+
+ +
+

UIShadow

+

The UIShadow module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIShadow.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Shadow Equals

+
+
+UnityEngineUIShadow.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Shadow instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Shadow get_effectColor

+
+
+UnityEngineUIShadow.__get_effectColor__UnityEngineColor(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_effectDistance

+
+
+UnityEngineUIShadow.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_enabled

+
+
+UnityEngineUIShadow.__get_enabled__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_gameObject

+
+
+UnityEngineUIShadow.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_name

+
+
+UnityEngineUIShadow.__get_name__SystemString(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_transform

+
+
+UnityEngineUIShadow.__get_transform__UnityEngineTransform(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Shadow get_useGraphicAlpha

+
+
+UnityEngineUIShadow.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponent

+
+
+UnityEngineUIShadow.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponentInChildren

+
+
+UnityEngineUIShadow.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponentInParent

+
+
+UnityEngineUIShadow.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Shadow instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetComponents

+
+
+UnityEngineUIShadow.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetComponentsInChildren

+
+
+UnityEngineUIShadow.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetComponentsInParent

+
+
+UnityEngineUIShadow.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow GetHashCode

+
+
+UnityEngineUIShadow.__GetHashCode__SystemInt32(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetInstanceID

+
+
+UnityEngineUIShadow.__GetInstanceID__SystemInt32(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Shadow GetType

+
+
+UnityEngineUIShadow.__GetType__SystemType(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIShadow.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIShadow.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Shadow IsActive

+
+
+UnityEngineUIShadow.__IsActive__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow IsDestroyed

+
+
+UnityEngineUIShadow.__IsDestroyed__SystemBoolean(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Shadow ModifyMesh

+
+
+UnityEngineUIShadow.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_effectColor

+
+
+UnityEngineUIShadow.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_effectDistance

+
+
+UnityEngineUIShadow.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Shadow instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_enabled

+
+
+UnityEngineUIShadow.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_name

+
+
+UnityEngineUIShadow.__set_name__SystemString__SystemVoid(UnityEngine.UI.Shadow instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow set_useGraphicAlpha

+
+
+UnityEngineUIShadow.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Shadow instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Shadow ToString

+
+
+UnityEngineUIShadow.__ToString__SystemString(UnityEngine.UI.Shadow instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Shadow

+
+
+Variable_UnityEngineUIShadow(UnityEngine.UI.Shadow ShadowSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+