+
+ +
+

UISlider

+

The UISlider module.

+
+
+
+

op_Equality

+
+
+UnityEngineUISlider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Slider Equals

+
+
+UnityEngineUISlider.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Slider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Slider FindSelectable

+
+
+UnityEngineUISlider.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Slider instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnDown

+
+
+UnityEngineUISlider.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnLeft

+
+
+UnityEngineUISlider.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnRight

+
+
+UnityEngineUISlider.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider FindSelectableOnUp

+
+
+UnityEngineUISlider.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_animationTriggers

+
+
+UnityEngineUISlider.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_animator

+
+
+UnityEngineUISlider.__get_animator__UnityEngineAnimator(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_colors

+
+
+UnityEngineUISlider.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_direction

+
+
+UnityEngineUISlider.__get_direction__UnityEngineUISliderDirection(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Direction)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_enabled

+
+
+UnityEngineUISlider.__get_enabled__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_fillRect

+
+
+UnityEngineUISlider.__get_fillRect__UnityEngineRectTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_gameObject

+
+
+UnityEngineUISlider.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_handleRect

+
+
+UnityEngineUISlider.__get_handleRect__UnityEngineRectTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_image

+
+
+UnityEngineUISlider.__get_image__UnityEngineUIImage(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_interactable

+
+
+UnityEngineUISlider.__get_interactable__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_maxValue

+
+
+UnityEngineUISlider.__get_maxValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_minValue

+
+
+UnityEngineUISlider.__get_minValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_name

+
+
+UnityEngineUISlider.__get_name__SystemString(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_navigation

+
+
+UnityEngineUISlider.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_normalizedValue

+
+
+UnityEngineUISlider.__get_normalizedValue__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_onValueChanged

+
+
+UnityEngineUISlider.__get_onValueChanged__UnityEngineUISliderSliderEvent(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (SliderEvent)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_spriteState

+
+
+UnityEngineUISlider.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_targetGraphic

+
+
+UnityEngineUISlider.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_transform

+
+
+UnityEngineUISlider.__get_transform__UnityEngineTransform(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_transition

+
+
+UnityEngineUISlider.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_value

+
+
+UnityEngineUISlider.__get_value__SystemSingle(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Slider get_wholeNumbers

+
+
+UnityEngineUISlider.__get_wholeNumbers__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponent

+
+
+UnityEngineUISlider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Slider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponentInChildren

+
+
+UnityEngineUISlider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponentInParent

+
+
+UnityEngineUISlider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Slider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetComponents

+
+
+UnityEngineUISlider.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetComponentsInChildren

+
+
+UnityEngineUISlider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetComponentsInParent

+
+
+UnityEngineUISlider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider GetHashCode

+
+
+UnityEngineUISlider.__GetHashCode__SystemInt32(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetInstanceID

+
+
+UnityEngineUISlider.__GetInstanceID__SystemInt32(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Slider GetType

+
+
+UnityEngineUISlider.__GetType__SystemType(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Slider GraphicUpdateComplete

+
+
+UnityEngineUISlider.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUISlider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUISlider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Slider IsActive

+
+
+UnityEngineUISlider.__IsActive__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider IsDestroyed

+
+
+UnityEngineUISlider.__IsDestroyed__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider IsInteractable

+
+
+UnityEngineUISlider.__IsInteractable__SystemBoolean(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Slider LayoutComplete

+
+
+UnityEngineUISlider.__LayoutComplete__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnDeselect

+
+
+UnityEngineUISlider.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnDrag

+
+
+UnityEngineUISlider.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnInitializePotentialDrag

+
+
+UnityEngineUISlider.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnMove

+
+
+UnityEngineUISlider.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerDown

+
+
+UnityEngineUISlider.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerEnter

+
+
+UnityEngineUISlider.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerExit

+
+
+UnityEngineUISlider.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnPointerUp

+
+
+UnityEngineUISlider.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider OnSelect

+
+
+UnityEngineUISlider.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider Rebuild

+
+
+UnityEngineUISlider.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider Select

+
+
+UnityEngineUISlider.__Select__SystemVoid(UnityEngine.UI.Slider instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_animationTriggers

+
+
+UnityEngineUISlider.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_colors

+
+
+UnityEngineUISlider.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_direction

+
+
+UnityEngineUISlider.__set_direction__UnityEngineUISliderDirection__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+Direction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_enabled

+
+
+UnityEngineUISlider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_fillRect

+
+
+UnityEngineUISlider.__set_fillRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_handleRect

+
+
+UnityEngineUISlider.__set_handleRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_image

+
+
+UnityEngineUISlider.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_interactable

+
+
+UnityEngineUISlider.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_maxValue

+
+
+UnityEngineUISlider.__set_maxValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_minValue

+
+
+UnityEngineUISlider.__set_minValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_name

+
+
+UnityEngineUISlider.__set_name__SystemString__SystemVoid(UnityEngine.UI.Slider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_navigation

+
+
+UnityEngineUISlider.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_normalizedValue

+
+
+UnityEngineUISlider.__set_normalizedValue__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_onValueChanged

+
+
+UnityEngineUISlider.__set_onValueChanged__UnityEngineUISliderSliderEvent__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+SliderEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_spriteState

+
+
+UnityEngineUISlider.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_targetGraphic

+
+
+UnityEngineUISlider.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_transition

+
+
+UnityEngineUISlider.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_value

+
+
+UnityEngineUISlider.__set_value__SystemSingle__SystemVoid(UnityEngine.UI.Slider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider set_wholeNumbers

+
+
+UnityEngineUISlider.__set_wholeNumbers__SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider SetDirection

+
+
+UnityEngineUISlider.__SetDirection__UnityEngineUISliderDirection_SystemBoolean__SystemVoid(UnityEngine.UI.Slider instanceUnityEngine.UI.Slider+Direction directionSystem.Boolean includeRectLayouts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Slider ToString

+
+
+UnityEngineUISlider.__ToString__SystemString(UnityEngine.UI.Slider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Slider

+
+
+Variable_UnityEngineUISlider(UnityEngine.UI.Slider SliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+