+
+ +
+

UISpriteState

+

The UISpriteState module.

+
+
+
+

SpriteState

+
+
+Const_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteState)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState Equals

+
+
+UnityEngineUISpriteState.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.SpriteState instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SpriteState get_disabledSprite

+
+
+UnityEngineUISpriteState.__get_disabledSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState get_highlightedSprite

+
+
+UnityEngineUISpriteState.__get_highlightedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState get_pressedSprite

+
+
+UnityEngineUISpriteState.__get_pressedSprite__UnityEngineSprite(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState GetHashCode

+
+
+UnityEngineUISpriteState.__GetHashCode__SystemInt32(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState GetType

+
+
+UnityEngineUISpriteState.__GetType__SystemType(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState set_disabledSprite

+
+
+UnityEngineUISpriteState.__set_disabledSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState set_highlightedSprite

+
+
+UnityEngineUISpriteState.__set_highlightedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState set_pressedSprite

+
+
+UnityEngineUISpriteState.__set_pressedSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.SpriteState instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SpriteState ToString

+
+
+UnityEngineUISpriteState.__ToString__SystemString(UnityEngine.UI.SpriteState instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SpriteState

+
+
+Variable_UnityEngineUISpriteState(UnityEngine.UI.SpriteState SpriteStateSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+