+
+ +
+

UIToggle

+

The UIToggle module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIToggle.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Toggle Equals

+
+
+UnityEngineUIToggle.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Toggle instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Toggle FindSelectable

+
+
+UnityEngineUIToggle.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Toggle instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnDown

+
+
+UnityEngineUIToggle.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnLeft

+
+
+UnityEngineUIToggle.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnRight

+
+
+UnityEngineUIToggle.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle FindSelectableOnUp

+
+
+UnityEngineUIToggle.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_animationTriggers

+
+
+UnityEngineUIToggle.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_animator

+
+
+UnityEngineUIToggle.__get_animator__UnityEngineAnimator(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_colors

+
+
+UnityEngineUIToggle.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_enabled

+
+
+UnityEngineUIToggle.__get_enabled__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_gameObject

+
+
+UnityEngineUIToggle.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_graphic

+
+
+UnityEngineUIToggle.__get_graphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_group

+
+
+UnityEngineUIToggle.__get_group__UnityEngineUIToggleGroup(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (ToggleGroup)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_image

+
+
+UnityEngineUIToggle.__get_image__UnityEngineUIImage(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_interactable

+
+
+UnityEngineUIToggle.__get_interactable__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_isOn

+
+
+UnityEngineUIToggle.__get_isOn__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_name

+
+
+UnityEngineUIToggle.__get_name__SystemString(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_navigation

+
+
+UnityEngineUIToggle.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_onValueChanged

+
+
+UnityEngineUIToggle.__get_onValueChanged__UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (ToggleEvent)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_spriteState

+
+
+UnityEngineUIToggle.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_targetGraphic

+
+
+UnityEngineUIToggle.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_toggleTransition

+
+
+UnityEngineUIToggle.__get_toggleTransition__UnityEngineUIToggleToggleTransition(UnityEngine.UI.Toggle)
+
+ +

outputs: unnamed (ToggleTransition)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_transform

+
+
+UnityEngineUIToggle.__get_transform__UnityEngineTransform(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Toggle get_transition

+
+
+UnityEngineUIToggle.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponent

+
+
+UnityEngineUIToggle.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Toggle instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponentInChildren

+
+
+UnityEngineUIToggle.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponentInParent

+
+
+UnityEngineUIToggle.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Toggle instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetComponents

+
+
+UnityEngineUIToggle.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetComponentsInChildren

+
+
+UnityEngineUIToggle.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetComponentsInParent

+
+
+UnityEngineUIToggle.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle GetHashCode

+
+
+UnityEngineUIToggle.__GetHashCode__SystemInt32(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetInstanceID

+
+
+UnityEngineUIToggle.__GetInstanceID__SystemInt32(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GetType

+
+
+UnityEngineUIToggle.__GetType__SystemType(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Toggle GraphicUpdateComplete

+
+
+UnityEngineUIToggle.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIToggle.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIToggle.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Toggle IsActive

+
+
+UnityEngineUIToggle.__IsActive__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle IsDestroyed

+
+
+UnityEngineUIToggle.__IsDestroyed__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle IsInteractable

+
+
+UnityEngineUIToggle.__IsInteractable__SystemBoolean(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Toggle LayoutComplete

+
+
+UnityEngineUIToggle.__LayoutComplete__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnDeselect

+
+
+UnityEngineUIToggle.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnMove

+
+
+UnityEngineUIToggle.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerClick

+
+
+UnityEngineUIToggle.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerDown

+
+
+UnityEngineUIToggle.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerEnter

+
+
+UnityEngineUIToggle.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerExit

+
+
+UnityEngineUIToggle.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnPointerUp

+
+
+UnityEngineUIToggle.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnSelect

+
+
+UnityEngineUIToggle.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle OnSubmit

+
+
+UnityEngineUIToggle.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle Rebuild

+
+
+UnityEngineUIToggle.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle Select

+
+
+UnityEngineUIToggle.__Select__SystemVoid(UnityEngine.UI.Toggle instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_animationTriggers

+
+
+UnityEngineUIToggle.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_colors

+
+
+UnityEngineUIToggle.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_enabled

+
+
+UnityEngineUIToggle.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_graphic

+
+
+UnityEngineUIToggle.__set_graphic__UnityEngineUIGraphic(UnityEngine.UI.Toggle UnityEngine.UI.Graphic)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_group

+
+
+UnityEngineUIToggle.__set_group__UnityEngineUIToggleGroup__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.ToggleGroup value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_image

+
+
+UnityEngineUIToggle.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_interactable

+
+
+UnityEngineUIToggle.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_isOn

+
+
+UnityEngineUIToggle.__set_isOn__SystemBoolean__SystemVoid(UnityEngine.UI.Toggle instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_name

+
+
+UnityEngineUIToggle.__set_name__SystemString__SystemVoid(UnityEngine.UI.Toggle instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_navigation

+
+
+UnityEngineUIToggle.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_onValueChanged

+
+
+UnityEngineUIToggle.__set_onValueChanged__UnityEngineUIToggleToggleEvent(UnityEngine.UI.Toggle UnityEngine.UI.Toggle+ToggleEvent)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_spriteState

+
+
+UnityEngineUIToggle.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_targetGraphic

+
+
+UnityEngineUIToggle.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_toggleTransition

+
+
+UnityEngineUIToggle.__set_toggleTransition__UnityEngineUIToggleToggleTransition(UnityEngine.UI.Toggle UnityEngine.UI.Toggle+ToggleTransition)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle set_transition

+
+
+UnityEngineUIToggle.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Toggle instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Toggle ToString

+
+
+UnityEngineUIToggle.__ToString__SystemString(UnityEngine.UI.Toggle instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Toggle

+
+
+Variable_UnityEngineUIToggle(UnityEngine.UI.Toggle ToggleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+