+
+ +
+

UIText

+

The UIText module.

+
+
+
+

Text CalculateLayoutInputHorizontal

+
+
+UnityEngineUIText.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CalculateLayoutInputVertical

+
+
+UnityEngineUIText.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CrossFadeAlpha

+
+
+UnityEngineUIText.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text CrossFadeColor

+
+
+UnityEngineUIText.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text Cull

+
+
+UnityEngineUIText.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIText.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Text Equals

+
+
+UnityEngineUIText.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Text instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Text FontTextureChanged

+
+
+UnityEngineUIText.__FontTextureChanged__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text get_alignByGeometry

+
+
+UnityEngineUIText.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_alignment

+
+
+UnityEngineUIText.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

Text get_cachedTextGenerator

+
+
+UnityEngineUIText.__get_cachedTextGenerator__UnityEngineTextGenerator(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextGenerator)

+

flow: none

+

Unity Documentation

+
+
+

Text get_cachedTextGeneratorForLayout

+
+
+UnityEngineUIText.__get_cachedTextGeneratorForLayout__UnityEngineTextGenerator(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (TextGenerator)

+

flow: none

+

Unity Documentation

+
+
+

Text get_canvas

+
+
+UnityEngineUIText.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Text get_canvasRenderer

+
+
+UnityEngineUIText.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Text get_color

+
+
+UnityEngineUIText.__get_color__UnityEngineColor(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Text get_defaultMaterial

+
+
+UnityEngineUIText.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_depth

+
+
+UnityEngineUIText.__get_depth__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_enabled

+
+
+UnityEngineUIText.__get_enabled__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_flexibleHeight

+
+
+UnityEngineUIText.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_flexibleWidth

+
+
+UnityEngineUIText.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_font

+
+
+UnityEngineUIText.__get_font__UnityEngineFont(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Font)

+

flow: none

+

Unity Documentation

+
+
+

Text get_fontSize

+
+
+UnityEngineUIText.__get_fontSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_fontStyle

+
+
+UnityEngineUIText.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (FontStyle)

+

flow: none

+

Unity Documentation

+
+
+

Text get_gameObject

+
+
+UnityEngineUIText.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Text get_horizontalOverflow

+
+
+UnityEngineUIText.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (HorizontalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Text get_layoutPriority

+
+
+UnityEngineUIText.__get_layoutPriority__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_lineSpacing

+
+
+UnityEngineUIText.__get_lineSpacing__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_mainTexture

+
+
+UnityEngineUIText.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Text get_maskable

+
+
+UnityEngineUIText.__get_maskable__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_material

+
+
+UnityEngineUIText.__get_material__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_materialForRendering

+
+
+UnityEngineUIText.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text get_minHeight

+
+
+UnityEngineUIText.__get_minHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_minWidth

+
+
+UnityEngineUIText.__get_minWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_name

+
+
+UnityEngineUIText.__get_name__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text get_onCullStateChanged

+
+
+UnityEngineUIText.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Text get_pixelsPerUnit

+
+
+UnityEngineUIText.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_preferredHeight

+
+
+UnityEngineUIText.__get_preferredHeight__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_preferredWidth

+
+
+UnityEngineUIText.__get_preferredWidth__SystemSingle(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Text get_raycastTarget

+
+
+UnityEngineUIText.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_rectTransform

+
+
+UnityEngineUIText.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextForBestFit

+
+
+UnityEngineUIText.__get_resizeTextForBestFit__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextMaxSize

+
+
+UnityEngineUIText.__get_resizeTextMaxSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_resizeTextMinSize

+
+
+UnityEngineUIText.__get_resizeTextMinSize__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text get_supportRichText

+
+
+UnityEngineUIText.__get_supportRichText__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text get_text

+
+
+UnityEngineUIText.__get_text__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text get_transform

+
+
+UnityEngineUIText.__get_transform__UnityEngineTransform(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Text get_verticalOverflow

+
+
+UnityEngineUIText.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (VerticalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponent

+
+
+UnityEngineUIText.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponentInChildren

+
+
+UnityEngineUIText.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponentInParent

+
+
+UnityEngineUIText.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Text instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Text GetComponents

+
+
+UnityEngineUIText.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetComponentsInChildren

+
+
+UnityEngineUIText.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetComponentsInParent

+
+
+UnityEngineUIText.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text GetGenerationSettings

+
+
+UnityEngineUIText.__GetGenerationSettings__UnityEngineVector2__UnityEngineTextGenerationSettings(UnityEngine.UI.Text instanceUnityEngine.Vector2 extents)
+
+ +

outputs: unnamed (TextGenerationSettings)

+

flow: none

+

Unity Documentation

+
+
+

Text GetHashCode

+
+
+UnityEngineUIText.__GetHashCode__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text GetInstanceID

+
+
+UnityEngineUIText.__GetInstanceID__SystemInt32(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Text GetModifiedMaterial

+
+
+UnityEngineUIText.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Text instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Text GetPixelAdjustedRect

+
+
+UnityEngineUIText.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Text GetTextAnchorPivot

+
+
+UnityEngineUIText.__GetTextAnchorPivot__UnityEngineTextAnchor__UnityEngineVector2(UnityEngine.TextAnchor anchor)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Text GetType

+
+
+UnityEngineUIText.__GetType__SystemType(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Text GraphicUpdateComplete

+
+
+UnityEngineUIText.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIText.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIText.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Text IsActive

+
+
+UnityEngineUIText.__IsActive__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text IsDestroyed

+
+
+UnityEngineUIText.__IsDestroyed__SystemBoolean(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text LayoutComplete

+
+
+UnityEngineUIText.__LayoutComplete__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text OnCullingChanged

+
+
+UnityEngineUIText.__OnCullingChanged__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text PixelAdjustPoint

+
+
+UnityEngineUIText.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Text instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Text Raycast

+
+
+UnityEngineUIText.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Text instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Text Rebuild

+
+
+UnityEngineUIText.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text RecalculateClipping

+
+
+UnityEngineUIText.__RecalculateClipping__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text RecalculateMasking

+
+
+UnityEngineUIText.__RecalculateMasking__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_alignByGeometry

+
+
+UnityEngineUIText.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_alignment

+
+
+UnityEngineUIText.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_color

+
+
+UnityEngineUIText.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_enabled

+
+
+UnityEngineUIText.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_font

+
+
+UnityEngineUIText.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Font value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_fontSize

+
+
+UnityEngineUIText.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_fontStyle

+
+
+UnityEngineUIText.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.FontStyle value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_horizontalOverflow

+
+
+UnityEngineUIText.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.HorizontalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_lineSpacing

+
+
+UnityEngineUIText.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.Text instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_maskable

+
+
+UnityEngineUIText.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_material

+
+
+UnityEngineUIText.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_name

+
+
+UnityEngineUIText.__set_name__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_onCullStateChanged

+
+
+UnityEngineUIText.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_raycastTarget

+
+
+UnityEngineUIText.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextForBestFit

+
+
+UnityEngineUIText.__set_resizeTextForBestFit__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextMaxSize

+
+
+UnityEngineUIText.__set_resizeTextMaxSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_resizeTextMinSize

+
+
+UnityEngineUIText.__set_resizeTextMinSize__SystemInt32__SystemVoid(UnityEngine.UI.Text instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_supportRichText

+
+
+UnityEngineUIText.__set_supportRichText__SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_text

+
+
+UnityEngineUIText.__set_text__SystemString__SystemVoid(UnityEngine.UI.Text instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text set_verticalOverflow

+
+
+UnityEngineUIText.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.VerticalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetAllDirty

+
+
+UnityEngineUIText.__SetAllDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetClipRect

+
+
+UnityEngineUIText.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Text instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetLayoutDirty

+
+
+UnityEngineUIText.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetMaterialDirty

+
+
+UnityEngineUIText.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetNativeSize

+
+
+UnityEngineUIText.__SetNativeSize__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text SetVerticesDirty

+
+
+UnityEngineUIText.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Text instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Text ToString

+
+
+UnityEngineUIText.__ToString__SystemString(UnityEngine.UI.Text instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Text

+
+
+Variable_UnityEngineUIText(UnityEngine.UI.Text TextSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+