngineUIToggleGroup.__AnyTogglesOn__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIToggleGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ToggleGroup Equals

+
+
+UnityEngineUIToggleGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ToggleGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ToggleGroup get_allowSwitchOff

+
+
+UnityEngineUIToggleGroup.__get_allowSwitchOff__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_enabled

+
+
+UnityEngineUIToggleGroup.__get_enabled__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_gameObject

+
+
+UnityEngineUIToggleGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_name

+
+
+UnityEngineUIToggleGroup.__get_name__SystemString(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup get_transform

+
+
+UnityEngineUIToggleGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponent

+
+
+UnityEngineUIToggleGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ToggleGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponentInChildren

+
+
+UnityEngineUIToggleGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponentInParent

+
+
+UnityEngineUIToggleGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ToggleGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetComponents

+
+
+UnityEngineUIToggleGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetComponentsInChildren

+
+
+UnityEngineUIToggleGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetComponentsInParent

+
+
+UnityEngineUIToggleGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup GetHashCode

+
+
+UnityEngineUIToggleGroup.__GetHashCode__SystemInt32(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetInstanceID

+
+
+UnityEngineUIToggleGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup GetType

+
+
+UnityEngineUIToggleGroup.__GetType__SystemType(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIToggleGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIToggleGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ToggleGroup IsActive

+
+
+UnityEngineUIToggleGroup.__IsActive__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup IsDestroyed

+
+
+UnityEngineUIToggleGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup NotifyToggleOn

+
+
+UnityEngineUIToggleGroup.__NotifyToggleOn__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup RegisterToggle

+
+
+UnityEngineUIToggleGroup.__RegisterToggle__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_allowSwitchOff

+
+
+UnityEngineUIToggleGroup.__set_allowSwitchOff__SystemBoolean__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_enabled

+
+
+UnityEngineUIToggleGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup set_name

+
+
+UnityEngineUIToggleGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.ToggleGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup SetAllTogglesOff

+
+
+UnityEngineUIToggleGroup.__SetAllTogglesOff__SystemVoid(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup ToString

+
+
+UnityEngineUIToggleGroup.__ToString__SystemString(UnityEngine.UI.ToggleGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ToggleGroup UnregisterToggle

+
+
+UnityEngineUIToggleGroup.__UnregisterToggle__UnityEngineUIToggle__SystemVoid(UnityEngine.UI.ToggleGroup instanceUnityEngine.UI.Toggle toggle)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ToggleGroup

+
+
+Variable_UnityEngineUIToggleGroup(UnityEngine.UI.ToggleGroup ToggleGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+